Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 20:03:08 Player: Silfurdreki Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (104) 520 Value Destroyed (3734) 3734 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (2796) 2796 TOTAL SCORE: 15930 Bonus ------- Follower Combat Kills 1596 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 299/300 Energy 56/100 System Corruption 9% Temperature Cool (9) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Heavy Disruptor Cannon > --- INVENTORY (5) ---- Nuclear Pulse Array Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Salvage Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Railgun > --- INVENTORY -------- Antigrav System Autogun [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Powered Hammer Energy Gun Plasma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 Utility 9 | . . . . 3 2 . . . . 1 . . . . 1 . . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 200 | 6 9 8 2 36 17 3 . . 4 7 3 2 . 10 22 2 4 5 . 23 37 Power 32 | 1 2 2 . 3 2 1 . . 1 . . . . 3 4 . . 1 . 5 7 Engine 9 | 1 2 2 . 2 1 . . . . . . . . 1 . . . . . . . Core 13 | . . . . 1 1 1 . . 1 . . . . 2 3 . . . . 4 . Reactor 10 | . . . . . . . . . . . . . . . 1 . . 1 . 1 7 Propulsion 65 | 2 1 2 . 8 7 . . . 2 4 . . . 6 7 1 2 3 . 6 14 Treads 19 | 2 1 2 . 8 . . . . . . . . . 4 . . . . . . 2 Leg 12 | . . . . . . . . . . . . . . . 3 . 2 . . 5 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . 2 1 . . . 1 9 Flight 21 | . . . . . 7 . . . 2 4 . . . 2 2 . . 3 . . 1 Utility 56 | 1 3 1 . 13 6 2 . . 1 3 3 2 . 1 6 1 . 1 . 5 7 Device 19 | . 1 . . 4 2 1 . . 1 . 1 1 . . 3 . . . . 2 3 Storage 4 | 1 2 . . . . . . . . . . . . . . . . . . . 1 Processor 12 | . . 1 . 2 . 1 . . . . 1 1 . . 3 1 . . . 1 1 Hackware 7 | . . . . . 4 . . . . 2 . . . . . . . 1 . . . Protection 14 | . . . . 7 . . . . . 1 1 . . 1 . . . . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 3 3 2 12 2 . . . . . . . . . 5 . 2 . . 7 9 Energy Gun 14 | 1 1 . . 2 . . . . . . . . . . 2 . . . . 5 3 Energy Cannon 3 | . . . . 1 . . . . . . . . . . . . . . . 1 1 Ballistic Gun 23 | 1 1 2 2 9 . . . . . . . . . . 2 . 1 . . 1 4 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 2 . . . . . . . . . 1 . . 4 . 2 1 Parts Lost 119 | . 2 1 1 10 . 4 . . 2 . . . . 19 17 3 . . 1 20 39 Power 22 | . . . . 1 . . . . 1 . . . . 4 3 1 . . . 4 8 Propulsion 43 | . . 1 . 3 . 1 . . 1 . . . . 10 5 2 . . . 8 12 Utility 32 | . . . . 4 . 2 . . . . . . . 5 4 . . . . 6 11 Weapon 22 | . 2 . 1 2 . 1 . . . . . . . . 5 . . . 1 2 8 Highest Loss Streak 16 | . 1 1 1 4 . 3 . . 2 . . . . 9 8 3 . . 1 6 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 9 | 2 6 18 19 19 5 4 3 3 4 4 4 5 5 4 3 2 2 . 3 3 2 Power 1 | . 1 2 2 1 1 1 1 1 . . . . . . . . . . 1 . . Propulsion 2 | 1 2 4 4 4 1 . . . . . 1 1 1 . . . 1 . 2 1 1 Utility 3 | . 1 6 7 7 2 2 2 2 3 3 3 4 4 4 2 1 . . . . . Weapon 2 | . 2 3 4 4 . . . . . . . . . . . 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 26 | . . 2 4 8 6 . . . . 1 . . . . 2 . . . . . 3 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 2 1 3 . . . . . . . . . . . . . . . 2 Utility 9 | . . . . 5 1 . . . . 1 . . . . 2 . . . . . . Weapon 7 | . . 2 . 2 2 . . . . . . . . . . . . . . . 1 Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 92 96 99 96 98 95 92 92 87 92 93 93 93 51 53 29 39 62 66 69 42 Engine 5 | . 14 14 14 8 4 4 . . . . . . . . . . . . . . . Core 1 | . . . . . 2 2 7 7 5 6 6 6 6 1 1 1 . . . 3 . Treads 12 | . 28 27 28 26 . . . . . . . . . 2 . . . . . . 1 Leg 1 | . . . . . . . . . . . . . . . 7 . 3 8 . 11 . Flight 7 | . . . . . 22 23 23 23 20 26 26 26 26 11 2 1 . 4 17 2 . Device 7 | . 7 . . 9 14 12 7 7 8 13 14 22 20 3 4 . . . . 1 1 Storage 5 | . 13 14 14 9 . . . . . . . . . . . . . . . . . Processor 13 | . . 11 14 12 . 1 7 7 7 6 7 17 20 20 26 25 29 29 29 30 20 Hackware 7 | . . . . . 28 30 30 30 30 26 27 6 6 3 . . . 1 5 4 . Protection 4 | . . . . 12 7 6 7 7 6 5 1 6 6 1 . . 1 5 5 3 . Energy Gun 1 | . 3 . . 2 . . . . . . . . . . . . 1 5 1 7 1 Ballistic Gun 8 | . 22 14 24 15 7 5 . . . . . . . . 2 . 1 . . . 3 Launcher 1 | . . 13 2 . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 4 7 7 7 7 6 6 6 6 6 . . . . . . . Peak Build Rating 86 | 6 7 11 14 30 45 45 40 40 42 57 59 57 57 57 66 30 40 67 60 84 86 Average Rating 33 | 4 6 10 13 25 42 42 40 40 38 52 57 56 57 33 43 19 25 47 56 63 50 On Entrance 34 | . 6 7 11 14 29 45 40 40 40 42 57 57 57 57 19 23 18 40 60 54 38 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 12 48 53 55 68 59 24 14 14 14 15 20 25 20 22 32 5 12 30 12 46 37 Greatest Support 120 | 40 40 40 40 60 25 25 15 15 15 24 24 24 24 56 55 11 35 35 18 80 120 Greatest Overweight (x) 11 | . 1 1 1 1 4 . . . . . . 1 . 6 2 . 1 1 . 11 5 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 6 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 10 20 20 20 20 5 3 5 5 5 5 5 5 5 5 3 4 3 3 5 5 Average Carried 9 | 2 6 18 19 19 5 4 3 4 5 4 4 5 5 4 3 2 2 . 3 3 2 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 10 20 18 20 5 3 3 5 5 5 5 5 5 4 2 3 . 3 3 5 4 Class Distribution -------------------- 40% | Mutant 26% | Scavenger-Mutant 14% | Hacker-Sprinter 6% | Hacker-Scout 3% | Derelict-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Derelict-Ninja | -6/Lower Caves Derelict-Ninja | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 3869 | 207 246 249 98 1119 215 35 . . 40 50 70 20 . 75 315 86 107 88 . 232 617 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5079 | . 411 103 176 1714 169 . . . . . . . . 61 404 . 173 420 . 893 555 Parts 225 | . 31 4 16 80 . . . . . . . . . 4 22 . 5 3 . 26 34 Haulers Intercepted 6 | . . . . 6 . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 4 . . 11 . . . . 7 . . . 2 . . . Prevented 5 | . . . . . . 2 . . 2 . . . . 1 . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 88 | . 13 9 5 27 2 . . . . . . . . 3 11 . . . . 10 8 Melee 2 | . . . . . . . . . . . . . . 2 . . . . . . . Guns 69 | . 12 5 5 27 . . . . . . . . . . 4 . . . . 9 7 Cannons 8 | . 1 . . . . . . . . . . . . . 6 . . . . . 1 AOE 4 | . . 4 . . . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . 2 1 1 7 . . . . . . . . . . . . 1 . . 2 . Worker 5 | . . . . 1 2 . . . . . . . . . 1 . . . . . 1 Builder 5 | . . . . 1 3 . . . . . . . . . . . . . . 1 . Hauler 6 | . . . . 6 . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . 2 . Operator 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Swarmer 27 | . 5 3 . . 2 . . . . . . . . 3 7 . . . . 3 4 Grunt 32 | . 8 2 . 15 . . . . . . . . . . 2 . . . . 5 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Sentry 12 | . . . . 9 . . . . . . . . . . 2 . . . . . 1 Hunter 2 | . . . . 2 . . . . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Subdweller 5 | . . . 5 . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 4 4 2 4 7 . . . . . . . . 3 6 . . . . 4 3 Combat Bots Only 5 | . 4 4 2 3 2 . . . . . . . . 3 5 . . . . 2 3 Max Kills in Single Turn 2 | . 2 2 1 1 1 . . . . . . . . 1 1 . 1 . . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 1626 | . 79 32 19 197 44 69 24 . 18 18 . 4 . 158 162 33 . . 52 217 500 Missed 634 | . 14 14 6 46 33 47 18 . 12 14 . 1 . 71 57 18 . . 30 70 183 Hits 992 | . 65 18 13 151 11 22 6 . 6 4 . 3 . 87 105 15 . . 22 147 317 Melee 3 | . . . . 3 . . . . . . . . . . . . . . . . . Projectile 989 | . 65 18 13 148 11 22 6 . 6 4 . 3 . 87 105 15 . . 22 147 317 Critical Strikes 42 | . . . . 14 . 1 . . . . . . . 2 3 1 . . . 9 12 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 17339 | . 675 191 302 2500 216 501 87 . 117 27 . 59 . 1616 2033 220 26 . 289 2767 5713 Core 3993 | . 103 60 73 306 . 139 10 . 46 21 . . . 689 467 124 . . 139 508 1308 Absorbed by Shields 180 | . . . . . . . . . . . . . . . . . . . . . 180 Redirected to Shielding 293 | . . . . . . . . . . . . . . . . . . . . 151 142 Core Remaining (%) 45 | 100 . . 5 44 . . . . 72 . . . . 16 . . . . 23 55 . Volleys Fired 318 | . 31 15 15 128 . . . . . . . . . . 27 . 9 . . 43 50 Largest 3 | . 2 2 2 2 . . . . . . . . . . 2 . 1 . . 2 3 Hottest 163 | . 120 60 63 85 . . . . . . . . . . 125 . 65 . . 163 139 Shots Fired 581 | . 59 28 28 245 . . . . . . . . . . 43 . 9 . 1 82 86 Gun 547 | . 56 20 28 245 . . . . . . . . . . 21 . 9 . 1 82 85 Cannon 23 | . . . . . . . . . . . . . . . 22 . . . . . 1 Launcher 8 | . . 8 . . . . . . . . . . . . . . . . . . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . Kinetic 414 | . 42 15 28 217 . . . . . . . . . . 37 . 5 . . . 70 Thermal 133 | . 3 5 . 28 . . . . . . . . . . . . . . . 82 15 Explosive 8 | . . 8 . . . . . . . . . . . . . . . . . . . Electromagnetic 26 | . 14 . . . . . . . . . . . . . 6 . 4 . 1 . 1 Robot Hit Streak 26 | . 10 9 26 23 . . . . . . . . . . 14 . 23 . . 15 13 Robot Miss Streak 5 | . 5 2 2 4 . . . . . . . . . . 4 . . . 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 459 | . 38 18 22 187 9 . . . . . . . . 4 25 . 9 9 1 67 70 Core Hits 188 | . 19 16 8 66 . . . . . . . . . 1 19 . 5 4 . 26 24 Critical Kills 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 9 | . . . . 4 5 . . . . . . . . . . . . . . . . Critical Strikes 20 | . 1 . 2 4 5 . . . . . . . . . 1 . 1 . . 3 3 Burn 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Destroy 8 | . . . 2 4 . . . . . . . . . . . . 1 . . . 1 Blast 1 | . . . . . . . . . . . . . . . 1 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . 5 . . . . . . . . . . . . . . . . Melee Attacks 93 | . . . . . 40 11 4 1 . 9 . 1 . 8 . . . 9 5 5 . Impact 64 | . . . . . 30 11 4 1 . 9 . 1 . 8 . . . . . . . Slashing 29 | . . . . . 10 . . . . . . . . . . . . 9 5 5 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11191 | . 563 524 400 3515 817 . . . . . . . . 191 781 . 218 772 47 1707 1656 Guns 8290 | . 516 178 400 3487 . . . . . . . . . . 287 . 171 . . 1687 1564 Cannons 566 | . . . . . . . . . . . . . . . 494 . . . . . 72 Explosions 416 | . 23 346 . . . . . . . . . . . . . . 47 . . . . Melee 1827 | . . . . . 817 . . . . . . . . 191 . . . 772 47 . . Ramming 68 | . . . . 28 . . . . . . . . . . . . . . . 20 20 Kinetic 6049 | . 394 143 400 3068 . . . . . . . . . . 661 . 71 . . . 1312 Thermal 2482 | . 47 35 . 419 . . . . . . . . . . . . . . . 1687 294 Explosive 346 | . . 346 . . . . . . . . . . . . . . . . . . . Electromagnetic 419 | . 122 . . . . . . . . . . . . . 120 . 147 . . . 30 Impact 1008 | . . . . . 817 . . . . . . . . 191 . . . . . . . Slashing 819 | . . . . . . . . . . . . . . . . . . 772 47 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 1 . . 8 8 8 . . . . . 6 11 11 11 11 11 7 9 Average Corruption 4 | . 1 1 1 . . 8 8 8 . . . . . 1 6 11 11 11 11 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 105 | . 10 7 1 . . 4 6 . . . . . . 1 18 9 8 10 11 11 9 Message Errors 24 | . . . 1 . . 1 1 . . . . . . . 3 3 1 6 4 1 3 Matter Fused 23 | . 3 2 . . . . . . . . . . . 1 4 4 1 3 . 4 1 Heat Flow Errors 13 | . . 1 . . . . 2 . . . . . . . 2 2 2 . 1 2 1 Energy Discharges 11 | . 3 2 . . . . 2 . . . . . . . 2 . 1 . 1 . . Parts Rejected 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . Parts Fused 4 | . . . . . . . . . . . . . . . 1 . 1 . . 1 1 Data Loss (minor) 17 | . 3 1 . . . 3 1 . . . . . . . 2 . 1 1 2 1 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . Misfires 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Alerts 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 962 | . . 1 . . 687 . . . . . . . . 37 13 . . 224 . . . Projectiles 13 | . . . . . . . . . . . . . . . 13 . . . . . . Explosions 1 | . . 1 . . . . . . . . . . . . . . . . . . . Melee 948 | . . . . . 687 . . . . . . . . 37 . . . 224 . . . Knockbacks 12 | . . . . . 4 . . . . . . . . 1 6 . . . . . 1 Impact 5 | . . . . . 4 . . . . . . . . 1 . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . 5 . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 68 | . 10 23 . . . . . . . . . . . . . . 26 . . . 9 Shots 3 | . 1 1 . . . . . . . . . . . . . . 1 . . . . Rammed 6 | . . . . 4 . . . . . . . . . . . . . . . . 2 Targets Rammed 9 | . . . . 5 . . . . . . . . . . . . . . . 2 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 289 | . 57 234 . 184 . 30 251 . . 2 . 4 . 7 197 249 289 . 152 271 189 Average Temperature 54 | . 30 48 . 42 . 10 125 . . 2 . 3 . 4 90 121 155 . 80 67 32 Received Heat Transfer 2775 | . 243 30 12 1044 60 156 51 . . 6 . 9 . 177 216 9 . . 27 438 297 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 5 . . . . . . . . 1 1 . . . . . . Combat Hostiles 4 | . . . . . 2 . . . . . . . . 1 1 . . . . . . Parts Fried 16 | . . . . . 10 . . . . . . . . 1 2 . 3 . . . . Impact Corruptions 26 | . . . . . 23 . . . . . . . . 2 1 . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 7 | . . . . . . . . . . . . . . . . . . . . 7 . Heat Transferred 4786 | . 100 75 . 681 . . . . . . . . . . . . . . . 3338 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 2 | . . . . . 1 . . . . . . . . . 1 . . . . 2 1 Low Security (%) 89 | 100 100 100 . 100 94 . . . . 100 . . . . 90 . . . . 24 57 Level 1 10 | . . . . . 5 . . . . . . . . . 9 . . . . 70 42 Level 2 . | . . . . . . . . . . . . . . . . . . . . 5 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 494 | . 116 91 . 166 260 . . . . 38 . . . . 240 . . . . 494 283 Initial 255 | . . 21 . . 69 . . . . 37 . . . . 58 . . . . 2 255 Average 86 | . 45 12 . 92 79 . . . . 7 . . . . 76 . . . . 247 159 Influence Increases 5493 | . 414 158 . 894 521 360 105 . 199 104 . . . 285 485 120 5 15 30 1098 700 Destroy 0b10 Robot/C 2360 | . 260 100 . 540 40 . . . 100 . . . . 80 260 . . . . 620 360 Destroy 0b10 Robot/NC 140 | . . . . 45 25 . . . . 5 . . . . 20 . 5 15 . 15 10 Destroy Leader 476 | . 50 20 . 162 . . . . 30 . . . . 10 52 . . . . 80 72 Allied During Kill 221 | . . . . . . . . . 39 1 . . . . 15 . . . . 108 58 Successful Hack 104 | . 38 . . 47 19 . . . . . . . . . . . . . . . . Disable Machine 225 | . . . . 45 30 . . . . 30 . . . . 60 . . . . 60 . Destroy Structure 287 | . 6 38 . 10 17 . . . . 8 . . . . 18 . . . . 110 80 Partial Spotted 105 | . . . . . 60 . . . . 15 . . . . 30 . . . . . . Lose Combat Pursuer 1575 | . 60 . . 45 330 360 105 . 30 45 . . . 195 30 120 . . 30 105 120 Influence Decreases 5394 | . 359 213 . 741 578 206 118 237 140 149 14 . . 191 412 233 59 15 25 617 1087 Entered New Map 811 | . . 34 . . 84 36 48 237 . 22 6 . . . 36 63 11 . . 3 231 Time Decay 3049 | . 339 169 . 641 300 130 70 . 100 127 8 . . 121 166 140 48 15 25 324 326 Lost Part 1000 | . 20 10 . 100 . 40 . . . . . . . 50 170 30 . . . 190 390 Lost Ally 340 | . . . . . . . . . 40 . . . . 20 40 . . . . 100 140 Purge Threat 194 | . . . . . 194 . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . . 5 5 . . . . 3 . . . 1 3 . . . . 9 2 Investigation 6 | . 1 . . 2 1 . . . . 1 . . . . . . . . . 1 . Extermination 9 | . . . . . 3 . . . . 1 . . . . 2 . . . . 2 1 Reinforcement 10 | . 2 . . 2 1 . . . . 1 . . . . 1 . . . . 2 1 Assault 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Garrison 4 | . . . . 1 . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 16 | . 2 . . 3 1 . . . . . . . . . 2 . . . . 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 364 | . 26 19 6 58 33 20 11 . 8 6 . 3 . 55 25 8 . . 11 37 38 Peak Tracking Total 13 | . 5 10 2 6 7 9 5 . 4 2 . 3 . 13 8 4 . . 10 8 9 Tactical Retreats 63 | . 4 . . 3 10 8 3 . 1 2 . . . 11 2 5 . . 2 6 6 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 6 | . 3 . . . 1 . . . . . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 15 | . . . . 3 2 . . . . 2 . . . . 4 . . . . 4 . Max in Single Turn 2 | . . . . 1 1 . . . . 1 . . . . 1 . . . . 2 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 52 | . 6 . . 12 13 . . 1 1 2 . 1 4 . 1 . . 9 1 1 . Terminals 33 | . 6 . . 9 12 . . . 1 2 . . . . 1 . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 208 | . 26 . . 40 52 . . 5 2 2 . 1 29 . 1 . . 48 1 1 . Successful 170 | . 17 . . 28 35 . . 5 2 2 . 1 29 . 1 . . 48 1 1 . Failed 38 | . 9 . . 12 17 . . . . . . . . . . . . . . . . Catastrophic 8 | . 2 . . 4 2 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 18 . . 14 27 . . . . 17 . . . . 4 . . . . 6 7 Terminals 108 | . 26 . . 27 48 . . . 2 2 . . . . 1 . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . 7 4 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 141 | . 11 . . 15 25 . . 5 2 2 . 1 29 . 1 . . 48 1 1 . Record 51 | . . . . 1 . . . . 2 . . . 11 . . . . 36 1 . . Part Schematic 19 | . . . . 1 . . . 5 . . . . 9 . . . . 4 . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . Robot Analysis 12 | . 3 . . . 5 . . . . . . . . . . . . 4 . . . Prototype ID Bank 11 | . 1 . . 2 1 . . . . . . . 3 . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . . . Open DSF 5 | . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . . . 2 2 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 4 | . . . . 2 2 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . 2 3 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . 7 4 . . . . . . . . . . . . . . . . Insert Component 5 | . . . . 3 2 . . . . . . . . . . . . . . . . Analyze 6 | . . . . 4 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 6 . . 3 6 . . . . . . . . . . . . . . . . Terminals 14 | . 6 . . 2 6 . . . . . . . . . . . . . . . . Assimilate 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Botnet 11 | . 4 . . 2 5 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . . 9 12 . . . . . . . . . . . . . 1 . . Full Trace Events 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 4 . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . 4 2 . . 20 . . . . 9 . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 3 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 24 | . . . . . 1 . . 4 . 2 . . . 1 3 . . . . 6 7 Largest Group 4 | . . . . . 1 . . 4 4 2 . . . 1 3 . . . . 2 3 Highest-Rated Group 288 | . . . . . 26 . . 150 150 192 . . . 96 210 . . . . 206 288 Highest-Rated Ally 103 | . . . . . 26 . . 38 38 96 . . . 96 70 . . . . 103 96 Zionite Dispatches 7 | . . . . . . . . . . . . . . . 1 . . . . 3 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 2 . Light 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 165 | . . . . . . . . . 25 2 . . . 7 31 . . . . 36 64 Total Damage 7338 | . . . . . . . . . 421 47 . . . 254 1192 . . . . 2895 2529 Kills 45 | . . . . . . . . . 5 1 . . . 1 6 . . . . 21 11 Allies Corrupted 4 | . . . . . 1 . . . . . . . . 1 . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 9609 | . 671 . . 2645 32 95 156 562 272 555 382 661 27 427 630 295 216 262 242 753 726 Optics 1865 | . . . . . . . . . . . . 411 27 427 628 . . . . . 372 Sensors 2916 | . . . . 197 . 95 156 562 272 555 382 661 27 9 . . . . . . . Terrain 4818 | . 671 . . 2448 32 . . . 35 555 382 661 27 7 . . . . . . . Decoding 4118 | . . . . . . . . . . . 115 661 27 427 630 295 216 262 242 753 490 Jamming 11 | . . . . . . . . . . . . 11 . . . . . . . . . ECM 281 | . . . . . . . . . . . 104 26 . 151 . . . . . . . Robot Analysis Total 12 | . 3 . . . 5 . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 15 | . . 1 . . . 2 1 . 2 . 1 3 . 1 . 1 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . . . 12 . . . . 15 8 Traps 29 | . . . . . . . . . . . . . . . 12 . . . . 10 7 Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . 4 . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Zionite Intel Received 4 | . . . . . . . . . . 4 . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 13287 | 80 1207 1184 538 3127 719 266 156 562 272 555 382 661 27 427 630 295 216 262 242 753 726 Spaces Moved 12610 | 46 533 463 202 1258 1659 722 442 1177 610 624 342 317 86 680 619 583 309 230 527 578 603 Core 987 | 5 . . . . . . . . . . . . . 114 26 443 265 . . 88 46 Treads 2613 | 41 533 463 202 1258 . . . . . . . . . 60 . . . . . . 56 Legs 816 | . . . . . . . . . . . . . . . 258 . 44 150 . 318 46 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 561 | . . . . . . . . . . . . . . . 95 59 . . . 34 373 Flight 7633 | . . . . . 1659 722 442 1177 610 624 342 317 86 506 240 81 . 80 527 138 82 Fastest Speed 26 | 50 160 240 240 160 29 30 30 30 29 26 31 31 31 29 34 40 50 29 29 32 40 Average Speed 78 | 148 200 240 240 201 31 31 30 30 29 28 31 58 31 51 75 49 60 98 30 95 76 Slowest Speed 600 | 160 240 240 240 243 333 32 30 30 32 31 31 111 31 350 190 60 120 125 32 600 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 Potential Cave-ins 14 | . . . . . . 11 3 . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 55 | 4 86 91 19 76 44 75 57 89 68 23 57 56 78 72 26 71 67 62 66 20 18 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 11 | . . . . . . . . 3 . 4 . . 1 . . . . 3 . . . Known Exits Taken 5 | . 1 . . . 1 . . . 1 1 . . . 1 . . . . . . . Unknown Exits Taken 16 | 1 . 1 1 1 . 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 31 | . . 2 . . . 9 2 3 2 . 2 2 . 1 . 2 3 . 3 . . Spaces Dug 51 | . . . . . 19 11 4 . . 8 . 1 . . . . . . 4 4 . Terrain Destroyed 115 | . 4 45 . 3 19 11 4 . . 8 . 1 . . 6 . . . 4 7 3 Melee 51 | . . . . . 19 11 4 . . 8 . 1 . . . . . . 4 4 . Projectile 15 | . 1 . . 3 . . . . . . . . . . 6 . . . . 3 2 AOE 48 | . 3 45 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total 15339 | 55 610 511 233 1656 1799 744 457 1383 700 991 618 790 85 741 732 587 330 248 599 687 783 Wait 1856 | . 21 5 4 162 35 3 12 204 83 337 266 469 . 40 53 2 4 . 68 16 72 Move 12579 | 45 532 462 201 1257 1657 721 441 1176 609 623 341 316 85 679 613 582 308 229 526 577 599 Hop 4 | . . . . . . . . . . . . . . . 2 . . . . . 2 Pick Up 99 | 4 9 13 5 24 9 1 . 2 1 5 3 . . 1 7 1 2 . . 4 8 Fast Attach 115 | 6 5 . . 6 6 1 . . 3 1 1 2 . 7 15 2 1 7 . 20 32 Attach 77 | . 1 5 2 17 10 4 . . . 3 3 . . 4 8 . 5 . . 8 7 Detach 38 | . 1 2 . 5 8 2 . . . . 3 1 . 2 3 . 1 3 . 7 . Swap 39 | . 3 4 . 20 3 . . . 1 5 . . . . . . . . . 1 2 Drop 111 | . 7 5 6 32 30 1 . . 3 8 1 1 . . 4 . . . . 4 9 Fire 318 | . 31 15 15 128 . . . . . . . . . . 27 . 9 . . 43 50 Melee 93 | . . . . . 40 11 4 1 . 9 . 1 . 8 . . . 9 5 5 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick 2 | . . . . . . . . . . . . . . . . . . . . 2 . Crush 5 | . . . . 5 . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / [*Upp x2]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 473 | -10/Materials | Discovered new exit (range 6) 499 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Identified exit to Mines 530 | -10/Materials | Discovered new exit (range 10) 883 | -10/Materials | Discovered new exit (range 10) 1288 | -10/Materials | Entered Mines 1330 | -10/Mines | Assembled infested the area 1376 | -10/Mines | Core integrity fell below 50% 1452 | -10/Mines | Learned Materials trap positions 1462 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1597 | -10/Mines | Discovered new exit (range 10) 1751 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1782 | -10/Mines | Build established: Scavenger-Mutant 2448 | -10/Mines | Discovered new exit (range 9) 2472 | -10/Mines | Entered Subcaves 2473 | -10/Subcaves | Approached by a straggling Scientist 2585 | -10/Subcaves | Core integrity fell below 20% 2840 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2929 | -10/Subcaves | Discovered new exit (range 15) 3010 | -10/Subcaves | Entered Materials 3010 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3011 | -8/Materials | Loaded intel: 32 trap records 3264 | -8/Materials | Lost 4 parts (1p1n1u1w) 3579 | -8/Materials | Discovered new exit (range 3) 3921 | -8/Materials | Discovered new exit (range 16) 3939 | -8/Materials | Garrison activated, responded to threat 4215 | -8/Materials | Discovered new exit (range 11) 4501 | -8/Materials | Build established: Mutant 5871 | -8/Materials | Core integrity fell below 50% 6137 | -8/Materials | Entered Factory 6137 | -7/Factory | Evolved 2 slots: Utility x2 6189 | -7/Factory | Discovered new exit (range 4) 6436 | -7/Factory | Discovered new exit (range 12) 6463 | -7/Factory | Build established: Hacker-Sprinter 6516 | -7/Factory | Identified exit to Lower Caves 6516 | -7/Factory | Identified exit to Factory 6856 | -7/Factory | Entered Lower Caves 6870 | -7/Lower Caves | Learned location of 1 exit from Factory 6930 | -7/Lower Caves | Learned 4 Factory zone layouts 6982 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7020 | -7/Lower Caves | Crushed by falling debris 7051 | -7/Lower Caves | Lost 3 parts (1n2u) 7099 | -7/Lower Caves | Discovered new exit (range 15) 7101 | -7/Lower Caves | Encountered a Warlord checkpoint 7122 | -7/Lower Caves | Entered another Lower Caves area 7226 | -7/Lower Caves | Learned Factory interactive machine intel 7265 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7271 | -7/Lower Caves | Discovered new exit (range 14) 7278 | -7/Lower Caves | Entered Zion 7300 | -7/Zion | Discovered new exit (range 16) 7314 | -7/Zion | System corruption cleaned by Quarantine Array 7386 | -7/Zion | Given A8's code to call for help 7465 | -7/Zion | Learned location of Data Miner (-6) 7492 | -7/Zion | Learned location of Warlord (-4) 7531 | -7/Zion | Met Imprinter 7536 | -7/Zion | Imprinted 7538 | -7/Zion | Declared Zion's savior 7840 | -7/Zion | Entered Proximity Caves 7840 | -6/Proximity Caves | Accompanied by 4 allies 7843 | -6/Proximity Caves | Learned Factory stockpile data 7849 | -6/Proximity Caves | Learned location of 1 exit from Factory 8109 | -6/Proximity Caves | Discovered exit to Factory (range 7) 8112 | -6/Proximity Caves | Entered Factory 8112 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8113 | -6/Factory | Identified exit to Lower Caves 8113 | -6/Factory | Identified exit to Factory 8116 | -6/Factory | Loaded intel: 54 interactive machine locations 8166 | -6/Factory | Identified exit to DSF 8202 | -6/Factory | Identified exit to DSF 8374 | -6/Factory | Build established: Hacker-Scout 8387 | -6/Factory | Retrieved Zion intel report: Trap Installations 8407 | -6/Factory | Retrieved Zion intel report: Guard Positions 8418 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8622 | -6/Factory | Retrieved Zion intel report: Emergency Access 8625 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8628 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8662 | -6/Factory | Discovered exit to Lower Caves (range 8) 8667 | -6/Factory | Entered Lower Caves 8834 | -6/Lower Caves | Learned Factory machine intel 8903 | -6/Lower Caves | Discovered new exit (range 18) 9049 | -6/Lower Caves | Entered another Lower Caves area 9050 | -6/Lower Caves | Learned Factory emergency access door positions 9292 | -6/Lower Caves | Entered a destroyed Warlord outpost 9605 | -6/Lower Caves | Build established: Derelict-Ninja 9694 | -6/Lower Caves | Discovered new exit (range 12) 9699 | -6/Lower Caves | Learned Factory stockpile data 9710 | -6/Lower Caves | Entered Data Miner 9710 | -6/Data Miner | Discovered new exit (range 6) 9715 | -6/Data Miner | Met Data Miner 9725 | -6/Data Miner | Learned location of Section 7 (-3) 9725 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9729 | -6/Data Miner | Received God Mode back door access code from Data Miner 9737 | -6/Data Miner | Entered Proximity Caves 9737 | -5/Proximity Caves | Spotted B-75 Beast 9777 | -5/Proximity Caves | Lost 4 parts (2n2u) 9794 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9963 | -5/Proximity Caves | Core integrity fell below 50% 9993 | -5/Proximity Caves | Lost 9 parts (2p5n2u) 10111 | -5/Proximity Caves | Escorted by Enhanced Grunt 10162 | -5/Proximity Caves | Core integrity fell below 20% 10164 | -5/Proximity Caves | Entered Factory 10164 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10167 | -5/Factory | Loaded intel: 301 machine locations 10236 | -5/Factory | Build established: Mutant 10316 | -5/Factory | Discovered new exit (range 21) 10513 | -5/Factory | Discovered new exit (range 9) 10654 | -5/Factory | System corruption reached 10% 10685 | -5/Factory | Lost 8 parts (2p3n3w) 10698 | -5/Factory | Zion Light squad teleported in 10757 | -5/Factory | Discovered new exit (range 6) 10794 | -5/Factory | Entered Upper Caves 10799 | -5/Upper Caves | Core integrity fell below 50% 10812 | -5/Upper Caves | Lost 3 allies 10823 | -5/Upper Caves | Lost 7 parts (2n4u1w) 10849 | -5/Upper Caves | Spotted B-75 Beast 10897 | -5/Upper Caves | Lost 3 parts (1p2n) 10921 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10980 | -5/Upper Caves | Learned location of 1 exit from Factory 11083 | -5/Upper Caves | Discovered new exit (range 12) 11089 | -5/Upper Caves | Entered another Upper Caves area 11109 | -5/Upper Caves | Encountered a Warlord checkpoint 11144 | -5/Upper Caves | Learned Factory stockpile data 11171 | -5/Upper Caves | Learned Factory stockpile data 11252 | -5/Upper Caves | Discovered new exit (range 10) 11305 | -5/Upper Caves | Entered Zhirov 11305 | -5/Zhirov | Discovered new exit (range 3) 11327 | -5/Zhirov | Met Zhirov 11356 | -5/Zhirov | Learned location of Quarantine (-3) 11356 | -5/Zhirov | Learned location of Testing (-2) 11356 | -5/Zhirov | Learned location of Command (-1) 11382 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11406 | -5/Zhirov | Found Alien Artifact 11406 | -5/Zhirov | Identified Integrated Dissipator 11406 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11421 | -5/Zhirov | Found Alien Artifact 11421 | -5/Zhirov | Identified Transdimensional Reconstructor 11421 | -5/Zhirov | Warped through subspace 11567 | -5/Zhirov | Entered Proximity Caves 11578 | -4/Proximity Caves | Spotted B-86 Titan 11645 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 11775 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11788 | -4/Proximity Caves | Learned Research emergency access door positions 11806 | -4/Proximity Caves | Discovered new exit (range 8) 11809 | -4/Proximity Caves | Entered Factory 11809 | -4/Factory | Evolved 2 slots: Utility x2 11810 | -4/Factory | Identified exit to Extension 11838 | -4/Factory | Incoming investigation squad redirected 11860 | -4/Factory | Build established: Sprinter 11864 | -4/Factory | Zion Heavy squad teleported in 11906 | -4/Factory | Lost 3 parts (1p1n1u) 12155 | -4/Factory | Lost 4 parts (1p2n1u) 12178 | -4/Factory | Build established: Scavenger-Mutant 12198 | -4/Factory | Garrison activated, responded to threat 12240 | -4/Factory | Spotted B-86 Titan 12288 | -4/Factory | Zion Heavy squad teleported in 12344 | -4/Factory | Found Prototype Protection 12344 | -4/Factory | Identified Zio. Weapon Casing 12356 | -4/Factory | Lost 5 parts (1p2n1u1w) 12405 | -4/Factory | Spotted B-86 Titan 12488 | -4/Factory | Lost 6 parts (3n2u1w) 12490 | -4/Factory | Zion Demo squad teleported in 12502 | -4/Factory | Discovered new exit (range 11) 12559 | -4/Factory | First assault squad dispatched 12562 | -4/Factory | Entered Research 12562 | -3/Research | Accompanied by 1 ally 12562 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12645 | -3/Research | Zion Hover Resupply teleported in 12796 | -3/Research | Lost 6 parts (1p3n1u1w) 12899 | -3/Research | Zion Light squad teleported in 12918 | -3/Research | Lost 10 parts (2p3n3u2w) 13043 | -3/Research | Core integrity fell below 50% 13083 | -3/Research | Lost 16 parts (4p4n3u5w) 13109 | -3/Research | Core integrity fell below 20% 13151 | -3/Research | Lost 3 parts (2n1u) 13205 | -3/Research | Zion Light squad teleported in 13220 | -3/Research | Found Zio. Weapon Casing 13269 | -3/Research | Spotted B-86 Titan 13288 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 13269_ Acquired Hvy. Disruptor Cannon. 13269_ Slug penetrates Wall. 13270_ T3-Q0P(z) destroyed. 13270_ Slug penetrates Wall. 13271_ Penetrated by Slug. 13273_ Slug penetrates Wall. 13274_ K-01 Serf collects debris. 13274_ Insulated Plating destroyed. 13275_ Penetrated by Slug. 13279_ Imp. Terrain Scan Processor destroyed. 13279_ Critical hit (Blast). 13279_ Slug penetrates Wall. 13280_ Penetrated by Slug. 13280_ Zio. Weapon Casing destroyed. 13282_ B-86 Titan activates siege mode. 13282_ Penetrated by Slug. 13282_ Slug penetrates Wall. 13283_ Penetrated by Slug. 13283_ Slug penetrates Wall. 13285_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# =# % #??????????????? | | ??????# %+%% * ##?????????????? | | ??????# !!# %! "??????????????? | | ??????# # ][ "??????????????? | | ??????# " ]! """" #??????????????? | | ??????# # ]! """"?? ???????????????? | | ??????# # """"?? #??????????????? | | ??????#########" """" #??????????????? | | ############ #??????????????? | | === #??????????????? | | == #??????????????? | | ???#############! == + ????????????? | | ???????????######/##################?????????????? | | ???????????# =%= #????????????????????????? | | ???????????# ! #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# % #????????????????????????? | | ???????????# #######??????????????????? | | ???+???????# / ?????????? | | ???????????# % ######## ????????????? | | ???????????# #????????????????????????? | | ???????????# % ####?????????????????????? | | ???????????# ;#%#?????????????????????? | | ???????????##########"#;;@#??????????????????????? | | ????????????????????### #;BB?????????????????????? | | ??????????????????????# ##BB ???????????????????? | | ??????????????????????###?## ?????????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????? ! ?????????????? | | ?????????????????????????????? """???????????? | | ??????????????????????????????? G ??????????? | | ???????????????????????????????? """ ??????????? | | ????????????????????????????????? " ??????????? | | ????????????????????????????????? ???????????? | | ?????????????????????????????????? ??????????? | | ??????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ?????????????????????????????????????#+#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 44 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 510 ECM Strength 1 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Armor Coverage 300 Resistance: EM 15 Weapon Shielding 100 Point Defense Rating 80 Evasion (%) 72 Targeting Accuracy 14 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 32 Defensive Hacking 22 Item Schematics ----------------- System Shield | -8/Materials | Hacked Aerolev Unit | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed VTOL Module | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Lightning Gun | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Antigrav System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Dynamic Key Help From High Places Challenges ------------ None Game ------ Seed PointRapidRecalibrator Manual? 0 Play Time 02:49:26 Cumulative 38.6 hours Start 2025.08.04 @ 17:05:42 End 2025.08.04 @ 20:03:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 34 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7673f283-b55e-4805-a275-03de5269cdd3