Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.13 @ 22:17:08 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1682) 1682 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 6017 Bonus ------- Follower Combat Kills 50 Aligned with FarCom 300 Cogmind --------- Core Integrity 531/700 Matter 278/300 Energy 310/310 System Corruption 0% Temperature Cool (9) Movement Core (1300) Ox25 Location -7/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- Great Axe > --- INVENTORY (20) --- Faulty Improved VTOL Module High-capacity Storage Unit Improved Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating Insulated Plating System Restoration Module Supersonic Drone Bay (1/1) Improved EM Pulse Cannon Heavy Assault Rifle Shotgun Gauss Rifle Flak Gun Heavy Battle Rifle Gauss Cannon Shock Bomb Launcher Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Fission Core Improved VTOL Module High-capacity Storage Unit Improved Sensor Array Advanced Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating Insulated Plating Supersonic Drone Bay Improved EM Pulse Cannon Heavy Assault Rifle Shotgun Gauss Rifle Flak Gun Heavy Battle Rifle Gauss Cannon Shock Bomb Launcher Rocket Launcher Great Axe [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 4 | . . . . . 3 1 . . Weapon . | . . . . . . . . . Parts Attached 69 | . 12 1 . 12 11 20 1 12 Power 12 | . 2 1 . 4 1 1 . 3 Engine 7 | . 2 1 . 3 1 . . . Core 5 | . . . . 1 . 1 . 3 Reactor . | . . . . . . . . . Propulsion 10 | . 4 . . 2 3 1 . . Treads 9 | . 4 . . 2 3 . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 21 | . 4 . . . 3 7 1 6 Device 7 | . . . . . . 3 . 4 Storage 5 | . 4 . . . 1 . . . Processor 2 | . . . . . 1 1 . . Hackware 3 | . . . . . . 2 1 . Protection 4 | . . . . . 1 1 . 2 Artifact . | . . . . . . . . . Weapon 26 | . 2 . . 6 4 11 . 3 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | . 2 . . 5 3 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 15 | . . . . . 1 11 . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . 2 1 . 4 1 . . 3 Power 2 | . . 1 . . . . . 1 Propulsion 3 | . . . . 2 1 . . . Utility 2 | . . . . . . . . 2 Weapon 4 | . 2 . . 2 . . . . Highest Loss Streak 2 | . 2 1 . 2 1 . . 2 Average Slot Usage (%) 90 | . 96 99 100 100 96 62 61 63 Engine 9 | . 13 13 14 13 9 . . . Core 1 | . . . . . . 6 7 6 Treads 21 | . 27 28 28 28 26 . . . Flight 1 | . . . . . . 6 7 7 Device 1 | . . . . . . 6 7 6 Storage 24 | . 24 28 28 28 27 15 15 15 Processor 3 | . . . . . 5 7 7 7 Hackware 3 | . . . . . . 14 15 14 Protection 2 | . . . . . 9 . . . Energy Gun 2 | . 18 . . . . . . . Ballistic Gun 15 | . 10 28 28 23 16 . . . Naked Turns . | . . . . . . . . . Heaviest Build 117 | 11 73 73 71 80 117 115 72 79 Greatest Support 72 | 20 40 40 40 40 60 72 72 72 Greatest Overweight (x) 26 | . 1 1 1 1 1 23 . 26 Average Overweight (x) . | . . 1 1 1 1 . . 1 Largest Inventory Capacity 28 | 6 20 20 20 20 28 28 20 20 Average Capacity 21 | 6 14 20 20 20 27 20 20 20 Most Carried 28 | 6 19 20 20 20 28 28 20 20 Average Carried 20 | 6 11 19 19 19 25 19 19 19 Final Capacity 28 | 6 20 20 20 20 28 20 20 20 Final Carried 28 | 6 19 20 20 20 28 20 20 18 Class Distribution -------------------- 68% | Hauler-Mutant 20% | Hacker-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 1723 | 200 216 97 . 433 423 176 . 178 Remotely . | . . . . . . . . . Salvage Created 2271 | 100 503 159 . 325 729 277 . 178 Parts 117 | . 29 17 . 6 44 13 . 8 Haulers Intercepted 3 | . 2 . . . 1 . . . Recyclers Shooed 3 | . 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 63 | . 9 9 . 18 15 8 . 4 Melee 12 | . . . . . . 8 . 4 Guns 49 | . 8 9 . 17 15 . . . Cannons 1 | . . . . 1 . . . . Classes Destroyed 13 | 1 5 1 . 2 2 2 . . Worker 1 | . . 1 . . . . . . Builder 1 | . 1 . . . . . . . Hauler 3 | . 2 . . . 1 . . . Recycler 2 | 1 . . . . . . . 1 Watcher 5 | . 2 . . . 3 . . . Swarmer 23 | . 3 9 . . 3 5 . 3 Grunt 15 | . 6 . . 3 5 1 . . Duelist 1 | . . . . . . 1 . . Sentry 5 | . . . . . 5 . . . Demolisher 1 | . . . . 1 . . . . Hunter 2 | . . . . . 2 . . . Programmer 2 | . . . . . . 1 . 1 Assembled 14 | . . . . 14 . . . . Best Kill Streak 5 | 1 3 3 . 5 2 5 . 3 Combat Bots Only 5 | . 3 3 . 5 2 5 . 3 Max Kills in Single Turn 2 | 1 2 2 . 1 2 1 . 1 Gunslinging 1 | . 1 1 . . 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 3165 | . 342 222 . 819 928 357 . 497 Core 409 | . 22 21 . 125 72 45 . 124 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 . . . 32 86 . . . Volleys Fired 165 | 2 45 15 . 50 53 . . . Largest 2 | 2 2 2 . 2 2 . . . Hottest 81 | 80 80 40 . 81 81 . . . Shots Fired 329 | 4 89 30 . 100 106 . . . Gun 315 | 4 89 30 . 93 99 . . . Cannon 14 | . . . . 7 7 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 273 | . 37 30 . 100 106 . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 56 | 4 52 . . . . . . . Robot Hit Streak 14 | 3 7 4 . 7 14 . . . Robot Miss Streak 5 | 1 4 3 . 5 3 . . . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 3 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 232 | 3 49 17 . 60 78 15 . 10 Core Hits 111 | 2 20 9 . 31 35 9 . 5 Critical Hits 2 | . . . . 1 1 . . . Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 44 | . . . . . 1 30 . 13 Impact . | . . . . . . . . . Slashing 44 | . . . . . 1 30 . 13 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . Damage Inflicted 4298 | 54 767 260 . 776 1346 534 . 561 Guns 2921 | 54 701 203 . 675 1288 . . . Cannons 111 | . . . . 60 51 . . . Explosions 42 | . 42 . . . . . . . Melee 1095 | . . . . . . 534 . 561 Ramming 129 | . 24 57 . 41 7 . . . Kinetic 2543 | . 266 203 . 735 1339 . . . Thermal 42 | . 42 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 489 | 54 435 . . . . . . . Impact . | . . . . . . . . . Slashing 1095 | . . . . . . 534 . 561 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . 2 2 12 12 Average Corruption 3 | . . . . . 2 2 9 6 Corruption Purged 12 | . . . . . . . . 12 Effects 37 | . . . . . 20 . 2 15 Message Errors 11 | . . . . . 8 . . 3 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 8 | . . . . . 6 . 1 1 Energy Discharges 8 | . . . . . 4 . . 4 Data Loss (minor) 3 | . . . . . 1 . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . Targeting Errors 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 210 | . . 2 . 1 . 27 . 180 Projectiles 1 | . . . . 1 . . . . Explosions . | . . . . . . . . . Melee 209 | . . 2 . . . 27 . 180 Knockbacks 4 | . . 1 . 1 2 . . . Impact 1 | . . 1 . . . . . . Kinetic 3 | . . . . 1 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . 29 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed 15 | . 5 3 . 7 . . . . Targets Rammed 17 | . 5 4 . 7 1 . . . Kicked . | . . . . . . . . . Crushed 2 | . . 1 . . 1 . . . Highest Temperature 263 | 18 178 . . 42 263 . 161 148 Average Temperature 69 | 12 64 . . 11 86 . 89 69 Received Heat Transfer 689 | . 156 . . 65 288 . . 180 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 8 | 3 5 . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 184 | 5 98 135 . 75 184 170 58 71 Initial 58 | . 3 9 . . . 48 58 40 Average 49 | 2 62 35 . 19 61 66 58 39 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . . 1 3 2 . 1 Investigation 4 | . 1 . . 1 1 1 . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 2 | . . . . . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 5 | . 1 . . 1 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 18 11 . 21 31 14 6 8 Peak Tracking Total 6 | . 4 3 . 3 3 5 6 4 Tactical Retreats 6 | . . 1 . 3 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 10 | . 1 . . . 2 6 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 39 | . 8 1 2 1 14 12 . 1 Terminals 25 | . 7 . . . 9 8 . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 3 | . . . . . 1 2 . . Total Hacks 130 | . 36 1 2 1 54 34 . 2 Successful 84 | . 24 1 2 1 40 16 . . Failed 44 | . 11 . . . 13 18 . 2 Catastrophic 3 | . . . . . . 2 . 1 Database Lockouts 2 | . 1 . . . 1 . . . Manual 63 | . 20 . 1 . 20 20 . 2 Terminals 87 | . 26 . . . 31 28 . 2 Fabricators . | . . . . . . . . . Repair Stations 15 | . 10 . . . 5 . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 17 | . . . . . 17 . . . Garrison Access 5 | . . . . . 1 4 . . Terminal Hacks 26 | . 6 1 2 1 10 6 . . Record 3 | . 1 . 1 . 1 . . . Part Schematic 2 | . . . . . 1 1 . . Robot Analysis 4 | . 1 . . . 2 1 . . Prototype ID Bank 3 | . 1 . . . 1 1 . . Open Door 2 | . . 1 . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . Garrison Index 1 | . . . . . . 1 . . Alert Level 2 | . . . . . 2 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . 1 . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . 9 . . . 4 . . . Scan Component 7 | . 5 . . . 2 . . . Repair 6 | . 4 . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 17 | . . . . . 17 . . . Insert Component 8 | . . . . . 8 . . . Analyze 9 | . . . . . 9 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 25 | . 9 . . . 8 8 . . Terminals 24 | . 9 . . . 8 7 . . Track 9 | . 6 . . . 2 1 . . Assimilate 2 | . . . . . 2 . . . Botnet 12 | . 2 . . . 4 6 . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Recyclers 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 7 . . . 11 9 . 1 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . 9 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 4 . . . 2 . . . Time 156 | . 104 . . . 52 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 8 | . . . . . 8 . . . Part Schematics Acquired 8 | . . . . . 8 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 4 | . . . . 3 1 . . . Largest Group 3 | . . . . 3 1 . . . Highest-Rated Group 40 | . . . . 40 10 . . . Highest-Rated Ally 16 | . . . . 16 10 . . . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . 19 . . . . Total Damage 254 | . . . . 254 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 4 | . 1 . . . 2 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 11130 | 7 1392 1372 867 1646 3546 1042 63 1195 Spaces Moved 4937 | 1 570 665 480 662 1003 1325 101 130 Core 6 | . . . . . . 1 . 5 Treads 3385 | . 563 665 480 662 1003 12 . . Legs 8 | 1 7 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1538 | . . . . . . 1312 101 125 Fastest Speed 50 | 120 120 180 180 180 180 50 50 50 Average Speed 140 | 120 174 180 180 180 180 53 50 100 Slowest Speed 1350 | 120 180 180 180 180 180 1200 50 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 2 86 99 84 99 72 32 74 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 7 | . . . . . 1 5 . 1 Terrain Destroyed 23 | . 1 . . 5 11 5 . 1 Melee 7 | . . . . . 1 5 . 1 Projectile 15 | . . . . 5 10 . . . AOE 1 | . 1 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 8734 | 2 871 808 486 1013 2639 1633 112 1170 Wait 3336 | . 213 118 . 273 1536 176 9 1011 Move 4924 | . 569 664 479 661 1002 1319 100 130 Hop 3 | . . . . . . 3 . . Pick Up 63 | . 20 4 2 4 23 9 1 . Fast Attach 7 | . 3 . . 1 2 1 . . Attach 31 | . 2 1 . 4 4 14 . 6 Detach 17 | . . . . 1 . 12 . 4 Swap 31 | . 7 . . 7 5 5 1 6 Drop 46 | . 7 2 5 5 12 14 1 . Fire 165 | 2 45 15 . 50 53 . . . Melee 40 | . . . . . 1 26 . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 17 | . 5 4 . 7 1 . . . Escape Stasis 54 | . . . . . . 54 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 0) 8 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 7) 284 | -10/Materials | Central database locked down 284 | -10/Materials | Discovered new exit (range 18) 312 | -10/Materials | Build established: Mutant 766 | -10/Materials | Discovered new exit (range 4) 1122 | -10/Materials | Discovered new exit (range 15) 1291 | -10/Materials | Repaired Lgt. Treads 1318 | -10/Materials | Repaired Lgt. Treads 1346 | -10/Materials | Repaired Ion Engine 1373 | -10/Materials | Repaired Lgt. Treads 1400 | -10/Materials | Entered Mines 1538 | -10/Mines | Build established: Hauler-Mutant 1578 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1649 | -10/Mines | Found the Drone Emporium 1658 | -10/Mines | Found Prototype Device 1723 | -10/Mines | Learned location of Zion (-7) 1732 | -10/Mines | Discovered new exit (range 11) 1739 | -10/Mines | Learned location of Storage (-7) 2069 | -10/Mines | Discovered new exit (range 9) 2531 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2763 | -10/Mines | Discovered new exit (range 5) 2772 | -10/Mines | Entered Exiles 2796 | -10/Exiles | Discovered new exit (range 15) 2816 | -10/Exiles | Met 8R-AWN 2846 | -10/Exiles | Met EX-HEX 2942 | -10/Exiles | Met EX-DEC 3124 | -10/Exiles | Visited The Gauntlet 3354 | -10/Exiles | Met EX-BIN 3379 | -10/Exiles | Aligned with FarCom system 3381 | -10/Exiles | Given EX-Vault access code 3422 | -10/Exiles | Opened EX-Vault 3451 | -10/Exiles | Found Flying Fortress v7 3456 | -10/Exiles | Found Supersonic Drone Bay 3495 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3500 | -10/Exiles | Exiles lab attacked by MAIN.C 3616 | -10/Exiles | Discovered new exit (range 14) 3639 | -10/Exiles | Stole two prototypes: Flying Fortress v7, Supersonic Drone Bay 3639 | -10/Exiles | Entered Mines 3657 | -9/Mines | Learned Materials terminal intel 3682 | -9/Mines | Met a Derelict shopkeep closing up shop 3854 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4279 | -9/Mines | Assembled infested the area 4284 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4784 | -9/Mines | Core integrity fell below 50% 4904 | -9/Mines | Discovered new exit (range 9) 5058 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5213 | -9/Mines | Discovered new exit (range 3) 5285 | -9/Mines | Entered Materials 5285 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5286 | -8/Materials | Loaded intel: 12 terminal locations 5985 | -8/Materials | Repaired Lgt. Treads 6582 | -8/Materials | Repaired Lgt. Treads 7629 | -8/Materials | Discovered new exit (range 6) 8776 | -8/Materials | Central database locked down 8799 | -8/Materials | Discovered new exit (range 15) 8831 | -8/Materials | Entered Factory 8831 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8833 | -7/Factory | FarCom data flow suspended 9177 | -7/Factory | Build established: Hacker-Mutant 9863 | -7/Factory | Discovered new exit (range 9) 9870 | -7/Factory | Identified exit to Factory 9873 | -7/Factory | Sucked down chute 9873 | -7/Factory | Entered Waste 9888 | -7/Waste | EMP discharged 9888 | -7/Waste | System corruption reached 10% 9900 | -7/Waste | Spotted C-40 Crusher 9901 | -7/Waste | Spotted C-40 Crusher 9903 | -7/Waste | Spotted C-40 Crusher 9920 | -7/Waste | Spotted C-40 Crusher 9921 | -7/Waste | Spotted C-40 Crusher 9923 | -7/Waste | Discovered new exit (range 16) 9923 | -7/Waste | Spotted C-40 Crusher 9935 | -7/Waste | Identified exit to Factory 9936 | -7/Waste | Entered Factory 11131 | -7/Factory | Self-destructed Last Messages --------------- 11053_ R-06 Scavenger destroyed. 11054_ U-05 Engineer builds a Wall. 11057_ U-05 Engineer lays Concrete. 11058_ U-05 Engineer builds a Door. 11059_ U-05 Engineer lays Concrete. 11061_ Acquired 58 matter. 11061_ U-05 Engineer lays Concrete. 11065_ U-05 Engineer builds a Wall. 11065_ U-05 Engineer lays Concrete. 11071_ U-05 Engineer builds a Wall. 11072_ U-05 Engineer lays Concrete. 11075_ U-05 Engineer builds a Wall. 11076_ U-05 Engineer lays Concrete. 11085_ R-06 Scavenger collects Sml. Storage Unit. 11085_ U-05 Engineer lays Concrete. 11101_ Sneak attack on U-05 Engineer. 11101_ Destroyed Lgt. Ion Engine. 11101_ Destroyed Wheel. 11124_ Adv. Sensor Array destroyed. 11129_ Adv. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###################????????????????? | | ??????????????# # ! = #????????????????? | | ??????????????# # #????????????????? | | ??????????????# # #????????????????? | | ??????????????# ! # #????????????????? | | ??????????????# # #????????????????? | | ??????????????# # #????????????????? | | ??????????????? [# #????????????????? | | ????????????????? # !#????????????????? | | ??????????????????? # #????????????????? | | ?????????############+######+#########???????????? | | ??????? g #???????????? | | ??????? g #???????????? | | ??????? g @ #???????????? | | ???????? g u #???????????? | | ???????? ^ #???????????? | | ?????????###################+### #???????????? | | ??????????????????????#! ! # #???????????? | | ??????????????????????# """ # #???????????? | | ??????????????????????# """ # #???????????? | | ??????????????????????# "" """ # #???????????? | | ??????????????????????# "" # ############# | | ??????????????????????# "T """ # # [ | | ??????????????????????# "" """ # # | | ??????????????????????# "" """ # # | | ??????????????????????# # # | | ??????????????????????######### #= | | ??????????????????????????????## # | | ???????????????????????????????# + "" "" | | ???????????????????????????????# =[# "" "" | | ???????????????????????????????# # """ """ | | ???????????????????????????????# # """ """ | | ???????????????????????????????# # """ """ | | ???????????????????????????????# # ? | | ???????????????????????????????# #########???# | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Fission Core | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Great Axe | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Flak Gun | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketShrapnelSource Manual? 0 Play Time 00:56:02 Cumulative 193.6 hours Start 2021.01.13 @ 21:04:33 End 2021.01.13 @ 22:17:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e7df459-1b51-4d3f-b453-8ddd38ef5b69