Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:20:01 Player: meetlok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (255) 1275 Value Destroyed (7317) 7317 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 12846 Bonus ------- High Alert Combat Kills 1014 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 180/200 System Corruption 19% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine (fused) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Component Analysis Suite > --- WEAPON (3) ------- Katana Great Axe Spear > --- INVENTORY (20) --- Improved Ion Engine Fusion Compressor Advanced Targeting Computer Energy Filter Microactuators Phase Shifter Heavy Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well Advanced Melee Analysis Suite Force Field > --- WEAPON ----------- Heavy Laser Proton Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Backup Power III Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Medium Matter Pod Machine Analyzer Energy Filter Microactuators Improved Light Armor Plating Thermal Shield Shock Absorption System Force Field Force Field Force Field Component Analysis Suite High-powered Shock Rifle Heavy Laser Heavy Plasma Cannon Improved KE Penetrator Magnetic Acceleration Cannon Light Antimatter Cannon Remote Datajack Spear Spear [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility System Shield Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Spear Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 372 | 6 40 64 55 51 156 Power 53 | 1 4 6 7 9 26 Engine 37 | 1 2 5 6 4 19 Core 15 | . 2 1 1 5 6 Reactor 1 | . . . . . 1 Propulsion 96 | 2 10 19 11 15 39 Treads 17 | . . 7 3 1 6 Leg 67 | 2 10 3 8 14 30 Wheel 6 | . . 3 . . 3 Hover 1 | . . 1 . . . Flight 5 | . . 5 . . . Utility 79 | 1 7 12 12 15 32 Device 42 | . 2 6 7 6 21 Storage 17 | 1 4 2 1 4 5 Processor 8 | . . . 2 1 5 Hackware 2 | . . . 1 1 . Protection 10 | . 1 4 1 3 1 Artifact . | . . . . . . Weapon 144 | 2 19 27 25 12 59 Energy Gun 44 | . 6 9 9 5 15 Energy Cannon 14 | . . . 2 . 12 Ballistic Gun 29 | 2 5 7 4 4 7 Ballistic Cannon 10 | . 1 3 . . 6 Launcher 10 | . . . 2 . 8 Special Weapon 8 | . 6 1 . . 1 Impact Weapon 9 | . . 4 5 . . Slashing Weapon 7 | . 1 3 . . 3 Piercing Weapon 13 | . . . 3 3 7 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 Corrupted Parts 2 | . . . . . 2 System Corruption 19 | . . . . . 19 Parts Lost 105 | . 4 16 11 13 61 Power 19 | . 1 4 1 3 10 Propulsion 39 | . 2 6 3 7 21 Utility 23 | . . 3 5 3 12 Weapon 24 | . 1 3 2 . 18 Highest Loss Streak 11 | . 2 6 2 6 11 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 94 | . 99 94 98 96 90 Engine 7 | . 4 6 7 9 8 Core 3 | . 9 4 1 3 1 Treads 5 | . . 18 11 . 2 Leg 18 | . 27 5 14 26 17 Device 12 | . 3 15 11 8 19 Storage 10 | . 14 11 9 7 11 Processor 3 | . . . 8 4 3 Hackware 3 | . . . 5 4 3 Protection 3 | . 10 5 . 3 . Energy Gun 7 | . 9 9 9 6 5 Energy Cannon 1 | . . . . . 3 Ballistic Gun 4 | . 13 4 2 4 2 Ballistic Cannon 1 | . 2 3 1 . 1 Impact Weapon 1 | . . 1 9 . . Piercing Weapon 3 | . . . 1 10 2 Naked Turns . | . . . . . . Heaviest Build 138 | 12 52 61 65 119 138 Greatest Support 72 | 20 20 72 64 64 70 Greatest Overweight (x) 41 | . 5 10 3 3 41 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 20 | 7 13 17 20 22 23 Most Carried 25 | 6 18 20 20 25 25 Average Carried 17 | 4 10 15 19 21 18 Final Capacity 25 | 8 15 20 20 25 20 Final Carried 25 | 6 14 19 19 25 8 Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Mutant 19% | Scavenger-Gunner 9% | Gunner 8% | Scavenger-Tank 6% | Tank 5% | Scavenger-Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 5914 | 294 639 929 760 651 2641 Remotely . | . . . . . . Salvage Created 11699 | 202 888 1865 2272 1577 4895 Parts 562 | 16 67 103 89 83 204 Haulers Intercepted 8 | . . 2 4 . 2 Recyclers Shooed 13 | . . 2 3 . 8 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 166 | . 17 32 31 28 58 Melee 40 | . . 5 4 19 12 Guns 74 | . 15 23 13 9 14 Cannons 27 | . 2 2 5 . 18 AOE 12 | . . . 2 . 10 Classes Destroyed 16 | 3 4 4 2 1 2 Worker 32 | 1 6 7 5 4 9 Builder 27 | . 3 1 2 3 18 Tunneler 7 | 4 2 . . . 1 Hauler 8 | . . 2 4 . 2 Recycler 21 | 1 1 5 6 . 8 Mechanic 3 | . . . 1 1 1 Operator 2 | . . 1 . . 1 Watcher 7 | . 1 1 2 . 3 Swarmer 17 | . 3 8 4 . 2 Grunt 109 | . 14 15 19 20 41 Brawler 3 | . . 2 . 1 . Duelist 1 | . . . . . 1 Sentry 16 | . . 7 6 1 2 Hunter 8 | . . . 2 2 4 Programmer 11 | . . . . 4 7 Behemoth 1 | . . . . . 1 Best Kill Streak 10 | 5 4 6 6 9 10 Combat Bots Only 6 | . 3 5 4 6 4 Max Kills in Single Turn 3 | 1 1 2 3 1 3 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . 1 Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1494 | . 104 232 150 205 803 Missed 427 | . 21 58 41 51 256 Damage Taken 14805 | . 1080 2075 1835 2233 7582 Core 2091 | . 202 383 295 342 869 Absorbed by Shields 975 | . . . . . 975 Redirected to Shielding 137 | . 34 . . 103 . Ignored by Resistances 323 | . . . . . 323 Regen/Repaired (Parts) 254 | . 121 58 75 . . Core Remaining (%) 44 | 100 19 4 46 51 . Volleys Fired 513 | 17 119 104 59 26 188 Largest 3 | 2 2 2 3 3 3 Hottest 235 | 40 200 121 178 163 235 Shots Fired 1196 | 34 224 203 163 75 497 Gun 876 | 34 190 191 128 75 258 Cannon 252 | . 14 9 27 . 202 Launcher 44 | . . . 8 . 36 Special 24 | . 20 3 . . 1 Kinetic 479 | 34 149 70 49 30 147 Thermal 509 | . 70 104 60 26 249 Explosive 11 | . . . . . 11 Electromagnetic 196 | . 5 29 54 19 89 Robot Hit Streak 18 | 9 8 16 10 6 18 Robot Miss Streak 7 | 3 7 4 3 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 1 3 3 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 920 | 23 121 158 128 108 382 Core Hits 436 | 13 50 60 61 58 194 Critical Kills 7 | . . 1 1 1 4 Critical Parts Destroyed 16 | . 1 4 10 . 1 Critical Strikes 59 | . 2 13 18 9 17 Burn 15 | . 1 5 3 . 6 Destroy 8 | . 1 . 1 1 5 Blast 6 | . . . 2 . 4 Corrupt 4 | . . 2 1 1 . Smash 17 | . . 6 11 . . Impale 9 | . . . . 7 2 Melee Attacks 229 | . . 31 40 73 85 Thermal 1 | . . . . . 1 Impact 63 | . . 28 35 . . Slashing 4 | . . 3 . . 1 Piercing 161 | . . . 5 73 83 Sneak Attacks 23 | . . 3 8 4 8 Combat Hostiles . | . . . . . . Follow-up Attacks 46 | . . 2 9 18 17 Damage Inflicted 23462 | 177 1408 2870 4110 2820 12077 Guns 9702 | 177 1261 1948 1377 990 3949 Cannons 4594 | . 123 73 550 . 3848 Explosions 2811 | . . 76 722 53 1960 Melee 6331 | . . 773 1461 1777 2320 Ramming . | . . . . . . Kinetic 5901 | 177 946 761 646 450 2921 Thermal 7278 | . 395 1012 920 513 4438 Explosive 566 | . . . . . 566 Electromagnetic 3386 | . 67 324 1083 80 1832 Impact 2097 | . . 749 1348 . . Slashing 24 | . . 24 . . . Piercing 4210 | . . . 113 1777 2320 Highest Corruption 20 | . . 8 2 . 20 Average Corruption 10 | . . 7 1 . 17 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 255 | . . 67 35 . 153 Message Errors 56 | . . 14 12 . 30 Matter Fused 55 | . . 13 7 . 35 Heat Flow Errors 37 | . . 12 5 . 20 Energy Discharges 24 | . . 10 1 . 13 Parts Rejected 5 | . . 1 . . 4 Parts Fused 5 | . . 1 2 . 2 Data Loss (minor) 33 | . . 8 3 . 22 Data Loss (major) 13 | . . 3 . . 10 Misfires 10 | . . 3 3 . 4 Alerts 5 | . . 1 2 . 2 Misdirections 2 | . . . . . 2 Weapon Failures 10 | . . 1 . . 9 Overload Shots . | . . . . . . Overflow Damage 1555 | . . 225 760 171 399 Projectiles 151 | . . 13 28 . 110 Explosions 186 | . . . . 2 184 Melee 1218 | . . 212 732 169 105 Knockbacks 28 | . 2 4 7 . 15 Impact 6 | . . 2 4 . . Kinetic 18 | . 2 1 2 . 13 Secondary 4 | . . 1 1 . 2 Self-Inflicted Damage 735 | . . 28 274 . 433 Shots 15 | . . 2 4 . 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 528 | . 384 403 480 528 480 Average Temperature 107 | . 90 113 128 113 100 Received Heat Transfer 4970 | . 369 684 756 1020 2141 Effects 20 | . 2 1 5 7 5 Shutdowns 6 | . . 1 2 2 1 Energy Bleed 4 | . 1 . 2 . 1 Interference 3 | . 1 . . . 2 Matter Decay 2 | . . . . 1 1 Short Circuit 2 | . . . 1 1 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 1 . 2 Combat Hostiles 3 | . . . 1 . 2 Parts Fried 32 | . . 7 13 . 12 Impact Corruptions 34 | . . 10 24 . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 17 | . . 4 1 1 11 Heat Transferred 14812 | . 1001 2668 1967 1025 8151 Parts Sabotaged 9 | . . . . . 9 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . 2 5 1 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1273 | 30 202 465 808 460 1273 Initial 367 | . 19 17 164 367 220 Average 324 | 12 83 274 263 319 505 Maximum Alert Level 4 | . 1 2 3 2 4 Low Security (%) 34 | 100 99 24 47 14 18 Level 1 42 | . . 54 33 68 38 Level 2 13 | . . 20 17 17 12 Level 3 4 | . . . 1 . 16 Level 4 4 | . . . . . 14 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 53 | . 6 4 6 14 23 Investigation 18 | . 4 3 3 4 4 Extermination 13 | . . . . 6 7 Reinforcement 19 | . 2 1 3 4 9 Assault 3 | . . . . . 3 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 9 | . . . 2 1 6 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 19 | . 6 3 5 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 285 | . 39 53 57 45 91 Peak Tracking Total 10 | . 4 10 6 7 7 Tactical Retreats 28 | . 2 5 9 2 10 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 13 | . . 4 4 2 3 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 6 | . . . 3 . 3 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 23 | . 1 3 3 . 16 Max in Single Turn 2 | . 1 2 2 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 43 | . 10 7 9 12 5 Terminals 29 | . 7 5 6 9 2 Fabricators 2 | . . . . 1 1 Repair Stations 5 | . 1 2 1 . 1 Recycling Units 5 | . 2 . 1 1 1 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 158 | . 36 22 44 35 21 Successful 71 | . 21 13 21 12 4 Failed 87 | . 15 9 23 23 17 Catastrophic 12 | . 1 1 2 6 2 Database Lockouts . | . . . . . . Manual 5 | . . 5 . . . Terminals 92 | . 18 14 30 24 6 Fabricators 10 | . . . . 3 7 Repair Stations 30 | . 11 8 8 . 3 Recycling Units 18 | . 7 . 1 5 5 Scanalyzers 5 | . . . 5 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 39 | . 10 7 12 10 . Record 4 | . . 1 . 3 . Part Schematic 1 | . . . . 1 . Prototype ID Bank 5 | . 2 . 3 . . Open DSF 4 | . . . . 4 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . . . 2 . . Terminal Index 1 | . . . . 1 . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . . 1 . . Patrol Status 1 | . . . . 1 . Investigation Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 3 | . 3 . . . . Registered Components 1 | . . . 1 . . Zone Layout 5 | . 2 1 2 . . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 21 | . 8 6 6 . 1 Scan Component 13 | . 4 4 4 . 1 Repair 8 | . 4 2 2 . . Recycling Unit Hacks 6 | . 3 . 1 2 . Process 1 | . . . . 1 . Report Inventory 4 | . 2 . 1 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 34 | . 7 6 9 7 5 Full Trace Events 20 | . 5 5 3 3 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 42 | . . . . . 42 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 8 | . 4 2 2 . . Time 311 | . 140 83 88 . . Parts Recycled . | . . . . . . Recycled Matter 4 | . . . . 4 . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 15122 | 153 2017 2482 2209 3821 4440 Spaces Moved 5319 | 83 787 1022 719 1524 1184 Core 25 | 11 . 1 . . 13 Treads 1162 | . . 618 458 . 86 Legs 3849 | 72 787 133 261 1524 1072 Wheels 145 | . . 132 . . 13 Hover . | . . . . . . Flight 138 | . . 138 . . . Fastest Speed 50 | 50 120 104 150 190 120 Average Speed 207 | 110 169 145 207 223 270 Slowest Speed 2100 | 120 470 550 330 330 2100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 48 | 4 98 82 53 33 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 20 | . 15 3 . . 2 Terrain Destroyed 301 | . 16 16 49 7 213 Melee . | . . . . . . Projectile 72 | . 16 3 1 . 52 AOE 229 | . . 13 48 7 161 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 8058 | 117 1220 1764 1250 1798 1909 Wait 1257 | . 226 455 313 71 192 Move 5314 | 82 786 1021 718 1523 1184 Hop . | . . . . . . Pick Up 269 | 12 27 60 43 42 85 Fast Attach 21 | . 4 2 6 1 8 Attach 146 | 6 5 29 13 19 74 Detach 2 | . 1 . . 1 . Swap 205 | . 31 33 36 31 74 Drop 152 | . 21 32 35 24 40 Fire 513 | 17 119 104 59 26 188 Melee 174 | . . 28 27 55 64 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Identified exit to Mines 324 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 13) 992 | -10/Materials | Repaired Particle Gun 1032 | -10/Materials | Repaired Lgt. Nuclear Core 1149 | -10/Materials | Repaired Lgt. Nuclear Core 1182 | -10/Materials | Repaired Particle Gun 1305 | -10/Materials | Build established: Scavenger-Mutant 1393 | -10/Materials | Discovered new exit (range 15) 1655 | -10/Materials | Core integrity fell below 50% 1748 | -10/Materials | Crushed by falling debris 2020 | -10/Materials | Discovered new exit (range 15) 2050 | -10/Materials | Core integrity fell below 20% 2171 | -10/Materials | Entered another Materials area 2171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2214 | -9/Materials | Repaired Particle Gun 2578 | -9/Materials | Lost 6 parts (2p3n1u) 2835 | -9/Materials | Discovered new exit (range 16) 2911 | -9/Materials | Core integrity fell below 50% 2954 | -9/Materials | Lost 4 parts (1n1u2w) 2989 | -9/Materials | Discovered new exit (range 8) 3155 | -9/Materials | Repaired Imp. Flight Unit 3500 | -9/Materials | Discovered new exit (range 13) 3510 | -9/Materials | Build established: Mutant 3989 | -9/Materials | Core integrity fell below 20% 4593 | -9/Materials | Discovered new exit (range 6) 4653 | -9/Materials | Entered another Materials area 4653 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5619 | -8/Materials | Build established: Scavenger-Mutant 5874 | -8/Materials | Discovered new exit (range 16) 6108 | -8/Materials | Build established: Scavenger-Gunner 6252 | -8/Materials | Discovered new exit (range 14) 6435 | -8/Materials | Repaired Lgt. Angular Momentum Engine 6475 | -8/Materials | Repaired Hpw. Shotgun 6834 | -8/Materials | Core integrity fell below 50% 6862 | -8/Materials | Entered Factory 6862 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6960 | -7/Factory | Identified exit to DSF 7151 | -7/Factory | Build established: Mutant 7546 | -7/Factory | Lost 3 parts (1p1n1u) 8538 | -7/Factory | Build established: Gladiator 8677 | -7/Factory | Lost 6 parts (2p3n1u) 9010 | -7/Factory | Build established: Scavenger-Gunner 10179 | -7/Factory | Discovered new exit (range 14) 10683 | -7/Factory | Entered another Factory area 10683 | -6/Factory | Evolved 2 slots: Utility x2 10834 | -6/Factory | Spotted B-75 Beast 10899 | -6/Factory | Destroyed B-75 Beast 11150 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 11273 | -6/Factory | Lost 7 parts (5n2w) 11550 | -6/Factory | Build established: Gunner 11669 | -6/Factory | Lost 3 parts (1p1n1w) 11730 | -6/Factory | Lost 4 parts (2p1n1w) 11895 | -6/Factory | Lost 3 parts (1p2w) 11915 | -6/Factory | System corruption reached 10% 12099 | -6/Factory | Cargo convoy interrupted 12353 | -6/Factory | Build established: Tank 12950 | -6/Factory | Lost 4 parts (2p2w) 13353 | -6/Factory | Build established: Scavenger-Gladiator 13833 | -6/Factory | First assault squad dispatched 13922 | -6/Factory | Build established: Scavenger-Gunner 13968 | -6/Factory | Core integrity fell below 50% 14046 | -6/Factory | Lost 11 parts (2p4n2u3w) 14340 | -6/Factory | Build established: Scavenger-Tank 14366 | -6/Factory | Lost 4 parts (2n1u1w) 14432 | -6/Factory | Lost 5 parts (1p2n2u) 14550 | -6/Factory | Lost 3 parts (1p1u1w) 15097 | -6/Factory | Core integrity fell below 20% 15123 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Force Field destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. Critical hit (Burn: +50). Hvy. Plasma Cannon blown off. Arc Projector blown off. E-15 Imp destroyed. T8IK0, I,C&PP%UZYT2U6FH5RONCICOEHZ8L2E Med. Matter Pod destroyed. Critical hit (Burn: +37). System corrupted: Energy discharge (-78). Acquired Segregator. Carbon-fiber Leg destroyed. Segregator follow-up attack on L-41 Fighter. Flexi-carbon Leg destroyed. Segregator destroyed. Flexi-carbon Leg destroyed. Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? ??""" | | ???????????????????????????????????????# ? """ | | ???????????????????????????????????????# | | ???????????????????????????????????????# """ | | ???????????????????????????????????????# """ | | ??????????????????????????????????????? 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"#"############## #??# #?# | | ? ^ [=]g=l #??# #?##### | | ? #########"#+#@###+##### ####+####### | | ?????????????????# [g # # / | | ?????????????????# g # # | | ?????????????????# / + + | | ?????????????????# # # | | ????????????????#; + # | | ????????????????## ##### | | ?????????????????# #???# | | ?????????????????# = #???# ! ! | | ?????????????????# #???# | | ?????????????????##################???############ | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 38 Energy Capacity 850 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Corruption Block 8 Armor Coverage 225 Resistance: TH 20 Resistance: EX 25 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 22 Defensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Maybe Next Time I'll Detach My Launcher Oops Power Corrupts Challenges ------------ None Game ------ Seed TiamatMatterSuite Manual? 0 Play Time 05:18:14 Cumulative 18.3 hours Start 2024.03.28 @ 16:19:51 End 2024.04.04 @ 15:20:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 18d3f568-50d8-4119-b36f-c4fb3dc39350