Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.23 @ 16:27:30

Player: btmk16

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (106)     530
Value Destroyed (2893)     2893
Prototype IDs (23)         460
Alien Tech Used (1)        200
Bonus (898)                898
              TOTAL SCORE: 10681

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      463
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -476

 Cogmind 
---------
Core Integrity             0/1000
Matter                     219/300
Energy                     100/100
System Corruption          37%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Transmission Jammer
    Hacking Suite
    System Shield

 Peak State 
------------
>               --- POWER ------------
                Fission-Deuterium Core
>               --- PROPULSION -------
                Hovering Cooled-Gyrokinetic Exoskeleton
                Antigrav System
                Gyrokinetic Inverter
                Linear Gravjet
         Cooled Gravmag System
         Combat Gravmag System
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
                Hacking Suite
      Makeshift Hacking Suite
      Makeshift Hacking Suite
>               --- WEAPON -----------
  Hypervelocity Ballistic Construct/G
      Makeshift Hammer
>               --- INVENTORY --------
                Transmission Jammer
      Makeshift Armor Plating
                Hacking Suite
                System Shield
                Core Expander
[Rating: 94]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Constructs
  Flight Unit              VTOL Module
Utility                    Advanced Terrain Scan Processor
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Slots Evolved              10   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  5    | .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 8   2   6   12  30  13  .   2   .   6   5   5   1   .   .   17  2   
  Power                    9    | 1   .   1   1   1   .   .   .   .   2   .   .   .   .   .   2   1   
    Engine                 7    | 1   .   1   1   1   .   .   .   .   1   .   .   .   .   .   1   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   1   1   5   9   3   .   .   .   3   1   .   .   .   .   10  .   
    Treads                 22   | 2   1   1   5   9   .   .   .   .   2   .   .   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
    Flight                 5    | .   .   .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  36   | 2   .   .   5   8   9   .   .   .   .   2   5   .   .   .   4   1   
    Device                 14   | 1   .   .   2   4   3   .   .   .   .   1   1   .   .   .   2   .   
    Storage                4    | 1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   2   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
    Protection             7    | .   .   .   3   2   1   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   1   4   1   12  1   .   2   .   1   2   .   1   .   .   1   .   
    Energy Gun             10   | 1   .   .   .   8   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   3   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   1   1   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   2   1   
Parts Lost                 54   | .   .   .   .   10  3   .   .   .   7   4   .   .   .   .   16  14  
  Power                    8    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   4   2   
  Propulsion               18   | .   .   .   .   2   1   .   .   .   4   1   .   .   .   .   7   3   
  Utility                  18   | .   .   .   .   4   1   .   .   .   .   3   .   .   .   .   3   7   
  Weapon                   10   | .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   2   2   
  Highest Loss Streak      6    | .   .   .   .   3   3   .   .   .   4   4   .   .   .   .   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   100 100 95  94  82  69  69  80  72  59  41  52  53  53  75  26  
  Engine                   6    | .   14  14  11  9   4   .   .   6   5   .   .   .   .   .   2   1   
  Treads                   13   | .   28  28  31  24  16  .   .   .   4   .   .   .   .   .   3   .   
  Hover                    3    | .   .   .   .   .   .   .   .   12  3   .   .   .   .   .   21  3   
  Flight                   2    | .   .   .   .   .   4   15  15  7   8   9   6   6   6   6   1   .   
  Device                   14   | .   14  14  12  20  19  23  23  23  23  19  7   6   6   6   6   4   
  Storage                  6    | .   14  14  11  14  7   .   .   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   2   10  15  15  15  15  12  6   6   6   6   10  7   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   5   20  26  26  26  15  3   
  Protection               1    | .   .   .   6   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               3    | .   14  1   .   9   11  7   6   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            7    | .   14  26  22  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   14  10  .   .   .   .   .   1   .   
Naked Turns                99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   99  
Heaviest Build             60   | 15  16  16  20  43  60  8   8   15  15  13  2   4   4   4   29  23  
  Greatest Support         66   | 40  40  40  60  62  62  11  11  16  51  9   4   4   4   4   66  43  
  Greatest Overweight (x)  4    | .   .   .   .   1   1   .   .   4   2   2   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   15  20  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   8   12  15  5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             19   | 7   8   8   8   15  19  5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          7    | 5   7   8   7   11  13  5   4   5   4   4   4   5   5   5   4   3   
  Final Capacity           15   | 8   8   8   8   15  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            14   | 7   8   8   8   14  5   5   5   5   5   5   5   5   5   5   4   3   
Scrap Engine Consumption   73   | .   .   .   .   .   18  .   .   2   .   6   1   9   .   1   34  2   
  Constructs Created       12   | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   7   1   
  Constructs Modified      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   

 Class Distribution 
--------------------
 32% | Mutant
 22% | Scavenger-Mutant
 18% | Hacker-Mutant
 16% | Scout
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Zion
            Scout | -6/Proximity Caves
            Scout | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Matter Collected           2295 | 301  115  137  264  482  75   .    .    27   260  152  69   74   .    .    329  10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4781 | 125  379  160  673  1207 75   .    .    .    99   192  .    85   .    229  1428 129  
  Parts                    228  | 5    33   10   40   62   2    .    .    .    3    11   .    1    .    1    56   4    
Haulers Intercepted        14   | .    2    .    3    4    .    .    .    .    .    1    .    .    .    .    4    .    
Recyclers Shooed           3    | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    14   .    3    .    .    .    .    5    
  Prevented                5    | .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Combat Hostiles Destroyed  67   | .   6   7   11  21  1   .   .   .   2   4   .   1   .   .   12  2   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   
  Guns                     41   | .   6   4   11  19  .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   
  AOE                      8    | .   .   3   .   2   .   .   .   .   .   3   .   .   .   .   .   .   
Classes Destroyed          15   | 2   5   .   3   2   1   .   .   .   .   .   .   .   .   .   1   1   
  Worker                   6    | .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Tunneler                 4    | 2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   3   4   .   .   .   .   .   1   .   .   .   .   4   .   
  Recycler                 4    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Operator                 4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   3   5   .   4   .   .   .   .   .   4   .   .   .   .   4   1   
  Grunt                    27   | .   3   2   6   10  .   .   .   .   2   .   .   .   .   .   4   .   
  Brawler                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | 3   3   3   4   5   1   .   .   .   2   3   .   1   .   .   4   2   
  Combat Bots Only         4    | .   2   3   4   4   1   .   .   .   2   3   .   1   .   .   4   2   
Max Kills in Single Turn   3    | 1   2   3   2   1   1   .   .   .   1   3   .   1   .   .   1   1   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Damage Taken               9257 | .    160  227  368  2066 339  .    27   .    990  337  .    89   .    .    2868 1786 
  Core                     1512 | .    42   14   64   156  .    .    .    .    130  70   .    28   .    .    543  465  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   493  | .    .    .    .    .    .    .    .    12   8    .    .    .    .    .    473  .    
Core Remaining (%)         83   | 100  .    77   84   71   .    .    .    .    81   .    .    .    .    88   .    .    
Volleys Fired              290  | 9    33   16   42   100  10   .    1    2    11   1    .    .    .    .    58   7    
  Largest                  2    | 2    2    2    2    2    2    .    2    1    2    1    .    .    .    .    1    1    
  Hottest                  110  | 70   70   50   43   90   90   .    110  51   95   30   .    .    .    .    75   35   
Shots Fired                481  | 18   66   32   84   179  13   1    2    2    18   1    .    .    .    .    58   7    
  Gun                      391  | 18   66   31   84   178  6    1    .    .    .    .    .    .    .    .    .    7    
  Cannon                   75   | .    .    .    .    .    .    .    .    2    15   .    .    .    .    .    58   .    
  Launcher                 6    | .    .    1    .    .    .    .    1    .    3    1    .    .    .    .    .    .    
  Special                  9    | .    .    .    .    1    7    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  308  | 9    33   31   84   90   .    .    .    2    15   .    .    .    .    .    37   7    
  Thermal                  95   | 9    33   .    .    45   7    .    1    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    1    .    .    .    .    1    .    3    1    .    .    .    .    .    .    
  Electromagnetic          72   | .    .    .    .    44   6    1    .    .    .    .    .    .    .    .    21   .    
  Robot Hit Streak         35   | 4    13   8    11   35   5    .    .    .    3    .    .    .    .    .    10   3    
  Robot Miss Streak        5    | 1    3    4    3    5    3    .    .    .    2    .    .    .    .    .    5    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           410  | 11   47   20   57   140  10   .    .    .    8    9    .    10   .    5    90   3    
  Core Hits                217  | 4    20   13   31   64   4    .    2    .    3    9    .    .    .    .    65   2    
  Critical Kills           4    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    3    .    
  Critical Strikes         21   | 1    2    1    1    4    2    .    .    .    .    .    .    2    .    1    6    1    
    Burn                   8    | 1    2    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  7    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    4    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              131  | .    .    .    .    .    .    .    .    .    .    17   .    15   .    7    84   8    
  Impact                   62   | .    .    .    .    .    .    .    .    .    .    .    .    15   .    7    40   .    
  Slashing                 17   | .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    
  Piercing                 52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   8    
  Sneak Attacks            22   | .    .    .    .    .    .    .    .    .    .    4    .    5    .    .    12   1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9156 | 141  597  348  667  2316 169  .    33   .    171  663  .    594  .    476  2883 98   
  Guns                     3514 | 141  597  198  667  1834 48   .    .    .    .    .    .    .    .    .    .    29   
  Cannons                  877  | .    .    .    .    .    .    .    .    .    160  .    .    .    .    .    717  .    
  Explosions               831  | .    .    125  .    471  58   .    33   .    .    144  .    .    .    .    .    .    
  Melee                    3824 | .    .    .    .    .    .    .    .    .    .    519  .    594  .    476  2166 69   
  Ramming                  36   | .    .    25   .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Kinetic                  2643 | 66   284  198  667  739  .    .    .    .    160  .    .    .    .    .    500  29   
  Thermal                  1508 | 75   313  .    .    999  121  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                302  | .    .    125  .    .    .    .    33   .    .    144  .    .    .    .    .    .    
  Electromagnetic          843  | .    .    .    .    578  48   .    .    .    .    .    .    .    .    .    217  .    
  Impact                   2323 | .    .    .    .    .    .    .    .    .    .    .    .    594  .    476  1253 .    
  Slashing                 519  | .    .    .    .    .    .    .    .    .    .    519  .    .    .    .    .    .    
  Piercing                 982  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    913  69   
Highest Corruption         37   | .    .    .    .    2    13   13   13   13   .    1    1    1    1    1    6    37   
  Average Corruption       8    | .    .    .    .    2    10   13   13   13   .    1    1    1    1    1    4    22   
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95   | .    .    .    .    16   13   4    9    2    .    4    2    3    .    .    4    38   
    Message Errors         17   | .    .    .    .    3    3    2    1    .    .    1    .    1    .    .    .    6    
    Matter Fused           38   | .    .    .    .    6    4    1    7    1    .    3    .    1    .    .    1    14   
    Heat Flow Errors       11   | .    .    .    .    3    1    .    .    .    .    .    1    1    .    .    1    4    
    Energy Discharges      8    | .    .    .    .    2    1    .    1    1    .    .    1    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      14   | .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    1    9    
    Data Loss (major)      4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1239 | .    .    .    .    113  23   .    .    .    .    130  .    192  .    344  437  .    
  Projectiles              13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Explosions               136  | .    .    .    .    113  23   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1090 | .    .    .    .    .    .    .    .    .    .    130  .    192  .    344  424  .    
Knockbacks                 20   | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    17   .    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
  Kinetic                  13   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    11   .    
  Secondary                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Self-Inflicted Damage      368  | .    .    14   .    327  .    .    27   .    .    .    .    .    .    .    .    .    
  Shots                    7    | .    .    1    .    5    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        365  | 63   102  6    17   254  190  .    19   .    79   .    166  116  .    .    365  201  
  Average Temperature      67   | 27   29   6    5    42   33   .    14   .    21   .    100  66   .    .    158  81   
  Received Heat Transfer   1656 | .    48   42   129  837  .    .    .    .    123  135  .    .    .    .    306  36   
  Effects                  6    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              9    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    6    .    
  Impact Corruptions       30   | .    .    .    .    .    .    .    .    .    .    .    .    6    .    12   12   .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4160 | 296  1073 .    .    2021 770  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Peak Influence             426  | 15  240 142 262 426 202 .   .   .   .   286 .   .   .   .   306 .   
  Initial                  193  | .   9   27  .   92  193 .   .   .   .   18  .   .   .   .   9   .   
  Average                  134  | 5   88  51  102 244 112 .   .   .   .   103 .   .   .   .   172 .   
Maximum Alert Level        2    | .   1   .   1   2   1   .   .   .   .   1   .   .   .   .   1   .   
  Low Security (%)         72   | 100 89  100 89  37  77  .   .   .   .   76  .   .   .   .   61  .   
  Level 1                  23   | .   10  .   10  44  22  .   .   .   .   23  .   .   .   .   38  .   
  Level 2                  4    | .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   2   3   1   .   .   .   1   .   .   .   .   .   5   .   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Extermination            3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            6    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Distress Signals           8    | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   13  8   17  33  5   .   1   .   14  12  .   1   .   .   30  7   
  Peak Tracking Total      9    | .   4   3   3   7   4   .   1   .   6   4   .   1   .   .   9   5   
  Tactical Retreats        14   | .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   6   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Traps Triggered            8    | .   2   .   1   1   3   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Machines Disabled          7    | .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Machines Accessed          19   | .   3   .   .   1   4   .   .   1   .   1   1   3   4   .   1   .   
  Terminals                6    | .   3   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                63   | .   10  .   .   2   9   .   .   3   .   2   1   4   28  .   4   .   
  Successful               51   | .   6   .   .   1   6   .   .   3   .   1   1   4   28  .   1   .   
  Failed                   12   | .   4   .   .   1   3   .   .   .   .   1   .   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   9   .   .   .   1   .   .   .   .   11  .   .   .   .   13  .   
  Terminals                18   | .   10  .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   
Terminal Hacks             44   | .   4   .   .   1   3   .   .   3   .   .   1   4   28  .   .   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   .   2   11  .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   3   .   .   .   .   10  .   .   .   
  Robot Schematic          5    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   1   .   .   2   .   .   .   .   4   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   .   .   .   17  .   .   .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Total Allies               20   | .    .    1    .    .    .    .    .    8    2    5    .    .    .    .    4    .    
  Largest Group            8    | .    .    1    1    .    .    .    .    8    8    5    .    .    .    .    3    .    
  Highest-Rated Group      264  | .    .    31   31   .    .    .    .    264  264  140  .    .    .    .    84   .    
  Highest-Rated Ally       40   | .    .    31   31   .    .    .    .    40   40   28   .    .    .    .    31   .    
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               73   | .    .    .    .    .    .    .    .    .    51   20   .    .    .    .    2    .    
  Total Damage             1869 | .    .    .    .    .    .    .    .    .    1536 289  .    .    .    .    44   .    
  Kills                    17   | .    .    .    .    .    .    .    .    .    11   6    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   .   .   1   1   2   2   .   2   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Turns Passed               9542 | 123  582  1257 582  1456 800  112  231  683  606  462  205  226  30   170  1023 994  
Spaces Moved               8007 | 54   267  743  278  656  605  330  276  750  687  503  475  414  85   443  1180 261  
  Core                     15   | 7    .    .    .    .    .    .    .    2    .    .    .    .    .    .    6    .    
  Treads                   2550 | 47   267  743  278  656  331  .    .    .    125  .    .    .    .    .    103  .    
  Legs                     197  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    197  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1770 | .    .    .    .    .    .    .    .    669  137  .    .    .    .    .    703  261  
  Flight                   3475 | .    .    .    .    .    274  330  276  79   425  503  475  414  85   443  171  .    
  Fastest Speed            33   | 50   160  160  160  152  34   34   34   34   38   33   35   35   35   35   35   57   
  Average Speed            83   | 145  160  160  160  162  104  34   34   75   79   50   35   35   35   35   52   57   
  Slowest Speed            250  | 160  160  160  160  225  240  34   34   250  184  195  35   35   35   35   155  57   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    2    .    .    .    1    1    .    1    .    .    .    .    
  Cave-ins Triggered       12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Exploration Rate (%)       48   | 5    56   98   27   51   18   54   47   87   68   14   55   56   70   65   23   32   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    1    .    .    1    .    1    1    .    .    
  Known Exits Taken        7    | .    .    .    .    .    1    1    1    1    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    .    .    .    .    1    1    1    .    1    .    
Scrap Searched             14   | .    .    1    .    .    .    .    2    2    1    .    .    2    .    3    .    3    
Spaces Dug                 39   | .    .    .    .    .    .    .    .    .    .    5    .    2    .    2    24   6    
Terrain Destroyed          169  | .    .    10   .    62   2    .    11   .    37   13   .    2    .    2    24   6    
  Melee                    39   | .    .    .    .    .    .    .    .    .    .    5    .    2    .    2    24   6    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  AOE                      129  | .    .    10   .    62   2    .    11   .    36   8    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Total                      10222 | 76   358  780  345  880  750  329  409  866  724  679  512  477  84   450  1416 1087 
  Wait                     1573  | .    45   4    .    63   108  .    129  111  10   146  27   49   .    1    72   808  
  Move                     7980  | 53   266  742  277  655  600  329  275  749  684  500  474  411  84   442  1179 260  
  Hop                      5     | .    .    .    .    .    2    .    .    .    1    1    .    1    .    .    .    .    
  Pick Up                  41    | 6    6    2    2    12   7    .    1    .    1    3    1    .    .    .    .    .    
  Fast Attach              58    | 7    .    .    3    14   4    .    .    .    5    3    3    1    .    .    16   2    
  Attach                   11    | .    .    .    .    3    3    .    .    .    1    1    2    .    .    .    .    1    
  Detach                   7     | .    .    .    .    .    4    .    .    .    .    1    1    .    .    .    1    .    
  Swap                     41    | 1    2    6    9    13   6    .    2    .    .    1    .    .    .    .    1    .    
  Drop                     68    | .    6    5    12   20   6    .    1    4    3    5    1    .    .    .    5    .    
  Fire                     290   | 9    33   16   42   100  10   .    1    2    11   1    .    .    .    .    58   7    
  Melee                    131   | .    .    .    .    .    .    .    .    .    .    17   .    15   .    7    84   8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    7    .    3    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: [*Upp x2])
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 14)
  124 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  694 | -10/Materials      | Discovered new exit (range 7)
  706 | -10/Materials      | Entered Mines
  713 | -10/Mines          | Discovered new exit (range 14)
 1073 | -10/Mines          | Found a hidden stash of uninstalled traps
 1217 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1218 | -10/Mines          | Discovered new exit (range 5)
 1262 | -10/Mines          | Discovered new exit (range 3)
 1528 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1750 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 1963 | -10/Mines          | Entered Materials
 1963 | -9/Materials       | Accompanied by 1 ally
 1963 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1964 | -9/Materials       | Identified exit to Mines
 2358 | -9/Materials       | Build established: Scavenger-Mutant
 2508 | -9/Materials       | Discovered new exit (range 15)
 2545 | -9/Materials       | Entered another Materials area
 2545 | -8/Materials       | Evolved 2 slots: Utility x2
 3807 | -8/Materials       | Discovered new exit (range 9)
 3815 | -8/Materials       | Lost 3 parts (1n2w)
 4001 | -8/Materials       | Entered Factory
 4001 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4033 | -7/Factory         | Found Scrap Engine
 4532 | -7/Factory         | Lost 3 parts (1p1n1u)
 4585 | -7/Factory         | System corruption reached 10%
 4711 | -7/Factory         | Discovered new exit (range 14)
 4801 | -7/Factory         | Identified exit to Lower Caves
 4801 | -7/Factory         | Entered Lower Caves
 4832 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4879 | -7/Lower Caves     | Build established: Scout
 4896 | -7/Lower Caves     | Learned Factory interactive machine intel
 4904 | -7/Lower Caves     | Discovered new exit (range 15)
 4913 | -7/Lower Caves     | Identified exit to Lower Caves
 4913 | -7/Lower Caves     | Entered another Lower Caves area
 4936 | -7/Lower Caves     | Learned Factory stockpile data
 4971 | -7/Lower Caves     | Found Alien Artifact
 4975 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5132 | -7/Lower Caves     | Discovered new exit (range 15)
 5140 | -7/Lower Caves     | Identified exit to Zion
 5144 | -7/Lower Caves     | Entered Zion
 5158 | -7/Zion            | Learned Factory emergency access door positions
 5182 | -7/Zion            | System corruption cleaned by Quarantine Array
 5443 | -7/Zion            | Learned Factory garrison access intel
 5500 | -7/Zion            | Gained Derelict followers
 5541 | -7/Zion            | Imprinted
 5543 | -7/Zion            | Declared Zion's savior
 5761 | -7/Zion            | Discovered new exit (range 10)
 5768 | -7/Zion            | Identified exit to Proximity Caves
 5827 | -7/Zion            | Entered Proximity Caves
 5827 | -6/Proximity Caves | Accompanied by 8 allies
 5881 | -6/Proximity Caves | Learned 8 Factory zone layouts
 5907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6305 | -6/Proximity Caves | Lost 4 parts (1p1n2w)
 6321 | -6/Proximity Caves | Spotted B-75 Beast
 6404 | -6/Proximity Caves | Discovered new exit (range 8)
 6414 | -6/Proximity Caves | Identified exit to Factory
 6433 | -6/Proximity Caves | Entered Factory
 6433 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6434 | -6/Factory         | Identified exit to Extension
 6435 | -6/Factory         | Identified exit to Factory
 6435 | -6/Factory         | Identified exit to Lower Caves
 6438 | -6/Factory         | Loaded intel: 53 interactive machine locations
 6439 | -6/Factory         | Loaded intel: 3 garrison access locations
 6448 | -6/Factory         | Zion Fire squad teleported in
 6672 | -6/Factory         | Zion Infowar Resupply teleported in
 6726 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 6895 | -6/Factory         | Entered Lower Caves
 6904 | -6/Lower Caves     | Lost 4 parts (1n3u)
 6962 | -6/Lower Caves     | Learned Factory terminal intel
 7006 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7015 | -6/Lower Caves     | Learned location of Extension (-6)
 7052 | -6/Lower Caves     | Discovered new exit (range 15)
 7100 | -6/Lower Caves     | Entered another Lower Caves area
 7192 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 7237 | -6/Lower Caves     | Learned Extension trap positions
 7246 | -6/Lower Caves     | Build established: Hacker-Mutant
 7252 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7315 | -6/Lower Caves     | Discovered new exit (range 5)
 7326 | -6/Lower Caves     | Entered Data Miner
 7326 | -6/Data Miner      | Discovered new exit (range 6)
 7333 | -6/Data Miner      | Met Data Miner
 7342 | -6/Data Miner      | Learned location of Section 7 (-2)
 7342 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 7347 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 7356 | -6/Data Miner      | Entered Proximity Caves
 7472 | -5/Proximity Caves | Learned location of Warlord (-4)
 7522 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 7526 | -5/Proximity Caves | Entered Factory
 7526 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7527 | -5/Factory         | Loaded intel: 26 terminal locations
 7536 | -5/Factory         | Discovered new exit (range 4)
 7547 | -5/Factory         | Zion Hover Resupply teleported in
 7558 | -5/Factory         | Incoming investigation squad redirected
 7781 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 7782 | -5/Factory         | Zion Recon squad teleported in
 7892 | -5/Factory         | Discovered new exit (range 9)
 8054 | -5/Factory         | Lost 5 parts (1p2n1u1w)
 8265 | -5/Factory         | Lost 4 parts (2n1u1w)
 8457 | -5/Factory         | Zion Fire squad teleported in
 8501 | -5/Factory         | Core integrity fell below 50%
 8549 | -5/Factory         | Entered Upper Caves
 8636 | -5/Upper Caves     | Learned Factory emergency access door positions
 8645 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 8738 | -5/Upper Caves     | Crushed by falling debris
 8769 | -5/Upper Caves     | Lost 3 parts (2u1w)
 8836 | -5/Upper Caves     | Crushed by falling debris
 8836 | -5/Upper Caves     | System corruption reached 10%
 8854 | -5/Upper Caves     | Crushed by falling debris
 8885 | -5/Upper Caves     | Lost 6 parts (2p3n1w)
 8986 | -5/Upper Caves     | Crushed by falling debris
 9026 | -5/Upper Caves     | Build established: Mutant
 9044 | -5/Upper Caves     | Crushed by falling debris
 9179 | -5/Upper Caves     | Crushed by falling debris
 9179 | -5/Upper Caves     | System corruption reached 30%
 9188 | -5/Upper Caves     | Crushed by falling debris
 9338 | -5/Upper Caves     | Crushed by falling debris
 9338 | -5/Upper Caves     | Core integrity fell below 20%
 9344 | -5/Upper Caves     | Crushed by falling debris
 9443 | -5/Upper Caves     | Identified Core Expander
 9443 | -5/Upper Caves     | Installed Core Expander, added new Power slot
 9445 | -5/Upper Caves     | Crushed by falling debris
 9498 | -5/Upper Caves     | Crushed by falling debris
 9544 | -5/Upper Caves     | Crushed by falling debris
 9544 | -5/Upper Caves     | Smashed by cave-in

 Last Messages 
---------------
09369_ System corrupted: Matter fused (-8).
09398_ System corrupted: Heat flow error (+241).
09415_ System corrupted: Heat flow error (+223).
09431_ System corrupted: Component data lost.
09443_ Identified Core Expander.
09443_ Core Expander installed, core expanded with Power slot.
09445_ The unstable cave ceiling collapses.
09445_ Crushed by falling debris.
09445_ Scrap Engine destroyed.
09445_ System corrupted by crushing effect (+3).
09447_ System corrupted: Component data lost.
09463_ System corrupted: Matter fused (-9).
09498_ The unstable cave ceiling collapses.
09498_ Crushed by falling debris.
09499_ System corrupted: Matter fused (-5).
09514_ System corrupted: Matter fused (-7).
09529_ System corrupted: Component data lost.
09544_ 1G0=CY9/7JHZRPNHN%YRS%RJIZ%<
09544_ The unstable cave ceiling collapses.
09544_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          30
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       410
Armor Coverage             150
Evasion (%)                66
Target Analysis            6
Recoil Reduction           3
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
                      Beamcaster | -7/Zion       | Free
                    Battle Rifle | -7/Zion       | Free
                          Flamer | -7/Zion       | Free
                   Core Analyzer | -7/Zion       | Archive
                   Remote Shield | -7/Zion       | Archive
               Matter Compressor | -7/Zion       | Archive
                           Spear | -7/Zion       | Archive
          Imp. Thermal Generator | -7/Zion       | Archive
 Imp. Salvage Targeting Computer | -7/Zion       | Archive
               Imp. Focal Shield | -7/Zion       | Archive
        Lyr. Heavy Armor Plating | -7/Zion       | Archive
             Imp. Cooling System | -7/Zion       | Archive
                        Arm. Leg | -7/Zion       | Archive
           Imp. Shield Generator | -7/Zion       | Archive
                        Coil Gun | -7/Zion       | Archive
                      Mak. Spear | -7/Zion       | Archive
    Lgt. Angular Momentum Engine | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
     Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
                  Exp. Heat Sink | -6/Data Miner | Free
            Tri-rail Accelerator | -6/Data Miner | Free
            Imp. Antigrav System | -6/Data Miner | Free
                Imp. Force Field | -6/Data Miner | Free
                  Dual-blade Saw | -6/Data Miner | Free
       Imp. Gyrokinetic Inverter | -6/Data Miner | Free
            Cmb. Antigrav System | -6/Data Miner | Free

 Robot Schematics 
------------------
     G-47 Trooper | -7/Factory    | Hacked
     L-41 Fighter | -7/Zion       | Archive
      X-77 Beamer | -7/Zion       | Archive
       S-27 Virus | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
     G-50 Soldier | -5/Factory    | Z-intel
   T-07 Excavator | -5/Factory    | Z-intel
 A-02 Transporter | -5/Factory    | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalAluminumTorch
  Manual?         0
Play Time         01:18:32
  Cumulative      529.3 hours
  Start           2022.09.23 @ 15:06:33
  End             2022.09.23 @ 16:27:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          591
  Rogue           590
  Adventurer      0
  Explorer        1
Win Type          -
  Total           21
  Types           15/0/3/3/0/0/0/0/0
Lore%             81
Gallery%          91
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d892abf-4636-40fa-88a3-d3942ed509b1