Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 16:27:14 Player: Nonymous Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1700) 1700 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (973) 973 TOTAL SCORE: 6903 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 612 Met Imprinter 300 Was Imprinted 300 Friendly Fire -277 Cogmind --------- Core Integrity 0/1000 Matter 259/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Triangulator Advanced Visual Processing Unit Layered Medium Armor Plating Improved Component Analysis Suite > --- WEAPON ----------- Force Rifle Beamcaster Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Energy Well Relay Coupler [Programmer] Hacking Drone Bay KE Penetrator Self-destruct Interrupter [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Layered Medium Armor Plating Weapon Flak Cannon Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 2 2 Weapon 2 | . . . . . . 2 . Parts Attached 60 | 8 6 9 2 1 5 17 12 Power 8 | 1 . 1 1 . 1 2 2 Engine 6 | 1 . 1 . . 1 1 2 Core 1 | . . . 1 . . . . Reactor 1 | . . . . . . 1 . Propulsion 18 | 2 2 4 1 . 2 4 3 Treads 1 | . . . . . . . 1 Leg 15 | 2 2 4 1 . 2 2 2 Wheel 2 | . . . . . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 2 1 . 1 . 5 1 Device 5 | 1 1 . . . . 2 1 Storage 3 | 1 1 . . . . 1 . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 3 | . . 1 . . . 2 . Artifact . | . . . . . . . . Weapon 22 | 3 2 3 . . 2 6 6 Energy Gun 6 | 1 . . . . . 3 2 Energy Cannon 5 | . 1 1 . . . . 3 Ballistic Gun 7 | 2 1 1 . . 2 . 1 Ballistic Cannon 4 | . . 1 . . . 3 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 28 | . 1 . 1 . 4 . 22 Power 3 | . . . . . 1 . 2 Propulsion 8 | . . . . . 3 . 5 Utility 7 | . . . 1 . . . 6 Weapon 10 | . 1 . . . . . 9 Highest Loss Streak 16 | . 1 . 1 . 2 . 16 Average Slot Usage (%) 91 | . 100 95 96 98 94 89 39 Engine 6 | . 14 11 9 . 4 8 2 Core 3 | . . . 1 11 6 . . Reactor 1 | . . . . . . 3 1 Leg 24 | . 28 31 33 33 28 16 6 Device 11 | . 14 11 11 11 11 12 7 Storage 9 | . 14 11 11 11 11 6 2 Processor 6 | . . . . 9 11 6 3 Protection 2 | . . 8 7 . . 5 1 Energy Gun 3 | . 4 . . . . 8 3 Energy Cannon 1 | . 9 10 . . . . 1 Ballistic Gun 10 | . 14 11 11 11 16 8 . Ballistic Cannon 7 | . . . 11 11 5 8 3 Naked Turns 7 | . . . . . . . 7 Heaviest Build 67 | 14 21 28 28 23 25 66 67 Greatest Support 45 | 20 20 30 30 30 40 45 45 Greatest Overweight (x) 22 | 1 1 . . . 2 3 22 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 5 Most Carried 8 | 2 8 8 8 8 8 8 8 Average Carried 7 | 1 6 7 8 7 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 8 4 Final Carried 8 | 2 8 8 8 8 8 8 4 Class Distribution -------------------- 48% | Scavenger-Mutant 36% | Scavenger-Tank 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1493 | 289 217 119 142 10 253 368 95 Remotely . | . . . . . . . . Salvage Created 2702 | 98 1063 329 97 . 380 342 393 Parts 136 | 7 57 13 8 . 13 26 12 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 4 | . 4 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 37 | . 11 3 5 . 5 8 5 Guns 19 | . 3 2 4 . 4 6 . Cannons 12 | . 5 1 1 . 1 1 3 AOE 5 | . 2 . . . . 1 2 Classes Destroyed 12 | 2 5 1 . . 3 1 . Builder 2 | . 2 . . . . . . Tunneler 2 | 1 . 1 . . . . . Hauler 2 | . 2 . . . . . . Recycler 12 | 1 7 2 . . . 1 1 Watcher 5 | . 3 1 . . . 1 . Swarmer 15 | . 5 . 3 . . 7 . Grunt 16 | . 6 2 2 . 3 . 3 Brawler 1 | . . . . . 1 . . Sentry 1 | . . 1 . . . . . Hunter 3 | . . . . . 1 . 2 Programmer 1 | . . . . . . 1 . Mutant 2 | . . . . . 2 . . Best Kill Streak 7 | 2 7 4 3 . 3 4 3 Combat Bots Only 4 | . 4 2 3 . 3 4 3 Max Kills in Single Turn 2 | 1 2 2 1 . 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 4700 | . 388 166 349 . 703 156 2938 Core 1173 | . 40 . 39 . 69 13 1012 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 84 . . . 73 98 . Volleys Fired 143 | 3 54 13 13 . 25 16 19 Largest 4 | 2 2 2 2 . 2 4 4 Hottest 261 | 60 79 79 67 . 74 241 261 Shots Fired 317 | 6 107 26 26 . 50 59 43 Gun 188 | 6 59 13 13 . 39 35 23 Cannon 129 | . 48 13 13 . 11 24 20 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 206 | 3 54 13 26 . 50 40 20 Thermal 31 | . . . . . . 8 23 Explosive . | . . . . . . . . Electromagnetic 80 | 3 53 13 . . . 11 . Robot Hit Streak 10 | 3 8 7 10 . 7 6 6 Robot Miss Streak 9 | 1 4 4 6 . 9 8 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 176 | 3 61 17 15 . 33 19 28 Core Hits 108 | 2 28 10 10 . 28 14 16 Critical Hits 6 | . . . 2 . 1 2 1 Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 4 | . . . 1 . 1 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4406 | 27 1413 480 238 . 817 504 927 Guns 1838 | 27 377 104 120 . 565 304 341 Cannons 1975 | . 846 274 118 . 252 128 357 Explosions 593 | . 190 102 . . . 72 229 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2093 | . 339 104 238 . 817 247 348 Thermal 1091 | . 190 102 . . . 220 579 Explosive . | . . . . . . . . Electromagnetic 1222 | 27 884 274 . . . 37 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 3 1 . Average Corruption 1 | . . . . . 3 1 . Corruption Purged . | . . . . . . . . Effects 8 | . . . . . 5 3 . Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 2 1 . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 212 | . 35 28 . . . . 149 Projectiles 63 | . 35 28 . . . . . Explosions 149 | . . . . . . . 149 Melee . | . . . . . . . . Knockbacks 11 | . . . 3 . 3 . 5 Impact . | . . . . . . . . Kinetic 11 | . . . 3 . 3 . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 309 | . 39 10 . . . . 260 Shots 6 | . 1 1 . . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 942 | . 172 2 11 . 74 533 942 Average Temperature 196 | . 63 2 11 . 11 144 424 Received Heat Transfer 750 | . 51 60 48 . 228 . 363 Effects 29 | . . . . . . 2 27 Shutdowns 7 | . . . . . . 1 6 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 8 | . . . . . . 1 7 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 5 | . 3 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1366 | . 300 50 . . . 272 744 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 3 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 531 | 10 416 209 191 . . 531 389 Initial 254 | . 6 99 81 . . 50 254 Average 214 | 4 169 156 151 . . 239 273 Maximum Alert Level 2 | . 2 1 . . . 2 1 Low Security (%) 51 | 100 49 82 100 . . 46 27 Level 1 31 | . 44 17 . . . 27 72 Level 2 16 | . 5 . . . . 26 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . . . . 5 1 Investigation 2 | . . . . . . 1 1 Extermination 4 | . . . . . . 4 . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . 2 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 21 5 6 . 14 20 12 Peak Tracking Total 7 | . 6 2 4 . 7 5 6 Tactical Retreats 11 | . . . 1 . 5 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 22 | . . . . . 2 12 8 Max in Single Turn 7 | . . . . . . 4 7 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 2 2 . . . 5 . Terminals 2 | . 2 . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . 1 . . . 2 . Recycling Units 3 | . . 1 . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 6 7 . . . 14 . Successful 12 | . 2 4 . . . 6 . Failed 15 | . 4 3 . . . 8 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . . 2 . 2 4 Terminals 6 | . 6 . . . . . . Fabricators 4 | . . . . . . 4 . Repair Stations 12 | . . 5 . . . 7 . Recycling Units 5 | . . 2 . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 8 | . . 4 . . . 4 . Scan Component 5 | . . 2 . . . 3 . Repair 3 | . . 2 . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 2 . . . 4 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 2 . . . 1 . Time 71 | . . 52 . . . 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 7 | . . . . 4 . 2 1 Largest Group 4 | . . . . 4 4 2 1 Highest-Rated Group 188 | . . . . 150 150 188 31 Highest-Rated Ally 94 | . . . . 39 39 94 31 Zionite Dispatches 1 | . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . 1 Total Orders 1 | . . . . . . . 1 FOLLOW 1 | . . . . . . . 1 Ally Attacks 107 | . . . . . 40 67 . Total Damage 4022 | . . . . . 1190 2832 . Kills 21 | . . . . . 8 13 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 4800 | 61 465 301 90 1219 699 1719 246 Spaces Moved 3079 | 36 213 138 40 994 507 1034 117 Core 39 | 6 . . . . . . 33 Treads 11 | . . . . . . . 11 Legs 3018 | 30 213 138 40 994 507 1023 73 Wheels 11 | . . . . . . 11 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 50 Average Speed 131 | 110 133 120 120 120 120 149 139 Slowest Speed 1150 | 150 150 120 120 120 180 180 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 58 13 15 91 62 31 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . 2 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 115 | . 17 11 . . 3 33 51 Melee . | . . . . . . . . Projectile 14 | . . . . . 3 7 4 AOE 101 | . 17 11 . . . 26 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 3533 | 47 286 248 56 1021 548 1165 162 Wait 204 | . 4 76 . 19 8 86 11 Move 3072 | 35 212 137 39 993 506 1033 117 Hop . | . . . . . . . . Pick Up 21 | 1 6 5 . 4 2 3 . Fast Attach 36 | 7 1 4 1 1 2 10 10 Attach 7 | . 1 1 . . 1 2 2 Detach 2 | . . . . . . . 2 Swap 17 | 1 4 4 1 . 2 5 . Drop 31 | . 4 8 2 4 2 10 1 Fire 143 | 3 54 13 13 . 25 16 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 15) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -9/Materials | Discovered new exit (range 16) 708 | -9/Materials | Repaired Aluminum Leg 735 | -9/Materials | Repaired Aluminum Leg 828 | -9/Materials | Entered Mines 836 | -9/Mines | Build established: Scavenger-Mutant 894 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 918 | -9/Mines | Entered Zion 935 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 953 | -7/Zion | Discovered new exit (range 15) 977 | -7/Zion | Received a visual enhancement algorithm 1036 | -7/Zion | Given A8's code to call for help 1118 | -7/Zion | Given the Hacking Drone Bay 1121 | -7/Zion | Found Prototype Device 1251 | -7/Zion | Learned Factory interactive machine intel 1256 | -7/Zion | Found Relay Coupler [Programmer] 1367 | -7/Zion | Learned location of Quarantine (-3) 1560 | -7/Zion | Imprinted 1563 | -7/Zion | Declared Zion's savior 1809 | -7/Zion | Learned location of Warlord (-4) 2137 | -7/Zion | Entered Proximity Caves 2137 | -6/Proximity Caves | Accompanied by 4 allies 2137 | -6/Proximity Caves | Identified exit to Factory 2473 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2836 | -6/Proximity Caves | Entered Factory 2836 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2837 | -6/Factory | Loaded intel: 46 interactive machine locations 2991 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2991 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3188 | -6/Factory | Build established: Scavenger-Tank 3340 | -6/Factory | Repaired Carbon-fiber Leg 3358 | -6/Factory | Discovered new exit (range 11) 4052 | -6/Factory | Discovered new exit (range 19) 4163 | -6/Factory | Terminal network hard line cut 4209 | -6/Factory | Spotted B-75 Beast 4555 | -6/Factory | Entered another Factory area 4555 | -5/Factory | Evolved 2 slots: Utility x2 4585 | -5/Factory | Zion Kinetic Resupply teleported in 4659 | -5/Factory | Core integrity fell below 50% 4699 | -5/Factory | Lost 16 parts (2p4n4u6w) 4731 | -5/Factory | Core integrity fell below 20% 4761 | -5/Factory | Lost 4 parts (1n2u1w) 4801 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04753_ U-05 Engineer lays Concrete. 04754_ Acquired 29 matter. 04754_ U-05 Engineer lays Concrete. 04755_ U-05 Engineer builds a Wall. 04756_ U-05 Engineer lays Concrete. 04756_ U-05 Engineer builds a Wall. 04756_ U-05 Engineer lays Concrete. 04757_ U-05 Engineer builds a Wall. 04758_ U-05 Engineer lays Concrete. 04761_ U-05 Engineer builds a Wall. 04762_ U-05 Engineer lays Concrete. 04765_ U-05 Engineer builds a Wall. 04765_ U-05 Engineer lays Concrete. 04768_ U-05 Engineer builds a Wall. 04769_ Acquired Med. Treads. 04771_ U-05 Engineer builds a Wall. 04772_ Acquired Mak. Shrapnel Gun. 04780_ R-10 Processor destroyed. 04782_ Adv. Plasma Cannon destroyed. 04784_ Mak. Shrapnel Gun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# ????? | | ???????????????????????????????????????????# ????? | | ???????????????????????????????????????????# ????? | | ???????????????????????????????????????????# ????? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ??????????????????????????????????########## #???? | | ??????????????????????????????????# ! # #???? | | ??????????????????????????????????# # #???? | | ??????????????????????????????????# # ##### | | ??????????????????????????????????# # | | ????????????????????# ????????????#! 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"""" + | | ?????????????????????????????????"" """" # | | ??????????????????????????????????"????" # """ | | ??????????????????????????????????????? # """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????####??## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Help From High Places I'm Back, Baby! Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed DisruptionGravitonTreads Manual? 0 Play Time 01:24:03 Cumulative 6.2 hours Start 2020.10.28 @ 14:06:41 End 2020.10.28 @ 16:27:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a19d41ac-1ece-4266-9a1e-ce3e4186cf2a