Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.21 @ 21:49:50 Player: Cinder Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (25) 125 Value Destroyed (695) 695 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (2135) 2135 TOTAL SCORE: 14575 Bonus ------- Follower Combat Kills 35 Entered DSFs 1500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 600/600 Energy 67/100 System Corruption 14% Temperature Cool (0) Movement Core (400) Ox7 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- Large Storage Unit Improved Matter Compressor Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Quantum Reactor Centrium Leg Centrium Leg Antigrav Array Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Makeshift ECM Suite Experimental Weapon Shielding Improved Light Armor Plating Advanced Shield Generator Improved System Shield > --- WEAPON ----------- Micro-nuke Launcher > --- INVENTORY -------- Quantum Reactor Quantum Reactor Light Quantum Reactor Centrium Leg Large Storage Unit Improved Matter Compressor Enhanced Optical Array Hacking Suite Improved System Restoration Module Improved Field Recycling Unit Remote Datajack Gamma Bomb Trap Gamma Bomb Trap [Rating: 131] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Enhanced Optical Array Device Advanced Cryofiber Web Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Concussive RPG Energy Gun Backup Laser III Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Concussive RPG Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . 2 . . . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 9 | . . . 2 . . . 1 1 . . . 1 . . . . 1 . . . . . . . . 1 . 1 1 . Utility 8 | . . . . . . . 1 1 . . . 1 . . . . 1 . 1 . . . . . . 1 . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 89 | 8 . 6 7 1 2 1 7 2 . 2 2 3 2 2 7 1 1 2 2 . 5 . 1 1 . 1 4 1 7 11 Power 8 | 2 . . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . 1 1 Engine 5 | 2 . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 34 | 2 . 4 5 . 1 . 1 . . . . 2 1 . 2 . . 2 . . 4 . . . . 1 2 . 3 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . 3 . 1 . 1 . . . . 2 1 . 2 . . 2 . . 4 . . . . 1 2 . 3 4 Utility 34 | 2 . 1 1 1 1 . 3 2 . . 2 1 . 2 4 . . . 1 . 1 . . 1 . . 2 1 3 5 Device 10 | 1 . 1 1 . . . . . . . . 1 . . 2 . . . 1 . . . . . . . 1 . 1 1 Storage 9 | 1 . . . . 1 . 2 1 . . . . . . . . . . . . 1 . . . . . . . 1 2 Processor 5 | . . . . 1 . . . . . . 2 . . 1 . . . . . . . . . . . . . . . 1 Hackware 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . Protection 7 | . . . . . . . 1 . . . . . . 1 2 . . . . . . . . 1 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 13 | 2 . 1 1 . . 1 3 . . 1 . . 1 . . 1 . . . . . . 1 . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Special Weapon 3 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . 1 Parts Lost 54 | . . . 4 . . . 5 1 1 . 1 . 3 2 . . . . . . . 1 1 . 2 . 4 1 12 16 Power 9 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 2 3 Propulsion 23 | . . . 1 . . . 1 . 1 . . . 2 . . . . . . . . . . . 1 . 2 1 7 7 Utility 15 | . . . . . . . 1 1 . . 1 . 1 . . . . . . . . 1 1 . . . 1 . 3 5 Weapon 7 | . . . 2 . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . 1 Highest Loss Streak 13 | . . . 4 . . . 4 1 1 . 1 . 3 2 . . . . . . . 1 1 . 2 . 4 1 7 13 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | 3 7 7 7 5 5 6 11 13 10 4 5 4 4 4 4 4 5 5 4 5 5 8 7 7 9 7 7 7 10 4 Power 1 | . 1 1 . . . . . 1 . . . 1 1 1 1 1 2 2 1 1 1 1 2 2 3 1 1 1 2 1 Propulsion 2 | 2 5 4 4 1 1 2 2 4 3 2 1 1 2 2 . . . . 1 4 3 4 4 4 4 1 1 2 1 1 Utility 1 | . . 1 1 1 1 2 3 3 2 1 1 . . . 1 2 2 2 . . . 2 1 1 2 2 2 2 5 . Weapon . | . . 1 1 1 1 1 1 2 1 . . . . . . . . . . . . 1 . . . 1 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . 1 3 . 1 1 . 1 . 4 . 1 2 . . . . . . 1 . . . . . . . . . . 6 Power 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Propulsion 10 | . . 3 . 1 . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . 3 Utility 6 | . . . . . 1 . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . 1 Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 100 99 77 77 66 62 61 35 31 28 40 49 65 55 69 73 64 67 78 84 84 79 77 78 83 78 78 75 64 48 Engine 6 | . 14 14 7 11 11 11 5 . . . 7 6 6 6 6 6 1 . 5 5 5 1 . . . 8 6 4 2 4 Core 1 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 . . . . . Leg 3 | . . 26 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . 7 33 22 11 16 15 19 15 15 22 25 20 30 33 29 32 31 31 31 31 31 31 30 36 38 34 29 15 Device 8 | . 14 14 11 18 10 . 2 . . . . . 6 . 5 6 5 5 14 15 14 10 15 15 15 14 14 13 7 2 Storage 4 | . 14 14 9 . . 11 9 7 4 . . . . . . . . . . . . 5 5 5 5 4 4 4 4 5 Processor 9 | . . . . 3 11 11 9 7 7 7 9 13 13 15 14 13 11 11 10 10 10 10 10 10 10 9 9 8 8 11 Protection 3 | . . . . . . . 2 . . . . . . 1 12 13 11 11 10 10 10 10 2 . 5 4 4 8 6 . Ballistic Gun 4 | . 28 28 12 . . 7 9 . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 3 11 11 11 1 . . 5 7 6 6 5 . . . . . . . . 1 5 4 . . . . . Special Weapon 2 | . . . . . . . 4 . . . . . 5 5 . . . . . 5 5 5 5 5 4 . . . . . Peak Build Rating 131 | 7 7 8 10 9 38 40 43 40 38 9 14 30 31 34 49 51 50 70 89 89 96 96 95 103 103 98 102 106 131 120 Average Rating 52 | 5 7 6 8 8 24 38 41 39 32 7 10 22 30 29 45 48 49 59 84 89 91 91 92 96 102 96 97 103 102 73 On Entrance 48 | . 7 7 8 8 9 37 40 38 37 4 9 14 30 28 29 49 49 50 70 89 89 96 87 95 103 76 98 100 94 42 Avg Prop Armor Cover (%) 2 | . . . 28 . . . 1 2 2 . . . 4 . . 2 2 2 . . . . . . . 2 2 2 2 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 15 15 15 14 9 47 50 51 20 20 8 8 10 11 11 21 28 21 21 43 43 55 55 54 55 55 51 55 55 60 69 Greatest Support 72 | 32 32 32 30 12 50 50 54 50 58 8 8 20 20 18 30 30 30 50 50 50 55 55 55 55 55 54 56 59 67 72 Greatest Overweight (x) 2 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 5 20 20 20 15 15 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 Average Capacity 9 | 7 8 8 7 5 6 20 14 15 10 5 5 5 5 5 5 5 5 5 5 5 6 15 15 15 15 15 15 15 15 8 Most Carried 15 | 7 8 8 8 5 6 7 15 15 13 5 5 5 5 4 5 5 5 5 5 5 8 9 8 9 11 10 11 11 15 15 Average Carried 6 | 3 7 7 7 4 5 6 11 13 8 4 5 4 4 4 4 4 5 5 3 5 5 8 7 7 9 7 9 9 12 4 Final Capacity 20 | 8 8 8 5 5 20 20 15 15 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 8 5 5 6 7 15 13 5 5 5 5 4 4 5 5 5 5 5 5 8 9 7 9 11 7 9 11 14 6 Class Distribution -------------------- 33% | Derelict-Sprinter 28% | Mutant 25% | Sprinter 4% | Infiltrator-Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Derelict-Sprinter | -5/DSF Derelict-Sprinter | -4/Factory Derelict-Sprinter | -4/Waste Derelict-Sprinter | -4/Factory Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Infiltrator-Sprinter | -3/Research Sprinter | -3/DSF Sprinter | -2/Research Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Matter Collected 1440 | 213 . 229 14 . . 58 5 . . . 5 . 259 37 90 . . 33 . . . 132 100 . . . 11 . 13 241 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 330 | 22 . 127 21 . . 24 7 . . . . . . . . . . . . . . . 41 . . . . . 12 76 Parts 40 | 4 . 8 5 . . 4 8 . . . . . . . . . . . . . . . 1 . . . . . 5 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . 10 Retrieved Matter 416 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 309 . 105 Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Combat Hostiles Destroyed 25 | . . 6 4 . . 4 4 . . . . . . . . . . . . . . . 2 . . . . . 2 3 Guns 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . . . 4 . . 4 4 . . . . . . . . . . . . . . . 2 . . . . . 2 3 Classes Destroyed 8 | 1 . 3 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 15 | . . 3 3 . . 4 4 . . . . . . . . . . . . . . . . . . . . . . 1 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | 1 . 3 4 . . 4 4 . . . . . . . . . . . . . . . 2 . . . . . 2 3 Combat Bots Only 4 | . . 3 4 . . 4 4 . . . . . . . . . . . . . . . 2 . . . . . 2 3 Max Kills in Single Turn 3 | 1 . 1 3 . . 2 2 . . . . . . . . . . . . . . . 1 . . . . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 2 . . . . . . . . . . . . . . . 1 . . . . . 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Hostile Shots Fired 667 | . . 54 43 5 . 17 126 . 3 . 7 . 55 19 . 4 . 3 . . . 27 19 . 15 . 4 5 62 199 Missed 294 | . . 15 11 4 . 5 54 . 1 . 4 . 41 12 . 2 . 2 . . . 10 10 . 10 . 1 2 27 83 Hits 373 | . . 39 32 1 . 12 72 . 2 . 3 . 14 7 . 2 . 1 . . . 17 9 . 5 . 3 3 35 116 Melee 9 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 3 2 Projectile 364 | . . 39 32 1 . 12 72 . . . 3 . 14 7 . 2 . 1 . . . 17 9 . 5 . 3 1 32 114 AOE 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Critical Strikes 23 | . . 1 2 1 . . 4 . 1 . 1 . . . . 1 . . . . . 2 1 . . . . . 4 5 Part Disruptions 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 7930 | . . 473 453 17 . 94 1018 . 84 . 169 . 173 110 . 38 . 56 . . . 377 176 . 100 . 210 163 1337 2882 Core 2385 | . . 103 115 . . 9 159 . 42 . 142 . 43 43 . . . . . . . 21 21 . 16 . 20 36 404 1211 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 163 | . . . . . . . . . . . . . . . . 13 . . . . . 75 13 . 16 . . . 46 . Core Remaining (%) 84 | 100 . 58 . . . 69 71 . . . 73 . . . . 89 . 100 . . . . . . 88 . 98 97 . . Volleys Fired 51 | 1 . 17 5 . . 3 9 . . . . . . . . 1 . . . . . . 6 . . . . . 6 3 Largest 2 | 2 . 2 1 . . 1 2 . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 Hottest 123 | 40 . 40 33 . . 33 123 . . . . . . . . 5 . . . . . . 49 . . . . . 49 58 Shots Fired 70 | 2 . 34 5 . . 3 10 . . . . . . . . 1 . . . . . . 6 . . . . . 6 3 Gun 37 | 2 . 34 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 22 | . . . 5 . . 3 2 . . . . . . . . . . . . . . . 5 . . . . . 6 1 Special 9 | . . . . . . . 7 . . . . . . . . 1 . . . . . . 1 . . . . . . . Kinetic 39 | 2 . 34 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Thermal 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Explosive 22 | . . . 5 . . 3 2 . . . . . . . . . . . . . . . 5 . . . . . 6 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | 1 . 5 4 . . 1 . . . . . . . . . 1 . . . . . . 3 . . . . . 4 . Robot Miss Streak 4 | . . 4 1 . . 2 2 . . . . . . . . . . . . . . . 2 . . . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 32 | 1 . 20 4 . . 1 . . . . . . . . . 1 . . . . . . 3 . . . . . 2 . Core Hits 57 | 1 . 10 6 . . 4 3 . . . . . . . . . . . . . . . 4 . . . . . 5 24 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3084 | 15 . 235 235 . . 218 380 . . . . . . . . . . . . . . . 325 . . . . . 429 1247 Guns 247 | 15 . 232 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2827 | . . . 228 . . 218 380 . . . . . . . . . . . . . . . 325 . . . . . 429 1247 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 10 | . . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 247 | 15 . 232 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2827 | . . . 228 . . 218 380 . . . . . . . . . . . . . . . 325 . . . . . 429 1247 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . . . 1 1 1 . . 1 . . . 1 2 2 2 . . . . 14 Average Corruption 1 | . . . . . . . . . . . . . 1 1 1 . . 1 . . . 1 1 2 2 . . . . 3 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . . . . . . . . . . . 6 1 . 2 . . . . . Message Errors 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 252 | . . . . . . . 10 . . . . . . . . . . . . . . . 62 . . . . . 165 15 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 252 | . . . . . . . 10 . . . . . . . . . . . . . . . 62 . . . . . 165 15 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 581 | . . . 47 . . . 37 . . . . . . . . . . . . . . . . . . . . . 413 84 Shots 10 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 7 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . . 16 2 16 . 16 102 . . . . . . . 195 95 84 . 211 270 199 234 96 30 . 5 . . 194 . Average Temperature 67 | . . 4 2 10 . 13 34 . . . . . . . 76 29 43 . 84 138 79 85 41 13 . 3 . . 80 . Received Heat Transfer 1108 | . . 316 135 27 . . 234 . . . . . 21 24 . 36 . . . . . 9 36 . 9 . . . 99 162 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Maximum Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 . 100 56 100 100 100 100 100 . . . . 100 100 100 100 100 . . . . 100 100 100 99 100 Level 1 3 | . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 396 | 5 . 60 132 91 . 108 396 179 48 19 9 29 . . . . . 3 15 . 14 . . . . 2 15 8 210 148 Initial 179 | . . . . 51 . . 18 179 48 19 9 . . . . . . 3 1 . . . . . . . . 8 . 134 Average 38 | . . 8 36 66 . 70 170 166 42 14 6 4 . . . . . 3 1 . . . . . . . 4 1 78 99 Influence Increases 2023 | 5 . 182 152 70 . 108 574 . . 5 . 89 30 . . . 5 . 15 . 14 . 50 . . 12 15 . 390 307 Destroy 0b10 Robot/C 520 | . . 120 80 . . 80 80 . . . . . . . . . . . . . . . 40 . . . . . 40 80 Destroy 0b10 Robot/NC 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Leader 100 | . . 30 20 . . 10 10 . . . . . . . . . . . . . . . 10 . . . . . . 20 Allied During Kill 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Triggered on 0b10 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 143 | . . . . . . . 19 . . 5 . 44 . . . . 5 . . . 14 . . . . 12 . . 20 24 Disable Machine 45 | . . . 15 . . . 15 . . . . . . . . . . . . . . . . . . . . . 15 . Destroy Structure 373 | . . . 22 . . 18 45 . . . . . . . . . . . . . . . . . . . . . 195 93 Partial Spotted 180 | . . . 15 . . . 90 . . . . 30 . . . . . . 15 . . . . . . . . . . 30 Lose Combat Pursuer 645 | . . 30 . 60 . . 315 . . . . 15 30 . . . . . . . . . . . . . 15 . 120 60 Influence Decreases 1900 | 5 . 182 20 131 71 60 226 257 111 19 14 89 15 15 . . . 2 18 . 14 . 40 10 . 12 . 15 180 394 Entered New Map 605 | . . . . 81 71 . 30 217 91 9 5 . . 4 . . . 2 2 . . . . 10 . . . 7 . 76 Time Decay 901 | 5 . 155 20 50 . 60 146 30 10 10 . 89 5 11 . . . . 16 . 14 . 40 . . 12 . 8 60 160 Lost Part 327 | . . . . . . . 50 10 10 . 9 . 10 . . . . . . . . . . . . . . . 120 118 Lost Ally 67 | . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Squads Dispatched 22 | . 1 . . . . . 4 1 . . . 2 . . . . 2 1 . . . . . . . 1 1 1 6 2 Investigation 6 | . . . . . . . . 1 . . . 1 . . . . 2 . . . . . . . . . . . 2 . Extermination 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 2 Reinforcement 11 | . 1 . . . . . 4 . . . . . . . . . . 1 . . . . . . . . 1 1 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Distress Signals 10 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . 1 . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 263 | . 1 11 5 5 . 4 40 . 6 . 1 1 10 7 . 7 . 3 . 3 . 7 8 . 16 1 2 4 37 84 Peak Tracking Total 82 | . 1 3 4 3 . 4 14 . 6 . 1 1 9 4 . 5 . 2 . 3 . 4 5 . 9 5 1 4 21 82 Tactical Retreats 37 | . . 2 . 3 . . 8 . . . . 1 1 . . 1 . . . . . 4 3 . 4 . 1 . 5 4 ECM-based Alert Blocks 61 | . . . . . . . . . . . . . . . . 5 . . . . . 7 6 . 19 . . . 24 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Traps Triggered 9 | . . . . . . . . 1 . . 2 1 . . . . 1 . 1 . . . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Machines Disabled 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Machines Accessed 47 | . 1 . 3 1 2 . 4 1 . 1 . 8 1 . 1 . 2 . 2 . 1 . . 5 . 4 . 1 6 3 Terminals 26 | . 1 . 3 . . . 4 . . 1 . 5 . . . . 2 . 1 . 1 . . . . 2 . . 5 1 Fabricators 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Repair Stations 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 1 Recycling Units 4 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 100 | . 2 . 6 1 2 . 8 4 . 2 . 17 1 . 6 . 5 . 3 . 3 . . 15 . 5 . 1 13 6 Successful 60 | . 1 . 2 1 2 . 5 . . 1 . 11 1 . 6 . 1 . 1 . 1 . . 15 . 2 . 1 6 3 Failed 40 | . 1 . 4 . . . 3 4 . 1 . 6 . . . . 4 . 2 . 2 . . . . 3 . . 7 3 Catastrophic 6 | . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Terminals 49 | . 2 . 6 . . . 8 . . 2 . 7 . . . . 5 . 2 . 3 . . . . 2 . . 11 1 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Repair Stations 11 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . 3 . . . 4 Recycling Units 11 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . 1 . 2 1 2 . 5 . . 1 . 4 1 . 6 . 1 . 1 . 1 . . 15 . 1 . . 5 1 Record 6 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Part Schematic 10 | . . . . . . . . . . . . . . . 6 . . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 5 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Open DSF 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 4 | . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Recycle Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Process 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . 2 . . . 2 1 . 1 . 6 . . . . 2 . 2 . 1 . . . . 3 . 1 3 3 Full Trace Events 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . . . . . 20 . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycled Matter 83 | . . . . . . . . . . . . 83 . . . . . . . . . . . . . . . . . . Retrieved Matter 35 | . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Total Allies 6 | . . 2 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 Largest Group 2 | . . 2 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 Highest-Rated Group 192 | . . 45 . . . . . . 31 . . . . . . . . . . 46 . . . . . . . . . 192 Highest-Rated Ally 96 | . . 31 . . . . . . 31 . . . . . . . . . . 46 . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Total Damage 1237 | . . 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1133 Kills 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Active Infowar (turns) 6352 | 11 65 864 133 113 96 . 87 . . . 17 451 862 191 290 232 80 12 330 18 195 770 231 57 219 334 50 98 226 320 Optics 4970 | . . . . . . . . . . . 17 451 862 191 290 232 80 12 330 18 195 757 231 57 219 334 50 98 226 320 Sensors 219 | . . . 10 113 96 . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 1234 | 11 65 864 133 74 . . 87 . . . . . . . . . . . . . . . . . . . . . . . Cloaking 1272 | . . . . . . . . . . . . . . . 6 145 80 12 330 18 195 180 7 . . 286 13 . . . ECM 834 | . . . . . . . . . . . . . . . 6 66 . . 1 . . 324 81 . 217 48 . . 91 . Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . . . . . 2 3 . 2 . . . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Turns Passed 7000 | 80 65 864 133 113 113 132 342 64 34 35 59 451 862 191 290 232 80 12 330 18 195 770 231 57 219 334 50 98 226 320 Spaces Moved 11148 | 59 63 634 131 272 251 246 572 121 88 85 67 1039 722 626 798 573 228 33 371 79 358 1221 369 167 288 191 91 153 623 629 Core 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 689 | . . 630 59 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 138 | 57 63 4 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10318 | . . . 58 272 250 246 572 121 88 85 67 1039 722 626 798 573 228 33 371 79 358 1221 369 167 288 191 91 153 623 629 Fastest Speed 17 | 50 100 100 34 34 34 50 42 50 37 37 37 28 28 30 25 25 25 22 22 22 22 24 24 24 24 19 19 20 17 24 Average Speed 35 | 99 100 119 79 34 41 50 43 50 37 37 37 30 29 30 26 26 25 24 22 22 22 24 24 24 24 19 20 20 20 28 Slowest Speed 150 | 100 100 120 120 34 150 50 50 50 42 37 37 37 32 30 30 27 27 27 22 22 24 24 24 24 27 19 98 23 98 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 124 | . . . 4 2 . 3 16 . 4 . 1 22 9 6 . . 2 . 4 2 1 4 2 . 2 1 1 3 12 23 Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 47 | 3 20 97 20 66 61 60 66 5 74 3 71 34 68 79 83 80 7 44 7 76 12 97 68 63 57 6 91 6 18 27 Regions Visited 30 Branch Regions 13 Pre-discovered Areas 8 | . . 1 . . . . . . . . . . 1 2 2 1 . . . . . . . 1 . . . . . . Known Exits Taken 20 | . . . 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . . . 1 . . . . . . 1 3 5 1 . . . . . 2 3 . . . . . . . Spaces Dug 34 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . 25 2 Terrain Destroyed 293 | . . . 20 . . 31 56 . . . . . . . . . . . . . . . 79 . . . . . 78 29 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . 2 AOE 284 | . . . 20 . . 31 49 . . . . . . . . . . . . . . . 79 . . . . . 78 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac DSF Fac Was Fac Upp Upp Zhi Pro Res DSF Res Acc Com Total 13962 | 74 65 708 150 289 261 247 623 125 84 87 99 1150 1321 621 880 652 245 35 615 76 472 1693 503 181 435 487 119 216 703 746 Wait 2591 | . . 37 . 15 . . 31 . . . . 126 587 . 64 73 19 . 239 . 100 475 129 10 148 290 6 64 69 109 Move 10892 | 58 62 633 123 267 250 239 540 121 81 84 64 995 703 613 797 572 223 32 364 75 355 1212 364 166 283 188 88 146 602 592 Hop 104 | . . . 3 2 . 3 15 . 2 . 1 21 9 6 . . 2 . 3 1 1 4 2 . 2 1 1 3 8 14 Pick Up 71 | 7 2 4 2 1 3 1 11 . . 1 1 3 . . 4 1 . . 4 . 5 . . 2 . 1 5 1 5 7 Fast Attach 52 | 7 . 3 3 . 2 1 4 . . 1 2 3 1 2 2 . . 2 1 . 2 . . 3 . . 1 1 3 8 Attach 47 | . . 1 5 . . . 3 2 1 1 . . 1 . 5 1 . . 3 . 2 . 2 . . 6 3 . 6 5 Detach 24 | . . 1 2 . . . 2 1 . . . . . . 4 1 . . . . 2 1 . . 2 1 . 1 4 2 Swap 15 | 1 . 2 . 1 . . 4 . . . . . . . 2 2 1 . . . 1 1 . . . . . . . . Drop 44 | . 1 9 4 1 6 . 4 1 . . 1 2 . . 2 1 . 1 1 . 4 . . . . . . . . 6 Fire 51 | 1 . 17 5 . . 3 9 . . . . . . . . 1 . . . . . . 6 . . . . . 6 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . 30 . . . . . . . . . . . . . . . 15 . . . Rewire 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Trap 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 18 | . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/DSF -2/Research -1/Access -1/Command History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 7) 146 | -10/Materials | Entered Mines 196 | -10/Mines | Learned Materials security intel 300 | -10/Mines | Build established: Mutant 336 | -10/Mines | Assembled infested the area 560 | -10/Mines | Discovered new exit (range 7) 717 | -10/Mines | Discovered new exit (range 15) 1010 | -10/Mines | Entered Materials 1010 | -9/Materials | Evolved 2 slots: Propulsion x2 1126 | -9/Materials | Identified exit to Mines 1126 | -9/Materials | Identified exit to Storage 1133 | -9/Materials | Lost 4 parts (1p1n2w) 1143 | -9/Materials | Entered Mines 1147 | -9/Mines | Found a hidden stash of uninstalled traps 1196 | -9/Mines | Learned Materials garrison access intel 1217 | -9/Mines | Found the Drone Emporium 1219 | -9/Mines | Found Prototype Device 1254 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1254 | -9/Mines | Discovered new exit (range 5) 1255 | -9/Mines | Identified exit to Exiles 1256 | -9/Mines | Entered Exiles 1264 | -9/Exiles | Met 8R-AWN 1271 | -9/Exiles | Met EX-HEX 1281 | -9/Exiles | Met EX-BIN 1285 | -9/Exiles | Aligned with FarCom system 1285 | -9/Exiles | Given EX-Vault access code 1293 | -9/Exiles | Opened EX-Vault 1307 | -9/Exiles | Found Flying Fortress v7 1322 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1337 | -9/Exiles | Met EX-DEC 1365 | -9/Exiles | Discovered new exit (range 10) 1369 | -9/Exiles | Identified exit to Mines 1369 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1369 | -9/Exiles | Entered Mines 1480 | -8/Mines | Discovered new exit (range 11) 1484 | -8/Mines | Identified exit to Materials 1501 | -8/Mines | Entered Materials 1501 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -8/Materials | Loaded intel: 1 garrison access location 1753 | -8/Materials | Lost 4 parts (1p1n1u1w) 1839 | -8/Materials | Discovered new exit (range 10) 1843 | -8/Materials | Identified exit to Factory 1843 | -8/Materials | Entered Factory 1843 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1902 | -7/Factory | System Shield fried by hacking feedback 1907 | -7/Factory | Sucked down chute 1907 | -7/Factory | Entered Waste 1908 | -7/Waste | Met a frightened Derelict 1919 | -7/Waste | Spotted C-40 Crusher 1923 | -7/Waste | Spotted C-40 Crusher 1923 | -7/Waste | Spotted C-40 Crusher 1926 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1931 | -7/Waste | Spotted C-40 Crusher 1931 | -7/Waste | Spotted C-40 Crusher 1932 | -7/Waste | Spotted C-40 Crusher 1936 | -7/Waste | Discovered new exit (range 14) 1941 | -7/Waste | Identified exit to Factory 1941 | -7/Waste | Entered Factory 1976 | -7/Factory | Identified exit to DSF 1976 | -7/Factory | Entered DSF 2028 | -7/DSF | Discovered new exit (range 16) 2030 | -7/DSF | Additional patrols routed to DSF 2035 | -7/DSF | Identified exit to Factory 2035 | -7/DSF | Entered Factory 2035 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -6/Factory | Identified exit to Lower Caves 2471 | -6/Factory | Build established: Sprinter 2486 | -6/Factory | Entered Lower Caves 3305 | -6/Lower Caves | Identified exit to Lower Caves 3324 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3328 | -6/Lower Caves | Learned location of Zion (-6) 3348 | -6/Lower Caves | Entered another Lower Caves area 3350 | -6/Lower Caves | Discovered new exit (range 5) 3351 | -6/Lower Caves | Identified exit to Factory 3367 | -6/Lower Caves | Identified exit to Zion 3376 | -6/Lower Caves | Lost 3 parts (2n1u) 3387 | -6/Lower Caves | Encountered a Warlord checkpoint 3509 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3539 | -6/Lower Caves | Entered Zion 3543 | -6/Zion | Given the Hacking Drone Bay 3543 | -6/Zion | Found Prototype Device 3551 | -6/Zion | Discovered new exit (range 18) 3564 | -6/Zion | System corruption cleaned by Quarantine Array 3574 | -6/Zion | Learned location of Extension (-5) 3656 | -6/Zion | Rebuked by Imprinter 3803 | -6/Zion | Given A8's code to call for help 3829 | -6/Zion | Identified exit to Proximity Caves 3829 | -6/Zion | Entered Proximity Caves 3838 | -5/Proximity Caves | Learned location of Armory (-4) 3847 | -5/Proximity Caves | Learned Factory emergency access door positions 3869 | -5/Proximity Caves | Build established: Derelict-Sprinter 4059 | -5/Proximity Caves | Discovered exit to Factory (range 8) 4061 | -5/Proximity Caves | Entered Factory 4061 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4141 | -5/Factory | Identified exit to DSF 4141 | -5/Factory | Entered DSF 4144 | -5/DSF | Discovered new exit (range 19) 4153 | -5/DSF | Identified exit to Factory 4153 | -5/DSF | Entered Factory 4153 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4483 | -4/Factory | Sucked down chute 4483 | -4/Factory | Entered Waste 4484 | -4/Waste | Met a frightened Derelict 4485 | -4/Waste | Spotted C-40 Crusher 4487 | -4/Waste | Spotted C-40 Crusher 4491 | -4/Waste | Spotted C-40 Crusher 4491 | -4/Waste | Spotted C-40 Crusher 4497 | -4/Waste | Spotted C-40 Crusher 4498 | -4/Waste | Discovered new exit (range 10) 4500 | -4/Waste | Identified exit to Factory 4501 | -4/Waste | Entered Factory 4692 | -4/Factory | Discovered new exit (range 14) 4695 | -4/Factory | Identified exit to Upper Caves 4696 | -4/Factory | Entered Upper Caves 4874 | -4/Upper Caves | Learned Research emergency access door positions 4995 | -4/Upper Caves | Spotted B-86 Titan 5465 | -4/Upper Caves | Discovered new exit (range 4) 5466 | -4/Upper Caves | Identified exit to Upper Caves 5466 | -4/Upper Caves | Entered another Upper Caves area 5533 | -4/Upper Caves | Encountered a Warlord checkpoint 5538 | -4/Upper Caves | Identified exit to Zhirov 5697 | -4/Upper Caves | Entered Zhirov 5697 | -4/Zhirov | Discovered new exit (range 3) 5698 | -4/Zhirov | Identified exit to Proximity Caves 5710 | -4/Zhirov | Learned location of Quarantine (-3) 5725 | -4/Zhirov | Found Alien Artifact 5725 | -4/Zhirov | Identified Integrated Dissipator 5725 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5730 | -4/Zhirov | Found Alien Artifact 5730 | -4/Zhirov | Identified Transdimensional Reconstructor 5730 | -4/Zhirov | Warped through subspace 5754 | -4/Zhirov | Entered Proximity Caves 5966 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5968 | -3/Proximity Caves | Discovered new exit (range 17) 5972 | -3/Proximity Caves | Identified exit to Research 5973 | -3/Proximity Caves | Entered Research 5973 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6262 | -3/Research | Build established: Infiltrator-Sprinter 6307 | -3/Research | Identified exit to DSF 6307 | -3/Research | Entered DSF 6333 | -3/DSF | Additional patrols routed to DSF 6353 | -3/DSF | Discovered new exit (range 14) 6356 | -3/DSF | Lost 4 parts (1p2n1u) 6356 | -3/DSF | Identified exit to Research 6357 | -3/DSF | Entered Research 6357 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6452 | -2/Research | Discovered new exit (range 11) 6455 | -2/Research | Identified exit to Access 6455 | -2/Research | Entered Access 6455 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6550 | -1/Access | Spotted B-99 Colossus 6613 | -1/Access | Build established: Sprinter 6617 | -1/Access | Lost 7 parts (1p4n2u) 6679 | -1/Access | Discovered new exit (range 7) 6680 | -1/Access | Identified exit to Command 6681 | -1/Access | Entered Command 6697 | -1/Command | Lost 5 parts (1p3n1u) 6793 | -1/Command | Disengaged cave seal 6793 | -1/Command | Wild derelicts emerged from the dark tunnel 6846 | -1/Command | Spotted B-99 Colossus 6861 | -1/Command | Enhanced Grunt warped into view, answering call for help 6861 | -1/Command | Enhanced Grunt warped into view, answering call for help 6937 | -1/Command | Found Imp. Powered Armor 6995 | -1/Command | Core integrity fell below 50% 6997 | -1/Command | System corruption reached 10% 7000 | -1/Command | Core integrity fell below 20% 7001 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 06998_ C-45 Heavy ARC bursts open, deploying its payload. 06998_ S-43 Plague unfolds itself. 06998_ Penetrated by Slug. 06998_ S-43 Plague destroyed. 06998_ Penetrated by Slug. 06998_ C-45 Heavy ARC bursts open, deploying its payload. 06998_ L-61 Swordsman unfolds itself. 06999_ E-15 Imp destroyed. 06999_ P-80 Master shuts down. 06999_ P-80 Master destroyed. 06999_ Destroyed Xenon Bombardment Thruster. 06999_ S-43 Plague destroyed. 06999_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 06999_ P-80 Master resets P-80 Master, system corruption cleaned. 06999_ G-73 Enforcer destroyed. 06999_ Micro-nuke Launcher destroyed. 07000_ Acquired 23 matter. 07000_ P-80 Master resets P-80 Master, system corruption cleaned. 07001_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????########################### | | ??????????????????????# + | | ??????????????????????# + | | ?????????????????????## p p + | | ?????????????????????#" pppg + | | ?????????????????????###++###p"###g"###++######"# | | ???????????????????????#gs#?#pp#???g??# #????## | | ???????????????????????#gp#?#pp#??g???# #?????# | | ???????????????????????#gg#?# #??g???# #?????# | | ???????????????????????#ge#?# #??g???# #?????### | | ???????????????????????#gg#?# #??gg??# #???????? | | ??????????????????????## g###pp#???g??# #???????? | | ?????????????????????##e* ## ##?g???# #???????? | | ?????????????????????# xhgg pp #ggg?? ???????? | | ?????????????????????# [ll% p #?gg?? ???????? | | ?????????????????????#x[xgp pp #?gg?? ???????? | | ?????????????????????# xhpp ppp#?gg?? ???????? | | ?????????????????????# xh%p= #?g??# ???????? | | ?????????????????????# h@p #?g??# ???????? | | ?????????????????????## x ###????#####???????? | | ??????????????????????# ##??????????????????? | | ??????????????????????#### ###???????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 34 Energy Capacity 500 Matter Stores 577 Matter Capacity 600 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 400 Propulsion Shielding 66 Weapon Shielding 90 Evasion (%) 74 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Hpw. Shock Rifle | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Phase Gun | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-10 Processor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Impulse Thruster | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed SpacefoldWeightStabilizer Manual? 0 Play Time 02:30:42 Cumulative 79.6 hours Start 2026.05.21 @ 18:49:15 End 2026.05.21 @ 21:49:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6521cf79-69ae-40e9-888d-3d054669825b