Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.18 @ 23:49:09

Player: Gokudera ElPsyCongroo

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (129)     645
Value Destroyed (4697)     4697
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (251)                251
              TOTAL SCORE: 11313

 Bonus
-------
Entered DSFs               500
Friendly Fire              -249

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/400
Energy                     520/520
System Corruption          36%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY (9) ------
      Improved Coolant Injector
      Improved Coolant Injector
      Improved Coolant Injector
      Improved Coolant Injector
         Large Storage Unit
               Energy Well
        Medium Matter Pod
      Improved Target Analyzer
               Component Analysis Suite
>              --- WEAPON (4) -------
               Autogun
         Heavy Pick
>              --- INVENTORY (15) ---
      Advanced Heat Sink
      Improved Coolant Injector
         Small Matter Pod (0)
  Faulty Heavy Tesla Rifle
      Improved EM Pulse Cannon
      Advanced Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Carbon-fiber Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
  Improved Coolant Injector
  Improved Coolant Injector
     Large Storage Unit
           Energy Well
    Medium Matter Pod
  Advanced Sensor Array
           Core Analyzer
           Armor Integrity Analyzer
           Hacking Suite
>          --- WEAPON -----------
           Disruptor Cannon
           Disruptor Cannon
           Railgun
  Advanced Datajack
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Deuterium Engine
  Improved Deuterium Engine
           Field Laser
  Improved EM Pulse Cannon
           Missile Launcher
     Heavy Mace
           Spear
     Heavy Pick
[Rating: 101]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Mining Claw
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   1   .   2   .   .   .   2   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Parts Attached             269  | 7   29  30  15  56  7   9   18  2   11  6   1   10  68  
  Power                    35   | 1   5   1   2   4   2   2   3   .   2   .   .   .   13  
    Engine                 25   | 1   5   1   2   4   2   1   3   .   2   .   .   .   4   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Reactor                6    | .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  Propulsion               58   | 2   11  7   5   10  .   2   2   .   3   1   .   .   15  
    Treads                 10   | .   .   1   .   1   .   2   .   .   3   1   .   .   2   
    Leg                    33   | 1   7   3   2   7   .   .   2   .   .   .   .   .   11  
    Wheel                  15   | 1   4   3   3   2   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  74   | 1   3   12  5   21  2   3   4   2   2   1   .   3   15  
    Device                 45   | 1   1   6   5   12  1   2   2   1   1   .   .   .   13  
    Storage                12   | .   2   4   .   1   1   1   .   .   .   .   .   2   1   
    Processor              5    | .   .   .   .   1   .   .   1   .   1   .   .   1   1   
    Hackware               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Protection             10   | .   .   2   .   6   .   .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 3   10  10  3   21  3   2   9   .   4   4   1   7   25  
    Energy Gun             16   | 1   2   1   1   1   .   .   1   .   1   .   .   2   6   
    Energy Cannon          25   | .   .   5   .   8   1   .   4   .   1   .   .   1   5   
    Ballistic Gun          21   | 2   5   2   2   2   2   1   .   .   .   1   .   .   4   
    Ballistic Cannon       10   | .   2   2   .   2   .   .   1   .   .   2   .   .   1   
    Launcher               8    | .   1   .   .   2   .   1   .   .   1   .   .   1   2   
    Special Weapon         4    | .   .   .   .   .   .   .   1   .   .   1   .   1   1   
    Impact Weapon          12   | .   .   .   .   5   .   .   2   .   1   .   .   2   2   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   5   .   .   .   14  
Parts Lost                 76   | .   1   .   3   12  .   5   3   .   1   .   .   5   46  
  Power                    15   | .   .   .   .   3   .   1   1   .   .   .   .   .   10  
  Propulsion               17   | .   .   .   2   2   .   1   .   .   .   .   .   .   12  
  Utility                  20   | .   1   .   .   6   .   1   1   .   1   .   .   2   8   
  Weapon                   24   | .   .   .   1   1   .   2   1   .   .   .   .   3   16  
  Highest Loss Streak      26   | .   1   .   2   5   .   5   2   .   1   .   .   3   26  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  100 98  100 80  91  93  93  94  94  89  86  
  Engine                   10   | .   13  11  11  8   15  12  14  13  13  11  11  11  4   
  Treads                   6    | .   .   7   3   3   .   5   7   6   8   14  11  11  5   
  Leg                      6    | .   17  3   10  8   23  7   7   6   4   .   .   .   6   
  Wheel                    6    | .   10  21  19  14  .   .   .   .   .   .   .   .   .   
  Device                   12   | .   13  12  11  12  15  17  16  20  16  11  11  5   12  
  Storage                  9    | .   13  12  11  9   7   12  10  6   6   5   5   5   13  
  Processor                5    | .   .   .   .   .   7   .   3   6   9   11  11  14  11  
  Hackware                 4    | .   .   .   .   6   7   7   5   6   6   5   5   5   4   
  Protection               6    | .   .   7   11  15  .   .   .   6   6   10  11  9   1   
  Energy Gun               2    | .   10  .   8   1   .   .   .   .   .   .   .   .   3   
  Energy Cannon            4    | .   .   5   1   7   13  .   9   6   6   3   .   2   .   
  Ballistic Gun            4    | .   14  8   9   1   1   6   .   .   .   3   5   2   2   
  Ballistic Cannon         4    | .   2   7   2   3   .   .   1   6   6   6   11  8   3   
  Impact Weapon            2    | .   .   .   .   3   7   1   10  6   2   .   .   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 6   26  41  40  54  55  59  60  61  72  83  79  84  92  
  Greatest Support         130  | 10  20  39  20  66  66  104 76  70  100 100 100 100 130 
  Greatest Overweight (x)  15   | .   2   2   3   4   .   .   2   .   2   .   .   .   15  
  Average Overweight (x)   .    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 5   9   14  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   10  15  15  15  15  15  15  14  15  15  15  15  15  
  Average Carried          12   | 3   9   13  14  14  14  11  10  13  14  14  14  13  11  
  Final Capacity           15   | 5   10  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   10  15  15  15  15  9   15  13  15  15  15  9   6   

 Class Distribution 
--------------------
 69% | Mutant
 14% | Gunner
  8% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/DSF
           Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Matter Collected           4756 | 263  282  535  339  577  139  355  432  .    248  184  122  178  1102 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6193 | 43   372  516  116  783  114  734  542  .    433  254  142  228  1916 
  Parts                    286  | 4    28   34   5    25   11   2    18   .    25   26   11   5    92   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           12   | .    1    1    .    3    .    .    2    .    .    .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    .    11   4    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Combat Hostiles Destroyed  101  | 1   7   14  9   13  2   4   6   .   11  5   3   5   21  
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Guns                     34   | 1   4   7   8   2   1   1   .   .   .   .   1   .   9   
  Cannons                  37   | .   .   4   1   3   1   .   5   .   8   5   2   3   5   
  AOE                      13   | .   3   3   .   .   .   3   .   .   3   .   .   .   1   
Classes Destroyed          16   | 1   5   1   1   3   1   1   1   .   2   .   .   .   .   
  Worker                   7    | .   1   .   .   2   .   .   .   .   .   .   .   .   4   
  Builder                  5    | .   1   .   .   .   .   .   .   .   .   1   .   .   3   
  Recycler                 14   | .   2   1   .   3   .   .   3   .   .   .   .   .   5   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   1   1   .   .   1   .   .   .   .   1   .   .   2   
  Swarmer                  23   | .   3   6   3   3   .   .   .   .   4   1   .   .   3   
  Grunt                    31   | 1   4   7   .   4   .   .   3   .   3   .   .   3   6   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Sentry                   8    | .   .   1   .   3   1   .   1   .   .   .   1   1   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Hunter                   7    | .   .   .   .   1   .   .   1   .   .   .   .   .   5   
  Programmer               14   | .   .   .   .   .   1   .   1   .   .   4   2   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   4   5   4   4   2   3   2   .   5   3   1   2   11  
  Combat Bots Only         5    | 1   3   5   4   4   1   3   2   .   5   2   1   2   4   
Max Kills in Single Turn   4    | 1   2   3   2   1   1   2   1   .   4   2   1   1   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   1   .   .   2   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Damage Taken               12053 | 55   394  546  572  1490 .    442  652  .    538  321  156  1100 5787 
  Core                     1905  | .    77   77   44   132  .    117  44   .    144  37   .    80   1153 
  Absorbed by Shields      65    | .    .    .    .    16   .    .    .    .    .    .    .    .    49   
  Redirected to Shielding  54    | .    .    .    .    .    .    .    5    .    5    .    7    37   .    
  Regen/Repaired (Parts)   152   | .    28   124  .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  69   .    69   76   .    .    77   .    83   .    .    88   .    
Volleys Fired              304   | 5    36   35   29   37   5    19   17   .    18   10   7    14   72   
  Largest                  4     | 2    2    2    2    2    2    3    2    .    3    3    3    4    4    
  Hottest                  206   | 60   60   91   79   138  138  86   138  .    149  136  124  206  203  
Shots Fired                661   | 10   72   70   58   62   10   51   29   .    37   28   21   33   180  
  Gun                      365   | 10   68   28   46   32   8    34   2    .    .    8    7    10   112  
  Cannon                   265   | .    1    42   12   27   2    .    25   .    36   20   14   22   64   
  Launcher                 29    | .    3    .    .    3    .    17   .    .    1    .    .    1    4    
  Special                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  402   | 5    37   50   41   22   8    34   9    .    18   24   21   22   111  
  Thermal                  100   | 5    32   2    17   15   .    .    4    .    .    .    .    7    18   
  Explosive                29    | .    3    .    .    3    .    17   .    .    1    .    .    1    4    
  Electromagnetic          130   | .    .    18   .    22   2    .    16   .    18   4    .    3    47   
  Robot Hit Streak         30    | 3    10   15   5    6    8    15   9    .    30   4    5    11   10   
  Robot Miss Streak        7     | 1    3    2    3    3    7    7    2    .    1    2    4    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           467   | 7    39   40   29   55   9    47   30   .    32   15   10   29   125  
  Core Hits                254   | 2    28   20   16   14   13   31   11   .    20   8    7    14   70   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 14    | .    .    .    .    5    .    .    4    .    .    .    .    1    4    
  Critical Strikes         31    | .    .    1    1    5    .    .    5    .    .    .    .    1    18   
    Burn                   2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Destroy                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Blast                  5     | .    .    1    .    .    .    .    .    .    .    .    .    .    4    
    Corrupt                2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Smash                  12    | .    .    .    .    5    .    .    4    .    .    .    .    1    2    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              80    | .    .    .    .    22   .    .    11   .    .    .    .    9    38   
  Impact                   52    | .    .    .    .    21   .    .    11   .    .    .    .    9    11   
  Slashing                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Piercing                 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Sneak Attacks            8     | .    .    .    .    2    .    .    3    .    .    .    .    2    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    1    .    .    1    .    .    .    .    1    1    
Damage Inflicted           13927 | 61   604  876  403  1550 167  2011 1079 .    1156 437  270  1109 4204 
  Guns                     4382  | 61   370  184  301  299  117  808  31   .    .    54   61   194  1902 
  Cannons                  4277  | .    .    514  100  390  50   .    551  .    831  383  209  465  784  
  Explosions               2784  | .    234  178  .    104  .    1203 .    .    325  .    .    81   659  
  Melee                    2452  | .    .    .    .    757  .    .    467  .    .    .    .    369  859  
  Ramming                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5556  | 27   176  358  285  241  117  808  122  .    386  385  270  468  1913 
  Thermal                  1429  | 34   194  188  116  145  .    .    61   .    119  .    .    166  406  
  Explosive                2202  | .    234  .    .    59   .    1203 .    .    206  .    .    81   419  
  Electromagnetic          2286  | .    .    330  .    348  50   .    429  .    445  52   .    25   607  
  Impact                   1963  | .    .    .    .    757  .    .    467  .    .    .    .    369  370  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 489   | .    .    .    .    .    .    .    .    .    .    .    .    .    489  
Highest Corruption         36    | .    .    .    .    12   .    15   18   .    5    .    1    1    36   
  Average Corruption       11    | .    .    .    .    11   .    10   16   .    5    .    1    1    20   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Effects                  145   | .    .    .    .    48   .    6    36   .    3    .    3    3    46   
    Message Errors         42    | .    .    .    .    17   .    2    14   .    1    .    .    .    8    
    Matter Fused           27    | .    .    .    .    11   .    1    7    .    .    .    .    .    8    
    Heat Flow Errors       16    | .    .    .    .    2    .    2    3    .    1    .    2    .    6    
    Energy Discharges      15    | .    .    .    .    2    .    1    4    .    1    .    .    1    6    
    Parts Rejected         2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    6    .    .    4    .    .    .    1    1    4    
    Data Loss (major)      8     | .    .    .    .    2    .    .    2    .    .    .    .    1    3    
    Misfires               5     | .    .    .    .    4    .    .    .    .    .    .    .    .    1    
    Alerts                 4     | .    .    .    .    2    .    .    1    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            993   | .    .    .    .    288  .    1    267  .    .    .    2    252  183  
  Projectiles              54    | .    .    .    .    3    .    .    25   .    .    .    2    .    24   
  Explosions               22    | .    .    .    .    .    .    1    .    .    .    .    .    .    21   
  Melee                    917   | .    .    .    .    285  .    .    242  .    .    .    .    252  138  
Knockbacks                 35    | .    .    3    .    9    .    .    4    .    3    2    1    4    9    
  Impact                   10    | .    .    .    .    3    .    .    4    .    .    .    .    .    3    
  Kinetic                  20    | .    .    3    .    3    .    .    .    .    3    2    1    4    4    
  Secondary                5     | .    .    .    .    3    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      474   | .    46   71   .    .    .    264  .    .    49   .    .    25   19   
  Shots                    16    | .    2    2    .    .    .    9    .    .    1    .    .    1    1    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        369   | 70   40   164  103  210  6    227  253  .    245  88   91   369  263  
  Average Temperature      77    | 41   13   33   28   46   4    59   70   .    56   32   35   177  98   
  Received Heat Transfer   1377  | 30   177  135  .    126  .    .    57   .    36   9    .    477  330  
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    .    9    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          5     | .    .    .    .    .    .    .    1    .    4    .    .    .    .    
  Total Turns              66    | .    .    .    .    .    .    .    11   .    55   .    .    .    .    
  Longest Duration         25    | .    .    .    .    .    .    .    11   .    25   .    .    .    .    
Robots Corrupted           5     | .    .    .    .    3    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          3     | .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Parts Fried              23    | .    .    .    .    8    .    .    4    .    1    .    .    .    10   
  Impact Corruptions       37    | .    .    .    .    13   .    .    9    .    .    .    .    9    6    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2673  | 75   450  225  370  309  .    .    125  .    100  .    .    375  644  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    2    .    1    .    .    .    .    1    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Peak Influence             373  | 20  333 220 145 197 129 20  205 26  300 373 .   .   210 
  Initial                  157  | .   13  66  85  56  47  .   .   26  18  157 .   .   .   
  Average                  85   | 9   160 108 83  68  72  2   26  26  161 226 .   .   53  
Maximum Alert Level        1    | .   1   1   .   .   .   .   1   .   1   1   .   .   1   
  Low Security (%)         88   | 100 77  75  100 100 100 100 99  100 44  42  .   .   99  
  Level 1                  11   | .   22  24  .   .   .   .   .   .   55  57  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          17   | .   1   2   .   2   1   .   2   .   2   1   .   .   6   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   1   .   1   .   .   1   .   .   3   
  Reinforcement            10   | .   1   1   .   2   .   .   1   .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Distress Signals           10   | .   2   2   1   1   .   .   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | 1   13  18  13  23  2   6   13  .   13  11  3   5   35  
  Peak Tracking Total      7    | 1   4   6   6   6   1   3   3   .   4   5   1   4   7   
  Tactical Retreats        10   | .   .   1   3   .   .   .   1   .   2   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Traps Triggered            10   | .   2   1   .   .   2   .   2   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Machines Disabled          4    | .   1   2   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Machines Accessed          25   | .   2   7   .   5   1   .   5   1   .   4   .   .   .   
  Terminals                15   | .   1   4   .   3   .   .   4   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   .   2   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                77   | .   15  26  .   13  2   .   13  1   .   7   .   .   .   
  Successful               49   | .   10  20  .   5   1   .   7   1   .   5   .   .   .   
  Failed                   27   | .   4   6   .   8   1   .   6   .   .   2   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                45   | .   10  13  .   7   .   .   11  1   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   .   9   .   6   .   .   2   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   
Terminal Hacks             25   | .   6   7   .   3   .   .   5   1   .   3   .   .   .   
  Record                   8    | .   3   1   .   1   .   .   1   .   .   2   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   2   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   .   9   .   2   .   .   2   .   .   .   .   .   .   
  Recycle Component        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Retrieve Matter          4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         21   | .   2   6   .   5   .   .   5   .   .   3   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     84   | .   52  32  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          47   | .   .   47  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         47   | .   .   47  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Total Allies               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Highest-Rated Group      56   | .   .   .   .   .   .   31  .   .   .   .   .   .   56  
  Highest-Rated Ally       56   | .   .   .   .   .   .   31  .   .   .   .   .   .   56  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   .   35  .   .   .   .   .   .   1   
  Total Damage             583  | .   .   .   .   .   .   559 .   .   .   .   .   .   24  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac DSF Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Turns Passed               7910 | 144  536  1032 373  1239 409  252  881  15   246  447  759  459  1118 
Spaces Moved               4328 | 147  343  699  209  619  272  119  464  9    76   250  451  241  429  
  Core                     18   | 16   .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   1872 | .    .    82   2    19   .    82   463  9    76   250  451  241  197  
  Legs                     650  | .    46   35   29   18   272  37   1    .    .    .    .    .    212  
  Wheels                   1788 | 131  297  582  178  582  .    .    .    .    .    .    .    .    18   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   95   95   130  130  160  160  160  160  160  160  120  
  Average Speed            135  | 76   98   115  123  120  130  150  160  160  170  160  160  160  153  
  Slowest Speed            800  | 80   190  240  260  240  130  160  270  160  320  160  160  160  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 10   37   39   36   38   4    78   10   1    78   6    58   26   9    
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    1    .    .    1    1    1    .    
Scrap Searched             3    | .    .    .    1    .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          210  | .    15   6    .    22   .    49   1    .    12   4    4    9    88   
  Melee                    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Projectile               44   | .    .    .    .    .    .    .    1    .    .    4    4    6    29   
  AOE                      165  | .    15   6    .    21   .    49   .    .    12   .    .    3    59   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Total                      5656 | 165  476  852  264  1013 322  152  551  10   161  285  477  271  657  
  Wait                     434  | .    37   44   3    231  15   .    20   .    52   4    17   .    11   
  Move                     4316 | 146  342  698  208  618  272  118  463  8    75   249  450  240  429  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130  | 6    15   24   2    24   9    2    15   .    1    6    1    .    25   
  Fast Attach              64   | 6    8    3    3    8    .    1    3    .    5    4    .    .    23   
  Attach                   72   | .    1    3    3    12   2    6    6    2    .    .    .    6    31   
  Detach                   13   | .    .    2    1    2    .    1    1    .    .    .    .    .    6    
  Swap                     133  | 1    20   24   9    36   5    2    9    .    6    2    1    4    14   
  Drop                     106  | 1    17   19   5    24   9    3    7    .    4    10   1    .    6    
  Fire                     304  | 5    36   35   29   37   5    19   17   .    18   10   7    14   72   
  Melee                    75   | .    .    .    .    21   .    .    10   .    .    .    .    7    37   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: [*Upp x2])
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   58 | -11/Scrapyard  | Discovered new exit (range 8)
  145 | -11/Scrapyard  | Entered Materials
  193 | -10/Materials  | Central database locked down
  323 | -10/Materials  | Build established: Mutant
  533 | -10/Materials  | Repaired Lgt. Ion Engine
  563 | -10/Materials  | Repaired Grenade Launcher
  629 | -10/Materials  | Discovered new exit (range 13)
  681 | -10/Materials  | Entered another Materials area
  681 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1480 | -9/Materials   | Discovered new exit (range 11)
 1675 | -9/Materials   | Repaired Hrd. Light Armor Plating
 1713 | -9/Materials   | Entered Mines
 1732 | -9/Mines       | Assembled infested the area
 1849 | -9/Mines       | Learned Materials emergency access door positions
 1889 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2030 | -9/Mines       | Discovered new exit (range 11)
 2042 | -9/Mines       | Learned location of Storage (-7)
 2086 | -9/Mines       | Entered Materials
 2086 | -8/Materials   | Evolved 2 slots: Utility x2
 2223 | -8/Materials   | System corruption reached 10%
 2253 | -8/Materials   | Lost 3 parts (1p1n1w)
 3223 | -8/Materials   | Lost 5 parts (1p4u)
 3251 | -8/Materials   | Discovered new exit (range 8)
 3325 | -8/Materials   | Entered Factory
 3325 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3734 | -7/Factory     | Sucked down chute
 3734 | -7/Factory     | Entered Waste
 3735 | -7/Waste       | Met a frightened Derelict
 3749 | -7/Waste       | EMP discharged
 3769 | -7/Waste       | Spotted C-40 Crusher
 3782 | -7/Waste       | Destroyed C-40 Crusher
 3798 | -7/Waste       | Spotted C-40 Crusher
 3819 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3822 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3824 | -7/Waste       | Destroyed C-40 Crusher
 3827 | -7/Waste       | Spotted C-40 Crusher
 3831 | -7/Waste       | Spotted C-40 Crusher
 3839 | -7/Waste       | Destroyed C-40 Crusher
 3846 | -7/Waste       | Spotted C-40 Crusher
 3849 | -7/Waste       | EMP discharged
 3852 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3855 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3855 | -7/Waste       | Destroyed C-40 Crusher
 3861 | -7/Waste       | Spotted C-40 Crusher
 3886 | -7/Waste       | Lost 5 parts (1p1n1u2w)
 3949 | -7/Waste       | EMP discharged
 3949 | -7/Waste       | System corruption reached 10%
 3962 | -7/Waste       | Discovered new exit (range 16)
 3986 | -7/Waste       | Entered Factory
 4843 | -7/Factory     | Discovered new exit (range 9)
 4867 | -7/Factory     | Entered another Factory area
 4867 | -6/Factory     | Evolved 2 slots: Utility x2
 4882 | -6/Factory     | Identified exit to DSF
 4882 | -6/Factory     | Entered DSF
 4907 | -6/DSF         | Additional patrols routed to DSF
 5037 | -6/DSF         | Sterilization system engaged
 5057 | -6/DSF         | Ambient heat levels rising (+10)
 5072 | -6/DSF         | Ambient heat levels rising (+10)
 5087 | -6/DSF         | Ambient heat levels rising (+10)
 5096 | -6/DSF         | Discovered new exit (range 15)
 5102 | -6/DSF         | Ambient heat levels rising (+10)
 5117 | -6/DSF         | Ambient heat levels rising (+10)
 5128 | -6/DSF         | Entered Factory
 5128 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5437 | -5/Factory     | Discovered new exit (range 3)
 5519 | -5/Factory     | Discovered new exit (range 13)
 5575 | -5/Factory     | Entered Upper Caves
 5587 | -5/Upper Caves | Spotted B-75 Beast
 5804 | -5/Upper Caves | Build established: Scavenger-Gunner
 6189 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6263 | -5/Upper Caves | Discovered new exit (range 6)
 6304 | -5/Upper Caves | Build established: Gunner
 6334 | -5/Upper Caves | Entered another Upper Caves area
 6336 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6404 | -5/Upper Caves | Discovered new exit (range 8)
 6598 | -5/Upper Caves | Lost 3 parts (1u2w)
 6793 | -5/Upper Caves | Entered Factory
 6793 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7212 | -4/Factory     | Lost 4 parts (1n1u2w)
 7297 | -4/Factory     | System corruption reached 10%
 7420 | -4/Factory     | Lost 14 parts (4p4n2u4w)
 7507 | -4/Factory     | System corruption reached 30%
 7777 | -4/Factory     | Core integrity fell below 50%
 7818 | -4/Factory     | Core integrity fell below 20%
 7867 | -4/Factory     | Lost 26 parts (5p6n5u10w)
 7911 | -4/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
07856_ Acquired Lgt. Antimatter Reactor.
07859_ System corrupted: Component data lost.
07866_ Acquired Flexi-carbon Leg.
07870_ S-27 Virus destroyed.
07871_ Acquired 26 matter.
07875_ System corrupted: Heat flow error (+246).
07876_ Acquired 61 matter.
07881_ Acquired Flexi-carbon Leg.
07884_ Acquired Unknown Ballistic Gun.
07884_ Identified Autogun.
07888_ Acquired Adv. Heat Sink.
07889_ R-10 Processor collects Adv. Heat Sink.
07890_ DV4  BIOE:R&K5: 1JFMMC,Q,1%3LT
07898_ Acquired Prototype Energy Gun.
07898_ Identified Hvy. Tesla Rifle.
07898_ Malfunction: Imp. Coolant Injector damaged (-25).
07907_ System corrupted: Matter fused (-8).
07907_ System corrupted: Autogun jammed.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| #  !    # #?????#         +      #???????????????? |
| #       # #?#####         ###    ####????????????? |
| #       # #?#   #         ###    #  #????????????? |
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| ?????????????????????????????????#!   """""""    # |
| ?????????????????????????????????################# |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          320
Energy Generation          37
Energy Capacity            850
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Corruption Block           8
Armor Coverage             375
Resistance: TH             10
Power Shielding            33
Weapon Cycling             15
Evasion (%)                59
Launcher Accuracy          20
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Great Maul | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
A New Friend
Backstab
Hey, That's Mine!
I Survived The Infestation
Let's See Who's Tougher
Made in Tau Ceti IV
More Dakka Please
Please Form A Line
Power Corrupts
Respectable Loadout
Serviceable Loadout
System Compromised
Tourist

 Challenges 
------------
None

 Game 
------
Seed              AdvancedImpactCycler
  Manual?         0
Play Time         03:31:07
  Cumulative      10.0 hours
  Start           2022.12.18 @ 04:40:58
  End             2022.12.18 @ 23:49:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54d28850-e51e-466d-9d91-99b3b2bb633b