Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 21:08:15 // Winter2019/RPGLIKE

Player: ZarZap

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (80)      400
Value Destroyed (2347)     2347
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (253)                253
              TOTAL SCORE: 5340

 Bonus
-------
High Alert Combat Kills    253

 Cogmind 
---------
Core Integrity             0/1150
Matter                     238/400
Energy                     530/530
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (3) ------
  Improved Sensor Array
  Improved Signal Interpreter
           Powered Armor
>          --- WEAPON (3) -------
           Assault Rifle
     Heavy Assault Cannon
>          --- INVENTORY (4) ----
           Titanium Leg
           Titanium Leg
   Layered Light Armor Plating
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
           Powered Armor
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Cannon
>          --- INVENTORY --------
           Titanium Leg
   Layered Light Armor Plating
  Improved Assault Rifle
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Medium Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              7    | .   3   1   .   3   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   1   .   .   1   
  Utility                  2    | .   1   .   .   1   
  Weapon                   2    | .   1   .   .   1   
Parts Attached             44   | .   5   9   7   23  
  Power                    7    | .   1   1   1   4   
    Engine                 3    | .   1   1   .   1   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | .   .   4   1   11  
    Treads                 2    | .   .   .   .   2   
    Leg                    6    | .   .   2   1   3   
    Wheel                  3    | .   .   .   .   3   
    Hover                  3    | .   .   1   .   2   
    Flight                 2    | .   .   1   .   1   
  Utility                  9    | .   3   1   1   4   
    Device                 4    | .   2   .   1   1   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   1   3   4   4   
    Energy Gun             2    | .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | .   .   3   3   2   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 2    | .   .   1   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   72  94  97  90  
  Engine                   14   | .   14  20  24  6   
  Core                     6    | .   .   .   .   15  
  Treads                   1    | .   .   .   .   2   
  Leg                      13   | .   14  18  24  4   
  Wheel                    1    | .   .   .   .   4   
  Hover                    3    | .   .   .   .   8   
  Flight                   2    | .   .   4   .   2   
  Device                   16   | .   18  12  16  19  
  Processor                1    | .   .   .   .   2   
  Protection               5    | .   .   11  5   2   
  Energy Gun               5    | .   10  10  .   3   
  Ballistic Gun            14   | .   14  13  21  11  
  Ballistic Cannon         2    | .   .   .   .   6   
Peak Build Rating          35   | .   7   12  18  35  
  Average Rating           17   | .   5   10  14  26  
  On Entrance              8    | 3   3   7   12  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 5   16  20  22  43  
  Greatest Support         61   | 10  15  31  31  61  
  Greatest Overweight (x)  2    | .   1   2   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | .   1   3   3   4   
  Average Capacity         3    | .   1   2   3   3   
  Most Carried             4    | .   1   3   3   4   
  Average Carried          2    | .   .   2   2   3   
  Final Capacity           4    | .   1   3   3   4   
  Final Carried            4    | .   1   3   3   4   

 Class Distribution 
--------------------
 72% | Mutant
 13% | Scavenger-Tank
  8% | Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1818 | 200  160  223  366  869  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2427 | .    110  343  710  1264 
  Parts                    185  | .    8    41   42   94   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           4    | .    .    2    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  55   | .   2   13  17  23  
  Melee                    3    | .   .   .   3   .   
  Guns                     31   | .   2   13  14  2   
  Cannons                  21   | .   .   .   .   21  
Classes Destroyed          12   | .   3   1   2   6   
  Worker                   5    | .   .   .   .   5   
  Builder                  11   | .   .   .   .   11  
  Recycler                 4    | .   1   .   .   3   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  4    | .   .   .   1   3   
  Swarmer                  16   | .   1   4   4   7   
  Grunt                    20   | .   1   3   10  6   
  Duelist                  1    | .   .   .   1   .   
  Protector                1    | .   .   .   .   1   
  Sentry                   11   | .   .   6   2   3   
  Hunter                   3    | .   .   .   .   3   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           15   | .   2   3   4   15  
  Combat Bots Only         4    | .   1   3   4   4   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        389  | .    18   79   86   206  
  Missed                   120  | .    8    20   18   74   
Damage Taken               3146 | .    82   766  895  1403 
  Core                     2254 | .    74   523  663  994  
  Absorbed by Shields      220  | .    .    .    88   132  
  Redirected to Core       1898 | .    28   462  558  850  
  Ignored by Resistances   275  | .    .    .    125  150  
Core Remaining (%)         94   | 100  100  94   85   .    
Volleys Fired              201  | .    11   46   58   86   
  Largest                  2    | .    2    2    2    2    
  Hottest                  116  | .    60   63   46   116  
Shots Fired                372  | .    19   92   101  160  
  Gun                      294  | .    19   92   101  82   
  Cannon                   78   | .    .    .    .    78   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  278  | .    11   47   101  119  
  Thermal                  94   | .    8    45   .    41   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         26   | .    1    12   26   8    
  Robot Miss Streak        7    | .    4    3    3    7    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           251  | .    5    61   86   99   
  Core Hits                116  | .    3    22   38   53   
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         10   | .    2    1    .    7    
    Burn                   1    | .    .    .    .    1    
    Destroy                3    | .    2    1    .    .    
    Blast                  6    | .    .    .    .    6    
Melee Attacks              5    | .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 5    | .    .    .    5    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5791 | .    77   767  1463 3484 
  Guns                     2887 | .    77   767  1292 751  
  Cannons                  2708 | .    .    .    .    2708 
  Explosions               .    | .    .    .    .    .    
  Melee                    151  | .    .    .    151  .    
  Ramming                  45   | .    .    .    20   25   
  Kinetic                  4817 | .    55   391  1292 3079 
  Thermal                  778  | .    22   376  .    380  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 151  | .    .    .    151  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  16   | .    .    .    .    16   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           5    | .    .    .    .    5    
    Heat Flow Errors       3    | .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            247  | .    .    .    .    247  
  Projectiles              247  | .    .    .    .    247  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    12   
  Impact                   2    | .    .    .    .    2    
  Kinetic                  10   | .    .    .    .    10   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    7    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             9    | .    .    .    3    6    
  Kicked                   4    | .    .    .    3    1    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        293  | .    .    293  12   280  
  Average Temperature      87   | .    .    84   12   104  
  Received Heat Transfer   902  | .    .    237  503  162  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         1936 | .    50   850  .    1036 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             822  | .   75  336 478 822 
  Initial                  172  | .   .   31  123 172 
  Average                  280  | .   49  216 350 340 
Maximum Alert Level        3    | .   .   1   2   3   
  Low Security (%)         36   | .   100 36  9   34  
  Level 1                  41   | .   .   63  61  31  
  Level 2                  17   | .   .   .   29  25  
  Level 3                  4    | .   .   .   .   9   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   1   2   1   8   
  Investigation            .    | .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            7    | .   1   2   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              86   | .   5   21  21  39  
  Peak Tracking Total      6    | .   3   4   5   6   
  Tactical Retreats        5    | .   1   2   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               2598 | .    294  611  564  1129 
Spaces Moved               1298 | 1    208  251  217  621  
  Core                     .    | .    .    .    .    .    
  Treads                   62   | .    .    .    .    62   
  Legs                     679  | 1    208  170  217  83   
  Wheels                   136  | .    .    .    .    136  
  Hover                    372  | .    .    34   .    338  
  Flight                   49   | .    .    47   .    2    
  Fastest Speed            95   | 120  120  120  120  95   
  Average Speed            125  | 120  121  134  120  125  
  Slowest Speed            210  | 120  190  210  120  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       22   | 2    44   23   22   20   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          56   | .    .    .    .    56   
  Melee                    .    | .    .    .    .    .    
  Projectile               32   | .    .    .    .    32   
  AOE                      24   | .    .    .    .    24   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1841 | .   230 431 411 769 
  Wait                     198  | .   .   97  86  15  
  Move                     1294 | .   207 250 216 621 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   1   2   4   7   
  Fast Attach              24   | .   4   6   3   11  
  Attach                   4    | .   .   .   .   4   
  Detach                   1    | .   .   1   .   .   
  Swap                     16   | .   1   3   4   8   
  Drop                     25   | .   2   5   7   11  
  Fire                     201  | .   11  46  58  86  
  Melee                    5    | .   .   .   5   .   
  Ram                      3    | .   .   .   .   3   
  Kick                     4    | .   .   .   3   1   
  Crush                    2    | .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            50   | .   4   21  25  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    1 | -10/Materials | Upgraded with Propulsion slot (x1)
    1 | -10/Materials | Upgraded with Utility slot (x1)
    1 | -10/Materials | Upgraded with Weapon slot (x1)
  117 | -10/Materials | Discovered new exit (range 13)
  180 | -10/Materials | Discovered new exit (range 15)
  295 | -10/Materials | Entered another Materials area
  297 | -9/Materials  | Reached level 2
  297 | -9/Materials  | Upgraded with Power slot (x1)
  309 | -9/Materials  | Build established: Mutant
  759 | -9/Materials  | Reached level 3
  886 | -9/Materials  | Discovered new exit (range 17)
  906 | -9/Materials  | Entered another Materials area
  908 | -8/Materials  | Reached level 4
 1127 | -8/Materials  | Reached level 5
 1382 | -8/Materials  | Discovered new exit (range 18)
 1470 | -8/Materials  | Entered Factory
 1472 | -7/Factory    | Reached level 6
 1986 | -7/Factory    | Reached level 7
 1988 | -7/Factory    | Upgraded with Weapon slot (x1)
 2145 | -7/Factory    | Garrison activated, responded to threat
 2244 | -7/Factory    | Found Powered Armor
 2246 | -7/Factory    | Found Powered Armor
 2298 | -7/Factory    | Reached level 8
 2300 | -7/Factory    | Core integrity fell below 50%
 2306 | -7/Factory    | Upgraded with Propulsion slot (x1)
 2306 | -7/Factory    | Upgraded with Utility slot (x1)
 2516 | -7/Factory    | Cargo convoy interrupted
 2554 | -7/Factory    | Core integrity fell below 20%
 2599 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02558_ K-01 Serf collects debris.
02559_ K-01 Serf destroyed.
02560_ Penetrated by Slug. <x2>
02564_ U-05 Engineer builds a Door.
02564_ H-55 Commando destroyed.
02569_ Acquired 67 matter.
02571_ U-05 Engineer builds a Wall.
02572_ Acquired 12 matter.
02573_ K-01 Serf collects debris.
02574_ Acquired 5 matter.
02576_ Slug penetrates W-25 Informer.
02576_ W-25 Informer destroyed.
02579_ P-60 Hacker knocked back.
02582_ U-05 Engineer builds a Wall. <x2>
02586_ U-05 Engineer destroyed.
02591_ Destroyed Imp. Heat Sink.
02594_ Destroyed Shock Rifle.
02594_ P-60 Hacker knocked back.
02595_ System corrupted: Matter fused (-8).
02597_ Door malfunctions.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ????????k?????????????? |
| ????????????????????????#  ??????????????????????? |
| ????????????????? ??????#k#??????????????????????? |
| ?????????????????""?????# #??????????????????????? |
| ?????????????????"" ????# #??????????????????????? |
| ??????????????????" ????# #??????????????????????? |
| ???????????????????  ???# ##?????????????????????? |
| ????????????????????  ?##%##?????????????????????? |
| ?????????????????????  # !%#?????????????????????? |
| ?????????????????????? # =!#?????????????????????? |
| ??????????###??????????+   +?????????????????????? |
| #############????#+#???#   #?????????????????????? |
|             #????# #####   ###############???????? |
|           [%####?# ##;#  =%!#       !    #???????? |
|           =*######!p  u  *%=#!        "" #???????? |
| %        * |/u!%!%=!    *![=/%     ! S"" #???????? |
|            =######!   %=%*%*#!  ![   ""  Y#??????? |
|           !|#????######%!@%%#   !        ##??????? |
|             #????????###! *###############???????? |
|             #?????######  =#?????????????????????? |
|             #?????#    #   +?????????????????????? |
|             ####### [[ #   #?????????????????????? |
|             +^    + [= #   #?????????????????????? |
|       % %   #     # [==#   #?????????????????????? |
| ######/######     #    #   #?????????????????????? |
|       %           +  ! #   #?????????????????????? |
|       k  ##"#######    #   #?????????????????????? |
|          #?#??????######   #?????????????????????? |
|          #?????????????#   #?????????????????????? |
|          #?????????????#   #?????????????????????? |
| #####+########?????????#   #?????????????????????? |
|              #?????????#%  #?????????????????????? |
|  """""""     #?????????#   #?????????????????????? |
|  """""""     #?????????     ?????????????????????? |
|  """""""     #?????????k    ?????????????????????? |
|  """""""     #??????t??     ?????????????????????? |
|           k  #?????????  T  ?????????????????????? |
| ###########+##?????????! ?  ?????????????????????? |
| ??????????# #????????????????????????????????????? |
| ??????????# #?????a??????????????????????????????? |
| ??????????# #????????????????????????????????????? |
| ??????????# #????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          35
Energy Capacity            530
Matter Stores              400
Matter Capacity            400
Sight Range                19
Robot Scan Range           27
Terrain Scan Density       210
Armor Coverage             400
Resistance: KI             10
Resistance: TH             10
Resistance: EX             5
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  
Levels Raised              7     | .    .    2    2    3    
  XP Earned                14735 | 3000 200  3250 3560 4725 
  XP Spent                 13390 | .    2960 3040 2965 4425 
Upgrades                   52    | .    15   15   14   8    
  Power Slot               1     | .    .    1    .    .    
  Propulsion Slot          2     | .    1    .    .    1    
  Utility Slot             2     | .    1    .    .    1    
  Weapon Slot              2     | .    1    .    .    1    
  Core Integrity           11    | .    4    6    1    .    
  Heat Dissipation         6     | .    .    3    3    .    
  Energy Generation        2     | .    1    .    .    1    
  Energy Storage           2     | .    .    .    2    .    
  Matter Storage           2     | .    2    .    .    .    
  Mass Support             1     | .    1    .    .    .    
  Inventory Capacity       4     | .    1    2    .    1    
  Sight Range              3     | .    1    .    2    .    
  Sensor Range             6     | .    2    .    2    2    
  Terrain Scan Density     2     | .    .    2    .    .    
  Ranged Accuracy          1     | .    .    1    .    .    
  KI Resistance %          2     | .    .    .    2    .    
  TH Resistance %          2     | .    .    .    2    .    
  EX Resistance %          1     | .    .    .    .    1    
Protomatter Created        621   | .    18   238  237  128  
  Integrity Restored       1096  | .    74   467  555  .    
    Core                   1096  | .    74   467  555  .    
Protomatter Decayed        129   | .    3    22   52   52   

 Game 
------
Seed              SuperchargedPlatingBotcube
  Manual?         0
Play Time         00:29:21
  Cumulative      24.5 hours
  Start           2024.09.20 @ 20:40:51
  End             2024.09.20 @ 21:08:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          99
  Rogue           95
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          28
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 94db0749-2fea-47bc-b4f3-d75ae90d4197