Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 00:08:19 Player: D-3M0G Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2080) 2080 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 4721 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 96/100 System Corruption 1% Temperature Cool (2) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Precision Grenade Launcher > --- INVENTORY (15) --- Deuterium Engine Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Actuator Array Light Armor Plating System Shield Rocket Array Scythe GAL Module Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Grenade Launcher > --- INVENTORY -------- Deuterium Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Actuator Array Light Armor Plating System Shield Rocket Array Scythe GAL Module [Rating: 29] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 64 | 3 9 30 7 5 10 Power 4 | . 2 2 . . . Engine 4 | . 2 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 28 | 2 3 14 1 . 8 Treads 18 | 2 . 12 1 . 3 Leg 4 | . 3 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . 1 . . 5 Utility 9 | . 2 3 2 2 . Device 1 | . . . . 1 . Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 1 3 2 1 . Artifact . | . . . . . . Weapon 23 | 1 2 11 4 3 2 Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 2 1 . . Ballistic Cannon 3 | . . 3 . . . Launcher 6 | . . 1 1 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . 1 2 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 4 . 3 . Parts Lost 10 | . 1 2 2 . 5 Power 2 | . . 1 . . 1 Propulsion 3 | . 1 . 1 . 1 Utility 4 | . . 1 1 . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . 1 1 2 . 2 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 97 | . 93 98 99 100 86 Engine 11 | . 14 10 11 11 9 Treads 28 | . 9 30 32 33 25 Leg 2 | . 19 1 . . . Storage 11 | . 14 11 11 11 11 Protection 19 | . 8 20 21 22 18 Energy Gun 8 | . . 6 11 11 11 Ballistic Gun 8 | . 28 12 4 3 . Launcher 4 | . . . 3 7 10 Peak Build Rating 29 | 6 8 22 22 27 29 Average Rating 20 | 6 7 17 21 25 23 On Entrance 14 | 6 6 8 21 21 26 Naked Turns . | . . . . . . Heaviest Build 45 | 11 27 39 40 45 45 Greatest Support 69 | 40 40 69 69 69 69 Greatest Overweight (x) 2 | . 2 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 Average Carried 13 | 6 10 13 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 14 15 14 15 15 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1333 | 211 198 630 79 50 165 Remotely . | . . . . . . Salvage Created 2457 | . 340 1540 216 . 361 Parts 153 | . 25 105 13 . 10 Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 4 15 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 63 | . 11 34 7 . 11 Melee 11 | . . 5 3 . 3 Guns 37 | . 11 23 3 . . Cannons 2 | . . 2 . . . AOE 13 | . . 4 1 . 8 Classes Destroyed 10 | . 4 6 . . . Worker 4 | . . 4 . . . Builder 2 | . 1 1 . . . Hauler 4 | . . 4 . . . Mechanic 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 21 | . 6 8 3 . 4 Grunt 27 | . 5 15 3 . 4 Brawler 2 | . . 1 . . 1 Duelist 3 | . . 1 1 . 1 Sentry 10 | . . 9 . . 1 Best Kill Streak 5 | . 3 5 3 . 4 Combat Bots Only 4 | . 3 4 3 . 4 Max Kills in Single Turn 3 | . 1 2 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 1 . 3 Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 301 | . 81 136 24 . 60 Missed 73 | . 22 38 4 . 9 Damage Taken 3321 | . 652 1285 270 . 1114 Core 556 | . 151 238 15 . 152 Absorbed by Shields . | . . . . . . Redirected to Shielding 118 | . . 107 11 . . Regen/Repaired (Parts) 301 | . . . . 301 . Core Remaining (%) 69 | 100 39 . . . . Volleys Fired 166 | . 59 89 7 . 11 Largest 2 | . 2 2 2 . 2 Hottest 97 | . 40 81 91 . 97 Shots Fired 308 | . 118 160 14 . 16 Gun 286 | . 118 144 13 . 11 Cannon 13 | . . 13 . . . Launcher 9 | . . 3 1 . 5 Special . | . . . . . . Kinetic 242 | . 118 118 6 . . Thermal 57 | . . 39 7 . 11 Explosive 9 | . . 3 1 . 5 Electromagnetic . | . . . . . . Robot Hit Streak 28 | . 10 28 22 . 4 Robot Miss Streak 6 | . 4 6 1 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 240 | . 83 134 13 . 10 Core Hits 107 | . 26 58 11 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 9 | . . 5 1 . 3 Burn 6 | . . 3 1 . 2 Destroy 1 | . . 1 . . . Sever 2 | . . 1 . . 1 Melee Attacks 26 | . . 18 5 . 3 Impact . | . . . . . . Slashing 26 | . . 18 5 . 3 Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4533 | . 665 2551 301 . 1016 Guns 2498 | . 665 1571 126 . 136 Cannons 202 | . . 202 . . . Explosions 1176 | . . 321 81 . 774 Melee 580 | . . 429 86 . 65 Ramming 77 | . . 28 8 . 41 Kinetic 1800 | . 665 1113 22 . . Thermal 900 | . . 660 104 . 136 Explosive 1176 | . . 321 81 . 774 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 580 | . . 429 86 . 65 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 70 | . . 10 . . 60 Projectiles . | . . . . . . Explosions 66 | . . 6 . . 60 Melee 4 | . . 4 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . . . . . 56 Shots 1 | . . . . . 1 Rammed 12 | . 1 5 2 . 4 Targets Rammed 18 | . 1 8 2 . 7 Kicked . | . . . . . . Crushed 6 | . . 3 . . 3 Highest Temperature 203 | . 18 203 130 . 185 Average Temperature 44 | . 8 45 49 . 69 Received Heat Transfer 995 | . 252 489 24 . 230 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 1 . . Heat Transferred 2350 | . . 1628 296 . 426 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 558 | . 344 558 417 . . Initial 212 | . . 16 212 . . Average 250 | . 155 272 311 . . Maximum Alert Level 2 | . 1 2 2 . . Low Security (%) 45 | 100 81 40 . . . Level 1 35 | . 18 35 78 . . Level 2 18 | . . 23 21 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 19 58 8 . 23 Peak Tracking Total 9 | . 6 7 4 . 9 Tactical Retreats 15 | . 2 7 1 . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 4 . 1 . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 14 | . 6 6 . 2 . Successful 7 | . 3 2 . 2 . Failed 7 | . 3 4 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 9 | . 1 6 . 2 . Terminals 11 | . 6 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 2 . 2 . Record 1 | . 1 . . . . Part Schematic 2 | . . . . 2 . Robot Analysis 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 34 | . . . . . 34 Total Damage 622 | . . . . . 622 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 9165 | 7 980 3163 443 3488 1084 Spaces Moved 5042 | 3 418 1571 240 2170 640 Core . | . . . . . . Treads 4643 | 1 105 1487 240 2170 640 Legs 399 | 2 313 84 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 Average Speed 162 | 133 187 161 160 160 160 Slowest Speed 260 | 160 260 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 2 70 91 45 93 84 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 76 | . . 25 10 . 41 Melee . | . . . . . . Projectile . | . . . . . . AOE 76 | . . 25 10 . 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5677 | 5 518 2020 276 2187 671 Wait 285 | . 17 251 12 5 . Move 5037 | 2 417 1570 239 2169 640 Hop . | . . . . . . Pick Up 39 | . 10 23 2 4 . Fast Attach 5 | . 1 4 . . . Attach 5 | . 1 2 2 . . Detach 1 | . . 1 . . . Swap 54 | 3 7 24 5 5 10 Drop 40 | . 5 30 1 4 . Fire 166 | . 59 89 7 . 11 Melee 26 | . . 18 5 . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 18 | . 1 8 2 . 7 Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Core integrity fell below 50% 324 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 11) 629 | -10/Materials | Discovered new exit (range 4) 814 | -10/Materials | Discovered new exit (range 10) 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -9/Materials | Discovered new exit (range 12) 1536 | -9/Materials | Build established: Scavenger-Mutant 1942 | -9/Materials | Discovered new exit (range 7) 2554 | -9/Materials | Build established: Mutant 2556 | -9/Materials | Discovered new exit (range 16) 2699 | -9/Materials | Core integrity fell below 50% 2947 | -9/Materials | Discovered new exit (range 3) 3691 | -9/Materials | Discovered new exit (range 3) 4151 | -9/Materials | Entered Mines 4152 | -9/Mines | Assembled infested the area 4462 | -9/Mines | Discovered new exit (range 5) 4555 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4594 | -9/Mines | Entered Zion 4779 | -7/Zion | Discovered new exit (range 15) 4855 | -7/Zion | Found Prototype Device 4855 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5234 | -7/Zion | Found GAL Module 5639 | -7/Zion | Found Prototype Launcher 5639 | -7/Zion | Identified Rocket Array 5703 | -7/Zion | Received a visual enhancement algorithm 6362 | -7/Zion | Learned Factory trap positions 6866 | -7/Zion | Met Imprinter 7077 | -7/Zion | Visited the Megawrench Repair Shop 7080 | -7/Zion | Megawrench repaired 7 parts 7343 | -7/Zion | Imprinted 7346 | -7/Zion | Declared Zion's savior 8082 | -7/Zion | Entered Proximity Caves 8082 | -6/Proximity Caves | Accompanied by 4 allies 8400 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8407 | -6/Proximity Caves | Core integrity fell below 20% 8781 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9066 | -6/Proximity Caves | Learned location of 1 exit from Factory 9159 | -6/Proximity Caves | Spotted B-75 Beast 9166 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08969_ Slammed into B-48 Gladiator. 08969_ Hrd. Light Armor Plating destroyed. 08970_ Corrupted Adv. Heat Sink fries itself beyond repair. 08970_ Critical hit (Smash). 08970_ Lgt. Armor Plating destroyed. 08970_ System corrupted by crushing effect (+1). 08970_ Slammed into B-48 Gladiator. 08973_ Plasma Rifle fries itself beyond repair. 08974_ Crushed B-48 Gladiator. 08974_ B-48 Gladiator destroyed. 08978_ Lgt. Treads fries itself beyond repair. 08993_ System corrupted: Heat flow error (+205). 09022_ Deuterium Engine destroyed. 09066_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 09166_ Imp. Treads destroyed. 09166_ Prc. Beam Rifle destroyed. 09166_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????###???????????????????? | | ??????????????????????## ???????????????????? | | ?????????????????????## ???????????????????? | | ????????????????###### ???????????????????? | | ????????????????# ???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ####????????????????? | | ????????????????# BB # ##???????????????? | | ????????????????# ; @ #???????????????? | | ????????????????# ; ##???????????????? | | ????????????????######; % ##????????????????? | | ????????????????????## #?????????????????? | | ??????????????????### #?????????????????? | | ??????????????????# %##????????????????? | | ??????????????????# #????????????????? | | ??????????????????## ##????????????????? | | ???????????????????# #?????????????????? | | ?????????????????### ### #?????????????????? | | ????????????????## ### ##?????????????????? | | ????????????????# ## #??????????????????? | | ???????????????## #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# #######??????????????????? | | ???????????????## #???????????????????????? | | ?################ #???????????????????????? | | ## #???????????????????????? | | ################ #???????????????????????? | | ####?????????????? #???????????????????????? | | #????????????????? ??????????????????????? | | #????????????????? ####?????????????????????? | | #???????????????? #????????????????????????? | | #???????????????? #????????????????????????? | | ???????????????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Shopping List The One Tourist Challenges ------------ None Game ------ Seed MinesnifferStormMace Manual? 0 Play Time 01:22:56 Cumulative 11.2 hours Start 2025.03.03 @ 12:01:04 End 2025.03.05 @ 00:08:19 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 60e2b0f2-b2fa-47d3-a529-b8683cdbff05