Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 23:27:26 Player: Runagate Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (245) 1225 Value Destroyed (9169) 9169 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (929) 929 TOTAL SCORE: 19463 Bonus ------- High Alert Combat Kills 750 Entered Garrisons 200 Friendly Fire -21 Cogmind --------- Core Integrity 0/1600 Matter 150/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser KE Penetrator Great Maul > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array KE Penetrator [Rating: 108] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Thunder Leg Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced Micro-nuke Launcher Impact Weapon Great Maul Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . . . 2 . . . . . . . . Utility 11 | . . 1 1 1 . . . 2 . . . 1 2 . 1 . 2 Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . Parts Attached 185 | 7 11 40 10 9 11 3 15 13 3 . 47 . . 7 1 3 5 Power 19 | 1 3 5 1 . 1 1 2 . . . 3 . . . . . 2 Engine 13 | 1 3 5 1 . 1 . 1 . . . 1 . . . . . . Core 4 | . . . . . . 1 1 . . . 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 56 | 2 2 12 3 2 . . 5 7 . . 15 . . 3 1 3 1 Treads 29 | 2 2 12 3 2 . . 5 1 . . 2 . . . . . . Leg 19 | . . . . . . . . 6 . . 13 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . 3 1 3 1 Utility 53 | 2 3 9 1 2 6 1 4 6 1 . 17 . . . . . 1 Device 30 | 1 1 4 1 . 4 1 4 5 1 . 8 . . . . . . Storage 4 | 1 2 1 . . . . . . . . . . . . . . . Processor 8 | . . 1 . 1 . . . . . . 5 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 11 | . . 3 . 1 2 . . 1 . . 4 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 57 | 2 3 14 5 5 4 1 4 . 2 . 12 . . 4 . . 1 Energy Gun 18 | 1 1 4 . 2 1 1 4 . 1 . 3 . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . Ballistic Gun 25 | 1 2 7 1 2 2 . . . 1 . 8 . . 1 . . . Ballistic Cannon 5 | . . . 3 . 1 . . . . . 1 . . . . . . Launcher 5 | . . 1 1 1 . . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 2 . . 1 2 . . . 1 . . 1 . 1 1 Parts Lost 57 | . 1 5 1 3 1 . 6 . . 2 19 . . 12 . 1 6 Power 3 | . . . . . . . . . . 1 . . . 1 . . 1 Propulsion 22 | . . 1 . 2 1 . 3 . . . 8 . . 3 . 1 3 Utility 17 | . 1 2 . . . . 2 . . . 7 . . 4 . . 1 Weapon 15 | . . 2 1 1 . . 1 . . 1 4 . . 4 . . 1 Highest Loss Streak 6 | . 1 4 1 2 1 . 1 . . 2 6 . . 6 . 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 11 | 1 7 14 14 14 14 14 14 14 14 12 4 4 4 3 2 2 1 Power . | . 1 1 1 1 1 1 1 1 1 1 . . . . . . . Propulsion 1 | . . 2 3 2 1 . . 1 1 1 1 . . 1 1 1 . Utility 3 | . 2 3 3 2 4 5 5 5 6 4 . 2 2 . . . . Weapon 5 | 1 3 6 7 8 8 7 7 6 6 5 1 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 1 13 4 1 4 3 2 . . 4 . . . . . 1 . Power 3 | . 1 1 . . . . 1 . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . 1 . . . . . . . Utility 10 | . . 3 . . 3 2 . . . 1 . . . . . 1 . Weapon 17 | . . 8 3 1 1 1 1 . . 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 97 96 96 98 91 88 99 99 67 69 68 61 34 4 2 13 Engine 6 | . 14 11 9 6 7 5 2 6 5 3 1 . . . . . . Treads 22 | . 27 32 34 27 29 29 27 22 . . 2 . . . . . . Leg 5 | . . . . . . . . 3 34 23 24 26 23 3 . . . Device 12 | . 12 14 16 11 8 10 14 27 23 15 8 10 9 5 . . . Storage 7 | . 14 11 9 7 7 7 7 6 5 3 . . . . . . . Processor 7 | . . 1 9 14 15 15 12 6 5 3 10 10 9 5 . . . Protection 2 | . . 3 . 3 5 3 . 4 5 3 3 . . . . . . Energy Gun 7 | . 14 9 1 7 9 7 7 13 11 7 1 10 9 3 . . . Ballistic Gun 7 | . 13 11 6 7 9 . . 6 5 3 8 5 4 1 . . . Ballistic Cannon 2 | . . . 10 5 1 7 6 . . . 1 . . . . . . Peak Build Rating 108 | 7 8 26 32 40 48 47 49 65 81 81 89 84 84 108 18 27 62 Average Rating 37 | 5 7 16 29 37 43 46 42 51 75 55 67 84 84 76 18 11 42 On Entrance 38 | . 7 8 26 32 38 45 47 39 63 81 2 84 84 84 3 18 27 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . 7 6 6 9 . 19 15 Naked Turns 107 | . . . . . . . . . . 33 8 . . 4 . 53 9 Heaviest Build 62 | 14 28 39 46 52 58 58 58 51 52 52 62 23 23 23 . . 19 Greatest Support 131 | 40 40 60 80 80 80 80 80 90 96 96 131 95 72 72 16 22 35 Greatest Overweight (x) 7 | . 1 . . 1 . . 1 3 . . 1 . . 7 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 12 | 7 9 15 15 15 15 15 15 15 15 12 5 5 5 5 5 5 5 Most Carried 15 | 3 10 15 15 15 15 15 15 15 15 15 5 4 4 5 4 5 3 Average Carried 11 | 1 7 14 14 14 14 14 14 14 14 12 4 4 4 4 3 3 1 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 3 10 15 15 15 15 15 13 15 15 5 4 4 4 5 4 2 1 Class Distribution -------------------- 33% | Mutant 15% | Scavenger-Mutant 13% | Scavenger-Skirmisher 13% | Gunner 13% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scout | -3/Armory Mutant | -2/Research Mutant | -2/Testing Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Matter Collected 6631 | 291 410 942 690 423 843 25 827 167 117 . 1716 . . . . 21 159 Remotely 579 | . . . 390 . . . . . . . 189 . . . . . . Salvage Created 8705 | 186 519 1852 874 477 1189 23 1226 225 187 . 1897 . . 50 . . . Parts 489 | 14 39 107 54 19 60 . 56 11 17 . 112 . . . . . . Haulers Intercepted 8 | . 1 5 2 . . . . . . . . . . . . . . Recyclers Shooed 9 | . 2 . 2 2 . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Combat Hostiles Destroyed 163 | . 12 27 21 9 31 . 25 3 1 . 32 . . 2 . . . Guns 111 | . 12 23 4 6 30 . 9 3 1 . 23 . . . . . . Cannons 42 | . . 2 13 2 . . 16 . . . 9 . . . . . . AOE 9 | . . 2 4 1 . . . . . . . . . 2 . . . Classes Destroyed 17 | 3 6 3 2 1 . . . . . . 2 . . . . . . Worker 18 | 2 1 5 1 2 . . . 1 2 . 4 . . . . . . Builder 12 | . 1 1 3 1 . . 1 . 1 . 4 . . . . . . Tunneler 7 | 3 . . 1 . . . . . 1 . 2 . . . . . . Hauler 8 | . 1 5 2 . . . . . . . . . . . . . . Recycler 13 | 1 1 3 . 2 . . 3 . . . 3 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 5 | . 1 1 1 . . . 1 . 1 . . . . . . . . Watcher 18 | . 3 5 2 1 . 1 1 2 1 . 2 . . . . . . Swarmer 31 | . 6 . 3 3 11 . 3 . . . 5 . . . . . . Grunt 67 | . 6 14 13 4 14 . 10 1 . . 5 . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . Duelist 4 | . . 2 . . . . . . . . 1 . . 1 . . . Sentry 36 | . . 10 4 1 5 . 11 1 1 . 3 . . . . . . Demolisher 2 | . . . . . . . . . . . 2 . . . . . . Hunter 5 | . . . 1 . 1 . . 1 . . 2 . . . . . . Programmer 16 | . . . . 1 . . 1 . . . 13 . . 1 . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | 3 5 6 9 5 8 1 5 2 3 . 6 . . 2 . . . Combat Bots Only 8 | . 3 4 7 3 8 . 4 1 1 . 5 . . 2 . . . Max Kills in Single Turn 5 | 1 2 5 4 2 2 1 2 1 2 . 3 . . 2 . . . Gunslinging 1 | . 1 . . . 1 . . . . . 1 . . . . . . Exploded 3 | . . 1 3 1 . . . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Hostile Shots Fired 1506 | . 69 138 82 93 210 . 215 28 4 3 235 3 . 111 41 31 243 Missed 569 | . 18 37 27 40 68 . 75 13 1 . 79 1 . 40 21 11 138 Hits 937 | . 51 101 55 53 142 . 140 15 3 3 156 2 . 71 20 20 105 Melee 25 | . . 19 . . . . . . . 3 2 . . . . . 1 Projectile 912 | . 51 82 55 53 142 . 140 15 3 . 154 2 . 71 20 20 104 AOE 15 | . . . . 1 . . . . . . 9 . . 5 . . . Critical Strikes 34 | . . 5 2 . 6 . 2 . . 2 3 . . 7 2 . 5 Part Disruptions 1 | . . . . . . . . . . . 1 . . . . . . Damage Taken 16575 | . 479 1754 821 912 1659 . 1329 182 62 147 3717 51 . 2117 443 622 2280 Core 4616 | . 86 266 84 125 178 . 164 . . 45 286 . . 906 346 512 1618 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 17 | . . 17 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 332 | . 106 50 22 154 . . . . . . . . . . . . . Core Remaining (%) 65 | 100 65 33 84 . . . 33 100 . . 66 100 . 30 . 40 . Volleys Fired 578 | 7 55 122 55 42 74 1 66 14 15 . 121 1 . 5 . . . Largest 3 | 2 2 2 2 3 3 2 3 3 3 . 3 3 . 3 . . . Hottest 194 | 60 60 110 80 161 164 134 185 185 194 . 147 177 . 177 . . . Shots Fired 1319 | 14 108 238 110 124 212 2 136 42 41 . 278 3 . 11 . . . Gun 1090 | 14 108 221 39 88 203 1 81 42 41 . 246 3 . 3 . . . Cannon 215 | . . 14 69 35 9 1 55 . . . 32 . . . . . . Launcher 14 | . . 3 2 1 . . . . . . . . . 8 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 822 | 7 55 120 105 77 114 1 64 14 15 . 248 1 . 1 . . . Thermal 463 | 7 53 95 3 46 98 1 72 28 26 . 30 2 . 2 . . . Explosive 14 | . . 3 2 1 . . . . . . . . . 8 . . . Electromagnetic 20 | . . 20 . . . . . . . . . . . . . . . Robot Hit Streak 19 | 8 13 19 7 8 17 7 16 12 10 . 13 13 . 3 . . . Robot Miss Streak 11 | 1 4 3 3 3 6 . 4 4 5 . 11 1 . 1 . . . Penetration Max 1 | . . . 1 . 1 . . . . . 1 . . . . . . Secondary Targets 18 | . 4 . . . 10 . 1 . . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . 1 . . . . . . Shots Hit Robots 898 | 10 76 172 71 67 136 2 100 32 26 . 198 2 . 6 . . . Core Hits 516 | 6 30 78 42 27 80 1 56 25 18 . 142 . . 10 . 1 . Critical Kills 4 | . . 1 . . 1 . . . . . 2 . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 3 . . . . . . Critical Strikes 41 | . . 6 7 5 4 . 7 . . . 12 . . . . . . Burn 11 | . . 5 . . 3 . 1 . . . 2 . . . . . . Destroy 7 | . . 1 . . 1 . . . . . 5 . . . . . . Blast 23 | . . . 7 5 . . 6 . . . 5 . . . . . . Melee Attacks 9 | . . 3 2 1 . . . . . . . . . 2 . . 1 Impact 8 | . . 3 2 1 . . . . . . . . . 2 . . . Slashing 1 | . . . . . . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23013 | 119 928 3626 2105 1599 2645 89 3779 722 560 . 6127 41 . 644 . 24 5 Guns 13623 | 119 910 2531 362 895 2423 20 1225 604 560 . 3933 41 . . . . . Cannons 6801 | . . 193 1269 499 222 69 2541 . . . 2008 . . . . . . Explosions 2407 | . . 866 442 205 . . . 101 . . 149 . . 644 . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 182 | . 18 36 32 . . . 13 17 . . 37 . . . . 24 5 Kinetic 13957 | 76 467 1301 1581 867 1324 69 2608 83 142 . 5417 22 . . . . . Thermal 7077 | 43 443 1783 50 527 1321 20 1158 622 418 . 673 19 . . . . . Explosive 1528 | . . 237 442 205 . . . . . . . . . 644 . . . Electromagnetic 269 | . . 269 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 3 1 1 1 1 7 . . 1 . . 3 . 1 . Average Corruption 1 | . . . 3 1 1 1 1 6 . . 1 . . 2 . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . 12 . . . . . . Effects 42 | . . . 3 . 11 2 13 7 . . 1 . . 2 . 3 . Message Errors 7 | . . . 2 . . . 2 3 . . . . . . . . . Matter Fused 13 | . . . . . 3 2 1 4 . . . . . 2 . 1 . Heat Flow Errors 4 | . . . . . 1 . 2 . . . . . . . . 1 . Energy Discharges 4 | . . . 1 . 2 . 1 . . . . . . . . . . Data Loss (minor) 7 | . . . . . 2 . 3 . . . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . . . . . . Weapon Failures 3 | . . . . . 1 . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 715 | . . 25 3 28 3 . 116 . . . 503 . . 17 . . 20 Projectiles 562 | . . 6 3 . 3 . 116 . . . 434 . . . . . . Explosions 153 | . . 19 . 28 . . . . . . 69 . . 17 . . 20 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 37 | . . . 9 5 3 . 9 . . . 11 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . 8 4 2 . 8 . . . 11 . . . . . . Secondary 4 | . . . 1 1 1 . 1 . . . . . . . . . . Self-Inflicted Damage 300 | . . 42 64 61 . . . . . . . . . 6 . 15 112 Shots 6 | . . 1 2 1 . . . . . . . . . 1 . . 1 Rammed 27 | . 4 5 7 2 . . 3 1 . . . . . . . 4 1 Targets Rammed 37 | . 5 5 9 2 . . 3 2 . . 6 . . . . 4 1 Kicked 7 | . . . . . . . . 1 . . 6 . . . . . . Crushed 3 | . 1 . 2 . . . . . . . . . . . . . . Highest Temperature 394 | . 60 272 6 213 394 15 188 21 7 . 333 15 . 13 . 155 . Average Temperature 71 | . 30 60 6 40 85 10 64 9 6 . 101 10 . 6 . 80 . Received Heat Transfer 3117 | . 180 468 243 195 597 . 504 66 9 . 342 9 . 351 18 27 108 Effects 5 | . . . . . 1 . . . . . 4 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Melted 24 | . 1 5 . 1 8 . . 3 3 . 3 . . . . . . Heat Transferred 15118 | 100 1000 3447 111 1127 3185 37 2538 1225 937 . 1374 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Maximum Alert Level 4 | . . 2 2 1 4 2 2 1 . . 2 1 . 2 1 . 1 Low Security (%) 52 | 100 100 52 16 83 7 . 19 55 100 100 67 . 100 69 . 100 32 Level 1 23 | . . 30 52 16 12 . 45 44 . . 15 100 . 10 100 . 67 Level 2 18 | . . 17 31 . 31 100 35 . . . 16 . . 20 . . . Level 3 3 | . . . . . 30 . . . . . . . . . . . . Level 4 2 | . . . . . 17 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1194 | 10 119 600 505 224 1194 626 594 270 91 . 555 267 118 457 263 141 340 Initial 626 | . . . 249 224 94 626 206 270 91 . . 267 118 46 223 141 36 Average 255 | 1 34 209 315 168 692 541 342 193 24 . 192 249 106 148 227 107 221 Influence Increases 6916 | 30 367 1067 754 349 1110 7 790 147 64 . 1120 . . 592 60 . 459 Destroy 0b10 Robot/C 3260 | . 240 540 420 180 620 . 500 60 20 . 640 . . 40 . . . Destroy 0b10 Robot/NC 410 | 30 40 100 55 30 . 5 30 15 30 . 75 . . . . . . Destroy Leader 812 | . 58 190 108 42 40 2 162 24 12 . 154 . . 20 . . . Successful Hack 111 | . 14 30 51 4 . . . . . . 12 . . . . . . Disable Machine 435 | . . 105 60 45 15 . 60 15 . . 45 . . 75 . . 15 Anti-Garrison Action 350 | . . . . . 350 . . . . . . . . . . . . Destroy Structure 408 | . . 42 45 18 55 . 23 18 2 . 64 . . 72 . . 69 Partial Spotted 30 | . . . . 15 . . . . . . . . . 15 . . . Lose Combat Pursuer 900 | . 15 60 15 15 30 . 15 15 . . 30 . . 270 60 . 375 Active Sensor Use 200 | . . . . . . . . . . . 100 . . 100 . . . Influence Decreases 6711 | 30 367 475 853 707 51 748 649 554 251 . 574 319 139 253 234 192 315 Entered New Map 2659 | . . . 343 269 41 568 247 324 96 . . 279 109 42 204 112 25 Time Decay 3392 | 30 357 425 490 398 . 180 342 230 155 . 384 40 30 101 30 70 130 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 Lost Part 540 | . 10 50 10 30 10 . 60 . . . 190 . . 110 . 10 60 Lost Ally 20 | . . . 10 10 . . . . . . . . . . . . . Squads Dispatched 36 | . 3 1 2 3 . . 4 2 . . 14 . . 1 . 3 3 Investigation 6 | . 2 . 1 . . . 1 . . . 1 . . 1 . . . Extermination 12 | . . . . 1 . . 1 1 . . 6 . . . . 1 2 Reinforcement 13 | . 1 1 1 1 . . 2 1 . . 3 . . . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . 1 . . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . . . 1 1 . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . 1 . . 1 . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Distress Signals 16 | . 3 1 2 . . . 2 . 1 . 3 . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 356 | . 18 39 30 20 32 1 33 13 7 5 49 1 . 28 15 11 54 Peak Tracking Total 27 | . 5 4 8 3 5 1 5 5 3 5 5 1 . 12 14 11 27 Tactical Retreats 28 | . 1 4 1 1 2 . 1 1 . . 3 . . 7 1 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Traps Triggered 16 | . 3 . 1 2 2 . 1 2 1 . 2 . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Machines Disabled 34 | . . 7 4 3 6 . 4 1 . . 3 . . 5 . . 1 Max in Single Turn 3 | . . 3 2 1 2 . 1 1 . . 2 . . 2 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Garrison Relay 3 | . . . . . 3 . . . . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Machines Accessed 41 | . 8 9 6 4 3 1 3 1 2 . 3 . . . . . 1 Terminals 32 | . 7 8 5 1 3 1 2 1 2 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 1 1 1 . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . 2 . . . . . . 1 . . . . . . Total Hacks 106 | . 27 28 18 8 6 1 5 1 5 . 6 . . . . . 1 Successful 53 | . 16 12 13 6 . . 2 . 2 . 2 . . . . . . Failed 53 | . 11 16 5 2 6 1 3 1 3 . 4 . . . . . 1 Catastrophic 10 | . 1 1 . 1 3 1 1 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 72 | . 21 26 16 1 . . 4 1 1 . 1 . . . . . 1 Terminals 84 | . 22 26 16 1 6 1 4 1 5 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 14 | . 5 2 2 4 . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . . . . . Garrison Access 5 | . . . . 3 . . . . . . 2 . . . . . . Terminal Hacks 8 | . 2 1 2 . . . 1 . 2 . . . . . . . . Terminal Index 4 | . 1 1 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . 4 2 2 4 . . . . . . . . . . . . . Scan Component 6 | . 2 1 1 2 . . . . . . . . . . . . . Repair 6 | . 2 1 1 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . . . Retrieve Study 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 30 | . 10 9 9 . . . 1 . . . 1 . . . . . . Terminals 30 | . 10 9 9 . . . 1 . . . 1 . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . Botnet 9 | . 4 3 2 . . . . . . . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . . . Skim 17 | . 6 5 4 . . . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 8 8 6 3 3 1 3 1 2 . 2 . . . . . 1 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . 1 . . . . . . Parts Repaired 6 | . 2 1 1 2 . . . . . . . . . . . . . Time 186 | . 52 26 32 76 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . 12 . . . . . . . . . . . . Machine Destruction 12 | . . . . . 12 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Total Allies 2 | . . . 2 . . . . . . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . . . . . . Highest-Rated Group 10 | . . . 10 10 . . . . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 10 . . . . . . . . . . . . . Initial Warlord ECA Mod 6 | . . . . . . 6 6 5 4 4 4 3 2 2 1 1 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Active Infowar (turns) 6945 | 88 1219 1265 557 598 489 187 98 488 437 78 1108 86 65 182 . . . Sensors 1513 | . . . . . . . . 445 406 78 584 . . . . . . A.S.S. 527 | . . . . . . . . . . . 317 86 55 69 . . . Terrain 440 | . . . . . . . . 43 . . 397 . . . . . . Seismic 4501 | 88 1219 1265 557 598 489 187 98 . . . . . . . . . . Machine Analysis 420 | . . . . . . . . . . . 111 86 65 158 . . . Triangulation 799 | . . . . . . . . 284 437 78 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Turns Passed 12614 | 182 1358 2450 1294 941 1456 375 774 498 437 114 1874 86 65 223 79 141 267 Spaces Moved 7899 | 93 672 1173 596 417 666 216 309 263 300 129 1092 73 56 348 171 316 1009 Core 188 | 1 . . . . . . . . . 67 29 . . 9 . 66 16 Treads 4486 | 92 672 1173 596 417 666 216 309 231 . . 114 . . . . . . Legs 1484 | . . . . . . . . 32 300 62 949 73 56 12 . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1741 | . . . . . . . . . . . . . . 327 171 250 993 Fastest Speed 20 | 50 160 160 165 163 170 167 160 120 120 50 50 114 116 39 45 20 20 Average Speed 123 | 158 160 161 166 166 170 167 163 156 120 83 118 114 116 47 45 35 25 Slowest Speed 400 | 160 240 170 170 245 170 170 240 330 120 120 172 116 116 400 45 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . . . . . . . . . . . 7 9 10 42 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 89 93 55 17 71 7 66 12 10 80 36 3 2 31 6 37 31 Regions Visited 17 Branch Regions 3 Pre-discovered Areas 3 | . 1 2 . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 . 1 1 1 . . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 10 | . . 2 2 2 1 . 3 . . . . . . . . . . Terrain Destroyed 338 | . . 45 45 17 75 . 22 38 1 . 33 . . 38 . . 24 Melee 5 | . . 2 2 1 . . . . . . . . . . . . . Projectile 81 | . . . 27 9 5 . 22 . 1 . 17 . . . . . . AOE 252 | . . 43 16 7 70 . . 38 . . 16 . . 38 . . 24 Terrain Rammed 1 | . . . . . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Fac Fac Was Fac Fac Res Arm Res Tes Acc Total 9489 | 110 842 1502 782 578 829 228 418 315 348 134 1415 73 56 386 163 334 976 Wait 554 | 1 76 83 87 89 48 . 8 11 22 6 114 . 1 8 . . . Move 7763 | 92 671 1172 595 417 663 215 308 262 300 128 1091 72 55 334 154 295 939 Hop 51 | . . . . . . . . . . . . . . 6 7 10 28 Pick Up 85 | 3 7 27 7 6 7 3 3 4 2 . 9 . . 2 1 3 1 Fast Attach 69 | 7 5 4 2 4 1 . 5 2 . . 31 . . 5 . . 3 Attach 37 | . . 6 2 3 . 1 2 . 2 . 15 . . . 1 3 2 Detach 10 | . . 2 . . . . . . . . 6 . . 1 . . 1 Swap 140 | . 14 37 14 10 20 4 12 13 4 . 10 . . 2 . . . Drop 128 | . 9 41 9 4 16 4 11 7 3 . 12 . . 9 . 3 . Fire 578 | 7 55 122 55 42 74 1 66 14 15 . 121 1 . 5 . . . Melee 9 | . . 3 2 1 . . . . . . . . . 2 . . 1 Ram 6 | . . . . . . . . . . . . . . . . 5 1 Kick 7 | . . . . . . . . 1 . . 6 . . . . . . Crush 25 | . 5 5 9 2 . . 3 1 . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . 15 . Rewire 12 | . . . . . . . . . . . . . . 12 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Armory -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 854 | -10/Materials | Discovered new exit (range 14) 887 | -10/Materials | Learned location of 1 exit from Storage 932 | -10/Materials | Identified exit to Materials 969 | -10/Materials | Identified exit to Mines 969 | -10/Materials | Identified exit to Subcaves 1013 | -10/Materials | Learned location of 2 exits from Mines 1041 | -10/Materials | Learned location of 2 exits from Materials 1081 | -10/Materials | Learned Storage emergency access door positions 1195 | -10/Materials | Build established: Scavenger-Mutant 1357 | -10/Materials | Repaired Lgt. Treads 1384 | -10/Materials | Repaired Lgt. Treads 1541 | -10/Materials | Entered another Materials area 1541 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1542 | -9/Materials | Identified exit to Materials 1697 | -9/Materials | Build established: Mutant 1709 | -9/Materials | Discovered new exit (range 16) 2308 | -9/Materials | Repaired Lgt. Treads 2366 | -9/Materials | Build established: Scavenger-Mutant 2634 | -9/Materials | Discovered exit to Materials (range 16) 2783 | -9/Materials | Learned location of 2 exits from Materials 2799 | -9/Materials | Lost 4 parts (1n2u1w) 2852 | -9/Materials | Learned Storage garrison access intel 3067 | -9/Materials | Loaded intel: 2 repair station locations 3103 | -9/Materials | Learned location of 1 exit from Storage 3150 | -9/Materials | Learned Storage trap positions 3209 | -9/Materials | Learned Storage terminal intel 3320 | -9/Materials | Core integrity fell below 50% 3940 | -9/Materials | Build established: Mutant 3991 | -9/Materials | Entered another Materials area 3991 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3992 | -8/Materials | Identified exit to Factory 4340 | -8/Materials | Discovered exit to Factory (range 10) 4553 | -8/Materials | Destroyed 7 combat bots 4948 | -8/Materials | Repaired Cooling System 5285 | -8/Materials | Entered Factory 5285 | -7/Factory | Accompanied by 1 ally 5285 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5286 | -7/Factory | Identified exit to Storage 5365 | -7/Factory | Repaired Lgt. Angular Momentum Engine 5393 | -7/Factory | Repaired Lgt. Treads 5484 | -7/Factory | Garrison activated, responded to threat 5604 | -7/Factory | Build established: Gunner 6161 | -7/Factory | Cargo convoy interrupted 6226 | -7/Factory | Identified exit to Garrison 6226 | -7/Factory | Entered Garrison 6302 | -7/Garrison | Triggered checkpoint 6368 | -7/Garrison | Destroyed 8 combat bots 6390 | -7/Garrison | Garrison Relay disabled 6510 | -7/Garrison | Triggered checkpoint 6664 | -7/Garrison | Build established: Scavenger-Gunner 6670 | -7/Garrison | Triggered checkpoint 6727 | -7/Garrison | Discovered new exit (range 13) 6750 | -7/Garrison | Identified exit to Factory 6769 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6817 | -7/Garrison | Phase Generator disabled 7165 | -7/Garrison | Garrison Relay disabled 7334 | -7/Garrison | Discovered exit to Factory (range 15) 7479 | -7/Garrison | Garrison Relay disabled 7566 | -7/Garrison | Triggered checkpoint 7682 | -7/Garrison | Entered Factory 8003 | -7/Factory | Discovered exit to Storage (range 7) 8014 | -7/Factory | Build established: Gunner 8057 | -7/Factory | Entered Storage 8058 | -7/Storage | Identified exit to Factory 8058 | -7/Storage | Identified exit to Recycling 8059 | -7/Storage | Loaded intel: 25 trap records 8061 | -7/Storage | Loaded intel: 9 terminal locations 8062 | -7/Storage | Loaded intel: 1 garrison access location 8189 | -7/Storage | Core integrity fell below 50% 8724 | -7/Storage | Build established: Scavenger-Gunner 8831 | -7/Storage | Entered Factory 8831 | -6/Factory | Evolved 2 slots: Utility x2 9123 | -6/Factory | Build established: Scavenger-Skirmisher 9282 | -6/Factory | Discovered new exit (range 13) 9327 | -6/Factory | Identified exit to Factory 9329 | -6/Factory | Entered another Factory area 9329 | -5/Factory | Evolved 2 slots: Propulsion x2 9766 | -5/Factory | Sucked down chute 9766 | -5/Factory | Entered Waste 9775 | -5/Waste | Spotted C-40 Crusher 9790 | -5/Waste | Spotted C-40 Crusher 9799 | -5/Waste | Spotted C-40 Crusher 9807 | -5/Waste | Spotted C-40 Crusher 9808 | -5/Waste | Spotted C-40 Crusher 9830 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9834 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9847 | -5/Waste | Released all parts (13) 9860 | -5/Waste | Spotted C-40 Crusher 9875 | -5/Waste | Discovered new exit (range 10) 9880 | -5/Waste | Entered Factory 10141 | -5/Factory | Build established: Mutant 10534 | -5/Factory | Build established: Skirmisher 10859 | -5/Factory | Lost 6 parts (1n4u1w) 10928 | -5/Factory | Garrison activated, responded to threat 11102 | -5/Factory | Allied Derelicts emerged from ambush trap array 11149 | -5/Factory | Garrison activated, responded to threat 11154 | -5/Factory | Lost 3 parts (3n) 11189 | -5/Factory | Found Prototype Device 11189 | -5/Factory | Identified Active Sensor Suite 11206 | -5/Factory | Lost 3 allies 11442 | -5/Factory | Build established: Scavenger-Skirmisher 11741 | -5/Factory | Discovered new exit (range 8) 11749 | -5/Factory | Identified exit to Factory 11754 | -5/Factory | Entered another Factory area 11754 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11819 | -4/Factory | Discovered new exit (range 15) 11839 | -4/Factory | Identified exit to Research 11840 | -4/Factory | Entered Research 11840 | -3/Research | Evolved 2 slots: Utility x2 11887 | -3/Research | Discovered new exit (range 16) 11905 | -3/Research | Identified exit to Armory 11905 | -3/Research | Entered Armory 12040 | -3/Armory | Lost 5 parts (1p1n1u2w) 12067 | -3/Armory | Found Prototype Launcher 12067 | -3/Armory | Identified Adv. Micro-nuke Launcher 12069 | -3/Armory | Found Adv. Micro-nuke Launcher 12123 | -3/Armory | Core integrity fell below 50% 12125 | -3/Armory | Discovered new exit (range 5) 12128 | -3/Armory | Entered Research 12128 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12155 | -2/Research | Lost 6 parts (2n2u2w) 12201 | -2/Research | Discovered new exit (range 14) 12207 | -2/Research | Entered Testing 12298 | -2/Testing | Spotted Striker 12305 | -2/Testing | Spotted Striker 12310 | -2/Testing | Spotted Alpha 7 12318 | -2/Testing | Core integrity fell below 50% 12345 | -2/Testing | Discovered new exit (range 16) 12348 | -2/Testing | Entered Access 12348 | -1/Access | Evolved 2 slots: Utility x2 12382 | -1/Access | Spotted B-99 Colossus 12467 | -1/Access | Energy Cycler disabled 12574 | -1/Access | Spotted B-99 Colossus 12575 | -1/Access | Spotted B-99 Colossus 12589 | -1/Access | Core integrity fell below 50% 12597 | -1/Access | Build established: Sprinter 12598 | -1/Access | Search patrols dispatched 12610 | -1/Access | Core integrity fell below 20% 12615 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12607_ K-01 Serf destroyed. 12608_ K-01 Serf collects debris. 12608_ Penetrated by Slug. 12608_ K-01 Serf destroyed. 12608_ Penetrated by Slug. 12609_ Extracted 4 matter. 12609_ Slug penetrates Wall. 12611_ Penetrated by Slug. 12611_ K-01 Serf suffers critical hit (Destroy). 12611_ K-01 Serf destroyed. 12611_ C-30 ARC bursts open, deploying its payload. 12611_ L-61 Swordsman unfolds itself. 12611_ G-73 Enforcer unfolds itself. 12611_ Acquired 13 matter. 12612_ Slug penetrates G-73 Enforcer. 12612_ Penetrated by Slug. 12612_ Slug penetrates Wall. 12614_ Slug penetrates G-73 Enforcer. 12615_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????# """T"???????????????" | | ???????????????????????# """ "???????????????" | | ???????????????????????# ????????????????" | | ???????????????????????# ????????????????" | | ???????????????????????# ?????????????????" | | ???????????????????????# ?????????????????" | | ???????????????????????# ??????????????????" | | ???????????????????????# ??????????????????" | | ???????????????????????# ???????????????????" | | ???????????????????????# ???????????????????" | | ???????????????????????#hg#???????????????????#### | | ???????????????????????#hg#??????????????????????? | | ?????????????????##????#%=#??????????????????????? | | ????????????????"G"""??#!%#??????????????????????? | | ??????????????""" """ # *#??????????????????????? | | ??????????# + #??????????????????????? | | ??????????# # g######################## | | ??????????# " ??# hh | | ????????????"""" ????#* | | ??????????????"" ??????# ###################+#### | | ??????????????"????????#= #???????????????? ?? | | ???????????????????????# #??????????????? ? ? | | ???????????????????????# #?????????????? ? | | ???????????????????????# #?????????????# ??? | | ???????????????????????#l #?????????????# ??? | | ???????????????????????#R@#?????????????# ????? | | ???????????????????????# g#?????????????# ????? | | ???????????????????????# #?????????????# ??????? | | ???????????????????????#% #?????????????##???????# | | ???????????????????????#gg/??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 900 Core Shielding 20 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 14 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 60% | -10/Materials Lgt. Treads | 64% | -10/Materials Lgt. Treads | 64% | -9/Materials Cooling System | 56% | -8/Materials Lgt. Angular Momentum Engine | 60% | -7/Factory Lgt. Treads | 7% | -7/Factory Studied --------- Thunder Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EmergencyMomentumCanceller Manual? 0 Play Time 01:32:31 Cumulative 272.1 hours Start 2026.09.26 @ 15:00:22 End 2026.09.26 @ 23:27:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 406 Adventurer 0 Explorer 2 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd009078-cbea-4405-b6ed-f5d69f19c444