Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.15 @ 19:24:23 Player: Nihil Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (3516) 3516 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 8831 Bonus ------- Follower Combat Kills 195 Cogmind --------- Core Integrity 0/1000 Matter 84/300 Energy 72/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Armor Integrity Analyzer Improved Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Targeting Computer Improved Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster High-powered Shotgun > --- INVENTORY -------- Fission Core Light Neutrino Core Armored Leg Armored Huge Wheel Antigrav System Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Kinecellerator Improved Focal Shield High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Heavy Machine Gun Assault Cannon Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon Smartbomb Launcher [Rating: 77] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Heavy Treads Treads Heavy Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Spread Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 7 | . . . 2 1 1 . . 1 2 . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 136 | 6 12 2 3 29 9 17 13 7 20 6 12 Power 21 | 1 2 1 1 3 1 2 2 2 1 1 4 Engine 17 | 1 2 1 1 3 1 2 2 2 . . 2 Core 4 | . . . . . . . . . 1 1 2 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 4 . . 10 1 3 1 1 3 3 1 Treads 4 | . . . . . . 2 1 1 . . . Leg 20 | 2 4 . . 10 1 . . . 3 . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 3 1 Flight 1 | . . . . . . 1 . . . . . Utility 42 | 1 2 . 2 10 4 6 6 2 6 2 1 Device 10 | . . . 1 3 1 1 2 . 1 . 1 Storage 14 | 1 2 . 1 4 . 1 1 . 4 . . Processor 6 | . . . . . 1 . 1 1 1 2 . Hackware 1 | . . . . . . . . 1 . . . Protection 11 | . . . . 3 2 4 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 44 | 2 4 1 . 6 3 6 4 2 10 . 6 Energy Gun 17 | . 3 1 . 4 1 3 . 2 2 . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | 2 1 . . 2 1 . 3 . 8 . 4 Ballistic Cannon 5 | . . . . . 1 3 . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 59 | . 6 1 . 7 2 7 6 1 13 . 16 Power 5 | . . . . . . . 1 . 1 . 3 Propulsion 13 | . 2 . . 3 1 2 . . 2 . 3 Utility 14 | . . . . 1 . 3 5 1 2 . 2 Weapon 27 | . 4 1 . 3 1 2 . . 8 . 8 Highest Loss Streak 10 | . 5 1 . 2 1 7 3 1 10 . 8 Average Slot Usage (%) 88 | . 90 100 99 99 100 79 85 85 86 75 68 Engine 7 | . 14 14 11 8 7 6 6 6 3 . . Treads 5 | . . . . . . 11 15 13 7 . . Leg 11 | . 26 28 22 26 23 2 . . 4 1 . Hover 1 | . . . . . . . . . . 14 15 Device 5 | . . . 11 9 7 3 6 4 3 . 2 Storage 17 | . 23 28 32 27 23 6 7 13 21 3 . Processor 5 | . . . . . 7 . 2 7 17 25 25 Hackware 1 | . . . . . . . . 5 5 5 4 Protection 8 | . . . . 8 7 23 22 12 . . . Energy Gun 7 | . 3 25 22 11 7 5 . 3 9 . . Ballistic Gun 9 | . 22 2 . 6 12 . 14 16 6 17 12 Ballistic Cannon 3 | . . . . . 2 15 8 . . . . Naked Turns 26 | . . . . . . 26 . . . . . Heaviest Build 114 | 13 41 43 52 72 79 74 82 82 114 21 24 Greatest Support 140 | 20 26 26 26 54 54 90 90 140 140 48 64 Greatest Overweight (x) 6 | . 3 1 1 2 1 6 3 . 6 . 6 Average Overweight (x) . | . . 1 1 1 1 . . . . . . Largest Inventory Capacity 36 | 6 16 16 20 22 22 22 16 16 36 36 4 Average Capacity 16 | 4 12 16 19 20 22 9 10 16 27 6 4 Most Carried 28 | 4 13 14 18 22 22 22 11 16 28 27 4 Average Carried 14 | 2 8 13 15 19 21 8 9 14 23 5 3 Final Capacity 36 | 6 16 16 20 22 22 10 16 16 36 4 4 Final Carried 24 | 4 13 14 18 22 22 9 11 16 24 4 2 Class Distribution -------------------- 31% | Tank 22% | Hauler-Mutant 14% | Mutant 12% | Hauler-Gunner 6% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -6/Factory Hauler-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Matter Collected 2732 | 226 310 24 31 404 42 270 295 233 509 . 388 Remotely 31 | . . . 31 . . . . . . . . Salvage Created 3313 | . 431 58 214 676 85 . 503 268 511 . 567 Parts 173 | . 25 5 8 40 8 . 26 13 27 . 21 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 72 | . 13 2 6 15 2 . 11 7 10 . 6 Melee 3 | . . . . . . . 3 . . . . Guns 66 | . 13 2 6 15 1 . 8 7 10 . 4 Cannons 3 | . . . . . 1 . . . . . 2 Classes Destroyed 9 | . 2 . 1 1 2 . 3 . . . . Worker 3 | . . . . . 1 . 2 . . . . Builder 2 | . . . . . . . 1 . . . 1 Recycler 2 | . . . . . . . 1 . . . 1 Operator 1 | . . . . 1 . . . . . . . Swarmer 6 | . 3 . . . . . 3 . . . . Grunt 38 | . 10 2 3 10 . . 3 3 3 . 4 Sentry 15 | . . . 3 5 1 . 3 1 . . 2 Hunter 4 | . . . . . . . 1 2 1 . . Programmer 9 | . . . . . 1 . 1 1 6 . . Best Kill Streak 5 | . 5 2 2 3 3 . 3 4 5 . 2 Combat Bots Only 5 | . 5 2 2 3 2 . 3 4 5 . 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 . 2 1 2 . 2 Gunslinging 1 | . . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Damage Taken 10327 | . 1005 40 205 1439 301 295 1803 1129 2089 . 2021 Core 1851 | . 197 . 15 161 7 200 132 130 458 . 551 Absorbed by Shields 245 | . . . . . . . 41 204 . . . Core Remaining (%) 70 | 100 . 21 96 70 . . 51 84 . . . Volleys Fired 262 | . 48 3 17 60 7 1 25 30 26 . 45 Largest 3 | . 2 2 2 2 3 3 3 3 3 . 3 Hottest 187 | . 70 130 130 130 123 123 171 174 187 . 127 Shots Fired 585 | . 87 6 34 117 21 3 71 88 64 . 94 Gun 548 | . 87 6 34 117 14 2 54 88 64 . 82 Cannon 37 | . . . . . 7 1 17 . . . 12 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 403 | . 73 . . 48 14 2 71 71 32 . 92 Thermal 182 | . 14 6 34 69 7 1 . 17 32 . 2 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | . 13 8 12 17 10 9 5 14 7 . 12 Robot Miss Streak 7 | . 5 7 3 5 6 1 4 5 3 . 3 Penetration Max 1 | . . . . . . . 1 . 1 . 1 Secondary Targets 12 | . 5 . . . . . 2 . 4 . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 . 1 Shots Hit Robots 440 | . 56 6 33 96 16 3 56 68 47 . 59 Core Hits 265 | . 25 13 31 78 10 . 30 28 20 . 30 Critical Hits 27 | . . . . . . . 3 1 2 . 21 Critical Kills 6 | . . . . . . . . . 2 . 4 Critical Parts Destroyed 18 | . . . . . . . 3 1 . . 14 Melee Attacks 8 | . . . . . . . 8 . . . . Impact . | . . . . . . . . . . . . Slashing 8 | . . . . . . . 8 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7356 | . 712 92 338 1230 289 71 1148 1145 1141 . 1190 Guns 6117 | . 712 92 338 1230 161 30 633 1145 1141 . 635 Cannons 708 | . . . . . 128 41 276 . . . 263 Explosions 267 | . . . . . . . . . . . 267 Melee 239 | . . . . . . . 239 . . . . Ramming 25 | . . . . . . . . . . . 25 Kinetic 4480 | . 574 . . 412 195 57 909 840 620 . 873 Thermal 2612 | . 138 92 338 818 94 14 . 305 521 . 292 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 239 | . . . . . . . 239 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . 2 2 2 . 16 16 18 Average Corruption 5 | . . . . . 1 2 2 . 8 16 16 Corruption Purged . | . . . . . . . . . . . . Effects 100 | . . . . . 1 6 11 . 29 4 49 Message Errors 14 | . . . . . . 2 2 . 3 1 6 Matter Fused 14 | . . . . . . . . . 6 1 7 Heat Flow Errors 6 | . . . . . . 2 1 . 2 . 1 Energy Discharges 6 | . . . . . . 1 2 . 2 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . 1 5 . 4 . 4 Misfires 1 | . . . . . . . . . . . 1 Misdirections 17 | . . . . . . . . . 6 2 9 Targeting Errors 20 | . . . . . 1 . 1 . 4 . 14 Weapon Failures 7 | . . . . . . . . . 1 . 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 70 | . . . . . . . . . . . 70 Projectiles . | . . . . . . . . . . . . Explosions 70 | . . . . . . . . . . . 70 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . 8 Shots . | . . . . . . . . . . . . Rammed 17 | . . . . . . . . . . . 17 Targets Rammed 17 | . . . . . . . . . . . 17 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 505 | . 73 225 282 321 27 194 505 397 112 . 281 Average Temperature 106 | . 26 118 97 83 11 63 272 106 32 . 76 Received Heat Transfer 2972 | . 486 24 81 702 . . 591 170 324 . 594 Effects 19 | . . . . 2 . . 11 4 . . 2 Shutdowns 5 | . . . . . . . 4 1 . . . Energy Bleed 2 | . . . . 1 . . 1 . . . . Interference 6 | . . . . . . . 1 3 . . 2 Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (minor) 3 | . . . . 1 . . 2 . . . . Damage (major) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 1 . . 1 1 . . 2 3 . . Heat Transferred 4173 | . 360 115 425 1427 222 37 . 647 753 . 187 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Peak Influence 274 | . 200 92 150 274 123 15 151 211 117 20 206 Average Influence 73 | . 82 81 82 157 51 1 52 98 44 13 94 Maximum Alert Level 1 | . 1 . . 1 . . . 1 . . 1 Low Security (%) 95 | 100 99 100 100 76 100 100 100 88 100 100 99 Level 1 4 | . . . . 23 . . . 11 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 3 2 . . 4 5 4 . 2 Investigation 8 | . . . . 2 . . 1 4 1 . . Extermination 4 | . . . . . . . 1 . 3 . . Reinforcement 8 | . 2 . 3 . . . 1 . . . 2 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Distress Signals 8 | . 1 . 2 3 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 22 2 18 26 3 6 21 9 11 6 17 Peak Tracking Total 9 | . 6 2 3 7 2 6 9 3 5 6 5 Tactical Retreats 15 | . 1 . 1 2 . 1 4 . . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Traps Triggered 7 | . . . . . 4 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Machines Disabled 7 | . . . . 1 . . 2 . 2 . 2 Max in Single Turn 2 | . . . . 1 . . 1 . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Machines Accessed 9 | . . . . 2 1 . 1 4 1 . . Terminals 8 | . . . . 2 1 . 1 3 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 32 | . . . . 7 3 . 3 16 3 . . Successful 14 | . . . . 3 2 . 1 7 1 . . Failed 18 | . . . . 4 1 . 2 9 2 . . Catastrophic 6 | . . . . . 1 . 1 2 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . . 4 2 . 1 5 . . . Terminals 28 | . . . . 7 3 . 3 12 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . Terminal Hacks 14 | . . . . 3 2 . 1 7 1 . . Record 4 | . . . . . . . . 3 1 . . Level Access Points 2 | . . . . . 1 . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . Locate Traps 4 | . . . . 1 1 . . 2 . . . Security Status 2 | . . . . 1 . . 1 . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . . . 2 . . 1 4 1 . . Full Trace Events 8 | . . . . 2 . . 1 4 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Total Allies 19 | . . . . . . 19 . . . . . Largest Group 18 | . . . . . . 18 8 . . . . Highest-Rated Group 456 | . . . . . . 456 214 . . . . Highest-Rated Ally 35 | . . . . . . 35 33 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 223 | . . . . . . 198 25 . . . . Total Damage 4734 | . . . . . . 4471 263 . . . . Kills 13 | . . . . . . 10 3 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Turns Passed 6940 | 80 631 121 788 941 450 687 1067 655 1008 78 434 Spaces Moved 4056 | 61 335 73 462 452 276 432 572 322 525 119 427 Core 69 | 8 . . . . . 51 . . . . 10 Treads 1611 | . . . . . . 323 572 322 394 . . Legs 1838 | 53 335 73 462 452 276 56 . . 131 . . Wheels . | . . . . . . . . . . . . Hover 536 | . . . . . . . . . . 119 417 Flight 2 | . . . . . . 2 . . . . . Fastest Speed 50 | 50 120 150 150 150 150 50 160 160 160 52 50 Average Speed 140 | 110 139 150 150 151 150 149 160 160 165 52 58 Slowest Speed 540 | 120 210 150 150 180 150 540 220 160 300 56 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 29 27 34 37 10 95 17 9 11 84 11 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 19 | . . . . . . . 1 . . . 18 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . 1 . . . 8 AOE 10 | . . . . . . . . . . . 10 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Total 4763 | 70 413 78 524 601 297 468 653 397 608 138 516 Wait 131 | . 3 . 34 23 . 3 25 21 15 . 7 Move 4047 | 60 334 72 461 451 276 431 571 321 525 118 427 Hop . | . . . . . . . . . . . . Pick Up 92 | 4 12 1 7 16 3 9 4 10 20 3 3 Fast Attach 52 | 6 3 . . 4 2 10 9 2 4 4 8 Attach 55 | . 4 1 2 9 4 6 3 5 15 2 4 Detach 16 | . . . . 2 . 2 2 3 1 5 1 Swap 29 | . 5 1 1 16 3 1 1 . 1 . . Drop 54 | . 4 . 2 20 2 5 5 5 1 6 4 Fire 262 | . 48 3 17 60 7 1 25 30 26 . 45 Melee 8 | . . . . . . . 8 . . . . Ram 17 | . . . . . . . . . . . 17 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 473 | -10/Materials | Core integrity fell below 50% 539 | -10/Materials | Lost 5 parts (2n3w) 712 | -10/Materials | Entered Mines 724 | -10/Mines | Learned Materials security intel 824 | -10/Mines | Discovered new exit (range 7) 833 | -10/Mines | Entered Materials 833 | -9/Materials | Evolved 2 slots: Utility x2 989 | -9/Materials | Discovered new exit (range 16) 1163 | -9/Materials | Build established: Hauler-Mutant 1334 | -9/Materials | Discovered new exit (range 7) 1612 | -9/Materials | Discovered new exit (range 7) 1621 | -9/Materials | Entered another Materials area 1621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2555 | -8/Materials | Discovered new exit (range 5) 2562 | -8/Materials | Entered Factory 2562 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2912 | -7/Factory | Identified exit to Factory 2913 | -7/Factory | Discovered new exit (range 18) 3012 | -7/Factory | Sucked down chute 3012 | -7/Factory | Entered Waste 3013 | -7/Waste | Met a frightened Derelict 3042 | -7/Waste | Spotted C-40 Crusher 3057 | -7/Waste | Spotted C-40 Crusher 3059 | -7/Waste | Spotted C-40 Crusher 3078 | -7/Waste | Spotted C-40 Crusher 3095 | -7/Waste | Spotted C-40 Crusher 3095 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3097 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3098 | -7/Waste | Spotted C-40 Crusher 3098 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3101 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3101 | -7/Waste | Crushed by Compactor (1 part destroyed) 3121 | -7/Waste | Warlord forces began an assault 3132 | -7/Waste | Lost 7 parts (2n3u2w) 3460 | -7/Waste | Build established: Tank 3676 | -7/Waste | Discovered new exit (range 13) 3699 | -7/Waste | Entered Factory 3699 | -7/Factory | Accompanied by 8 allies 4033 | -7/Factory | Garrison activated, responded to threat 4132 | -7/Factory | Lost 3 parts (1p2u) 4715 | -7/Factory | Discovered exit to Factory (range 12) 4766 | -7/Factory | Entered another Factory area 4766 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5090 | -6/Factory | Identified exit to Factory 5374 | -6/Factory | Garrison activated, responded to threat 5421 | -6/Factory | Entered another Factory area 5421 | -5/Factory | Evolved 2 slots: Utility x2 5846 | -5/Factory | Build established: Hauler-Gunner 6156 | -5/Factory | System corruption reached 10% 6193 | -5/Factory | Lost 10 parts (1p2n1u6w) 6429 | -5/Factory | Sucked down chute 6429 | -5/Factory | Entered Waste 6458 | -5/Waste | Spotted C-40 Crusher 6460 | -5/Waste | Spotted C-40 Crusher 6462 | -5/Waste | Spotted C-40 Crusher 6465 | -5/Waste | Spotted C-40 Crusher 6465 | -5/Waste | Spotted C-40 Crusher 6465 | -5/Waste | Spotted C-40 Crusher 6502 | -5/Waste | Discovered new exit (range 12) 6507 | -5/Waste | Identified exit to Factory 6507 | -5/Waste | Entered Factory 6668 | -5/Factory | Core integrity fell below 50% 6889 | -5/Factory | Core integrity fell below 20% 6941 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06912_ Hacking Suite destroyed. 06914_ ,I9QLY1R1OX4C GGV> K42PQQ3LC9ZAV SB 06914_ HV Slug penetrates G-50 Soldier. 06914_ HV Slug penetrates Wall. 06916_ HV Slug penetrates G-50 Soldier. 06916_ G-50 Soldier suffers critical hit. 06916_ Destroyed Adv. Heat Sink. 06916_ HV Slug penetrates Wall. 06921_ Slammed into G-50 Soldier. 06930_ HV Slug penetrates Wall. 06932_ System corrupted: Hyp. Coil Gun targeting data glitched. 06932_ HV Slug penetrates G-50 Soldier. 06932_ G-50 Soldier destroyed. 06932_ HV Slug penetrates Wall. 06932_ Hyp. Coil Gun destroyed. 06934_ System corrupted: Component data lost. 06934_ Acquired 70 matter. 06935_ Acquired Hvy. Laser. 06938_ Drone sends a signal. 06939_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? !!! #????????? | | ????????????????????? !! +????????? | | ???????????????????? !! #????????? | | ????????????????????? ?????????? | | ????????????????????? ?????????? | | ????????????????????? #?????????? | | ????????????????????? #?????????? | | ????????????????????? """" #?????????? | | ????????????????????? """"=! #?????????? | | ????????????????????? """"%[= ########### | | ????????????????????? """"!% # | | ???????????????????? """" = # | | ????????????????##??? """" # | | ????????????????# ??#### # | | ????????????????# ### ## """ # | | ??????????#######"""" ## """" # | | ??????????#! # """" / | | ??????????# # """" # | | ??????????# " # """"^ # | | ??????????# " # """" ##### | | ??????????# " + #???# | | ??????????# " # #???# | | ??????????# " #* #???# | | ??????????# ########### #???########### | | ??????????# # = #?# #?????????????? | | ??????????# # @ #?# #?????????????? | | ??????????# # ###!###???????????? | | ??????????# # pR#| ! #???????????? | | ??????????############## p # !] #???????????? | | ???????????????????????# + #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# ] # #???????????? | | ???????????????????????# ###+###???????????? | | ???????????????????????# #? !????????????? | | ???????????????????????# #? [ #???????????? | | ???????????????????????# #? #???????????? | | ???????????????????????# #?""" #???????????? | | ???????????????????????# #?""" #???????????? | | ???????????????????????# #?""" #???????????? | | ???????????????????????# #? #???????????? | | ???????????????????????# [ #?#####???????????? | | ???????????????????????#########?????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below The More The Merrier Challenges ------------ None Game ------ Seed ChainUtilityTerminator Manual? 0 Play Time 01:07:15 Cumulative 31.1 hours Start 2020.07.15 @ 18:13:01 End 2020.07.15 @ 19:24:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30b6048d-6309-45fe-a3c4-62054b8ffb38