Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.14 @ 14:46:55

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (78)      390
Value Destroyed (2178)     2178
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (586)                586
              TOTAL SCORE: 5974

 Bonus
-------
High Alert Combat Kills    121
Follower Combat Kills      60
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -95

 Cogmind 
---------
Core Integrity             91/550
Matter                     268/300
Energy                     149/265
System Corruption          1%
Temperature                Cool (38)
Movement                   Core (600) Ox11
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
>               --- WEAPON (4) -------
                Assault Cannon
                Katana
>               --- INVENTORY (15) ---
                Deuterium Engine
  High-capacity Matter Pod (200)
                Structural Scanner
       Improved Targeting Computer
       Improved Propulsion Shielding
       Improved Light Armor Plating
                Reflective Plating
          Heavy EM Shotgun
                Pulse Rifle
          Heavy Assault Rifle
                AWS/Autocannon
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy EM Shotgun
       Advanced Beam Rifle
       Advanced Beam Rifle
                Katana
>               --- INVENTORY --------
                Deuterium Engine
  High-capacity Matter Pod
                Structural Scanner
       Improved Targeting Computer
       Improved Propulsion Shielding
       Improved Light Armor Plating
                Reflective Plating
          Heavy EM Shotgun
                Pulse Rifle
                Assault Cannon
                AWS/Autocannon
                Grenade Launcher
                Missile Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             67   | .   11  9   1   3   42  1   
  Power                    7    | .   .   2   .   .   4   1   
    Engine                 6    | .   .   2   .   .   3   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | .   4   2   .   .   8   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  14   | .   4   2   .   .   8   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | .   2   .   1   .   8   .   
    Device                 3    | .   .   .   .   .   3   .   
    Storage                3    | .   1   .   1   .   1   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | .   5   5   .   3   22  .   
    Energy Gun             16   | .   4   2   .   .   10  .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   
    Ballistic Cannon       9    | .   .   2   .   3   4   .   
    Launcher               5    | .   1   1   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   .   3   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   1   .   
Parts Lost                 21   | .   .   5   .   .   9   7   
  Power                    3    | .   .   1   .   .   1   1   
  Propulsion               9    | .   .   2   .   .   4   3   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   6    | .   .   2   .   .   3   1   
  Highest Loss Streak      7    | .   .   5   .   .   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  98  100 100 92  78  
  Engine                   11   | .   14  13  14  14  4   7   
  Core                     1    | .   .   .   .   .   4   .   
  Wheel                    25   | .   27  27  28  28  21  16  
  Device                   2    | .   .   .   .   .   6   7   
  Storage                  12   | .   14  14  14  14  9   9   
  Processor                10   | .   13  14  14  14  2   .   
  Protection               2    | .   .   .   .   .   8   5   
  Energy Gun               19   | .   27  17  14  10  23  14  
  Ballistic Cannon         8    | .   .   10  14  17  5   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             49   | 14  31  33  33  33  49  49  
  Greatest Support         30   | 20  26  20  20  20  30  30  
  Greatest Overweight (x)  3    | .   1   3   1   1   3   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  
  Average Capacity         14   | .   13  15  15  15  15  15  
  Most Carried             15   | .   15  15  15  15  15  15  
  Average Carried          13   | .   11  14  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   13  15  15  15  13  14  

 Class Distribution 
--------------------
 71% | Mutant
 17% | Scavenger-Skirmisher
  6% | Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           1876 | 200  457  127  .    124  916  52   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2491 | .    508  236  .    61   1593 93   
  Parts                    159  | .    33   20   .    8    93   5    
Haulers Intercepted        4    | .    2    .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  58   | .   10  8   .   6   32  2   
  Guns                     37   | .   10  5   .   2   19  1   
  Cannons                  9    | .   .   .   .   4   4   1   
  AOE                      12   | .   .   3   .   .   9   .   
Classes Destroyed          11   | .   7   2   .   .   1   1   
  Worker                   2    | .   1   .   .   .   1   .   
  Builder                  6    | .   2   .   .   .   4   .   
  Hauler                   4    | .   2   .   .   .   2   .   
  Recycler                 2    | .   .   1   .   .   1   .   
  Operator                 3    | .   2   .   .   .   1   .   
  Watcher                  4    | .   1   .   .   .   3   .   
  Swarmer                  19   | .   6   6   .   4   3   .   
  Grunt                    28   | .   4   .   .   2   22  .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   9    | .   .   2   .   .   6   1   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   6   3   .   2   6   1   
  Combat Bots Only         6    | .   3   3   .   2   6   1   
Max Kills in Single Turn   3    | .   2   2   .   1   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               3053 | .    178  380  .    241  1225 1029 
  Core                     554  | .    .    61   .    34   147  312  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   29   | .    19   .    .    .    10   .    
Core Remaining (%)         81   | 100  .    .    .    62   .    .    
Volleys Fired              141  | .    30   14   .    19   67   11   
  Largest                  4    | .    2    2    .    2    4    3    
  Hottest                  240  | .    90   130  .    100  240  166  
Shots Fired                327  | .    56   26   .    37   183  25   
  Gun                      237  | .    52   22   .    6    143  14   
  Cannon                   72   | .    .    2    .    31   28   11   
  Launcher                 18   | .    4    2    .    .    12   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  95   | .    .    2    .    31   51   11   
  Thermal                  132  | .    .    7    .    6    105  14   
  Explosive                18   | .    4    2    .    .    12   .    
  Electromagnetic          82   | .    52   15   .    .    15   .    
  Robot Hit Streak         13   | .    7    12   .    9    13   7    
  Robot Miss Streak        6    | .    4    3    .    2    6    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           200  | .    36   20   .    24   103  17   
  Core Hits                136  | .    27   14   .    7    83   5    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    .    
    Burn                   1    | .    .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    1    .    
Melee Attacks              1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5376 | .    686  610  .    448  3105 527  
  Guns                     2770 | .    570  290  .    59   1591 260  
  Cannons                  1063 | .    .    17   .    389  390  267  
  Explosions               1515 | .    116  303  .    .    1096 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  28   | .    .    .    .    .    28   .    
  Kinetic                  1279 | .    .    17   .    389  606  267  
  Thermal                  2024 | .    56   241  .    59   1408 260  
  Explosive                993  | .    60   152  .    .    781  .    
  Electromagnetic          1052 | .    570  200  .    .    282  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    5    5    5    5    1    1    
  Average Corruption       4    | .    4    5    5    5    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  58   | .    1    23   11   23   .    .    
    Message Errors         13   | .    .    3    3    7    .    .    
    Matter Fused           12   | .    1    4    2    5    .    .    
    Heat Flow Errors       8    | .    .    4    3    1    .    .    
    Energy Discharges      10   | .    .    6    .    4    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    
    Data Loss (minor)      7    | .    .    1    2    4    .    .    
    Data Loss (major)      3    | .    .    .    1    2    .    .    
    Misfires               2    | .    .    2    .    .    .    .    
    Alerts                 2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            101  | .    8    39   .    .    54   .    
  Projectiles              8    | .    .    .    .    .    8    .    
  Explosions               90   | .    8    39   .    .    43   .    
  Melee                    3    | .    .    .    .    .    3    .    
Knockbacks                 14   | .    .    .    .    4    3    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    4    3    7    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      220  | .    30   115  .    .    75   .    
  Shots                    6    | .    1    3    .    .    2    .    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        565  | .    164  262  233  282  565  201  
  Average Temperature      115  | .    39   84   106  106  163  99   
  Received Heat Transfer   747  | .    30   102  .    102  513  .    
  Effects                  23   | .    .    .    .    .    23   .    
    Shutdowns              3    | .    .    .    .    .    3    .    
    Energy Bleed           3    | .    .    .    .    .    3    .    
    Interference           2    | .    .    .    .    .    2    .    
    Matter Decay           3    | .    .    .    .    .    3    .    
    Short Circuit          2    | .    .    .    .    .    2    .    
    Damage (minor)         3    | .    .    .    .    .    3    .    
    Damage (major)         7    | .    .    .    .    .    7    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              7    | .    7    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    .    .    6    .    
  Heat Transferred         3607 | .    100  372  .    148  2544 443  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    2    2    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Peak Influence             601  | .   221 212 .   120 601 420 
  Initial                  390  | .   .   11  .   .   19  390 
  Average                  134  | .   81  61  .   56  250 399 
Maximum Alert Level        2    | .   1   1   .   .   2   2   
  Low Security (%)         71   | .   95  93  .   100 28  .   
  Level 1                  22   | .   4   6   .   .   57  27  
  Level 2                  5    | .   .   .   .   .   14  72  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   7   .   
  Investigation            3    | .   .   .   .   .   3   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Distress Signals           7    | .   1   .   .   .   6   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              90   | .   21  8   .   8   48  5   
  Peak Tracking Total      7    | .   7   3   .   4   7   5   
  Tactical Retreats        8    | .   2   .   .   1   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Traps Triggered            8    | .   5   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar 
Machines Disabled          7    | .   .   .   .   .   7   .   
  Max in Single Turn       5    | .   .   .   .   .   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Machines Accessed          26   | .   8   .   5   .   13  .   
  Terminals                15   | .   7   .   .   .   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                102  | .   15  .   50  .   37  .   
  Successful               77   | .   8   .   50  .   19  .   
  Failed                   24   | .   7   .   .   .   17  .   
    Catastrophic           6    | .   4   .   .   .   2   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   
  Manual                   21   | .   8   .   1   .   12  .   
  Terminals                36   | .   13  .   .   .   23  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   3   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              9    | .   .   .   .   .   9   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             64   | .   6   .   50  .   8   .   
  Record                   49   | .   .   .   49  .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Unreport Threat          3    | .   1   .   .   .   2   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   
  Scan Component           2    | .   1   .   .   .   1   .   
  Repair                   2    | .   1   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   
  Insert Component         4    | .   .   .   .   .   4   .   
  Analyze                  3    | .   .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         17   | .   7   .   .   .   10  .   
  Full Trace Events        2    | .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   
  Time                     58   | .   26  .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   .   
  Total Damage             102  | .   .   102 .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               4780 | .    1077 909  538  744  1461 51   
Spaces Moved               3941 | 1    899  782  563  686  992  18   
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     20   | 1    19   .    .    .    .    .    
  Wheels                   3921 | .    880  782  563  686  992  18   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            80   | 120  80   95   95   95   95   95   
  Average Speed            96   | 120  94   95   95   95   102  95   
  Slowest Speed            125  | 120  120  125  95   95   125  95   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       68   | 2    98   99   94   98   78   7    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    
Terrain Destroyed          136  | .    39   29   .    1    67   .    
  Melee                    1    | .    .    .    .    .    1    .    
  Projectile               2    | .    .    .    .    1    1    .    
  AOE                      133  | .    39   29   .    .    65   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Total                      4639 | .    1074 918  568  742  1305 32   
  Wait                     406  | .    107  106  .    32   161  .    
  Move                     3935 | .    898  781  562  685  991  18   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  36   | .    13   6    1    .    14   2    
  Fast Attach              22   | .    5    1    .    1    15   .    
  Attach                   17   | .    2    5    .    .    9    1    
  Detach                   8    | .    4    1    .    1    2    .    
  Swap                     28   | .    4    3    1    2    18   .    
  Drop                     44   | .    11   1    4    2    26   .    
  Fire                     141  | .    30   14   .    19   67   11   
  Melee                    1    | .    .    .    .    .    1    .    
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  222 | -10/Materials | Repaired Wheel
  228 | -10/Materials | Discovered new exit (range 4)
  316 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 10)
  569 | -10/Materials | Discovered new exit (range 16)
  717 | -10/Materials | Discovered new exit (range 16)
 1078 | -10/Materials | Entered Mines
 1169 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1289 | -10/Mines     | Lost 5 parts (1p2n2w)
 1303 | -10/Mines     | Learned 2 Materials zone layouts
 1527 | -10/Mines     | Discovered new exit (range 14)
 1785 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1787 | -10/Mines     | Found Prototype Device
 1828 | -10/Mines     | Discovered new exit (range 12)
 1939 | -10/Mines     | Learned 4 Materials zone layouts
 1982 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1983 | -10/Mines     | Discovered new exit (range 5)
 1987 | -10/Mines     | Entered Exiles
 2002 | -10/Exiles    | Discovered new exit (range 15)
 2031 | -10/Exiles    | Met 8R-AWN
 2046 | -10/Exiles    | Met EX-HEX
 2089 | -10/Exiles    | Met EX-DEC
 2103 | -10/Exiles    | Learned location of Zion (-7)
 2141 | -10/Exiles    | Visited The Gauntlet
 2314 | -10/Exiles    | Met EX-BIN
 2330 | -10/Exiles    | Aligned with FarCom system
 2331 | -10/Exiles    | Given EX-Vault access code
 2384 | -10/Exiles    | Opened EX-Vault
 2397 | -10/Exiles    | Found AWS/Autocannon
 2424 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2518 | -10/Exiles    | Discovered new exit (range 10)
 2525 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
 2525 | -10/Exiles    | Entered Mines
 2700 | -9/Mines      | Discovered new exit (range 10)
 2770 | -9/Mines      | Learned location of 1 exit from Materials
 2787 | -9/Mines      | Discovered new exit (range 9)
 3058 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3269 | -9/Mines      | Entered Materials
 3269 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 3270 | -8/Materials  | Identified exit to Factory
 3555 | -8/Materials  | Build established: Scavenger-Skirmisher
 3582 | -8/Materials  | Central database locked down
 3665 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 3952 | -8/Materials  | Repaired Imp. Ion Engine
 3996 | -8/Materials  | Discovered exit to Factory (range 16)
 4594 | -8/Materials  | Garrison activated, responded to threat
 4729 | -8/Materials  | Identified exit to Garrison
 4730 | -8/Materials  | Entered Garrison
 4774 | -8/Garrison   | Core integrity fell below 50%
 4781 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
04736_ Acquired 4 matter.
04738_ Acquired 48 matter.
04740_ Acquired Imp. Ion Engine.
04742_ Acquired Hvy. Assault Rifle.
04752_ Triggered Alarm Trap.
04752_ An alarm sounds.
04753_ L-31 Rogue knocked back. <x3>
04761_ Wheel destroyed.
04763_ L-31 Rogue destroyed.
04765_ Wheel destroyed.
04766_ L-31 Rogue knocked back.
04766_ Hrd. Medium Armor Plating destroyed.
04767_ Wheel destroyed.
04769_ Deuterium Engine destroyed.
04770_ Penetrated by Slug.
04773_ Adv. Beam Rifle destroyed.
04773_ Adv. Beam Rifle severed.
04773_ L-31 Rogue knocked back. <x3>
04778_ Adv. Heat Sink destroyed.
04779_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
           Hacking Suite | -8/Materials | Hacked
      Lgt. Armor Plating | -8/Materials | Scanalyzed
 Imp. Targeting Computer | -8/Materials | Scanalyzed
      Reflective Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemAuthchipMagmablaster
  Manual?         0
Play Time         00:51:39
  Cumulative      206.3 hours
  Start           2023.09.14 @ 13:50:47
  End             2023.09.14 @ 14:46:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           70
  Adventurer      44
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          57
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e568fd81-5119-48db-bee2-cef7d98be359