Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.18 @ 15:09:28 Player: Vectis Result: Destroyed by as-16995 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (151) 755 Value Destroyed (4003) 4003 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2200) 2200 TOTAL SCORE: 11498 Bonus ------- High Alert Combat Kills 100 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 1099/1100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Zionite Biocell Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Power Amplifier Zionite Heavy Carapace Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- High-capacity Storage Unit Humpback Advanced Targeting Computer Zionite Light Carapace > --- WEAPON ----------- YOLO Cannon Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Zionite Light DM Reactor Advanced Power Amplifier Cryofiber Web Coolant Injector Coolant Injector Humpback Zionite Biocell Zionite Biocell Large Matter Pod Improved Targeting Computer Particle Charger Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Improved Light Armor Plating Lightning Gun Heavy Riot Gun Improved EM Pulse Cannon Ion Cannon Phase Cannon Autogun Slug Cannon Heavy Flak Cannon Heavy Rocket Launcher Axe Makeshift Spear [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Humpback Device Coolant Injector Storage Humpback Processor Advanced Targeting Computer Protection Zionite Light Carapace Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Heavy Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . 2 . . . . 1 . . . . Weapon 3 | . . . . . . . 2 1 . . . . Parts Attached 132 | 8 13 . 28 6 5 3 17 21 7 1 2 21 Power 10 | 1 1 . 3 . . . 1 1 . . . 3 Engine 5 | 1 . . 2 . . . . 1 . . . 1 Core 3 | . 1 . 1 . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 27 | 2 4 . 8 . . . 2 4 . . . 7 Treads 17 | . . . 8 . . . 2 4 . . . 3 Leg 6 | 2 4 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . Utility 36 | 2 3 . 6 1 2 . 2 5 4 1 . 10 Device 13 | . . . 3 . 1 . 2 1 4 1 . 1 Storage 9 | 2 2 . . . 1 . . . . . . 4 Processor 10 | . 1 . 3 1 . . . 4 . . . 1 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . . . . . . . . 4 Artifact . | . . . . . . . . . . . . . Weapon 59 | 3 5 . 11 5 3 3 12 11 3 . 2 1 Energy Gun 22 | . . . . 1 1 2 8 8 1 . . 1 Energy Cannon 13 | . . . 7 2 2 . . 1 . . 1 . Ballistic Gun 15 | 3 4 . 1 . . . 3 2 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 8 | . 1 . 3 2 . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . . . 2 . . 6 Parts Lost 23 | . . . . 1 . . 1 6 . . . 15 Power 2 | . . . . . . . . . . . . 2 Propulsion 6 | . . . . . . . 1 . . . . 5 Utility 3 | . . . . . . . . . . . . 3 Weapon 12 | . . . . 1 . . . 6 . . . 5 Highest Loss Streak 7 | . . . . 1 . . 1 2 . . . 7 Average Slot Usage (%) 90 | . 96 100 97 100 86 87 89 91 91 92 91 76 Engine 6 | . 9 . 5 11 11 11 1 6 7 7 7 2 Core 2 | . 4 14 5 . . . 7 . . . . . Treads 14 | . . . 21 22 22 22 18 14 15 15 15 5 Leg 2 | . 28 28 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 8 Device 9 | . . . 16 11 10 11 8 6 6 15 15 3 Storage 13 | . 25 28 22 22 15 11 9 7 7 7 7 12 Processor 8 | . . . 5 11 11 11 9 14 15 7 7 10 Energy Gun 10 | . . . . 2 4 19 27 24 9 7 7 4 Energy Cannon 5 | . . . 16 19 11 2 . 2 4 . . 6 Ballistic Gun 11 | . 25 14 2 . . . 7 9 15 23 22 11 Launcher 2 | . 2 14 . . . . . . 7 7 6 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 154 | 16 42 42 49 48 121 95 101 118 121 120 128 154 Greatest Support 44 | 20 20 20 40 40 40 40 40 40 40 40 40 44 Greatest Overweight (x) 7 | . 2 2 2 1 3 2 2 2 3 2 3 7 Average Overweight (x) 1 | . 1 2 . 1 1 2 2 2 2 2 2 2 Largest Inventory Capacity 32 | 8 16 16 16 16 30 24 24 24 24 24 24 32 Average Capacity 21 | 5 14 16 16 16 20 24 24 24 24 24 24 29 Most Carried 31 | 4 16 15 16 16 24 24 24 24 24 24 24 31 Average Carried 20 | 2 11 15 15 14 19 24 23 23 23 21 23 23 Final Capacity 24 | 8 16 16 16 16 24 24 24 24 24 24 24 4 Final Carried 24 | 4 15 15 16 15 24 24 24 23 24 22 24 4 Class Distribution -------------------- 36% | Hauler-Gunner 26% | Mutant 11% | Hauler-Mutant 8% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Hauler-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2746 | 296 598 72 500 65 106 51 218 340 218 120 43 119 Remotely . | . . . . . . . . . . . . . Salvage Created 5094 | 100 512 31 1473 169 . 81 1264 665 303 95 . 401 Parts 275 | 4 37 13 85 16 . 4 59 29 7 7 . 14 Haulers Intercepted 7 | . 1 . 4 . . . . 1 1 . . . Recyclers Shooed 3 | . . . 1 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 7 9 6 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 117 | . 14 6 28 10 . 4 22 11 6 3 . 13 Guns 57 | . 12 1 . . . 2 20 11 5 2 . 4 Cannons 31 | . . . 24 4 . . . . . . . 3 AOE 29 | . 2 5 4 6 . 2 2 . 1 1 . 6 Classes Destroyed 15 | 1 6 1 2 . . 1 1 1 . . . 2 Worker 5 | . . 1 2 . . . 1 1 . . . . Builder 3 | . 1 . . . . . 2 . . . . . Hauler 7 | . 1 . 4 . . . . 1 1 . . . Recycler 8 | 1 1 . 1 . . . 4 1 . . . . Operator 4 | . 1 . 3 . . . . . . . . . Watcher 3 | . 1 . 1 . . . . 1 . . . . Swarmer 39 | . 9 6 3 8 . 3 8 2 . . . . Grunt 44 | . 5 . 18 2 . . 9 3 5 2 . . Brawler 1 | . . . . . . . 1 . . . . . Duelist 5 | . . . 3 . . . . . 1 1 . . Sentry 10 | . . . 4 . . . 3 3 . . . . Hunter 2 | . . . . . . 1 1 . . . . . Programmer 3 | . . . . . . . . 3 . . . . Z-Technician 4 | . . . . . . . . . . . . 4 Z-Light 9 | . . . . . . . . . . . . 9 Assembled 3 | . . . . . . . . . . . . 3 Best Kill Streak 8 | 1 4 4 8 6 . 3 5 3 4 3 . 4 Combat Bots Only 7 | . 3 3 7 6 . 3 4 3 3 3 . 4 Max Kills in Single Turn 4 | 1 2 3 2 3 . 2 2 2 2 2 . 4 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 3 | . 2 3 2 3 . 2 2 . 1 1 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6038 | . 535 67 569 289 . 60 700 934 312 42 . 2530 Core 1023 | . 89 12 71 65 . . 60 144 48 . . 534 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 59 . . . 66 89 . . . . . Volleys Fired 285 | 5 66 4 76 12 . 5 53 24 10 7 4 19 Largest 5 | 2 2 2 2 2 . 2 4 5 5 5 1 4 Hottest 306 | 40 50 50 136 136 . 106 264 306 239 200 100 238 Shots Fired 768 | 10 121 6 142 19 . 10 209 120 44 31 4 52 Gun 569 | 10 120 2 9 1 . 9 209 112 30 28 . 39 Cannon 181 | . . . 130 16 . . . 8 10 . 4 13 Launcher 18 | . 1 4 3 2 . 1 . . 4 3 . . Special . | . . . . . . . . . . . . . Kinetic 285 | 10 120 2 9 . . . 37 35 20 21 . 31 Thermal 379 | . . . 130 17 . 5 113 77 10 7 4 16 Explosive 18 | . 1 4 3 2 . 1 . . 4 3 . . Electromagnetic 86 | . . . . . . 4 59 8 10 . . 5 Robot Hit Streak 20 | 3 11 5 12 4 . 7 13 20 10 9 . 3 Robot Miss Streak 18 | 1 6 2 3 2 . 2 7 3 3 6 . 18 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . . . . . . . 7 1 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . Shots Hit Robots 478 | 6 68 2 91 10 . 6 131 90 34 23 . 17 Core Hits 251 | 2 29 8 46 11 . 6 49 35 24 15 . 26 Critical Hits 18 | . . . 15 . . . . 1 1 . . 1 Critical Kills 8 | . . . 7 . . . . . . . . 1 Critical Parts Destroyed 10 | . . . 8 . . . . 1 1 . . . Melee Attacks 3 | . . . . . . . 3 . . . . . Impact 3 | . . . . . . . 3 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13338 | 48 904 386 2337 528 . 230 2004 1484 1181 465 . 3771 Guns 5126 | 44 781 11 74 . . 115 1746 1366 422 270 . 297 Cannons 3108 | . . . 1937 183 . . . 23 87 . . 878 Explosions 5100 | . 123 375 326 345 . 115 258 95 672 195 . 2596 Melee . | . . . . . . . . . . . . . Ramming 4 | 4 . . . . . . . . . . . . Kinetic 1962 | 44 781 11 74 . . . 125 318 225 159 . 225 Thermal 8298 | . . 111 1937 183 . 58 1158 1048 197 111 . 3495 Explosive 2135 | . 123 264 326 345 . 115 . 95 672 195 . . Electromagnetic 939 | . . . . . . 57 721 23 87 . . 51 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . 2 2 2 2 . Average Corruption 1 | . . . 2 2 2 2 . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . Effects 45 | . . . 13 7 6 4 . 4 4 5 2 . Message Errors 13 | . . . 4 3 1 1 . 1 1 1 1 . Heat Flow Errors 9 | . . . 2 . 1 2 . . 2 1 1 . Energy Discharges 8 | . . . 2 2 . 1 . . . 3 . . Data Loss (minor) 10 | . . . 2 1 4 . . 2 1 . . . Targeting Errors 4 | . . . 3 . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 732 | . 27 16 57 25 . 5 18 . 28 . . 556 Projectiles 101 | . . . 26 . . . . . . . . 75 Explosions 631 | . 27 16 31 25 . 5 18 . 28 . . 481 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 613 | . . 38 . 49 . . 83 . 53 . . 390 Shots 7 | . . 1 . 1 . . 2 . 2 . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . . Kicked 1 | 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 429 | . 9 . 215 368 171 179 419 292 429 191 10 277 Average Temperature 112 | . 7 . 82 190 86 84 115 124 161 90 10 102 Received Heat Transfer 1329 | . 138 . 216 63 . . 216 144 108 . . 444 Effects 1 | . . . . . . . 1 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 19 | . . 1 5 1 . 1 2 5 1 . . 3 Heat Transferred 11741 | . . 150 3478 333 . 148 2385 2277 450 250 . 2270 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 550 | 5 189 191 550 369 . 125 332 238 . . . . Average Influence 168 | 1 75 112 299 319 . 43 155 118 . . . . Maximum Alert Level 2 | . . . 2 1 . . 1 1 . . . . Low Security (%) 67 | 100 100 100 37 5 . 100 66 82 . . . . Level 1 23 | . . . 22 94 . . 33 17 . . . . Level 2 8 | . . . 39 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 4 . . . 3 8 . . . . Investigation 2 | . 1 . . . . . . 1 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 8 | . 1 . 4 . . . 3 . . . . . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 8 | . 3 . 2 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 188 | . 23 6 40 10 . 4 32 11 11 5 . 46 Peak Tracking Total 38 | . 4 3 4 4 . 3 4 3 5 4 . 38 Tactical Retreats 10 | . 1 . 3 . . . 3 . 3 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . . . 1 . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 14 | . . 1 4 . . 1 . 2 . . 3 3 Max in Single Turn 1 | . . 1 1 . . 1 . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 28 | . 5 . 8 1 1 . 5 6 1 1 . . Terminals 17 | . 4 . 5 1 . . 4 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Total Hacks 83 | . 21 . 23 1 1 . 19 16 1 1 . . Successful 52 | . 12 . 17 . 1 . 13 7 1 1 . . Failed 31 | . 9 . 6 1 . . 6 9 . . . . Catastrophic 4 | . . . 2 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 9 . 12 1 1 . 14 10 . . 1 . Terminals 56 | . 17 . 16 1 . . 15 7 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 12 | . 4 . 2 . . . . 6 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 8 | . . . 4 . . . 4 . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . Terminal Hacks 10 | . 3 . 3 . 1 . 1 . 1 1 . . Record 2 | . . . 1 . . . . . . 1 . . Robot Analysis 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 9 | . 4 . 2 . . . . 3 . . . . Scan Component 5 | . 2 . 1 . . . . 2 . . . . Repair 4 | . 2 . 1 . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . Scanalyzer 8 | . . . 4 . . . 4 . . . . . Insert Component 4 | . . . 2 . . . 2 . . . . . Analyze 4 | . . . 2 . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 24 | . 5 . 7 . . . 8 4 . . . . Terminals 23 | . 5 . 7 . . . 8 3 . . . . Track 5 | . 1 . 1 . . . 3 . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 12 | . 2 . 4 . . . 4 2 . . . . Detonate 1 | . 1 . . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Redirect 1 | . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 4 . 4 . . . 4 5 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . 2 . 1 . . . . 1 . . . . Time 104 | . 52 . 26 . . . . 26 . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 2 . . . . . Part Schematics Acquired 4 | . . . 2 . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . 4 4 Highest-Rated Group 116 | . . . . . . . . . . . 116 116 Highest-Rated Ally 37 | . . . . . . . . . . . 37 37 Total Orders . | . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . . . . 30 Total Damage 418 | . . . . . . . . . . . . 418 Kills 4 | . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 11920 | 109 1045 177 1449 529 949 373 1470 1551 680 546 1544 1498 Spaces Moved 5162 | 65 471 88 597 264 478 168 528 680 297 256 710 560 Core 15 | 5 . . . . . . . . . . . 10 Treads 4185 | . . . 581 264 478 168 528 680 297 256 710 223 Legs 635 | 60 471 88 16 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 327 | . . . . . . . . . . . . 327 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 160 180 180 200 200 200 200 200 200 50 Average Speed 198 | 114 165 180 177 180 191 200 200 200 211 200 214 242 Slowest Speed 480 | 120 180 180 180 180 220 200 200 200 220 200 220 480 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 65 25 54 59 70 45 29 21 45 50 82 83 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . Known Exits Taken 4 | . . . 1 . . 1 . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 . . 1 1 . Scrap Searched 9 | . . 1 . . . 1 . . 1 2 4 . Spaces Dug 21 | . . . 8 . . . . . . . 13 . Terrain Destroyed 373 | . 4 35 22 22 . 10 18 34 60 50 27 91 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . 1 2 8 AOE 362 | . 4 35 22 22 . 10 18 34 60 49 25 83 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 6257 | 86 620 101 853 297 519 195 817 813 324 273 723 636 Wait 448 | 4 44 10 100 14 . 19 193 56 1 5 1 1 Move 5150 | 64 470 87 596 263 477 167 527 679 296 255 709 560 Hop . | . . . . . . . . . . . . . Pick Up 117 | 4 15 . 21 1 22 . 7 16 3 4 4 20 Fast Attach 58 | 7 4 . 9 . 1 1 11 7 4 . 1 13 Attach 36 | . 1 . 8 2 4 . 2 9 . 1 1 8 Detach 4 | . . . 3 . . . . . 1 . . . Swap 38 | 1 8 . 11 4 . 2 4 5 3 . . . Drop 117 | . 12 . 29 1 15 1 17 17 6 1 3 15 Fire 285 | 5 66 4 76 12 . 5 53 24 10 7 4 19 Melee 3 | . . . . . . . 3 . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 4) 830 | -10/Materials | Repaired Aluminum Leg? 886 | -10/Materials | Repaired Assault Rifle 958 | -10/Materials | Discovered new exit (range 7) 1155 | -10/Materials | Entered Mines 1305 | -10/Mines | Discovered new exit (range 10) 1332 | -10/Mines | Entered Materials 1332 | -9/Materials | Evolved 2 slots: Utility x2 1394 | -9/Materials | Repaired Grenade Launcher 2069 | -9/Materials | Destroyed 7 combat bots 2212 | -9/Materials | Discovered new exit (range 8) 2524 | -9/Materials | Identified exit to Materials 2700 | -9/Materials | Discovered new exit (range 6) 2780 | -9/Materials | Identified exit to Mines 2781 | -9/Materials | Entered Mines 2805 | -9/Mines | Met a Derelict bent on vengeance 2990 | -9/Mines | Discovered exit to Materials (range 12) 3126 | -9/Mines | Discovered exit to Materials (range 13) 3249 | -9/Mines | Learned Materials terminal intel 3303 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3303 | -9/Mines | Discovered new exit (range 5) 3310 | -9/Mines | Entered Exiles 3352 | -9/Exiles | Met 8R-AWN 3384 | -9/Exiles | Met EX-HEX 3435 | -9/Exiles | Met EX-BIN 3454 | -9/Exiles | Aligned with FarCom system 3456 | -9/Exiles | Given EX-Vault access code 3499 | -9/Exiles | Opened EX-Vault 3500 | -9/Exiles | Build established: Scavenger-Mutant 3516 | -9/Exiles | Found YOLO Cannon 3525 | -9/Exiles | Found AWS/Gauss 3529 | -9/Exiles | Found AWS/Autocannon 3571 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3622 | -9/Exiles | Met EX-DEC 3989 | -9/Exiles | Build established: Hauler-Mutant 4233 | -9/Exiles | Discovered new exit (range 14) 4259 | -9/Exiles | Stole three prototypes: YOLO Cannon, AWS/Gauss, AWS/Autocannon 4259 | -9/Exiles | Entered Mines 4620 | -8/Mines | Discovered exit to Materials (range 6) 4632 | -8/Mines | Entered Materials 4632 | -8/Materials | Evolved 2 slots: Weapon x2 4633 | -8/Materials | Loaded intel: 12 terminal locations 5230 | -8/Materials | Build established: Hauler-Skirmisher 5864 | -8/Materials | Build established: Scavenger-Skirmisher 6063 | -8/Materials | Discovered new exit (range 12) 6102 | -8/Materials | Entered Factory 6102 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6104 | -7/Factory | FarCom data flow suspended 6256 | -7/Factory | Garrison activated, responded to threat 6401 | -7/Factory | Build established: Scavenger-Gunner 6633 | -7/Factory | Discovered new exit (range 16) 7006 | -7/Factory | Garrison activated, responded to threat 7095 | -7/Factory | Repaired Lgt. Treads 7124 | -7/Factory | Discovered new exit (range 15) 7296 | -7/Factory | Build established: Hauler-Gunner 7518 | -7/Factory | Identified exit to Storage 7651 | -7/Factory | Identified exit to Lower Caves 7653 | -7/Factory | Entered Lower Caves 8310 | -7/Lower Caves | Discovered new exit (range 12) 8330 | -7/Lower Caves | Identified exit to Lower Caves 8333 | -7/Lower Caves | Entered another Lower Caves area 8533 | -7/Lower Caves | Spotted GB-KUN(f) 8535 | -7/Lower Caves | Encountered a Master Thief 8536 | -7/Lower Caves | AWS/Gauss stolen by Master Thief 8562 | -7/Lower Caves | Spotted TH-6OQ(f) 8563 | -7/Lower Caves | Encountered a Master Thief 8566 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief 8863 | -7/Lower Caves | Discovered new exit (range 9) 8879 | -7/Lower Caves | Entered Zion 9017 | -7/Zion | System corruption cleaned by Quarantine Array 9185 | -7/Zion | Received a visual enhancement algorithm 9227 | -7/Zion | Learned location of Armory (-4) 9265 | -7/Zion | Learned location of Data Miner (-6) 9411 | -7/Zion | Learned Factory garrison access intel 9571 | -7/Zion | Given A8's code to call for help 9671 | -7/Zion | Gained Derelict followers 10411 | -7/Zion | Discovered new exit (range 5) 10415 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10423 | -7/Zion | Entered Deep Caves 10423 | -7/Deep Caves | Accompanied by 4 allies 10651 | -7/Deep Caves | Z-Facility disabled 10682 | -7/Deep Caves | Attacked by Z-Imprinter 10693 | -7/Deep Caves | Destroyed Z-Imprinter 10801 | -7/Deep Caves | Found Prototype Protection 10801 | -7/Deep Caves | Identified Zio. Weapon Casing 10807 | -7/Deep Caves | Found Prototype Protection 10807 | -7/Deep Caves | Identified Zio. Heavy Carapace 10942 | -7/Deep Caves | Found Zio. Weapon Casing 11005 | -7/Deep Caves | Core integrity fell below 50% 11309 | -7/Deep Caves | Lost 4 parts (1p2u1w) 11872 | -7/Deep Caves | Build established: Hauler-Mutant 11892 | -7/Deep Caves | Spotted as-16995 11919 | -7/Deep Caves | Core integrity fell below 20% 11921 | -7/Deep Caves | Triggered Deep Caves wall 11921 | -7/Deep Caves | Spotted AS-97471 11921 | -7/Deep Caves | Destroyed by as-16995 with Assembled Focal Cannon Last Messages --------------- 11339_ Acquired Ion Cannon. 11580_ as-85028 destroyed. 11593_ as-40040 destroyed. 11599_ Acquired 11 matter. 11772_ as-48407 destroyed. 11783_ Acquired 16 matter. 11893_ as-16995: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 11898_ Zio. Light DM Reactor destroyed. 11898_ Adv. Targeting Computer destroyed. 11905_ Lightning Gun destroyed. 11905_ Zio. Glidesys I destroyed. 11908_ Hvy. Machine Gun destroyed. 11911_ Zio. Glidesys I destroyed. 11911_ YOLO Cannon destroyed. 11915_ Dropped Humpback. 11916_ Dropped Hcp. Storage Unit. 11918_ PW-DMP(h) destroyed. 11921_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????? ?????????????????????? | | ????????????? ???????????????????? | | ?????????? #??????????????????? | | ????????"" = ##? #??????????????? | | ??????### = g ;## ##????????##???? | | ??????"A # ????????## ### | | ????? aa |= ##??????## | | ????? aa lg b ###???? | | ????a aa M ????? | | ???? aaaaa = * #??????# | | ???? aaaa * ##?????# | | ???a aaaa h #?????# | | ???? aaaa = #????## | | ??????"aaa * #???## | | ????????# * * ! M #??## | | ?????????" * @ #?## | | ?????????" * ! b #?# ## | | ?????????" *! #?# ## | | ?????????" b ##?# | | ?????????" * ! ### | | ????????# ** ;## | | ????????" * ### | | ????????" /[ #### | | ????????"g G = ![M] ### | | ????????""" * !]!!/ ##?? | | ????????? = ]!!! #??? | | ????????"" !] ##########??? | | ????????" #???????????? | | ????????"" ##???????????? | | ????????? # # #????????????? | | ?????????? #### ## ## ##????????????? | | ??????????? ##???# ?# ####?????????????? | | ???????????? ??????##?# #????????????????? | | ???????????????????????#?????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 65 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 60 Base Temperature (-) 100 Armor Coverage 400 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Humpback | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? I Think I Know What's Going On Packrat Tank That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed AlphaEnergyFacilitator Manual? 0 Play Time 01:24:01 Cumulative 44.3 hours Start 2020.05.18 @ 13:36:17 End 2020.05.18 @ 15:09:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 50 Gallery% 49 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e3bb493-6c82-4a41-9096-810e8a53730b