Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 21:54:18 Player: Dakka Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1819) 1819 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 5009 Bonus ------- High Alert Combat Kills 170 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 224/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Utility Shielding > --- WEAPON (4) ------- Spear > --- INVENTORY (4) ---- Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Mini Grenade Launcher Remote Datajack Spear Spear > --- INVENTORY -------- Light Deuterium Engine Target Analyzer Improved Medium Armor Plating Datajack [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Battery Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 57 | 6 12 15 16 6 2 Power 8 | 1 1 2 1 2 1 Engine 8 | 1 1 2 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 3 2 . . Treads 3 | . . 1 2 . . Leg 1 | . . 1 . . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 4 1 6 2 1 Device 6 | . 2 . 3 1 . Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 5 | . . 1 2 1 1 Artifact . | . . . . . . Weapon 27 | 2 7 9 7 2 . Energy Gun 5 | 1 2 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 4 2 . . Ballistic Cannon . | . . . . . . Launcher 6 | . 2 2 2 . . Special Weapon 5 | . 3 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . 2 . . Special Melee Weapon 2 | . . 1 . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 1 8 . . 11 Power 3 | . . 1 . . 2 Propulsion 6 | . . 3 . . 3 Utility 5 | . . 2 . . 3 Weapon 6 | . 1 2 . . 3 Highest Loss Streak 11 | . 1 7 . . 11 Average Slot Usage (%) 89 | . 97 69 92 99 87 Engine 9 | . 14 9 9 7 6 Treads 15 | . . 2 25 23 18 Leg 1 | . . 3 1 . . Wheel 7 | . 28 13 . . . Device 12 | . 12 7 14 14 12 Storage 2 | . 11 . . . . Processor 7 | . 2 11 9 7 7 Protection 6 | . . 1 5 15 13 Energy Gun 4 | . 13 5 2 . . Ballistic Gun 4 | . . 7 8 . . Launcher 3 | . 3 . 3 7 6 Special Weapon 3 | . 10 5 . . 5 Piercing Weapon 8 | . . . 12 15 13 Special Melee Weapon 1 | . . . . 6 . Naked Turns . | . . . . . . Heaviest Build 32 | 11 13 13 27 32 32 Greatest Support 60 | 26 26 36 60 60 60 Greatest Overweight (x) 9 | . . 1 . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 Average Carried 2 | . 3 3 2 1 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | 1 4 3 3 4 1 Class Distribution -------------------- 57% | Scavenger-Mutant 35% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1220 | 249 37 195 632 44 63 Remotely . | . . . . . . Salvage Created 1339 | . 113 144 812 44 226 Parts 98 | . 19 14 49 4 12 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 45 | . 7 7 17 1 13 Melee 10 | . . . 8 1 1 Guns 9 | . 3 4 2 . . AOE 26 | . 4 3 7 . 12 Classes Destroyed 12 | . 5 1 5 1 . Worker 1 | . 1 . . . . Builder 2 | . 1 . 1 . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Watcher 5 | . 1 . 4 . . Swarmer 21 | . 6 3 6 . 6 Grunt 12 | . 1 2 5 . 4 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 7 | . . 2 3 . 2 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 1 1 Best Kill Streak 11 | . 4 4 6 1 11 Combat Bots Only 11 | . 3 4 6 1 11 Max Kills in Single Turn 4 | . 4 1 2 1 3 Gunslinging . | . . . . . . Exploded 3 | . 3 1 2 . 3 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3211 | . 209 562 581 69 1790 Core 1011 | . 96 139 72 . 704 Absorbed by Shields 554 | . . . 233 24 297 Core Remaining (%) 78 | 100 61 65 86 . . Volleys Fired 125 | . 18 46 40 . 21 Largest 3 | . 2 2 3 . 1 Hottest 200 | . 200 140 109 . 30 Shots Fired 164 | . 31 50 62 . 21 Gun 105 | . 21 40 44 . . Cannon . | . . . . . . Launcher 47 | . 3 6 18 . 20 Special 12 | . 7 4 . . 1 Kinetic 59 | . . 25 34 . . Thermal 31 | . 17 4 10 . . Explosive 47 | . 3 6 18 . 20 Electromagnetic 26 | . 11 15 . . . Robot Hit Streak 10 | . 2 8 6 . 10 Robot Miss Streak 3 | . 3 3 3 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 106 | . 8 33 49 2 14 Core Hits 107 | . 11 15 43 1 37 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 52 | . . 3 26 12 11 Impact . | . . . . . . Slashing . | . . . . . . Piercing 49 | . . . 26 12 11 Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . 2 . 1 Damage Inflicted 4490 | . 552 685 1753 66 1434 Guns 849 | . 107 370 372 . . Cannons . | . . . . . . Explosions 2706 | . 445 267 781 . 1213 Melee 860 | . . . 600 66 194 Ramming 27 | . . . . . 27 Kinetic 463 | . . 227 236 . . Thermal 220 | . 36 48 136 . . Explosive 2706 | . 445 267 781 . 1213 Electromagnetic 214 | . 71 143 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 860 | . . . 600 66 194 Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 3 | . . . . 1 2 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 155 | . 23 26 43 . 63 Projectiles . | . . . . . . Explosions 153 | . 23 26 41 . 63 Melee 2 | . . . 2 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 404 | . 113 22 40 . 229 Shots 11 | . 1 2 1 . 7 Rammed 21 | . . . . . 21 Targets Rammed 21 | . . . . . 21 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 210 | . 210 28 99 . 20 Average Temperature 44 | . 73 13 31 . 10 Received Heat Transfer 634 | . . 255 120 . 259 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 507 | . 111 100 296 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 668 | . 286 352 668 268 604 Initial 235 | . . 120 148 235 187 Average 251 | . 163 223 277 238 402 Maximum Alert Level 2 | . 1 1 2 1 2 Low Security (%) 33 | 100 54 37 39 . 11 Level 1 51 | . 45 62 41 100 27 Level 2 14 | . . . 19 . 61 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 2 6 1 . Investigation 2 | . . 1 1 . . Extermination 1 | . . . . 1 . Reinforcement 2 | . . 1 1 . . Assault 1 | . . . 1 . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 13 19 26 1 15 Peak Tracking Total 8 | . 4 5 5 1 8 Tactical Retreats 8 | . 2 5 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 6 | . 2 1 2 . 1 Max in Single Turn 2 | . 2 1 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 11 | . 6 1 2 2 . Terminals 7 | . 5 . 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 22 2 10 3 . Successful 29 | . 16 2 8 3 . Failed 8 | . 6 . 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 20 . 10 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 22 | . 14 . 8 . . Record 16 | . 9 . 7 . . Prototype ID Bank 1 | . 1 . . . . Alert Level 3 | . 3 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 2 1 . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 1 . . 1 Non-combat . | . . . . . . Combat 2 | . . 1 . . 1 Robot Hacks Applied 2 | . . 1 . . 1 parse_system 2 | . . 1 . . 1 Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2253 | 57 398 372 805 333 288 Spaces Moved 1173 | 57 311 204 324 163 114 Core 19 | 10 . 2 . . 7 Treads 644 | . . 50 324 163 107 Legs 16 | . . 16 . . . Wheels 494 | 47 311 136 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 50 160 163 100 Average Speed 130 | 82 90 110 162 163 167 Slowest Speed 500 | 90 90 160 165 163 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 58 21 25 4 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 26 | . 7 2 2 6 9 Terrain Destroyed 261 | . 29 30 83 6 113 Melee 8 | . . . 2 6 . Projectile 9 | . 7 2 . . . AOE 244 | . 22 28 81 . 113 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1644 | 63 385 290 517 214 175 Wait 172 | . 31 11 98 32 . Move 1168 | 56 310 203 323 162 114 Hop . | . . . . . . Pick Up 9 | 1 2 2 1 2 1 Fast Attach 38 | 6 8 8 12 1 3 Attach 13 | . 3 6 1 2 1 Detach 19 | . 6 5 8 . . Swap 8 | . 1 1 3 3 . Drop 27 | . 6 5 10 2 4 Fire 125 | . 18 46 40 . 21 Melee 44 | . . 3 21 10 10 Ram 21 | . . . . . 21 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 6) 450 | -10/Materials | Discovered new exit (range 5) 453 | -10/Materials | Identified exit to Materials 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 725 | -9/Materials | Lost 7 parts (1p2n2u2w) 813 | -9/Materials | Discovered new exit (range 10) 828 | -9/Materials | Entered another Materials area 828 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1314 | -8/Materials | Build established: Scavenger-Mutant 1431 | -8/Materials | Garrison activated, responded to threat 1500 | -8/Materials | Discovered new exit (range 11) 1628 | -8/Materials | First assault squad dispatched 1632 | -8/Materials | Identified exit to Factory 1633 | -8/Materials | Entered Factory 1633 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1872 | -7/Factory | Repaired Imp. Sensor Array 1964 | -7/Factory | Identified exit to Garrison 1966 | -7/Factory | Entered Garrison 2024 | -7/Garrison | Triggered checkpoint 2078 | -7/Garrison | Garrison Relay disabled 2218 | -7/Garrison | Core integrity fell below 50% 2240 | -7/Garrison | Destroyed 11 combat bots 2241 | -7/Garrison | Core integrity fell below 20% 2254 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02217_ Lgt. Angular Momentum Engine destroyed. 02217_ Destroyed Lgt. Angular Momentum Engine. 02218_ Imp. Shield Generator destroyed. 02219_ S-27 Virus destroyed. 02222_ The unstable cave ceiling collapses. 02222_ Mni. Grenade Launcher destroyed. 02223_ Dropped Lgt. Deuterium Engine. 02224_ The unstable cave ceiling collapses. 02224_ Acquired Lgt. Deuterium Engine. 02225_ The unstable cave ceiling collapses. 02225_ Dropped Target Analyzer. 02228_ The unstable cave ceiling collapses. 02230_ Slammed into G-47 Trooper. 02234_ Lgt. Deuterium Engine destroyed. 02235_ Slammed into G-47 Trooper. 02238_ The unstable cave ceiling collapses. 02238_ Slammed into G-47 Trooper. 02239_ Destabilizing: System corrupted (+1). 02240_ The unstable cave ceiling collapses. 02240_ Slammed into G-47 Trooper. 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