Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 12:52:57 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (736) 736 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 3043 Bonus ------- Friendly Fire -38 Cogmind --------- Core Integrity 444/550 Matter 108/300 Energy 250/250 System Corruption 0% Temperature Danger (435) Movement Core (1000) Ox19 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Seismic Detector Particle Charger Particle Charger Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Improved Light Cannon EMP Blaster Grenade Launcher Datajack Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Seismic Detector Light Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon EMP Blaster Grenade Launcher Datajack Plasma Cutter Maul [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 30 | 2 4 4 10 1 9 Power 3 | . 1 . 2 . . Engine 3 | . 1 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . . 2 2 . 2 Treads 6 | . . 2 2 . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 1 . . 3 Device 2 | 1 . . . . 1 Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 15 | 1 2 1 6 1 4 Energy Gun 2 | . 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 7 | . . . 4 . 3 Launcher 2 | . 1 . 1 . . Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 10 | . . . 3 . 7 Power 2 | . . . 1 . 1 Propulsion 5 | . . . 1 . 4 Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 4 | . . . 2 . 4 To Critical Strikes 1 | . . . . . 1 Average Backups 13 | 5 8 8 15 19 19 Power 1 | 1 1 1 1 1 . Propulsion 2 | 2 3 2 1 1 2 Utility 2 | . . . 4 5 6 Weapon 6 | 1 3 4 8 11 8 Tool/Special . | . . . . . . Unused Backups 28 | . 5 4 1 1 17 Power 2 | . 2 . . . . Propulsion 7 | . . 4 . . 3 Utility 10 | . 2 . . 1 7 Weapon 7 | . 1 . 1 . 5 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 98 | . 100 99 99 100 92 Engine 11 | . 14 14 11 11 9 Treads 21 | . . 18 32 33 31 Leg 9 | . 28 8 . . . Device 11 | . 14 14 11 11 6 Storage 11 | . 14 14 11 11 9 Protection 1 | . . . . . 9 Energy Gun 10 | . 13 13 9 9 5 Ballistic Gun 5 | . 14 14 1 . . Ballistic Cannon 13 | . . . 21 22 21 Peak Build Rating 21 | 7 7 8 14 15 21 Average Rating 11 | 6 7 7 12 14 19 On Entrance 9 | 6 7 7 7 14 14 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 65 | 13 20 50 57 58 65 Greatest Support 80 | 20 20 40 60 60 80 Greatest Overweight (x) 1 | . . 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 16 | 8 8 17 20 20 20 Most Carried 20 | 6 9 12 20 20 20 Average Carried 13 | 4 8 8 15 19 19 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | 5 9 8 20 20 19 Class Distribution -------------------- 48% | Gunner 39% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1338 | 247 107 30 484 284 186 Remotely . | . . . . . . Salvage Created 1022 | 84 203 . 511 122 102 Parts 70 | 8 10 . 41 3 8 Haulers Intercepted 4 | . 2 . 2 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 3 . 16 7 3 Guns 3 | . . . 3 . . Cannons 14 | . . . 9 2 3 AOE 12 | . 3 . 4 5 . Classes Destroyed 10 | 2 2 . 4 1 1 Tunneler 2 | 2 . . . . . Hauler 4 | . 2 . 2 . . Recycler 5 | 1 1 . 2 1 . Operator 1 | . . . 1 . . Watcher 3 | . . . 2 . 1 Swarmer 11 | . 3 . 8 . . Grunt 6 | . . . 5 . 1 Sentry 4 | . . . 3 . 1 Heavy 1 | . . . . . 1 Assembled 7 | . . . . 7 . Best Kill Streak 8 | 1 4 . 7 8 1 Combat Bots Only 7 | . 3 . 4 7 1 Max Kills in Single Turn 3 | 1 3 . 3 3 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 110 | . 6 . 52 4 48 Missed 22 | . 3 . 12 . 7 Hits 88 | . 3 . 40 4 41 Melee 2 | . . . . 2 . Projectile 86 | . 3 . 40 2 41 Critical Strikes 6 | . . . 1 . 5 Damage Taken 1722 | . 27 . 536 106 1053 Core 139 | . . . 33 . 106 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 . 100 . 91 . Volleys Fired 100 | 9 17 2 38 9 25 Largest 3 | 2 2 1 3 3 3 Hottest 121 | 70 70 100 116 116 121 Shots Fired 240 | 18 31 2 106 11 72 Gun 87 | 18 28 . 36 2 3 Cannon 142 | . . . 68 5 69 Launcher 9 | . 3 . 2 4 . Special 2 | . . 2 . . . Kinetic 173 | 9 14 . 76 5 69 Thermal 58 | 9 14 2 28 2 3 Explosive 9 | . 3 . 2 4 . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 5 6 . 7 5 9 Robot Miss Streak 4 | 1 1 . 4 1 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 148 | 14 21 . 62 5 46 Core Hits 65 | 4 10 . 31 14 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | 1 1 . 2 . 1 Burn 4 | 1 1 . 2 . . Blast 1 | . . . . . 1 Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3628 | 186 470 . 1407 629 936 Guns 753 | 184 255 . 314 . . Cannons 1750 | . . . 736 83 931 Explosions 1102 | . 213 . 343 546 . Melee . | . . . . . . Ramming 23 | 2 2 . 14 . 5 Kinetic 2026 | 107 129 . 776 83 931 Thermal 477 | 77 126 . 274 . . Explosive 1102 | . 213 . 343 546 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 70 | . . . 44 15 11 Projectiles 42 | . . . 31 . 11 Explosions 28 | . . . 13 15 . Melee . | . . . . . . Knockbacks 23 | . . . 8 1 14 Impact . | . . . . . . Kinetic 20 | . . . 8 1 11 Secondary 3 | . . . . . 3 Self-Inflicted Damage 90 | . . . 68 22 . Shots 3 | . . . 2 1 . Rammed 2 | . . . 1 . 1 Targets Rammed 5 | 1 2 . 1 . 1 Kicked 3 | 1 2 . . . . Crushed . | . . . . . . Highest Temperature 435 | 63 54 40 179 69 435 Average Temperature 77 | 27 25 20 55 23 163 Received Heat Transfer 340 | . . . 138 40 162 Effects 2 | . . . . . 2 Interference 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 . . 1 . . Heat Transferred 1702 | 296 444 . 962 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 99 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 202 | 5 76 9 202 46 66 Initial 46 | . . 9 . 46 . Average 44 | 2 15 . 97 14 11 Influence Increases 957 | 15 207 2 514 46 173 Destroy 0b10 Robot/C 440 | . 60 . 320 . 60 Destroy 0b10 Robot/NC 80 | 15 15 . 35 10 5 Destroy Leader 114 | . 14 . 78 . 22 Successful Hack 126 | . 49 . 57 . 20 Select Force Hacks 60 | . 60 . . . . Disable Machine 45 | . . . . 15 30 Destroy Structure 62 | . 9 2 24 21 6 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 933 | 15 181 28 393 167 149 Entered New Map 92 | . . 17 . 75 . Time Decay 760 | 15 181 11 363 92 98 Lost Part 81 | . . . 30 . 51 Squads Dispatched 8 | . 3 . 2 . 3 Investigation 4 | . 3 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 4 . 19 9 9 Peak Tracking Total 15 | . 2 . 5 15 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 15 | . 8 . 6 . 1 Terminals 13 | . 6 . 6 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 64 | . 26 . 32 . 6 Successful 37 | . 12 . 19 . 6 Failed 25 | . 13 . 12 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts 2 | . 1 . 1 . . Manual 52 | . 22 . 27 . 3 Terminals 61 | . 23 . 32 . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 2 . 9 . 3 Part Schematic 1 | . . . 1 . . Robot Analysis 3 | . 1 . 2 . . Prototype ID Bank 4 | . 1 . 2 . 1 Terminal Index 2 | . . . 1 . 1 Locate Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 23 | . 10 . 10 . 3 Terminals 21 | . 8 . 10 . 3 Botnet 6 | . 2 . 3 . 1 Operators 3 | . 1 . 1 . 1 Skim 12 | . 5 . 6 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 7 . 6 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2950 | 8 929 239 1188 317 269 Seismic 2950 | 8 929 239 1188 317 269 Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3129 | 85 929 239 1188 317 371 Spaces Moved 1500 | 42 491 118 526 177 146 Core . | . . . . . . Treads 913 | . . 64 526 177 146 Legs 587 | 42 491 54 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 160 160 160 Average Speed 148 | 120 120 185 160 160 162 Slowest Speed 240 | 120 120 240 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 77 35 43 47 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 6 | . 3 1 2 . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 3 | . . 2 . 1 . Terrain Destroyed 62 | . 8 2 22 27 3 Melee 1 | . . . . 1 . Projectile 7 | . . 2 2 . 3 AOE 54 | . 8 . 20 26 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2200 | 59 799 135 786 197 224 Wait 496 | 2 278 5 189 1 21 Move 1495 | 41 490 117 525 176 146 Hop . | . . . . . . Pick Up 36 | 2 5 1 16 2 10 Fast Attach 3 | . . . 1 . 2 Attach 10 | 1 . 2 4 . 3 Detach 2 | . . 2 . . . Swap 30 | 1 4 3 9 6 7 Drop 22 | 2 3 3 3 2 9 Fire 100 | 9 17 2 38 9 25 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick 3 | 1 2 . . . . Crush 2 | . . . 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Sto) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Met a group of wandering Federalists 116 | -10/Materials | Discovered new exit (range 11) 148 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 393 | -10/Materials | Central database locked down 400 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Identified exit to Materials 479 | -10/Materials | Identified exit to Subcaves 622 | -10/Materials | Learned Storage emergency access door positions 725 | -10/Materials | Learned location of 1 exit from Storage 833 | -10/Materials | Identified exit to Mines 937 | -10/Materials | Loaded intel: 8 terminal locations 1002 | -10/Materials | Learned location of Storage (-8) 1015 | -10/Materials | Entered Mines 1017 | -10/Mines | Met a Derelict bent on vengeance 1022 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1049 | -10/Mines | Learned location of Zion (-6) 1077 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1254 | -10/Mines | Entered Materials 1254 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1255 | -9/Materials | Identified exit to Materials 1498 | -9/Materials | Discovered new exit (range 7) 1518 | -9/Materials | Build established: Gunner 2061 | -9/Materials | Discovered new exit (range 13) 2176 | -9/Materials | Central database locked down 2339 | -9/Materials | Learned location of 1 exit from Materials 2357 | -9/Materials | Learned Storage machine intel 2360 | -9/Materials | Learned Storage interactive machine intel 2398 | -9/Materials | Learned Storage terminal intel 2442 | -9/Materials | Entered Mines 2523 | -9/Mines | Assembled infested the area 2528 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2585 | -9/Mines | Destroyed 7 combat bots 2598 | -9/Mines | Learned Materials emergency access door positions 2759 | -9/Mines | Entered Materials 2759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2760 | -8/Materials | Identified exit to Storage 2761 | -8/Materials | Identified exit to Factory 3103 | -8/Materials | Lost 4 parts (1p2n1u) 3130 | -8/Materials | Self-destructed Last Messages --------------- 03111_ X-62 Marksman knocked back. 03112_ K-01 Serf collects debris. 03116_ R-06 Scavenger collects Seismic Detector. 03116_ K-01 Serf collects debris. 03118_ U-05 Engineer builds a Door. 03120_ K-01 Serf collects debris. 03120_ X-62 Marksman knocked back. 03124_ Destroyed Imp. Hover Unit. 03124_ W-25 Informer system corrupted by crushing effect. 03125_ W-25 Informer system terminally corrupted. 03126_ Overheating: Hcp. Storage Unit damaged (-112). 03126_ Penetrated by Slug. 03126_ Imp. Light Cannon destroyed. 03127_ K-01 Serf collects debris. 03129_ U-05 Engineer builds a Door. 03130_ Overheating: System interference. 03130_ Imp. Light Cannon temporarily disabled. 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[ # ########+#######[[[[#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalSurveybotScrapsphere Manual? 0 Play Time 00:22:50 Cumulative 228.4 hours Start 2026.09.26 @ 12:22:15 End 2026.09.26 @ 12:52:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 66 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfaeb7b8-200b-418d-9e80-36e36925c539