Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.21 @ 11:19:15 Player: Minty Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (220) 1100 Value Destroyed (11155) 11155 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3238) 3238 TOTAL SCORE: 22533 Bonus ------- High Alert Combat Kills 1128 Follower Combat Kills 227 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -217 Cogmind --------- Core Integrity 1052/1450 Matter 59/300 Energy 142/150 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -2/Research Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (11) ----- Advanced Hardlight Generator > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Powered Armor Relay Coupler [Heavy] (13) Mini Drone Bay (3/3) Mini Drone Bay (3/3) Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Graphene Brace Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Long-range Tractor Beam > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Plasma Cannon Railgun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Large Storage Unit Improved Powered Armor Improved Powered Armor Relay Coupler [Heavy] Mini Drone Bay Mini Drone Bay Mini Drone Bay Improved Arc Projector Mini Smartbomb Launcher Micro-nuke Launcher Improved Remote Datajack [Rating: 118] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Relay Coupler [NC] Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Reactive Plating Weapon Power Maul Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 . . 2 . 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . . . 1 . . . Utility 9 | . . 2 . . . . 1 . 1 . 1 2 1 1 Weapon 4 | . . . . . . . 1 . 1 . . . 1 1 Parts Attached 214 | . 2 5 11 11 17 8 7 32 27 21 27 14 24 8 Power 16 | . . . 1 . 1 2 . 1 1 3 2 1 3 1 Engine 5 | . . . 1 . . 2 . . 1 . 1 . . . Core 4 | . . . . . 1 . . 1 . 2 . . . . Reactor 7 | . . . . . . . . . . 1 1 1 3 1 Propulsion 58 | . . 1 5 8 9 3 1 7 9 2 2 4 4 3 Treads 12 | . . . . . . . . . 7 2 . . . 3 Leg 44 | . . 1 5 8 9 3 1 7 . . 2 4 4 . Wheel 2 | . . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 67 | . 2 1 2 . 5 . 4 12 10 8 10 5 7 1 Device 24 | . 1 1 1 . 2 . 1 3 3 . 4 4 3 1 Storage 2 | . 1 . . . . . . . . . . . 1 . Processor 10 | . . . 1 . . . . . 2 3 1 . 3 . Hackware 17 | . . . . . . . . 6 3 3 5 . . . Protection 14 | . . . . . 3 . 3 3 2 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 73 | . . 3 3 3 2 3 2 12 7 8 13 4 10 3 Energy Gun 20 | . . 2 2 . . 2 . 6 . 2 2 . 3 1 Energy Cannon 4 | . . . . . . . . . 2 . 1 . . 1 Ballistic Gun 14 | . . . . 2 2 1 1 1 . 1 4 1 . 1 Ballistic Cannon 3 | . . . . . . . . 1 . . 2 . . . Launcher 10 | . . . . 1 . . 1 2 . . . 1 5 . Special Weapon 11 | . . . . . . . . 2 1 2 3 1 2 . Impact Weapon 8 | . . . 1 . . . . . 3 2 1 1 . . Slashing Weapon 3 | . . 1 . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 . 2 . 3 . Corrupted Parts 10 | . . . . . . 4 . . . 2 3 . 1 . System Corruption 42 | . . . . . . 16 . . . 9 15 . 2 . Parts Lost 66 | . . . 1 . 2 2 . 10 8 8 5 4 25 1 Power 8 | . . . . . . . . . 1 1 1 1 4 . Propulsion 22 | . . . . . 1 2 . 5 2 1 3 2 6 . Utility 18 | . . . . . 1 . . 2 4 4 1 1 5 . Weapon 18 | . . . 1 . . . . 3 1 2 . . 10 1 Highest Loss Streak 12 | . . . 1 . 1 2 . 3 5 3 1 3 12 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 86 99 100 98 98 99 93 89 92 92 83 81 14 Engine 3 | . 14 11 11 9 1 5 7 2 . 2 . . . . Core 2 | . . . . . 7 3 . 4 5 2 . . . . Reactor 1 | . . . . . . . . . . . 4 4 2 1 Treads 7 | . . . . . . . . . 23 23 17 1 . 6 Leg 16 | . 28 22 22 36 35 34 30 25 . . 4 18 17 . Device 10 | . 11 20 22 18 10 9 14 10 2 1 3 14 13 1 Storage 4 | . 14 11 11 9 9 9 7 4 . . . . 3 . Processor 5 | . . . 10 9 1 . . . 1 13 13 5 5 . Hackware 11 | . . . . . . . . 13 27 12 20 17 13 . Protection 5 | . . . . . 14 18 15 9 4 8 . . 2 . Energy Gun 6 | . 28 15 19 4 . 10 7 10 . 2 3 . 1 . Energy Cannon 1 | . . . . . . . . . 5 . 1 5 2 . Ballistic Gun 3 | . . . . 7 17 7 14 6 . . 1 . 3 2 Ballistic Cannon 1 | . . . . . . . . . 2 . 1 10 8 . Special Weapon 1 | . . . . . . . . 1 4 1 2 . . . Impact Weapon 3 | . . . 2 4 . . . . 2 18 9 4 . . Naked Turns 27 | . . . . . . . . . . . . . 18 9 Heaviest Build 76 | 13 19 23 25 27 39 46 62 59 51 39 38 49 76 23 Greatest Support 125 | 20 20 20 20 43 40 50 50 55 120 110 110 105 125 81 Greatest Overweight (x) 14 | . . 1 1 . . 1 1 14 13 . 1 . 11 4 Average Overweight (x) . | . . . 1 . . . . 1 . . . . . . Largest Inventory Capacity 15 | . 10 10 10 10 10 10 10 10 5 5 5 5 15 5 Average Capacity 8 | . 9 10 10 10 10 10 10 8 5 5 5 5 14 5 Most Carried 12 | . 7 10 10 10 10 10 10 10 5 5 5 5 12 5 Average Carried 7 | . 6 9 9 9 9 9 8 8 3 4 4 5 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 7 9 9 10 10 10 10 5 3 5 5 5 5 5 Class Distribution -------------------- 33% | Bothacker-Mutant 29% | Scavenger-Mutant 13% | Scavenger-Tank 12% | Mutant 4% | Scavenger-Gunner 3% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Matter Collected 4902 | 200 20 . 158 216 484 189 74 809 524 230 566 404 970 58 Remotely 590 | . . . . . . . . . . . . . 590 . Salvage Created 8974 | . 236 241 817 695 556 710 163 1105 865 395 1469 367 1237 118 Parts 378 | . 15 11 41 22 29 41 5 36 51 14 33 18 52 10 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Combat Hostiles Destroyed 186 | . 5 2 19 16 13 12 4 31 19 7 17 7 29 5 Melee 14 | . . . . 2 . . . . 4 3 4 . . 1 Guns 94 | . 5 2 17 9 12 11 2 26 . . 2 . 4 4 Cannons 33 | . . . . . . . . . 10 . 6 7 10 . AOE 25 | . . . 1 3 1 . 2 4 . . . . 14 . Classes Destroyed 17 | . 5 1 3 1 1 2 . 2 1 1 . . . . Worker 5 | . 1 . 1 . . . . . 2 . 1 . . . Builder 5 | . . . 1 . . . . . 1 . 1 2 . . Tunneler 1 | . 1 . . . . . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . . . . Recycler 9 | . . 2 2 1 . . . . . . 4 . . . Mechanic 2 | . . . . . . . . . 1 . . . 1 . Operator 2 | . . . . . . 1 . . . . . . 1 . Watcher 7 | . . . . . . 3 . 1 1 . . . 2 . Swarmer 42 | . 2 . 6 4 . 2 . 7 7 4 . . 5 5 Cutter 3 | . . . . . . . . 3 . . . . . . Grunt 85 | . 3 2 11 10 10 5 4 11 4 2 12 3 8 . Brawler 6 | . . . 1 1 . 1 . 1 1 1 . . . . Duelist 4 | . . . 1 . 1 . . 1 1 . . . . . Sentry 15 | . . . . . 2 3 . 5 2 . 1 1 1 . Hunter 18 | . . . . 1 . 1 . 2 1 . . 3 10 . Programmer 13 | . . . . . . . . 1 3 . 4 . 5 . Behemoth 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 12 | . 4 4 5 7 3 6 4 10 12 5 5 3 11 4 Combat Bots Only 11 | . 3 2 5 7 3 4 4 10 11 5 5 3 11 4 Max Kills in Single Turn 4 | . 2 1 2 2 1 2 2 2 1 1 1 2 4 1 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . Exploded 4 | . . . 1 2 1 . 2 1 . . . . 4 . Melee 1 | . . . . 1 . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Damage Taken 13604 | . 91 107 456 606 633 504 179 1863 1544 746 1192 732 3862 1089 Core 2370 | . 8 41 67 125 64 34 . 231 160 149 208 127 758 398 Absorbed by Shields 288 | . . . . . . . . . . . . . . 288 Redirected to Shielding 63 | . . . . . . . . . 63 . . . . . Ignored by Resistances 4506 | . 28 35 138 175 195 249 51 747 434 240 553 211 1068 382 Regen/Repaired (Parts) 63 | . . . . . . 63 . . . . . . . . Core Remaining (%) 74 | 100 96 . 73 . . 59 . 67 . 63 79 88 41 . Volleys Fired 506 | . 18 10 39 31 40 39 3 74 54 18 54 25 87 14 Largest 4 | . 2 2 2 2 2 2 3 3 2 1 3 3 4 1 Hottest 338 | . 90 90 130 56 56 100 114 202 180 69 194 194 338 75 Shots Fired 956 | . 36 13 70 50 78 76 9 188 61 18 78 71 194 14 Gun 608 | . 36 13 70 48 76 76 7 177 . 8 21 . 62 14 Cannon 265 | . . . . . . . . . 40 . 38 69 118 . Launcher 27 | . . . . 2 2 . 2 8 . . . 1 12 . Special 56 | . . . . . . . . 3 21 10 19 1 2 . Kinetic 458 | . . . . 36 76 27 4 85 4 . 24 46 144 12 Thermal 323 | . 36 6 54 12 . . . 81 36 8 35 23 32 . Explosive 24 | . . . . 2 2 . 2 8 . . . 1 9 . Electromagnetic 95 | . . 7 16 . . 49 3 11 . . . . 7 2 Robot Hit Streak 40 | . 10 26 16 11 40 11 7 23 16 10 24 24 17 14 Robot Miss Streak 6 | . 2 . 3 3 2 3 . 6 2 1 3 3 5 . Penetration Max 1 | . . . . . . 1 . 1 . . 1 . 1 . Secondary Targets 19 | . 1 . 4 2 3 1 . 7 . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 . . 1 . . . Shots Hit Robots 800 | . 24 13 67 52 66 56 6 131 69 32 92 53 125 14 Core Hits 449 | . 12 9 54 29 33 27 8 111 20 5 22 24 82 13 Critical Kills 10 | . . . 1 1 1 . . . . 1 4 . 2 . Critical Parts Destroyed 19 | . . . . 3 . . . . 6 3 5 . 2 . Critical Strikes 45 | . 2 . 5 6 1 . . . 6 4 11 . 10 . Burn 9 | . 2 . 4 2 . . . . . . 1 . . . Meltdown 3 | . . . . . . . . . . . 2 . 1 . Destroy 4 | . . . . . 1 . . . . . . . 3 . Blast 7 | . . . . . . . . . . . 1 . 6 . Smash 22 | . . . 1 4 . . . . 6 4 7 . . . Melee Attacks 102 | . . . 5 13 . . . . 22 25 36 1 . . Impact 98 | . . . 5 13 . . . . 19 24 36 1 . . Slashing 4 | . . . . . . . . . 3 1 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . 2 . . . . . 3 2 6 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Follow-up Attacks 7 | . . . . . . . . . 3 3 1 . . . Damage Inflicted 22964 | . 301 201 1235 1039 1108 1204 342 3988 2135 1014 3004 1550 5480 363 Guns 9096 | . 301 201 936 558 906 1143 91 2854 . 133 483 . 1174 316 Cannons 5208 | . . . . . . . . . 979 . 887 1405 1937 . Explosions 4554 | . . . 92 153 202 61 251 1134 221 . . 99 2341 . Melee 4029 | . . . 205 328 . . . . 935 881 1634 46 . . Ramming 77 | . . . 2 . . . . . . . . . 28 47 Kinetic 7062 | . . . . 421 906 455 35 1247 139 . 516 814 2258 271 Thermal 6342 | . 301 70 776 137 . 61 . 1515 1061 133 854 591 843 . Explosive 3987 | . . . . 153 202 . 251 1134 . . . 99 2148 . Electromagnetic 1467 | . . 131 252 . . 688 56 92 . . . . 203 45 Impact 3810 | . . . 205 328 . . . . 758 839 1634 46 . . Slashing 219 | . . . . . . . . . 177 42 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 1 1 17 . 1 7 22 24 . 20 . Average Corruption 8 | . . . . 1 1 10 . 1 3 16 18 . 7 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 118 | . . . . 2 3 16 . 3 9 29 38 . 18 . Message Errors 39 | . . . . 1 . 3 . 1 3 14 13 . 4 . Matter Fused 22 | . . . . . 1 3 . 1 3 4 6 . 4 . Heat Flow Errors 13 | . . . . . 1 1 . . 2 1 8 . . . Energy Discharges 11 | . . . . . 1 4 . . . 4 2 . . . Parts Rejected 5 | . . . . 1 . . . . . . 1 . 3 . Parts Fused 2 | . . . . . . . . . . . . . 2 . Data Loss (minor) 10 | . . . . . . 3 . 1 . 2 3 . 1 . Data Loss (major) 2 | . . . . . . . . . 1 1 . . . . Misfires 2 | . . . . . . . . . . 1 1 . . . Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 . . . . Weapon Failures 10 | . . . . . . 2 . . . 1 3 . 4 . Overload Shots 3 | . . . . . . . . . . . . . 3 . Overflow Damage 1771 | . . . 30 78 . . . 14 540 306 692 44 67 . Projectiles 155 | . . . . . . . . . 36 . 12 44 63 . Explosions 85 | . . . . . . . . 14 67 . . . 4 . Melee 1531 | . . . 30 78 . . . . 437 306 680 . . . Knockbacks 42 | . . . 1 2 . . . . 1 . 18 4 16 . Impact 19 | . . . 1 2 . . . . 1 . 14 . 1 . Kinetic 22 | . . . . . . . . . . . 4 3 15 . Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 600 | . . . 75 51 54 . 55 84 52 . . . 228 1 Shots 28 | . . . 3 2 2 . 2 5 1 . . . 13 . Rammed 26 | . . . . . . . . . . . . . . 26 Targets Rammed 29 | . . . 1 . . . . . . . . . 1 27 Kicked 2 | . . . 1 . . . . . . . . . 1 . Crushed 1 | . . . . . . . . . . . . . . 1 Highest Temperature 406 | . 256 3 172 8 210 266 124 406 384 97 376 . 162 . Average Temperature 74 | . 96 3 54 8 37 60 87 88 79 44 91 . 53 . Received Heat Transfer 3298 | . 48 78 222 315 513 216 108 606 120 69 591 144 201 67 Effects 7 | . . . . . . . . 2 . . 5 . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . 1 . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Fried 42 | . . . 4 3 . 6 . 1 8 2 16 . 2 . Impact Corruptions 52 | . . . 2 4 . . . . 14 9 23 . . . Robots Melted 4 | . . . . . . . . 1 . . 2 . 1 . Combat Hostiles 4 | . . . . . . . . 1 . . 2 . 1 . Parts Melted 17 | . . . 3 . . . . 4 . . 10 . . . Heat Transferred 11183 | . 942 186 1947 555 . . . 2777 1201 259 1357 900 1059 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 1 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Peak Influence 1238 | . 194 119 369 487 713 658 322 1238 685 495 530 401 693 463 Initial 558 | . . 69 39 40 279 299 222 206 558 241 224 160 91 233 Average 400 | . 69 103 135 189 502 502 319 797 495 387 289 281 330 355 Maximum Alert Level 4 | . . . 1 2 3 2 1 4 2 2 2 2 2 2 Low Security (%) 23 | . 100 100 86 47 . . . . . . 19 10 33 . Level 1 31 | . . . 13 46 27 21 100 8 25 41 63 87 18 51 Level 2 33 | . . . . 5 57 78 . 26 74 58 16 1 47 48 Level 3 7 | . . . . . 14 . . 44 . . . . . . Level 4 3 | . . . . . . . . 20 . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 1 . 4 . 2 . . 9 . 6 3 7 . Investigation 16 | . 1 . . 3 . 1 . . 2 . 2 3 4 . Extermination 6 | . . . . . . . . . 2 . 2 . 2 . Reinforcement 7 | . . 1 . . . 1 . . 3 . 1 . 1 . Assault 2 | . . . . . . . . . 1 . 1 . . . Garrison 2 | . . . . 1 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Distress Signals 5 | . 1 . . 1 . 1 . . 1 . . . 1 . Communications Jammed 29 | . . . . . . . . . . . 6 . 23 . Distress Signals 29 | . . . . . . . . . . . 6 . 23 . Times Spotted 278 | . 8 3 18 21 13 22 4 38 31 20 35 7 42 16 Peak Tracking Total 8 | . 4 3 3 8 3 5 4 7 5 8 8 3 8 6 Tactical Retreats 18 | . 2 . . 1 . 3 . 1 2 . 4 . 1 4 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Traps Triggered 10 | . . . . 1 . . . 5 2 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . 5 . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Machines Disabled 40 | . . . 4 . 2 1 1 5 17 2 1 3 4 . Max in Single Turn 4 | . . . 4 . 1 1 1 2 1 1 1 2 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . Garrison Relay 7 | . . . . . 2 . . 3 . 2 . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Machines Accessed 29 | . 2 . . 3 1 3 1 2 5 . 4 3 5 . Terminals 17 | . 2 . . 1 1 2 . 2 2 . 3 2 2 . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . 1 . . . . . 1 2 . Recycling Units 2 | . . . . 1 . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 . . 1 . 1 . 1 . . . Total Hacks 89 | . 8 . . 8 3 9 3 6 13 . 13 10 16 . Successful 42 | . 6 . . 4 1 6 1 3 6 . 5 3 7 . Failed 47 | . 2 . . 4 2 3 2 3 7 . 8 7 9 . Catastrophic 10 | . 1 . . . . 1 . 1 1 . 4 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . 2 . . . 1 3 . 4 3 . 5 5 4 . Terminals 54 | . 8 . . 3 3 7 . 6 2 . 11 7 7 . Fabricators 4 | . . . . . . . . . 4 . . . . . Repair Stations 10 | . . . . . . 2 . . . . . 3 5 . Recycling Units 6 | . . . . 3 . . . . 3 . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 4 . Garrison Access 11 | . . . . 2 . . 3 . 4 . 2 . . . Terminal Hacks 24 | . 6 . . 2 . 3 . 2 1 . 5 2 3 . Record 4 | . . . . . . . . . . . 1 2 1 . Part Schematic 1 | . . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . Dispatch Records 2 | . 1 . . 1 . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . 1 . Garrison Registry 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . 2 . . . . . 1 1 . Scan Component 3 | . . . . . . 1 . . . . . 1 1 . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . 1 . . 1 . 2 . . . . . Unlock Access 3 | . . . . 1 . . 1 . 1 . . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 5 | . . . . . 1 1 . 1 1 . . . 1 . Terminals 3 | . . . . . 1 1 . 1 . . . . . . Botnet 2 | . . . . . . 1 . 1 . . . . . . Override 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Extract 1 | . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . . . . . Restock 1 | . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . . 3 1 2 1 2 4 . 4 3 5 . Full Trace Events 15 | . 1 . . 2 . 1 . 1 2 . 2 3 3 . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 1 . . . 15 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Used RIF Installer 3 | . . . . . . . . 2 . 1 . . . . Command Fork 1 | . . . . . . . . . . 1 . . . . Signal Jammer 1 | . . . . . . . . 1 . . . . . . Robots Hacked 36 | . . . . . . . . 2 13 7 11 1 2 . Non-combat 13 | . . . . . . . . . 6 . 6 . 1 . Combat 23 | . . . . . . . . 2 7 7 5 1 1 . Robot Hacks Applied 52 | . . . . . . . . 3 19 9 18 1 2 . parse_system 2 | . . . . . . . . . . . 2 . . . generate_echo 3 | . . . . . . . . . 1 . 2 . . . find_chute 3 | . . . . . . . . . 3 . . . . . ignore_repairs 1 | . . . . . . . . . . . 1 . . . map_walls 1 | . . . . . . . . . 1 . . . . . drop_inventory 2 | . . . . . . . . . . . 2 . . . locate_stockpiles 1 | . . . . . . . . . . . 1 . . . ignore_parts 1 | . . . . . . . . . . . 1 . . . check_alert 1 | . . . . . . . . . 1 . . . . . purge_threat 3 | . . . . . . . . . 3 . . . . . summon_haulers 1 | . . . . . . . . . 1 . . . . . clear_repairs 1 | . . . . . . . . . 1 . . . . . map_route 1 | . . . . . . . . . . . 1 . . . mark_security 2 | . . . . . . . . . . . 1 . 1 . relay_feed 1 | . . . . . . . . . . . 1 . . . link_fov 1 | . . . . . . . . . . . 1 . . . scatter_targeting 1 | . . . . . . . . . . . . 1 . . spike_heat 1 | . . . . . . . . . . 1 . . . . amplify_resonance 7 | . . . . . . . . 1 2 2 2 . . . wipe_record 1 | . . . . . . . . . 1 . . . . . reboot_system 1 | . . . . . . . . . . 1 . . . . overwrite_iff 8 | . . . . . . . . . 3 4 1 . . . formatsys_high 8 | . . . . . . . . 2 2 1 2 . 1 . Relay Couplers Released 31 | . . . . . 8 . . 13 . 8 2 . . . Machine Destruction 28 | . . . . . 8 . . 10 . 8 2 . . . Programmers 3 | . . . . . . . . 3 . . . . . . Attached 15 | . . . . . . . . 6 2 3 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Total Allies 23 | . . . . . . . . 8 5 5 4 . 1 . Largest Group 5 | . . . . . . . . 5 3 2 2 . 1 . Highest-Rated Group 167 | . . . . . . . . 92 167 70 49 . 64 . Highest-Rated Ally 85 | . . . . . . . . 28 85 41 49 . 64 . Total Orders 2 | . . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . 1 . . Ally Attacks 81 | . . . . . . . . 32 23 20 6 . . . Total Damage 2719 | . . . . . . . . 609 1464 527 119 . . . Kills 17 | . . . . . . . . 1 11 5 . . . . Allies Corrupted 4 | . . . . . . . . 1 . . 2 . 1 . Allies Melted 2 | . . . . . . . . . 1 1 . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . 9 . . Drone Recoveries 7 | . . . . . . . . . . . . 7 . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Turns Passed 9467 | . 205 184 1278 296 448 501 166 1510 1262 743 1250 494 954 176 Spaces Moved 4602 | 1 120 89 591 120 245 266 88 650 601 380 624 255 505 67 Core 137 | . . . . . . . . 36 14 . . . 50 37 Treads 1546 | . . . . . . . . . 582 380 554 . . 30 Legs 2914 | 1 120 89 591 120 245 266 88 614 . . 70 255 455 . Wheels 5 | . . . . . . . . . 5 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 190 120 120 120 120 120 110 160 120 120 50 50 Average Speed 154 | 120 120 168 190 120 120 123 164 178 172 160 156 120 115 136 Slowest Speed 750 | 120 120 190 190 120 120 190 190 750 700 160 240 120 600 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 37 13 98 10 40 22 4 74 18 38 17 11 15 2 Regions Visited 14 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 . . 1 . 1 . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 . . 1 . . . . 1 1 . . Scrap Searched 2 | . . . 2 . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . . 2 2 . . . Terrain Destroyed 257 | . . . 31 19 7 . 1 79 19 2 7 12 80 . Melee 4 | . . . . . . . . . . 2 2 . . . Projectile 30 | . . . . . . . . . 7 . 5 6 12 . AOE 223 | . . . 31 19 7 . 1 79 12 . . 6 68 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Fac Res Res Total 5961 | . 144 112 672 201 332 362 101 856 740 454 772 383 716 116 Wait 285 | . 3 . 9 12 2 38 . 8 22 7 14 83 87 . Move 4588 | . 119 88 590 120 243 265 88 648 601 378 623 254 504 67 Hop . | . . . . . . . . . . . . . . . Pick Up 66 | . 1 3 5 6 10 4 . 10 6 5 6 1 9 . Fast Attach 99 | . 1 3 2 2 2 5 1 8 15 14 13 11 14 8 Attach 32 | . . 1 1 2 2 . 3 5 8 2 3 . 5 . Detach 17 | . . 2 . . 1 . 2 3 5 1 3 . . . Swap 83 | . 1 1 8 7 13 3 3 19 4 5 11 3 5 . Drop 103 | . 1 4 12 8 19 8 1 18 7 4 14 3 4 . Fire 506 | . 18 10 39 31 40 39 3 74 54 18 54 25 87 14 Melee 88 | . . . 5 13 . . . . 18 20 31 1 . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 2 | . . . 1 . . . . . . . . . 1 . Crush 26 | . . . . . . . . . . . . . . 26 Escape Stasis 12 | . . . . . . . . 12 . . . . . . Rewire 51 | . . . . . . . . 51 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . 2 . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -4/Factory (discovered 2 exits: *Res / [*Ext]) -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 18 | -10/Materials | Discovered new exit (range 16) 18 | -10/Materials | Discovered new exit (range 20) 152 | -10/Materials | Identified exit to Materials 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 381 | -9/Materials | Discovered new exit (range 6) 390 | -9/Materials | Entered Mines 493 | -9/Mines | Learned location of Zion (-6) 821 | -9/Mines | Build established: Scavenger-Mutant 1003 | -9/Mines | Discovered new exit (range 13) 1653 | -9/Mines | Discovered new exit (range 6) 1668 | -9/Mines | Entered Materials 1668 | -8/Materials | Evolved 2 slots: Propulsion x2 1940 | -8/Materials | Garrison activated, responded to threat 1941 | -8/Materials | Destroyed 7 combat bots 1964 | -8/Materials | Identified exit to Garrison 1964 | -8/Materials | Entered Garrison 2006 | -8/Garrison | Triggered checkpoint 2084 | -8/Garrison | Triggered checkpoint 2152 | -8/Garrison | Triggered checkpoint 2292 | -8/Garrison | Identified exit to Materials 2346 | -8/Garrison | Garrison Relay disabled 2412 | -8/Garrison | Entered Materials 2596 | -8/Materials | System corruption reached 10% 2773 | -8/Materials | Discovered new exit (range 3) 2829 | -8/Materials | Repaired Imp. Grenade Launcher 2913 | -8/Materials | Entered Factory 2913 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3079 | -7/Factory | Identified exit to Garrison 3079 | -7/Factory | Entered Garrison 3168 | -7/Garrison | Triggered checkpoint 3184 | -7/Garrison | Triggered checkpoint 3198 | -7/Garrison | Triggered checkpoint 3249 | -7/Garrison | Destroyed 10 combat bots 3399 | -7/Garrison | Discovered new exit (range 10) 3452 | -7/Garrison | Triggered checkpoint 3600 | -7/Garrison | Triggered checkpoint 3604 | -7/Garrison | Build established: Scavenger-Tank 3645 | -7/Garrison | Garrison Relay disabled 3861 | -7/Garrison | Discovered new exit (range 10) 3861 | -7/Garrison | Discovered new exit (range 30) 3861 | -7/Garrison | Discovered new exit (range 60) 3948 | -7/Garrison | Installed Relay Interface Framework 4128 | -7/Garrison | Phase Generator disabled 4168 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 4198 | -7/Garrison | Triggered checkpoint 4214 | -7/Garrison | Garrison Relay disabled 4293 | -7/Garrison | Build established: Bothacker-Mutant 4352 | -7/Garrison | Triggered checkpoint 4434 | -7/Garrison | Lost 3 parts (1n2w) 4589 | -7/Garrison | Entered Factory 4589 | -6/Factory | Accompanied by 1 ally 4589 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4743 | -6/Factory | Spotted B-75 Beast 4743 | -6/Factory | Assimilated Beast 5a with formatsys_high 4939 | -6/Factory | First assault squad dispatched 5684 | -6/Factory | Lost 5 parts (1p3u1w) 5788 | -6/Factory | Garrison activated, responded to threat 5839 | -6/Factory | Lost 3 parts (2n1u) 5842 | -6/Factory | Destroyed 11 combat bots 5851 | -6/Factory | Identified exit to Garrison 5851 | -6/Factory | Entered Garrison 5896 | -6/Garrison | Triggered checkpoint 5924 | -6/Garrison | Garrison Relay disabled 5995 | -6/Garrison | Triggered checkpoint 6052 | -6/Garrison | Spotted B-75 Beast 6107 | -6/Garrison | System corruption reached 10% 6135 | -6/Garrison | Destroyed B-75 Beast 6179 | -6/Garrison | Lost 3 parts (1p1n1w) 6303 | -6/Garrison | Discovered new exit (range 10) 6355 | -6/Garrison | Expanded RIF knowledge: Command Fork 6418 | -6/Garrison | Triggered checkpoint 6451 | -6/Garrison | Garrison Relay disabled 6594 | -6/Garrison | Entered Factory 6594 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7025 | -5/Factory | System corruption reached 10% 7710 | -5/Factory | Found Mni. Smartbomb Launcher 7724 | -5/Factory | Found Mni. Smartbomb Launcher 7819 | -5/Factory | Discovered new exit (range 13) 7844 | -5/Factory | Entered another Factory area 7844 | -4/Factory | Evolved 2 slots: Utility x2 7968 | -4/Factory | Build established: Bothacker-Gunner 8085 | -4/Factory | Lost 3 parts (2n1u) 8111 | -4/Factory | Discovered new exit (range 22) 8332 | -4/Factory | Discovered new exit (range 4) 8338 | -4/Factory | Entered Research 8338 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8378 | -3/Research | Build established: Scavenger-Gunner 8723 | -3/Research | Build established: Scavenger-Tank 8751 | -3/Research | Found Imp. Powered Armor 8756 | -3/Research | Found Imp. Powered Armor 8862 | -3/Research | Destroyed 11 combat bots 8868 | -3/Research | Lost 3 parts (1p1n1u) 9040 | -3/Research | Lost 6 parts (1n3u2w) 9122 | -3/Research | Found Gamma Bomb Array 9158 | -3/Research | System corruption reached 10% 9261 | -3/Research | Lost 12 parts (2p3n7w) 9272 | -3/Research | Released all parts (7) 9277 | -3/Research | Core integrity fell below 50% 9287 | -3/Research | Discovered new exit (range 8) 9290 | -3/Research | Found Prototype Processor 9290 | -3/Research | Identified Exp. Signal Interpreter 9291 | -3/Research | Identified exit to Research 9292 | -3/Research | Entered another Research area 9292 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9331 | -2/Research | Released all parts (3) 9429 | -2/Research | Build established: Mutant 9468 | -2/Research | Self-destructed Last Messages --------------- 09402_ Acquired Arm. Medium Treads. 09402_ K-01 Serf collects debris. 09405_ Acquired Arm. Medium Treads. 09406_ K-01 Serf collects debris. 09408_ Acquired Adv. Hardlight Generator. 09409_ K-01 Serf collects debris. 09418_ Acquired 18 matter. 09420_ Slammed into T-07 Excavator. 09420_ K-01 Serf collects debris. 09433_ Slammed into Y-72 Warden. 09439_ Penetrated by Slug. 09442_ Slug penetrates G-73 Enforcer. 09442_ Slammed into G-73 Enforcer. 09453_ Penetrated by Slug. 09453_ Slug penetrates G-73 Enforcer. 09454_ Slammed into G-73 Enforcer. 09456_ Penetrated by Slug. 09457_ Hvy. Machine Gun destroyed. 09458_ Slammed into G-73 Enforcer. 09462_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ???????????????????# ###########?????????????? | | ???????????????##### ????????????? | | ???????????????# ????????????? | | ???????????????# ### ????????????? | | ??????????????## ### ##+#####????????????????? | | ????###+####### ####g####??????????????????????? | | ????# ## g #??????????????????????? | | ????# *=###### ## #??????????????????????? | | ????# =%=#######+### @#??????????????????????? | | ????+ [%# = # #??????????????????????? | | ????# =# # #??????????????????????? | | ????# # # #??????????????????????? | | ""??# # ########??????????????????????? | | "" # #! ** #?????????????????????????????? | | ? + # * #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# =% / #?????????????????????????????? | | ????# ##################??????????????????????? | | ????# #??????# #??????????????????????? | | ????# ######## #??????????????????????? | | ????# # #??????????????????????? | | ????# # #??????????????????????? | | ????# []# #??????????????????????? | | ????# + #??????????????????????? | | ????######## # #??????????????????????? | | ???????????# # #??????????????????????? | | ????????#### ###########??????????????????????? | | ????????# #?????????????????????????? | | ????????# #?????????????????????????? | | ????????# #?????????????????????????? | | ????????# ""Y"" #?????????????????????????? | | ????????#### """"" #?????????????????????????? | | ???????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 5 Relay Coupler Value 173 Item Schematics ----------------- HERF Cannon | -6/Factory | Hacked Micro-nuke Launcher | -3/Research | Scanalyzed Imp. Remote Datajack | -3/Research | Extracted Adv. Thermal Shield | -3/Research | Extracted Enh. Optical Array | -3/Research | Extracted Hvy. Hammer | -3/Research | Extracted Point Defense Array | -3/Research | Extracted Matter Compressor | -3/Research | Extracted Seismic Detector | -3/Research | Extracted Imp. Linear Gravjet | -3/Research | Extracted Adv. Recalibrator | -3/Research | Extracted Mass Driver | -3/Research | Extracted Prc. Phase Gun | -3/Research | Extracted Impulse Thruster Array | -3/Research | Extracted Exp. Field Recycling Unit | -3/Research | Extracted Field Propulsion Array | -3/Research | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityMagneticDrive Manual? 0 Play Time 01:06:04 Cumulative 481.8 hours Start 2023.07.21 @ 10:04:22 End 2023.07.21 @ 11:19:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 389 Rogue 167 Adventurer 79 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 69 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c65c7c0b-2fc6-46eb-98a4-7af2a5ae4d91