Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.23 @ 15:26:25 Player: Vanlighten Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (57) 285 Value Destroyed (1600) 1600 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7205 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 570/700 Matter 277/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Core (1150) Ox22 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Melee Analysis Suite Actuator Array Medium Reactive Plating > --- WEAPON (3) ------- Molecular Deconstructor Longsword +1 > --- INVENTORY (15) --- Cryofiber Web Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Improved Utility Shielding Corruption Screen System Restoration Module Long-range Tractor Beam Dimensional Node Initializer Cooled Particle Cannon Flak Cannon Rocket Launcher Greatsword Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Melee Analysis Suite Actuator Array Medium Reactive Plating > --- WEAPON ----------- Molecular Deconstructor Longsword +1 > --- INVENTORY -------- Cryofiber Web Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Improved Utility Shielding Corruption Screen System Restoration Module Long-range Tractor Beam Dimensional Node Initializer Cooled Particle Cannon Flak Cannon Rocket Launcher Greatsword [Rating: 52] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Melee Analysis Suite Device Actuator Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Medium Reactive Plating Weapon Longsword +1 Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 3 | . . . . . 2 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 61 | 6 2 1 1 1 18 4 . 16 5 1 2 4 Power 6 | 1 1 . 1 1 . 1 . . . . . 1 Engine 5 | 1 1 . 1 1 . 1 . . . . . . Core 1 | . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 12 | 2 . . . . 4 . . 3 2 1 . . Treads 5 | 2 . . . . 1 . . . 1 1 . . Leg 1 | . . . . . . . . . 1 . . . Wheel 6 | . . . . . 3 . . 3 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 1 1 1 . . 9 1 . 7 1 . . . Device 7 | . . . . . 1 . . 6 . . . . Storage 4 | 1 . . . . 3 . . . . . . . Processor 4 | . . 1 . . 3 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 6 | . 1 . . . 2 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 . . . . 5 2 . 6 2 . 2 3 Energy Gun 3 | 2 . . . . 1 . . . . . . . Energy Cannon 2 | . . . . . . 1 . 1 . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . 2 1 . . . . 1 1 Launcher 4 | . . . . . 1 . . 2 1 . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 6 | . . . . . 1 . . 2 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . . . 1 Parts Lost 8 | . . . . . 1 . . . 2 3 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 1 . . . 2 1 . 2 Utility . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . Highest Loss Streak 3 | . . . . . 1 . . . 1 3 . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 100 100 92 100 100 98 89 89 69 77 Engine 12 | . 14 14 14 14 9 15 15 15 15 14 7 7 Treads 11 | . 28 28 28 28 12 . . . 2 10 15 14 Wheel 10 | . . . . . 11 23 23 23 14 6 . . Device 3 | . . . . . . . . 8 7 7 7 7 Storage 9 | . 14 14 14 14 11 7 7 7 7 7 7 7 Processor 13 | . . 4 14 14 18 15 15 15 15 15 15 15 Protection 6 | . 13 9 . . 2 15 15 6 6 7 7 7 Energy Gun 7 | . 28 28 28 28 6 . . . . . . . Ballistic Cannon 2 | . . . . . 5 7 7 5 . . . 2 Launcher 2 | . . . . . 8 7 7 4 . . . . Slashing Weapon 7 | . . . . . 5 7 7 8 14 14 7 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 70 | 11 18 18 15 18 62 70 69 69 69 68 63 69 Greatest Support 60 | 40 40 40 40 40 60 30 30 30 30 43 43 43 Greatest Overweight (x) 6 | . . . . . 3 2 2 2 6 6 1 3 Average Overweight (x) 1 | . . . . . . 2 2 1 3 5 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 10 15 15 15 15 15 15 15 Most Carried 15 | 6 8 8 8 8 14 15 15 15 15 15 15 15 Average Carried 12 | 3 7 7 7 8 9 13 15 14 15 15 14 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 8 8 14 15 15 15 15 15 13 15 Class Distribution -------------------- 41% | Mutant 23% | Scavenger-Mutant 19% | Gladiator 11% | Scavenger-Gladiator 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Matter Collected 1297 | 257 23 18 8 52 365 36 . 247 228 . . 63 Remotely 47 | . . . . . . . . 47 . . . . Salvage Created 2177 | 93 118 54 . 47 435 77 192 342 486 270 . 63 Parts 97 | 2 3 2 . 1 29 4 . 22 26 4 . 4 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 25 3 . 3 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 3 3 . 1 8 . 1 8 12 4 . 4 Melee 21 | . . . . . 3 . . 2 12 4 . . Guns 9 | . 3 3 . 1 2 . . . . . . . Cannons 6 | . . . . . . . 1 1 . . . 4 AOE 8 | . . . . . 3 . . 5 . . . . Classes Destroyed 15 | 1 1 1 . . 7 . 1 2 2 . . . Worker 5 | . . . . . 3 . . 2 . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 3 | 1 . . . . . 1 . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 21 | . . 3 . . 4 . . 4 6 . . 4 Grunt 13 | . 3 . . 1 . . . 3 2 4 . . Brawler 2 | . . . . . . . . . 2 . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 3 | . . . . . 3 . . . . . . . Hunter 2 | . . . . . 1 . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . . . Compactor 1 | . . . . . . . 1 . . . . . Best Kill Streak 4 | 1 2 3 . 1 4 1 1 4 3 2 . 4 Combat Bots Only 4 | . 2 3 . 1 4 . 1 4 3 2 . 4 Max Kills in Single Turn 3 | 1 1 1 . 1 2 1 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . 3 . . . . Melee 2 | . . . . . 1 . . 1 2 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Hostile Shots Fired 207 | . 16 11 . 6 37 . . 27 50 33 . 27 Missed 54 | . 2 2 . 1 13 . . 8 13 10 . 5 Damage Taken 1738 | . 137 53 . 132 254 . 28 247 410 274 . 203 Core 226 | . 32 . . 54 10 . 4 66 25 10 . 25 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 804 | . 39 18 . 37 74 . 8 73 309 80 . 166 Core Remaining (%) 87 | 100 . . . 65 98 . . . . . . . Volleys Fired 56 | 3 9 4 . 3 8 2 6 8 7 . . 6 Largest 2 | 2 2 2 . 2 2 1 2 1 1 . . 1 Hottest 90 | 90 90 90 . 90 90 44 74 33 33 . . 44 Shots Fired 86 | 6 18 8 . 6 13 2 12 8 7 . . 6 Gun 48 | 6 18 8 . 6 10 . . . . . . . Cannon 17 | . . . . . . 1 6 4 . . . 6 Launcher 21 | . . . . . 3 1 6 4 7 . . . Special . | . . . . . . . . . . . . . Kinetic 13 | . . . . . . 1 6 . . . . 6 Thermal 52 | 6 18 8 . 6 10 . . 4 . . . . Explosive 21 | . . . . . 3 1 6 4 7 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | 5 8 9 . 8 16 2 19 2 . . . 2 Robot Miss Streak 3 | . 1 1 . . 1 1 3 1 . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . Shots Hit Robots 130 | 5 16 5 . 6 27 2 11 15 23 14 . 6 Core Hits 87 | 2 7 3 . 2 13 4 8 19 12 5 . 12 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | . 3 . . 1 2 . . . 6 . . . Burn 6 | . 3 . . 1 2 . . . . . . . Sever 6 | . . . . . . . . . 6 . . . Melee Attacks 82 | . . . . . 18 2 . 15 30 15 . 2 Impact . | . . . . . . . . . . . . . Slashing 82 | . . . . . 18 2 . 15 30 15 . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 6 1 . 5 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . 6 1 . . Damage Inflicted 5980 | 67 184 72 . 74 1380 139 792 1252 1139 765 . 116 Guns 480 | 67 184 72 . 74 83 . . . . . . . Cannons 441 | . . . . . . 19 226 80 . . . 116 Explosions 1254 | . . . . . 211 13 566 464 . . . . Melee 3805 | . . . . . 1086 107 . 708 1139 765 . . Ramming . | . . . . . . . . . . . . . Kinetic 361 | . . . . . . 19 226 . . . . 116 Thermal 560 | 67 184 72 . 74 83 . . 80 . . . . Explosive 1254 | . . . . . 211 13 566 464 . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3805 | . . . . . 1086 107 . 708 1139 765 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 . . . . Average Corruption 1 | . . . . . . . . 1 . . . . Corruption Purged 3 | . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . . . . . 5 . . . . Message Errors 1 | . . . . . . . . 1 . . . . Matter Fused 3 | . . . . . . . . 3 . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 462 | . . . . . 226 . . 120 65 51 . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 462 | . . . . . 226 . . 120 65 51 . . Knockbacks 8 | . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 5 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 30 | . . . . . . . 30 . . . . . Shots 2 | . . . . . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 324 | 90 324 168 . 105 72 16 120 84 12 27 . 12 Average Temperature 68 | 48 125 85 . 56 30 5 66 48 5 13 . 7 Received Heat Transfer 618 | . 102 . . 6 81 . . 90 51 261 . 27 Effects 1 | . 1 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | 1 2 . . . 3 . . . . . . . Heat Transferred 1844 | 186 730 198 . 260 359 . . 111 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Peak Influence 239 | 5 112 85 . 20 239 58 51 157 . . . . Initial 31 | . 2 . . . 6 . 16 31 . . . . Average 70 | 1 51 83 . 18 107 49 42 61 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . . . Low Security (%) 98 | 100 100 100 . 100 94 100 100 100 . . . . Level 1 1 | . . . . . 5 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 1 3 . 3 . . . 1 Investigation 3 | . 1 . . . . 1 . 1 . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 2 | . . . . . . 2 . . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 71 | . 4 3 1 4 12 2 6 9 18 4 . 8 Peak Tracking Total 8 | . 5 3 1 2 4 2 5 4 5 4 . 8 Tactical Retreats 8 | . . . . . 1 . . . 7 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Machines Disabled 2 | . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Machines Accessed 23 | . 3 . 3 . . 3 . 9 . . 4 1 Terminals 11 | . 3 . . . . 1 . 7 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 74 | . 10 . 4 . . 5 . 26 . . 28 1 Successful 54 | . 5 . 4 . . 2 . 14 . . 28 1 Failed 20 | . 5 . . . . 3 . 12 . . . . Catastrophic 3 | . . . . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 3 . 1 . . 1 . 7 . . . 1 Terminals 33 | . 10 . . . . 2 . 21 . . . . Fabricators 5 | . . . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 50 | . 5 . 4 . . . . 12 . . 28 1 Record 16 | . 1 . 3 . . . . . . . 11 1 Part Schematic 11 | . . . . . . . . . . . 11 . Robot Schematic 3 | . . . . . . . . . . . 3 . Robot Analysis 5 | . 2 . . . . . . 3 . . . . Prototype ID Bank 5 | . 1 . . . . . . 1 . . 3 . Branch Access Points 2 | . 1 . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Extract 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 3 . . . . 2 . 8 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 4 . . . . 11 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Robot Analysis Total 5 | . 2 . . . . . . 3 . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Turns Passed 5500 | 98 420 294 454 65 865 279 146 797 813 640 267 362 Spaces Moved 3483 | 51 237 168 280 35 583 237 117 633 544 348 111 139 Core 6 | 6 . . . . . . . . . . . . Treads 1272 | 45 237 168 280 35 237 . . . . 20 111 139 Legs . | . . . . . . . . . . . . . Wheels 2205 | . . . . . 346 237 117 633 544 328 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 80 110 110 95 110 155 240 240 Average Speed 141 | 147 160 160 160 160 124 110 110 105 132 173 240 242 Slowest Speed 400 | 160 160 160 160 160 160 110 110 110 170 240 240 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 46 36 67 15 33 10 71 17 68 59 73 20 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . 1 . Known Exits Taken 6 | . 1 . . . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched 2 | . . 1 . . . . . . . 1 . . Spaces Dug 52 | . . . . . . 1 . 5 46 . . . Terrain Destroyed 148 | . . . . . 20 7 28 19 74 . . . Melee 8 | . . . . . . 1 . 5 2 . . . Projectile . | . . . . . . . . . . . . . AOE 140 | . . . . . 20 6 28 14 72 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Total 3862 | 65 262 186 288 39 695 252 122 738 584 362 113 156 Wait 102 | . 4 10 . . 36 . . 45 7 . . . Move 3472 | 50 236 167 279 34 582 237 116 632 543 347 110 139 Hop . | . . . . . . . . . . . . . Pick Up 45 | 6 6 2 4 . 15 4 . 7 . . . 1 Fast Attach 28 | 6 1 . . . 11 1 . 2 3 1 . 3 Attach 11 | . . 1 . . 4 2 . 1 . . 2 1 Detach 10 | . . . . . 4 1 . 2 . . 1 2 Swap 22 | . 1 . 1 1 3 1 . 13 2 . . . Drop 44 | . 5 2 4 1 14 2 . 13 . 1 . 2 Fire 56 | 3 9 4 . 3 8 2 6 8 7 . . 6 Melee 72 | . . . . . 18 2 . 15 22 13 . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 15) 519 | -10/Materials | Entered Mines 672 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 795 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 795 | -10/Mines | Discovered new exit (range 5) 813 | -10/Mines | Entered Exiles 813 | -10/Exiles | Accompanied by 2 allies 843 | -10/Exiles | Led the pair of lost Derelicts to a safe place 853 | -10/Exiles | Met 8R-AWN 881 | -10/Exiles | Met EX-HEX 929 | -10/Exiles | Met EX-BIN 954 | -10/Exiles | Aligned with FarCom system 956 | -10/Exiles | Given EX-Vault access code 996 | -10/Exiles | Opened EX-Vault 1021 | -10/Exiles | Found Lightpack 2.0 1039 | -10/Exiles | Found Longsword +1 1068 | -10/Exiles | Exiles lab attacked by MAIN.C 1157 | -10/Exiles | Learned location of Zion (-6) 1248 | -10/Exiles | Discovered new exit (range 14) 1267 | -10/Exiles | Left Exiles lab with Longsword +1 1267 | -10/Exiles | Entered Mines 1268 | -9/Mines | Assembled infested the area 1325 | -9/Mines | Discovered new exit (range 8) 1332 | -9/Mines | Entered Materials 1332 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1379 | -8/Materials | Discovered new exit (range 12) 1622 | -8/Materials | Discovered new exit (range 12) 1850 | -8/Materials | Garrison activated, responded to threat 1881 | -8/Materials | Identified exit to Factory 1937 | -8/Materials | Identified exit to Storage 2143 | -8/Materials | Build established: Scavenger-Mutant 2197 | -8/Materials | Entered Factory 2197 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2208 | -7/Factory | Discovered new exit (range 13) 2223 | -7/Factory | Identified exit to Lower Caves 2476 | -7/Factory | Sucked down chute 2476 | -7/Factory | Entered Waste 2485 | -7/Waste | Spotted C-40 Crusher 2485 | -7/Waste | Spotted C-40 Crusher 2490 | -7/Waste | Spotted C-40 Crusher 2500 | -7/Waste | Spotted C-40 Crusher 2531 | -7/Waste | Destroyed C-40 Crusher 2542 | -7/Waste | Spotted C-40 Crusher 2580 | -7/Waste | Spotted C-40 Crusher 2606 | -7/Waste | Discovered new exit (range 15) 2621 | -7/Waste | Identified exit to Factory 2622 | -7/Waste | Entered Factory 2937 | -7/Factory | Discovered new exit (range 12) 2948 | -7/Factory | Identified exit to Factory 3419 | -7/Factory | Entered Lower Caves 3438 | -7/Lower Caves | Build established: Scavenger-Gladiator 3592 | -7/Lower Caves | Spotted B-75 Beast 3866 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4048 | -7/Lower Caves | Build established: Gladiator 4208 | -7/Lower Caves | Discovered new exit (range 15) 4225 | -7/Lower Caves | Identified exit to Lower Caves 4232 | -7/Lower Caves | Entered another Lower Caves area 4350 | -7/Lower Caves | Spotted B-75 Beast 4850 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4860 | -7/Lower Caves | Discovered new exit (range 4) 4869 | -7/Lower Caves | Identified exit to Data Miner 4872 | -7/Lower Caves | Entered Data Miner 4872 | -7/Data Miner | Discovered new exit (range 7) 4918 | -7/Data Miner | Met Data Miner 4985 | -7/Data Miner | Learned location of Section 7 (-2) 4985 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5024 | -7/Data Miner | Received God Mode back door access code from Data Miner 5110 | -7/Data Miner | Build established: Mutant 5137 | -7/Data Miner | Identified exit to Proximity Caves 5139 | -7/Data Miner | Entered Proximity Caves 5229 | -6/Proximity Caves | Found Alien Artifact 5350 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5366 | -6/Proximity Caves | Found Prototype Special Weapon 5366 | -6/Proximity Caves | Identified Molecular Deconstructor 5492 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5501 | -6/Proximity Caves | Self-destructed Last Messages --------------- it and get as far away from here as you can. Quickly!" SP-EP4(c): "The password is \\66K6." Connecting with Prototyping Terminal... Access granted. >>\\66K6 Access granted. Dropped Longsword +1. Acquired Prototype Special Weapon. Identified Molecular Deconstructor. Dropped Actuator Array. Acquired Longsword +1. PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. Imp. Treads destroyed. Slug penetrates Wall. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Penetrated by Slug. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | #????????????????# #??????????????????????? | | #????????????????# """" #?????####?????????????? | | ##???????????????# """ #???? ??????????????? | | ##??????????????# """" #??? ???????????????? | | #??????????????# "" ### ?????????????????? | | #????????????### "" #???????????????????? | | #?############ """" #???????????????????? | | #??# "" @# ### #?????????????? | | ##??# ## ####### ; #??????????????? | | #???# ## ##????# ##### #??????????????? | | ##??# #????## #??? ##??????????????? | | ##?# ##?????## #??? #???????????????? | | #?# ##??????####?? #???????????????? | | ### #???????????? #???????????????? | | #??????????? ??????????????? | | #??????????? ## #?????????????? | | ###### ##?????????? #?? ##?????????????? | | #????## ##??????????? ??? ##??????????????? | | #?????###???????????# ???## b ???????????????? | | #??????????????????? ????? Ysl###??????????????? | | ??###??????????????? ?????? #????????????????? | | ## #?????????????# ?????? # /????????????????? | | #???????????????? ???????#???????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ###?#?????????????????????????????????????????? | | ????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 320 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 41 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Com. Battery | -7/Factory | Extracted Arm. Huge Wheel | -7/Factory | Extracted Trap Extractor | -7/Factory | Extracted Lrg. Storage Unit | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Reaction Control System | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxArchitectMinigun Manual? 0 Play Time 00:55:26 Cumulative 459.0 hours Start 2024.02.27 @ 18:38:14 End 2024.03.23 @ 15:26:25 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 246 Rogue 133 Adventurer 97 Explorer 16 Win Type - Total 6 Types 3/1/0/2/0/0/0/0/0 Lore% 78 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c18b053-a990-48e1-a01f-1f98467c7b12