Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.26 @ 16:41:57 Player: Broncho Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1494) 1494 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5034 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 489/700 Matter 300/300 Energy 261/400 System Corruption 0% Temperature Cool (2) Movement Flying (32) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Compact Battery Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (4) ---- Makeshift Transmission Jammer Improved ECM Suite Improved Maneuvering Thrusters Improved Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Microactuators System Shield > --- WEAPON ----------- Remote Datajack Scythe > --- INVENTORY -------- Improved Sensor Array Melee Analysis Suite Improved ECM Suite Component Analysis Suite [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . Utility 3 | . . 1 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 92 | . 11 2 39 8 27 2 3 Power 6 | . 1 . 3 1 1 . . Engine 5 | . 1 . 3 1 . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 24 | . 4 . 14 . 5 . 1 Treads 13 | . . . 13 . . . . Leg . | . . . . . . . . Wheel 5 | . 4 . 1 . . . . Hover . | . . . . . . . . Flight 6 | . . . . . 5 . 1 Utility 35 | . 1 2 7 6 16 2 1 Device 22 | . . 2 3 5 10 2 . Storage 3 | . 1 . 1 . . . 1 Processor 4 | . . . . 1 3 . . Hackware 3 | . . . . . 3 . . Protection 3 | . . . 3 . . . . Artifact . | . . . . . . . . Weapon 27 | . 5 . 15 1 5 . 1 Energy Gun 10 | . . . 8 1 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | . 5 . 4 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 5 | . . . 3 . 1 . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . . . 3 . 1 . . Parts Lost 14 | . . 5 3 . 1 2 3 Power 3 | . . 1 1 . . 1 . Propulsion 4 | . . 1 . . . 1 2 Utility 4 | . . 2 1 . 1 . . Weapon 3 | . . 1 1 . . . 1 Highest Loss Streak 5 | . . 5 2 . 1 1 2 Average Slot Usage (%) 85 | . 71 78 88 84 88 94 81 Engine 6 | . 13 10 9 9 4 . . Treads 13 | . . . 26 27 . . . Wheel 3 | . 26 21 3 . . . . Flight 11 | . . . . . 28 33 27 Device 12 | . . 15 13 12 10 9 13 Storage 6 | . 14 11 11 9 . . 1 Processor 6 | . . . . 3 15 20 15 Hackware 3 | . . . . . 9 7 7 Protection 2 | . . . 3 5 . . . Energy Gun 7 | . . . 13 17 2 . . Ballistic Gun 2 | . 16 20 2 . . . . Special Weapon 2 | . . . . . 4 7 6 Impact Weapon 2 | . . . 4 . 2 . 3 Slashing Weapon 1 | . . . . . 1 7 3 Naked Turns . | . . . . . . . . Heaviest Build 55 | 10 23 25 54 55 45 13 9 Greatest Support 69 | 20 32 32 69 69 69 23 12 Greatest Overweight (x) 2 | . 1 1 2 . 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 12 12 12 4 4 Average Capacity 8 | 6 8 10 11 12 4 4 4 Most Carried 12 | 6 6 3 12 12 12 4 4 Average Carried 6 | 6 2 1 9 11 4 3 3 Final Capacity 12 | 6 10 10 12 12 4 4 4 Final Carried 12 | 6 2 1 12 12 4 4 4 Class Distribution -------------------- 51% | Mutant 13% | Hacker-Scout 12% | Hacker-Ninja 11% | Scavenger-Mutant 7% | Hacker-Assassin 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Ninja | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Matter Collected 1204 | 200 . 104 495 90 265 24 26 Remotely 70 | . . . 70 . . . . Salvage Created 2665 | . . 54 1176 1088 347 . . Parts 131 | . . 6 65 51 9 . . Haulers Intercepted 7 | . . . 4 1 2 . . Recyclers Shooed 6 | . . . . 6 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 36 | . . . 22 11 3 . . Melee 4 | . . . 2 . 2 . . Guns 27 | . . . 19 8 . . . AOE 2 | . . . . 2 . . . Classes Destroyed 13 | . . 3 6 3 1 . . Worker 4 | . . 1 1 2 . . . Builder 3 | . . 1 1 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 7 | . . . 4 1 2 . . Recycler 6 | . . . 2 3 1 . . Operator 1 | . . . . . 1 . . Watcher 6 | . . 1 2 2 1 . . Swarmer 11 | . . . 8 . 3 . . Grunt 13 | . . . 8 5 . . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 9 | . . . 5 4 . . . Hunter 1 | . . . . 1 . . . Best Kill Streak 6 | . . 2 6 3 4 . . Combat Bots Only 6 | . . . 6 3 3 . . Max Kills in Single Turn 2 | . . 2 2 2 1 . . Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . 2 . . . Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Damage Taken 2399 | . . 439 942 444 280 128 166 Core 549 | . . 121 177 40 70 70 71 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 100 . 25 92 . . . Volleys Fired 125 | . . 11 67 42 5 . . Largest 2 | . . 2 2 2 1 . . Hottest 130 | . . 40 130 90 45 . . Shots Fired 230 | . . 22 119 84 5 . . Gun 228 | . . 22 119 84 3 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 2 | . . . . . 2 . . Kinetic 42 | . . 22 20 . . . . Thermal 53 | . . . 53 . . . . Explosive . | . . . . . . . . Electromagnetic 133 | . . . 46 84 3 . . Robot Hit Streak 25 | . . 14 18 25 3 . . Robot Miss Streak 3 | . . 1 2 3 1 . . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 6 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 229 | . . 18 112 75 24 . . Core Hits 100 | . . 6 45 42 7 . . Critical Hits 1 | . . . . 1 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks 48 | . . . 23 . 25 . . Impact 47 | . . . 23 . 24 . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 3 . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4518 | . . 252 2217 1453 596 . . Guns 3092 | . . 233 1541 1260 58 . . Cannons . | . . . . . . . . Explosions 291 | . . . 98 193 . . . Melee 1116 | . . . 578 . 538 . . Ramming 19 | . . 19 . . . . . Kinetic 380 | . . 233 147 . . . . Thermal 986 | . . . 793 193 . . . Explosive . | . . . . . . . . Electromagnetic 2017 | . . . 699 1260 58 . . Impact 1018 | . . . 578 . 440 . . Slashing 98 | . . . . . 98 . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 208 | . . . 110 . 98 . . Projectiles 16 | . . . 16 . . . . Explosions . | . . . . . . . . Melee 192 | . . . 94 . 98 . . Knockbacks 11 | . . 2 7 . 2 . . Impact 9 | . . 1 6 . 2 . . Kinetic . | . . . . . . . . Secondary 2 | . . 1 1 . . . . Self-Inflicted Damage 123 | . . 8 50 65 . . . Shots 4 | . . . 2 2 . . . Rammed 3 | . . 3 . . . . . Targets Rammed 3 | . . 3 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 306 | . . . 306 12 5 . . Average Temperature 68 | . . . 84 5 3 . . Received Heat Transfer 786 | . . 285 321 135 . 30 15 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 17 | . . . 4 8 5 . . Impact Corruptions 13 | . . . 5 . 8 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 3 . . . . Heat Transferred 1965 | . . . 1815 150 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Peak Influence 360 | . 30 32 360 343 148 . . Average Influence 135 | . 4 20 189 148 84 . . Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 74 | 100 100 100 56 75 100 . . Level 1 25 | . . . 43 24 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 2 6 1 4 . . Investigation 2 | . . 1 1 . . . . Extermination 1 | . . . . . 1 . . Reinforcement 6 | . . 1 2 . 3 . . Assault . | . . . . . . . . Garrison 4 | . . . 3 1 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Distress Signals 7 | . . 3 2 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 2 29 34 19 39 19 10 Peak Tracking Total 12 | . 2 12 6 4 7 10 4 Tactical Retreats 30 | . . 7 3 . 7 7 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Traps Triggered 11 | . 1 1 6 . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Disabled 6 | . . . 5 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Accessed 20 | . 2 . 9 1 6 1 1 Terminals 12 | . 2 . 7 . 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units 4 | . . . 1 1 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 5 . 20 1 15 1 1 Successful 21 | . 1 . 9 1 8 1 1 Failed 22 | . 4 . 11 . 7 . . Catastrophic 9 | . 1 . 5 . 3 . . Database Lockouts . | . . . . . . . . Manual 24 | . 4 . 10 . 10 . . Terminals 31 | . 5 . 14 . 12 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 2 . . . . Recycling Units 7 | . . . 4 1 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 1 . 6 . 5 1 1 Prototype ID Bank 1 | . . . 1 . . . . Open Door 5 | . . . 3 . . 1 1 Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . Unreport Threat 3 | . 1 . . . 2 . . Recall Investigation 1 | . . . . . 1 . . Recall Extermination 1 | . . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . . . 1 1 2 . . Report Inventory 4 | . . . 1 1 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 14 | . 2 . 7 . 5 . . Full Trace Events 3 | . 2 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat 2 | . . . . . 2 . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 8 | . . . . 6 2 . . GOTO 2 | . . . . 1 1 . . EXPLORE 4 | . . . . 3 1 . . RETURN 2 | . . . . 2 . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches 6 | . . . . 4 2 . . Drone Recoveries 2 | . . . . 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Turns Passed 4264 | 27 173 255 1422 777 596 308 706 Spaces Moved 3732 | 23 172 215 618 346 934 704 720 Core . | . . . . . . . . Treads 867 | . . . 517 346 4 . . Legs 23 | 23 . . . . . . . Wheels 488 | . 172 215 101 . . . . Hover . | . . . . . . . . Flight 2354 | . . . . . 930 704 720 Fastest Speed 25 | 120 80 100 100 160 25 27 32 Average Speed 69 | 120 86 100 150 160 29 31 32 Slowest Speed 200 | 120 110 110 200 160 169 32 35 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 28 | . . . . . 26 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 32 33 80 38 23 69 89 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 4 | . . . . . . 2 2 Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 15 | . . . 5 10 . . . Melee 1 | . . . 1 . . . . Projectile . | . . . . . . . . AOE 14 | . . . 4 10 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Total 5070 | 22 201 231 946 491 1195 789 1195 Wait 960 | . 1 . 148 73 191 79 468 Move 3672 | 22 171 214 617 345 884 699 720 Hop 25 | . . . . . 23 2 . Pick Up 46 | . 3 1 22 9 7 3 1 Fast Attach 50 | . 5 . 24 3 16 . 2 Attach 22 | . 6 2 3 4 6 1 . Detach 22 | . 6 . 7 3 5 1 . Swap 20 | . . . 12 1 5 1 1 Drop 69 | . 9 . 24 11 20 2 3 Fire 125 | . . 11 67 42 5 . . Melee 47 | . . . 22 . 25 . . Ram 3 | . . 3 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 5) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 441 | -9/Materials | Discovered new exit (range 14) 456 | -9/Materials | Entered Storage 473 | -9/Storage | Lost 5 parts (1p1n2u1w) 493 | -9/Storage | Repaired Assault Rifle 936 | -9/Storage | Garrison activated, responded to threat 969 | -9/Storage | Core integrity fell below 50% 1060 | -9/Storage | Garrison activated, responded to threat 1268 | -9/Storage | Garrison activated, responded to threat 1310 | -9/Storage | Build established: Scavenger-Mutant 1640 | -9/Storage | Build established: Mutant 1745 | -9/Storage | Identified exit to Materials 1878 | -9/Storage | Entered Materials 1878 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2386 | -8/Materials | Garrison activated, responded to threat 2480 | -8/Materials | Discovered new exit (range 13) 2655 | -8/Materials | Entered Factory 2655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2834 | -7/Factory | Identified exit to Lower Caves 3251 | -7/Factory | Entered Lower Caves 3270 | -7/Lower Caves | Learned Factory stockpile data 3281 | -7/Lower Caves | Spotted B-75 Beast 3358 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3361 | -7/Lower Caves | Learned Factory terminal intel 3540 | -7/Lower Caves | Discovered new exit (range 7) 3542 | -7/Lower Caves | Identified exit to Lower Caves 3559 | -7/Lower Caves | Entered another Lower Caves area 3560 | -7/Lower Caves | Learned Factory interactive machine intel 3570 | -7/Lower Caves | Discovered new exit (range 8) 3572 | -7/Lower Caves | Identified exit to Factory 4035 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4142 | -7/Lower Caves | Spotted B-75 Beast 4265 | -7/Lower Caves | Self-destructed Last Messages --------------- 03952_ Acquired Mak. Hammer. 03954_ Acquired Imp. Flight Unit. 04002_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 04024_ Drone sends a signal. 04033_ Dropped Melee Analysis Suite. 04034_ Acquired Com. Battery. 04035_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04074_ VTOL Module destroyed. 04089_ Slug penetrates Wall. 04092_ Penetrated by Slug. 04109_ Slug penetrates Wall. 04145_ Searching scrap... 04145_ Found 47 Matter. 04145_ Found Imp. Medium Armor Plating. 04145_ Found Weapon Cycler. 04146_ Acquired 26 matter. 04239_ Remote Datajack destroyed. 04239_ Imp. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ## #????####?########### #??????????????????? | | ?#####????########???### #??????????????????? | | ?????????## ##?## #??????????????????? | | ????###### ### #??????????????????? | | ??### ##?# #??????????????????? | | ?## #### ## #??????????????????? | | ?# ### ## ### #?????????????????? | | ??# ### #####?# #?????????????????? | | ??### ##????? #?????????????????? | | ????# #?????# #?????????????????? | | ????# ####??## ##?????????????????? | | ????#### ##??######??????????????????? | | ???????## ##?????????????????????????? | | ????????# ## #?????????????????????????? | | ????????# ### #?????????????????????????? | | ????????# #?# ##????????????????????????? | | ????????# ### #????????????????????????? | | ????????# ##????????????????????????? | | ????????## ##?????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# ##?????????????????????????? | | #????????# % ##????????????????????????? | | #????????# ##???????????????????????? | | ?????????# ####????????????????????? | | ????????# ### ###??????????????????? | | ??##????# ### ##### @ #??????????????????? | | ?? #?#### ### #???## ##??????????????????? | | ? ?## ## ###### ###??????###??????????? | | ??# ## ##????????# ####??????? | | #??# #?????????# ###????? | | ##?## ##??????????# ##???? | | #??## ##???????????#### ##??? | | # ##?# ##??????####?????## ##?? | | #### ##?????## ##?????# #?? | | #?# ### ####### ##????# #?????## ##? | | ???????# ??# ??????# ##???# ####???# ## | | ??????? ? ??????# #???# ##### # | | ??????###### #?????# #???# | | ?????????? #?????# #???# | | #???????# #????## ##??## | | #???????# ????# ##??## ## | | # #???????## ????# #???# ### | | #??????????# ????# ##???# ## | | #??????????# ?????## ##????# ## | | #?????????# ??????####??#### ### # | | #????????# ????????????## #?# ## | | #??????## ???????????## ### ###? | | #?????## #???##??????# ### #### | | #????## #?? #??????# #?##### # | | #???## ### #??????# #?????#### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 65 Energy Generation 14 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed PortableContainmentPlating Manual? 0 Play Time 01:20:55 Cumulative 91.9 hours Start 2020.02.26 @ 13:54:42 End 2020.02.26 @ 16:41:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 14 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5ee5a82-29a6-45d6-b016-cd15e17c4fc3