Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.22 @ 01:18:37 Player: daffie Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2318) 2318 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 4387 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Rolling (125) Ox3 Location -9/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Wheel (fused) > --- UTILITY (4) ------ Armored Scrap Engine Cooling System Large Storage Unit > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (15) --- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Scrap Engine Cooling System Large Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Heavy Hammer > --- INVENTORY -------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Build | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Rec Slots Evolved 3 | . 1 2 . . Power . | . . . . . Propulsion 1 | . 1 . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 70 | 9 4 31 24 2 Power 10 | 1 . 4 5 . Engine 8 | 1 . 2 5 . Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 16 | 4 2 7 3 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel 14 | 2 2 7 3 . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 . 10 6 1 Device 7 | . . 5 1 1 Storage 3 | 1 . 2 . . Processor 1 | 1 . . . . Hackware . | . . . . . Protection 8 | . . 3 5 . Artifact . | . . . . . Weapon 25 | 2 2 10 10 1 Energy Gun 1 | . . 1 . . Energy Cannon 7 | . . 3 4 . Ballistic Gun 9 | 2 . 4 3 . Ballistic Cannon 2 | . 2 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 6 | . . 2 3 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 3 . Parts Lost 8 | . . 2 6 . Power . | . . . . . Propulsion 6 | . . 2 4 . Utility 2 | . . . 2 . Weapon . | . . . . . Highest Loss Streak 2 | . . 1 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 100 93 77 54 Engine 7 | . 12 5 10 10 Core 2 | . . 4 . . Wheel 21 | . 37 26 14 10 Device 14 | . . 13 17 19 Storage 10 | . 12 10 10 10 Processor 4 | . 12 6 . . Protection 5 | . . 8 5 . Energy Cannon 3 | . . 1 9 1 Ballistic Gun 6 | . 1 12 2 . Ballistic Cannon 3 | . 23 2 . . Impact Weapon 5 | . . 3 8 3 Naked Turns . | . . . . . Heaviest Build 46 | 19 23 43 46 45 Greatest Support 32 | 20 30 32 30 10 Greatest Overweight (x) 12 | 4 . 1 12 4 Average Overweight (x) 1 | . . . 2 3 Largest Inventory Capacity 15 | 10 10 15 15 15 Average Capacity 12 | 9 10 11 15 15 Most Carried 15 | 1 3 13 15 15 Average Carried 8 | . 1 8 12 6 Final Capacity 15 | 10 10 15 15 15 Final Carried 15 | 1 2 13 15 5 Scrap Engine Consumption 13 | . . . . 13 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Jun Mat Mat Sto Rec Matter Collected 1880 | 220 145 1101 404 10 Remotely . | . . . . . Salvage Created 3450 | 112 120 1643 1405 170 Parts 211 | 13 13 120 64 1 Haulers Intercepted 11 | . . 5 6 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Rec Combat Hostiles Destroyed 52 | . 4 30 18 . Melee 3 | . . . 3 . Guns 13 | . . 10 3 . Cannons 35 | . 4 20 11 . Classes Destroyed 11 | 2 2 6 1 . Worker 10 | . . 5 5 . Builder 3 | . . 1 2 . Tunneler 3 | 3 . . . . Hauler 11 | . . 5 6 . Recycler 7 | 1 . 2 2 2 Operator 4 | . . 3 1 . Watcher 9 | . 2 5 2 . Swarmer 5 | . . 5 . . Grunt 26 | . 4 15 7 . Duelist 1 | . . . 1 . Sentry 20 | . . 10 10 . Best Kill Streak 9 | 4 2 9 7 2 Combat Bots Only 5 | . 2 5 5 . Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Jun Mat Mat Sto Rec Damage Taken 1708 | . 52 695 951 10 Core 421 | . 20 140 251 10 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 92 . . . Volleys Fired 287 | 6 21 148 111 1 Largest 2 | 2 2 2 2 1 Hottest 136 | 40 78 136 136 68 Shots Fired 376 | 12 42 203 118 1 Gun 134 | 12 . 91 31 . Cannon 242 | . 42 112 87 1 Launcher . | . . . . . Special . | . . . . . Kinetic 266 | 12 42 181 31 . Thermal 110 | . . 22 87 1 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 49 | 8 18 49 24 11 Robot Miss Streak 2 | . 2 1 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 305 | 8 14 156 124 3 Core Hits 112 | 5 6 69 32 . Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . 1 4 . Critical Strikes 5 | . . 1 4 . Smash 5 | . . 1 4 . Melee Attacks 51 | . . 9 40 2 Impact 51 | . . 9 40 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 10 | . . 2 7 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6665 | 99 283 3075 2998 210 Guns 1630 | 99 . 1110 421 . Cannons 3350 | . 283 1634 1412 21 Explosions 151 | . . 151 . . Melee 1513 | . . 180 1165 168 Ramming 21 | . . . . 21 Kinetic 3219 | 99 283 2416 421 . Thermal 1773 | . . 340 1412 21 Explosive . | . . . . . Electromagnetic 139 | . . 139 . . Impact 1513 | . . 180 1165 168 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 2 2 Average Corruption 1 | . . 1 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . 7 18 4 Message Errors 4 | . . . 4 . Matter Fused 12 | . . 4 5 3 Heat Flow Errors 3 | . . 1 2 . Energy Discharges 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 3 | . . 1 2 . Alerts 2 | . . . 1 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 548 | . . 111 328 109 Projectiles 18 | . . 17 1 . Explosions . | . . . . . Melee 530 | . . 94 327 109 Knockbacks 13 | . 3 8 2 . Impact 3 | . . 1 2 . Kinetic 10 | . 3 7 . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . 14 . 10 Shots 1 | . . 1 . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 222 | . 108 222 204 . Average Temperature 69 | . 39 107 64 . Received Heat Transfer 1050 | . 48 441 561 . Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 11 | . . 2 9 . Impact Corruptions 19 | . . 2 14 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 2 9 . Heat Transferred 3232 | . . 642 2553 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Rec Peak Influence 679 | 20 218 679 349 83 Initial 65 | . 9 65 44 10 Average 215 | 7 112 321 147 25 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 53 | 100 79 27 71 100 Level 1 25 | . 20 29 28 . Level 2 20 | . . 43 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 6 1 . Investigation 7 | . 2 5 . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Rec Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 6 43 25 . Peak Tracking Total 5 | . 2 4 5 . Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Rec Traps Triggered 7 | . . 1 6 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Jun Mat Mat Sto Rec Machines Disabled 10 | . 2 5 3 . Max in Single Turn 2 | . 1 2 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Rec Machines Accessed 20 | . 3 8 5 4 Terminals 10 | . 1 4 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 2 2 1 2 Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 49 | . 8 23 9 9 Successful 32 | . 3 15 7 7 Failed 17 | . 5 8 2 2 Catastrophic 6 | . 2 4 . . Database Lockouts . | . . . . . Manual 27 | . 7 16 2 2 Terminals 25 | . 3 15 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 19 | . 5 6 2 6 Scanalyzers 2 | . . 2 . . Garrison Access 3 | . . . 3 . Terminal Hacks 11 | . . 5 4 2 Record 1 | . . . 1 . Prototype ID Bank 2 | . . . 1 1 Open Door 2 | . . . 2 . Branch Access Points 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 10 | . 1 4 2 3 Report Inventory 6 | . 1 2 1 2 Retrieve Components 4 | . . 2 1 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 10 | . 2 6 . 2 Terminals 2 | . . 2 . . Track 1 | . . 1 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 2 . 2 Tunnel 6 | . 2 2 . 2 Scanalyzers 2 | . . 2 . . Extract 2 | . . 2 . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 11 | . 2 5 3 1 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 23 | . . 12 10 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Jun Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Jun Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Jun Mat Mat Sto Rec Turns Passed 4022 | 91 311 1931 1373 316 Spaces Moved 2677 | 49 252 1498 712 166 Core 32 | 21 . . 11 . Treads . | . . . . . Legs 18 | 18 . . . . Wheels 2627 | 10 252 1498 701 166 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 95 125 Average Speed 104 | 118 80 93 129 125 Slowest Speed 650 | 250 80 100 650 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 40 97 89 33 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 6 | . 2 2 . 2 Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 14 | . 5 4 5 . Terrain Destroyed 18 | . 6 7 5 . Melee 8 | . . 3 5 . Projectile 9 | . 6 3 . . AOE 1 | . . 1 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Rec Total 3456 | 66 319 1816 979 276 Wait 273 | . 38 88 57 90 Move 2673 | 48 251 1497 711 166 Hop . | . . . . . Pick Up 33 | 1 2 15 15 . Fast Attach 40 | 9 2 15 13 1 Attach 8 | . 1 4 2 1 Detach 7 | . . 3 2 2 Swap 22 | . 1 12 9 . Drop 62 | 2 3 25 19 13 Fire 287 | 6 21 148 111 1 Melee 51 | . . 9 40 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 92 | -11/Junkyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Propulsion x1 214 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Discovered exit to Mines (range 16) 305 | -10/Materials | Build established: Hacker-Mutant 392 | -10/Materials | Identified exit to Materials 392 | -10/Materials | Discovered exit to Materials (range 5) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Utility x2 429 | -9/Materials | Identified exit to Storage 429 | -9/Materials | Discovered exit to Storage (range 12) 517 | -9/Materials | Identified exit to Mines 517 | -9/Materials | Discovered exit to Mines (range 12) 917 | -9/Materials | Identified exit to Materials 917 | -9/Materials | Discovered exit to Materials (range 16) 1321 | -9/Materials | Discovered exit to Materials (range 16) 1626 | -9/Materials | Discovered exit to Materials (range 16) 2334 | -9/Materials | Entered Storage 2738 | -9/Storage | Core integrity fell below 50% 2958 | -9/Storage | Core integrity fell below 20% 3213 | -9/Storage | Discovered exit to Materials (range 11) 3668 | -9/Storage | Used back door to open Recycling access 3668 | -9/Storage | Identified exit to Recycling 3668 | -9/Storage | Discovered exit to Recycling (range 4) 3707 | -9/Storage | Entered Recycling 3711 | -9/Recycling | Found Scrap Engine 3972 | -9/Recycling | Identified exit to Factory 3972 | -9/Recycling | Discovered exit to Factory (range 7) 4023 | -9/Recycling | Core destroyed Last Messages --------------- Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Arm. Wheel (33%) >>Retrieve(Components) Retrieving 1 components... Arm. Wheel Arm. Scrap Engine consumes Arm. Wheel. System corrupted: Matter fused (-6). Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Empty >>Force(Tunnel) DISCOVERED[-1/Command] Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-8/Materials] Slammed into A-02 Transporter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????#####????? | | ????????????????????????????????????????#"""#????? | | ??????????????????????????????????????###"Y"###### | | ??????????????????????????????????????# # | | ????????????????##########?????????#### < # | | ????????????????# #????????# # | | ????????????????# * t#????????# ######## | | ????????????????#[ p g ! #????????# #??????? | | ????????????????#su [ #????????# ######## | | ????????????????# i #????????# # | | ????????????????#b ] ########## # "" | | ????????????????#t !!g @/ + T" | | ????????????????# p ia # ######"Y"## # "" | | ????????????????########### ! ???#"""## # | | ??????????????????????????# !!#??###### # """ | | ??????????????????????????# !!#???????# # """ | | ??????????????????????????# ###???????# # """ | | ??????????????????????????# #?????????# # | | ??????????????????????????# #?????????# ######## | | ??????????????????????????# #?????????# #??????? | | ???????????????????????????+??#######?# ######## | | ?????????????????????????????? ### # """ | | ??????????????????????????????"" "## # """"" | | ??????????????????????????????""""" "## # """"" | | ?????????????????????????????? """ "## + """"" | | ?????????????????????????????? T## # """ | | ??????????????????????????????"" "## # | | ??????????????????????????????""""" "## # | | ?????????????????????????????? """ "## # | | ?????????????????????????????? ### # | | ??????????????????????????????"" #?# # | | ??????????????????????????????""""" #?# # | | ?????????????????????????????? """ #?# # | | ?????????????????????????????? #?# ##"T"### | | ??????????????????????????????#######?# ######?? | | ??????????????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed lifeworm Manual? 1 Play Time 00:55:03 Cumulative 2475.1 hours Start 2024.01.21 @ 23:31:17 End 2024.01.22 @ 01:18:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 82 Rogue 0 Adventurer 0 Explorer 82 Win Type - Total 6 Types 3/0/1/2/0/0/0/0/0 Lore% 59 Gallery% 87 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5c6ee1b-28c6-4203-a0b9-e846724594ea