Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 16:28:26 Player: Joel Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (124) 620 Value Destroyed (4166) 4166 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 11255 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 600 Friendly Fire -182 Cogmind --------- Core Integrity 0/1150 Matter 185/300 Energy 99/100 System Corruption 3% Temperature Cool (18) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Energy Well (600) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cooling System Disposable Heat Sink Large Storage Unit Improved Energy Well Layered Light Armor Plating Light Regenerative Plating Advanced Shield Generator Improved Integration Mediator > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Railgun Railgun > --- INVENTORY -------- Improved Ion Engine Light Antimatter Reactor Improved Treads Thermal Converter Advanced Heat Sink Proton Cannon Hardcell Cannon Hardcell Cannon Mini Grenade Launcher Improved Grenade Launcher [Rating: 104] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . 1 Utility 6 | . . 1 . 1 . . . 1 . . 2 . . 1 Weapon 2 | . . 1 . . 1 . . . . . . . . . Parts Attached 157 | 4 9 10 26 21 6 2 4 9 2 3 6 11 24 20 Power 25 | . 5 . 4 4 2 . 1 3 . . 1 1 2 2 Engine 20 | . 5 . 4 4 2 . . 2 . . 1 . 2 . Core 4 | . . . . . . . 1 1 . . . 1 . 1 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 39 | 1 1 4 8 9 1 . 2 . 1 . 2 2 3 5 Treads 39 | 1 1 4 8 9 1 . 2 . 1 . 2 2 3 5 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 37 | 1 1 3 7 8 . . . 1 . 3 2 2 4 5 Device 8 | . . . . . . . . 1 . . . 1 3 3 Storage 5 | 1 . . 1 2 . . . . . . . . . 1 Processor 1 | . . . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 23 | . 1 3 6 6 . . . . . 2 2 1 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 2 2 3 7 . 3 2 1 5 1 . 1 6 15 8 Energy Gun 8 | 2 . 1 2 . . 1 . . . . . 1 1 . Energy Cannon 2 | . . . . . . . . . . . . . . 2 Ballistic Gun 32 | . 2 2 5 . 3 . 1 5 . . 1 2 10 1 Ballistic Cannon 4 | . . . . . . 1 . . . . . 1 . 2 Launcher 10 | . . . . . . . . . 1 . . 2 4 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . . . . . . . 1 Parts Lost 61 | . 1 . 5 1 . 1 . . 5 1 . 6 13 28 Power 7 | . . . . . . . . . 1 . . 1 1 4 Propulsion 14 | . . . . . . . . . 2 . . 3 3 6 Utility 17 | . . . 2 1 . . . . 1 1 . 1 3 8 Weapon 23 | . 1 . 3 . . 1 . . 1 . . 1 6 10 Highest Loss Streak 21 | . 1 . 3 1 . 1 . . 5 1 . 5 8 21 Average Slot Usage (%) 86 | . 97 94 89 93 84 91 92 89 82 68 90 82 85 76 Engine 8 | . 14 11 11 9 7 7 . 3 6 6 7 5 10 8 Core 1 | . . . . . . . 7 9 3 . . 2 . . Treads 21 | . 27 22 22 27 30 30 30 26 22 20 23 17 13 13 Device 5 | . . . . . . . . 6 6 . . 4 17 21 Storage 11 | . 14 11 11 16 15 15 15 13 13 13 11 11 5 5 Protection 12 | . 12 22 21 13 7 7 7 6 3 1 17 16 11 8 Energy Gun 2 | . 13 5 7 . . 3 7 4 . . . 2 . . Ballistic Gun 18 | . 14 22 16 27 23 21 15 13 23 20 17 11 20 16 Ballistic Cannon 1 | . . . . . . 4 7 4 . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 96 | 6 16 25 33 60 65 69 67 78 73 67 86 96 96 82 Greatest Support 170 | 20 40 44 42 78 100 100 106 106 84 76 103 103 116 170 Greatest Overweight (x) 19 | . . . 1 . . . . . . . . 1 2 19 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 8 14 14 14 14 14 14 14 14 14 14 10 Average Capacity 11 | 5 6 6 6 13 14 14 14 14 14 14 14 14 10 10 Most Carried 14 | 6 6 6 8 14 14 14 14 14 14 13 14 14 11 10 Average Carried 10 | 4 5 5 6 12 13 14 14 12 13 12 11 11 6 8 Final Capacity 14 | 6 6 6 8 14 14 14 14 14 14 14 14 14 10 10 Final Carried 14 | 6 6 6 8 14 14 14 14 14 13 10 14 11 10 1 Class Distribution -------------------- 42% | Tank 25% | Scavenger-Tank 13% | Mutant 10% | Scavenger-Mutant 6% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Matter Collected 4301 | 198 152 49 498 838 91 147 140 110 141 15 60 457 717 688 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4308 | . 167 60 347 1061 176 120 179 135 41 45 . 319 437 1221 Parts 255 | . 14 4 20 76 7 5 8 12 6 5 . 7 29 62 Haulers Intercepted 4 | . . . 1 2 1 . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 4 8 . 4 16 . 3 27 . Prevented 1 | . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 98 | . 8 1 6 23 2 3 4 5 3 4 . 7 18 14 Melee 1 | . . . 1 . . . . . . . . . . . Guns 72 | . 8 1 5 23 2 1 3 3 . . . 6 9 11 Cannons 7 | . . . . . . 2 1 2 . . . . . 2 AOE 18 | . . . . . . . . . 3 4 . 1 9 1 Classes Destroyed 15 | . 2 1 4 4 . 1 . . . . . 1 . 2 Worker 7 | . . . 2 2 . . . . . . . . . 3 Builder 7 | . . . . 3 . . . . . . . . . 4 Hauler 4 | . . . 1 2 1 . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . 2 Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 3 | . . . . 1 . . . . . . . . . 2 Swarmer 43 | . 6 . . 10 . . . 4 3 4 . 1 12 3 Grunt 22 | . 2 . 3 9 . 2 3 . . . . 1 2 . Brawler 4 | . . . 1 . . . 1 . . . . 1 1 . Duelist 3 | . . . . . . 1 . . . . . 2 . . Sentry 14 | . . 1 2 4 2 . . 1 . . . 1 1 2 Hunter 8 | . . . . 1 . . . . . . . . 1 6 Programmer 3 | . . . . . . . . . . . . . . 3 Behemoth 2 | . . . . . . . . . . . . 1 1 . Best Kill Streak 9 | . 6 1 2 4 1 3 4 3 3 4 . 6 9 8 Combat Bots Only 9 | . 6 1 2 4 1 3 4 3 3 4 . 6 9 3 Max Kills in Single Turn 3 | . 1 1 1 2 1 1 1 2 2 3 . 2 3 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . 2 3 . 1 3 1 Melee 1 | . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Damage Taken 13592 | . 479 161 872 1519 156 265 355 832 183 162 . 1464 1657 5487 Core 1887 | . 62 . 101 91 21 . 69 171 . 17 . 84 94 1177 Absorbed by Shields 708 | . . . . . . . . . . . . . 206 502 Core Remaining (%) 82 | 100 75 . 74 83 . . 87 . . 77 . . 82 . Volleys Fired 292 | . 32 6 50 70 7 6 8 11 4 2 . 14 35 47 Largest 4 | . 2 2 3 3 3 4 4 4 2 1 . 4 4 4 Hottest 173 | . 60 40 99 69 69 127 166 168 46 30 . 119 173 166 Shots Fired 810 | . 52 12 89 210 21 20 27 37 6 2 . 46 120 168 Gun 747 | . 52 12 89 210 21 14 19 28 4 . . 32 109 157 Cannon 32 | . . . . . . 6 8 9 . . . . 3 6 Launcher 31 | . . . . . . . . . 2 2 . 14 8 5 Special . | . . . . . . . . . . . . . . . Kinetic 723 | . 42 12 63 210 21 20 19 28 4 . . 32 110 162 Thermal 55 | . 10 . 26 . . . 8 9 . . . . 2 . Explosive 31 | . . . . . . . . . 2 2 . 14 8 5 Electromagnetic 1 | . . . . . . . . . . . . . . 1 Robot Hit Streak 28 | . 8 9 13 28 17 20 4 5 4 6 . 11 12 13 Robot Miss Streak 8 | . 2 1 2 3 1 2 8 4 4 . . 4 5 4 Penetration Max 2 | . . . . . . . . . . . . . 1 2 Secondary Targets 10 | . 1 . 1 5 . . . . . . . . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . 1 1 Shots Hit Robots 541 | . 32 10 68 145 17 17 13 18 4 2 . 28 73 114 Core Hits 273 | . 13 3 25 60 6 9 13 9 5 6 . 24 35 65 Critical Hits 9 | . 2 . . 2 . . . 1 . . . . 1 3 Critical Kills 4 | . 1 . . 1 . . . 1 . . . . 1 . Critical Parts Destroyed 5 | . 1 . . 1 . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12231 | . 273 88 907 2133 251 261 275 291 193 335 . 1182 2308 3734 Guns 8723 | . 273 88 897 2110 237 145 199 244 28 . . 457 1304 2741 Cannons 391 | . . . . . . 116 76 47 . . . . 55 97 Explosions 3057 | . . . . . . . . . 165 335 . 714 949 894 Melee . | . . . . . . . . . . . . . . . Ramming 60 | . . . 10 23 14 . . . . . . 11 . 2 Kinetic 8506 | . 198 88 585 2110 237 261 199 212 28 . . 457 1331 2800 Thermal 689 | . 75 . 312 . . . 76 79 . . . . 28 119 Explosive 2938 | . . . . . . . . . 165 335 . 714 949 775 Electromagnetic 38 | . . . . . . . . . . . . . . 38 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . 3 3 . . . . . . . . 5 14 3 Average Corruption 5 | . . 2 3 . . . . . . . . 4 10 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 119 | . . 1 18 . . . . . . . . 29 61 10 Message Errors 28 | . . . 5 . . . . . . . . 5 16 2 Matter Fused 25 | . . . 4 . . . . . . . . 10 11 . Heat Flow Errors 13 | . . 1 3 . . . . . . . . 2 6 1 Energy Discharges 12 | . . . 2 . . . . . . . . 6 3 1 Data Loss (minor) 10 | . . . 3 . . . . . . . . 3 3 1 Data Loss (major) 4 | . . . . . . . . . . . . 1 3 . Misfires 2 | . . . . . . . . . . . . . 2 . Misdirections 4 | . . . . . . . . . . . . . 4 . Targeting Errors 19 | . . . 1 . . . . . . . . 2 11 5 Weapon Failures 2 | . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 178 | . . . . . . . . . 7 40 . 35 20 76 Projectiles . | . . . . . . . . . . . . . . . Explosions 178 | . . . . . . . . . 7 40 . 35 20 76 Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 321 | . . . . . . . . . 45 74 . 174 28 . Shots 10 | . . . . . . . . . 2 2 . 4 2 . Rammed 10 | . . . 3 5 . . . . . . . 1 . 1 Targets Rammed 14 | . . . 5 6 1 . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . . . 2 1 1 . . . . . . . . . Highest Temperature 772 | . 80 102 491 318 60 381 506 772 20 . . 283 225 174 Average Temperature 145 | . 29 47 197 85 32 200 239 320 14 . . 140 49 60 Received Heat Transfer 1770 | . 42 54 381 615 39 81 72 60 . . . 135 162 129 Effects 53 | . . . 14 . . . 8 28 . . . 3 . . Shutdowns 15 | . . . 5 . . . 2 8 . . . . . . Energy Bleed 4 | . . . . . . . 1 3 . . . . . . Interference 14 | . . . 2 . . . 3 6 . . . 3 . . Matter Decay 5 | . . . 2 . . . 1 2 . . . . . . Short Circuit 4 | . . . 2 . . . 1 1 . . . . . . Damage (minor) 3 | . . . . . . . . 3 . . . . . . Damage (major) 7 | . . . 3 . . . . 4 . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 1416 | . 175 . 697 . . . 185 185 . . . . 74 100 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Peak Influence 652 | . 145 106 340 652 343 . . 308 . . . . . 393 Average Influence 225 | . 36 89 171 412 282 . . 168 . . . . . 153 Maximum Alert Level 2 | . . . 1 2 1 . . 1 . . . . . 1 Low Security (%) 53 | 100 100 100 60 15 . . . 63 . . 100 . . 75 Level 1 28 | . . . 39 26 100 . . 36 . . . . . 24 Level 2 18 | . . . . 57 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 4 1 . . . . . . . . 3 Investigation 3 | . . . . 2 1 . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 5 | . 1 . 1 1 . . . . . . . . . 2 Assault 1 | . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Distress Signals 10 | . . . 3 1 . . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 186 | . 14 1 29 42 4 3 4 11 4 7 . 8 23 36 Peak Tracking Total 9 | . 4 1 5 4 2 3 4 5 4 4 . 7 7 9 Tactical Retreats 6 | . . . 3 1 . . . . . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Traps Triggered 4 | . . 2 . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . 4 . . . . . 11 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Machines Disabled 9 | . . . 1 2 . . . 1 . . . 1 . 4 Max in Single Turn 1 | . . . . 1 . . . 1 . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Machines Accessed 12 | . 1 . 2 5 1 . . . . . . . 1 2 Terminals 9 | . 1 . 2 4 1 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 35 | . 4 . 7 20 1 . . . . . . . 1 2 Successful 20 | . 2 . 4 12 . . . . . . . . 1 1 Failed 15 | . 2 . 3 8 1 . . . . . . . . 1 Catastrophic 3 | . . . . 1 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 28 | . 4 . 7 15 1 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . 2 . 4 7 . . . . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Dispatch Records 2 | . . . 2 . . . . . . . . . . . Maintenance Status 3 | . 1 . 1 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 5 1 . . . . . . . . 1 Full Trace Events 3 | . 1 . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Total Allies 11 | . . . 11 . . . . . . . . . . . Largest Group 11 | . . . 11 10 . . . . . . . . . . Highest-Rated Group 187 | . . . 187 88 . . . . . . . . . . Highest-Rated Ally 99 | . . . 99 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 128 | . . . 34 94 . . . . . . . . . . Total Damage 2038 | . . . 1099 939 . . . . . . . . . . Kills 32 | . . . 17 15 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Turns Passed 9784 | 57 568 205 1024 1710 322 666 198 355 400 474 219 1394 1261 931 Spaces Moved 5094 | 31 237 90 458 910 168 421 107 187 241 286 128 755 628 447 Core 20 | 3 . . . . . . . . . . . . . 17 Treads 5074 | 28 237 90 458 910 168 421 107 187 241 286 128 755 628 430 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 152 150 152 152 152 156 160 163 158 165 160 145 Average Speed 161 | 149 160 157 157 151 152 152 154 157 161 163 160 172 174 164 Slowest Speed 1000 | 160 160 160 180 155 152 152 156 160 163 163 165 190 210 1000 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 32 | 4 44 11 58 49 6 53 15 8 41 30 4 82 58 17 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 14 | . . . . . . 1 1 . 9 . . 1 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 168 | . . . . . . 1 4 5 5 12 . 45 49 47 Melee . | . . . . . . . . . . . . . . . Projectile 38 | . . . . . . 1 4 5 . . . 1 10 17 AOE 130 | . . . . . . . . . 5 12 . 44 39 30 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Total 6080 | 40 383 145 682 1086 218 433 119 223 247 292 141 815 714 542 Wait 404 | . 99 30 117 46 32 4 . 8 . 1 . 32 21 14 Move 5080 | 30 236 89 457 909 167 420 106 186 240 285 127 754 627 447 Hop . | . . . . . . . . . . . . . . . Pick Up 68 | 6 3 3 10 15 2 . . 5 1 . 8 1 7 7 Fast Attach 28 | 4 2 1 3 4 2 2 1 . . . . 3 5 1 Attach 52 | . 2 1 3 4 1 . . 3 2 3 4 6 9 14 Detach 4 | . . . . . . . . . . 1 . 2 . 1 Swap 77 | . 5 8 20 13 3 . 3 6 . . 2 2 10 5 Drop 61 | . 4 7 17 19 3 1 1 4 . . . . . 5 Fire 292 | . 32 6 50 70 7 6 8 11 4 2 . 14 35 47 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 14 | . . . 5 6 1 . . . . . . 1 . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 8) 443 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Discovered new exit (range 10) 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 671 | -9/Materials | Discovered new exit (range 16) 831 | -9/Materials | Entered Storage 1189 | -9/Storage | Lost 3 parts (1u2w) 1253 | -9/Storage | Met 01-MTF 1439 | -9/Storage | Found Prototype Protection 1440 | -9/Storage | Identified Lgt. Regenerative Plating 1785 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1830 | -9/Storage | Discovered new exit (range 6) 1855 | -9/Storage | Entered Materials 1855 | -8/Materials | Accompanied by 11 allies 1855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1860 | -8/Materials | 01-MTF left 2061 | -8/Materials | Build established: Commander-Tank 2635 | -8/Materials | Discovered new exit (range 6) 2994 | -8/Materials | Build established: Tank 3055 | -8/Materials | First assault squad dispatched 3565 | -8/Materials | Entered Factory 3565 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3798 | -7/Factory | Discovered new exit (range 7) 3887 | -7/Factory | Entered Lower Caves 4412 | -7/Lower Caves | Encountered a Warlord checkpoint 4536 | -7/Lower Caves | Build established: Scavenger-Tank 4544 | -7/Lower Caves | Discovered new exit (range 6) 4553 | -7/Lower Caves | Entered another Lower Caves area 4640 | -7/Lower Caves | Crushed by falling debris 4728 | -7/Lower Caves | Discovered new exit (range 16) 4751 | -7/Lower Caves | Entered Factory 4751 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5081 | -6/Factory | Discovered new exit (range 15) 5106 | -6/Factory | Entered Lower Caves 5280 | -6/Lower Caves | Encountered a Warlord checkpoint 5337 | -6/Lower Caves | Build established: Scavenger-Mutant 5337 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 5498 | -6/Lower Caves | Discovered new exit (range 7) 5506 | -6/Lower Caves | Entered another Lower Caves area 5510 | -6/Lower Caves | Discovered new exit (range 10) 5572 | -6/Lower Caves | Encountered a Warlord checkpoint 5980 | -6/Lower Caves | Entered Factory 5980 | -5/Factory | Evolved 2 slots: Utility x2 5981 | -5/Factory | Identified exit to Upper Caves 6199 | -5/Factory | Entered Upper Caves 6213 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6281 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 6518 | -5/Upper Caves | Learned Factory security intel 6533 | -5/Upper Caves | Build established: Scavenger-Tank 6562 | -5/Upper Caves | Spotted B-75 Beast 6812 | -5/Upper Caves | Destroyed B-75 Beast 7543 | -5/Upper Caves | Discovered new exit (range 10) 7593 | -5/Upper Caves | Entered another Upper Caves area 7713 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7760 | -5/Upper Caves | Destroyed 9 combat bots 7768 | -5/Upper Caves | Lost 8 parts (1p1n3u3w) 7841 | -5/Upper Caves | Discovered new exit (range 15) 7992 | -5/Upper Caves | Build established: Tank 8114 | -5/Upper Caves | System corruption reached 10% 8346 | -5/Upper Caves | Spotted B-75 Beast 8374 | -5/Upper Caves | Destroyed B-75 Beast 8390 | -5/Upper Caves | Lost 3 parts (1n2w) 8854 | -5/Upper Caves | Entered Factory 8854 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8855 | -4/Factory | Identified exit to Upper Caves 9631 | -4/Factory | Spotted B-86 Titan 9706 | -4/Factory | Core integrity fell below 50% 9719 | -4/Factory | Spotted B-86 Titan 9736 | -4/Factory | Lost 21 parts (3p5n5u8w) 9771 | -4/Factory | Core integrity fell below 20% 9785 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 09758_ K-01 Serf collects debris. 09762_ Slug penetrates Manufacturing Mainframe. 09762_ Adv. Medium Treads destroyed. 09762_ H-77 Assassin destroyed. 09763_ Penetrated by Slug. 09763_ Lrn. Proton Cannon destroyed. 09763_ Slug penetrates Wall. 09764_ K-01 Serf collects debris. 09768_ Penetrated by Slug. 09768_ Slug penetrates Wall. 09768_ K-01 Serf collects debris. 09776_ =J1Z8RZUWXWM94WFQG %DD9VC9G7ASP 09776_ S-27 Virus destroyed. 09776_ K-01 Serf collects debris. 09782_ Penetrated by Slug. 09782_ Slug penetrates Wall. 09783_ U-05 Engineer lays Concrete. 09785_ K-01 Serf collects debris. 09785_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ==??????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ?########## ????????????????????????????????? | | ?# "????????????????????????????????? | | ## ""???????????????????????????????? | | "" != """"""???????????????????????????? | | != """"""" ?????????????????????????? | | ?????????????????????????? | | ??????????????????????????? | | = ????????????????????????????? | | ??????????????????????????? ?? | | !! % ???????????????????????"" ? | | !% = ######+"""#"##???????????????????""" | | [ #??????????????????? | | "#????????????????? | | "" % * * " ??????????????? | | =%! = " #????????????? ?= | | % = |%= ################+## # # | | % % ! # + " # # | | """" # ""# ] " #??? | | """" # # BB ^#??? | | """" u # # BB #??? | | # ; ;@ k ; #??? | | """" ! # # # """ % ; ?????? | | """" # #?# "" % #????????? | | """" ####""########?# #????????? | | #??####??????# ; #????????? | | ? #????????????###= #????????? | | ? #??????????????#;;##############????????? | | #???######??????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 50 Energy Generation 34 Energy Capacity 1110 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 975 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Leap Before You Look Respectable Loadout Challenges ------------ None Game ------ Seed ImpactReclamationTerrabomb Manual? 0 Play Time 01:26:43 Cumulative 24.1 hours Start 2019.12.29 @ 15:01:52 End 2019.12.29 @ 16:28:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07404b53-9c7b-4c4d-8c82-897bcef7f004