Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 17:55:08 Player: Chiefwannatoke Result: Destroyed by as-35528 with Assembled Maul Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (302) 302 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 797 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Aluminum Leg Wheel Combat Airjet Large Matter Pod (39) Experimental Sensor Array Seismic Detector Medium Laser Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Aluminum Leg Large Matter Pod Seismic Detector Medium Laser Medium Laser Light Assault Rifle [Rating: 10] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 33 | 6 22 5 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 19 | 2 14 3 Treads 9 | . 6 3 Leg 2 | 2 . . Wheel 8 | . 8 . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 2 | . 2 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 4 | 1 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 99 87 Engine 4 | . 6 . Core 6 | . 7 3 Treads 8 | . 4 17 Wheel 18 | . 22 8 Device 11 | . 13 8 Storage 14 | . 14 14 Protection 1 | . . 5 Energy Gun 3 | . 1 8 Ballistic Gun 24 | . 26 19 Naked Turns . | . . . Heaviest Build 48 | 12 48 48 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 18 | 6 19 20 Most Carried 12 | 6 12 12 Average Carried 8 | 4 7 10 Final Capacity 20 | 8 20 20 Final Carried 12 | 6 12 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 618 | 260 205 153 Remotely . | . . . Salvage Created 425 | . 355 70 Parts 25 | . 25 . Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 11 | . 9 2 Guns 11 | . 9 2 Classes Destroyed 5 | . 3 2 Hauler 1 | . 1 . Swarmer 3 | . 3 . Grunt 6 | . 6 . Demolisher 1 | . . 1 Assembled 1 | . . 1 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 994 | . 369 625 Core 271 | . 91 180 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 44 | . 34 10 Largest 2 | . 2 2 Hottest 70 | . 60 70 Shots Fired 81 | . 61 20 Gun 81 | . 61 20 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 73 | . 58 15 Thermal 8 | . 3 5 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 21 | . 14 21 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 64 | . 46 18 Core Hits 32 | . 23 9 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 533 | . 375 158 Guns 528 | . 375 153 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 5 | . . 5 Kinetic 480 | . 375 105 Thermal 48 | . . 48 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 2 | . . 2 Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 40 | . 40 40 Average Temperature 13 | . 11 20 Received Heat Transfer 168 | . 168 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 148 | . . 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 228 | . 228 30 Initial 11 | . . 11 Average 81 | . 118 19 Maximum Alert Level 1 | . 1 . Low Security (%) 78 | 100 66 100 Level 1 21 | . 33 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 14 15 Peak Tracking Total 10 | . 4 10 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 9 | . 9 . Failed 5 | . 5 . Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Dispatch Records 1 | . 1 . Maintenance Status 1 | . 1 . Recall Investigation 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Operators 1 | . 1 . Search 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 782 | 67 501 214 Spaces Moved 451 | 46 302 103 Core 3 | 3 . . Treads 45 | . 5 40 Legs 58 | 43 15 . Wheels 345 | . 282 63 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 110 110 Average Speed 124 | 115 112 163 Slowest Speed 240 | 120 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 4 44 41 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 592 | 57 405 130 Wait 45 | . 37 8 Move 449 | 45 301 103 Hop . | . . . Pick Up 13 | 6 5 2 Fast Attach 11 | 6 4 1 Attach 3 | . . 3 Detach . | . . . Swap 19 | . 18 1 Drop 7 | . 6 1 Fire 44 | . 34 10 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 569 | -10/Materials | Entered Mines 602 | -10/Mines | Assembled infested the area 626 | -10/Mines | Core integrity fell below 50% 649 | -10/Mines | Core integrity fell below 20% 736 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 741 | -10/Mines | Found Prototype Device 783 | -10/Mines | Destroyed by as-35528 with Assembled Maul Last Messages --------------- 00697_ U-05 Engineer builds a Wall. 00701_ The unstable cave ceiling collapses. 00702_ U-05 Engineer builds a Wall. 00705_ U-05 Engineer lays Concrete. 00706_ U-05 Engineer builds a Wall. 00707_ The unstable cave ceiling collapses. 00711_ U-05 Engineer lays Concrete. 00713_ U-05 Engineer builds a Wall. 00723_ U-05 Engineer lays Concrete. 00724_ U-05 Engineer builds a Wall. 00736_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00741_ Acquired Prototype Device. 00750_ The unstable cave ceiling collapses. 00773_ G-47 Trooper destroyed. 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