Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.29 @ 15:48:41 Player: 3.14 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (375) 1875 Value Destroyed (21470) 21470 Prototype IDs (36) 720 Alien Tech Used (5) 1000 Bonus (14596) 14596 TOTAL SCORE: 48961 Bonus ------- High Alert Combat Kills 6383 Follower Combat Kills 317 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 1000 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -4 Cogmind --------- Core Integrity 1535/1600 Matter 300/300 Energy 678/700 System Corruption 10% Temperature Cool (11) Movement Treading (146) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (11) ----- Experimental Cooling System Huge Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Core Analyzer Centrium Medium Armor Plating Centrium Heavy Armor Plating Advanced Focal Shield Advanced Force Field > --- WEAPON (6) ------- KE Penetrator Helical Railgun Multirail Multirail Multirail Linear Accelerator > --- INVENTORY (25) --- Quantum Reactor Armored Heavy Treads Experimental Cooling System Matter Compressor (250) Matter Compressor (71) Layered Heavy Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Thermal Shield Experimental EM Disruption Field High-powered Tractor Beam Improved Field Recycling Unit (63) Helical Railgun Helical Railgun Perforator Precision Rocket Launcher Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Optical Array Experimental Target Analyzer Core Analyzer Centrium Heavy Armor Plating Advanced Focal Shield Thermal Barrier Experimental Force Field System Mapper > --- WEAPON ----------- KE Penetrator Helical Railgun Multirail Multirail Perforator > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Experimental Cooling System Matter Compressor Matter Compressor Improved Weapon Cycler Layered Heavy Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Thermal Shield Experimental EM Disruption Field Advanced Force Field High-powered Tractor Beam Improved Field Recycling Unit KE Penetrator Railgun Precision Rocket Launcher Lance [Rating: 245] Favorites ----------- Power Quantum Reactor Engine Reinforced Ion Engine Power Core Hybrid Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware System Mapper Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Phase Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Perforator Launcher Precision Rocket Launcher Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 2 2 . . 2 . 2 . . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . Utility 9 | . . . 1 . . . . . 2 1 1 . . . . 1 . . . 2 . . 1 . Weapon 4 | . . . 1 . . . . . . 1 . . . . . 1 . . . . . . 1 . Parts Attached 418 | . 19 . 18 3 . . 3 24 31 27 7 18 5 2 24 10 18 16 31 4 44 36 15 63 Power 22 | . 3 . 2 1 . . . . 2 2 1 . 1 . 3 1 1 1 . . 4 . . . Engine 9 | . 3 . 2 1 . . . . 2 1 . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . 1 1 . 1 . 2 . 1 . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . 1 1 . 1 . . 4 . . . Propulsion 61 | . 7 . 2 1 . . 3 13 5 3 . 3 3 2 10 . . 2 1 1 3 2 . . Treads 59 | . 5 . 2 1 . . 3 13 5 3 . 3 3 2 10 . . 2 1 1 3 2 . . Leg 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 219 | . 5 . 4 1 . . . 2 19 7 6 7 1 . 10 8 9 6 21 3 30 20 13 47 Device 164 | . 1 . 2 . . . . . 10 5 3 6 1 . 7 6 8 6 15 2 23 15 12 42 Storage 4 | . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . Processor 12 | . . . 1 . . . . . 3 1 . . . . . 1 . . 2 . . 2 1 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Protection 37 | . 2 . . 1 . . . 2 6 1 3 1 . . 3 1 1 . 1 1 7 3 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 116 | . 4 . 10 . . . . 9 5 15 . 8 . . 1 1 8 7 9 . 7 14 2 16 Energy Gun 5 | . . . . . . . . 1 . . . 4 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 86 | . 4 . 10 . . . . 6 5 9 . 4 . . 1 1 6 7 6 . 4 8 1 14 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . 1 . 1 2 . 2 Launcher 13 | . . . . . . . . 1 . 6 . . . . . . 2 . 2 . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 1 . . . . 3 . 1 . . . . . . . . 6 . 13 6 1 2 Parts Lost 21 | . . . 4 1 . . . 1 1 1 . 1 1 . 6 . 1 . . . . . 1 3 Power 6 | . . . 2 1 . . . . . . . . 1 . 2 . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . 1 . 1 . . 2 . . . . . . . . . Utility 9 | . . . 1 . . . . 1 1 . . . . . 1 . 1 . . . . . 1 3 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 3 | . . . 2 1 . . . 1 1 1 . 1 1 . 3 . 1 . . . . . 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 87 | . 95 100 95 99 100 100 99 99 95 92 94 94 93 94 93 80 81 83 81 78 79 73 76 77 Engine 4 | . 13 14 10 10 11 11 9 9 7 1 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 4 11 11 10 10 5 1 . 4 4 4 . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 6 7 4 4 4 6 4 4 4 Treads 19 | . 20 28 20 22 22 22 35 36 30 25 23 23 23 31 27 14 14 12 14 13 12 13 12 12 Device 10 | . . . 4 5 . . . . 6 13 16 17 17 15 16 18 15 19 14 17 16 14 16 15 Storage 6 | . 14 14 11 11 11 11 9 9 7 6 5 5 5 5 5 4 4 4 4 4 4 4 4 4 Processor 8 | . . . 11 11 11 11 9 9 11 6 5 5 5 5 5 4 9 9 9 8 8 11 12 12 Hackware 1 | . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 3 Protection 6 | . 11 14 4 5 11 11 9 8 6 6 5 5 5 5 6 4 3 4 3 4 6 3 4 4 Ballistic Gun 21 | . 26 28 33 33 33 33 27 26 22 25 23 19 23 21 20 23 22 23 16 13 12 12 13 17 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 2 4 3 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 207 | 11 90 90 93 102 102 102 102 105 132 133 145 155 155 155 158 173 172 172 185 197 200 193 203 207 Greatest Support 250 | 20 40 40 40 40 40 40 82 82 80 80 80 95 110 161 180 180 180 180 180 195 240 250 250 250 Greatest Overweight (x) 29 | . 29 2 4 2 2 2 1 1 1 2 1 1 1 . 1 . . 1 1 1 1 . . . Average Overweight (x) . | . 1 2 2 2 2 2 1 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 23 23 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 24 25 25 24 25 Average Carried 23 | . 13 23 24 24 25 25 23 24 24 24 23 24 24 23 24 24 24 25 24 23 24 24 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 23 23 25 25 25 25 25 25 25 25 24 25 25 23 25 25 25 25 25 24 25 25 23 23 Class Distribution -------------------- 42% | Scavenger-Tank 22% | Scavenger-Gunner 15% | Scavenger-Mutant 5% | Mutant 5% | Hacker-Tank 3% | Scavenger-Executioner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Scavenger-Tank | -2/Quarantine Hacker-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Matter Collected 24296 | 158 624 46 506 169 . . . 719 1130 699 . 740 397 . 1642 245 1927 582 2033 . 2052 2067 1735 6825 Remotely 8874 | . . . 192 . . . . . 261 116 . . . . 820 140 929 113 689 . 393 413 924 3884 Salvage Created 23911 | . 710 46 618 452 . . . 1552 1181 1088 . 951 162 . 1154 245 1643 845 2037 . 1721 1626 1409 6471 Parts 1158 | . 50 5 40 22 . . . 86 63 65 . 46 7 . 41 20 80 45 97 . 88 79 48 276 Haulers Intercepted 16 | . 2 . 3 . . . . 5 1 2 . . . . . . . . . . . 1 2 . Recyclers Shooed 22 | . 2 . 4 . . . . 1 3 . . . . . . 1 . 2 3 . . 2 2 2 Parts Field Recycled 58 | . . . . . . . . . 19 . 5 17 . . . . . . . . . . 11 6 Retrieved Matter 1163 | . . . . . . . . . 312 . 216 265 . . . . . . . . . . 284 86 Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 298 | . 15 3 13 9 . . . 16 21 23 . 14 2 . 9 3 32 7 21 . 18 16 9 67 Guns 206 | . 15 3 13 9 . . . 16 20 10 . 13 2 . 9 3 21 7 9 . 3 9 1 43 Cannons 64 | . . . . . . . . . . . . . . . . . . . 12 . 13 7 8 24 AOE 25 | . . . . . . . . . 1 13 . . . . . . 11 . . . . . . . Classes Destroyed 25 | . 5 . 2 2 . . . 1 2 3 . 1 . . 1 . 1 2 . . 2 . . 3 Worker 18 | . . . 2 . . . . 2 1 . . . . . . . . 2 3 . . . 1 7 Builder 8 | . 1 . 1 . . . . 1 1 2 . . . . . . . . 2 . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 3 . . . . 5 1 2 . . . . . . . . . . . 1 2 . Recycler 22 | . . . . 1 . . . 5 3 . . . . . . . . 1 3 . . 3 3 3 Carrier 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Mechanic 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Operator 5 | . . . . . . . . . . . . . . . . . . 1 . . . 3 . 1 Watcher 5 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 Swarmer 44 | . 3 3 7 . . . . . 4 4 . 4 . . . . 13 . . . 1 5 . . Saboteur 4 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 Grunt 113 | . 12 . 5 8 . . . 8 10 9 . 6 . . 2 . 15 3 7 . . 3 1 24 Brawler 8 | . . . . 1 . . . 1 1 1 . . . . . . . . . . . . . 4 Duelist 4 | . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 22 | . . . 1 . . . . 6 2 . . . 2 . . 1 . 2 4 . . 2 . 2 Specialist 5 | . . . . . . . . . . . . 2 . . 3 . . . . . . . . . Hunter 37 | . . . . . . . . 1 . 4 . 1 . . 2 . 2 2 1 . 3 . 8 13 Programmer 30 | . . . . . . . . . 3 1 . . . . 2 2 . . 8 . . 4 . 10 Heavy 4 | . . . . . . . . . 1 1 . 1 . . . . . . . . . 1 . . Behemoth 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Quarantine Guard 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | . 4 3 5 3 . . . 6 5 7 . 3 2 . 3 2 10 6 6 . 4 6 7 12 Combat Bots Only 11 | . 4 3 5 3 . . . 5 4 6 . 3 2 . 2 2 10 4 5 . 4 4 5 11 Max Kills in Single Turn 4 | . 1 1 2 1 . . . 2 2 3 . 1 1 . 2 1 3 1 3 . 1 2 2 4 Gunslinging 2 | . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . 2 Exploded 3 | . . . . . . . . . 1 3 . . . . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Damage Taken 16239 | . 537 139 683 153 . . 51 611 1450 1186 . 1354 78 . 1839 262 1355 103 914 67 1046 729 328 3354 Core 1005 | . 106 30 154 31 . . . 63 147 72 . 69 10 . 146 . 23 . 54 . 15 20 . 65 Absorbed by Shields 8516 | . . . . . . . . . 200 435 . 461 79 . 386 129 812 104 949 69 396 760 342 3394 Reduced by Siege Mode 476 | . . . . . . . . . . . . . . . . 3 121 . . . 12 61 . 279 Regen/Repaired (Parts) 2855 | . 56 . 68 . . . . . 315 . . . . . . . . 520 . . . 1896 . . Core Remaining (%) 84 | 100 . 45 . . . 53 . 88 79 91 . . 92 . 87 . . . 94 . . 100 . 95 Volleys Fired 760 | . 71 8 59 16 . . . 49 74 37 . 38 9 . 42 7 47 15 37 . 26 47 35 143 Largest 6 | . 2 2 3 3 . . . 3 3 4 . 4 4 . 4 5 5 5 5 . 4 5 5 6 Hottest 239 | . 40 40 60 69 . . . 71 81 104 . 140 140 . 140 175 175 163 203 . 206 206 239 229 Shots Fired 2554 | . 142 16 177 48 . . . 147 217 131 . 152 36 . 167 35 198 76 144 . 95 134 67 572 Gun 2397 | . 142 16 177 48 . . . 147 217 120 . 152 36 . 167 35 190 76 121 . 70 113 40 530 Cannon 133 | . . . . . . . . . . . . . . . . . . . 21 . 24 19 27 42 Launcher 24 | . . . . . . . . . . 11 . . . . . . 8 . 2 . 1 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2530 | . 142 16 177 48 . . . 147 217 120 . 152 36 . 167 35 190 76 142 . 94 132 67 572 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 24 | . . . . . . . . . . 11 . . . . . . 8 . 2 . 1 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | . 11 3 19 13 . . . 24 10 13 . 12 14 . 9 10 29 7 15 . 29 24 7 37 Robot Miss Streak 24 | . 3 3 5 1 . . . 2 10 3 . 5 3 . 3 3 4 2 11 . 7 12 24 11 Penetration Max 2 | . . . . . . . . . 1 1 . 1 . . 1 . 1 1 1 . . 1 1 2 Secondary Targets 58 | . . . 5 2 . . . 2 2 2 . 6 . . 5 . 8 1 . . . 2 1 22 Max Gunslinging Chain 2 | . . . 1 1 . . . 1 1 1 . 1 . . 1 . 1 1 . . . 1 1 2 Shots Hit Robots 1821 | . 101 8 123 36 . . . 112 151 85 . 109 25 . 122 23 145 43 89 . 66 87 37 459 Core Hits 1065 | . 37 4 46 19 . . . 51 84 67 . 43 8 . 47 8 94 30 69 . 48 67 43 300 Critical Kills 155 | . 2 . 2 . . . . . 1 1 . 7 2 . 11 3 12 3 18 . 16 14 15 48 Critical Parts Destroyed 220 | . 1 . 1 . . . . . 2 1 . 12 4 . 21 5 13 2 28 . 17 20 18 75 Critical Strikes 419 | . 3 . 3 . . . . . 3 2 . 19 7 . 32 8 37 5 47 . 42 35 33 143 Destroy 419 | . 3 . 3 . . . . . 3 2 . 19 7 . 32 8 37 5 47 . 42 35 33 143 Melee Attacks 26 | . . . . . . . . 7 . . . . . . . . . . . . 4 5 4 6 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . . . . . . . . . . 5 4 6 Sneak Attacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37619 | . 1213 75 1035 559 . . . 1922 3037 3490 . 1859 196 . 1019 200 3533 917 2166 . 968 2072 612 12746 Guns 31586 | . 1183 75 1018 544 . . . 1662 2887 1420 . 1859 196 . 1019 200 1826 880 1838 . 593 1773 421 12192 Cannons 1370 | . . . . . . . . . . . . . . . . . . . 277 . 227 213 172 481 Explosions 3957 | . . . . . . . . . 144 2046 . . . . . . 1707 . . . . 60 . . Melee 333 | . . . . . . . . 185 . . . . . . . . . . . . 148 . . . Ramming 373 | . 30 . 17 15 . . . 75 6 24 . . . . . . . 37 51 . . 26 19 73 Kinetic 33104 | . 1183 75 1018 544 . . . 1662 2887 1420 . 1859 196 . 1019 200 1826 880 2115 . 968 1986 593 12673 Thermal 198 | . . . . . . . . . . 198 . . . . . . . . . . . . . . Explosive 3681 | . . . . . . . . . 66 1848 . . . . . . 1707 . . . . 60 . . Electromagnetic 78 | . . . . . . . . . 78 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 185 | . . . . . . . . 185 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 5 5 5 . . 3 3 . . . . 1 7 7 7 21 . . 2 1 10 Average Corruption 4 | . . . . 5 5 5 . . 1 3 . . . . 1 3 7 7 10 . . 2 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 186 | . . . . 11 2 7 . . 14 6 . . . . 5 5 20 15 44 . . 17 2 38 Message Errors 40 | . . . . 2 . 1 . . 3 1 . . . . . 1 5 3 12 . . 4 1 7 Matter Fused 42 | . . . . . . . . . 3 . . . . . 4 2 4 3 8 . . 5 . 13 Heat Flow Errors 22 | . . . . 1 1 . . . 1 1 . . . . . 1 3 2 7 . . 3 . 2 Energy Discharges 28 | . . . . 2 . 5 . . 2 1 . . . . . 1 2 3 6 . . 1 . 5 Parts Rejected 5 | . . . . . . . . . 1 . . . . . . . . 1 2 . . . . 1 Parts Fused 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 19 | . . . . 4 1 1 . . 2 2 . . . . . . 3 . 3 . . 1 1 1 Data Loss (major) 8 | . . . . 1 . . . . 1 1 . . . . . . 1 1 1 . . 2 . . Misfires 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Weapon Failures 14 | . . . . . . . . . 1 . . . . . 1 . 1 . 2 . . 1 . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 146 | . . . . . . . . 78 . 48 . . . . . . 13 7 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 61 | . . . . . . . . . . 48 . . . . . . 13 . . . . . . . Melee 85 | . . . . . . . . 78 . . . . . . . . . 7 . . . . . . Knockbacks 56 | . 1 . . . . . . . . . . . . . . . . . 19 . 4 6 11 15 Impact 4 | . 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 . Kinetic 52 | . . . . . . . . . . . . . . . . . . . 18 . 4 5 10 15 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 431 | . . . . . . . . . 133 276 . . . . . . . . . . . 22 . . Shots 9 | . . . . . . . . . 3 5 . . . . . . . . . . . 1 . . Rammed 29 | . 4 . 4 1 . . . 7 1 3 . . . . . . . 2 3 . . 2 1 1 Targets Rammed 35 | . 7 . 4 2 . . . 8 1 3 . . . . . . . 2 4 . . 2 1 1 Kicked 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Highest Temperature 370 | . 18 12 69 216 181 . . 187 370 159 . 308 84 . 133 225 188 127 287 . 313 204 42 137 Average Temperature 58 | . 7 6 22 47 96 . . 42 97 38 . 102 34 . 26 39 37 28 74 . 112 71 18 30 Received Heat Transfer 1894 | . 267 . 186 84 . . 18 252 252 134 . 60 4 . 49 8 144 16 71 8 81 52 4 204 Effects 6 | . . . . . . . . . 3 . . . . . . . . . 3 . . . . . Interference 6 | . . . . . . . . . 3 . . . . . . . . . 3 . . . . . Siege Activations 32 | . . . . . . . . . . . . . . . . 2 5 1 . . 6 4 2 12 Total Turns 592 | . . . . . . . . . . . . . . . . 18 93 5 . . 62 65 22 327 Longest Duration 56 | . . . . . . . . . . . . . . . . 11 31 5 . . 20 22 14 56 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . 5 . . . . . . . . 1 . . . Heat Transferred 100 | . . . . . . . . . . 100 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Peak Influence 1991 | . 373 85 248 334 . . 15 257 440 698 341 702 620 325 492 371 1080 739 1124 668 692 382 767 1991 Initial 632 | . . . 33 60 . . . 5 50 91 341 238 526 325 227 276 278 607 371 632 375 261 192 400 Average 376 | . 81 73 102 213 . . . 88 226 254 341 434 576 325 378 315 648 644 580 647 487 204 550 1064 Maximum Alert Level 5 | . 1 . 1 1 . . . 1 2 2 1 3 2 1 2 1 3 3 4 2 2 1 3 5 Low Security (%) 34 | . 90 100 93 40 . 100 100 95 47 42 . . . . . . . . . . . 39 8 . Level 1 22 | . 9 . 6 59 . . . 4 33 35 100 63 . 100 53 100 17 . 40 . 1 60 8 . Level 2 34 | . . . . . . . . . 18 21 . 29 100 . 46 . 39 87 19 100 98 . 76 37 Level 3 5 | . . . . . . . . . . . . 6 . . . . 43 12 36 . . . 6 20 Level 4 1 | . . . . . . . . . . . . . . . . . . . 3 . . . . 17 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . 24 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Squads Dispatched 60 | . 3 . 3 . . . . 2 5 9 . 2 . . 2 . . 3 7 . 1 4 5 14 Investigation 6 | . 1 . . . . . . 1 . . . . . . . . . . . . 1 . 1 2 Extermination 13 | . . . . . . . . . 3 1 . . . . . . . 1 2 . . 2 1 3 Reinforcement 27 | . 2 . 3 . . . . . 2 6 . 2 . . 2 . . 2 2 . . 2 2 2 Assault 10 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . 7 Garrison 4 | . . . . . . . . 1 . 1 . . . . . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . 3 . . . . . . . . 1 . . 1 1 . Haulers Reinforced 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Distress Signals 13 | . 1 . 2 . . . 1 1 2 1 . . . . . . . 1 1 . 1 . . 2 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Times Spotted 405 | . 30 3 22 13 . . 2 21 38 28 . 16 5 . 11 4 30 9 34 1 18 23 10 87 Peak Tracking Total 12 | . 4 3 8 4 . . 4 5 5 6 . 5 4 1 5 2 7 4 6 1 4 4 2 12 Tactical Retreats 29 | . 1 . . 4 . . . . 3 2 . 4 3 . 1 . . . 2 . 1 2 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Traps Triggered 19 | . 4 . . . . . . 3 1 1 . 3 3 . . 2 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Machines Disabled 39 | . . . . . . . . 1 9 10 . 1 . . 2 . . . 5 . 3 5 . 3 Max in Single Turn 5 | . . . . . . . . 1 4 5 . 1 . . 1 . . . 2 . 1 1 . 1 Garrison Access 5 | . . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Machines Accessed 52 | . 4 . 1 . . . . 8 8 2 1 . . 1 . 2 . 1 3 1 6 5 5 4 Terminals 36 | . 3 . . . . . . 7 4 . 1 . . 1 . 1 . . 2 1 3 5 4 4 Fabricators 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . Repair Stations 7 | . 1 . 1 . . . . . 1 . . . . . . . . 1 1 . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 1 1 . . . . . 1 . . . . 1 . 1 . Total Hacks 106 | . 10 . 2 . . . . 16 20 2 1 . . 2 . 3 . 5 6 2 9 11 9 8 Successful 48 | . 3 . 2 . . . . 8 8 1 1 . . 1 . 1 . 4 1 1 3 5 6 3 Failed 58 | . 7 . . . . . . 8 12 1 . . . 1 . 2 . 1 5 1 6 6 3 5 Catastrophic 18 | . 1 . . . . . . 1 4 1 . . . . . . . . 2 1 2 2 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . 7 . . . . . . 4 6 2 . . . . . . . . 1 1 . 5 2 2 Terminals 68 | . 7 . . . . . . 14 7 . 1 . . 2 . 2 . . 4 2 4 11 6 8 Fabricators 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . Repair Stations 26 | . 3 . 2 . . . . . 10 . . . . . . . . 5 2 . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 2 1 1 . . . . . 1 . . . . 1 . 3 . Terminal Hacks 23 | . 1 . . . . . . 5 1 . 1 . . 1 . . . . . 1 1 5 5 2 Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . 2 . . . . . . . . . . . . 1 . 3 . Open DSF 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 5 | . . . . . . . . 1 1 . . . . . . . . . . . . 3 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . 2 . 2 . . . . . 5 . . . . . . . . 4 1 . 1 . . . Scan Component 9 | . 1 . 1 . . . . . 3 . . . . . . . . 2 1 . 1 . . . Repair 6 | . 1 . 1 . . . . . 2 . . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 3 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Unauthorized Hacks 6 | . . . . . . . . 2 2 . . . . . . . . . . . . . 1 1 Terminals 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Botnet 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . . . . . . 4 6 1 . . . . . 2 . 1 3 1 5 5 4 4 Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . . . . . . . . . . . . . 4 . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 1 . . . . . 2 . . . . . . . . 2 . . . . . . Time 292 | . 26 . 26 . . . . . 104 . . . . . . . . 136 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Used RIF Installer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 1 1 1 . . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Total Allies 9 | . . . . 2 . . . . 5 1 . . . . . . . . 1 . . . . . Largest Group 3 | . . . . 2 . . . . 3 1 . . . . . . . . 1 . . . . . Highest-Rated Group 143 | . . . . 45 . . . . 48 41 . . . . . . . . 143 . . . . . Highest-Rated Ally 143 | . . . . 31 . . . . 21 41 . . . . . . . . 143 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . 7 . . . . 27 4 . . . . . . . . 12 . . . . . Total Damage 1627 | . . . . 105 . . . . 670 186 . . . . . . . . 666 . . . . . Kills 13 | . . . . 1 . . . . 5 1 . . . . . . . . 6 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Turns Passed 18490 | . 2240 66 769 496 96 231 211 1023 2243 875 264 506 346 9 375 379 487 522 1052 210 2986 998 653 1453 Spaces Moved 7190 | 1 792 15 161 134 31 73 86 324 770 262 104 146 119 5 116 189 171 173 384 84 1730 491 309 520 Core 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Treads 6931 | . 534 15 161 134 31 73 86 324 770 262 104 146 119 5 116 189 171 173 384 84 1730 491 309 520 Legs 257 | 1 256 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 320 320 320 320 320 236 236 240 242 242 242 245 163 163 170 170 170 170 161 150 146 146 146 Average Speed 199 | 120 237 320 334 320 320 320 239 238 241 242 242 244 245 163 169 170 170 170 215 222 156 147 146 146 Slowest Speed 1500 | 120 1500 320 480 320 320 320 240 240 242 323 242 245 245 163 245 170 170 250 250 250 241 150 146 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 1 75 14 14 34 8 35 10 61 26 8 3 94 23 . 70 8 31 7 48 3 94 26 11 20 Regions Visited 24 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . 1 . 1 . . 1 . 1 . . . 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . 1 . . . . . . . 1 1 . 1 1 . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Spaces Dug 28 | . . . . . . . . . . 11 . . . . . . . . . . . 3 5 9 Terrain Destroyed 635 | . . . . . . . . . 41 187 . 3 2 . 13 . 44 7 75 . 47 92 32 92 Melee 10 | . . . . . . . . . . . . . . . . . . . . . . 3 3 4 Projectile 83 | . . . . . . . . . 2 2 . . . . . . 1 4 18 . 11 9 . 36 AOE 356 | . . . . . . . . . 39 185 . . . . . . 36 . 24 . 6 66 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Gar Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Total 9704 | . 1018 22 299 163 30 72 92 459 1025 416 117 229 160 6 222 230 283 367 492 107 1934 641 446 874 Wait 809 | . 85 . 27 4 . . . 3 107 68 1 1 12 . 8 17 31 152 10 16 65 21 76 105 Move 7166 | . 791 14 160 133 30 72 85 323 769 261 103 145 118 4 115 189 170 172 383 83 1729 490 308 519 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 183 | . 26 . 12 3 . . 3 12 18 8 4 9 6 . 11 4 7 2 4 2 18 13 3 18 Fast Attach 104 | . 9 . 4 1 . . . 4 5 3 . 9 . . 8 . 1 4 11 1 24 13 2 5 Attach 66 | . 1 . 4 1 . . 2 . 6 4 4 2 2 2 5 3 3 . . 2 4 8 3 10 Detach 4 | . . . 1 . . . . . . . . . . . 1 . 1 . . . 1 . . . Swap 252 | . 9 . 10 1 . . 1 20 20 20 3 7 3 . 11 7 14 12 20 1 17 18 10 48 Drop 283 | . 19 . 18 2 . . 1 29 23 12 2 18 6 . 21 3 9 8 17 2 46 24 4 19 Fire 760 | . 71 8 59 16 . . . 49 74 37 . 38 9 . 42 7 47 15 37 . 26 47 35 143 Melee 26 | . . . . . . . . 7 . . . . . . . . . . . . 4 5 4 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Crush 32 | . 4 . 4 2 . . . 8 1 3 . . . . . . . 2 4 . . 2 1 1 Escape Stasis 10 | . . . . . . . . 4 2 . . . 4 . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/DSF -5/Garrison -4/Factory -4/DSF -3/Research -3/Garrison -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 15) 546 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Discovered new exit (range 8) 1431 | -10/Materials | Build established: Scavenger-Mutant 2050 | -10/Materials | Discovered new exit (range 16) 2127 | -10/Materials | Repaired Lgt. Treads 2241 | -10/Materials | Entered Mines 2259 | -10/Mines | Core integrity fell below 50% 2262 | -10/Mines | Discovered new exit (range 11) 2307 | -10/Mines | Entered Materials 2307 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2605 | -9/Materials | Discovered new exit (range 7) 3007 | -9/Materials | Repaired Lgt. Treads 3076 | -9/Materials | Entered Mines 3425 | -9/Mines | Build established: Scavenger-Gunner 3556 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3560 | -9/Mines | Discovered new exit (range 5) 3572 | -9/Mines | Entered Exiles 3627 | -9/Exiles | Discovered new exit (range 15) 3668 | -9/Exiles | Entered Mines 3876 | -8/Mines | Discovered new exit (range 7) 3899 | -8/Mines | Entered Materials 3899 | -8/Materials | Evolved 2 slots: Propulsion x2 4008 | -8/Materials | Discovered new exit (range 15) 4110 | -8/Materials | Entered Storage 4335 | -8/Storage | Garrison activated, responded to threat 5068 | -8/Storage | Discovered new exit (range 16) 5133 | -8/Storage | Entered Factory 5133 | -7/Factory | Evolved 2 slots: Utility x2 5427 | -7/Factory | Build established: Scavenger-Tank 5783 | -7/Factory | Discovered new exit (range 15) 5869 | -7/Factory | Identified exit to Factory 6503 | -7/Factory | Build established: Scavenger-Gunner 6627 | -7/Factory | Repaired Enh. Autogun 6673 | -7/Factory | Repaired Hrd. Heavy Armor Plating 7163 | -7/Factory | Build established: Scavenger-Tank 7376 | -7/Factory | Entered another Factory area 7376 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8076 | -6/Factory | First assault squad dispatched 8158 | -6/Factory | Discovered new exit (range 15) 8207 | -6/Factory | Local machine network offline 8226 | -6/Factory | Garrison activated, responded to threat 8251 | -6/Factory | Entered another Factory area 8251 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8515 | -5/Factory | Identified exit to DSF 8515 | -5/Factory | Entered DSF 8563 | -5/DSF | Additional patrols routed to DSF 8892 | -5/DSF | Sterilization system engaged 8906 | -5/DSF | Discovered new exit (range 14) 8912 | -5/DSF | Ambient heat levels rising (+10) 8927 | -5/DSF | Ambient heat levels rising (+10) 8942 | -5/DSF | Ambient heat levels rising (+10) 8957 | -5/DSF | Ambient heat levels rising (+10) 8972 | -5/DSF | Ambient heat levels rising (+10) 8987 | -5/DSF | Ambient heat levels rising (+10) 9002 | -5/DSF | Ambient heat levels rising (+10) 9017 | -5/DSF | Ambient heat levels rising (+10) 9021 | -5/DSF | Entered Garrison 9072 | -5/Garrison | Installed Relay Interface Framework 9244 | -5/Garrison | Triggered checkpoint 9328 | -5/Garrison | Discovered new exit (range 15) 9367 | -5/Garrison | Entered Factory 9367 | -4/Factory | Evolved 2 slots: Propulsion x2 9376 | -4/Factory | Identified exit to DSF 9376 | -4/Factory | Entered DSF 9415 | -4/DSF | Additional patrols routed to DSF 9521 | -4/DSF | Lost 3 parts (1p1n1u) 9633 | -4/DSF | Sterilization system engaged 9653 | -4/DSF | Ambient heat levels rising (+10) 9668 | -4/DSF | Ambient heat levels rising (+10) 9683 | -4/DSF | Ambient heat levels rising (+10) 9698 | -4/DSF | Ambient heat levels rising (+10) 9709 | -4/DSF | Discovered new exit (range 15) 9713 | -4/DSF | Ambient heat levels rising (+10) 9728 | -4/DSF | Ambient heat levels rising (+10) 9743 | -4/DSF | Ambient heat levels rising (+10) 9751 | -4/DSF | Entered Research 9751 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10130 | -3/Research | Identified exit to Garrison 10130 | -3/Research | Entered Garrison 10308 | -3/Garrison | Spotted B-86 Titan 10345 | -3/Garrison | Triggered checkpoint 10356 | -3/Garrison | Destroyed B-86 Titan 10370 | -3/Garrison | Build established: Scavenger-Gunner 10390 | -3/Garrison | Triggered checkpoint 10442 | -3/Garrison | Destroyed 10 combat bots 10455 | -3/Garrison | Triggered checkpoint 10485 | -3/Garrison | Found Hvy. Reflective Plating 10486 | -3/Garrison | Destroyed 8 combat bots 10574 | -3/Garrison | Discovered new exit (range 14) 10582 | -3/Garrison | Triggered checkpoint 10617 | -3/Garrison | Entered Research 10723 | -3/Research | Repaired Arm. Heavy Treads 10792 | -3/Research | Repaired Arm. Heavy Treads 11114 | -3/Research | Discovered new exit (range 16) 11128 | -3/Research | Build established: Scavenger-Tank 11139 | -3/Research | Entered Testing 11162 | -3/Testing | Found Prototype Processor 11162 | -3/Testing | Identified Exp. Target Analyzer 11507 | -3/Testing | Found Prototype Ballistic Cannon 11507 | -3/Testing | Identified Perforator 11585 | -3/Testing | Spotted Striker 11700 | -3/Testing | System corruption reached 10% 11906 | -3/Testing | Spotted PG-8TNU6TVYNY 11935 | -3/Testing | Rewired PG-8TNU6TVYNY 12037 | -3/Testing | Found Prototype Hackware 12037 | -3/Testing | Identified System Mapper 12122 | -3/Testing | Discovered new exit (range 15) 12139 | -3/Testing | First assault squad dispatched 12191 | -3/Testing | Entered Research 12191 | -2/Research | Evolved 2 slots: Utility x2 12252 | -2/Research | Identified exit to Quarantine 12401 | -2/Research | Entered Quarantine 12435 | -2/Quarantine | Spotted Alpha 7 12445 | -2/Quarantine | Cryocooling Duct disabled 12449 | -2/Quarantine | Cryocooling Duct disabled 12460 | -2/Quarantine | Ambient heat levels rising (+20) 12460 | -2/Quarantine | Non-combat units ordered to evacuate 12464 | -2/Quarantine | Ambient heat levels rising (+20) 12464 | -2/Quarantine | Combat units ordered to evacuate 12564 | -2/Quarantine | Quarantine Guard activated 12577 | -2/Quarantine | Spotted Quarantine Guard 12577 | -2/Quarantine | Spotted Quarantine Guard 12577 | -2/Quarantine | Destroyed Quarantine Guard 12580 | -2/Quarantine | Destroyed Quarantine Guard 12584 | -2/Quarantine | Spotted Quarantine Guard 12584 | -2/Quarantine | Destroyed Quarantine Guard 12585 | -2/Quarantine | Spotted Quarantine Guard 12597 | -2/Quarantine | Destroyed Quarantine Guard 12654 | -2/Quarantine | Spotted Quarantine Guard 12663 | -2/Quarantine | Spotted Quarantine Guard 12691 | -2/Quarantine | Destroyed Quarantine Guard 12696 | -2/Quarantine | Destroyed Quarantine Guard 12780 | -2/Quarantine | Destroyed Alpha 7 12983 | -2/Quarantine | Discovered new exit (range 16) 12983 | -2/Quarantine | Spotted Quarantine Guard 12989 | -2/Quarantine | Destroyed Quarantine Guard 12999 | -2/Quarantine | Spotted Quarantine Guard 13000 | -2/Quarantine | Destroyed Quarantine Guard 13515 | -2/Quarantine | Spotted Quarantine Guard 13521 | -2/Quarantine | Destroyed Quarantine Guard 13734 | -2/Quarantine | Spotted Quarantine Guard 13737 | -2/Quarantine | Destroyed Quarantine Guard 14166 | -2/Quarantine | Spotted Quarantine Guard 14168 | -2/Quarantine | Destroyed Quarantine Guard 14523 | -2/Quarantine | Found Alien Artifact 14523 | -2/Quarantine | Identified Core Reset Matrix 14523 | -2/Quarantine | Used Core Reset Matrix 14527 | -2/Quarantine | Detected hypermatrix surge 14527 | -2/Quarantine | Sensed 7 artifacts in vicinity 14570 | -2/Quarantine | Discovered new exit (range 8) 14639 | -2/Quarantine | Found Core Stripper 14737 | -2/Quarantine | Spotted Fortress 14788 | -2/Quarantine | Destroyed Fortress 14795 | -2/Quarantine | Found Prototype Reactor 14795 | -2/Quarantine | Identified Vortex Chain Reactor 14799 | -2/Quarantine | Found Prototype Device 14799 | -2/Quarantine | Identified Exp. EM Disruption Field 14813 | -2/Quarantine | Found Unknown Protection 14813 | -2/Quarantine | Identified Hvy. Insulated Plating 14838 | -2/Quarantine | Found Unknown Device 14838 | -2/Quarantine | Identified Antimissile System 14842 | -2/Quarantine | Found Prototype Device 14842 | -2/Quarantine | Identified Exp. Force Field 14850 | -2/Quarantine | Found Prototype Protection 14850 | -2/Quarantine | Identified Centrium Heavy Armor Plating 14872 | -2/Quarantine | Found Prototype Device 14872 | -2/Quarantine | Identified Thermal Barrier 15103 | -2/Quarantine | Build established: Hacker-Tank 15370 | -2/Quarantine | Discovered new exit (range 5) 15370 | -2/Quarantine | Spotted Quarantine Guard 15373 | -2/Quarantine | Destroyed Quarantine Guard 15387 | -2/Quarantine | Entered Section 7 15388 | -2/Section 7 | Sensed 21 artifacts in vicinity 15627 | -2/Section 7 | Spotted S7 Guard 15652 | -2/Section 7 | Destroyed S7 Guard 15759 | -2/Section 7 | Found Integrated Reactor 15759 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15866 | -2/Section 7 | Found Prototype Processor 15866 | -2/Section 7 | Identified Exp. Signal Interpreter 16053 | -2/Section 7 | Found Integrity Redistributor 16059 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-322) 16190 | -2/Section 7 | Found Core Regenerator 16190 | -2/Section 7 | Used Core Regenerator, restored core integrity (+357) 16370 | -2/Section 7 | Discovered new exit (range 4) 16385 | -2/Section 7 | Entered Access 16385 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16433 | -1/Access | Garrison activated, responded to threat 16542 | -1/Access | Found Prototype Processor 16542 | -1/Access | Identified Exp. Terrain Scan Processor 16662 | -1/Access | Identified exit to Command 16991 | -1/Access | Build established: Scavenger-Mutant 17038 | -1/Access | Entered Command 17288 | -1/Command | First assault squad dispatched 17664 | -1/Command | Destroyed 7 combat bots 17755 | -1/Command | Spotted B-99 Colossus 17814 | -1/Command | Destroyed B-99 Colossus 17934 | -1/Command | Found Prototype Ballistic Gun 17935 | -1/Command | Identified Multirail 17943 | -1/Command | Destroyed 11 combat bots 17952 | -1/Command | Found Multirail 18019 | -1/Command | Identified exit to Surface 18159 | -1/Command | Spotted Striker 18161 | -1/Command | Spotted Alpha 7 18164 | -1/Command | Spotted Executioner 18165 | -1/Command | Destroyed Striker 18166 | -1/Command | Spotted Alpha 7 18173 | -1/Command | Destroyed Executioner 18174 | -1/Command | Spotted Striker 18178 | -1/Command | System corruption reached 10% 18181 | -1/Command | Destroyed Striker 18207 | -1/Command | Destroyed Alpha 7 18246 | -1/Command | Found Prototype Processor 18246 | -1/Command | Identified Exp. Targeting Computer 18256 | -1/Command | Spotted Executioner 18261 | -1/Command | Destroyed 8 combat bots 18263 | -1/Command | Spotted B-99 Colossus 18265 | -1/Command | Destroyed Executioner 18294 | -1/Command | Destroyed B-99 Colossus 18325 | -1/Command | Build established: Scavenger-Executioner 18369 | -1/Command | Spotted Executioner 18369 | -1/Command | Spotted Executioner 18383 | -1/Command | Destroyed Executioner 18388 | -1/Command | Spotted B-99 Colossus 18391 | -1/Command | Destroyed Executioner 18422 | -1/Command | Destroyed B-99 Colossus 18458 | -1/Command | Found Multirail 18491 | *** | Heading to fleet! Last Messages --------------- 18422_ B-99 Colossus destroyed. 18422_ Slug penetrates Wall. 18424_ Wall collapses. 18424_ R-10 Processor collects Unknown Device. 18425_ System corrupted: Matter fused (-6). 18426_ Slug penetrates R-10 Processor. 18426_ R-10 Processor destroyed. 18426_ Slug penetrates Wall. 18428_ Wall collapses. 18435_ Ended siege mode. 18446_ System corrupted: Energy discharge (-161). 18454_ The Access Shell folds into the floor. 18455_ Acquired 142 matter. 18464_ System corrupted: Component data lost. 18479_ Dropped KE Penetrator. 18479_ Dropped Railgun. 18480_ Acquired Unknown Ballistic Cannon. 18480_ Identified Linear Accelerator. 18482_ System corrupted: Matter fused (-10). 18482_ Acquired 132 matter. Map ----- +----------------------------------------------------+ | ???# #????????#####??????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# =#???????????????????????????????????????? | | ???# !%#???????????????????????????????????????? | | ???# !#???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #?????????##############????????????????? | | # ##??#??#??# #????????????????? | | # =% ## ## ##?# #????????????????? | | # #?# ^ ^ #????????????????? | | #?# ^ ^ #????????????????? | | = #?# ^ #????????????????? | | [* #?# ^ @" ^ #????????????????? | | !!%%* #?# ^ "" ^ #????????????????? | | [[ !=+% #?# ^ ^ #????????????????? | | == = ####??? #?# ^ ^ #????????????????? | | [/!=###?????? #?# ^^^^^^ !*#????????????????? | | [[=[#????????? #?# ! ! = !#????????????????? | | =[!=######????? #?# !% !!= [ [#????????????????? | | ![*= %![=+?????? #?####!^^ ^;;##????????????????? | | ##[!######??????##???#=^ !*!^ ;#?????????????????? | | #!=#????????????????#!^*^! ^%##?????????????????? | | #!!#??###########???#%^^^^^ !#??????????????????? | | ## !#??# / #???##^^!^^^##??????????????????? | | ## ##?# ! #???#!^^^^^^ #??????????????????? | | # #?# #???##^^=^^ ##??????????????????? | | # #?# #???#!*^^ ^^ #??????????????????? | | # #?? #???## ^^ ^^##??????????????????? | | # #???? #????# ^^^^^#?????????#?????????? | | ## ##??????T"" #????##!=;;;##?????? #?????????? | | ?# #?????????" #???###*! ;;##### #???? %???? | | ##=!############+#####= %=! % # #??? | | [!=%*[ =*"""T"""= ! *!%!% + ???? | | %|[=!![*%="" """!! ! ![%%% #####?????? | | ![[!/%= = ! ! =! ?? | | !**=%***!= = % ?? | | =%*!=*=!! ! ## #### ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 120 Energy Generation 65 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 14 Corruption Block 8 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 50 Resistance: EM 75 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 10 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Core Stripper Integrated Reactor Integrity Redistributor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed NullCoolingMace Manual? 0 Play Time 01:54:06 Cumulative 847.1 hours Start 2023.03.29 @ 13:53:48 End 2023.03.29 @ 15:48:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1269 Rogue 1269 Adventurer 0 Explorer 0 Win Type 2 Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59d8265a-7310-43df-ae67-c108ecf94686