Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.17 @ 17:41:26 // Winter2019/RPGLIKE Player: Apathy Deity Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (187) 935 Value Destroyed (6090) 6090 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 12388 Bonus ------- High Alert Combat Kills 43 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 179/300 Energy 157/262 System Corruption 0% Temperature Critical (811) Movement Core (150) Ox2 Location -5/DSF Parts ------- > --- POWER (2) -------- Momentum-Deuterium Engine > --- PROPULSION (4) --- Treaded Armored Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Cooling System Advanced Cooling System Recoil Stabilizer Improved Shield Generator > --- WEAPON (3) ------- Cld. Thermal Particle Construct/C Heavy Flail > --- INVENTORY (11) --- Weapon Cycler Transmission Jammer High-powered Tractor Beam Spread Laser Coil Gun Coil Gun Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Weight Redist. System Improved Terrain Scanner Improved Terrain Scan Processor Recoil Stabilizer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Mini Assault Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Improved Shield Generator High-powered Tractor Beam Spread Laser Spread Laser Ion Cannon Gauss Rifle Subdweller Shrapnel Launcher Missile Launcher Heavy Flail [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Constructs Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Flightbrick Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Flail Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Subdweller Shrapnel Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Slots Evolved 11 | 3 . 2 5 . . 1 . . Power 1 | . . . 1 . . . . . Propulsion 3 | 1 . . 2 . . . . . Utility 5 | 1 . 1 2 . . 1 . . Weapon 2 | 1 . 1 . . . . . . Parts Attached 65 | 7 4 8 20 8 10 5 . 3 Power 14 | 1 3 1 5 1 2 1 . . Engine 12 | 1 3 1 4 1 1 1 . . Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . 2 1 . 4 1 . . Treads . | . . . . . . . . . Leg 7 | 2 . . . . 4 1 . . Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 23 | 2 . 2 9 4 . 3 . 3 Device 18 | 1 . 1 7 3 . 3 . 3 Storage . | . . . . . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 4 | 1 . 1 1 1 . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 3 5 3 4 . . . Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 6 | 2 1 . 1 . 2 . . . Ballistic Cannon 6 | . . . 2 3 1 . . . Launcher 3 | . . 2 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 1 . . Parts Lost 2 | . 2 . . . . . . . Power 2 | . 2 . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . . . To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 4 3 6 8 10 9 4 4 Power . | . . . . 1 1 . . . Propulsion . | . . . . . . . . . Utility 1 | 1 2 1 . 1 2 2 2 2 Weapon 4 | . 1 1 4 5 6 6 2 2 Tool/Special . | . . . . . . . . . Unused Backups 29 | . 1 7 7 1 1 9 . 3 Power 2 | . . . . . . 2 . . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . 1 2 1 1 . . . . Weapon 20 | . . 5 5 . 1 6 . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 95 94 60 79 92 70 60 59 Engine 7 | . 10 12 7 5 8 5 6 6 Core 2 | . . . 4 5 4 3 . . Treads 1 | . . . . . . 3 . . Leg 12 | . 28 19 . . 19 9 . 4 Wheel 1 | . . 6 . . . 1 6 . Flight 1 | . . . 6 5 . . . . Device 26 | . 14 12 24 35 36 31 33 32 Processor 1 | . . . 3 5 . . . . Protection 4 | . 14 12 . 1 . . . . Energy Cannon 1 | . . 4 5 . . . 6 6 Ballistic Gun 6 | . 28 19 . 1 . . . . Ballistic Cannon 5 | . . . 5 9 13 7 . . Impact Weapon 3 | . . . . 4 6 6 6 6 Peak Build Rating 90 | 7 7 22 76 88 90 72 54 77 Average Rating 45 | 6 6 12 60 79 59 56 54 64 On Entrance 40 | . 7 7 22 76 88 57 54 54 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 13 13 50 50 48 48 44 23 24 Greatest Support 84 | 20 20 40 40 35 67 75 58 84 Greatest Overweight (x) 2 | 1 . 1 1 1 1 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 11 | 5 5 5 8 10 11 11 11 11 Average Capacity 8 | 5 5 5 7 8 10 11 11 11 Most Carried 11 | 3 5 5 8 10 11 11 4 7 Average Carried 7 | 1 4 4 6 8 10 9 4 4 Final Capacity 11 | 5 5 5 8 10 11 11 11 11 Final Carried 11 | 3 5 5 8 10 11 4 4 7 Scrap Engine Consumption 48 | . . . . . . 36 . 12 Constructs Created 3 | . . . . . . 3 . . Constructs Modified 19 | . . . . . . 14 . 5 Class Distribution -------------------- 39% | Hacker-Mutant 37% | Hauler-Mutant 17% | Hauler-Construct Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Mutant | -7/Recycling Hauler-Construct | -5/Factory Hauler-Construct | -5/DSF Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Matter Collected 4697 | 397 695 258 766 719 1531 281 . 50 Remotely 3 | . . . 3 . . . . . Salvage Created 6927 | 135 870 357 1702 719 1442 784 . 918 Parts 369 | 13 47 34 93 34 59 37 . 52 Haulers Intercepted 16 | . 2 . 5 3 5 . . 1 Recyclers Shooed 4 | . . . 1 . 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Combat Hostiles Destroyed 115 | . 11 10 31 14 31 7 . 11 Melee 4 | . . . . . 3 . . 1 Guns 16 | . 11 3 . 1 1 . . . Cannons 84 | . . 7 30 10 22 7 . 8 AOE 8 | . . . . 3 5 . . . Classes Destroyed 19 | 3 6 2 4 2 . . . 2 Worker 9 | 2 4 . 1 . 2 . . . Builder 11 | . 2 . . . 1 8 . . Tunneler 3 | 2 1 . . . . . . . Hauler 16 | . 2 . 5 3 5 . . 1 Recycler 16 | 1 2 . 1 2 4 6 . . Mechanic 3 | . 1 . . 1 1 . . . Operator 5 | . . . 2 1 2 . . . Watcher 9 | . 2 . 5 1 1 . . . Swarmer 10 | . 2 . . 3 5 . . . Cutter 1 | . . . . 1 . . . . Grunt 49 | . 9 1 16 5 14 . . 4 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . Sentry 27 | . . 1 10 4 10 2 . . Specialist 4 | . . . . . . . . 4 Hunter 5 | . . . 2 . 1 . . 2 Programmer 2 | . . . . 1 1 . . . Heavy 1 | . . . . . . . . 1 Subdweller 13 | . . 8 . . . 5 . . Best Kill Streak 7 | 2 6 2 6 5 7 5 . 3 Combat Bots Only 6 | . 3 2 4 3 6 4 . 3 Max Kills in Single Turn 3 | 1 2 1 2 2 3 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 2 . . . Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Hostile Shots Fired 918 | . 60 31 84 194 300 51 . 198 Missed 346 | . 21 11 38 76 120 23 . 57 Hits 572 | . 39 20 46 118 180 28 . 141 Melee 1 | . . . . 1 . . . . Projectile 571 | . 39 20 46 117 180 28 . 141 AOE 4 | . 2 . . 2 . . . . Critical Strikes 11 | . 1 1 2 1 1 . . 5 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 5074 | . 396 298 524 837 977 144 . 1898 Core 3831 | . 262 191 403 581 723 106 . 1565 Absorbed by Shields 101 | . . . . . . . . 101 Redirected to Core 3131 | . 198 191 386 531 632 89 . 1104 Ignored by Resistances 3177 | . 249 181 314 550 671 101 . 1111 Regen/Repaired (Parts) 214 | . . . . . 113 . . 101 Core Remaining (%) 98 | 100 . 94 100 . . 100 . . Volleys Fired 475 | 10 74 46 103 56 90 44 . 52 Largest 3 | 2 2 2 2 2 3 2 . 1 Hottest 124 | 40 40 100 117 112 124 96 . 36 Shots Fired 815 | 20 148 75 173 110 179 58 . 52 Gun 247 | 20 148 46 . 14 4 15 . . Cannon 562 | . . 29 173 94 171 43 . 52 Launcher 6 | . . . . 2 4 . . . Special . | . . . . . . . . . Kinetic 647 | 20 148 46 100 110 175 48 . . Thermal 164 | . . 29 73 . . 10 . 52 Explosive 4 | . . . . . 4 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 40 | 13 23 25 40 32 30 23 . 28 Robot Miss Streak 4 | 1 4 1 2 1 2 1 . 1 Penetration Max 1 | . . . . 1 1 1 . . Secondary Targets 5 | . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 652 | 15 113 42 134 91 153 52 . 52 Core Hits 263 | 6 41 13 61 33 62 25 . 22 Critical Kills 29 | . 2 . 1 9 15 2 . . Critical Parts Destroyed 52 | . . . . 14 34 2 . 2 Critical Strikes 99 | . 2 . 2 25 60 8 . 2 Meltdown 1 | . . . 1 . . . . . Destroy 80 | . 2 . . 22 51 5 . . Blast 12 | . . . 1 2 6 3 . . Smash 6 | . . . . 1 3 . . 2 Melee Attacks 36 | . . . 4 6 16 5 . 5 Impact 34 | . . . 2 6 16 5 . 5 Slashing 2 | . . . 2 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . 2 5 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15325 | 189 1465 678 3327 2328 4369 1499 . 1470 Guns 2620 | 189 1455 400 . 227 34 315 . . Cannons 10482 | . . 278 3327 1670 3067 918 . 1222 Explosions 810 | . . . . 261 549 . . . Melee 1403 | . . . . 170 719 266 . 248 Ramming 10 | . 10 . . . . . . . Kinetic 9883 | 189 1455 400 1606 2132 3101 1000 . . Thermal 3480 | . . 278 1721 26 . 233 . 1222 Explosive 549 | . . . . . 549 . . . Electromagnetic . | . . . . . . . . . Impact 1403 | . . . . 170 719 266 . 248 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 1 . 1 1 . . Average Corruption 1 | . 2 2 1 . 1 1 . . Corruption Purged 1 | . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . Effects 54 | . 3 29 5 . 5 12 . . Message Errors 16 | . . 9 1 . 2 4 . . Matter Fused 15 | . . 8 3 . 1 3 . . Heat Flow Errors 6 | . 1 3 . . 1 1 . . Energy Discharges 5 | . 1 1 . . 1 2 . . Parts Fused 2 | . . 2 . . . . . . Data Loss (minor) 3 | . . 2 . . . 1 . . Data Loss (major) 5 | . 1 2 1 . . 1 . . Misfires 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1007 | . . . 54 204 465 196 . 88 Projectiles 150 | . . . 54 30 54 12 . . Explosions 55 | . . . . 34 21 . . . Melee 802 | . . . . 140 390 184 . 88 Knockbacks 58 | . 1 . 20 11 24 2 . . Impact 5 | . 1 . . . 2 2 . . Kinetic 48 | . . . 18 11 19 . . . Secondary 5 | . . . 2 . 3 . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 811 | . 243 182 171 220 268 257 . 811 Average Temperature 83 | . 39 61 54 52 42 38 . 379 Received Heat Transfer 2259 | . 282 138 369 429 531 60 . 450 Effects 28 | . . . . . . . . 28 Energy Bleed 2 | . . . . . . . . 2 Interference 3 | . . . . . . . . 3 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 6 | . . . . . . . . 6 Damage (major) 13 | . . . . . . . . 13 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 10 | . . . . 2 4 2 . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 14 | . . . . 3 7 2 . 2 Impact Corruptions 28 | . . . . 4 15 7 . 2 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 2 | . . . 1 . . 1 . . Heat Transferred 4823 | . . 370 2331 50 . 333 . 1739 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Maximum Alert Level 2 | . . . 1 . 2 . 1 2 Low Security (%) 87 | 100 100 . 93 100 52 100 . 21 Level 1 10 | . . . 6 . 46 . 100 45 Level 2 1 | . . . . . 1 . . 33 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Peak Influence 416 | 5 70 . 233 105 413 99 250 416 Initial 250 | . . . . 43 14 69 250 126 Average 63 | 1 12 . 97 22 187 4 247 308 Influence Increases 4007 | 25 405 40 1069 521 1143 264 250 290 Destroy 0b10 Robot/C 2040 | . 220 40 620 280 620 40 . 220 Destroy 0b10 Robot/NC 375 | 25 70 . 70 40 85 80 . 5 Destroy Leader 588 | . 58 . 200 88 192 . . 50 Successful Hack 119 | . 11 . 20 9 64 15 . . Select Force Hacks 320 | . 30 . 110 30 30 120 . . Disable Machine 56 | . . . 12 12 28 4 . . Destroy Structure 139 | . 1 . 22 47 64 5 . . Advance Influence 250 | . . . . . . . 250 . Lose Combat Pursuer 120 | . 15 . 15 15 60 . . 15 Influence Decreases 3591 | 25 405 40 935 611 934 517 15 109 Entered New Map 414 | . . . . 91 30 184 . 109 Time Decay 3007 | 25 385 40 785 520 904 333 15 . Lost Part 20 | . 20 . . . . . . . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 20 | . 1 . 4 6 6 . . 3 Investigation 8 | . 1 . 4 1 2 . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 9 | . . . . 3 3 . . 3 Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Distress Signals 9 | . . . 5 1 2 1 . . Communications Jammed 9 | . . . . . 9 . . . Distress Signals 9 | . . . . . 9 . . . Times Spotted 145 | . 22 10 37 20 36 7 . 13 Peak Tracking Total 7 | . 3 2 4 3 7 4 . 3 Tactical Retreats 8 | . 1 . 1 1 4 . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Traps Triggered 10 | . . 2 2 4 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 1 | . . . 1 . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Machines Disabled 15 | . . 1 3 3 7 1 . . Max in Single Turn 2 | . . 1 1 2 1 1 . . Garrison Access 3 | . . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Machines Accessed 59 | . 8 4 15 7 12 12 1 . Terminals 37 | . 7 . 11 3 9 6 1 . Fabricators 2 | . . . . 2 . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 9 | . 1 . 2 1 1 4 . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 156 | . 32 8 43 20 30 22 1 . Successful 122 | . 22 8 38 16 22 15 1 . Failed 34 | . 10 . 5 4 8 7 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 64 | . 13 . 19 9 11 12 . . Terminals 117 | . 31 . 38 11 23 13 1 . Fabricators 6 | . . . . 6 . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 11 | . 1 . 2 1 2 5 . . Scanalyzers 4 | . . . 2 2 . . . . Garrison Access 4 | . . . 1 . 3 . . . Terminal Hacks 70 | . 15 8 20 7 11 8 1 . Record 7 | . . 5 . . . 2 . . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 4 | . 2 . 1 . 1 . . . Prototype ID Bank 10 | . 2 . 4 2 1 1 . . Open Door 4 | . . 1 . . 3 . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 3 | . . . 1 1 1 . . . Branch Access Points 4 | . 1 . 1 1 1 . . . Emergency Access Points 3 | . 1 . 1 1 . . . . Terminal Index 1 | . . . . 1 . . . . Recycling Unit Index 2 | . . . 1 . 1 . . . Alert Level 3 | . 2 . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . Registered Components 3 | . 1 . 1 . 1 . . . Registered Prototypes 3 | . 1 . 1 . 1 . . . Zone Layout 9 | . 3 . 3 . 1 2 . . Proto ID Catalog 1 | . . 1 . . . . . . Release Object 3 | . . 1 . . . 2 . . Fabricator Hacks 3 | . . . . 3 . . . . Network Status 1 | . . . . 1 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 4 | . . . 2 2 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 2 | . . . 1 1 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Seal Access 2 | . . . 1 . 1 . . . Unauthorized Hacks 40 | . 7 . 15 4 7 7 . . Terminals 31 | . 6 . 13 3 6 3 . . Botnet 29 | . 6 . 11 3 6 3 . . Detonate 1 | . . . 1 . . . . . Sabotage 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 1 . 2 1 1 4 . . Tunnel 9 | . 1 . 2 1 1 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . . 2 1 1 . . . Used 3 | . . . 1 1 1 . . . Hacking Detections 29 | . 5 . 9 3 7 5 . . Full Trace Events 4 | . 1 . 1 . 1 1 . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 1 . 1 . . Parts Built 4 | . . . . 4 . . . . Authchips . | . . . . . . . . . Time 223 | . . . . 223 . . . . Total Part Build Rating 26 | . . . . 26 . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Active Infowar (turns) 8275 | 138 939 1224 708 1067 1253 2711 1 234 Terrain 4305 | 138 939 1224 708 1067 229 . . . Jamming 4892 | . . . . 693 1253 2711 1 234 Robot Analysis Total 4 | . 2 . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Turns Passed 10368 | 188 939 2091 1064 1067 1253 3302 23 441 Spaces Moved 7763 | 124 576 1551 1532 1171 775 1846 15 173 Core 29 | 6 . . . . . . . 23 Treads 782 | . . . . . . 782 . . Legs 3134 | 118 576 1024 . . 604 688 . 124 Wheels 945 | . . 527 1 . . 376 15 26 Hover . | . . . . . . . . . Flight 2873 | . . . 1531 1171 171 . . . Fastest Speed 40 | 50 120 110 40 40 80 125 162 150 Average Speed 108 | 117 120 124 42 65 115 163 162 168 Slowest Speed 220 | 120 120 190 120 80 200 220 162 173 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . 4 . . . . . Potential Cave-ins 2 | . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 7 89 70 95 23 93 99 1 88 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 10 | . 1 1 2 1 1 4 . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 14 | . . 14 . . . . . . Spaces Dug 12 | . . 1 5 3 2 1 . . Terrain Destroyed 134 | . . 4 20 46 59 5 . . Melee 10 | . . . 4 3 2 1 . . Projectile 50 | . . 4 16 . 26 4 . . AOE 74 | . . . . 43 31 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Total 8963 | 143 676 1650 1767 1369 965 2101 14 278 Wait 239 | . 3 3 24 42 7 149 . 11 Move 7747 | 123 575 1550 1523 1170 774 1845 14 173 Hop 4 | . . . 4 . . . . . Pick Up 52 | 3 4 10 19 4 3 6 . 3 Fast Attach 58 | 7 2 5 16 10 9 5 . 4 Attach 11 | . . 2 6 1 1 1 . . Detach 16 | . . 1 6 . 2 6 . 1 Swap 14 | . 2 1 . 3 6 . . 2 Drop 86 | . 4 17 22 11 6 25 . 1 Fire 475 | 10 74 46 103 56 90 44 . 52 Melee 36 | . . . 4 6 16 5 . 5 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 54 | . . . . 54 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 170 | . 11 15 40 12 51 15 . 26 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory -5/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 189 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered exit to Materials (range 15) 236 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Discovered exit to Mines (range 13) 306 | -10/Materials | Discovered exit to Mines (range 16) 318 | -10/Materials | Build established: Hacker-Mutant 693 | -10/Materials | Discovered exit to Materials (range 16) 934 | -10/Materials | Discovered exit to Materials (range 5) 1009 | -10/Materials | Reached level 2 1123 | -10/Materials | Identified exit to Subcaves 1123 | -10/Materials | Discovered exit to Subcaves (range 5) 1128 | -10/Materials | Entered Subcaves 1393 | -10/Subcaves | Learned location of Zion (-6) 1393 | -10/Subcaves | Met a Zionite searching for "candidates" 1476 | -10/Subcaves | Identified exit to Materials 1476 | -10/Subcaves | Discovered exit to Materials (range 15) 1704 | -10/Subcaves | Visited Clippyterm 1708 | -10/Subcaves | Learned Research security intel 1708 | -10/Subcaves | Learned Factory stockpile data 1794 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2272 | -10/Subcaves | Upgraded with Utility slot (x1) 2328 | -10/Subcaves | Visited 4L-MR0's lab 2355 | -10/Subcaves | Found Flightbrick 2861 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2886 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2963 | -10/Subcaves | Upgraded with Weapon slot (x1) 3120 | -10/Subcaves | Learned location of 1 exit from Materials 3129 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3219 | -10/Subcaves | Entered Materials 3220 | -8/Materials | Identified exit to Factory 3221 | -8/Materials | Reached level 3 3221 | -8/Materials | Reached level 4 3221 | -8/Materials | Reached level 5 3221 | -8/Materials | Reached level 6 3221 | -8/Materials | Upgraded with Propulsion slot (x2) 3223 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 3271 | -8/Materials | Reached level 7 3403 | -8/Materials | Upgraded with Power slot (x1) 3422 | -8/Materials | Discovered exit to Factory (range 15) 3617 | -8/Materials | Discovered exit to Factory (range 15) 3641 | -8/Materials | Reached level 8 3910 | -8/Materials | Upgraded with Utility slot (x1) 3947 | -8/Materials | Reached level 9 4219 | -8/Materials | Upgraded with Utility slot (x1) 4283 | -8/Materials | Entered Factory 4285 | -7/Factory | Reached level 10 4312 | -7/Factory | Reached level 11 4405 | -7/Factory | Identified exit to Storage 4405 | -7/Factory | Identified exit to Lower Caves 4405 | -7/Factory | Identified exit to Factory 4791 | -7/Factory | Fabricated Imp. Recalibrator? 4895 | -7/Factory | Fabricated Hyp. Mass Driver? 4927 | -7/Factory | Cargo convoy interrupted 4931 | -7/Factory | Build established: Hauler-Mutant 5146 | -7/Factory | Reached level 12 5350 | -7/Factory | Entered Storage 5423 | -7/Storage | Reached level 13 5439 | -7/Storage | Identified exit to Recycling 5804 | -7/Storage | Used back door to open Recycling access 5876 | -7/Storage | Reached level 14 5961 | -7/Storage | Repaired Hvy. Flail 6225 | -7/Storage | Reached level 15 6603 | -7/Storage | Entered Recycling 6789 | -7/Recycling | Identified exit to Factory 6789 | -7/Recycling | Discovered exit to Factory (range 16) 7314 | -7/Recycling | Entered Scraplab 7326 | -7/Recycling | Found Prototype Device 7326 | -7/Recycling | Identified Scrap Engine 8622 | -7/Recycling | Upgraded with Utility slot (x1) 8885 | -7/Recycling | Build established: Hauler-Construct 9905 | -7/Recycling | Entered Factory 9907 | -5/Factory | Reached level 16 9907 | -5/Factory | Reached level 17 9928 | -5/Factory | Identified exit to DSF 9928 | -5/Factory | Entered DSF 9964 | -5/DSF | Additional patrols routed to DSF 9968 | -5/DSF | Reached level 18 9988 | -5/DSF | Identified exit to Factory 9988 | -5/DSF | Discovered exit to Factory (range 13) 10191 | -5/DSF | Sterilization system engaged 10195 | -5/DSF | Core integrity fell below 50% 10211 | -5/DSF | Ambient heat levels rising (+10) 10215 | -5/DSF | Core integrity fell below 20% 10226 | -5/DSF | Ambient heat levels rising (+10) 10241 | -5/DSF | Ambient heat levels rising (+10) 10256 | -5/DSF | Ambient heat levels rising (+10) 10271 | -5/DSF | Ambient heat levels rising (+10) 10286 | -5/DSF | Ambient heat levels rising (+10) 10301 | -5/DSF | Ambient heat levels rising (+10) 10316 | -5/DSF | Ambient heat levels rising (+10) 10331 | -5/DSF | Ambient heat levels rising (+10) 10346 | -5/DSF | Ambient heat levels rising (+10) 10361 | -5/DSF | Ambient heat levels rising (+10) 10370 | -5/DSF | Core destroyed Last Messages --------------- 10351_ Overheating: Adv. Cooling System damaged (-10). 10351_ Overheating: Recoil Stabilizer damaged (-9). 10351_ Overheating: Hvy. Flail damaged (-20). 10352_ Overheating: Hvy. Flail damaged (-10). 10352_ Overheating: Recoil Stabilizer damaged (-10). 10352_ Overheating: Arm. Scrap Engine damaged (-328). 10356_ Overheating: Imp. Shield Generator damaged (-5). 10359_ Overheating: Matter decay (-39). 10361_ ALERT: Ambient heat levels +10. 10363_ Overheating: Cld. Thermal Particle Construct/C damaged (-53). 10364_ Overheating: Imp. Shield Generator damaged (-9). 10365_ Overheating: Momentum-Deuterium Engine damaged (-34). 10365_ Overheating: Imp. Shield Generator damaged (-2). 10365_ Overheating: Adv. Cooling System damaged (-19). 10366_ Overheating: Adv. Cooling System damaged (-4). 10366_ Overheating: Recoil Stabilizer damaged (-3). 10366_ Overheating: Imp. Shield Generator damaged (-1). 10366_ Overheating: Momentum-Deuterium Engine damaged (-5). 10369_ Overheating: Energy bleed (-19). 10370_ Overheating: Core damaged (-130). Map ----- +----------------------------------------------------+ | ?????????""#?????????????????????????#""????????? | | ?????????#"#?????????###?????????????#"#????????? | | ??????####"##???????##!######???????##"####?????? | | ??????#"""""#########!!^!! #########"""""#?????? | | ??????#"""""##//#///#!!^^^! # # ##"""""#?????? | | ???#"##""<[ !%![= =! [ !!% ""##"#??? | | ???#"""""%%%[*[[[!! = % """""#??? | | ????###""=[=##//#///### ###!!!#=%## ""###???? | | ??????###!!###//#///#?# ###!!!#=[### ###?????? | | ???????##[=########## !!########## ##??????? | | ???????#!! #??????# !!#??????#]* #??????? | | ???????# * #??????# !!#??????#!] !#??????? | | ???????## ###??????##; ###??????### ##??????? | | ???????# //#???????// !!#??????? !???????? | | ???????# ! //#???????// !!#??????# !???????? | | ???????#=!=//#???????// !!???????# !???????? | | ??????###%!############ ###?###??### ##??????? | | ??????# !!*##===#!!!### ##?!!!#?? ## !???????? | | ??????# %#"==="!!!##% %##!!!# ## !???????? | | ??????#!!%%%! !== ^ !???????? | | ?????##!!=!%! !%! ^ !???????? | | ?????#"!! % !*! !???????? | | ?????##!! ## #!!!##% %##!!!# ## =???????? | | ??????#!! ## #!!!### ##?????????? =???????? | | ??????################# ###????????? #???????? | | ????????????????????#!! @ ==#???????????????????? | | ????????????????????#!! ==#???????????????????? | | ????????????????????#!! ==#???????????????????? | | ????????????????????### ###???????????##??????? | | ????????????????????#// #?????????? =#??????? | | ????????????????????#// #?????????? =#??????? | | ????????????????????#// ########?? #???????? | | ????????????????????### ### #==#?# ###?????? | | ????????????????????### ### #==## ""##????? | | ????????????????????# """""???? | | ????????????????????# ""#?????? | | ????????????????????#!! # #==##"""""#?????? | | ????????????????????#!! [[########?"""""#?????? | | ????????????????????#########?????????"####?????? | | ??????????????????????????????????????"#????????? | | ???????????????????????????????????????"????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 6 Armor Coverage 800 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed EM Disruption Field | -7/Factory | Scanalyzed Arm. Leg | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Recalibrator | x2 | -7/Factory | Preloaded Hyp. Mass Driver | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Flail | 13% | -7/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Levels Raised 17 | . 1 . 7 3 3 . 2 1 XP Earned 32790 | 6000 1530 1200 10271 3929 4407 896 1949 2608 XP Spent 26780 | 5730 . 1600 10250 4750 2750 1700 . . Upgrades 31 | 16 . 2 9 2 1 1 . . Power Slot 1 | . . . 1 . . . . . Propulsion Slot 3 | 1 . . 2 . . . . . Utility Slot 5 | 1 . 1 2 . . 1 . . Weapon Slot 2 | 1 . 1 . . . . . . Core Integrity 8 | 8 . . . . . . . . Mass Support 1 | . . . 1 . . . . . Inventory Capacity 11 | 5 . . 3 2 1 . . . Protomatter Created 1667 | . 136 145 433 108 435 195 . 215 Integrity Restored 3377 | . 192 285 692 258 1105 275 . 570 Core 2757 | . 117 285 454 258 979 173 . 491 Parts 620 | . 75 . 238 . 126 102 . 79 Protomatter Decayed 583 | . 67 41 191 35 75 153 . 21 Game ------ Seed ElectrostormShrapnelShell Manual? 0 Play Time 01:39:14 Cumulative 163.1 hours Start 2025.05.17 @ 15:51:57 End 2025.05.17 @ 17:41:26 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 33 Rogue 0 Adventurer 0 Explorer 33 Win Type - Total 17 Types 5/1/4/1/1/1/0/2/1/1 Lore% 64 Gallery% 59 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ef71962-fec0-4c97-a5df-00542af25482