Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 13:14:10 Player: Piku Result: Destroyed by as-75099 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1204) 1204 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4684 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 90/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Trap Scanner Improved Targeting Computer Particle Charger Field Laser Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weight Redist. System Improved Sensor Array Improved Weapon Shielding Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Particle Gun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Carbon-fiber Leg VSS Leg Improved Heat Sink Trap Scanner Improved Targeting Computer Particle Charger Advanced ECM Suite Improved Weapon Shielding Hardened Light Armor Plating Improved Medium Laser Improved Medium Laser Field Laser Advanced Beam Cannon Ion Cannon High-powered Shotgun Rocket Launcher Rocket Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . . 2 2 . Weapon 1 | . . 1 . . . Parts Attached 52 | 6 6 11 16 3 10 Power 6 | 1 . 1 2 . 2 Engine 4 | 1 . 1 1 . 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 10 | 2 . . 5 . 3 Treads 10 | 2 . . 5 . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 3 1 4 3 3 Device 6 | . . . 3 2 1 Storage 4 | 1 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 1 1 1 2 Artifact . | . . . . . . Weapon 21 | 2 3 9 5 . 2 Energy Gun 11 | 2 2 3 4 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . . 2 . . . Ballistic Cannon 1 | . . . 1 . . Launcher 6 | . 1 3 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 18 | . . . 1 . 17 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 7 | . . . 1 . 6 Weapon 4 | . . . . . 4 Highest Loss Streak 16 | . . . 1 . 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 85 87 97 100 91 Engine 9 | . 14 11 8 . 4 Treads 23 | . 28 22 24 23 19 Device 6 | . . . 8 23 21 Storage 10 | . 14 11 9 7 6 Protection 12 | . . 10 18 15 13 Energy Gun 15 | . 26 12 14 15 10 Energy Cannon 5 | . . 9 6 . . Ballistic Gun 1 | . . 4 . . . Ballistic Cannon 1 | . . . 2 7 6 Launcher 3 | . 1 6 3 . 3 Naked Turns 7 | . . . . . 7 Heaviest Build 72 | 12 48 63 66 68 72 Greatest Support 68 | 40 40 40 62 68 68 Greatest Overweight (x) 7 | . 1 1 1 . 7 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 19 Most Carried 20 | 5 9 20 20 20 20 Average Carried 15 | 2 8 14 19 19 18 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 4 9 18 20 20 5 Class Distribution -------------------- 46% | Mutant 37% | Tank 12% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 857 | 190 70 230 296 . 71 Remotely . | . . . . . . Salvage Created 1483 | . . 566 691 . 226 Parts 86 | . . 39 40 . 7 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 61 | . . 16 8 . 37 Guns 9 | . . 2 4 . 3 Cannons 17 | . . 5 4 . 8 AOE 35 | . . 9 . . 26 Classes Destroyed 12 | . . 5 4 . 3 Worker 3 | . . 1 2 . . Hauler 3 | . . 1 2 . . Recycler 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 3 | . . 3 . . . Grunt 10 | . . 10 . . . Sentry 6 | . . 3 3 . . Demolisher 1 | . . . . . 1 Specialist 5 | . . . 4 . 1 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Assembled 34 | . . . . . 34 Best Kill Streak 22 | . . 4 2 . 22 Combat Bots Only 22 | . . 4 2 . 22 Max Kills in Single Turn 5 | . . 3 1 . 5 Gunslinging . | . . . . . . Exploded 5 | . . 3 . . 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 3170 | . 3 425 516 . 2226 Core 836 | . . 89 37 . 710 Absorbed by Shields . | . . . . . . Redirected to Shielding 232 | . . . 23 . 209 Regen/Repaired (Parts) 94 | . . . 94 . . Core Remaining (%) 92 | 100 100 77 93 . . Volleys Fired 113 | . 9 35 33 . 36 Largest 3 | . 2 3 3 . 3 Hottest 179 | . 100 148 179 . 155 Shots Fired 226 | . 16 61 90 . 59 Gun 131 | . 14 35 57 . 25 Cannon 74 | . . 22 33 . 19 Launcher 21 | . 2 4 . . 15 Special . | . . . . . . Kinetic 37 | . . 6 12 . 19 Thermal 168 | . 14 51 78 . 25 Explosive 21 | . 2 4 . . 15 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . . 9 9 . 9 Robot Miss Streak 8 | . . 2 5 . 8 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 139 | . . 44 52 . 43 Core Hits 136 | . . 27 26 . 83 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4646 | . 68 1096 959 . 2523 Guns 1303 | . . 365 597 . 341 Cannons 882 | . . 282 362 . 238 Explosions 2446 | . 68 443 . . 1935 Melee . | . . . . . . Ramming 15 | . . 6 . . 9 Kinetic 454 | . . 82 134 . 238 Thermal 1731 | . . 565 825 . 341 Explosive 2446 | . 68 443 . . 1935 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 2 . . . 10 Average Corruption 2 | . 2 . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 3 . . . 3 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . 1 . . . . Data Loss (minor) 2 | . 2 . . . . Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 101 | . 10 . 2 . 89 Projectiles 2 | . . . 2 . . Explosions 99 | . 10 . . . 89 Melee . | . . . . . . Knockbacks 5 | . . . 2 . 3 Impact . | . . . . . . Kinetic 5 | . . . 2 . 3 Secondary . | . . . . . . Self-Inflicted Damage 182 | . 5 . . . 177 Shots 8 | . 1 . . . 7 Rammed 7 | . . 3 . . 4 Targets Rammed 7 | . . 3 . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | . 234 313 330 . 4 Average Temperature 111 | . 103 128 95 . 3 Received Heat Transfer 389 | . . 186 27 . 176 Effects 2 | . . 1 1 . . Interference 1 | . . 1 . . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 4 . . Heat Transferred 3738 | . . 1333 1739 . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 306 | . 51 306 142 63 168 Initial 70 | . . . 70 63 47 Average 88 | . 9 148 65 63 83 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 82 100 100 100 Level 1 6 | . . 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 3 2 . 1 Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 4 | . . 1 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . . 23 14 . 56 Peak Tracking Total 21 | . . 4 2 . 21 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 4 | . 1 3 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 6 | . 3 1 1 1 . Terminals 5 | . 3 1 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 6 4 3 1 . Successful 9 | . 5 1 2 1 . Failed 5 | . 1 3 1 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 6 4 . 1 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 5 1 . 1 . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 3345 | 89 415 1212 1164 197 268 Spaces Moved 1111 | 49 182 359 339 116 66 Core 10 | 4 . . . . 6 Treads 1101 | 45 182 359 339 116 60 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 235 155 50 Average Speed 218 | 151 207 240 237 155 205 Slowest Speed 400 | 160 240 240 240 155 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 29 41 30 2 85 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 11 | . 7 . . . 4 Terrain Destroyed 74 | . 7 27 . . 40 Melee . | . . . . . . Projectile . | . . . . . . AOE 74 | . 7 27 . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1827 | 64 205 648 631 134 145 Wait 443 | . . 217 206 10 10 Move 1106 | 48 181 358 338 115 66 Hop . | . . . . . . Pick Up 66 | 10 6 17 21 4 8 Fast Attach 1 | . 1 . . . . Attach 24 | 6 2 3 5 2 6 Detach 2 | . 1 1 . . . Swap 27 | . 3 8 11 1 4 Drop 37 | . 2 6 17 2 10 Fire 113 | . 9 35 33 . 36 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 14) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1139 | -9/Materials | Discovered new exit (range 14) 1506 | -9/Materials | Build established: Tank 1665 | -9/Materials | Discovered new exit (range 16) 1717 | -9/Materials | Entered another Materials area 1717 | -8/Materials | Evolved 2 slots: Utility x2 1766 | -8/Materials | Repaired Lgt. Treads 1940 | -8/Materials | Build established: Mutant 2468 | -8/Materials | Build established: Tank 2600 | -8/Materials | Discovered new exit (range 4) 2881 | -8/Materials | Entered Factory 2881 | -7/Factory | Evolved 2 slots: Utility x2 2978 | -7/Factory | Discovered new exit (range 11) 3078 | -7/Factory | Identified exit to DSF 3078 | -7/Factory | Entered DSF 3088 | -7/DSF | Assembled infested the area 3109 | -7/DSF | Additional patrols routed to DSF 3137 | -7/DSF | Build established: Scavenger-Tank 3269 | -7/DSF | Destroyed 13 combat bots 3332 | -7/DSF | System corruption reached 10% 3340 | -7/DSF | Core integrity fell below 50% 3341 | -7/DSF | Discovered new exit (range 16) 3343 | -7/DSF | Core integrity fell below 20% 3346 | -7/DSF | Destroyed 22 combat bots 3346 | -7/DSF | Destroyed by as-75099 with Assembled Heavy Rifle Last Messages --------------- Assembled squeeze their way out of the twisted tunnel. 03328_ Hvy. Particle Gun destroyed. 03330_ The unstable cave ceiling collapses. 03331_ Nuclear Core destroyed. 03331_ System corrupted by crushing effect (+4). 03333_ Hrd. Medium Armor Plating destroyed. 03334_ Flak Cannon destroyed. 03335_ The unstable cave ceiling collapses. 03335_ Rocket Launcher destroyed. 03335_ Knocked back. 03337_ Imp. Heat Sink destroyed. 03338_ Knocked back. 03338_ Dropped Hcp. Storage Unit. 03339_ The unstable cave ceiling collapses. 03339_ Dropped Weight Redist. System. 03341_ EXIT=FOUND 03342_ Slammed into as-34346. 03343_ The unstable cave ceiling collapses. 03343_ Slammed into as-34346. 03345_ Slammed into as-98600. 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