Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 23:59:35 Player: Dylab Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (581) 581 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2231 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Terrain Scanner Seismic Detector 0b10 Decoder Chip [Generic] Targeting Computer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Targeting Computer Phasing AFG > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Weight Redist. System Terrain Scanner Seismic Detector 0b10 Decoder Chip [Generic] Targeting Computer [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 16 | 7 1 6 . 2 . Power 4 | 1 . 3 . . . Engine 4 | 1 . 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 2 . 1 . 1 . Device 2 | 1 . . . 1 . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 1 2 . 1 . Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 7 | . . 1 . . 6 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 5 | . . 1 . . 5 To Critical Strikes . | . . . . . . Average Backups 4 | . 3 5 5 5 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . 2 4 5 5 5 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 9 | . 1 2 . 1 5 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 8 | . . 2 . 1 5 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 78 | . 99 75 77 77 67 Engine 11 | . 14 11 11 11 10 Wheel 21 | . 28 22 22 22 14 Device 11 | . 14 11 11 11 10 Storage 2 | . 14 . . . . Processor 9 | . . 10 11 11 11 Energy Gun 2 | . . . . 3 10 Ballistic Gun 13 | . 26 12 11 11 11 Ballistic Cannon 5 | . . 8 11 7 . Peak Build Rating 25 | 7 7 12 12 25 15 Average Rating 11 | 5 6 9 12 13 13 On Entrance 8 | . 7 7 12 12 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 16 | 14 14 16 16 16 16 Greatest Support 32 | 32 32 32 32 32 32 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 Most Carried 8 | 1 8 7 5 5 5 Average Carried 4 | . 3 4 5 4 5 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 1 8 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 659 | 294 34 226 . 89 16 Remotely . | . . . . . . Salvage Created 690 | 99 38 343 . . 210 Parts 30 | 5 4 15 . . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . . 8 . . 4 Guns 7 | . . 3 . . 4 Cannons 5 | . . 5 . . . Classes Destroyed 9 | 2 2 3 . . 2 Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 1 | . . . . . 1 Grunt 7 | . . 5 . . 2 Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 3 | 2 1 3 . . 3 Combat Bots Only 3 | . . 3 . . 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 94 | . . 48 . . 46 Missed 25 | . . 12 . . 13 Hits 69 | . . 36 . . 33 Projectile 69 | . . 36 . . 33 Critical Strikes 4 | . . 2 . . 2 Damage Taken 1110 | . . 490 . . 620 Core 420 | . . 119 . . 301 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 64 | 6 10 29 . 3 16 Largest 2 | 2 2 2 . 2 2 Hottest 103 | 40 40 56 . 56 103 Shots Fired 115 | 12 20 52 . 7 24 Gun 85 | 12 20 26 . 3 24 Cannon 30 | . . 26 . 4 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 107 | 12 20 52 . 7 16 Thermal 8 | . . . . . 8 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 4 2 18 . . 9 Robot Miss Streak 4 | 1 4 2 . 1 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 79 | 8 8 40 . . 23 Core Hits 44 | 4 5 18 . . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1254 | 80 70 667 . . 437 Guns 818 | 80 70 231 . . 437 Cannons 432 | . . 432 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 1037 | 80 70 663 . . 224 Thermal 213 | . . . . . 213 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 4 . Average Corruption 4 | . . 4 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 3 1 2 . Message Errors 2 | . . 2 . . . Matter Fused 1 | . . . 1 . . Energy Discharges 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . 5 . . . Projectiles 5 | . . 5 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . 2 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 184 | . . 20 . . 184 Average Temperature 53 | . . 5 . . 74 Received Heat Transfer 444 | . . 237 . . 207 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 475 | . . . . . 475 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 132 | 5 7 132 43 . . Initial 38 | . . . 38 . . Average 30 | . . 56 39 . . Influence Increases 390 | 10 16 269 5 . 90 Destroy 0b10 Robot/C 240 | . . 160 . . 80 Destroy 0b10 Robot/NC 30 | 10 10 10 . . . Destroy Leader 66 | . 2 54 . . 10 Successful Hack 9 | . 4 . 5 . . Disable Machine 15 | . . 15 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 390 | 10 16 170 71 33 90 Entered New Map 94 | . . . 61 33 . Time Decay 266 | 10 16 160 10 . 70 Lost Part 30 | . . 10 . . 20 Squads Dispatched 4 | . . 4 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 3 12 . . 10 Peak Tracking Total 7 | . 2 4 . . 7 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 1 . . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 3 2 1 . . Successful 3 | . 2 . 1 . . Failed 3 | . 1 2 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 4 | . 2 2 . . . Terminals 6 | . 3 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1712 | 26 257 382 30 793 224 Seismic 1712 | 26 257 382 30 793 224 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1796 | 98 257 382 30 796 233 Spaces Moved 1557 | 73 218 263 31 781 191 Core 7 | 6 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 1550 | 67 218 263 31 781 190 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 50 Average Speed 99 | 96 100 100 100 100 99 Slowest Speed 100 | 100 100 100 100 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 46 27 13 71 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1685 | 86 239 332 30 790 208 Wait 25 | . . 24 . . 1 Move 1552 | 72 217 262 30 780 191 Hop . | . . . . . . Pick Up 12 | 1 9 1 . 1 . Fast Attach 12 | 7 . 3 . 2 . Attach 2 | . 1 1 . . . Detach 1 | . . 1 . . . Swap 4 | . . 3 . 1 . Drop 12 | . 2 7 . 3 . Fire 64 | 6 10 29 . 3 16 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Propulsion x2 715 | -9/Materials | Discovered new exit (range 7) 738 | -9/Materials | Entered Mines 755 | -9/Mines | Met a Derelict bent on vengeance 762 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 768 | -9/Mines | Entered Zion 810 | -7/Zion | Discovered new exit (range 14) 872 | -7/Zion | System corruption cleaned by Quarantine Array 1236 | -7/Zion | Learned Factory garrison access intel 1264 | -7/Zion | Found Prototype Device 1264 | -7/Zion | Identified Phasing AFG 1564 | -7/Zion | Entered Proximity Caves 1787 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1787 | -6/Proximity Caves | Core integrity fell below 50% 1795 | -6/Proximity Caves | Core integrity fell below 20% 1797 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Imp. Melee Analysis Suite fries itself beyond repair. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. Core Shielding fries itself beyond repair. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 16 matter. Hvy. Laser fries itself beyond repair. G-50 Soldier springs to life. Gatling Laser destroyed. S-27 Virus destroyed. Cld. Ion Engine destroyed. Seismic Detector destroyed. Com. Wheel destroyed. Critical hit (Burn: +37). Penetrated by Slug. Imp. Assault Rifle destroyed. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Critical hit (Burn: +37). 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Remote Datajack | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive I-36 Angel | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed SchematicActiveUnit Manual? 0 Play Time 00:19:21 Cumulative 98.0 hours Start 2026.03.03 @ 23:42:01 End 2026.03.03 @ 23:59:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 7 Adventurer 3 Explorer 67 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 38x28 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd23a99c-aba2-49b2-b510-3fb977f703cf