Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 16:23:32 Player: Exeight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1730) 1730 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3785 Bonus ------- None Cogmind --------- Core Integrity 305/550 Matter 295/300 Energy 89/160 System Corruption 0% Temperature Cool (761) Movement Walking (210) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Cryofiber Web Medium Storage Unit Large Storage Unit Salvage Targeting Computer Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Advanced Beam Rifle Beam Cannon > --- INVENTORY (14) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Treads Improved Treads Advanced Treads VTOL Module VTOL Module VTOL Module Advanced Sensor Array Improved ECM Suite Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Aerolev Unit > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Signal Interpreter Salvage Targeting Computer Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Treads Medium Storage Unit Improved ECM Suite Light Assault Rifle Heavy Assault Rifle Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 66 | 4 14 29 19 Power 9 | 1 2 4 2 Engine 7 | 1 2 4 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 18 | 2 3 8 5 Treads 4 | . . 2 2 Leg 12 | 2 3 5 2 Wheel . | . . . . Hover 1 | . . . 1 Flight 1 | . . 1 . Utility 18 | 1 4 6 7 Device 6 | . . 2 4 Storage 3 | 1 1 . 1 Processor 7 | . 3 2 2 Hackware 1 | . . 1 . Protection 1 | . . 1 . Artifact . | . . . . Weapon 21 | . 5 11 5 Energy Gun 7 | . 2 2 3 Energy Cannon 4 | . 1 2 1 Ballistic Gun 8 | . 2 5 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 5 | . . 3 2 Parts Lost 18 | . 2 11 5 Power 3 | . 1 2 . Propulsion 5 | . . 4 1 Utility 1 | . . 1 . Weapon 9 | . 1 4 4 Highest Loss Streak 3 | . 2 3 2 Average Slot Usage (%) 92 | . 93 88 96 Engine 7 | . 13 7 3 Core 1 | . . . 5 Treads 7 | . . 6 15 Leg 14 | . 27 14 2 Device 4 | . . 4 7 Storage 12 | . 14 11 12 Processor 15 | . 11 12 22 Hackware 6 | . . 8 9 Energy Gun 5 | . 6 1 11 Energy Cannon 3 | . 7 2 3 Ballistic Gun 9 | . 10 14 1 Ballistic Cannon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 35 | 7 24 30 35 Greatest Support 46 | 20 20 46 46 Greatest Overweight (x) 9 | 2 6 9 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 10 10 14 Average Capacity 9 | 5 7 10 11 Most Carried 14 | 5 10 10 14 Average Carried 9 | 3 5 9 11 Final Capacity 14 | 6 10 10 14 Final Carried 13 | 4 9 10 13 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1276 | 240 150 652 234 Remotely . | . . . . Salvage Created 2190 | . 246 1090 854 Parts 125 | . 22 51 52 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 49 | . 10 24 15 Guns 34 | . 8 16 10 Cannons 15 | . 2 8 5 Classes Destroyed 11 | . 4 5 2 Worker 1 | . 1 . . Builder 1 | . . . 1 Hauler 2 | . . . 2 Recycler 1 | . . 1 . Operator 2 | . . 2 . Watcher 3 | . 1 . 2 Swarmer 13 | . 9 . 4 Grunt 27 | . 1 18 8 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 7 | . . 4 3 Best Kill Streak 5 | . 4 3 5 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2526 | . 472 1014 1040 Core 491 | . 111 135 245 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 55 66 . Volleys Fired 174 | . 37 71 66 Largest 2 | . 2 2 2 Hottest 126 | . 100 91 126 Shots Fired 322 | . 68 132 122 Gun 250 | . 48 101 101 Cannon 72 | . 20 31 21 Launcher . | . . . . Special . | . . . . Kinetic 153 | . 27 111 15 Thermal 123 | . 20 20 83 Explosive . | . . . . Electromagnetic 46 | . 21 1 24 Robot Hit Streak 23 | . 10 23 13 Robot Miss Streak 8 | . 4 2 8 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 223 | . 40 96 87 Core Hits 92 | . 13 40 39 Critical Hits 3 | . . 2 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3155 | . 578 1303 1274 Guns 2315 | . 367 992 956 Cannons 836 | . 211 307 318 Explosions . | . . . . Melee . | . . . . Ramming 4 | . . 4 . Kinetic 1348 | . 180 1058 110 Thermal 1338 | . 211 220 907 Explosive . | . . . . Electromagnetic 465 | . 187 21 257 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Effects 16 | . . 16 . Message Errors 4 | . . 4 . Matter Fused 2 | . . 2 . Heat Flow Errors 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Targeting Errors 6 | . . 6 . Overload Shots . | . . . . Overflow Damage 9 | . 9 . . Projectiles 9 | . 9 . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 761 | . 160 273 761 Average Temperature 122 | . 67 62 166 Received Heat Transfer 996 | . 21 480 495 Effects 14 | . . . 14 Energy Bleed 5 | . . . 5 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2560 | . 444 518 1598 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 379 | . 319 379 374 Average Influence 192 | . 157 175 262 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 53 | 100 73 57 28 Level 1 46 | . 26 42 71 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 5 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 7 | . 1 4 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | . 19 37 26 Peak Tracking Total 6 | . 5 6 5 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 3 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 3 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 14 | . 3 8 3 Successful 10 | . 2 5 3 Failed 4 | . 1 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . . 6 . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Prototype ID Bank 2 | . 1 1 . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . . 4 . Report Inventory 2 | . . 2 . Retrieve Components 2 | . . 2 . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . . 8 . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2867 | 48 678 1318 823 Spaces Moved 1315 | 37 380 573 325 Core 15 | 13 1 1 . Treads 472 | . . 186 286 Legs 828 | 24 379 386 39 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 145 | 100 130 151 158 Slowest Speed 500 | 150 350 500 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 2 73 42 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1943 | 46 491 897 509 Wait 301 | . 44 185 72 Move 1312 | 36 379 572 325 Hop . | . . . . Pick Up 57 | 6 15 22 14 Fast Attach 19 | 2 2 8 7 Attach 30 | 2 9 14 5 Detach . | . . . . Swap 17 | . 3 7 7 Drop 32 | . 2 17 13 Fire 174 | . 37 71 66 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 10) 707 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Identified exit to Materials 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Utility x2 1063 | -9/Materials | Lost 3 parts (1p1n1w) 1438 | -9/Materials | Discovered new exit (range 12) 1717 | -9/Materials | Discovered new exit (range 6) 1795 | -9/Materials | Identified exit to Mines 2013 | -9/Materials | Discovered new exit (range 8) 2045 | -9/Materials | Entered another Materials area 2045 | -8/Materials | Evolved 2 slots: Utility x2 2795 | -8/Materials | Garrison activated, responded to threat 2868 | -8/Materials | Self-destructed Last Messages --------------- Spread Laser destroyed. Overheating: System interference. Armor Integrity Analyzer temporarily disabled. System interference averted by Cryofiber Web. Overheating: Energy bleed (-11). Power failure averted by Cryofiber Web. Overheating: Core damaged (-71). Overheating: Energy bleed (-20). Power failure averted by Cryofiber Web. Overheating: Cryofiber Web damaged (-15). Overheating: Energy bleed (-19). Aluminum Leg destroyed. Power failure averted by Cryofiber Web. Overheating: Energy bleed (-12). Power failure averted by Cryofiber Web. Matter decay averted by Cryofiber Web. Overheating: Salvage Targeting Computer damaged (-11). Overheating: Lgt. Nuclear Core damaged (-10). Overheating: Med. Storage Unit damaged (-174). Overheating: Armor Integrity Analyzer damaged (-12). 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