Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 01:50:31 Player: Tenderz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1454) 1454 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3762 Bonus ------- Follower Combat Kills 28 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 15/125 System Corruption 0% Temperature Cool (6) Movement Core (1050) Ox20 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Hardlight Generator > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle Bore Cannon > --- INVENTORY (20) --- Light Ion Engine Compact Matter Pod (150) Signal Interpreter Signal Interpreter Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Shock Rifle Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Reinforced Ion Engine Improved Heat Sink Cooling System Compact Matter Pod Signal Interpreter Signal Interpreter Hardlight Generator Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Bore Cannon Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 79 | 7 16 5 22 8 21 Power 13 | 1 3 1 3 1 4 Engine 11 | 1 3 1 3 1 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 23 | 2 4 3 11 1 2 Treads 1 | . . . 1 . . Leg 19 | 2 4 1 9 1 2 Wheel 3 | . . 2 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 6 . 4 5 4 Device 10 | 1 2 . 1 3 3 Storage 3 | . 2 . 1 . . Processor 5 | . 2 . . 2 1 Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 23 | 3 3 1 4 1 11 Energy Gun 9 | 3 1 . 2 . 3 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 1 . . 1 4 Ballistic Cannon 5 | . 1 . 2 . 2 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 34 | . 3 2 12 1 16 Power 7 | . 1 . 2 1 3 Propulsion 12 | . . 1 6 . 5 Utility 6 | . 1 . 2 . 3 Weapon 9 | . 1 1 2 . 5 Highest Loss Streak 15 | . 2 2 7 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 98 97 97 94 Engine 10 | . 13 14 10 9 5 Leg 24 | . 28 24 14 33 23 Wheel 3 | . . 1 13 . . Device 5 | . 4 . 6 7 9 Storage 10 | . 8 14 11 11 9 Processor 13 | . 13 14 11 11 17 Protection 1 | . . . 4 3 . Energy Gun 10 | . 14 . 10 11 8 Ballistic Gun 6 | . 8 9 . 7 10 Ballistic Cannon 6 | . 4 14 10 3 3 Naked Turns . | . . . . . . Heaviest Build 62 | 8 50 50 53 52 62 Greatest Support 42 | 20 20 26 42 35 35 Greatest Overweight (x) 18 | . 2 4 5 1 18 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 17 | 5 13 20 20 20 20 Most Carried 20 | 5 15 18 20 20 20 Average Carried 14 | 2 8 15 17 17 18 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 4 15 18 14 20 8 Class Distribution -------------------- 70% | Scavenger-Mutant 16% | Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1201 | 270 242 85 338 152 114 Remotely . | . . . . . . Salvage Created 1719 | 40 531 282 464 90 312 Parts 111 | 2 30 8 37 16 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 45 | 1 12 2 16 9 5 Guns 22 | 1 5 1 6 7 2 Cannons 18 | . 6 . 10 2 . AOE 3 | . . . . . 3 Classes Destroyed 8 | 1 1 2 3 1 . Builder 4 | . . . 1 . 3 Tunneler 1 | . . 1 . . . Recycler 4 | . . 2 1 . 1 Watcher 4 | . 3 . 1 . . Swarmer 16 | . . . 9 7 . Grunt 22 | 1 12 2 2 . 5 Sentry 5 | . . . 5 . . Assembled 2 | . . . . 2 . Best Kill Streak 4 | 1 4 4 4 4 4 Combat Bots Only 4 | 1 3 1 4 4 2 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 426 | 8 77 22 149 34 136 Missed 102 | 4 23 2 37 11 25 Damage Taken 4582 | 44 665 298 1417 272 1886 Core 957 | 10 99 42 223 26 557 Absorbed by Shields 24 | . . . . . 24 Core Remaining (%) 57 | 96 . 39 . 37 . Volleys Fired 147 | 3 35 7 45 20 37 Largest 3 | 2 2 2 2 2 3 Hottest 155 | 100 100 55 130 100 155 Shots Fired 284 | 6 70 11 88 40 69 Gun 198 | 6 58 4 50 30 50 Cannon 73 | . 12 7 38 10 6 Launcher 3 | . . . . . 3 Special 10 | . . . . . 10 Kinetic 129 | . 29 11 38 20 31 Thermal 137 | 6 32 . 50 20 29 Explosive 3 | . . . . . 3 Electromagnetic 15 | . 9 . . . 6 Robot Hit Streak 13 | 5 10 4 13 4 9 Robot Miss Streak 13 | . 2 1 13 4 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 175 | 5 50 12 55 21 32 Core Hits 106 | 2 26 4 42 11 21 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 9 | . 1 1 2 3 2 Burn 5 | . 1 . 1 2 1 Destroy 2 | . . . . 1 1 Blast 1 | . . . 1 . . Smash 1 | . . 1 . . . Melee Attacks 4 | . . 4 . . . Impact 4 | . . 4 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3492 | 62 729 270 870 380 1181 Guns 1730 | 62 514 27 429 253 445 Cannons 836 | . 175 114 410 93 44 Explosions 706 | . 36 . . . 670 Melee 129 | . . 129 . . . Ramming 91 | . 4 . 31 34 22 Kinetic 1278 | . 326 141 410 161 240 Thermal 1493 | 62 300 . 429 185 517 Explosive 365 | . . . . . 365 Electromagnetic 136 | . 99 . . . 37 Impact 129 | . . 129 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 192 | . . 66 51 . 75 Projectiles 12 | . . . 12 . . Explosions 114 | . . . 39 . 75 Melee 66 | . . 66 . . . Knockbacks 14 | . 1 3 3 3 4 Impact 2 | . . 1 . . 1 Kinetic 9 | . 1 2 2 2 2 Secondary 3 | . . . 1 1 1 Self-Inflicted Damage 211 | . . . 123 . 88 Shots 2 | . . . 1 . 1 Rammed 5 | . . . 5 . . Targets Rammed 14 | . 2 . 7 4 1 Kicked 9 | . 2 . 2 4 1 Crushed . | . . . . . . Highest Temperature 576 | 129 186 38 404 273 576 Average Temperature 101 | 69 40 23 114 73 152 Received Heat Transfer 2106 | 24 384 210 450 . 1038 Effects 20 | . . . 2 1 17 Shutdowns 3 | . . . 1 . 2 Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . . 2 Matter Decay 1 | . . . 1 . . Short Circuit 3 | . . . . . 3 Damage (major) 9 | . . . . . 9 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 3 | 1 1 . . . 1 Heat Transferred 3133 | 185 901 . 811 592 644 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 286 | 21 190 105 274 286 237 Initial 106 | . 13 30 40 106 44 Average 94 | 3 74 50 115 147 73 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 89 | 100 100 100 79 74 95 Level 1 10 | . . . 20 25 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 1 . 3 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | 1 16 2 23 22 14 Peak Tracking Total 13 | 1 5 2 5 13 6 Tactical Retreats 6 | . . . 1 3 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 7 | . . 1 3 . 3 Max in Single Turn 2 | . . 1 2 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . 4 . 2 . . Terminals 6 | . 4 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 9 . 6 . . Successful 5 | . 3 . 2 . . Failed 10 | . 6 . 4 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 10 | . 6 . 4 . . Terminals 15 | . 9 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 . 2 . . Branch Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 2 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 41 | . . . . 41 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 107 | . . . . 107 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4281 | 125 1222 350 1106 797 681 Spaces Moved 1645 | 85 589 121 351 353 146 Core 20 | 18 . . . . 2 Treads . | . . . . . . Legs 1410 | 67 589 100 157 353 144 Wheels 215 | . . 21 194 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 108 190 190 Average Speed 180 | 105 175 241 165 190 205 Slowest Speed 950 | 120 260 400 470 190 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 8 74 24 34 46 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 155 | . 9 . 34 . 112 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 140 | . 9 . 34 . 97 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2642 | 113 705 159 786 436 443 Wait 675 | 9 41 17 341 35 232 Move 1640 | 84 588 120 350 352 146 Hop . | . . . . . . Pick Up 53 | 7 12 5 15 10 4 Fast Attach 16 | 5 7 1 . 3 . Attach 37 | 2 1 1 17 1 15 Detach 2 | 1 . . 1 . . Swap 26 | . 8 3 5 4 6 Drop 28 | 2 11 1 5 7 2 Fire 147 | 3 35 7 45 20 37 Melee 4 | . . 4 . . . Ram 5 | . . . 5 . . Kick 9 | . 2 . 2 4 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 869 | -10/Materials | Build established: Scavenger-Mutant 1233 | -10/Materials | Discovered new exit (range 12) 1348 | -10/Materials | Entered Mines 1390 | -10/Mines | Learned location of Storage (-7) 1515 | -10/Mines | Discovered new exit (range 12) 1602 | -10/Mines | Core integrity fell below 50% 1698 | -10/Mines | Entered Materials 1698 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2175 | -9/Materials | Discovered new exit (range 18) 2339 | -9/Materials | Core integrity fell below 50% 2371 | -9/Materials | Lost 7 parts (1p3n1u2w) 2482 | -9/Materials | Identified exit to Mines 2804 | -9/Materials | Entered Mines 2863 | -9/Mines | Assembled infested the area 2868 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3512 | -9/Mines | Discovered new exit (range 7) 3601 | -9/Mines | Entered Materials 3601 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3602 | -8/Materials | Identified exit to Factory 3909 | -8/Materials | Build established: Scavenger-Skirmisher 4235 | -8/Materials | Core integrity fell below 50% 4246 | -8/Materials | Core integrity fell below 20% 4282 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. Cooling System destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. U-05 Engineer builds a Wall. G-47 Trooper destroyed. K-01 Serf collects debris. U-05 Engineer forms the Earth. Rnf. Ion Engine destroyed. U-05 Engineer forms the Earth. Imp. Heat Sink destroyed. U-05 Engineer forms the Earth. 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