Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.12 @ 23:00:40 Player: HALFCOOL Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (93) 465 Value Destroyed (2948) 2948 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-2034) -2034 TOTAL SCORE: 7339 Bonus ------- Pacifist 200 High Alert Combat Kills 613 Follower Combat Kills 319 Aligned with FarCom 300 Friendly Fire -3466 Cogmind --------- Core Integrity 1067/1150 Matter 300/300 Energy 60/375 System Corruption 18% Temperature Cool (0) Movement Treading (240) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION (5) --- Improved Medium Treads Aluminum Leg Titanium Leg > --- UTILITY (6) ------ Cooling System Improved Cooling System Small Storage Unit Improved Medium Armor Plating Shock Absorption System Long-range Tractor Beam > --- WEAPON (6) ------- Latent Energy Streamer Heavy Flak Cannon Mass Driver AWS/Autocannon > --- INVENTORY (6) ---- Fission Core Micro Fission Core Beamcaster Heavy Ion Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Aluminum Leg Titanium Leg > --- UTILITY ---------- Cooling System Improved Cooling System Small Storage Unit Improved Medium Armor Plating Shock Absorption System Long-range Tractor Beam > --- WEAPON ----------- Latent Energy Streamer Heavy Particle Cannon Heavy Flak Cannon AWS/Autocannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Beamcaster Heavy Ion Cannon Neutron Cannon Mass Driver [Rating: 95] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Improved Weapon Shielding Weapon Latent Energy Streamer Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Autogun Ballistic Cannon AWS/Autocannon Launcher Guided EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 . . 4 . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . 1 Utility 4 | . . . 1 . . . . . . . . . 2 1 Weapon 4 | . . . . . . . 1 . . 3 . . . . Parts Attached 73 | 5 3 . 10 . 4 1 8 1 5 4 4 2 23 3 Power 6 | 1 1 . 1 . . . . . . 1 1 . 1 . Engine 4 | 1 1 . 1 . . . . . . . . . 1 . Core 1 | . . . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 16 | 2 . . 3 . . . 1 . 2 2 . . 6 . Treads 4 | . . . . . . . . . . 2 . . 2 . Leg 12 | 2 . . 3 . . . 1 . 2 . . . 4 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 20 | 1 . . 4 . 1 1 . . 1 . 2 . 8 2 Device 15 | . . . 3 . 1 . . . . . 2 . 7 2 Storage 1 | 1 . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . 1 . . 1 . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 1 2 . 2 . 3 . 7 1 2 1 1 2 8 1 Energy Gun 6 | 1 1 . 1 . . . 1 . . . . . 2 . Energy Cannon 15 | . . . . . 3 . 3 1 2 . 1 1 4 . Ballistic Gun 3 | . 1 . 1 . . . 1 . . . . . . . Ballistic Cannon 5 | . . . . . . . 1 . . 1 . 1 1 1 Launcher 1 | . . . . . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 . 3 . . . 1 . 1 . Parts Lost 5 | . . . 1 . . . . . . 1 . 1 . 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 Utility 1 | . . . . . . . . . . 1 . . . . Weapon 3 | . . . 1 . . . . . . . . 1 . 1 Highest Loss Streak 2 | . . . 1 . . . . . . 1 . 1 . 2 Average Slot Usage (%) 86 | . 85 85 97 100 90 88 80 90 90 76 79 79 84 81 Engine 8 | . 14 14 11 11 11 11 9 9 9 6 6 6 5 5 Reactor 1 | . . . . . . . . . . . 4 6 5 5 Treads 4 | . . . . . . . . . . 5 13 13 10 9 Leg 23 | . 28 28 33 33 33 33 27 36 36 20 13 13 11 10 Device 13 | . . . 10 11 19 17 9 9 9 6 12 13 17 18 Storage 8 | . 14 14 11 11 11 11 9 9 9 6 6 6 5 5 Protection 4 | . . . 9 11 2 4 9 9 9 3 . . 1 5 Energy Gun 2 | . 14 14 11 11 2 . . . . . . . . . Energy Cannon 10 | . . . . . 8 11 16 18 18 13 13 11 10 9 Ballistic Gun 2 | . 14 14 11 11 2 . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . 6 6 7 11 10 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 128 | 8 13 13 22 21 26 27 49 49 49 114 121 121 127 128 Greatest Support 67 | 20 20 20 30 30 30 30 40 40 47 60 60 60 67 60 Greatest Overweight (x) 6 | . . . . . . . 1 1 1 3 2 2 6 2 Average Overweight (x) . | . . . . . . . 1 1 . 1 1 1 1 2 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 3 4 4 6 6 6 6 6 6 6 5 6 6 6 6 Average Carried 5 | 2 3 4 5 6 5 5 5 6 6 3 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 3 4 4 6 6 6 5 6 6 6 4 6 5 6 5 Class Distribution -------------------- 54% | Mutant 16% | Executioner 14% | Scavenger-Executioner 7% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Gunner | -6/Factory Executioner | -6/Waste Gunner | -6/Factory Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Matter Collected 1251 | 242 . . 196 . 48 . 90 20 9 65 90 25 278 188 Remotely 188 | . . . . . . . . . . . . . . 188 Salvage Created 4220 | . . . 196 . . . 664 353 57 81 1064 215 1371 219 Parts 138 | . . . 11 . . . 17 7 8 5 8 4 68 10 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Combat Hostiles Destroyed 59 | . . . 4 . . . 14 5 5 3 5 1 17 5 Guns 4 | . . . 4 . . . . . . . . . . . Cannons 30 | . . . . . . . 2 2 3 . 3 1 14 5 AOE 17 | . . . . . . . 5 3 2 3 1 . 3 . Classes Destroyed 16 | . . . 3 . . . 4 1 1 . 1 . 6 . Worker 4 | . . . . . . . 1 . . . . . 1 2 Builder 2 | . . . . . . . 1 . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . 1 . Recycler 3 | . . . . . . . . 1 . . . . 2 . Operator 3 | . . . . . . . 1 . . . . . 2 . Drone 9 | . . . . . . . . . 5 . . . 4 . Watcher 4 | . . . 1 . . . . . . . . . 3 . Swarmer 14 | . . . . . . . 4 . . 3 . . 7 . Grunt 21 | . . . 3 . . . 9 4 . . . . 4 1 Sentry 5 | . . . 1 . . . 1 1 . . . 1 1 . Hunter 3 | . . . . . . . . . . . . . 3 . Programmer 6 | . . . . . . . . . . . . . 2 4 Compactor 5 | . . . . . . . . . . . 5 . . . Surgeon 1 | . . . . . . . . . . . . . 1 . Wasp 5 | . . . . . . . . . . . . 5 . . Thug 5 | . . . . . . . . . . . 1 . 4 . Savage 1 | . . . . . . . . . . . . . 1 . Martyr 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . . . 3 . . . 13 5 3 3 3 1 6 5 Combat Bots Only 11 | . . . 3 . . . 11 4 3 3 3 1 4 4 Max Kills in Single Turn 6 | . . . 1 . . . 6 3 1 3 2 5 5 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 4 2 1 3 1 . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Damage Taken 1843 | . . . 144 . . . 188 102 . 55 18 125 383 828 Core 201 | . . . 25 . . . . 40 . . . 14 39 83 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 96 | 100 . 100 . . . 93 . . 92 . . 98 96 . Volleys Fired 72 | . . . 14 . . . 9 7 7 1 10 1 6 17 Largest 3 | . . . 2 . . . 2 2 1 1 2 1 3 3 Hottest 325 | . . . 73 . . . 315 315 75 60 325 75 188 188 Shots Fired 204 | . . . 28 . . . 15 9 7 4 37 8 49 47 Gun 28 | . . . 28 . . . . . . . . . . . Cannon 175 | . . . . . . . 14 9 7 4 37 8 49 47 Launcher . | . . . . . . . . . . . . . . . Special 1 | . . . . . . . 1 . . . . . . . Kinetic 111 | . . . 14 . . . . . . 3 25 5 40 24 Thermal 72 | . . . 14 . . . 15 7 5 . 9 3 5 14 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . . . 2 2 1 3 . 4 9 Robot Hit Streak 22 | . . . 22 . . . 8 7 1 4 17 6 19 12 Robot Miss Streak 5 | . . . 1 . . . 2 1 2 . 1 5 4 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Autonomous 76 | . . . . . . . . . . 3 25 5 35 8 Shots Hit Robots 169 | . . . 24 . . . 9 7 2 4 33 6 44 40 Core Hits 166 | . . . 10 . . . 22 14 6 3 13 12 50 36 Critical Hits 2 | . . . . . . . . . . . 1 . 1 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12714 | . . . 315 . . . 1071 530 286 365 2535 674 5224 1714 Guns 315 | . . . 315 . . . . . . . . . . . Cannons 7606 | . . . . . . . 319 181 100 127 2232 507 2726 1414 Explosions 4793 | . . . . . . . 752 349 186 238 303 167 2498 300 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 6281 | . . . 141 . . . . . . 120 1939 403 2632 1046 Thermal 3977 | . . . 174 . . . 1071 414 100 42 592 271 959 354 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2456 | . . . . . . . . 116 186 203 4 . 1633 314 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 6 9 3 6 6 13 18 Average Corruption 6 | . . . . . . . . 5 8 3 5 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 60 | . . . . . . . . 2 10 2 14 3 20 9 Message Errors 9 | . . . . . . . . 1 1 . 3 1 3 . Matter Fused 15 | . . . . . . . . 1 4 . 5 . 3 2 Heat Flow Errors 7 | . . . . . . . . . 1 1 . . 5 . Energy Discharges 4 | . . . . . . . . . 3 . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . . . . . . 1 . . 5 1 Data Loss (major) 3 | . . . . . . . . . . . 2 . 1 . Misfires 3 | . . . . . . . . . . . 1 2 . . Misdirections 2 | . . . . . . . . . . . . . 1 1 Targeting Errors 9 | . . . . . . . . . . . 3 . 2 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 780 | . . . . . . . 12 8 26 80 55 78 460 61 Projectiles 543 | . . . . . . . . 8 . 80 55 78 290 32 Explosions 237 | . . . . . . . 12 . 26 . . . 170 29 Melee . | . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . . . 9 3 Impact . | . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . 9 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 386 | . . . . . . . 7 . . 29 18 28 114 190 Shots 12 | . . . . . . . 2 . . 1 2 2 2 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 412 | . . . 180 . . . 412 375 96 129 206 152 224 3 Average Temperature 126 | . . . 73 . . . 196 168 26 85 108 85 106 3 Received Heat Transfer 300 | . . . 93 . . . 99 63 . . . 12 . 33 Effects 3 | . . . . . . . 2 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . 2 1 1 . . 6 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . 7 . . . 2 . . . Combat Hostiles 8 | . . . . . . . 7 . . . 1 . . . Parts Melted 45 | . . . . . . . 26 4 . . 7 8 . . Heat Transferred 12497 | . . . 518 . . . 5022 1748 148 50 2382 1274 911 444 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Latent Energy Used 2419 | . . . . . . . . 339 138 200 105 . 800 837 LE Corruption 44 | . . . . . . . . 6 3 3 3 . 12 17 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Peak Influence 1634 | . 16 5 140 46 . . 317 350 316 1168 351 191 1634 816 Average Influence 382 | . 9 4 44 46 . . 54 189 249 1080 331 124 846 648 Maximum Alert Level 5 | . . . . . . . 1 1 1 4 1 . 5 3 Low Security (%) 49 | 100 100 100 100 100 . 100 94 46 29 . 6 100 18 . Level 1 18 | . . . . . . . 5 53 70 . 93 . 3 . Level 2 12 | . . . . . . . . . . . . . 15 90 Level 3 11 | . . . . . . . . . . 51 . . 37 9 Level 4 7 | . . . . . . . . . . 48 . . 20 . Level 5 1 | . . . . . . . . . . . . . 5 . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . . . . . 1 4 . 1 . . 5 2 Investigation 2 | . 1 . . . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . . 1 . . 1 1 Reinforcement 7 | . . . . . . . 1 2 . . . . 4 . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Distress Signals 5 | . . . . . . . 2 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 86 | . 2 . 5 . . . 22 7 14 1 5 2 18 10 Peak Tracking Total 13 | . 4 . 4 . . . 13 4 6 3 3 2 4 4 Tactical Retreats 1 | . . . . . . . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Traps Triggered 5 | . . . . . . . . . . 1 . . 3 1 Indirectly 2 | . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Machines Disabled 35 | . . . . . . . . 5 . 6 . . 21 3 Max in Single Turn 9 | . . . . . . . . 4 . 3 . . 9 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Machines Accessed 22 | . 2 1 3 . 4 . 2 1 2 . . 1 4 2 Terminals 15 | . 2 1 2 . . . 2 1 2 . . 1 2 2 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 78 | . 6 3 8 . 27 . 6 3 6 . . 3 6 10 Successful 57 | . 2 3 7 . 27 . 4 2 4 . . 2 2 4 Failed 21 | . 4 . 1 . . . 2 1 2 . . 1 4 6 Catastrophic 6 | . . . 1 . . . . . 1 . . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 9 | . . . 1 . 1 . 2 1 1 . . . 1 2 Terminals 46 | . 6 3 6 . . . 6 3 6 . . 3 3 10 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 53 | . 2 3 5 . 27 . 4 2 4 . . 2 . 4 Record 36 | . 1 3 . . 27 . 2 . . . . . . 3 Level Access Points 1 | . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . 1 1 . . . . . . Garrison Index 1 | . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . 1 . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 3 | . . . 2 . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 1 2 . . . 2 1 2 . . . 3 2 Full Trace Events 3 | . 1 . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter 256 | . . . . . . . . . . . . . 256 . Time 42 | . . . . . . . . . . . . . 42 . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Total Allies 18 | . . . . . . . . . . . 18 . . . Largest Group 18 | . . . . . . . . . . . 18 17 10 2 Highest-Rated Group 650 | . . . . . . . . . . . 650 604 421 68 Highest-Rated Ally 50 | . . . . . . . . . . . 50 50 50 39 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . . . 7 9 33 4 Total Damage 2309 | . . . . . . . . . . . 336 364 1556 53 Kills 13 | . . . . . . . . . . . 1 1 10 1 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . 6 . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Turns Passed 5085 | 64 106 36 738 33 838 80 525 253 261 277 428 184 821 441 Spaces Moved 2916 | 48 82 31 326 28 687 66 302 152 183 143 204 85 391 188 Core 5 | 5 . . . . . . . . . . . . . . Treads 917 | . . . . . . . . . . 58 204 85 382 188 Legs 1994 | 43 82 31 326 28 687 66 302 152 183 85 . . 9 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 150 150 122 180 180 180 152 200 Average Speed 149 | 112 120 120 120 120 120 120 150 150 131 181 195 194 187 200 Slowest Speed 300 | 120 120 120 120 120 120 120 150 150 152 220 200 200 300 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 19 13 26 6 92 22 35 36 50 6 94 3 20 7 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . . . . . . Terrain Destroyed 390 | . . . . . . . 42 51 6 50 2 . 148 91 Melee . | . . . . . . . . . . . . . . . Projectile 14 | . . . . . . . 7 . 1 . 2 . 4 . AOE 376 | . . . . . . . 35 51 5 50 . . 144 91 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Total 3518 | 55 89 30 649 27 703 67 358 168 196 161 223 102 470 220 Wait 378 | . . . 282 . . . 28 9 . 7 2 15 28 7 Move 2903 | 47 81 30 325 27 686 65 301 151 182 143 203 84 390 188 Hop . | . . . . . . . . . . . . . . . Pick Up 31 | 3 3 . 6 . 3 . 6 . . 3 2 . 3 2 Fast Attach 44 | 5 1 . 6 . 3 . 4 . 1 2 3 1 17 1 Attach 14 | . 1 . 2 . . 1 3 . . 2 . 1 3 1 Detach 4 | . . . 2 . . . . . . . . . 2 . Swap 16 | . 1 . 3 . 1 . 1 1 4 . 1 . 3 1 Drop 56 | . 2 . 9 . 10 1 6 . 2 3 2 . 18 3 Fire 72 | . . . 14 . . . 9 7 7 1 10 1 6 17 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 16) 171 | -10/Materials | Entered Mines 188 | -10/Mines | Discovered new exit (range 10) 207 | -10/Mines | Entered Materials 207 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 373 | -9/Materials | Build established: Mutant 934 | -9/Materials | Discovered new exit (range 8) 945 | -9/Materials | Entered Mines 973 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 973 | -9/Mines | Discovered new exit (range 5) 978 | -9/Mines | Entered Exiles 1005 | -9/Exiles | Discovered new exit (range 14) 1020 | -9/Exiles | Met 8R-AWN 1040 | -9/Exiles | Met EX-HEX 1084 | -9/Exiles | Met EX-BIN 1098 | -9/Exiles | Aligned with FarCom system 1100 | -9/Exiles | Given EX-Vault access code 1152 | -9/Exiles | Opened EX-Vault 1159 | -9/Exiles | Found Prototype Energy Cannon 1159 | -9/Exiles | Identified Latent Energy Streamer 1163 | -9/Exiles | Found Prototype Energy Cannon 1163 | -9/Exiles | Identified Firepult 1225 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1263 | -9/Exiles | Met EX-DEC 1269 | -9/Exiles | Learned location of Zion (-7) 1332 | -9/Exiles | Discovered new exit (range 14) 1410 | -9/Exiles | Visited The Gauntlet 1701 | -9/Exiles | Found Prototype Ballistic Cannon 1816 | -9/Exiles | Stole three prototypes: Latent Energy Streamer, Firepult, AWS/Autocannon 1816 | -9/Exiles | Entered Mines 1880 | -8/Mines | Discovered new exit (range 9) 1896 | -8/Mines | Entered Materials 1896 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1897 | -8/Materials | Identified AWS/Autocannon 2051 | -8/Materials | Identified exit to Storage 2334 | -8/Materials | Destroyed 11 combat bots 2421 | -8/Materials | Entered Storage 2484 | -8/Storage | Identified exit to Recycling 2541 | -8/Storage | Garrison activated, responded to threat 2674 | -8/Storage | Entered Recycling 2699 | -8/Recycling | Spotter reported a threat 2714 | -8/Recycling | Spotter reported a threat 2714 | -8/Recycling | Spotter reported a threat 2721 | -8/Recycling | Spotter reported a threat 2727 | -8/Recycling | Spotter reported a threat 2735 | -8/Recycling | Spotter reported a threat 2738 | -8/Recycling | Spotter reported a threat 2758 | -8/Recycling | Spotter reported a threat 2768 | -8/Recycling | Spotter reported a threat 2775 | -8/Recycling | Spotter reported a threat 2786 | -8/Recycling | Spotter reported a threat 2789 | -8/Recycling | Spotter reported a threat 2804 | -8/Recycling | Spotter reported a threat 2826 | -8/Recycling | Spotter reported a threat 2910 | -8/Recycling | Discovered new exit (range 12) 2935 | -8/Recycling | Entered Factory 2935 | -6/Factory | Evolved 4 slots: Power x1, Weapon x3 2937 | -6/Factory | FarCom data flow suspended 3212 | -6/Factory | Sucked down chute 3212 | -6/Factory | Entered Waste 3244 | -6/Waste | Spotted C-40 Crusher 3244 | -6/Waste | Spotted C-40 Crusher 3247 | -6/Waste | Destroyed C-40 Crusher 3259 | -6/Waste | Destroyed C-40 Crusher 3273 | -6/Waste | Spotted C-40 Crusher 3281 | -6/Waste | Spotted C-40 Crusher 3286 | -6/Waste | Spotted C-40 Crusher 3299 | -6/Waste | Destroyed C-40 Crusher 3299 | -6/Waste | Destroyed C-40 Crusher 3303 | -6/Waste | Destroyed C-40 Crusher 3340 | -6/Waste | Warlord forces began an assault 3615 | -6/Waste | Discovered new exit (range 11) 3640 | -6/Waste | Entered Factory 3640 | -6/Factory | Accompanied by 17 allies 3763 | -6/Factory | Discovered new exit (range 9) 3824 | -6/Factory | Entered another Factory area 3824 | -5/Factory | Accompanied by 10 allies 3824 | -5/Factory | Evolved 2 slots: Utility x2 4128 | -5/Factory | Local fabrication network quarantined 4306 | -5/Factory | Build established: Executioner 4449 | -5/Factory | System corruption reached 10% 4597 | -5/Factory | Discovered new exit (range 8) 4626 | -5/Factory | Build established: Scavenger-Executioner 4645 | -5/Factory | Entered another Factory area 4645 | -4/Factory | Accompanied by 3 allies 4645 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4964 | -4/Factory | Identified exit to Research 5015 | -4/Factory | System corruption reached 10% 5086 | -4/Factory | Self-destructed Last Messages --------------- 05035_ R-10 Processor collects Imp. Heat Sink. 05036_ System corrupted: Energy discharge (-106). 05037_ K-01 Serf collects debris. 05038_ R-10 Processor collects Hpw. Shock Rifle. 05041_ K-01 Serf collects debris. 05056_ Connecting with Terminal... 05056_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 05065_ System corrupted: Matter fused (-6). 05075_ System corrupted: Latent Energy Streamer targeting data glitched. 05075_ Door malfunctions. 05075_ Hvy. Particle Cannon destroyed. 05075_ Destroyed Hvy. Particle Cannon. 05075_ Fusion Modulator explodes. 05075_ Imp. Medium Treads destroyed. 05075_ Destroyed Imp. Medium Treads. 05081_ System corrupted: Matter fused (-10). 05083_ G-67 Veteran destroyed. 05083_ System corrupted: Latent Energy Streamer targeting data glitched. 05084_ Acquired 44 matter. Map ----- +----------------------------------------------------+ | ###########??????????? # "???????????????????? | | #??????##### ???????????????????? | | " ######## ??????????????????? | | T" + = " ??????????????????? | | "" ##### ??????????????????? | | #???# ##"""#??????????????????????? | | """""""" #####/## #???????????????????????????? | | # # #???????????????????????????? | | """""""" # " #???????????????????????????? | | # #???????????????????????????? | | """""""" # #???????????????????????????? | | # #???????????????????????????? | | # % #???????????????????????????? | | ########### % #???????????????????????????? | | ??????????# #???????????????????????????? | | ??????????# " ### #???????????????????????????? | | ??????????# """"#?# #???????????????????????????? | | ??????????# """"### ###?????????????????????????? | | ??????????# """"# #?????????????????????????? | | ??????????# ?????# " ####??????????????????????? | | ??????????# ?????# "T #??????????????????????? | | ?????????????????# ## #??????????????????????? | | ?????????????????# ## #??##??????????????????? | | ?????????????????######## ## ####???????????????? | | ??????????????????????# ; #???????????????? | | ??????????????????????# @ ;;;;;#???????????????? | | ?????????????????????# ;#??????????????? | | ?????????????????????# ;#??????????????? | | ?????????????????????## ; ???????????? | | ??????????????????????# ;#####??????????? | | ??????????????????????## ;#??????????????? | | ???????????????????????#;=;] = ] ##??????????????? | | ???????????????????????#g%!;;;;;;#???????????????? | | ???????????????????????##[g#;;;###???????????????? | | ?????????????????????????g# ?????????????????? | | ????????????????????????? ? "????????????????? | | ????????????????????????? ?! ! "????????????????? | | ????????????????????????? ? ? "????????????????? | | ????????????????????????? ???" ????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Leap Before You Look \\IAMDERELICT Challenges ------------ None Game ------ Seed HackingCatalystLog Manual? 0 Play Time 00:49:55 Cumulative 32.5 hours Start 2020.04.10 @ 14:36:16 End 2020.04.12 @ 23:00:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 69 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 471ff3d1-aa71-46d6-b87f-f87eebd20ab7