Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 14:02:18

Player: Fangrelle

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (136)     680
Value Destroyed (4006)     4006
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1056)               1056
              TOTAL SCORE: 7542

 Bonus
-------
High Alert Combat Kills    1056

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     40/265
System Corruption          7%
Temperature                Cool (9)
Movement                   Walking (266) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (4) ---
             Aluminum Leg
             Titanium Leg
             Titanium Leg (fused)
>            --- UTILITY (4) ------
             Huge Storage Unit
             System Shield
>            --- WEAPON (2) -------
             Katana
>            --- INVENTORY (25) ---
       Light Nuclear Core
       Light Treads
    Improved Hover Unit
    Improved Hover Unit
    Improved Hover Unit
    Improved Hover Unit
    Improved Hover Unit
    Improved Hover Unit
    Improved Hover Unit
      Faulty Aerolev Unit
    Improved Heat Sink
    Advanced Heat Sink
             Cooling System
             System Shield
             System Shield
       Heavy Particle Cannon
       Heavy Particle Cannon
       Heavy Particle Cannon
             Shock Bomb Launcher
             Grenade Launcher
        Mini Grenade Launcher
             Datajack
             Axe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
           Carbon-fiber Leg
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           System Shield
           System Shield
>          --- WEAPON -----------
           Spread Laser
  Advanced EMP Blaster
>          --- INVENTORY --------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Aerolev Unit
     Light Armor Plating
           Remote Shield
           System Shield
           Spread Laser
           Spread Laser
     Light EM Pulse Cannon
           Grenade Launcher
           Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    System Shield
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             105  | .   14  42  49  
  Power                    8    | .   .   3   5   
    Engine                 6    | .   .   3   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               36   | .   4   11  21  
    Treads                 17   | .   2   6   9   
    Leg                    5    | .   .   .   5   
    Wheel                  9    | .   2   5   2   
    Hover                  5    | .   .   .   5   
    Flight                 .    | .   .   .   .   
  Utility                  26   | .   5   15  6   
    Device                 7    | .   2   3   2   
    Storage                3    | .   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               2    | .   .   2   .   
    Protection             14   | .   1   10  3   
    Artifact               .    | .   .   .   .   
  Weapon                   35   | .   5   13  17  
    Energy Gun             20   | .   3   10  7   
    Energy Cannon          6    | .   .   2   4   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   1   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 32   | .   .   5   27  
  Power                    4    | .   .   .   4   
  Propulsion               10   | .   .   .   10  
  Utility                  10   | .   .   4   6   
  Weapon                   8    | .   .   1   7   
  Highest Loss Streak      7    | .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   96  98  86  
  Engine                   10   | .   14  10  7   
  Treads                   9    | .   2   8   17  
  Leg                      2    | .   .   .   8   
  Wheel                    12   | .   25  13  2   
  Device                   9    | .   8   14  4   
  Storage                  11   | .   14  11  9   
  Hackware                 7    | .   .   6   15  
  Protection               7    | .   2   12  4   
  Energy Gun               17   | .   24  21  7   
  Energy Cannon            1    | .   .   .   3   
  Slashing Weapon          1    | .   .   .   5   
Peak Build Rating          33   | .   13  26  33  
  Average Rating           20   | .   12  20  26  
  On Entrance              12   | 6   6   13  26  
Naked Turns                .    | .   .   .   .   
Heaviest Build             103  | 14  32  49  103 
  Greatest Support         82   | 20  40  44  82  
  Greatest Overweight (x)  13   | .   5   13  5   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 25   | .   15  15  25  
  Average Capacity         16   | .   11  15  21  
  Most Carried             25   | .   15  15  25  
  Average Carried          14   | .   9   13  18  
  Final Capacity           25   | 8   15  15  25  
  Final Carried            23   | 6   14  15  23  

 Class Distribution 
--------------------
 65% | Mutant
 30% | Hacker-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1251 | 166  174  415  496  
  Remotely                 .    | .    .    .    .    
Salvage Created            4040 | .    371  1665 2004 
  Parts                    239  | .    23   124  92   
Haulers Intercepted        5    | .    2    3    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  106  | .   9   50  47  
  Melee                    7    | .   .   .   7   
  Guns                     83   | .   9   50  24  
  Cannons                  5    | .   .   .   5   
  AOE                      9    | .   .   .   9   
Classes Destroyed          15   | .   4   8   3   
  Worker                   6    | .   .   2   4   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   1   .   
  Hauler                   5    | .   2   3   .   
  Recycler                 2    | .   .   2   .   
  Mechanic                 1    | .   .   .   1   
  Operator                 3    | .   .   3   .   
  Watcher                  12   | .   3   5   4   
  Swarmer                  25   | .   3   15  7   
  Grunt                    50   | .   6   19  25  
  Brawler                  4    | .   .   3   1   
  Duelist                  5    | .   .   1   4   
  Protector                4    | .   .   2   2   
  Sentry                   17   | .   .   10  7   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           10   | .   2   8   10  
  Combat Bots Only         6    | .   2   5   6   
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   .   .   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        450  | .    26   149  275  
  Missed                   123  | .    6    34   83   
Damage Taken               5129 | .    229  1370 3530 
  Core                     818  | .    82   179  557  
  Absorbed by Shields      165  | .    .    87   78   
  Regen/Repaired (Parts)   232  | .    50   182  .    
Core Remaining (%)         74   | 100  67   55   .    
Volleys Fired              283  | .    33   131  119  
  Largest                  2    | .    2    2    2    
  Hottest                  150  | .    130  130  150  
Shots Fired                493  | .    56   239  198  
  Gun                      425  | .    56   235  134  
  Cannon                   45   | .    .    3    42   
  Launcher                 23   | .    .    1    22   
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  467  | .    56   235  176  
  Explosive                1    | .    .    1    .    
  Electromagnetic          25   | .    .    3    22   
  Robot Hit Streak         19   | .    10   19   12   
  Robot Miss Streak        11   | .    11   8    10   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    1    6    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           439  | .    45   214  180  
  Core Hits                582  | .    58   283  241  
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    .    3    
    Meltdown               1    | .    .    .    1    
    Sever                  2    | .    .    .    2    
Melee Attacks              27   | .    .    .    27   
  Impact                   .    | .    .    .    .    
  Slashing                 27   | .    .    .    27   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    
Damage Inflicted           8337 | .    547  2913 4877 
  Guns                     5181 | .    547  2844 1790 
  Cannons                  738  | .    .    63   675  
  Explosions               1763 | .    .    .    1763 
  Melee                    649  | .    .    .    649  
  Ramming                  6    | .    .    6    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  6342 | .    547  2844 2951 
  Explosive                .    | .    .    .    .    
  Electromagnetic          1340 | .    .    63   1277 
  Impact                   .    | .    .    .    .    
  Slashing                 649  | .    .    .    649  
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    .    7    
  Average Corruption       6    | .    .    .    6    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  23   | .    .    .    23   
    Message Errors         3    | .    .    .    3    
    Matter Fused           4    | .    .    .    4    
    Energy Discharges      5    | .    .    .    5    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      6    | .    .    .    6    
    Data Loss (major)      3    | .    .    .    3    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            121  | .    .    .    121  
  Projectiles              .    | .    .    .    .    
  Explosions               121  | .    .    .    121  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      221  | .    .    3    218  
  Shots                    8    | .    .    .    8    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        450  | .    450  294  418  
  Average Temperature      84   | .    108  75   87   
  Received Heat Transfer   1825 | .    93   463  1269 
  Effects                  10   | .    6    1    3    
    Shutdowns              1    | .    1    .    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           5    | .    4    .    1    
    Damage (minor)         3    | .    1    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           3    | .    .    .    3    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              7    | .    .    1    6    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         7764 | .    665  3532 3567 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    .    .    5    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  
Peak Influence             1051 | .    223  1051 964  
  Initial                  381  | .    .    33   381  
  Average                  498  | .    56   597  685  
Maximum Alert Level        3    | .    1    3    3    
  Low Security (%)         32   | .    94   23   .    
  Level 1                  8    | .    5    7    10   
  Level 2                  20   | .    .    16   42   
  Level 3                  38   | .    .    52   47   
  Level 4                  .    | .    .    .    .    
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Sterilizations             1    | .    .    1    .    
Squads Dispatched          19   | .    2    7    10   
  Investigation            6    | .    2    3    1    
  Extermination            .    | .    .    .    .    
  Reinforcement            3    | .    .    2    1    
  Assault                  6    | .    .    2    4    
  Garrison                 4    | .    .    .    4    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       1    | .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              170  | .   17  70  83  
  Peak Tracking Total      7    | .   3   6   7   
  Tactical Retreats        15   | .   2   6   7   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            7    | .   .   6   1   
  Indirectly               1    | .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          6    | .   .   .   6   
  Max in Single Turn       3    | .   .   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          36   | .   11  15  10  
  Terminals                26   | .   8   10  8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          5    | .   2   2   1   
  Scanalyzers              3    | .   .   2   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                164  | .   50  69  45  
  Successful               95   | .   33  42  20  
  Failed                   69   | .   17  27  25  
    Catastrophic           7    | .   .   2   5   
  Database Lockouts        .    | .   .   .   .   
  Manual                   123  | .   40  44  39  
  Terminals                112  | .   38  37  37  
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   2   8   .   
  Recycling Units          23   | .   10  7   6   
  Scanalyzers              19   | .   .   17  2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             22   | .   14  2   6   
  Record                   1    | .   .   .   1   
  Robot Analysis           5    | .   4   1   .   
  Prototype ID Bank        4    | .   3   .   1   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     2    | .   1   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              3    | .   2   .   1   
  Unreport Threat          4    | .   1   1   2   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   2   7   .   
  Scan Component           5    | .   1   4   .   
  Repair                   4    | .   1   3   .   
Recycling Unit Hacks       4    | .   2   1   1   
  Report Inventory         3    | .   1   1   1   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 18   | .   .   16  2   
  Insert Component         8    | .   .   7   1   
  Analyze                  10   | .   .   9   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         42   | .   15  16  11  
  Terminals                29   | .   9   13  7   
    Assimilate             6    | .   1   5   .   
    Botnet                 19   | .   7   7   5   
    Operators              4    | .   1   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          13   | .   6   3   4   
    Monitor                2    | .   1   .   1   
    Reject                 3    | .   1   1   1   
    Recyclers              2    | .   1   .   1   
    Mask                   3    | .   1   1   1   
    Tunnel                 3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         33   | .   10  14  9   
  Full Trace Events        3    | .   .   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   8    | .   .   7   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   3   .   
  Time                     128  | .   32  96  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           8    | .   .   7   1   
  Part Schematics Acquired 8    | .   .   7   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       4    | .   4   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               7349 | .    1733 3184 2432 
Spaces Moved               3774 | 1    1285 1624 864  
  Core                     63   | .    55   8    .    
  Treads                   1120 | .    2    688  430  
  Legs                     266  | 1    .    .    265  
  Wheels                   2318 | .    1228 928  162  
  Hover                    7    | .    .    .    7    
  Flight                   .    | .    .    .    .    
  Fastest Speed            90   | 120  90   105  120  
  Average Speed            142  | 120  106  132  216  
  Slowest Speed            700  | 120  300  700  560  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       62   | 2    98   90   59   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     3    | .    2    1    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 6    | .    .    6    .    
Terrain Destroyed          42   | .    .    6    36   
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    .    .    7    
  AOE                      35   | .    .    6    29   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      5199 | .    1600 2414 1185 
  Wait                     907  | .    233  584  90   
  Move                     3771 | .    1284 1623 864  
  Hop                      .    | .    .    .    .    
  Pick Up                  59   | .    19   18   22   
  Fast Attach              44   | .    4    19   21   
  Attach                   32   | .    2    11   19   
  Detach                   8    | .    .    1    7    
  Swap                     29   | .    8    12   9    
  Drop                     40   | .    17   14   9    
  Fire                     283  | .    33   131  119  
  Melee                    25   | .    .    .    25   
  Ram                      1    | .    .    1    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Repaired Spread Laser
  739 | -10/Materials | Discovered new exit (range 15)
  845 | -10/Materials | Identified exit to Mines
  845 | -10/Materials | Identified exit to Materials
 1734 | -10/Materials | Entered another Materials area
 1734 | -9/Materials  | Evolved 2 slots: Utility x2
 2037 | -9/Materials  | Discovered new exit (range 15)
 2706 | -9/Materials  | Discovered new exit (range 7)
 2778 | -9/Materials  | Discovered new exit (range 8)
 2819 | -9/Materials  | Repaired Spread Laser
 2852 | -9/Materials  | Repaired Arm. Wheel
 2886 | -9/Materials  | Repaired Spread Laser
 3005 | -9/Materials  | Discovered new exit (range 16)
 3384 | -9/Materials  | Discovered new exit (range 16)
 3734 | -9/Materials  | First assault squad dispatched
 4169 | -9/Materials  | Discovered new exit (range 16)
 4404 | -9/Materials  | Sterilization system engaged
 4404 | -9/Materials  | Non-combat units ordered to evacuate
 4504 | -9/Materials  | Combat units ordered to evacuate
 4676 | -9/Materials  | Build established: Hacker-Mutant
 4704 | -9/Materials  | Ambient heat levels rising (+10)
 4854 | -9/Materials  | Ambient heat levels rising (+10)
 4918 | -9/Materials  | Entered another Materials area
 4918 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4971 | -8/Materials  | Garrison activated, responded to threat
 5273 | -8/Materials  | Discovered new exit (range 5)
 5422 | -8/Materials  | Discovered new exit (range 15)
 5522 | -8/Materials  | Lost 3 parts (1p2n)
 5718 | -8/Materials  | First assault squad dispatched
 5853 | -8/Materials  | Lost 7 parts (2n2u3w)
 6172 | -8/Materials  | Garrison activated, responded to threat
 6288 | -8/Materials  | Lost 3 parts (1n1u1w)
 6606 | -8/Materials  | Core integrity fell below 50%
 6658 | -8/Materials  | Lost 4 parts (1p1u2w)
 6915 | -8/Materials  | Build established: Mutant
 6986 | -8/Materials  | Core integrity fell below 20%
 7315 | -8/Materials  | Build established: Scavenger-Mutant
 7350 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
07214_ System corrupted: Component data lost. <x2>
07293_ RMFM:X2KWEQNPUEJK2%K#/TL67,HCR1 H:F
07314_ System corrupted: Component data lost.
07318_ ALERT: Significant disruption in Zone 6W, assault force dispatched.
07324_ C-30 ARC bursts open, deploying its payload.
07324_ G-50 Soldier unfolds itself.
07324_ L-31 Rogue unfolds itself. <x2>
07324_ B-36 Bruiser unfolds itself.
07324_ I-25 Savior unfolds itself.
07326_ Titanium Leg destroyed.
07331_ System corrupted: Energy discharge (-54).
07343_ Lgt. Armor Plating destroyed.
07343_ Destroyed Lgt. Armor Plating.
07343_ Destroyed Melee Analysis Suite.
07345_ G-50 Soldier IFF system glitched.
07345_ Adv. EMP Blaster destroyed.
07347_ Shield Generator destroyed.
07348_ L-31 Rogue destroyed.
07350_ K-01 Serf collects debris.
07350_ Arm. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                42
Recoil Reduction           4
Defensive Hacking          20

 Item Schematics 
-----------------
        System Shield | -9/Materials | Scanalyzed
           Arm. Wheel | -9/Materials | Scanalyzed
      Imp. Hover Unit | -9/Materials | Scanalyzed
         Spread Laser | -9/Materials | Scanalyzed
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
             Datajack | -9/Materials | Scanalyzed
     Grenade Launcher | -9/Materials | Scanalyzed
     Adv. EMP Blaster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliverySwordOptics
  Manual?         0
Play Time         01:03:07
  Cumulative      61.9 hours
  Start           2024.11.12 @ 13:00:12
  End             2024.11.12 @ 14:02:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           109
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          34
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Zoom Use          77%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c586467-0165-4718-b98b-19c94a6fedc0