Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 10:16:17

Player: Oldman Pu

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (615)      615
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1175

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     257/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (125) Ox3
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Heavy Ion Engine
>            --- PROPULSION (2) ---
             Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
             Power Shielding
>            --- WEAPON (2) -------
      Medium Laser
             Assault Rifle
>            --- INVENTORY (15) ---
             Ion Engine
       Heavy Ion Engine
       Heavy Ion Engine
             Wheel
     Compact Wheel
  Subdweller Monowheel
             Heat Sink
             Heat Sink
       Large Matter Pod (124)
             Beam Cannon
             Particle Cannon
             Particle Cannon
       Light Cannon

 Peak State 
------------
>         --- POWER ------------
    Heavy Ion Engine
>         --- PROPULSION -------
          Wheel
          Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Power Shielding
>         --- WEAPON -----------
   Medium Laser
          Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Heavy Ion Engine
    Heavy Ion Engine
          Wheel
          Wheel
  Compact Wheel
  Compact Wheel
          Heat Sink
          Heat Sink
    Large Matter Pod
          Beam Cannon
          Particle Cannon
          Particle Cannon
          Assault Rifle
    Light Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   13  2   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 2   4   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 .    | .   .   .   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  97  
  Engine                   14   | .   14  14  
  Wheel                    27   | .   28  26  
  Storage                  14   | .   14  14  
  Protection               13   | .   13  14  
  Energy Gun               12   | .   11  14  
  Ballistic Gun            15   | .   16  13  
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 14  33  33  
  Greatest Support         26   | 20  26  20  
  Greatest Overweight (x)  2    | 2   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 6   14  15  
  Most Carried             15   | 1   15  15  
  Average Carried          10   | .   10  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 1   15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           851  | 257 432 162 
  Remotely                 .    | .   .   .   
Salvage Created            880  | .   702 178 
  Parts                    67   | .   45  22  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      15   | .   .   15  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   13  8   
  Guns                     21   | .   13  8   
Classes Destroyed          8    | .   7   1   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   3   6   
  Grunt                    10   | .   10  .   
  Subdweller               2    | .   .   2   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        112  | .    70   42   
  Missed                   34   | .    22   12   
Damage Taken               943  | .    585  358  
  Core                     255  | .    126  129  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  44   | .    27   17   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              96   | .    71   25   
  Largest                  2    | .    2    2    
  Hottest                  70   | .    70   70   
Shots Fired                190  | .    141  49   
  Gun                      190  | .    141  49   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  125  | .    101  24   
  Thermal                  65   | .    40   25   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    12   7    
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           121  | .    90   31   
  Core Hits                50   | .    37   13   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1524 | .    1131 393  
  Guns                     1524 | .    1131 393  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1013 | .    844  169  
  Thermal                  511  | .    287  224  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        90   | .    90   .    
  Average Temperature      24   | .    24   .    
  Received Heat Transfer   402  | .    285  117  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    2    1    
  Heat Transferred         1665 | .    999  666  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             267  | .   267 .   
  Initial                  .    | .   .   .   
  Average                  110  | .   112 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         78   | 100 78  .   
  Level 1                  21   | .   21  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   28  10  
  Peak Tracking Total      6    | .   6   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               2    | .   2   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Locate Traps             2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2120 | 40   1936 144  
Spaces Moved               1299 | 40   1197 62   
  Core                     14   | 14   .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   1285 | 26   1197 62   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   95   
  Average Speed            95   | 77   96   95   
  Slowest Speed            150  | 150  105  95   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 3    101  5    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1987 | 46   1840 101  
  Wait                     543  | .    534  9    
  Move                     1297 | 39   1196 62   
  Hop                      .    | .    .    .    
  Pick Up                  18   | 1    16   1    
  Fast Attach              8    | 6    2    .    
  Attach                   2    | .    1    1    
  Detach                   .    | .    .    .    
  Swap                     11   | .    10   1    
  Drop                     12   | .    10   2    
  Fire                     96   | .    71   25   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  305 | -10/Materials | Discovered new exit (range 10)
  538 | -10/Materials | Discovered new exit (range 6)
  620 | -10/Materials | Discovered new exit (range 3)
  787 | -10/Materials | Discovered new exit (range 7)
  869 | -10/Materials | Discovered new exit (range 8)
  894 | -10/Materials | Core integrity fell below 50%
 1969 | -10/Materials | Discovered new exit (range 8)
 1977 | -10/Materials | Entered Subcaves
 2110 | -10/Subcaves  | Core integrity fell below 20%
 2121 | -10/Subcaves  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02019_ Acquired 51 matter.
02025_ Acquired 16 matter.
02033_ Acquired 11 matter.
02036_ Acquired 14 matter.
02056_ Sub. Laser melted.
02056_ KC-ADG(R) destroyed.
02060_ Acquired 38 matter.
02062_ Dropped Wheel.
02087_ S-10 Pest destroyed. <x2>
02097_ Lgt. Ion Engine fries itself beyond repair.
02099_ Assault Rifle destroyed.
02099_ S-10 Pest destroyed.
02102_ Wheel destroyed.
02103_ Flight Unit fries itself beyond repair.
02103_ G-34 Mercenary destroyed.
02105_ Flight Unit fries itself beyond repair.
02106_ Lgt. Assault Rifle fries itself beyond repair. <x2>
02113_ Lgt. Ion Engine fries itself beyond repair.
02114_ Heat Sink fries itself beyond repair.
02115_ Aluminum Leg fries itself beyond repair.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpNeutronTearclaws
  Manual?         0
Play Time         00:14:53
  Cumulative      198.7 hours
  Start           2024.03.24 @ 09:59:21
  End             2024.03.24 @ 10:16:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           136
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52d26b6e-b128-4207-9496-fb305af6ea0e