Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 00:04:13

Player: TheDoorMatt

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (24)      120
Value Destroyed (827)      827
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4607

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     111/300
Energy                     87/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Storage

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (5) ------
  Medium Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
         Xenon Bombardment Thruster
   Large Matter Pod (150)
         YOLO Cannon
   Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Nuclear Core
           Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
    Medium Reactive Plating
>          --- WEAPON -----------
           Ion Cannon
           YOLO Cannon
>          --- INVENTORY --------
           Nuclear Core
     Light Treads
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
           Xenon Bombardment Thruster
     Large Matter Pod
  Improved Light Armor Plating
  Improved Light Armor Plating
     Heavy Mace
[Rating: 52]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    2    | .   .   .   .   .   2   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             60   | 6   1   7   1   5   9   13  18  
  Power                    11   | 1   1   1   .   1   3   3   1   
    Engine                 5    | 1   1   1   .   1   1   .   .   
    Core                   6    | .   .   .   .   .   2   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   1   1   1   2   2   8   
    Treads                 3    | .   .   .   .   .   .   .   3   
    Leg                    14   | 2   .   1   1   1   2   2   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   .   1   .   1   2   6   5   
    Device                 3    | .   .   1   .   .   .   .   2   
    Storage                2    | 1   .   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   2   6   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   4   .   2   2   2   4   
    Energy Gun             4    | .   .   1   .   1   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   
    Ballistic Gun          4    | 2   .   .   .   .   1   .   1   
    Ballistic Cannon       4    | .   .   3   .   1   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   
Parts Lost                 38   | .   2   .   .   1   12  .   23  
  Power                    9    | .   1   .   .   .   4   .   4   
  Propulsion               8    | .   .   .   .   .   1   .   7   
  Utility                  11   | .   .   .   .   .   3   .   8   
  Weapon                   10   | .   1   .   .   1   4   .   4   
  Highest Loss Streak      15   | .   2   .   .   1   8   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   83  97  100 98  78  56  77  
  Engine                   6    | .   13  14  14  14  11  .   .   
  Core                     6    | .   .   .   .   .   5   3   13  
  Leg                      19   | .   28  28  28  28  17  14  13  
  Device                   8    | .   .   11  14  14  7   .   10  
  Storage                  9    | .   14  14  14  14  9   7   7   
  Protection               10   | .   .   .   .   .   14  20  16  
  Energy Cannon            1    | .   .   .   .   .   .   9   1   
  Ballistic Gun            4    | .   27  10  .   .   2   .   4   
  Ballistic Cannon         8    | .   .   6   28  25  9   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   6   
Peak Build Rating          52   | 6   6   9   11  11  17  52  52  
  Average Rating           20   | 4   5   8   9   10  14  35  30  
  On Entrance              12   | .   6   5   9   11  11  7   52  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             84   | 11  11  17  17  22  34  84  84  
  Greatest Support         40   | 20  20  20  20  20  23  26  40  
  Greatest Overweight (x)  7    | 1   .   .   .   1   1   3   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  
  Average Capacity         9    | 6   8   8   8   8   10  10  10  
  Most Carried             10   | 6   8   8   8   9   10  10  10  
  Average Carried          7    | 2   7   7   7   8   7   8   7   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  
  Final Carried            10   | 6   7   8   8   9   10  10  5   

 Class Distribution 
--------------------
 73% | Mutant
 19% | Derelict-Mutant
  6% | Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
 Derelict-Mutant | -9/Mines
 Derelict-Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Matter Collected           864  | 212 106 49  .   234 126 .   137 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            776  | .   197 39  .   78  140 .   322 
  Parts                    36   | .   9   2   .   5   12  .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  23   | .   5   1   .   3   7   .   7   
  Guns                     7    | .   5   1   .   .   .   .   1   
  Cannons                  9    | .   .   .   .   3   5   .   1   
  AOE                      2    | .   .   .   .   .   2   .   .   
Classes Destroyed          6    | .   1   .   .   .   3   .   2   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  7    | .   .   .   .   .   4   .   3   
  Grunt                    10   | .   5   1   .   3   1   .   .   
  Sentry                   4    | .   .   .   .   .   1   .   3   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   4   1   .   2   4   .   3   
  Combat Bots Only         4    | .   4   1   .   2   4   .   3   
Max Kills in Single Turn   2    | .   1   1   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        820  | .    44   11   .    41   123  .    601  
  Missed                   276  | .    13   3    .    19   39   .    202  
Damage Taken               5715 | .    440  103  .    309  1255 .    3608 
  Core                     1214 | .    91   32   .    66   322  .    703  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  95   | .    .    .    .    .    95   .    .    
  Ignored by Resistances   487  | .    .    .    .    .    .    .    487  
Core Remaining (%)         55   | 100  .    .    .    24   41   .    .    
Volleys Fired              80   | .    15   5    .    11   17   .    32   
  Largest                  2    | .    2    2    .    2    2    .    1    
  Hottest                  70   | .    40   70   .    70   70   .    60   
Shots Fired                120  | .    31   10   .    18   29   .    32   
  Gun                      73   | .    31   8    .    .    9    .    25   
  Cannon                   46   | .    .    2    .    18   19   .    7    
  Launcher                 1    | .    .    .    .    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  108  | .    31   6    .    18   28   .    25   
  Thermal                  7    | .    .    .    .    .    .    .    7    
  Explosive                1    | .    .    .    .    .    1    .    .    
  Electromagnetic          4    | .    .    4    .    .    .    .    .    
  Robot Hit Streak         9    | .    9    5    .    6    7    .    8    
  Robot Miss Streak        4    | .    1    2    .    2    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           104  | .    25   6    .    12   19   .    42   
  Core Hits                40   | .    12   4    .    4    14   .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    3    
  Critical Strikes         4    | .    .    .    .    .    1    .    3    
    Blast                  1    | .    .    .    .    .    1    .    .    
    Smash                  3    | .    .    .    .    .    .    .    3    
Melee Attacks              33   | .    .    .    .    .    .    .    33   
  Impact                   33   | .    .    .    .    .    .    .    33   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2191 | .    265  76   .    218  471  .    1161 
  Guns                     702  | .    265  58   .    .    67   .    312  
  Cannons                  569  | .    .    18   .    218  216  .    117  
  Explosions               171  | .    .    .    .    .    171  .    .    
  Melee                    732  | .    .    .    .    .    .    .    732  
  Ramming                  17   | .    .    .    .    .    17   .    .    
  Kinetic                  1112 | .    265  34   .    218  283  .    312  
  Thermal                  117  | .    .    .    .    .    .    .    117  
  Explosive                171  | .    .    .    .    .    171  .    .    
  Electromagnetic          42   | .    .    42   .    .    .    .    .    
  Impact                   732  | .    .    .    .    .    .    .    732  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    2    2    2    .    .    .    
  Average Corruption       1    | .    1    1    2    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  12   | .    2    .    7    3    .    .    .    
    Message Errors         2    | .    .    .    2    .    .    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    
    Energy Discharges      2    | .    .    .    1    1    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    1    .    1    1    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            234  | .    .    .    .    .    .    .    234  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    234  | .    .    .    .    .    .    .    234  
Knockbacks                 3    | .    .    .    .    1    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    1    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    .    6    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    .    7    .    .    
  Kicked                   7    | .    .    .    .    .    7    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        360  | .    20   41   .    131  5    .    360  
  Average Temperature      146  | .    7    21   .    69   4    .    212  
  Received Heat Transfer   1800 | .    231  78   .    171  522  .    798  
  Effects                  3    | .    .    .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    .    .    .    .    6    
  Combat Hostiles          5    | .    .    .    .    .    .    .    5    
  Parts Fried              4    | .    .    .    .    .    .    .    4    
  Impact Corruptions       11   | .    .    .    .    .    .    .    11   
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Peak Influence             138  | .   115 60  .   60  138 25  123 
  Initial                  40   | .   .   40  .   .   23  25  11  
  Average                  29   | .   43  56  .   36  37  25  20  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   4   .   7   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            4    | .   1   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   3   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Distress Signals           6    | .   4   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              59   | .   15  2   .   3   18  .   21  
  Peak Tracking Total      9    | .   9   2   .   3   9   .   8   
  Tactical Retreats        3    | .   .   .   .   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Traps Triggered            3    | .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Accessed          7    | .   .   .   5   .   1   1   .   
  Terminals                2    | .   .   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                54   | .   .   .   50  .   2   2   .   
  Successful               51   | .   .   .   50  .   1   .   .   
  Failed                   3    | .   .   .   .   .   1   2   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                4    | .   .   .   .   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             51   | .   .   .   50  .   1   .   .   
  Record                   49   | .   .   .   49  .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               3256 | 60   212  169  605  118  592  296  1204 
Spaces Moved               1290 | 40   107  102  482  44   232  134  149  
  Core                     7    | 4    .    .    .    .    .    .    3    
  Treads                   15   | .    .    .    .    .    .    .    15   
  Legs                     1268 | 36   107  102  482  44   232  134  131  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  
  Average Speed            140  | 115  120  120  120  143  145  197  181  
  Slowest Speed            540  | 120  120  120  120  190  190  330  540  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    33   32   78   10   24   5    19   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    6    
Terrain Destroyed          9    | .    .    .    .    .    3    .    6    
  Melee                    6    | .    .    .    .    .    .    .    6    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      3    | .    .    .    .    .    3    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total                      2560 | 51  163 139 509 81  455 165 997 
  Wait                     1038 | .   39  16  24  17  182 7   753 
  Move                     1283 | 39  106 101 481 43  231 133 149 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  31   | 6   2   5   1   1   7   5   4   
  Fast Attach              35   | 6   .   2   .   4   3   10  10  
  Attach                   17   | .   1   1   .   .   5   3   7   
  Detach                   4    | .   .   .   .   .   .   2   2   
  Swap                     8    | .   .   4   1   1   1   .   1   
  Drop                     24   | .   .   5   2   4   2   5   6   
  Fire                     80   | .   15  5   .   11  17  .   32  
  Melee                    33   | .   .   .   .   .   .   .   33  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   .   .   7   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 5)
  273 | -10/Materials | Entered Mines
  329 | -10/Mines     | Build established: Mutant
  386 | -10/Mines     | Found DCF Scrap (15 items)
  436 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  437 | -10/Mines     | Discovered new exit (range 5)
  442 | -10/Mines     | Entered Exiles
  463 | -10/Exiles    | Discovered new exit (range 15)
  481 | -10/Exiles    | Met 8R-AWN
  501 | -10/Exiles    | Met EX-HEX
  548 | -10/Exiles    | Met EX-DEC
  561 | -10/Exiles    | Learned location of Zion (-6)
  616 | -10/Exiles    | Visited The Gauntlet
  706 | -10/Exiles    | Discovered new exit (range 12)
  804 | -10/Exiles    | Met EX-BIN
  820 | -10/Exiles    | Aligned with FarCom system
  822 | -10/Exiles    | Given EX-Vault access code
  897 | -10/Exiles    | Opened EX-Vault
  906 | -10/Exiles    | Found YOLO Cannon
  930 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  950 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1047 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1047 | -10/Exiles    | Entered Mines
 1047 | -9/Mines      | Discovered new exit (range 12)
 1063 | -9/Mines      | Core integrity fell below 50%
 1165 | -9/Mines      | Entered Materials
 1165 | -8/Materials  | Evolved 4 slots: Power x2, Utility x2
 1214 | -8/Materials  | Build established: Derelict-Mutant
 1402 | -8/Materials  | Garrison activated, responded to threat
 1610 | -8/Materials  | Lost 8 parts (4p1n3w)
 1651 | -8/Materials  | Core integrity fell below 50%
 1746 | -8/Materials  | Discovered new exit (range 10)
 1757 | -8/Materials  | Entered Factory
 1757 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1852 | -7/Factory    | Build established: Mutant
 2000 | -7/Factory    | Discovered new exit (range 12)
 2053 | -7/Factory    | Entered Storage
 2196 | -7/Storage    | Lost 3 parts (2p1n)
 2271 | -7/Storage    | Lost 5 parts (1n4u)
 3226 | -7/Storage    | Core integrity fell below 50%
 3254 | -7/Storage    | Core integrity fell below 20%
 3257 | -7/Storage    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Hvy. Laser destroyed.
U-05 Engineer builds a Wall.
Sneak attack on U-05 Engineer.
Destroyed Structural Scanner.
Destroyed Lgt. Ion Engine.
U-05 Engineer system corrupted by crushing
  effect. <x2>
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
U-05 Engineer system terminally corrupted.
Welding Torch fried.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
Carbon-fiber Leg destroyed.
Imp. Titanium Leg destroyed.
Hvy. Mace destroyed.
Hvy. Laser destroyed.
Lgt. Treads destroyed.
Imp. Heat Sink destroyed.
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
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|               ???????????????????????????????????? |
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???###########??+??????????????????? |
|               ?###         #? #??????????????????? |
|               ?#""       g #  #??????????????????? |
|               ?#"T !       # ^#??????????????????? |
|               ?#""      gkug% #??????????????????? |
|               ???#       m #  /      #???????????? |
|               ???# [[! %g g## #      #???????????? |
|               ???# [ !  pY #? #?     #???????????? |
|               ??## [ !  u  #??#???   #???????????? |
|               ?##########@##???????  #???????????? |
|               ?#  !  #??###??????????#???????????? |
|               ?#     #??###??????????????????????? |
|               ?#     #??   ??????????????????????? |
|               ?#     #??   ??????????????????????? |
|               ?####/##?     ?????????????????????? |
|               ????# #??     ?????????????????????? |
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|               ????# #?????????????       #???????? |
|               ????# #?????????????       #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          32
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             30
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallDisassembledDeflector
  Manual?         0
Play Time         00:49:50
  Cumulative      29.1 hours
  Start           2024.09.30 @ 23:02:13
  End             2024.10.01 @ 00:04:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 498acc80-66bc-4836-ad4e-75a7aef66a25