Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.04 @ 14:55:20 Player: Some Pennies Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (223) 1115 Value Destroyed (5879) 5879 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (2371) 2371 TOTAL SCORE: 14405 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 206 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -178 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 96/100 System Corruption 7% Temperature Warm (158) Movement Hovering (71) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (6) ------ High-capacity Storage Unit Makeshift Hacking Suite > --- WEAPON (2) ------- Great Axe > --- INVENTORY (20) --- Zionite Light DM Reactor Combat Antigrav System Experimental Heat Sink Large Storage Unit Zionite Biocell (600) Zionite Biocell (600) Zionite Weapon Casing Zionite Weapon Casing Hardened Heavy Armor Plating Experimental Thermal Shield Authchip [Processor] Authchip [Armor] Hacking Drone Bay (1/1) GOLEM Unit GOLEM Unit Improved Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Biocell Zionite Biocell GOLEM Unit Great Axe [Rating: 111] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . Utility 4 | . . 1 . . . 1 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 174 | 8 1 24 2 18 7 31 29 . 10 4 . 3 35 2 Power 12 | 1 . 2 . 3 . 3 . . . . . . 3 . Engine 7 | 1 . 2 . 1 . 3 . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . Reactor 4 | . . . . 1 . . . . . . . . 3 . Propulsion 46 | 2 . 9 . 6 2 14 7 . . . . . 6 . Treads 28 | 2 . 8 . 5 . 10 3 . . . . . . . Leg 8 | . . 1 . 1 1 1 . . . . . . 4 . Wheel 3 | . . . . . 1 2 . . . . . . . . Hover 6 | . . . . . . . 4 . . . . . 2 . Flight 1 | . . . . . . 1 . . . . . . . . Utility 77 | 2 1 7 2 4 3 10 17 . 5 2 . 2 21 1 Device 32 | 1 . 4 . . . 5 8 . 2 1 . 2 9 . Storage 9 | 1 1 . . 2 1 . 2 . 1 . . . 1 . Processor 10 | . . 1 1 2 . 3 1 . . 1 . . . 1 Hackware 6 | . . . . . . 1 4 . . . . . 1 . Protection 20 | . . 2 1 . 2 1 2 . 2 . . . 10 . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 3 . 6 . 5 2 4 5 . 5 2 . 1 5 1 Energy Gun 8 | . . . . . . . 3 . 2 . . . 2 1 Energy Cannon 6 | . . . . . . 2 1 . . 1 . . 2 . Ballistic Gun 14 | 3 . 5 . 2 1 2 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 1 . 1 . 2 . . . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . . . 1 . 1 . . 2 11 . Parts Lost 44 | . . 1 1 13 3 5 2 . 2 . . . 12 5 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 13 | . . . . 8 2 3 . . . . . . . . Utility 25 | . . 1 1 2 1 2 2 . 2 . . . 10 4 Weapon 5 | . . . . 2 . . . . . . . . 2 1 Highest Loss Streak 7 | . . 1 1 7 2 3 2 . 1 . . . 6 3 To Critical Strikes 5 | . . . . 5 . . . . . . . . . . Average Backups 15 | 6 9 14 14 13 16 19 17 15 14 14 14 13 13 17 Power 1 | . 1 . . . 2 2 1 1 . . . . 1 1 Propulsion 2 | 1 2 3 5 2 1 3 2 1 1 1 1 1 . 1 Utility 6 | 1 3 4 1 2 8 7 8 7 6 6 6 6 7 13 Weapon 5 | 1 2 5 7 6 4 5 5 6 5 6 6 6 3 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 46 | . 1 12 . 6 1 9 3 . 2 . . . 5 7 Power 8 | . . 2 . 3 . 1 . . . . . . 1 1 Propulsion 6 | . . 1 . . . 1 2 . . . . . 2 . Utility 24 | . 1 5 . 3 . 5 1 . 2 . . . 1 6 Weapon 8 | . . 4 . . 1 2 . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 96 98 92 95 99 98 100 95 98 100 100 87 91 Engine 5 | . 14 11 11 9 . 7 7 7 6 1 . . . . Core 1 | . . . . . . . . . . 5 7 7 1 . Reactor 2 | . . . . . 11 1 . . . . . . 5 7 Treads 17 | . 28 29 33 32 22 31 18 . . . . . . . Leg 2 | . . 1 . . 1 1 . . . . . . 16 . Hover 10 | . . . . . . . 11 30 30 30 30 30 12 30 Device 9 | . 14 13 8 . . 9 11 7 8 13 15 15 11 16 Storage 9 | . 14 11 11 10 11 9 7 7 7 7 7 7 9 7 Processor 6 | . . 2 2 11 12 . 5 7 7 12 15 15 5 4 Hackware 4 | . . . . . . 7 15 15 9 2 . . 1 7 Protection 6 | . . 4 9 5 8 9 3 7 7 7 7 7 8 6 Energy Gun 3 | . . . . . . . 12 15 13 14 7 . 1 . Energy Cannon 1 | . . . . . . 1 . . . . 5 2 6 . Ballistic Gun 8 | . 28 21 22 9 21 14 1 . . . . 1 . . Slashing Weapon 2 | . . . . 5 . 2 . . 1 . 1 4 2 7 Peak Build Rating 111 | 8 8 16 19 32 34 39 72 71 74 74 74 80 111 86 Average Rating 46 | 6 7 13 16 19 31 33 55 71 70 72 73 73 82 82 On Entrance 44 | . 8 8 15 19 31 34 31 71 71 73 73 73 73 86 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 213 | 15 30 37 37 213 62 70 68 49 63 71 66 68 106 64 Greatest Support 112 | 40 40 63 63 63 60 80 96 64 64 64 64 64 112 64 Greatest Overweight (x) 11 | 2 . . . 3 6 6 1 . . 1 1 1 11 . Average Overweight (x) . | . . . . . 3 1 . . . . . . . . Largest Inventory Capacity 35 | 8 15 15 15 35 20 20 20 15 15 15 15 15 20 20 Average Capacity 16 | 7 10 15 15 17 16 20 18 15 15 15 15 15 15 20 Most Carried 20 | 8 13 15 15 15 20 20 20 15 15 15 15 15 20 20 Average Carried 15 | 6 9 14 14 13 16 19 17 15 14 14 15 14 14 20 Final Capacity 20 | 8 15 15 15 15 20 20 15 15 15 15 15 15 20 20 Final Carried 20 | 8 13 15 15 15 20 20 15 15 15 15 15 15 20 20 Class Distribution -------------------- 64% | Scavenger-Mutant 22% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Matter Collected 7091 | 426 253 700 77 734 894 1431 464 . 360 90 40 103 1426 93 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9397 | 307 435 921 14 489 913 2318 1360 531 972 68 56 . 945 68 Parts 488 | 30 20 63 . 68 52 115 73 . 51 5 3 . 5 3 Haulers Intercepted 17 | . 1 5 . . . 5 6 . . . . . . . Recyclers Shooed 7 | . 1 1 . . 1 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 8 3 . . 5 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 175 | . 6 13 1 3 15 31 18 2 20 2 1 . 62 1 Melee 1 | . . . . . . . . . . . . . . 1 Guns 89 | . 6 13 1 3 13 20 16 2 13 2 . . . . Cannons 16 | . . . . . . 2 . . . . 1 . 13 . AOE 60 | . . . . . 2 7 . . 6 . . . 45 . Classes Destroyed 24 | 3 5 3 . 3 3 1 1 1 . 1 . . 3 . Worker 24 | 2 1 . . . 5 11 4 . 1 . . . . . Builder 5 | . . 1 . . . . 4 . . . . . . . Tunneler 18 | 9 1 1 . . 3 1 . . 3 . . . . . Hauler 17 | . 1 5 . . . 5 6 . . . . . . . Recycler 18 | 1 1 . . . 5 5 4 . 2 . . . . . Mechanic 4 | . 1 . . . . 1 1 . 1 . . . . . Operator 2 | . . . . . . 1 1 . . . . . . . Turret 1 | . . . . 1 . . . . . . . . . . Watcher 7 | . 1 1 . . . 4 1 . . . . . . . Swarmer 26 | . . . . . 9 3 8 . 6 . . . . . Grunt 41 | . 5 5 . . 4 19 2 . 6 . . . . . Brawler 2 | . . . . . 1 1 . . . . . . . . Duelist 3 | . . 1 . . . 1 1 . . . . . . . Sentry 23 | . . 7 . . . 7 3 . 6 . . . . . Hunter 5 | . . . . . 1 . 1 . . 1 1 . . 1 Programmer 5 | . . . . . . . 3 . 2 . . . . . Compactor 2 | . . . . . . . . 2 . . . . . . Subdweller 1 | . 1 . . . . . . . . . . . . . Zionite 7 | . . . . 7 . . . . . . . . . . Z-Technician 1 | . . . . . . . . . . . . . 1 . Z-Light 3 | . . . . . . . . . . . . . 3 . Decomposer 2 | . . . . . . . . . . 2 . . . . Thief 1 | . . . . . . . . . . 1 . . . . Assembler 2 | . . . . . . . . . . . . . 2 . Assembled 55 | . . . . 2 . . . . . . . . 53 . Golem 6 | . . . . . . . . . . . . . 6 . Best Kill Streak 40 | 3 6 3 1 3 4 10 6 1 6 1 1 . 40 1 Combat Bots Only 40 | . 3 3 1 2 4 5 5 1 3 1 1 . 40 1 Max Kills in Single Turn 13 | 1 1 1 1 1 2 5 2 1 3 1 1 . 13 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 13 | . . . . . 1 3 . . 3 . . . 13 . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 6 | . . . 1 4 . . . . . . . . 1 . YI-UF0 (-9/Mines) 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Hostile Shots Fired 1009 | . 27 34 12 91 62 145 168 . 163 5 15 . 207 80 Missed 334 | . 4 10 3 22 15 46 63 . 73 2 3 . 69 24 Hits 675 | . 23 24 9 69 47 99 105 . 90 3 12 . 138 56 Melee 27 | . . . . 2 5 1 3 . . 3 . . 13 . Projectile 648 | . 23 24 9 67 42 98 102 . 90 . 12 . 125 56 AOE 14 | . 2 . 12 . . . . . . . . . . . Critical Strikes 41 | . . . . 26 1 3 4 . 2 . . . 3 2 Actively Blocked 2 | . . . . . . . . . . . . . 2 . Part Disruptions 2 | . . . . . . . 1 . . . . . 1 . Actively Blocked 1 | . . . . . . . . . . . . . 1 . Damage Taken 10683 | . 416 298 365 1600 594 1319 1091 . 909 39 129 . 3193 730 Core 1438 | . 189 11 85 209 54 184 77 . 89 . 22 . 384 134 Absorbed by Shields 427 | . . 33 . . . 192 56 . . . 49 . 97 . Redirected to Shielding 271 | . . . . . . . . . . . . . 271 . Ignored by Resistances 223 | . . . . . . . . . . . . . 91 132 Regen/Repaired (Parts) 1610 | . . . . . . 734 57 . 819 . . . . . Core Remaining (%) 50 | 100 24 . . . 10 66 . . . . . . . . Volleys Fired 668 | 26 40 49 6 91 62 145 73 23 43 7 4 . 94 5 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 . 2 1 Hottest 165 | 40 40 46 46 53 46 126 160 160 160 160 165 . 145 50 Shots Fired 1225 | 50 80 98 12 148 118 280 144 46 81 14 6 . 143 5 Gun 1049 | 50 80 98 12 131 112 246 142 46 76 14 3 . 34 5 Cannon 111 | . . . . . . 29 2 . . . 3 . 77 . Launcher 65 | . . . . 17 6 5 . . 5 . . . 32 . Special . | . . . . . . . . . . . . . . . Kinetic 766 | 50 80 98 12 131 112 246 23 . . . . . 14 . Thermal 314 | . . . . . . . 119 46 76 14 6 . 53 . Explosive 65 | . . . . 17 6 5 . . 5 . . . 32 . Electromagnetic 80 | . . . . . . 29 2 . . . . . 44 5 Robot Hit Streak 30 | 6 8 14 8 12 14 16 13 21 30 7 4 . 17 10 Robot Miss Streak 4 | 2 2 3 3 4 3 3 4 2 3 2 1 . 4 1 Penetration Max 1 | . . . . 1 . . . . . . . . . . Secondary Targets 13 | . . . . . 5 3 4 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . . . . . . Shots Hit Robots 885 | 32 53 66 9 102 77 195 121 46 71 11 2 . 86 14 Core Hits 596 | 13 19 35 3 39 36 100 91 16 72 10 1 . 157 4 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 . . 2 . 3 . . . . . . 1 . Critical Strikes 10 | . 1 . . 3 . 3 . . . . . . 2 1 Destroy 8 | . 1 . . 2 . 3 . . . . . . 2 . Sever 2 | . . . . 1 . . . . . . . . . 1 Melee Attacks 75 | . . 5 . 12 . 21 . . 12 . 1 1 3 20 Impact 5 | . . 5 . . . . . . . . . . . . Slashing 66 | . . . . 8 . 21 . . 12 . 1 1 3 20 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . 5 . 1 . . 3 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24771 | 387 672 963 141 2575 1443 4322 2966 1397 2472 253 30 . 6657 493 Guns 13980 | 387 672 963 141 1441 1143 2625 2751 1397 1782 253 . . 387 38 Cannons 2112 | . . . . . . 530 . . . . 30 . 1552 . Explosions 7090 | . . . . 455 300 1058 215 . 461 . . . 4601 . Melee 1587 | . . . . 679 . 107 . . 229 . . . 117 455 Ramming 2 | . . . . . . 2 . . . . . . . . Kinetic 7739 | 387 672 963 141 1441 1143 2625 284 . . . . . 83 . Thermal 6971 | . . . . . . 132 2467 1397 1782 253 30 . 910 . Explosive 6913 | . . . . 455 300 926 170 . 461 . . . 4601 . Electromagnetic 1559 | . . . . . . 530 45 . . . . . 946 38 Impact . | . . . . . . . . . . . . . . . Slashing 1587 | . . . . 679 . 107 . . 229 . . . 117 455 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 2 . . 2 . 1 1 1 1 5 7 Average Corruption 2 | . 1 1 1 1 . . 1 . 1 1 1 1 4 5 Corruption Purged 3 | . . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 89 | . . . 3 21 . . 3 . . 5 5 . 38 14 Message Errors 15 | . . . 1 3 . . 1 . . . 2 . 4 4 Matter Fused 29 | . . . 1 6 . . 1 . . 2 3 . 14 2 Heat Flow Errors 11 | . . . 1 2 . . . . . 1 . . 7 . Energy Discharges 10 | . . . . 4 . . . . . . . . 2 4 Parts Rejected 2 | . . . . 1 . . . . . . . . . 1 Data Loss (minor) 12 | . . . . 1 . . 1 . . 1 . . 6 3 Data Loss (major) 5 | . . . . 2 . . . . . . . . 3 . Misfires 5 | . . . . 2 . . . . . 1 . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 618 | . . . . 19 . 93 . . 44 . . . 433 29 Projectiles 68 | . . . . . . 2 . . . . . . 66 . Explosions 296 | . . . . 1 . 14 . . 1 . . . 280 . Melee 254 | . . . . 18 . 77 . . 43 . . . 87 29 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . 67 . . . . 21 . . . 203 . Shots 8 | . . . . 2 . . . . 1 . . . 5 . Rammed 1 | . . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 351 | . 8 5 177 236 . 207 332 108 351 275 102 . 302 138 Average Temperature 77 | . 2 2 90 100 . 42 91 36 78 73 43 . 111 83 Received Heat Transfer 2095 | . 192 108 . . 144 626 87 . 273 . 42 . 503 120 Effects 2 | . . . . . . . . . 1 . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 . . . . . . 4 . Combat Hostiles 6 | . . . . . . 2 . . . . . . 4 . Parts Fried 2 | . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 2 . 1 . . . . . Combat Hostiles 3 | . . . . . . . 2 . 1 . . . . . Parts Melted 28 | . . . . . . . 11 . 11 . . . 6 . Heat Transferred 14407 | . . . . . . 150 5450 3175 3950 575 37 . 1070 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Maximum Alert Level 2 | . . . . . 1 2 2 . 2 . . . . . Low Security (%) 71 | 100 100 100 100 . 97 67 25 100 61 . . . . . Level 1 21 | . . . . . 2 12 70 . 34 . . . . . Level 2 7 | . . . . . . 19 4 . 3 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 543 | 10 71 92 22 . 213 543 405 141 433 . . . . . Initial 240 | . . 25 22 . . 1 240 141 21 . . . . . Average 144 | 1 18 35 1 . 110 177 275 84 152 . . . . . Influence Increases 4197 | 60 191 436 . . 578 1107 774 . 946 30 30 . . 45 Destroy 0b10 Robot/C 2180 | . 100 260 . . 360 620 360 . 420 20 20 . . 20 Destroy 0b10 Robot/NC 475 | 60 30 40 . . 65 140 105 . 35 . . . . . Destroy Leader 638 | . 34 102 . . 70 168 104 . 130 10 10 . . 10 Allied During Kill 36 | . . . . . 21 . . . 15 . . . . . Trap Triggered on 0b10 30 | . . . . . . . . . 30 . . . . . Successful Hack 187 | . 11 . . . . 18 59 . 99 . . . . . Disable Machine 195 | . . 15 . . . 60 75 . 45 . . . . . Destroy Structure 126 | . 1 4 . . 32 56 11 . 22 . . . . . Partial Spotted 60 | . . . . . . . 30 . 30 . . . . . Lose Combat Pursuer 270 | . 15 15 . . 30 45 30 . 120 . . . . 15 Influence Decreases 4197 | 60 130 439 58 . 572 583 899 374 548 381 108 . . 45 Entered New Map 815 | . . 36 36 . . 5 290 264 10 159 15 . . . Time Decay 3111 | 60 130 393 12 . 482 528 589 90 467 222 93 . . 45 Lost Part 140 | . . 10 10 . 30 50 20 . 20 . . . . . Lost Ally 100 | . . . . . 60 . . 20 20 . . . . . Purge Threat 31 | . . . . . . . . . 31 . . . . . Squads Dispatched 20 | . 1 2 1 . . 5 6 . 5 . . . . . Investigation 6 | . . . 1 . . 3 1 . 1 . . . . . Extermination 6 | . . . . . . . 3 . 3 . . . . . Reinforcement 6 | . 1 2 . . . 1 2 . . . . . . . Assault 1 | . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Distress Signals 9 | . 2 1 . . . 4 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 275 | . 12 20 1 17 20 49 33 6 27 2 5 . 70 13 Peak Tracking Total 37 | . 3 3 1 9 4 7 5 5 4 2 4 . 37 9 Tactical Retreats 23 | . 1 1 . 6 2 3 2 . 4 . . . 3 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Traps Triggered 8 | . 1 1 . . . 2 4 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . 10 . . . . . Reused 3 | . . . . . . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Machines Disabled 28 | . . 2 . 8 . 4 5 . 3 . . 3 3 . Max in Single Turn 2 | . . 1 . 1 . 2 1 . 2 . . 1 1 . Garrison Access 2 | . . . . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Machines Accessed 47 | . 4 1 1 1 . 12 13 . 15 . . . . . Terminals 29 | . 4 1 . . . 8 6 . 10 . . . . . Fabricators 3 | . . . . . . . 2 . 1 . . . . . Repair Stations 6 | . . . . . . 2 1 . 3 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Scanalyzers 4 | . . . . . . 2 1 . 1 . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . Total Hacks 175 | . 10 3 1 1 . 66 39 . 55 . . . . . Successful 116 | . 3 . 1 1 . 48 22 . 41 . . . . . Failed 59 | . 7 3 . . . 18 17 . 14 . . . . . Catastrophic 6 | . 1 . . . . 1 3 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 64 | . 8 3 . . . 23 18 . 11 . . 1 . . Terminals 96 | . 10 3 . . . 30 17 . 36 . . . . . Fabricators 12 | . . . . . . . 9 . 3 . . . . . Repair Stations 37 | . . . . . . 21 2 . 14 . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . Scanalyzers 21 | . . . . . . 15 4 . 2 . . . . . Garrison Access 5 | . . . . . . . 5 . . . . . . . Terminal Hacks 33 | . 1 . 1 1 . 6 3 . 21 . . . . . Record 1 | . . . . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . Emergency Access Points 3 | . . . . . . . . . 3 . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . Terminal Index 3 | . . . . . . 1 1 . 1 . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . Unreport Threat 2 | . 1 . . . . . . . 1 . . . . . Locate Traps 4 | . . . . . . 1 . . 3 . . . . . Reprogram Traps 2 | . . . . . . . . . 2 . . . . . Transport Status 1 | . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . . . . . . 1 . . 2 . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . Zone Layout 4 | . . . . . . 1 . . 3 . . . . . Fabricator Hacks 7 | . . . . . . . 5 . 2 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Load Schematic 4 | . . . . . . . 3 . 1 . . . . . Build 2 | . . . . . . . 2 . . . . . . . Repair Station Hacks 36 | . . . . . . 20 2 . 14 . . . . . Scan Component 18 | . . . . . . 10 1 . 7 . . . . . Repair 18 | . . . . . . 10 1 . 7 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . . 10 3 . 2 . . . . . Insert Component 7 | . . . . . . 4 2 . 1 . . . . . Analyze 8 | . . . . . . 6 1 . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . Unauthorized Hacks 23 | . 2 . . . . 12 7 . 2 . . . . . Terminals 21 | . 2 . . . . 12 6 . 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . Botnet 8 | . . . . . . 4 3 . 1 . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . Operators 2 | . . . . . . 1 1 . . . . . . . Skim 9 | . 2 . . . . 5 2 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 1 . . . 12 12 . 12 . . . . . Full Trace Events 4 | . . . . . . 3 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 1 . 2 . . . . . Parts Built 4 | . . . . . . . 4 . . . . . . . Authchips 2 | . . . . . . . 2 . . . . . . . Time 128 | . . . . . . . 128 . . . . . . . Total Part Build Rating 32 | . . . . . . . 32 . . . . . . . Parts Repaired 18 | . . . . . . 10 1 . 7 . . . . . Time 789 | . . . . . . 445 44 . 300 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 2 1 . 1 . . . . . Part Schematics Acquired 3 | . . . . . . 1 1 . 1 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . 4 . . . . . . . . . . Non-combat 3 | . . . . 3 . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . Robot Hacks Applied 4 | . . . . 4 . . . . . . . . . . parse_system 4 | . . . . 4 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Total Allies 20 | . . . 3 . . . . 1 12 . . 4 . . Largest Group 4 | . . . 3 3 3 . . 1 4 . . 4 4 . Highest-Rated Group 259 | . . . 40 40 40 . . 31 118 . . 259 259 . Highest-Rated Ally 96 | . . . 16 16 16 . . 31 31 . . 96 96 . Total Orders 2 | . . . . 2 . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . Ally Attacks 82 | . . . . . 23 . . 7 6 . . . 46 . Total Damage 1788 | . . . . . 240 . . 125 129 . . . 1294 . Kills 13 | . . . . . 3 . . . 1 . . . 9 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Active Infowar (turns) 5717 | 320 678 1048 188 521 196 2151 365 . 250 . . . . . Optics 2 | . . . . . . 2 . . . . . . . . Structural 1 | . . 1 . . . . . . . . . . . . Seismic 4896 | 320 678 1048 188 . . 2148 330 . 184 . . . . . T.N.C. 975 | . . 258 . 521 196 . . . . . . . . . Machine Analysis 1 | . . . . . . 1 . . . . . . . . ECM 101 | . . . . . . . 35 . 66 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . . 2 . 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Turns Passed 17226 | 517 678 1048 261 1983 1241 3457 1846 181 1412 462 351 992 2318 479 Spaces Moved 10806 | 276 327 459 147 851 568 1411 1296 134 1305 562 286 1076 1532 576 Core 20 | 19 . . . . . . . . . . . . 1 . Treads 3807 | 257 327 459 147 851 222 1052 492 . . . . . . . Legs 488 | . . . . . . . . . . . . . 488 . Wheels 705 | . . . . . 346 359 . . . . . . . . Hover 5786 | . . . . . . . 804 134 1305 562 286 1076 1043 576 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 140 125 71 71 71 71 71 71 71 71 Average Speed 116 | 152 160 160 160 176 181 160 104 71 71 71 114 81 92 71 Slowest Speed 600 | 160 160 160 160 400 240 240 240 71 71 141 141 141 600 71 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 7 49 42 26 76 82 68 38 67 36 58 46 86 85 62 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . 1 . . . . . 1 . . Known Exits Taken 4 | . . . 1 . . 1 . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . . . . 1 1 1 . Scrap Searched 9 | . . . 1 . 1 . . . . 2 1 3 . 1 Spaces Dug 76 | . . 2 . 7 . 30 . . 15 . 1 1 12 8 Terrain Destroyed 197 | . . 2 . 16 38 61 11 . 20 . 2 1 38 8 Melee 39 | . . 2 . . . 20 . . 8 . . 1 . 8 Projectile 21 | . . . . . . . . . . . 2 . 19 . AOE 137 | . . . . 16 38 41 11 . 12 . . . 19 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Total 14064 | 319 403 682 161 1176 662 2278 1615 164 1671 603 299 1126 2300 605 Wait 1732 | . 28 88 2 103 16 568 159 8 248 22 7 8 473 2 Move 10793 | 275 326 458 146 850 567 1410 1296 133 1304 561 285 1075 1531 576 Hop . | . . . . . . . . . . . . . . . Pick Up 209 | 10 6 25 2 56 7 29 15 . 12 1 . 2 44 . Fast Attach 93 | 5 . 2 1 6 3 18 10 . 11 4 . 3 28 2 Attach 67 | 2 . 4 1 16 1 4 9 . 3 2 . . 25 . Detach 14 | . . . . 3 . . . . 1 . . . 10 . Swap 161 | 1 1 18 1 16 3 44 21 . 19 2 2 7 26 . Drop 219 | . 2 33 2 23 3 38 27 . 18 4 . 3 66 . Fire 668 | 26 40 49 6 91 62 145 73 23 43 7 4 . 94 5 Melee 75 | . . 5 . 12 . 21 . . 12 . 1 1 3 20 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . . 27 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Waste -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 518 | -11/Scrapyard | Entered Materials 519 | -10/Materials | Build established: Mutant 864 | -10/Materials | Discovered new exit (range 13) 995 | -10/Materials | Discovered new exit (range 12) 1018 | -10/Materials | Derelicts attacked the area 1090 | -10/Materials | Core integrity fell below 50% 1191 | -10/Materials | Discovered new exit (range 3) 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1616 | -9/Materials | Discovered new exit (range 13) 1850 | -9/Materials | Build established: Scavenger-Mutant 1921 | -9/Materials | Discovered new exit (range 15) 2244 | -9/Materials | Entered Mines 2250 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2261 | -9/Mines | Destroyed YI-UF0 2321 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2387 | -9/Mines | Identified exit to Exiles 2408 | -9/Mines | Met a Derelict shopkeep closing up shop 2479 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2495 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2505 | -9/Mines | Entered Exiles 2505 | -9/Exiles | Accompanied by 3 allies 2547 | -9/Exiles | Met 8R-AWN 2577 | -9/Exiles | Met EX-HEX 2625 | -9/Exiles | Met EX-BIN 2678 | -9/Exiles | Met EX-DEC 2684 | -9/Exiles | Learned location of Zion (-7) 2778 | -9/Exiles | Discovered new exit (range 14) 2850 | -9/Exiles | Build established: Mutant 3411 | -9/Exiles | Attacked by the Exiles 3589 | -9/Exiles | Core integrity fell below 50% 3589 | -9/Exiles | Destroyed 8R-AWN 3597 | -9/Exiles | Lost 7 parts (4n1u2w) 3600 | -9/Exiles | Found 8R-AWN's Boregun 3604 | -9/Exiles | Found Exp. Targeting Computer 3610 | -9/Exiles | Found 8R-AWN's Armor/TH 4093 | -9/Exiles | Destroyed EX-BIN 4121 | -9/Exiles | Destroyed EX-HEX 4267 | -9/Exiles | Destroyed EX-DEC 4275 | -9/Exiles | Found Exp. Core Analyzer 4488 | -9/Exiles | Entered Mines 4488 | -8/Mines | Accompanied by 3 allies 4506 | -8/Mines | Build established: Scavenger-Mutant 4556 | -8/Mines | Core integrity fell below 20% 4590 | -8/Mines | Lost 3 allies 4954 | -8/Mines | Discovered new exit (range 12) 5729 | -8/Mines | Entered Materials 5729 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6094 | -8/Materials | Lost 3 parts (2n1u) 6876 | -8/Materials | Learned Storage stockpile data 6940 | -8/Materials | Learned location of 1 exit from Lower Caves 6994 | -8/Materials | Learned location of 3 exits from Factory 7040 | -8/Materials | Learned 2 Storage zone layouts 7077 | -8/Materials | Identified exit to Factory 7143 | -8/Materials | Learned Factory garrison access intel 7190 | -8/Materials | Learned location of 1 exit from Storage 7312 | -8/Materials | Repaired Cmb. Antigrav System? 7811 | -8/Materials | Repaired Imp. Assault Rifle 7863 | -8/Materials | Repaired Imp. Assault Rifle 7891 | -8/Materials | Repaired Lgt. Treads 7918 | -8/Materials | Repaired Lgt. Treads 7946 | -8/Materials | Repaired Lgt. Treads 7973 | -8/Materials | Repaired Lgt. Treads 8000 | -8/Materials | Repaired Lgt. Treads 8058 | -8/Materials | Repaired Rnf. Fission Core 8929 | -8/Materials | First assault squad dispatched 8966 | -8/Materials | Repaired Exp. Heat Sink 9186 | -8/Materials | Entered Factory 9186 | -7/Factory | Evolved 2 slots: Utility x2 9187 | -7/Factory | Identified exit to Factory 9188 | -7/Factory | Loaded intel: 4 garrison access locations 9843 | -7/Factory | Discovered new exit (range 14) 10231 | -7/Factory | Fabricated Cmb. Antigrav System (x2) 10301 | -7/Factory | Fabricated Cmb. Antigrav System (x2) 10373 | -7/Factory | Repaired Gatling Laser 10600 | -7/Factory | Build established: Hacker-Mutant 11032 | -7/Factory | Sucked down chute 11032 | -7/Factory | Entered Waste 11033 | -7/Waste | Met a frightened Derelict 11047 | -7/Waste | Spotted C-40 Crusher 11055 | -7/Waste | Spotted C-40 Crusher 11085 | -7/Waste | Spotted C-40 Crusher 11100 | -7/Waste | Destroyed C-40 Crusher 11123 | -7/Waste | Spotted C-40 Crusher 11133 | -7/Waste | Spotted C-40 Crusher 11140 | -7/Waste | Spotted C-40 Crusher 11185 | -7/Waste | Discovered new exit (range 15) 11210 | -7/Waste | Destroyed C-40 Crusher 11213 | -7/Waste | Entered Factory 11397 | -7/Factory | Repaired Hvy. Deuterium Engine 11438 | -7/Factory | Repaired Hrd. Medium Armor Plating 11761 | -7/Factory | Discovered new exit (range 8) 11774 | -7/Factory | Identified exit to Storage 11774 | -7/Factory | Identified exit to Lower Caves 11938 | -7/Factory | Garrison activated, responded to threat 12032 | -7/Factory | Repaired Gatling Laser 12072 | -7/Factory | Repaired Hrd. Medium Armor Plating 12083 | -7/Factory | Discovered exit to Factory (range 6) 12157 | -7/Factory | Repaired Imp. Medium Armor Plating 12308 | -7/Factory | Repaired Gatling Laser 12538 | -7/Factory | Repaired Hrd. Heavy Armor Plating 12625 | -7/Factory | Entered Lower Caves 12626 | -7/Lower Caves | Identified exit to Lower Caves 12653 | -7/Lower Caves | Build established: Scavenger-Mutant 12816 | -7/Lower Caves | Encountered a Warlord checkpoint 12936 | -7/Lower Caves | Learned 8 Factory zone layouts 12960 | -7/Lower Caves | Learned location of 2 exits from Factory 13087 | -7/Lower Caves | Entered another Lower Caves area 13106 | -7/Lower Caves | Discovered exit to Factory (range 11) 13370 | -7/Lower Caves | Discovered new exit (range 8) 13438 | -7/Lower Caves | Entered Zion 13506 | -7/Zion | System corruption cleaned by Quarantine Array 13522 | -7/Zion | Gained Derelict followers 13544 | -7/Zion | Given the Hacking Drone Bay 13546 | -7/Zion | Found Prototype Device 13546 | -7/Zion | Identified Hacking Drone Bay 13561 | -7/Zion | Discovered new exit (range 8) 13622 | -7/Zion | Given A8's code to call for help 13625 | -7/Zion | Learned Factory emergency access door positions 13633 | -7/Zion | Learned location of Warlord (-5) 13734 | -7/Zion | Found Prototype Device 13734 | -7/Zion | Identified Phasing AFG 13757 | -7/Zion | Build established: Mutant 13806 | -7/Zion | Found Unknown Hackware 13806 | -7/Zion | Identified Relay Coupler [Programmer] 13872 | -7/Zion | Met Imprinter 14333 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14337 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14421 | -7/Zion | Discovered new exit (range 5) 14424 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14430 | -7/Zion | Entered Deep Caves 14430 | -7/Deep Caves | Accompanied by 4 allies 14618 | -7/Deep Caves | Attacked by Z-Imprinter 14639 | -7/Deep Caves | Z-Facility disabled 14674 | -7/Deep Caves | Allies destroyed Z-Imprinter 14704 | -7/Deep Caves | Lost 4 parts (3u1w) 14787 | -7/Deep Caves | Build established: Scavenger-Mutant 14862 | -7/Deep Caves | Found Prototype Protection 14862 | -7/Deep Caves | Identified Zio. Heavy Carapace 14919 | -7/Deep Caves | Core integrity fell below 50% 14937 | -7/Deep Caves | Found Prototype Protection 14937 | -7/Deep Caves | Identified Zio. Weapon Casing 14947 | -7/Deep Caves | Found Zio. Weapon Casing 14961 | -7/Deep Caves | Found Prototype Device 14961 | -7/Deep Caves | Identified Exp. Thermal Shield 15141 | -7/Deep Caves | Spotted AG-70869 15169 | -7/Deep Caves | Destroyed AG-70869 15204 | -7/Deep Caves | Spotted AG-15011 15211 | -7/Deep Caves | Destroyed AG-15011 15228 | -7/Deep Caves | Triggered Deep Caves wall 15228 | -7/Deep Caves | Spotted AS-44136 15228 | -7/Deep Caves | Exposed GOLEM chamber 15229 | -7/Deep Caves | Spotted AS-42199 15273 | -7/Deep Caves | Destroyed 40 combat bots 15287 | -7/Deep Caves | Destroyed AS-42199 15298 | -7/Deep Caves | Destroyed AS-44136 15304 | -7/Deep Caves | Core integrity fell below 20% 15328 | -7/Deep Caves | Lost 6 parts (6u) 15330 | -7/Deep Caves | Destroyed 8 combat bots 15435 | -7/Deep Caves | Found GOLEM Unit 15440 | -7/Deep Caves | Found GOLEM Unit 15672 | -7/Deep Caves | Build established: Scavenger-Golem 15816 | -7/Deep Caves | Found GOLEM Unit 15930 | -7/Deep Caves | Found Prototype Device 15930 | -7/Deep Caves | Identified Skeleton Box 16002 | -7/Deep Caves | Found GOLEM Unit 16267 | -7/Deep Caves | Found Zio. Weapon Casing 16272 | -7/Deep Caves | Found Zio. Weapon Casing 16624 | -7/Deep Caves | Discovered new exit (range 6) 16741 | -7/Deep Caves | Build established: Scavenger-Mutant 16748 | -7/Deep Caves | Entered Proximity Caves 16764 | -6/Proximity Caves | Learned location of 2 exits from Factory 16879 | -6/Proximity Caves | Spotter reported a threat 16941 | -6/Proximity Caves | Spotted B-75 Beast 17065 | -6/Proximity Caves | Spotter reported a threat 17165 | -6/Proximity Caves | Spotter reported a threat 17227 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 17098_ XWVTI9YYB#5ZUDED&QKR,ELL>FXL 17110_ Shock Rifle destroyed. 17135_ XFL DPEZDH0M9% VFF UC 17156_ System corrupted: Matter fused (-8). 17163_ P-60 Hacker resets N-01 Spotter, system corruption cleaned. 17163_ N-01 Spotter is scanning... 17165_ N-01 Spotter sends a signal. 17165_ ALERT: Unidentified potential threat approaching Complex 0b10. 17169_ Acquired 1 matter. 17177_ CW N9KXAAZXNY=7I LXQHE/YXGP#>CM61S>C 17193_ C-30 ARC bursts open, deploying its payload. 17193_ G-67 Veteran unfolds itself. 17193_ G-50 Soldier unfolds itself. 17199_ Imp. Cooling System destroyed. 17200_ Acquired 7 matter. 17205_ Asb. Alloy Armor destroyed. 17208_ System corrupted: Exp. Heat Sink rejected. 17212_ Targeting Computer destroyed. 17226_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 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