Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.29 @ 22:50:34 Player: javashane Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2622) 2622 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6938 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Drone Bay (0/2) Drone Bay (0/2) Cooled Particle Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Improved Medium Armor Plating Layered Light Armor Plating Drone Bay > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Improved Heat Sink Improved Shield Generator Drone Bay Advanced Beam Rifle Advanced Beam Rifle Heavy Missile Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 1 1 . 1 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 89 | 7 5 13 16 23 14 2 5 . 4 Power 6 | 1 . . 1 1 1 1 . . 1 Engine 4 | 1 . . . 1 1 1 . . . Core 2 | . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 1 4 3 5 2 . . . 2 Treads . | . . . . . . . . . . Leg 18 | 1 1 4 3 5 2 . . . 2 Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 2 2 1 4 8 9 1 2 . . Device 17 | 1 1 . 1 6 6 1 1 . . Storage 3 | 1 1 . 1 . . . . . . Processor 3 | . . . 1 1 1 . . . . Hackware 1 | . . 1 . . . . . . . Protection 5 | . . . 1 1 2 . 1 . . Artifact . | . . . . . . . . . . Weapon 35 | 2 2 8 8 9 2 . 3 . 1 Energy Gun 18 | 1 1 5 2 6 . . 3 . . Energy Cannon 6 | . . . 2 3 1 . . . . Ballistic Gun 4 | 1 1 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . 3 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . 5 Parts Lost 24 | . 4 2 1 1 3 . 4 . 9 Power 3 | . . . . 1 . . . . 2 Propulsion 7 | . . 2 . . 1 . 1 . 3 Utility 7 | . 1 . . . 2 . 1 . 3 Weapon 7 | . 3 . 1 . . . 2 . 1 Highest Loss Streak 9 | . 2 2 1 1 2 . 3 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 98 87 99 95 100 100 94 93 27 Engine 6 | . 14 11 2 . 7 13 13 13 3 Core 2 | . . . 6 6 . . . . . Leg 26 | . 28 31 27 26 30 26 22 20 6 Device 13 | . 13 11 9 15 17 20 15 13 4 Storage 8 | . 14 11 11 7 7 6 6 6 2 Processor 2 | . . . 5 2 5 . . . . Hackware 2 | . . . 9 5 . . . . . Protection 5 | . . . . 5 5 13 17 20 3 Energy Gun 9 | . 13 20 13 10 . . 10 13 4 Energy Cannon 8 | . . . 1 10 23 20 7 6 1 Ballistic Gun 2 | . 14 1 8 1 . . . . . Naked Turns 159 | . . . . . . . . . 159 Heaviest Build 67 | 15 18 22 30 46 56 67 67 54 54 Greatest Support 72 | 16 20 33 51 71 72 69 69 51 51 Greatest Overweight (x) 1 | 1 . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 6 Most Carried 10 | 8 10 10 10 10 10 9 9 7 7 Average Carried 8 | 6 7 8 9 9 9 8 7 7 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 8 10 9 10 10 10 8 7 7 5 Class Distribution -------------------- 25% | Tank 24% | Mutant 20% | Skirmisher 13% | Scavenger-Mutant 9% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Matter Collected 1336 | 294 72 182 109 399 148 . 85 . 47 Remotely . | . . . . . . . . . . Salvage Created 2789 | 108 329 399 187 719 828 . 197 . 22 Parts 158 | 10 17 32 12 41 40 . 6 . . Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Combat Hostiles Destroyed 67 | . 8 17 7 12 19 . 3 . 1 Guns 24 | . 8 5 2 9 . . . . . Cannons 19 | . . . . 3 14 . 2 . . AOE 21 | . . 11 4 . 5 . . . 1 Classes Destroyed 13 | 2 1 4 2 3 1 . . . . Worker 2 | . . 2 . . . . . . . Builder 1 | . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 2 | 1 . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 23 | . . 13 4 3 3 . . . . Grunt 25 | . 8 1 2 4 8 . 2 . . Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . 3 . 2 4 . 1 . . Hunter 2 | . . . . 1 1 . . . . Programmer 6 | . . . . 2 3 . . . 1 Best Kill Streak 9 | 2 3 9 4 4 6 . 2 . 1 Combat Bots Only 8 | . 3 8 4 4 6 . 2 . 1 Max Kills in Single Turn 5 | 1 1 5 1 1 2 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 4 1 . 2 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Damage Taken 4917 | . 608 395 196 801 998 . 462 . 1457 Core 1284 | . 95 77 9 99 144 . 17 . 843 Absorbed by Shields 163 | . . . . . 123 . 40 . . Regen/Repaired (Parts) 88 | . . 88 . . . . . . . Core Remaining (%) 81 | 100 62 80 98 . 65 . . . . Volleys Fired 167 | 8 34 26 14 39 32 . 8 . 6 Largest 3 | 2 2 2 3 3 3 . 3 . 3 Hottest 270 | 70 70 121 144 183 270 . 166 . 152 Shots Fired 367 | 16 64 49 30 103 77 . 20 . 8 Gun 228 | 16 64 45 24 68 . . 9 . 2 Cannon 121 | . . . . 35 74 . 11 . 1 Launcher 18 | . . 4 6 . 3 . . . 5 Special . | . . . . . . . . . . Kinetic 66 | 8 32 12 8 6 . . . . . Thermal 272 | 8 32 33 16 86 74 . 20 . 3 Explosive 18 | . . 4 6 . 3 . . . 5 Electromagnetic 11 | . . . . 11 . . . . . Robot Hit Streak 28 | 4 16 18 28 13 9 . 10 . 4 Robot Miss Streak 5 | 3 2 5 3 5 2 . 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 243 | 9 53 32 19 58 52 . 15 . 5 Core Hits 119 | 4 17 22 11 25 32 . 5 . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 11 | . 2 3 4 1 . . 1 . . Burn 10 | . 2 3 3 1 . . 1 . . Destroy 1 | . . . 1 . . . . . . Melee Attacks 4 | . . . 4 . . . . . . Impact . | . . . . . . . . . . Slashing 4 | . . . 4 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6469 | 124 603 982 495 1361 2134 . 393 . 377 Guns 2464 | 124 594 406 247 923 . . 150 . 20 Cannons 2347 | . . . . 412 1666 . 243 . 26 Explosions 1577 | . . 548 248 . 450 . . . 331 Melee . | . . . . . . . . . . Ramming 81 | . 9 28 . 26 18 . . . . Kinetic 498 | 64 258 43 57 76 . . . . . Thermal 4163 | 60 336 363 190 1109 1666 . 393 . 46 Explosive 1577 | . . 548 248 . 450 . . . 331 Electromagnetic 150 | . . . . 150 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 1 5 . . . 15 Average Corruption 3 | . . . . 1 3 . . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . . 7 14 . . . 12 Message Errors 8 | . . . . 3 3 . . . 2 Matter Fused 5 | . . . . 1 1 . . . 3 Heat Flow Errors 4 | . . . . . 4 . . . . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . . . 1 2 . . . 2 Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . . 1 . . . . Misdirections 5 | . . . . . . . . . 5 Weapon Failures 2 | . . . . . 2 . . . . Overload Shots 12 | . . . . . 12 . . . . Overflow Damage 219 | . . 58 21 22 85 . 11 . 22 Projectiles 65 | . . . . 18 36 . 11 . . Explosions 150 | . . 58 21 . 49 . . . 22 Melee 4 | . . . . 4 . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 8 | . . 8 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 14 | . 2 5 . 4 3 . . . . Kicked 14 | . 2 5 . 4 3 . . . . Crushed . | . . . . . . . . . . Highest Temperature 395 | 18 186 45 376 395 239 . 7 . . Average Temperature 63 | 8 64 12 106 81 76 . 7 . . Received Heat Transfer 1037 | . 318 120 9 168 274 . 130 . 18 Effects 2 | . . . . 2 . . . . . Interference 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 3 | . . 1 1 . . . 1 . . Combat Hostiles 3 | . . 1 1 . . . 1 . . Parts Melted 23 | . 3 3 7 2 4 . 4 . . Heat Transferred 7710 | 185 1088 1110 703 1813 1954 . 783 . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Peak Influence 520 | 15 209 520 387 203 426 193 . . . Initial 193 | . 9 83 174 85 45 193 . . . Average 180 | 6 84 326 264 87 264 188 . . . Maximum Alert Level 2 | . 1 2 1 1 2 . . . . Low Security (%) 64 | 100 98 16 31 98 28 100 . . . Level 1 29 | . 1 58 68 1 61 . . . . Level 2 6 | . . 25 . . 10 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 1 1 3 6 . . . . Investigation 4 | . 2 . 1 . 1 . . . . Extermination 5 | . . . . 3 2 . . . . Reinforcement 5 | . 1 1 . . 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Distress Signals 3 | . . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 14 22 12 16 18 . 5 . 10 Peak Tracking Total 8 | . 5 4 5 4 5 . 3 . 8 Tactical Retreats 7 | . 1 . 1 1 . . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Traps Triggered 5 | . 2 . . 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Machines Disabled 4 | . . . . 1 3 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Machines Accessed 13 | . 1 2 1 7 2 . . . . Terminals 10 | . 1 1 1 5 2 . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 1 4 6 11 4 . . . . Successful 14 | . 1 3 5 4 1 . . . . Failed 12 | . . 1 1 7 3 . . . . Catastrophic 3 | . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 1 4 1 . . . . Terminals 20 | . 1 1 6 8 4 . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 5 | . . 3 . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 1 5 4 1 . . . . Record 4 | . 1 . 3 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 2 | . . . . 2 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 1 1 5 1 . . . . Full Trace Events 2 | . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 6 | . . . . . 4 2 . . . EXPLORE 6 | . . . . . 4 2 . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 2 | . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches 6 | . . . . . 4 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Turns Passed 4465 | 176 313 622 466 1349 663 159 447 16 254 Spaces Moved 2555 | 76 142 398 269 743 274 57 226 9 361 Core 322 | 4 . . . . . . . . 318 Treads . | . . . . . . . . . . Legs 2224 | 63 142 398 269 743 274 57 226 9 43 Wheels 9 | 9 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 120 120 120 190 50 Average Speed 120 | 164 120 120 123 126 121 120 167 190 63 Slowest Speed 190 | 190 120 120 130 130 122 120 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 6 29 33 23 26 51 8 33 23 50 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 4 | . . . 4 . . . . . . Terrain Destroyed 159 | . . 34 20 5 52 . 2 . 46 Melee 4 | . . . 4 . . . . . . Projectile 24 | . . . . 5 17 . 2 . . AOE 131 | . . 34 16 . 35 . . . 46 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Dat Pro Total 3630 | 108 225 492 377 1076 542 147 278 8 377 Wait 696 | 10 29 45 50 225 204 89 39 . 5 Move 2546 | 75 141 397 268 742 273 56 225 8 361 Hop . | . . . . . . . . . . Pick Up 48 | 7 9 4 9 15 4 . . . . Fast Attach 40 | 7 2 1 5 14 8 . 2 . 1 Attach 24 | . 2 6 3 3 4 2 2 . 2 Detach 7 | 1 . 1 . 1 3 . 1 . . Swap 25 | . 1 6 8 6 2 . 1 . 1 Drop 59 | . 5 1 16 27 9 . . . 1 Fire 167 | 8 34 26 14 39 32 . 8 . 6 Melee 4 | . . . 4 . . . . . . Ram . | . . . . . . . . . . Kick 14 | . 2 5 . 4 3 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -6/Lower Caves (discovered 2 exits: Low / [*Dat]) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 177 | -11/Junkyard | Entered Materials 325 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 465 | -10/Materials | Discovered new exit (range 8) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 576 | -9/Materials | Discovered new exit (range 16) 787 | -9/Materials | Destroyed 8 combat bots 831 | -9/Materials | Build established: Scavenger-Mutant 936 | -9/Materials | Repaired Aluminum Leg 1081 | -9/Materials | Discovered new exit (range 7) 1112 | -9/Materials | Entered another Materials area 1112 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1514 | -8/Materials | Discovered new exit (range 15) 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2156 | -7/Factory | Build established: Tank 2841 | -7/Factory | Identified exit to Storage 2841 | -7/Factory | Identified exit to Lower Caves 2906 | -7/Factory | Build established: Skirmisher 2927 | -7/Factory | Entered Storage 3581 | -7/Storage | Discovered new exit (range 5) 3590 | -7/Storage | Entered Factory 3590 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3646 | -6/Factory | Discovered new exit (range 55) 3749 | -6/Factory | Entered Lower Caves 3880 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3907 | -6/Lower Caves | Spotted B-75 Beast 3940 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4032 | -6/Lower Caves | Encountered a Warlord checkpoint 4186 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4194 | -6/Lower Caves | Identified exit to Lower Caves 4196 | -6/Lower Caves | Entered Data Miner 4196 | -6/Data Miner | Discovered new exit (range 6) 4197 | -6/Data Miner | Build established: Tank 4212 | -6/Data Miner | Entered Proximity Caves 4305 | -5/Proximity Caves | Released all parts (7) 4321 | -5/Proximity Caves | Lost 9 parts (2p3n3u1w) 4374 | -5/Proximity Caves | System corruption reached 10% 4380 | -5/Proximity Caves | Core integrity fell below 50% 4454 | -5/Proximity Caves | Core integrity fell below 20% 4466 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04348_ Slug penetrates Wall. 04348_ Penetrated by Slug. 04354_ Slug penetrates Wall. 04359_ Penetrated by Slug. 04369_ Acquired 47 matter. 04373_ Acquired Corrupted Neutrino Core. 04373_ Integrated Corrupted Neutrino Core (+5). 04375_ Dropped Neutrino Core. 04380_ Slug penetrates Wall. 04387_ O6GVKWHVFS&FEU LJ8TUUL|EC: J#ZINZBRRDN 04404_ //TGK27QYTC X1ZLYD3MIUHA 04453_ Slug penetrates Wall. 04453_ Penetrated by Slug. 04464_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ??????????????????????# #???????????????????????? | | ???######?????????????# ##??????????????????????? | | ???# ########??????# ##?????????????????????? | | #### #??###?## ##????????????????????? | | #?## ##?## #????????????????????? | | ###### ### ##?# #????????????????????? | | ##### ##??## ### ##????????????????????? | | #???## #???# p ##????????????????????? | | #???## ##### @ #????? #???????????? | | #????####???# h### ?????????? | | #######???????????# ?????????? | | ##?????????????????## #??????????????? | | #???????????????????## h ###??????????????? | | ?????????????????????## ##????????????????? | | ??????????????????????### ##?????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ###????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ## ?????????????????? | | ???????????????????????? ??# #????????????????? | | ???????????????????????? ????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 525 Core Shielding 20 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed FissionThermoelectricSource Manual? 0 Play Time 01:13:28 Cumulative 18.2 hours Start 2023.07.29 @ 17:58:01 End 2023.07.29 @ 22:50:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e5fc6d8-75fd-43eb-aeae-1ae7a98a3549