Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 05:22:20 Player: Six of Ten Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1696) 1696 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5551 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Relay Coupler [Grunt] (5) > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (5) ---- Plasma Rifle Heavy Battle Rifle Remote Datajack Remote Datajack Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Visual Processing Unit Launcher Guidance Computer Weapon Cycler > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit VTOL Module Large Storage Unit Seismic Detector Weapon Cycler Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Trap Extractor Beam Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Remote Datajack Remote Datajack [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Slots Evolved 6 | . . 2 . . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 2 . . . 1 . Weapon . | . . . . . . . . Parts Attached 70 | 8 3 8 2 8 9 25 7 Power 8 | 1 . 2 . . 1 3 1 Engine 7 | 1 . 2 . . 1 3 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 19 | 4 . 2 . 4 2 7 . Treads 13 | 2 . 2 . 4 2 3 . Leg . | . . . . . . . . Wheel 3 | 2 . . . . . 1 . Hover . | . . . . . . . . Flight 3 | . . . . . . 3 . Utility 21 | 1 3 2 . 1 4 9 1 Device 7 | . 2 1 . . 2 2 . Storage 4 | 1 1 . . . . 1 1 Processor 4 | . . 1 . . 1 2 . Hackware 3 | . . . . . . 3 . Protection 3 | . . . . 1 1 1 . Artifact . | . . . . . . . . Weapon 22 | 2 . 2 2 3 2 6 5 Energy Gun 11 | . . 1 2 2 1 3 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | 2 . 1 . 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon 4 | . . . . . . 2 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . Parts Lost 32 | . . 2 . 6 2 14 8 Power 5 | . . 1 . . 1 1 2 Propulsion 7 | . . . . . . 6 1 Utility 10 | . . . . 2 1 4 3 Weapon 10 | . . 1 . 4 . 3 2 Highest Loss Streak 6 | . . 1 . 3 1 6 4 To Critical Strikes 1 | . . . . . . . 1 Average Backups 10 | 5 7 11 15 14 14 10 4 Power . | . 1 1 1 1 1 . . Propulsion 4 | 3 3 5 8 6 5 2 . Utility 2 | . . 1 1 3 5 3 . Weapon 2 | . 1 3 4 3 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 13 | . 2 . . 3 2 4 2 Power . | . . . . . . . . Propulsion 5 | . 2 . . 1 2 . . Utility 4 | . . . . 2 . 2 . Weapon 4 | . . . . . . 2 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 96 93 100 91 98 71 54 Engine 9 | . 14 10 11 11 10 7 6 Treads 19 | . 28 22 22 22 22 13 9 Device 8 | . 11 17 22 11 2 9 . Storage 8 | . 14 11 11 11 11 3 . Processor 12 | . . 10 11 11 21 13 7 Hackware 2 | . . . . . . 6 7 Protection 3 | . . . . 3 7 . 5 Energy Gun 7 | . . . 17 16 5 3 10 Ballistic Gun 11 | . 28 21 4 4 15 6 . Peak Build Rating 34 | 6 7 15 17 16 19 34 32 Average Rating 16 | 5 6 12 15 14 18 21 25 On Entrance 12 | . 6 7 15 16 10 18 28 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 72 | 11 27 35 36 36 41 72 42 Greatest Support 80 | 40 40 40 40 40 46 80 56 Greatest Overweight (x) 2 | . . . . . 1 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 15 Average Capacity 12 | 7 12 15 15 15 15 11 5 Most Carried 19 | 6 8 15 15 15 15 19 5 Average Carried 10 | 5 7 12 15 14 14 10 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 6 8 15 15 15 15 5 5 Class Distribution -------------------- 67% | Mutant 27% | Scavenger-Mutant 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Matter Collected 1491 | 237 113 222 16 97 183 254 369 Remotely . | . . . . . . . . Salvage Created 1662 | . 168 280 16 401 207 299 291 Parts 80 | . 9 17 3 21 14 7 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Combat Hostiles Destroyed 35 | . 5 4 . 10 4 6 6 Guns 32 | . 5 4 . 9 4 6 4 Cannons 2 | . . . . . . . 2 Classes Destroyed 8 | . 2 2 . 1 1 1 1 Watcher 4 | . . 3 1 . . . . Swarmer 5 | . 2 . . 3 . . . Grunt 13 | . 3 2 . 3 . 2 3 Brawler 3 | . . . . 1 . 1 1 Duelist 1 | . . . . . . . 1 Sentry 11 | . . 2 . 3 3 2 1 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . 1 . . Best Kill Streak 3 | . 2 3 1 3 1 1 2 Combat Bots Only 3 | . 2 3 . 3 1 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Hostile Shots Fired 522 | . 30 41 . 137 38 183 93 Missed 177 | . 10 11 . 43 7 74 32 Hits 345 | . 20 30 . 94 31 109 61 Melee 12 | . . . . . . 4 8 Projectile 333 | . 20 30 . 94 31 105 53 Critical Strikes 11 | . 1 . . 1 4 1 4 Damage Taken 4595 | . 190 414 . 1040 465 1506 980 Core 1098 | . 47 98 . 191 58 551 153 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 81 . . . 13 . . Volleys Fired 183 | . 20 26 1 41 19 51 25 Largest 2 | . 2 2 2 2 2 2 2 Hottest 145 | . 40 43 101 101 79 138 145 Shots Fired 321 | . 40 50 2 78 38 69 44 Gun 291 | . 40 50 2 78 38 52 31 Cannon 9 | . . . . . . . 9 Launcher 1 | . . . . . . 1 . Special 20 | . . . . . . 16 4 Kinetic 162 | . 40 50 . 12 31 29 . Thermal 125 | . . . 1 64 7 23 30 Explosive 1 | . . . . . . 1 . Electromagnetic 13 | . . . 1 2 . . 10 Robot Hit Streak 39 | . 9 8 4 11 35 39 11 Robot Miss Streak 5 | . 4 2 1 4 1 5 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 234 | . 22 36 1 53 36 55 31 Core Hits 85 | . 9 12 1 17 7 19 20 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 6 | . 1 . . 2 2 1 . Burn 2 | . . . . 2 . . . Destroy 4 | . 1 . . . 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3531 | . 271 413 18 747 537 853 692 Guns 3395 | . 271 413 18 747 537 852 557 Cannons 135 | . . . . . . . 135 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 1 | . . . . . . 1 . Kinetic 1578 | . 271 413 . 92 451 351 . Thermal 1829 | . . . . 617 86 501 625 Explosive . | . . . . . . . . Electromagnetic 123 | . . . 18 38 . . 67 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 6 14 Average Corruption 9 | . . . . . . 5 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . . . . . . 27 25 Message Errors 15 | . . . . . . 8 7 Matter Fused 11 | . . . . . . 4 7 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 7 | . . . . . . 4 3 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 3 1 Data Loss (major) 4 | . . . . . . 1 3 Alerts 4 | . . . . . . 2 2 Misdirections 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 130 | . . . . . . 111 19 Projectiles 19 | . . . . . . . 19 Explosions 111 | . . . . . . 111 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 301 | . . . . . . 301 . Shots 4 | . . . . . . 4 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 427 | . 15 24 3 93 159 408 427 Average Temperature 98 | . 7 6 2 31 51 122 160 Received Heat Transfer 1629 | . 51 183 . 393 171 279 552 Effects 9 | . . . . . . 5 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . . . . . . 2 1 Interference 4 | . . . . . . 2 2 Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 10 | . . . . 4 1 5 . Heat Transferred 4274 | . . . . 1671 222 1096 1285 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 87 | 100 100 100 100 34 100 100 . Level 1 12 | . . . . 65 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 363 | . 65 70 7 363 149 60 . Initial 149 | . . 5 . 2 149 . . Average 51 | . 27 15 . 194 23 12 . Influence Increases 1324 | . 185 145 11 391 85 362 145 Destroy 0b10 Robot/C 700 | . 100 80 . 200 80 120 120 Destroy 0b10 Robot/NC 20 | . . 15 5 . . . . Destroy Leader 128 | . 20 36 2 20 . 40 10 Successful Hack 91 | . 34 14 4 16 5 18 . Disable Machine 45 | . . . . . . 45 . Anti-Garrison Action 50 | . . . . 50 . . . Destroy Structure 35 | . 1 . . . . 34 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 240 | . 30 . . 105 . 90 15 Influence Decreases 1324 | . 170 160 7 62 416 348 161 Entered New Map 205 | . . 10 . 2 184 2 7 Time Decay 864 | . 170 130 7 . 232 190 135 Lost Part 197 | . . 20 . 60 . 98 19 Lost Ally 20 | . . . . . . 20 . Purge Threat 38 | . . . . . . 38 . Squads Dispatched 5 | . . 1 . . . 4 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . 1 . . . 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 10 9 2 16 4 18 11 Peak Tracking Total 7 | . 4 5 1 7 1 5 5 Tactical Retreats 8 | . 1 . . 3 . 3 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Machines Disabled 4 | . . . . 1 . 3 . Max in Single Turn 3 | . . . . 1 . 3 . Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Machines Accessed 23 | . 6 1 1 1 7 6 1 Terminals 11 | . 4 1 . 1 1 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 2 . . . 6 . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 56 | . 21 3 2 2 13 14 1 Successful 34 | . 13 1 1 1 9 8 1 Failed 22 | . 8 2 1 1 4 6 . Catastrophic 4 | . 3 1 . . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 8 3 . . 2 5 . Terminals 37 | . 17 3 . 2 5 10 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . 4 . . . 8 . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 3 | . . . 2 . . 1 . Terminal Hacks 11 | . 6 . . 1 . 3 1 Record 3 | . 2 . . . . 1 . Open Door 1 | . . . . . . . 1 Open DSF 1 | . . . . . . 1 . Alert Level 2 | . 1 . . . . 1 . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Security Stations 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 11 | . 3 . . . 8 . . Process 1 | . 1 . . . . . . Report Inventory 7 | . 1 . . . 6 . . Retrieve Components 3 | . 1 . . . 2 . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 1 | . . . 1 . . . . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 8 | . 4 1 . . 1 2 . Terminals 7 | . 3 1 . . 1 2 . Botnet 7 | . 3 1 . . 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Monitor 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 6 1 . 1 3 4 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 19 | . 19 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 3 . . . 6 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Low Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 9 | . . . . . . 7 2 Non-combat 2 | . . . . . . 2 . Combat 7 | . . . . . . 5 2 Robot Hacks Applied 10 | . . . . . . 8 2 parse_system 3 | . . . . . . 2 1 find_recycling 1 | . . . . . . 1 . purge_threat 1 | . . . . . . 1 . focus_fire 1 | . . . . . . 1 . overload_power 3 | . . . . . . 2 1 formatsys_high 1 | . . . . . . 1 . Relay Couplers Released 5 | . . . . 5 . . . Machine Destruction 5 | . . . . 5 . . . Attached 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 16 | . . . . . . 16 . Highest-Rated Ally 16 | . . . . . . 16 . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . 6 . Total Damage 77 | . . . . . . 77 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Active Infowar (turns) 3496 | . 391 428 119 59 1081 839 579 Optics 2421 | . . . . . 1081 761 579 Structural 1650 | . 384 428 119 59 . 660 . Seismic 54 | . . . . . . 54 . ECM 7 | . 7 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Turns Passed 4900 | 470 483 428 119 841 1113 839 607 Spaces Moved 2525 | 115 251 196 69 419 490 606 379 Core 230 | 3 . . . . . 130 97 Treads 2052 | 87 251 196 69 419 490 258 282 Legs . | . . . . . . . . Wheels 68 | 25 . . . . . 43 . Hover . | . . . . . . . . Flight 175 | . . . . . . 175 . Fastest Speed 32 | 50 160 160 160 160 160 32 50 Average Speed 151 | 144 160 160 160 160 209 104 133 Slowest Speed 240 | 160 160 160 160 160 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . 4 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 8 52 15 17 27 77 16 60 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 35 | . . . . . . 33 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 33 | . . . . . . 33 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Total 3287 | 416 299 261 75 517 538 748 433 Wait 414 | 288 15 25 . 32 11 31 12 Move 2511 | 114 250 195 69 418 489 597 379 Hop 4 | . . . . . . 4 . Pick Up 38 | 4 5 5 1 7 1 12 3 Fast Attach 38 | 8 2 5 1 1 7 10 4 Attach 17 | . . . . 2 1 13 1 Detach 10 | 2 1 1 . 1 2 3 . Swap 24 | . 1 3 1 5 2 8 4 Drop 44 | . 5 1 2 10 4 18 4 Fire 183 | . 20 26 1 41 19 51 25 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . 2 . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Lower Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 471 | -11/Scrapyard | Entered Materials 472 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 14) 917 | -10/Materials | Discovered new exit (range 4) 954 | -10/Materials | Entered another Materials area 954 | -9/Materials | Evolved 2 slots: Utility x2 988 | -9/Materials | Discovered new exit (range 16) 1127 | -9/Materials | Discovered new exit (range 16) 1382 | -9/Materials | Entered Storage 1501 | -9/Storage | Identified exit to Garrison 1501 | -9/Storage | Entered Garrison 1523 | -9/Garrison | Triggered checkpoint 1588 | -9/Garrison | Garrison Relay disabled 1655 | -9/Garrison | Learned Recycling security intel 1712 | -9/Garrison | Build established: Scavenger-Mutant 1895 | -9/Garrison | Discovered new exit (range 10) 1937 | -9/Garrison | Installed Relay Interface Framework 1947 | -9/Garrison | Triggered checkpoint 1983 | -9/Garrison | Core integrity fell below 50% 2286 | -9/Garrison | Triggered checkpoint 2342 | -9/Garrison | Entered Recycling 2343 | -9/Recycling | Met a Zionite searching for Scraptown 2357 | -9/Recycling | Lost 3 parts (1u2w) 2609 | -9/Recycling | Build established: Mutant 3251 | -9/Recycling | Core integrity fell below 20% 3395 | -9/Recycling | Discovered new exit (range 18) 3455 | -9/Recycling | Entered Factory 3455 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4010 | -7/Factory | Lost 6 parts (1p2n1u2w) 4059 | -7/Factory | Core integrity fell below 50% 4209 | -7/Factory | Garrison activated, responded to threat 4267 | -7/Factory | Discovered new exit (range 13) 4294 | -7/Factory | Entered Lower Caves 4296 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4320 | -7/Lower Caves | System corruption reached 10% 4327 | -7/Lower Caves | Core integrity fell below 20% 4697 | -7/Lower Caves | Spotted B-75 Beast 4818 | -7/Lower Caves | Lost 4 parts (1p1u2w) 4889 | -7/Lower Caves | Learned Factory emergency access door positions 4901 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04787_ Arc Projector destroyed. 04787_ Gatling Laser destroyed. 04788_ System corrupted: Substantial component data lost. 04790_ TB-LOQ(k) breaks down the debris. 04791_ Critical hit (Meltdown: +330). 04805_ System corrupted: Substantial component data lost. 04829_ System corrupted: Matter fused (-10). 04844_ Deuterium Engine destroyed. 04846_ Dropped Med. Treads. 04862_ System corrupted: Energy discharge (-37). 04881_ 17:DG2BNE|>%D=APX&BK46A7DZEM QOIH: 04889_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 04890_ Connecting with WAR.Sys... 04890_ Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. 04891_ Dropped Hvy. Ion Cannon. 04891_ Acquired Plasma Rifle. 04898_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????##] X#?????????????????????? | | ?????????????????????# # ##?????????????????????? | | ?????????????????????#[[# #??????????????????????? | | ?????????????????????#### #??????????????????????? | | ???????????????????##### ######??????????????????? | | ??????????????????## ## # ##?????????????????? | | ????????????????### # @ ##????????????????? | | ???????###??????# % #????????????????? | | ######?# ????# ## ##????????????????? | | #?# #??#; ##### ##?????????????????? | | #?# BB ????# ##??????????????????? | | ### ### BB ????## ##???????????????????? | | ??# # #### ?????# #????????????????????? | | ?## ## ##### #?##### #????????????????????? | | ## ### ####??# #????????????????????? | | "## ### ##???# #????????????????????? | | " #?# ##### ####????????????????????? | | " ### ####????????????????????? | | " ## #????????????????????? | | "## ## ##### #????????????????????? | | #?## # ##????????????????????? | | #### ## ## ##?????????????????????? | | #######?# #??????????????????????? | | ### #??## ######??????????????????????? | | ### ##?# ##???????????????????????????? | | #?# #?## ##???????????????????????????? | | ### ##?# ##??????????????????????????? | | ## ### ### #??????????? | | #??????????? | | #??????????????????? | | ##### ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Launcher Accuracy 20 Recoil Reduction 4 Relay Coupler Types 3 Relay Coupler Value 63 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Remote Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Mindtrick Challenges ------------ None Game ------ Seed UltimateMicroExtrapolator Manual? 0 Play Time 00:49:31 Cumulative 40.6 hours Start 2026.08.21 @ 04:01:31 End 2026.08.21 @ 05:22:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3716aa6-b2a5-4d15-b16f-f2777b2695cf