Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 04:43:38 Player: KeithInKC Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1923) 1923 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5248 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Disposable Heat Sink Core Analyzer Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Medium Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Long-range Terrain Scanner Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Advanced Assault Cannon Heavy Rocket Launcher Chainsword > --- INVENTORY -------- Light Nuclear Core Cryofiber Web Improved Heat Sink Disposable Heat Sink Large Matter Pod Advanced Signal Interpreter Target Analyzer Improved ECM Suite Tractor Beam Maul [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . 1 1 . . . Parts Attached 69 | 6 17 4 13 28 . 1 Power 11 | 1 4 1 2 3 . . Engine 10 | 1 4 1 2 2 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 6 1 2 5 . . Treads 14 | 2 5 1 2 4 . . Leg 2 | . 1 . . 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 1 4 12 . 1 Device 15 | . . . 4 10 . 1 Storage 3 | 1 2 . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 21 | 2 5 1 5 8 . . Energy Gun 6 | 1 . . 3 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 2 1 1 1 . . Ballistic Cannon 6 | . 3 . 1 2 . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 26 | . 1 . 8 14 2 1 Power 3 | . . . . 2 1 . Propulsion 7 | . 1 . 1 5 . . Utility 5 | . . . . 3 1 1 Weapon 11 | . . . 7 4 . . Highest Loss Streak 4 | . 1 . 4 4 2 1 Average Slot Usage (%) 86 | . 99 100 94 82 24 2 Engine 8 | . 14 11 9 6 . . Treads 18 | . 27 22 17 16 . . Device 6 | . . . 7 12 3 2 Storage 17 | . 27 22 18 13 3 . Processor 5 | . . 11 9 7 3 . Energy Gun 3 | . . . 11 1 . . Ballistic Gun 8 | . 20 11 6 1 . . Ballistic Cannon 9 | . 6 22 15 6 . . Launcher 1 | . . . . 3 3 . Slashing Weapon 2 | . . . . 6 3 . Naked Turns 147 | . . . . . 74 73 Heaviest Build 66 | 12 43 45 54 66 32 1 Greatest Support 65 | 40 46 46 46 65 10 3 Greatest Overweight (x) 11 | . 3 . 1 11 3 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 16 | 6 16 16 16 16 10 4 Average Capacity 14 | 5 15 16 16 14 6 4 Most Carried 16 | 6 16 16 16 16 9 4 Average Carried 13 | 3 14 14 14 14 6 3 Final Capacity 16 | 6 16 16 16 10 4 4 Final Carried 16 | 6 16 13 16 9 4 3 Class Distribution -------------------- 69% | Mutant 29% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1718 | 244 560 107 358 433 . 16 Remotely . | . . . . . . . Salvage Created 1786 | . 560 107 377 742 . . Parts 144 | . 48 18 30 48 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 50 | . 16 4 12 18 . . Melee 2 | . . . . 2 . . Guns 24 | . 11 2 9 2 . . Cannons 16 | . 5 2 3 6 . . AOE 8 | . . . . 8 . . Classes Destroyed 10 | . 4 . 2 4 . . Worker 8 | . 2 1 1 4 . . Builder 6 | . . . . 6 . . Recycler 2 | . . . . 2 . . Watcher 7 | . 3 1 2 1 . . Swarmer 19 | . 6 3 9 1 . . Grunt 24 | . 10 1 1 12 . . Brawler 1 | . . . . 1 . . Sentry 1 | . . . 1 . . . Hunter 2 | . . . 1 1 . . Programmer 3 | . . . . 3 . . Best Kill Streak 9 | . 5 3 4 9 . . Combat Bots Only 4 | . 3 2 4 4 . . Max Kills in Single Turn 9 | . 2 2 1 9 . . Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . . 3 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4338 | . 854 108 987 1871 158 360 Core 995 | . 113 10 169 243 117 343 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 54 97 69 . . . Volleys Fired 154 | . 64 11 40 39 . . Largest 4 | . 2 3 4 2 . . Hottest 179 | . 70 90 179 113 . . Shots Fired 348 | . 128 33 136 51 . . Gun 204 | . 106 11 75 12 . . Cannon 135 | . 22 22 61 30 . . Launcher 9 | . . . . 9 . . Special . | . . . . . . . Kinetic 283 | . 128 33 81 41 . . Thermal 1 | . . . . 1 . . Explosive 9 | . . . . 9 . . Electromagnetic 55 | . . . 55 . . . Robot Hit Streak 18 | . 18 3 8 9 . . Robot Miss Streak 7 | . 3 3 7 4 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 221 | . 88 17 67 49 . . Core Hits 135 | . 29 7 24 75 . . Critical Hits 2 | . 1 . . 1 . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 22 | . . . . 22 . . Impact . | . . . . . . . Slashing 22 | . . . . 22 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5810 | . 1148 243 1085 3334 . . Guns 1803 | . 921 122 553 207 . . Cannons 1175 | . 227 121 286 541 . . Explosions 2491 | . . . 246 2245 . . Melee 341 | . . . . 341 . . Ramming . | . . . . . . . Kinetic 2510 | . 1148 243 393 726 . . Thermal 1444 | . . . 246 1198 . . Explosive 1069 | . . . . 1069 . . Electromagnetic 446 | . . . 446 . . . Impact . | . . . . . . . Slashing 341 | . . . . 341 . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 10 10 10 Average Corruption 7 | . . . . 7 10 10 Corruption Purged . | . . . . . . . Effects 58 | . . . . 46 4 8 Message Errors 15 | . . . . 13 1 1 Matter Fused 9 | . . . . 6 . 3 Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 11 | . . . . 9 1 1 Parts Rejected 2 | . . . . 2 . . Data Loss (minor) 6 | . . . . 5 . 1 Misfires 1 | . . . . 1 . . Misdirections 4 | . . . . . 2 2 Targeting Errors 5 | . . . . 5 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 426 | . 14 . 87 325 . . Projectiles 25 | . 14 . 11 . . . Explosions 401 | . . . 76 325 . . Melee . | . . . . . . . Knockbacks 22 | . 5 1 6 10 . . Impact . | . . . . . . . Kinetic 21 | . 5 1 6 9 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 661 | . . . 182 479 . . Shots 13 | . . . 3 10 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 233 | . 40 118 197 233 . . Average Temperature 67 | . 14 44 100 45 . . Received Heat Transfer 762 | . 372 36 90 264 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 987 | . . . 200 787 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 385 | . 214 242 322 385 149 180 Initial 142 | . . 90 17 142 134 100 Average 93 | . 59 137 84 107 142 109 Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 86 | 100 93 73 89 80 100 100 Level 1 13 | . 6 26 10 19 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 4 . 3 4 . 1 Investigation 2 | . 1 . . . . 1 Extermination 2 | . . . . 2 . . Reinforcement 8 | . 3 . 3 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 6 | . 2 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 28 6 29 21 6 7 Peak Tracking Total 8 | . 7 4 8 4 6 4 Tactical Retreats 12 | . 2 1 7 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 10 | . 3 . 1 4 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 13 | . . . 4 9 . . Max in Single Turn 5 | . . . 2 5 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 19 | . 6 5 3 3 . 2 Terminals 14 | . 5 4 2 2 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 3 | . 1 . 1 . . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 54 | . 18 18 9 5 . 4 Successful 30 | . 13 8 3 3 . 3 Failed 23 | . 5 9 6 2 . 1 Catastrophic 6 | . 2 1 . 2 . 1 Database Lockouts 1 | . . 1 . . . . Manual 20 | . 5 8 6 1 . . Terminals 42 | . 15 16 6 4 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 9 | . 3 . 3 . . 3 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 10 7 2 3 . . Prototype ID Bank 8 | . 4 1 2 1 . . Branch Access Points 3 | . 1 2 . . . . Emergency Access Points 4 | . 1 2 . 1 . . Locate Traps 4 | . 3 1 . . . . Patrol Status 1 | . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 7 | . 3 . 1 . . 3 Process 2 | . 1 . . . . 1 Report Inventory 3 | . 1 . 1 . . 1 Retrieve Matter 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 5 5 3 3 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 28 | . 13 . . . . 15 Retrieved Matter 28 | . 13 . . . . 15 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 4754 | 93 1128 419 1000 1823 163 128 Spaces Moved 2304 | 51 515 214 349 722 202 251 Core 428 | 5 . . . 1 171 251 Treads 1763 | 46 500 214 349 654 . . Legs 113 | . 15 . . 67 31 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 172 155 50 50 Average Speed 147 | 149 162 160 179 171 74 50 Slowest Speed 600 | 160 210 160 180 600 210 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 37 | 3 82 27 39 20 85 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 188 | . . . 47 141 . . Melee 10 | . . . . 10 . . Projectile 1 | . . . . 1 . . AOE 177 | . . . 47 130 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3337 | 68 677 267 635 1221 215 254 Wait 698 | . 50 34 211 394 9 . Move 2299 | 50 514 213 348 722 201 251 Hop . | . . . . . . . Pick Up 62 | 12 20 2 15 11 1 1 Fast Attach 14 | . 6 . 1 7 . . Attach 31 | 6 2 3 6 13 . 1 Detach . | . . . . . . . Swap 24 | . 9 1 6 8 . . Drop 33 | . 12 3 8 5 4 1 Fire 154 | . 64 11 40 39 . . Melee 22 | . . . . 22 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 496 | -10/Materials | Identified exit to Mines 529 | -10/Materials | Discovered new exit (range 8) 1173 | -10/Materials | Discovered new exit (range 10) 1222 | -10/Materials | Entered another Materials area 1222 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1272 | -9/Materials | Identified exit to Mines 1353 | -9/Materials | Central database locked down 1504 | -9/Materials | Build established: Gunner 1568 | -9/Materials | Discovered new exit (range 23) 1641 | -9/Materials | Entered another Materials area 1641 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2388 | -8/Materials | Lost 4 parts (1n3w) 2638 | -8/Materials | Discovered new exit (range 3) 2641 | -8/Materials | Entered Factory 2641 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2646 | -7/Factory | Lost 3 parts (3w) 2904 | -7/Factory | Build established: Mutant 3083 | -7/Factory | Crushed by falling debris 3843 | -7/Factory | Lost 4 parts (1p2n1u) 4095 | -7/Factory | Lost 3 parts (1n2w) 4315 | -7/Factory | System corruption reached 10% 4464 | -7/Factory | Sucked down chute 4464 | -7/Factory | Entered Waste 4483 | -7/Waste | Spotted C-40 Crusher 4504 | -7/Waste | Spotted C-40 Crusher 4521 | -7/Waste | Spotted C-40 Crusher 4529 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4553 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4557 | -7/Waste | Core integrity fell below 50% 4559 | -7/Waste | Spotted C-40 Crusher 4562 | -7/Waste | Spotted C-40 Crusher 4593 | -7/Waste | Spotted C-40 Crusher 4621 | -7/Waste | Discovered new exit (range 10) 4627 | -7/Waste | Entered Factory 4736 | -7/Factory | Core integrity fell below 20% 4755 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04686_ System corrupted: Matter fused (-5). 04709_ Triggered Ambush Trap. 04709_ S-27 Virus emerges from a hatch in the floor. 04709_ G-47 Trooper emerges from a hatch in the floor. 04717_ System corrupted: Energy discharge (-16). 04726_ Adv. Sensor Array destroyed. 04732_ System corrupted: Matter fused (-5). 04733_ Triggered Alarm Trap. 04733_ An alarm sounds. 04733_ ALERT: Alarm triggered, dispatching investigation squad. 04741_ Connecting with Terminal... 04749_ Penetrated by Slug. 04750_ U-05 Engineer lays Concrete. 04752_ U-05 Engineer destroyed. 04752_ K-01 Serf collects debris. 04753_ Acquired 16 matter. 04753_ U-05 Engineer lays Concrete. 04754_ System corrupted: Matter fused (-10). 04755_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????# #???????????????????? | | ???????????????????# "#???????????????????? | | ???????????????????# " " " ""#???????????????????? | | ???????????????????# " " " ""###############????## | | ???????????????????# " " " ""## #????# | | ???????????????????# " " " ""## #????# | | ???????????????????# " " " T"## #????# | | ???????????????????# " " " ""## #????# | | ???????????????????# " " " ""## #????# | | ???????????????????# " " " ""## #????# | | ???????????????????# " " " ""## #????# | | ???????????????????# "## #????# | | ???????????????????# ## #????# | | ???????????????????# ## #????# | | ???????????????????# ## #????# | | ???????????????????# ## #????# | | ???????????????????####+#############+############ | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????# | | | ???????????????????# ! ############# ######### | | ?????????????###+### = # #??# #???????# | | ????????? # #??# #???????# | | ???????? @ #??# #???????# | | ?????????"" 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" " " " !#?? | | ???????????????????????????????????? ? #?? | | ????????????????????????????????????#??#########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 18 Energy Capacity 275 Matter Stores 286 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed MiniLauncherAnalyzer Manual? 0 Play Time 02:12:40 Cumulative 41.7 hours Start 2021.06.03 @ 11:00:04 End 2021.06.04 @ 04:43:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ea51c4f-8395-4104-a3f4-ae3a2d60de4b