Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.28 @ 01:31:19 // Halloween2020/ForbiddenLore Player: FictionXVI Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2307) 2307 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5012 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 27/300 Energy 338/350 System Corruption 8% Temperature Cool (552) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Kinecellerator Hacking Suite Improved Field Recycling Unit > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Improved Hover Unit Improved Heat Sink Medium Storage Unit Particle Charger Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Core Analyzer Hacking Suite > --- WEAPON ----------- Shock Rifle Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit Improved Heat Sink Medium Storage Unit Particle Charger Mini Grenade Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Improved Field Recycling Unit Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 102 | 6 10 6 14 66 Power 17 | 1 1 1 1 13 Engine 10 | 1 1 1 . 7 Core 7 | . . . 1 6 Reactor . | . . . . . Propulsion 37 | 2 2 4 3 26 Treads . | . . . . . Leg 28 | 2 2 3 2 19 Wheel . | . . . . . Hover 4 | . . . . 4 Flight 5 | . . 1 1 3 Utility 14 | 1 3 . 2 8 Device 8 | . 2 . 2 4 Storage 4 | 1 1 . . 2 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 34 | 2 4 1 8 19 Energy Gun 12 | 2 2 . 5 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 14 | . 2 1 3 8 Ballistic Cannon 3 | . . . . 3 Launcher 2 | . . . . 2 Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 35 | . 2 1 8 24 Power 7 | . . . . 7 Propulsion 10 | . . . 4 6 Utility 2 | . . . 1 1 Weapon 16 | . 2 1 3 10 Highest Loss Streak 7 | . 2 1 4 7 Average Slot Usage (%) 83 | . 97 99 93 76 Engine 6 | . 14 11 . 5 Core 3 | . . . 8 3 Leg 23 | . 28 43 32 18 Hover 1 | . . . . 3 Flight 1 | . . . . 1 Device 11 | . 13 11 16 10 Storage 8 | . 14 11 9 6 Hackware 4 | . . . . 6 Energy Gun 6 | . 14 9 8 4 Ballistic Gun 10 | . 11 11 18 8 Ballistic Cannon 1 | . . . . 1 Naked Turns . | . . . . . Heaviest Build 59 | 13 42 42 48 59 Greatest Support 65 | 20 20 40 47 65 Greatest Overweight (x) 15 | 2 2 1 15 8 Average Overweight (x) . | . 1 . 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 10 | 5 11 12 12 9 Most Carried 12 | 2 12 12 12 12 Average Carried 8 | 1 8 11 11 7 Final Capacity 12 | 6 12 12 12 10 Final Carried 12 | 2 12 11 12 10 Class Distribution -------------------- 26% | Scavenger-Gunner 26% | Hacker-Mutant 16% | Mutant 12% | Scavenger-Mutant 10% | Hacker-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1741 | 171 290 158 237 885 Remotely 156 | . . . 156 . Salvage Created 2842 | . 456 523 433 1430 Parts 182 | . 35 44 20 83 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled 1 | . . . . 1 Retrieved Matter 3 | . . . . 3 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 10 9 12 24 Guns 42 | . 9 8 12 13 Cannons 6 | . . . . 6 AOE 7 | . 1 1 . 5 Classes Destroyed 11 | . 5 2 . 4 Worker 11 | . 2 1 . 8 Builder 1 | . . 1 . . Tunneler 2 | . . . . 2 Recycler 5 | . 1 2 . 2 Watcher 7 | . 3 2 1 1 Swarmer 19 | . 6 4 6 3 Grunt 19 | . 4 2 5 8 Brawler 1 | . . . . 1 Sentry 9 | . . 3 1 5 Hunter 4 | . . . . 4 Programmer 3 | . . . . 3 Best Kill Streak 5 | . 5 4 3 4 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 3 | . 2 2 1 3 Gunslinging . | . . . . . Exploded 2 | . 1 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4636 | . 359 438 536 3303 Core 884 | . 52 42 49 741 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 79 89 91 . Volleys Fired 222 | . 42 37 37 106 Largest 3 | . 2 2 3 3 Hottest 178 | . 90 60 105 178 Shots Fired 424 | . 63 69 100 192 Gun 354 | . 63 69 100 122 Cannon 35 | . . . . 35 Launcher 16 | . . . . 16 Special 19 | . . . . 19 Kinetic 236 | . 37 37 73 89 Thermal 95 | . 17 . 27 51 Explosive 16 | . . . . 16 Electromagnetic 77 | . 9 32 . 36 Robot Hit Streak 28 | . 15 16 28 25 Robot Miss Streak 6 | . 5 2 2 6 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 299 | . 41 48 77 133 Core Hits 169 | . 21 22 30 96 Critical Hits 2 | . . . 1 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5390 | . 593 654 806 3337 Guns 3605 | . 498 608 792 1707 Cannons 527 | . . . . 527 Explosions 1101 | . 95 46 . 960 Melee . | . . . . . Ramming 157 | . . . 14 143 Kinetic 2218 | . 310 308 463 1137 Thermal 1258 | . 183 46 329 700 Explosive 786 | . . . . 786 Electromagnetic 971 | . 100 300 . 571 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 61 | . . . . 61 Message Errors 20 | . . . . 20 Matter Fused 13 | . . . . 13 Heat Flow Errors 5 | . . . . 5 Energy Discharges 8 | . . . . 8 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 4 | . . . . 4 Targeting Errors 5 | . . . . 5 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 104 | . 86 . . 18 Projectiles . | . . . . . Explosions 93 | . 86 . . 7 Melee 11 | . . . . 11 Knockbacks 3 | . . . . 3 Impact 2 | . . . . 2 Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 448 | . 185 29 7 227 Shots 12 | . 3 1 . 8 Rammed 7 | . . . 1 6 Targets Rammed 14 | . . . 1 13 Kicked 7 | . . . . 7 Crushed . | . . . . . Highest Temperature 671 | . 36 . 24 671 Average Temperature 174 | . 30 . 10 181 Received Heat Transfer 1290 | . 60 147 306 777 Effects 35 | . . . . 35 Shutdowns 10 | . . . . 10 Energy Bleed 4 | . . . . 4 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 5 | . . . . 5 Damage (minor) 3 | . . . . 3 Damage (major) 4 | . . . . 4 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . 1 . . 3 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 2502 | . 250 50 852 1350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 406 | . 266 393 180 406 Initial 141 | . . 54 141 70 Average 149 | . 131 205 60 171 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 69 | 100 74 53 100 63 Level 1 29 | . 25 46 . 36 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . . 2 2 20 Investigation 10 | . . 2 1 7 Extermination 5 | . . . . 5 Reinforcement 6 | . . . 1 5 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 3 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 15 15 20 45 Peak Tracking Total 7 | . 3 4 4 7 Tactical Retreats 10 | . . . 2 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 1 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 16 | . 6 . . 10 Max in Single Turn 6 | . 6 . . 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 1 1 4 9 Terminals 10 | . . 1 4 5 Fabricators 3 | . . . . 3 Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 44 | . 2 3 12 27 Successful 17 | . 2 2 5 8 Failed 27 | . . 1 7 19 Catastrophic 6 | . . . 1 5 Database Lockouts . | . . . . . Manual 10 | . . 2 6 2 Terminals 30 | . . 3 12 15 Fabricators 11 | . . . . 11 Repair Stations 1 | . . . . 1 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 2 5 4 Record 2 | . . 2 . . Robot Schematic 1 | . . . . 1 Fabricator Index 1 | . . . . 1 Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Patrol Status 1 | . . . . 1 Zone Layout 2 | . . . 1 1 Fabricator Hacks 4 | . . . . 4 Load Schematic 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 1 1 4 9 Full Trace Events 9 | . . 1 1 7 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built 1 | . . . . 1 Matter 153 | . . . . 153 Time 40 | . . . . 40 Total Robot Build Rating 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Built 1 | . . . . 1 Matter 190 | . . . . 190 Time 31 | . . . . 31 Total Part Build Rating 5 | . . . . 5 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 8 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4351 | 64 603 310 615 2759 Spaces Moved 2341 | 47 277 117 257 1643 Core 24 | 10 . . 5 9 Treads . | . . . . . Legs 1776 | 37 277 117 252 1093 Wheels . | . . . . . Hover 268 | . . . . 268 Flight 273 | . . . . 273 Fastest Speed 34 | 50 120 120 120 34 Average Speed 122 | 114 169 147 161 106 Slowest Speed 800 | 150 180 150 800 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 42 16 23 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 136 | . 58 2 . 76 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 135 | . 58 2 . 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3414 | 54 348 185 391 2436 Wait 653 | . 8 23 69 553 Move 2335 | 46 276 116 256 1641 Hop 1 | . . . . 1 Pick Up 35 | 2 8 1 5 19 Fast Attach 50 | 6 2 . 4 38 Attach 25 | . 2 4 4 15 Detach 13 | . 1 1 1 10 Swap 27 | . 6 2 6 13 Drop 39 | . 3 1 8 27 Fire 222 | . 42 37 37 106 Melee . | . . . . . Ram 2 | . . . . 2 Kick 12 | . . . 1 11 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 15) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x2 935 | -9/Materials | Discovered new exit (range 15) 966 | -9/Materials | Build established: Scavenger-Mutant 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1511 | -8/Materials | Lost 4 parts (1n1u2w) 1577 | -8/Materials | Discovered new exit (range 3) 1593 | -8/Materials | Entered Factory 1593 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1773 | -7/Factory | Lost 3 parts (1p2w) 2058 | -7/Factory | Fabricated Gravmag Array (x1) 2413 | -7/Factory | Core integrity fell below 50% 2457 | -7/Factory | Lost 4 parts (2p2w) 2638 | -7/Factory | Build established: Hacker-Mutant 2852 | -7/Factory | Fabricated K-01 Serf? 3321 | -7/Factory | Core integrity fell below 20% 3337 | -7/Factory | Lost 7 parts (1p3n3w) 3739 | -7/Factory | Build established: Scavenger-Gunner 4353 | -7/Factory | Core destroyed Last Messages --------------- 04341_ Power failure, Lgt. Nuclear Core shutdown. 04341_ K-01 Serf collects debris. 04342_ Power failure, Imp. Deuterium Engine shutdown. 04342_ R-06 Scavenger collects Imp. Light Armor Plating. 04343_ ALERT: Rogue bot located, Programmers report to Factory Zone 1G. 04343_ R-06 Scavenger destroyed. 04343_ Slug penetrates P-60 Hacker. 04344_ K-01 Serf collects debris. 04346_ Slug penetrates Wall. 04346_ K-01 Serf destroyed. 04346_ Slug penetrates Wall. 04348_ K-01 Serf collects debris. 04350_ K-01 Serf destroyed. 04350_ Slug penetrates P-60 Hacker. 04351_ Power failure, Lgt. Nuclear Core shutdown. 04351_ Overheating: System interference. 04351_ Gauss Rifle temporarily disabled. 04351_ Kinecellerator temporarily disabled. 04352_ Overheating: Carbon-fiber Leg damaged (-22). 04353_ Overheating: Core damaged (-77). 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