Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.26 @ 21:56:21 Player: yamah Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4281) 4281 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-2) -2 TOTAL SCORE: 7939 Bonus ------- Follower Combat Kills 30 Entered Garrisons 200 Friendly Fire -232 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 64/100 System Corruption 16% Temperature Danger (458) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (5) ---- Improved Targeting Computer Transmission Jammer Corruption Screen Peak State ------------ > --- POWER ------------ Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Terrain Scan Processor Core Analyzer EM Disruption Field Hacking Suite Component Analysis Suite Corruption Screen > --- WEAPON ----------- Beamcaster Heavy Particle Cannon Rocket Array Improved Datajack > --- INVENTORY -------- Improved Targeting Computer Transmission Jammer Shock Absorption System Corruption Screen Shock Rifle [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 4 | . 1 1 1 1 . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 124 | 7 10 10 37 31 4 22 3 Power 17 | 1 1 . 6 4 . 3 2 Engine 13 | 1 1 . 5 2 . 2 2 Core 4 | . . . 1 2 . 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 1 3 8 4 . 6 . Treads 8 | 2 1 1 4 . . . . Leg 11 | . . . 3 2 . 6 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . 2 1 2 . . . Utility 34 | 2 4 2 8 10 2 6 . Device 14 | . . 1 4 6 1 2 . Storage 5 | . 3 1 . 1 . . . Processor 7 | 1 . . 2 1 1 2 . Hackware 1 | . . . . . . 1 . Protection 7 | 1 1 . 2 2 . 1 . Artifact . | . . . . . . . . Weapon 49 | 2 4 5 15 13 2 7 1 Energy Gun 6 | . 1 . 2 . . 2 1 Energy Cannon 13 | . . 3 1 6 2 1 . Ballistic Gun 18 | 2 2 2 6 5 . 1 . Ballistic Cannon 5 | . . . 4 1 . . . Launcher 4 | . 1 . . 1 . 2 . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 . Unidentified Prototypes 3 | . . 1 . . . 2 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 33 | . 1 . 2 8 7 4 11 Power 6 | . . . . 2 2 . 2 Propulsion 3 | . . . 1 . . . 2 Utility 10 | . . . 1 2 2 1 4 Weapon 14 | . 1 . . 4 3 3 3 Highest Loss Streak 11 | . 1 . 1 4 3 2 11 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 5 8 13 11 5 2 3 Power . | . 1 1 . . . . . Propulsion . | . . . . . 1 . . Utility 4 | 1 1 . 5 6 3 2 3 Weapon 3 | . 2 5 5 2 1 . . Tool/Special . | . . . . . . . . Unused Backups 25 | . . 3 9 2 6 . 5 Power 5 | . . 2 2 1 . . . Propulsion 4 | . . . 1 . 1 . 2 Utility 12 | . . . 5 . 4 . 3 Weapon 4 | . . 1 1 1 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 96 99 92 92 47 72 83 Engine 12 | . 12 10 14 12 3 7 9 Core 1 | . . . 1 . 2 1 1 Treads 5 | . 25 11 4 . . . . Leg 7 | . . . 5 12 4 10 12 Flight 1 | . . 8 1 1 . . . Device 8 | . . 4 8 9 10 13 12 Storage 11 | . 12 20 16 9 1 . . Processor 10 | . 6 . 7 13 12 16 19 Protection 6 | . 17 15 5 4 . . . Energy Gun 1 | . . . 1 1 . 4 6 Energy Cannon 4 | . . 16 3 3 12 3 6 Ballistic Gun 12 | . 16 13 10 16 . 2 6 Ballistic Cannon 2 | . . . 5 1 . . . Launcher 1 | . 3 . . 2 . 4 . Peak Build Rating 55 | 7 8 17 39 48 47 55 44 Average Rating 30 | 5 7 14 29 40 22 38 40 On Entrance 20 | . 7 8 16 34 47 8 44 Avg Prop Armor Cover (%) 4 | . . 7 3 . . . . Naked Turns 21 | . . . . . 21 . . Heaviest Build 84 | 10 53 65 84 83 77 43 47 Greatest Support 46 | 40 40 40 46 38 37 35 20 Greatest Overweight (x) 26 | 1 1 7 26 6 7 3 10 Average Overweight (x) 1 | . . 2 2 1 . . 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 5 5 Average Capacity 17 | 5 18 20 20 20 8 5 5 Most Carried 20 | 3 8 11 20 17 11 5 5 Average Carried 10 | 1 5 8 13 12 5 2 3 Final Capacity 20 | 5 20 20 20 20 5 5 5 Final Carried 14 | 2 7 10 14 11 . 3 3 Class Distribution -------------------- 51% | Hacker-Gunner 26% | Hacker-Mutant 16% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 3309 | 145 184 273 993 992 158 259 305 Remotely . | . . . . . . . . Salvage Created 3972 | . 186 530 1014 1369 . 355 518 Parts 242 | . 14 44 59 91 . 15 19 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 3 | . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 94 | . 6 12 28 26 . 12 10 Guns 38 | . 2 6 11 10 . 2 7 Cannons 35 | . . 6 17 9 . . 3 AOE 20 | . 4 . . 6 . 10 . Classes Destroyed 15 | . 4 4 3 3 . . 1 Worker 7 | . . 1 1 5 . . . Builder 7 | . 2 2 . 3 . . . Tunneler 4 | . . . 1 3 . . . Hauler 2 | . . 1 1 . . . . Recycler 4 | . . . . 4 . . . Mechanic 1 | . 1 . . . . . . Operator 1 | . . . 1 . . . . Watcher 11 | . . 2 5 3 . . 1 Swarmer 22 | . 4 5 10 . . 3 . Grunt 38 | . 2 6 9 11 . 7 3 Brawler 5 | . . . . 1 . . 4 Duelist 3 | . . . . . . . 3 Sentry 13 | . . 1 8 4 . . . Hunter 8 | . . . 1 5 . 2 . Programmer 5 | . . . . 5 . . . Thug 1 | . . . . . . 1 . Best Kill Streak 11 | . 9 4 6 11 . 6 3 Combat Bots Only 8 | . 6 3 5 8 . 6 3 Max Kills in Single Turn 3 | . 3 1 2 2 . 3 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 1 . . 2 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 767 | . 47 62 173 368 8 63 46 Missed 218 | . 15 18 53 111 . 18 3 Hits 549 | . 32 44 120 257 8 45 43 Melee 9 | . . . . . 8 . 1 Projectile 540 | . 32 44 120 257 . 45 42 Critical Strikes 16 | . . 1 3 6 4 . 2 Actively Blocked 1 | . . . 1 . . . . Damage Taken 4915 | . 230 247 1151 1974 232 618 463 Core 913 | . 21 10 173 279 161 137 132 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 140 | . 18 18 104 . . . . Ignored by Resistances 3121 | . 154 170 722 1247 133 380 315 Core Remaining (%) 89 | 100 91 97 68 . . . . Volleys Fired 180 | . 5 27 44 60 5 10 29 Largest 4 | . 2 3 3 4 4 3 3 Hottest 320 | . 70 204 173 320 320 178 153 Shots Fired 491 | . 9 75 131 174 12 23 67 Gun 266 | . 4 38 59 114 . 8 43 Cannon 198 | . . 37 72 46 12 7 24 Launcher 27 | . 5 . . 14 . 8 . Special . | . . . . . . . . Kinetic 288 | . . 38 106 118 . 4 22 Thermal 109 | . . 37 . 20 12 11 29 Explosive 27 | . 5 . . 14 . 8 . Electromagnetic 67 | . 4 . 25 22 . . 16 Robot Hit Streak 61 | . 7 20 22 51 61 15 55 Robot Miss Streak 4 | . . 2 3 4 1 3 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets 5 | . . 3 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 355 | . 7 42 95 131 10 19 51 Core Hits 259 | . 20 24 51 83 2 35 44 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . . 3 . . . Critical Strikes 14 | . . . 3 10 . . 1 Destroy 4 | . . . . 4 . . . Blast 7 | . . . 3 4 . . . Corrupt 3 | . . . . 2 . . 1 Melee Attacks 14 | . . . 9 1 . 4 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 12 | . . . 9 1 . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10527 | . 447 654 2245 4434 252 1373 1122 Guns 3788 | . 34 265 854 1797 . 116 722 Cannons 3304 | . . 389 1228 960 252 75 400 Explosions 3424 | . 413 . 159 1674 . 1178 . Melee . | . . . . . . . . Ramming 11 | . . . 4 3 . 4 . Kinetic 4458 | . . 265 1727 1989 . 54 423 Thermal 1902 | . 30 389 159 463 252 137 472 Explosive 2987 | . 240 . . 1569 . 1178 . Electromagnetic 1169 | . 177 . 355 410 . . 227 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . 2 . 3 11 13 16 Average Corruption 5 | . . 1 . 2 8 12 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 84 | . . 5 . 24 6 36 13 Message Errors 17 | . . . . 9 . 7 1 Matter Fused 21 | . . . . 7 3 6 5 Heat Flow Errors 8 | . . . . 2 . 6 . Energy Discharges 11 | . . 1 . 1 . 7 2 Parts Rejected 1 | . . . . . . 1 . Parts Fused 4 | . . 1 . 2 1 . . Data Loss (minor) 7 | . . 2 . . 1 2 2 Data Loss (major) 5 | . . 1 . 1 . 2 1 Misfires 7 | . . . . 2 . 4 1 Misdirections 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 281 | . 16 . 95 165 . 5 . Projectiles 75 | . . . 64 11 . . . Explosions 206 | . 16 . 31 154 . 5 . Melee . | . . . . . . . . Knockbacks 11 | . . . 11 . . . . Impact . | . . . . . . . . Kinetic 11 | . . . 11 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 354 | . 60 . 36 62 . 196 . Shots 19 | . 4 . 1 3 . 11 . Rammed 1 | . . . 1 . . . . Targets Rammed 4 | . . . 1 1 . 2 . Kicked 3 | . . . . 1 . 2 . Crushed . | . . . . . . . . Highest Temperature 598 | . 27 512 410 598 544 395 545 Average Temperature 160 | . 12 187 81 168 305 119 256 Received Heat Transfer 2550 | . 54 105 657 1005 18 297 414 Effects 52 | . . 7 1 8 4 3 29 Shutdowns 12 | . . 2 . 1 . 1 8 Energy Bleed 3 | . . . . . 1 . 2 Interference 9 | . . 2 . 6 1 . . Matter Decay 5 | . . . . 1 . . 4 Short Circuit 5 | . . 2 . . . 1 2 Damage (minor) 5 | . . 1 1 . . 1 2 Damage (major) 13 | . . . . . 2 . 11 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 7 | . . . 5 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . Heat Transferred 3242 | . 150 703 200 750 500 222 717 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 99 | 100 100 100 99 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 219 | . 174 65 219 179 . 187 184 Initial . | . . . . . . . . Average 29 | . 30 16 29 23 . 42 97 Influence Increases 3105 | . 219 339 859 1065 . 389 234 Destroy 0b10 Robot/C 1880 | . 120 240 560 520 . 240 200 Destroy 0b10 Robot/NC 185 | . 15 30 45 90 . . 5 Destroy Leader 494 | . 30 56 172 176 . 50 10 Successful Hack 67 | . 13 . 22 32 . . . Disable Machine 76 | . 8 12 16 24 . 12 4 Destroy Structure 223 | . 18 1 29 133 . 42 . Partial Spotted 30 | . . . . 30 . . . Lose Combat Pursuer 150 | . 15 . 15 60 . 45 15 Influence Decreases 2981 | . 219 339 859 1065 . 389 110 Time Decay 2761 | . 209 339 839 995 . 379 . Lost Part 220 | . 10 . 20 70 . 10 110 Squads Dispatched 25 | . 1 2 3 13 . 6 . Investigation 12 | . 1 1 1 5 . 4 . Extermination 7 | . . . . 6 . 1 . Reinforcement 6 | . . 1 2 2 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 12 | . . 4 6 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 8 19 41 39 5 20 6 Peak Tracking Total 9 | . 7 5 9 8 4 6 4 Tactical Retreats 8 | . 1 . 1 4 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 16 | . . 4 3 6 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled 19 | . 2 3 4 6 . 3 1 Max in Single Turn 2 | . 1 1 1 2 . 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 24 | . 5 1 7 5 . 6 . Terminals 13 | . 5 . 4 2 . 2 . Fabricators 4 | . . . . 1 . 3 . Repair Stations 2 | . . . 1 1 . . . Recycling Units 2 | . . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 67 | . 13 3 22 15 . 14 . Successful 43 | . 10 1 18 8 . 6 . Failed 24 | . 3 2 4 7 . 8 . Catastrophic 5 | . . 1 1 2 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 40 | . 13 . 14 9 . 4 . Fabricators 12 | . . . . 3 . 9 . Repair Stations 2 | . . . 1 1 . . . Recycling Units 5 | . . 3 . 2 . . . Scanalyzers 7 | . . . 7 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 29 | . 10 . 10 6 . 3 . Record 14 | . 6 . 3 3 . 2 . Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Reinforcements 2 | . . . 2 . . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks 3 | . . . . 1 . 2 . Load Schematic 3 | . . . . 1 . 2 . Repair Station Hacks 2 | . . . 1 1 . . . Refit 2 | . . . 1 1 . . . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 7 | . . . 7 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 2 1 7 5 . 4 . Full Trace Events 14 | . 2 1 3 4 . 4 . Feedback Events 2 | . . . . 2 . . . Corruption 2 | . . . . 2 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 4 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . 3 1 . 1 . Non-combat 5 | . . . 3 1 . 1 . Combat . | . . . . . . . . Robot Hacks Applied 8 | . . . 6 1 . 1 . parse_system 3 | . . . 2 1 . . . no_distress 4 | . . . 3 . . 1 . find_recycling 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . 15 . . Total Damage 237 | . . . . . 237 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Active Infowar (turns) 4586 | . . . 1624 2841 121 . . Optics 2962 | . . . . 2841 121 . . Sensors 829 | . . . 646 144 39 . . Terrain 204 | . . . . 204 . . . Structural 978 | . . . 978 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 8830 | 86 822 801 2947 2873 145 840 316 Spaces Moved 3119 | 51 345 195 782 997 139 522 88 Core 330 | 11 . . 17 . 127 174 1 Treads 853 | 40 345 142 326 . . . . Legs 1737 | . . . 401 889 12 348 87 Wheels . | . . . . . . . . Hover 2 | . . . 2 . . . . Flight 197 | . . 53 36 108 . . . Fastest Speed 50 | 50 160 240 240 187 50 50 190 Average Speed 244 | 140 225 346 329 245 90 142 241 Slowest Speed 1350 | 160 240 597 1350 517 400 330 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 40 17 59 21 80 10 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 260 | . 21 . 25 139 . 73 2 Melee . | . . . . . . . . Projectile 18 | . . . 13 2 . 1 2 AOE 242 | . 21 . 12 137 . 72 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 3967 | 66 377 272 1062 1301 151 599 139 Wait 272 | . . 17 84 142 1 18 10 Move 3113 | 50 344 194 781 997 138 521 88 Hop . | . . . . . . . . Pick Up 142 | 9 12 14 50 35 1 16 5 Fast Attach 7 | . . . . . . 7 . Attach 70 | 7 2 2 15 25 4 13 2 Detach 2 | . . . 2 . . . . Swap 67 | . 10 9 30 15 . 2 1 Drop 96 | . 4 9 46 25 2 6 4 Fire 180 | . 5 27 44 60 5 10 29 Melee 14 | . . . 9 1 . 4 . Ram . | . . . . . . . . Kick 3 | . . . . 1 . 2 . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 461 | -10/Materials | Identified exit to Materials 461 | -10/Materials | Discovered exit to Materials (range 16) 909 | -10/Materials | Entered another Materials area 909 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1225 | -9/Materials | Build established: Hacker-Tank 1596 | -9/Materials | Identified exit to Materials 1596 | -9/Materials | Discovered exit to Materials (range 16) 1710 | -9/Materials | Entered another Materials area 1710 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3381 | -8/Materials | Build established: Hacker-Gunner 4162 | -8/Materials | Identified exit to Factory 4162 | -8/Materials | Discovered exit to Factory (range 3) 4657 | -8/Materials | Entered Factory 4657 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6981 | -7/Factory | Destroyed 8 combat bots 6981 | -7/Factory | Lost 4 parts (1p1u2w) 7253 | -7/Factory | Build established: Hacker-Mutant 7530 | -7/Factory | Sucked down chute 7530 | -7/Factory | Entered Waste 7531 | -7/Waste | Met a frightened Derelict 7545 | -7/Waste | EMP discharged 7554 | -7/Waste | Spotted C-40 Crusher 7566 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7569 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7573 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7574 | -7/Waste | Allies destroyed C-40 Crusher 7592 | -7/Waste | Spotted C-40 Crusher 7604 | -7/Waste | Lost 3 parts (1p1u1w) 7609 | -7/Waste | Crushed by Compactor (2 parts destroyed, 1 dropped) 7612 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7613 | -7/Waste | Core integrity fell below 50% 7643 | -7/Waste | Lost 3 parts (1p2w) 7645 | -7/Waste | EMP discharged 7645 | -7/Waste | System corruption reached 10% 7647 | -7/Waste | Spotted C-40 Crusher 7649 | -7/Waste | Spotted C-40 Crusher 7649 | -7/Waste | Spotted C-40 Crusher 7651 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7660 | -7/Waste | Identified exit to Factory 7660 | -7/Waste | Discovered exit to Factory (range 16) 7675 | -7/Waste | Entered Factory 7884 | -7/Factory | Found Prototype Launcher 7885 | -7/Factory | Identified Rocket Array 7970 | -7/Factory | Allied Derelicts emerged from ambush trap array 8148 | -7/Factory | Lost 3 allies 8335 | -7/Factory | Core integrity fell below 20% 8491 | -7/Factory | Identified exit to Garrison 8515 | -7/Factory | Entered Garrison 8678 | -7/Garrison | Build established: Hacker-Gunner 8831 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Flak Gun destroyed. Aluminum Leg destroyed. Power failure, Rnf. Deuterium Engine shutdown. Hvy. Particle Cannon destroyed. Overheating: Matter decay (-19). Acquired 58 matter. Aluminum Leg destroyed. Rnf. Deuterium Engine destroyed. Overheating: Adv. Terrain Scan Processor damaged (-5). Broken Component Analysis Suite destroyed. 7OHDB#WL Q:YG9S%N