Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.05 @ 06:27:59 Player: GermanMO Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (60) 300 Value Destroyed (2249) 2249 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3399) 3399 TOTAL SCORE: 13588 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 2411 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -102 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Experimental Matter Compressor Long-range Sensor Array Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator > --- WEAPON ----------- Enhanced Nova Cannon Railgun Helical Railgun Advanced Datajack Dual-blade Saw > --- INVENTORY -------- Light Quantum Reactor Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Railgun [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Slots Evolved 16 | . . 2 2 . . . 4 . . . . 2 2 2 2 . . Power 2 | . . . . . . . 1 . . . . 1 . . . . . Propulsion 5 | . . 1 . . . . 2 . . . . . 1 1 . . . Utility 6 | . . 1 1 . . . 1 . . . . 1 . 1 1 . . Weapon 3 | . . . 1 . . . . . . . . . 1 . 1 . . Parts Attached 85 | 7 . 4 12 4 2 1 1 2 . . . 3 8 9 27 . 5 Power 14 | 1 . . 2 1 1 . 1 . . . . 1 . 2 4 . 1 Engine 5 | 1 . . 2 1 . . 1 . . . . . . . . . . Core 3 | . . . . . 1 . . . . . . 1 . 1 . . . Reactor 6 | . . . . . . . . . . . . . . 1 4 . 1 Propulsion 34 | 2 . 2 6 . . 1 . . . . . 1 3 3 15 . 1 Treads . | . . . . . . . . . . . . . . . . . . Leg 7 | 2 . 2 . . . . . . . . . . . . 3 . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . 12 . . Flight 15 | . . . 6 . . 1 . . . . . 1 3 3 . . 1 Utility 16 | 2 . 1 2 1 1 . . . . . . 1 2 1 5 . . Device 7 | 1 . . 1 1 1 . . . . . . . 1 . 2 . . Storage 3 | 1 . . . . . . . . . . . . 1 1 . . . Processor 5 | . . . 1 . . . . . . . . 1 . . 3 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 1 | . . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 21 | 2 . 1 2 2 . . . 2 . . . . 3 3 3 . 3 Energy Gun 3 | 1 . 1 . 1 . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 1 . . . . . . 1 . 1 Ballistic Gun 6 | 1 . . . . . . . . . . . . 1 1 1 . 2 Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . 1 . . Launcher 2 | . . . 1 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 12 | . . 1 1 3 . . 1 . . . . . 1 3 2 . . Parts Lost 64 | . . 1 4 . 2 . 1 . . . . 2 12 2 23 1 16 Power 13 | . . . 1 . 1 . . . . . . . 3 . 6 . 2 Propulsion 24 | . . 1 . . 1 . . . . . . 2 3 1 8 . 8 Utility 12 | . . . 2 . . . . . . . . . 4 . 4 . 2 Weapon 15 | . . . 1 . . . 1 . . . . . 2 1 5 1 4 Highest Loss Streak 11 | . . 1 3 . 2 . 1 . . . . 2 9 1 11 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 3 | 1 1 2 3 7 7 5 2 2 3 3 4 3 2 2 3 3 3 Power . | 1 1 1 . 1 . . . . . . . . . 1 . . . Propulsion 1 | . . . 1 4 4 3 1 1 1 1 1 . . . 2 3 2 Utility . | . . . 1 1 2 2 1 1 1 1 1 . . . . . . Weapon . | . . 1 . . . . . . 1 1 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . . . . 1 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 100 84 67 79 82 90 85 86 86 86 86 78 59 50 61 51 37 Engine 4 | . 14 11 8 8 7 . . 6 6 6 6 . 2 1 . . . Core 2 | . . . . . 1 9 6 6 6 6 6 11 6 . 1 . . Reactor 1 | . . . . . . . . . . . . . . 2 6 4 3 Leg 5 | . 28 24 16 . . . . . . . . . . . . . 1 Hover 3 | . . . . . . . . . . . . . . . 16 21 13 Flight 15 | . . . 9 27 25 27 32 33 33 33 33 25 16 16 2 . . Device 11 | . 14 11 5 17 18 18 19 20 20 20 20 17 10 4 3 . . Storage 6 | . 14 11 9 9 9 9 6 6 6 6 6 5 3 2 4 4 3 Processor 6 | . . . 2 9 9 9 6 6 6 6 6 10 10 9 11 13 11 Energy Gun 3 | . 14 11 2 4 9 9 6 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 5 6 6 5 3 . 1 . . Ballistic Gun 3 | . 14 11 9 4 . . . . . . . . 1 5 4 . 1 Peak Build Rating 138 | 9 9 13 25 31 35 30 39 49 43 43 44 50 53 92 138 94 88 Average Rating 43 | 6 9 11 12 29 30 30 37 43 43 43 43 44 41 63 99 92 69 On Entrance 39 | . 9 9 13 24 31 27 30 39 43 43 43 44 43 38 84 101 87 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 14 14 18 18 18 24 19 25 29 34 34 34 29 26 37 75 31 32 Greatest Support 77 | 20 20 30 30 24 24 24 34 34 34 34 34 34 29 39 77 77 77 Greatest Overweight (x) 10 | . . 1 2 . . . . . . . 1 . 4 1 4 . 10 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Most Carried 8 | 5 2 3 7 8 8 5 4 3 3 3 5 4 4 5 5 3 5 Average Carried 3 | 1 1 2 3 7 7 5 2 2 3 3 4 3 2 2 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 1 2 3 7 8 6 5 2 3 3 3 5 4 1 2 3 3 . Class Distribution -------------------- 52% | Sprinter 38% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -8/Garrison Sprinter | -8/Recycling Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Sprinter | -5/Factory Sprinter | -4/Factory Mutant | -3/Research Sprinter | -2/Research Mutant | -2/Garrison Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Matter Collected 2459 | 287 . 50 21 177 132 . 23 62 . 16 30 34 191 429 944 . 63 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2390 | 140 . 399 171 313 146 . 30 . . . 77 14 206 275 434 . 185 Parts 118 | 12 . 31 6 7 14 . 3 . . . 2 3 8 9 13 . 10 Haulers Intercepted 3 | . . 1 . 1 . . . . . . . . . 1 . . . Recyclers Shooed 4 | . . . . 1 . . . . . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 9 7 . . . . . . Prevented 5 | . . . . . . . . . . . 5 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Combat Hostiles Destroyed 41 | . . 9 7 3 5 . . . . . 1 . 4 . 7 . 5 Guns 21 | . . 9 4 . 4 . . . . . . . 2 . 2 . . Cannons 12 | . . . 1 . . . . . . . . . 2 . 4 . 5 AOE 6 | . . . 2 3 1 . . . . . . . . . . . . Classes Destroyed 10 | 3 . 5 . . . . . . . . . 1 . . 1 . . Worker 5 | 2 . 1 . . . . . . . . . . . 2 . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . Hauler 3 | . . 1 . 1 . . . . . . . . . 1 . . . Recycler 3 | 1 . . . 1 . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . 1 . . . . . Watcher 3 | . . 1 . . . . 1 . . . . . . . 1 . . Swarmer 14 | . . 2 3 . 3 . . . . . . . . . 3 . 3 Grunt 19 | . . 4 3 3 2 . . . . . 1 . 3 . 3 . . Sentry 5 | . . 3 1 . . . . . . . . . 1 . . . . Programmer 3 | . . . . . . . . . . . . . . . 1 . 2 Best Kill Streak 7 | 7 . 3 3 5 3 . 1 . . . 1 1 2 4 4 . 3 Combat Bots Only 4 | . . 2 3 3 3 . . . . . 1 . 2 . 4 . 3 Max Kills in Single Turn 4 | 1 . 1 1 4 1 . 1 . . . 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 2 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Hostile Shots Fired 732 | . . 49 62 23 31 . 4 . . 2 11 11 88 12 157 29 253 Missed 310 | . . 16 15 6 17 . 3 . . 1 7 6 47 3 55 16 118 Hits 422 | . . 33 47 17 14 . 1 . . 1 4 5 41 9 102 13 135 Projectile 422 | . . 33 47 17 14 . 1 . . 1 4 5 41 9 102 13 135 Critical Strikes 23 | . . 1 1 1 1 . . . . . . . 4 1 6 1 7 Part Disruptions 6 | . . . . . . . 2 . . . . . . . . . 4 Damage Taken 8493 | . . 402 458 206 183 . 106 . . 40 75 74 1229 221 2549 284 2666 Core 2348 | . . 103 92 51 55 . 3 . . 12 19 18 503 27 403 17 1045 Absorbed by Shields 55 | . . . . 10 33 . . . . . . . . . . 12 . Regen/Repaired (Parts) 196 | . . . . . . . . 43 . 21 . 13 119 . . . . Core Remaining (%) 85 | 100 100 74 . . . 64 . . . . 96 98 56 97 . . . Volleys Fired 287 | 17 . 39 35 7 20 . 6 . 1 6 8 4 34 23 56 1 30 Largest 2 | 2 . 2 2 1 1 . 1 . 1 1 1 1 1 2 2 1 2 Hottest 120 | 70 . 76 76 61 61 . 61 . 88 88 88 88 88 73 120 58 60 Shots Fired 389 | 34 . 54 50 7 20 . 6 . 1 6 8 4 34 43 85 1 36 Gun 299 | 34 . 54 38 5 17 . 6 . . . . . 18 43 71 . 13 Cannon 80 | . . . 7 . . . . . 1 6 8 4 16 . 14 1 23 Launcher 10 | . . . 5 2 3 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 239 | 17 . 15 35 3 . . . . . . . . 18 43 71 1 36 Thermal 105 | 17 . 39 10 2 17 . 6 . . . . . . . 14 . . Explosive 5 | . . . 5 . . . . . . . . . . . . . . Electromagnetic 40 | . . . . 2 3 . . . 1 6 8 4 16 . . . . Robot Hit Streak 15 | 9 . 12 10 4 8 . 2 . . . 6 2 6 14 15 . 5 Robot Miss Streak 5 | 2 . 5 4 2 3 . 2 . 1 5 1 2 2 3 3 1 4 Penetration Max 1 | . . . . . . . . . . . . . 1 1 1 . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 255 | 22 . 36 31 5 7 . 3 2 . . 7 2 25 29 63 . 23 Core Hits 116 | 10 . 18 18 10 7 . 2 1 . . 2 1 10 7 25 . 5 Critical Kills 3 | 1 . . . . . . . . . . . . . 1 1 . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 1 2 . . Critical Strikes 20 | 5 . 5 1 . 1 . . . . . . . 1 2 3 . 2 Burn 11 | 4 . 5 1 . 1 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . Destroy 5 | 1 . . . . . . . . . . . . . 2 2 . . Blast 2 | . . . . . . . . . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks 6 | . . . . . . . . 2 . . . . . . 4 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . 2 . . . . . . 4 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 7079 | 229 . 525 583 413 209 . 49 47 . 31 278 81 841 895 1968 . 930 Guns 4209 | 229 . 522 235 53 103 . 49 . . . . . 407 895 1443 . 273 Cannons 2069 | . . . 162 . . . . . . 31 278 81 434 . 433 . 650 Explosions 652 | . . . 186 360 106 . . . . . . . . . . . . Melee 113 | . . . . . . . . 47 . . . . . . 66 . . Ramming 36 | . . 3 . . . . . . . . . . . . 26 . 7 Kinetic 4116 | 67 . 66 295 20 . . . . . . . . 407 895 1443 . 923 Thermal 1390 | 162 . 456 102 85 103 . 49 . . . . . . . 433 . . Explosive 186 | . . . 186 . . . . . . . . . . . . . . Electromagnetic 1238 | . . . . 308 106 . . . . 31 278 81 434 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 113 | . . . . . . . . 47 . . . . . . 66 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 1 1 1 1 1 1 1 . 5 . 6 8 19 Average Corruption 3 | . . . . . 1 1 1 1 1 1 1 . 5 . 5 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . 1 . 1 . 3 2 . 3 . 12 2 16 Message Errors 9 | . . . . . . 1 . . . . . . 1 . 2 1 4 Matter Fused 12 | . . . . . . . . 1 . . . . 1 . 5 1 4 Heat Flow Errors 8 | . . . . . . . . . . 1 . . . . 2 . 5 Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . 1 . . . 2 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . Alerts 2 | . . . . . . . . . . 1 . . 1 . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 142 | . . . 1 . 3 . . . . . . . 58 . 14 . 66 Projectiles 124 | . . . . . . . . . . . . . 58 . . . 66 Explosions 4 | . . . 1 . 3 . . . . . . . . . . . . Melee 14 | . . . . . . . . . . . . . . . 14 . . Knockbacks 6 | . . . 1 . . . . . . . . . . . . . 5 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 5 | . . . 1 . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 107 | . . . . . 93 . . . . . . . . . 12 . 2 Shots 3 | . . . . . 3 . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . 3 . 3 Targets Rammed 7 | . . 1 . . . . . . . . . . . . 3 . 3 Kicked 1 | . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 685 | 100 . 150 65 33 150 . 21 79 112 353 412 169 219 47 685 6 258 Average Temperature 121 | 45 . 46 24 14 49 . 9 26 65 143 201 76 60 14 203 4 86 Received Heat Transfer 1059 | . . 162 117 81 27 . . . . . 27 . 197 88 324 18 18 Effects 48 | . . . . . . . . . . 5 4 . . . 39 . . Shutdowns 20 | . . . . . . . . . . 1 2 . . . 17 . . Energy Bleed 8 | . . . . . . . . . . 2 1 . . . 5 . . Interference 13 | . . . . . . . . . . 1 . . . . 12 . . Matter Decay 4 | . . . . . . . . . . . 1 . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . 1 . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Melted 7 | 4 . 1 . . . . . . . . . . . . 2 . . Heat Transferred 3334 | 777 . 1369 296 115 296 . 111 . . . . . . . 370 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Maximum Alert Level 3 | . . . . . 2 . . . . . . 2 3 2 2 2 2 Low Security (%) 55 | 100 100 100 100 100 64 100 100 100 100 . . . 7 . . . . Level 1 19 | . . . . . 30 . . . . . . 45 32 . 33 . 98 Level 2 22 | . . . . . 4 . . . . . . 54 34 100 66 100 1 Level 3 2 | . . . . . . . . . . . . . 25 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1027 | 10 . 132 76 160 430 193 80 24 14 . . 468 1027 539 619 482 403 Initial 516 | . . . 26 27 104 193 59 24 . . . 270 214 516 291 432 270 Average 222 | 2 . 61 23 67 189 170 16 4 2 . . 377 506 494 468 439 294 Influence Increases 5068 | 35 . 294 221 243 346 . 97 . 14 401 380 228 1351 143 927 60 328 Destroy 0b10 Robot/C 1980 | . . 180 140 80 100 . . . . 200 160 80 460 40 440 . 100 Destroy 0b10 Robot/NC 120 | 35 . 15 . 10 . . 5 . 5 . . 5 15 25 5 . . Destroy Leader 378 | . . 54 30 22 10 . 2 . 2 10 30 10 102 14 72 . 20 Allied During Kill 1276 | . . . . 6 . . . . 7 191 190 94 510 54 224 . . Successful Hack 4 | . . . . . . . . . . . . . . . . . 4 Disable Machine 75 | . . . . . . . . . . . . 15 15 . 30 . 15 Anti-Garrison Action 50 | . . . . . 50 . . . . . . . . . . . . Destroy Structure 375 | . . . 6 5 51 . . . . . . 24 234 10 21 . 24 Partial Spotted 90 | . . . 15 15 15 . . . . . . . 15 . 30 . . Lose Combat Pursuer 720 | . . 45 30 105 120 . 90 . . . . . . . 105 60 165 Influence Decreases 4790 | 35 . 231 218 149 76 287 170 70 14 228 124 219 804 609 870 154 532 Entered New Map 1969 | . . . 37 39 56 237 84 46 . . 34 159 224 469 228 144 212 Time Decay 1791 | 35 . 221 141 70 . 50 86 24 14 228 70 40 230 120 302 . 160 Lost Part 630 | . . 10 40 . 20 . . . . . . 20 120 20 230 10 160 Lost Ally 400 | . . . . 40 . . . . . . 20 . 230 . 110 . . Squads Dispatched 19 | . . 2 1 2 . . . . . . . . 5 . 7 . 2 Investigation 1 | . . . . . . . . . . . . . 1 . . . . Extermination 4 | . . . . . . . . . . . . . 1 . 2 . 1 Reinforcement 9 | . . 2 1 . . . . . . . . . 3 . 2 . 1 Assault 2 | . . . . 2 . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Distress Signals 11 | . . 1 . 1 . . . . . . . 1 . 2 1 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 3 18 15 23 12 . 8 . . 10 8 5 19 4 38 10 31 Peak Tracking Total 13 | . 2 5 7 13 9 . 5 . . 6 4 3 7 2 6 10 11 Tactical Retreats 18 | . . 2 1 1 1 . 2 . . . . . . . 4 1 6 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Traps Triggered 14 | . . . . 1 6 . 1 . . . . . 1 . 2 2 1 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Machines Disabled 11 | . . . . . 2 . . . . 4 . 1 1 . 2 . 1 Max in Single Turn 2 | . . . . . 2 . . . . 1 . 1 1 . 1 . 1 Phase Generator 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Machines Accessed 7 | . . . 1 3 . . . . . . . . . 1 1 . 1 Terminals 3 | . . . . 2 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . . . . . 1 1 . . Total Hacks 8 | . . . 1 4 . . . . . . . . . 1 1 . 1 Successful 7 | . . . 1 3 . . . . . . . . . 1 1 . 1 Failed 1 | . . . . 1 . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 4 | . . . . 3 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . . . . . 1 1 . . Terminal Hacks 3 | . . . . 2 . . . . . . . . . . . . 1 Record 1 | . . . . . . . . . . . . . . . . . 1 Open Door 2 | . . . . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . . . . . . . 1 1 . . Unlock Access 4 | . . . 1 1 . . . . . . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Total Allies 22 | . . . . 2 . . . 20 . . . . . . . . . Largest Group 20 | . . . . 2 . . . 20 20 20 19 18 18 6 6 . . Highest-Rated Group 808 | . . . . 62 . . . 808 808 808 777 752 752 271 271 . . Highest-Rated Ally 50 | . . . . 31 . . . 50 50 50 50 50 50 46 46 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 412 | . . . . 13 . . . . 6 31 31 14 148 27 142 . . Total Damage 9824 | . . . . 232 . . . . 23 1380 660 254 3778 689 2808 . . Kills 65 | . . . . 1 . . . . 1 11 7 4 22 3 16 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Active Infowar (turns) 3440 | 72 240 557 105 147 222 108 360 167 100 618 149 83 393 . 119 . . Sensors 119 | . . . . . . . . . . . . . . . 119 . . Terrain 2214 | 72 240 557 105 147 113 . 1 167 100 238 . 81 393 . . . . Structural 1868 | . . . . . 109 108 360 167 100 618 149 83 174 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Turns Passed 5089 | 159 240 557 368 151 222 108 360 167 100 618 149 83 494 242 677 56 338 Spaces Moved 5520 | 64 132 321 345 279 376 82 297 196 96 999 133 104 398 284 798 128 488 Core 51 | 12 . . . . . . . . . . . . . . . . 39 Treads . | . . . . . . . . . . . . . . . . . . Legs 706 | 52 132 321 169 . . . . . . . . . . . . . 32 Wheels . | . . . . . . . . . . . . . . . . . . Hover 1257 | . . . . . . . . . . . . . . . 718 128 411 Flight 3506 | . . . 176 279 376 82 297 196 96 999 133 104 398 284 80 . 6 Fastest Speed 20 | 50 120 120 29 29 29 29 23 23 23 23 23 23 26 26 20 40 40 Average Speed 45 | 106 120 120 74 29 29 29 28 23 23 23 50 24 38 45 45 40 51 Slowest Speed 550 | 120 120 190 175 29 32 29 29 23 23 23 103 26 315 95 360 40 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . 2 1 . . 1 . 2 . . . 1 1 . . . Potential Cave-ins 3 | . . . . . . . . . . . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 27 | 5 30 35 34 41 39 20 9 87 3 76 16 3 10 10 25 29 19 Regions Visited 17 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 . . 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 111 | . . . 6 4 73 . . . . . . . 4 8 8 . 8 Melee . | . . . . . . . . . . . . . . . . . . Projectile 29 | . . . 1 . . . . . . . . . 4 8 8 . 8 AOE 82 | . . . 5 4 73 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Res Res Gar Res Total 7699 | 124 213 439 408 343 467 165 564 314 170 1380 207 159 707 352 1015 131 541 Wait 1580 | 29 81 69 1 30 3 83 257 111 74 376 65 41 234 26 94 . 6 Move 5490 | 63 131 320 341 277 375 81 295 195 91 998 132 103 394 281 798 127 488 Hop 7 | . . . 1 1 . . 1 . 2 . . . 1 1 . . . Pick Up 71 | 8 1 5 12 3 1 . 1 2 . . 2 1 6 9 16 . 4 Fast Attach 17 | . . . . 3 . . . . . . . . . . 12 . 2 Attach 83 | 7 . 3 6 3 3 1 4 2 1 . . 6 13 9 18 . 7 Detach 19 | . . . 1 2 1 . . 1 1 . . 4 4 1 4 . . Swap 8 | . . 1 6 . 1 . . . . . . . . . . . . Drop 22 | . . 1 5 4 1 . . 1 . . . . 2 2 4 1 1 Fire 287 | 17 . 39 35 7 20 . 6 . 1 6 8 4 34 23 56 1 30 Melee 6 | . . . . . . . . 2 . . . . . . 4 . . Ram 6 | . . . . . . . . . . . . . . . 3 . 3 Kick 1 | . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 102 | . . . . 13 62 . . . . . . . 19 . 6 2 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / Gar) -2/Research -2/Garrison -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 888 | -9/Materials | Discovered new exit (range 3) 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1096 | -8/Materials | Lost 3 parts (2u1w) 1322 | -8/Materials | Identified exit to Garrison 1323 | -8/Materials | Discovered new exit (range 5) 1325 | -8/Materials | Entered Storage 1359 | -8/Storage | Met a pair of Derelict thieves 1476 | -8/Storage | Identified exit to Garrison 1476 | -8/Storage | Entered Garrison 1526 | -8/Garrison | Build established: Sprinter 1540 | -8/Garrison | Triggered checkpoint 1560 | -8/Garrison | Installed Relay Interface Framework 1648 | -8/Garrison | Phase Generator disabled 1662 | -8/Garrison | Triggered checkpoint 1679 | -8/Garrison | Discovered new exit (range 12) 1698 | -8/Garrison | Entered Recycling 1699 | -8/Recycling | Met a Zionite searching for Scraptown 1786 | -8/Recycling | Discovered new exit (range 16) 1806 | -8/Recycling | Entered Factory 1806 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2166 | -6/Factory | Sucked down chute 2166 | -6/Factory | Entered Waste 2167 | -6/Waste | Joined by Warlord forces that had cleared the area 2218 | -6/Waste | Discovered new exit (range 16) 2333 | -6/Waste | Entered Factory 2333 | -6/Factory | Accompanied by 20 allies 2358 | -6/Factory | Discovered new exit (range 13) 2433 | -6/Factory | Entered Lower Caves 2433 | -6/Lower Caves | Accompanied by 20 allies 2820 | -6/Lower Caves | Attracted the attention of an 0b10 base 2973 | -6/Lower Caves | Discovered new exit (range 7) 3051 | -6/Lower Caves | Entered another Lower Caves area 3051 | -6/Lower Caves | Accompanied by 19 allies 3064 | -6/Lower Caves | Encountered a Warlord checkpoint 3073 | -6/Lower Caves | Discovered new exit (range 7) 3200 | -6/Lower Caves | Entered Factory 3200 | -5/Factory | Accompanied by 18 allies 3200 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3231 | -5/Factory | Discovered new exit (range 16) 3283 | -5/Factory | Entered another Factory area 3283 | -4/Factory | Accompanied by 18 allies 3283 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3605 | -4/Factory | Discovered new exit (range 12) 3691 | -4/Factory | Discovered new exit (range 14) 3699 | -4/Factory | Crushed by falling debris 3712 | -4/Factory | Lost 8 allies 3730 | -4/Factory | Lost 9 parts (2p2n3u2w) 3777 | -4/Factory | Entered Research 3777 | -3/Research | Accompanied by 6 allies 3777 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3881 | -3/Research | Identified exit to Garrison 3987 | -3/Research | Discovered new exit (range 11) 4019 | -3/Research | Entered another Research area 4019 | -2/Research | Accompanied by 6 allies 4019 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4069 | -2/Research | Garrison activated, responded to threat 4098 | -2/Research | Spotted B-90 Cyclops 4121 | -2/Research | Allies destroyed B-90 Cyclops 4436 | -2/Research | Lost 3 allies 4448 | -2/Research | Lost 11 parts (2p5n1u3w) 4495 | -2/Research | Lost 3 parts (1p2u) 4565 | -2/Research | Spotted B-90 Cyclops 4642 | -2/Research | Lost 6 parts (2p2n1u1w) 4655 | -2/Research | Found Prototype Processor 4655 | -2/Research | Identified Spectral Analyzer 4696 | -2/Research | Identified exit to Garrison 4696 | -2/Research | Entered Garrison 4728 | -2/Garrison | Triggered checkpoint 4732 | -2/Garrison | Triggered checkpoint 4746 | -2/Garrison | Discovered new exit (range 15) 4752 | -2/Garrison | Entered Research 4873 | -2/Research | Spotted B-90 Cyclops 4883 | -2/Research | System corruption reached 10% 4898 | -2/Research | Build established: Mutant 5056 | -2/Research | Lost 8 parts (1p3n1u3w) 5064 | -2/Research | Core integrity fell below 50% 5088 | -2/Research | Core integrity fell below 20% 5090 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- P-80 Master resets P-80 Master, system corruption cleaned. K-01 Serf collects debris. EU H6JE6 GBEQJR4GKHO445PT Slug penetrates Wall. Acquired Enh. Nova Cannon. Penetrated by Slug. Slug penetrates Wall. Slug penetrates P-80 Master. Enh. Nova Cannon destroyed. Slug penetrates Wall. Slammed into P-80 Master. Penetrated by Slug. Slammed into P-80 Master. P-80 Master knocked back. Destabilizing: Core damaged (-58). Penetrated by Slug. P-80 Master resets P-80 Master, system corruption cleaned. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###########???????????? | | ???????????????????????????# !! #???????????? | | ??????????????########+##### ! #???????????? | | ??????????????# ## #???????????? | | ??????????????# ## #???????????? | | ??????????????# ## #???????????? | | ??????????????# ## #???????????? | | ???????????# @## #???????????? | | ?????????# ## #???????????? | | ?????????# s###"######+####????????? | | #???? #?# #????????? | | ????? ^ #?# #????????? | | ??????? #?# #????????? | | ^ ??????? =! #?# #????????? | | #??????#### =! #?# #????????? | | "" #?????????# ^ #?# #????????? | | "" #?????????# ### #????????? | | "" #?????????# h #????????? | | #?????????# #????????? | | #?????????# h #????????? | | #?????????# #????????? | | ######?????????# ^ ########????????? | | ???????????????# #???????????????? | | ######????????## " #???????????????? | | #????????# "" * #???????????????? | | #????????# "" #???????????????? | | #????????# #???????????????? | | #????????+ #???????????????? | | # #????????# ### #???????????????? | | # #????????# #?# """ #???????????????? | | # ########## #?# """ #???????????????? | | # #?# """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 55 Energy Capacity 600 Matter Stores 695 Matter Capacity 800 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 70 Targeting Accuracy 14 Target Analysis 8 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Short-term Sacrifices We Are Legion Challenges ------------ None Game ------ Seed CentriumLightLink Manual? 0 Play Time 01:54:40 Cumulative 27.0 hours Start 2025.07.25 @ 11:22:39 End 2025.09.05 @ 06:27:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 1 Adventurer 0 Explorer 27 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: df01229e-9694-4649-9558-2671e90a43f4