Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.22 @ 18:22:11 Player: coopco Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (26) 130 Value Destroyed (817) 817 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1413) 1413 TOTAL SCORE: 5320 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (4) ---- Small Storage Unit Advanced Sensor Array Hardened Medium Armor Plating Lightning Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine VTOL Module Small Storage Unit Improved ECM Suite Assault Rifle Rocket Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Sentry] Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 2 . . . 2 Power 1 | . . . 1 . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 2 | . . 1 . . . . 1 Weapon . | . . . . . . . . Parts Attached 50 | 6 . 11 8 1 . 9 15 Power 8 | 1 . 2 2 . . 1 2 Engine 8 | 1 . 2 2 . . 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . 3 4 . . 1 5 Treads 1 | . . . . . . 1 . Leg 3 | . . 3 . . . . . Wheel 7 | 2 . . . . . . 5 Hover . | . . . . . . . . Flight 4 | . . . 4 . . . . Utility 10 | 1 . 2 1 . . 2 4 Device 1 | . . . . . . . 1 Storage 3 | 1 . 2 . . . . . Processor 3 | . . . 1 . . . 2 Hackware 1 | . . . . . . . 1 Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 17 | 2 . 4 1 1 . 5 4 Energy Gun 4 | . . . . . . 1 3 Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 8 | 2 . 2 1 1 . 2 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 24 | . . 3 . . . 8 13 Power 5 | . . 1 . . . 2 2 Propulsion 12 | . . 2 . . . 4 6 Utility 3 | . . . . . . 1 2 Weapon 4 | . . . . . . 1 3 Highest Loss Streak 9 | . . 1 . . . 5 9 Average Slot Usage (%) 60 | . 85 77 84 83 81 57 41 Engine 9 | . 14 11 18 18 18 8 4 Treads 3 | . . . . . . 5 4 Leg 3 | . . 14 . . . . . Wheel 3 | . 28 8 . . . . . Flight 4 | . . . 36 36 36 6 . Storage 11 | . 14 20 12 9 9 9 5 Processor 7 | . . . 6 9 9 9 12 Energy Gun 2 | . . . . . . 3 5 Energy Cannon 3 | . . 12 . . . . . Ballistic Gun 7 | . 28 9 12 11 9 7 2 Ballistic Cannon 1 | . . . . . . 6 . Naked Turns . | . . . . . . . . Heaviest Build 33 | 11 11 31 19 19 19 33 22 Greatest Support 80 | 26 26 30 20 20 20 20 80 Greatest Overweight (x) 4 | . . 1 . . . 4 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 8 8 8 8 Average Capacity 8 | 5 6 11 9 8 8 8 7 Most Carried 12 | 4 4 12 11 8 8 8 8 Average Carried 7 | 2 4 10 8 7 8 7 6 Final Capacity 12 | 6 6 12 8 8 8 8 4 Final Carried 12 | 4 4 12 8 8 8 8 4 Class Distribution -------------------- 90% | Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Matter Collected 750 | 181 30 239 . 39 . 236 25 Remotely . | . . . . . . . . Salvage Created 804 | . 30 474 . 39 . 236 25 Parts 51 | . 4 33 . 5 . 9 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Combat Hostiles Destroyed 26 | . 2 13 . 3 . 7 1 Melee 1 | . . . . . . . 1 Guns 13 | . 2 5 . 3 . 3 . Cannons 12 | . . 8 . . . 4 . Classes Destroyed 4 | . 1 2 . . . 1 . Swarmer 9 | . 2 4 . 3 . . . Grunt 7 | . . 5 . . . 2 . Duelist 2 | . . . . . . 2 . Sentry 8 | . . 4 . . . 3 1 Best Kill Streak 7 | . 2 7 . 3 . 2 1 Combat Bots Only 7 | . 2 7 . 3 . 2 1 Max Kills in Single Turn 2 | . 1 1 . 1 . 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Damage Taken 3522 | . 64 606 . 168 14 1293 1377 Core 1302 | . 28 107 . 56 . 398 713 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 88 73 . . . 17 . Volleys Fired 93 | . 5 27 . 6 . 44 11 Largest 2 | . 2 2 . 2 . 2 1 Hottest 112 | . 40 112 . 43 . 88 56 Shots Fired 165 | . 10 51 . 12 . 81 11 Gun 92 | . 10 20 . 12 . 45 5 Cannon 67 | . . 31 . . . 36 . Launcher 6 | . . . . . . . 6 Special . | . . . . . . . . Kinetic 109 | . 10 20 . 12 . 67 . Thermal 19 | . . . . . . 14 5 Explosive 6 | . . . . . . . 6 Electromagnetic 31 | . . 31 . . . . . Robot Hit Streak 15 | . 4 9 . 4 . 15 13 Robot Miss Streak 3 | . 2 2 . 2 . 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 129 | . 6 38 . 6 . 68 11 Core Hits 49 | . 2 19 . 4 . 17 7 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2252 | . 62 751 . 76 . 1162 201 Guns 882 | . 62 208 . 76 . 465 71 Cannons 1161 | . . 466 . . . 695 . Explosions 190 | . . 77 . . . . 113 Melee . | . . . . . . . . Ramming 19 | . . . . . . 2 17 Kinetic 1321 | . 62 208 . 76 . 975 . Thermal 333 | . . 77 . . . 185 71 Explosive 113 | . . . . . . . 113 Electromagnetic 466 | . . 466 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . . 18 . Projectiles 18 | . . . . . . 18 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . . 8 . Impact . | . . . . . . . . Kinetic 5 | . . . . . . 5 . Secondary 3 | . . . . . . 3 . Self-Inflicted Damage 7 | . . . . . . 1 6 Shots . | . . . . . . . . Rammed 9 | . . . . . . 1 8 Targets Rammed 9 | . . . . . . 1 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 482 | . . 243 . 20 5 482 36 Average Temperature 144 | . . 91 . 10 5 227 20 Received Heat Transfer 897 | . 6 153 . 27 9 351 351 Effects 7 | . . . . . . 7 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 4 | . . . . . . 4 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 816 | . . 150 . . . 481 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Peak Influence 433 | . 95 433 116 195 144 213 138 Initial 111 | . . 39 98 75 94 93 111 Average 128 | . 40 199 99 130 116 136 87 Maximum Alert Level 2 | . . 2 . . . 1 . Low Security (%) 82 | 100 100 40 100 100 100 92 100 Level 1 17 | . . 58 . . . 7 . Level 2 . | . . 1 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 . . 1 . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 1 . . 1 . 1 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Distress Signals 4 | . 2 1 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 7 20 1 9 4 11 9 Peak Tracking Total 6 | . 4 5 1 6 4 6 5 Tactical Retreats 8 | . 2 . . 1 . 4 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Traps Triggered 3 | . . . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Machines Accessed 9 | . . 3 2 . 3 . 1 Terminals 7 | . . 3 1 . 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 25 | . . 10 3 . 10 . 2 Successful 18 | . . 7 2 . 9 . . Failed 7 | . . 3 1 . 1 . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . . 5 2 . 4 . 2 Terminals 22 | . . 10 2 . 8 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . Terminal Hacks 9 | . . 4 . . 5 . . Record 3 | . . 1 . . 2 . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . . Unlock Access 2 | . . . 1 . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks 6 | . . 3 1 . 2 . . Terminals 6 | . . 3 1 . 2 . . Botnet 6 | . . 3 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 3 1 . 3 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Used RIF Installer 2 | . . . . 1 . 1 . Hotswap 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Turns Passed 1809 | 62 67 482 31 81 22 478 586 Spaces Moved 1372 | 54 58 295 47 175 67 276 400 Core 175 | 1 . . . . . 5 169 Treads 376 | . . . . . . 156 220 Legs 141 | . . 141 . . . . . Wheels 276 | 53 58 154 . . . . 11 Hover . | . . . . . . . . Flight 404 | . . . 47 175 67 115 . Fastest Speed 31 | 50 90 90 31 31 31 31 50 Average Speed 101 | 90 90 120 31 31 31 116 131 Slowest Speed 250 | 100 90 150 31 31 31 250 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 15 34 9 38 12 33 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . 3 . . . . 16 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 19 | . . 3 . . . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Total 1608 | 64 62 369 63 190 66 349 445 Wait 39 | . . 14 . 7 1 16 1 Move 1361 | 53 57 294 46 173 64 274 400 Hop 1 | . . . . . 1 . . Pick Up 27 | 5 . 16 2 1 . 2 1 Fast Attach 26 | 5 . 3 1 . . 6 11 Attach 11 | 1 . 2 3 1 . 2 2 Detach 7 | . . . 2 1 . 1 3 Swap 13 | . . 6 4 . . 1 2 Drop 21 | . . 7 5 1 . 2 6 Fire 93 | . 5 27 . 6 . 44 11 Melee . | . . . . . . . . Ram 9 | . . . . . . 1 8 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 16) 130 | -10/Materials | Entered another Materials area 130 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 547 | -9/Materials | Destroyed 7 combat bots 575 | -9/Materials | Discovered new exit (range 16) 612 | -9/Materials | Entered another Materials area 612 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 642 | -8/Materials | Identified exit to Garrison 643 | -8/Materials | Entered Garrison 645 | -8/Garrison | Installed Relay Interface Framework 656 | -8/Garrison | Triggered checkpoint 702 | -8/Garrison | Triggered checkpoint 714 | -8/Garrison | Triggered checkpoint 719 | -8/Garrison | Discovered new exit (range 12) 724 | -8/Garrison | Entered Materials 741 | -8/Materials | Identified exit to Garrison 746 | -8/Materials | Entered Garrison 772 | -8/Garrison | Discovered new exit (range 13) 792 | -8/Garrison | Triggered checkpoint 856 | -8/Garrison | Lost 5 parts (1p3n1w) 880 | -8/Garrison | Core integrity fell below 50% 910 | -8/Garrison | Lost 3 parts (1p1n1u) 1018 | -8/Garrison | Triggered checkpoint 1161 | -8/Garrison | Core integrity fell below 20% 1216 | -8/Garrison | Expanded RIF knowledge: Hotswap 1224 | -8/Garrison | Entered Factory 1224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1641 | -7/Factory | Lost 4 parts (1p1n2w) 1753 | -7/Factory | Core integrity fell below 50% 1765 | -7/Factory | Core integrity fell below 20% 1803 | -7/Factory | Lost 9 parts (1p5n2u1w) 1810 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01764_ Relay Coupler [Sentry] tumbles out of Garrison Access. 01764_ G-47 Trooper destroyed. 01765_ Com. Wheel destroyed. 01765_ Acquired Relay Coupler [Sentry]. 01766_ Com. Wheel destroyed. 01769_ Acquired Particle Gun. 01770_ Com. Wheel destroyed. 01771_ U-05 Engineer lays Concrete. 01772_ Nuclear Reactor explodes. 01772_ Particle Gun destroyed. 01772_ Relay Coupler [Sentry] destroyed. 01772_ Com. Wheel destroyed. 01772_ Imp. Targeting Computer destroyed. 01772_ G-47 Trooper destroyed. 01772_ Scanalyzer disabled. 01772_ U-05 Engineer lays Concrete. 01774_ Acquired Lightning Gun. 01791_ Acquired Prototype Energy Gun. 01791_ Identified Hvy. EM Shotgun. 01808_ Dropped Imp. Ion Engine. 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""??????????? | | # "" """ #???????#+#???????????????????????? | | + ""F""" #?????????????????????????????????? | | # """"" #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ######## #?????????????????????????????????? | | #??????? #?????????????????????????????????? | | #??????? #?????????????????????????????????? | | ###??????? #?????????????????????????????????? | | ?????????? ? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 1 Relay Coupler Types 15 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Infiltrator Challenges ------------ None Game ------ Seed GuidedExperimentalAmplifier Manual? 0 Play Time 00:24:30 Cumulative 2.3 hours Start 2020.12.22 @ 17:57:12 End 2020.12.22 @ 18:22:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86c16784-036b-4740-bd62-e0cb57ab5796