Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 16:40:06 Player: biznut Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (632) 632 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 2544 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Compact Wheel Improved Heat Sink Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VSS Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Target Analyzer Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Heavy Hammer > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Improved Heat Sink Medium Storage Unit [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 33 | 7 4 10 2 10 Power 6 | 1 1 1 1 2 Engine 5 | 1 1 1 . 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 8 | 2 . 5 . 1 Treads . | . . . . . Leg 3 | 2 . . . 1 Wheel 2 | . . 2 . . Hover . | . . . . . Flight 3 | . . 3 . . Utility 10 | 1 2 2 . 5 Device 1 | . . . . 1 Storage 3 | 1 2 . . . Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 9 | 3 1 2 1 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 18 | . . 7 . 11 Power 2 | . . . . 2 Propulsion 5 | . . 3 . 2 Utility 4 | . . . . 4 Weapon 7 | . . 4 . 3 Highest Loss Streak 7 | . . 7 . 6 To Critical Strikes . | . . . . . Average Backups 4 | . 3 4 6 4 Power 1 | . 1 2 3 1 Propulsion . | . . . . . Utility 1 | . . . 1 2 Weapon 1 | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 6 | . . 1 1 4 Power 1 | . . . . 1 Propulsion 3 | . . 1 1 1 Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 93 87 88 61 Engine 7 | . 14 10 1 4 Core 2 | . . . 9 . Leg 8 | . 28 6 . 3 Wheel 9 | . . 9 22 2 Storage 18 | . 22 22 22 4 Processor 16 | . . 21 22 21 Protection 2 | . . . . 9 Ballistic Gun 5 | . 16 5 . 1 Launcher 5 | . 11 9 1 . Impact Weapon 4 | . . . 9 9 Peak Build Rating 19 | 6 7 12 12 19 Average Rating 9 | 4 6 9 11 11 On Entrance 7 | . 6 7 11 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 22 | . . . . 22 Heaviest Build 23 | 12 19 23 20 21 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 5 | 2 . 5 . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 Most Carried 8 | 2 5 7 8 8 Average Carried 4 | . 3 4 6 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 5 6 8 4 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 887 | 234 31 202 345 75 Remotely . | . . . . . Salvage Created 709 | . 150 63 177 319 Parts 24 | . 11 6 2 5 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 15 | . 6 3 1 5 Melee 1 | . . . . 1 Guns 2 | . . 2 . . AOE 7 | . 6 1 . . Classes Destroyed 8 | . 3 3 1 1 Worker 1 | . . 1 . . Recycler 3 | . . . 2 1 Mechanic 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 3 | . . 2 1 . Grunt 6 | . 6 . . . Sentry 4 | . . 1 . 3 Specialist 2 | . . . . 2 Best Kill Streak 8 | . 8 4 3 2 Combat Bots Only 6 | . 6 3 1 2 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 310 | . 18 103 17 172 Missed 105 | . 7 18 5 75 Hits 205 | . 11 85 12 97 Melee 1 | . . . . 1 Projectile 204 | . 11 85 12 96 Critical Strikes 6 | . . . . 6 Damage Taken 2671 | . 200 898 121 1452 Core 928 | . 22 295 48 563 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . . . 25 Core Remaining (%) 68 | 100 91 . 14 . Volleys Fired 20 | . 8 11 . 1 Largest 2 | . 2 2 . 1 Hottest 63 | . 50 63 . 33 Shots Fired 30 | . 15 14 . 1 Gun 16 | . 8 8 . . Cannon . | . . . . . Launcher 14 | . 7 6 . 1 Special . | . . . . . Kinetic 16 | . 8 8 . . Thermal . | . . . . . Explosive 14 | . 7 6 . 1 Electromagnetic . | . . . . . Robot Hit Streak 5 | . 5 3 . . Robot Miss Streak 3 | . 3 2 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 37 | . 10 8 3 16 Core Hits 23 | . 14 7 . 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 4 | . . . 1 3 Critical Strikes 6 | . . . 1 5 Smash 6 | . . . 1 5 Melee Attacks 23 | . . . 4 19 Impact 23 | . . . 4 19 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 2 2 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 1868 | . 847 158 166 697 Guns 90 | . 42 48 . . Cannons . | . . . . . Explosions 907 | . 801 106 . . Melee 848 | . . . 166 682 Ramming 23 | . 4 4 . 15 Kinetic 90 | . 42 48 . . Thermal 249 | . 249 . . . Explosive 658 | . 552 106 . . Electromagnetic . | . . . . . Impact 848 | . . . 166 682 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 6 6 6 Average Corruption 4 | . . 2 6 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . 3 11 4 Message Errors 8 | . . . 6 2 Matter Fused 2 | . . 1 1 . Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 2 | . . . 1 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 368 | . 117 . 106 145 Projectiles . | . . . . . Explosions 117 | . 117 . . . Melee 251 | . . . 106 145 Knockbacks 6 | . . . 3 3 Impact 6 | . . . 3 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 83 | . 76 . . 7 Shots 3 | . 3 . . . Rammed 6 | . . 1 . 5 Targets Rammed 10 | . 2 3 . 5 Kicked 4 | . 2 2 . . Crushed . | . . . . . Highest Temperature 151 | . 8 151 . 110 Average Temperature 38 | . 3 47 . 46 Received Heat Transfer 465 | . 69 90 . 306 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . . . 3 4 Combat Hostiles 5 | . . . 1 4 Parts Fried 10 | . . . 6 4 Impact Corruptions 11 | . . . 5 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . 150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . 1 . . . Low Security (%) 96 | 100 83 100 100 100 Level 1 3 | . 16 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 219 | . 219 72 25 83 Initial 58 | . . 58 . . Average 43 | . 140 25 3 33 Influence Increases 635 | . 239 112 45 239 Destroy 0b10 Robot/C 340 | . 120 60 20 140 Destroy 0b10 Robot/NC 30 | . 10 5 10 5 Destroy Leader 92 | . 22 20 . 50 Allied During Kill 3 | . . . . 3 Disable Machine 45 | . 30 . . 15 Destroy Structure 95 | . 57 27 . 11 Lose Combat Pursuer 30 | . . . 15 15 Influence Decreases 635 | . 100 251 45 239 Entered New Map 81 | . . 81 . . Time Decay 386 | . 100 112 45 129 Lost Part 148 | . . 58 . 90 Lost Ally 20 | . . . . 20 Squads Dispatched 6 | . 2 . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 2 . . 2 Assault 2 | . . . 1 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 10 8 8 20 Peak Tracking Total 11 | . 4 4 4 11 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 2 . . 1 Max in Single Turn 2 | . 2 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 2 . . . Successful 1 | . 1 . . . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 21 | . . . . 21 Total Damage 295 | . . . . 295 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 87 | . . . . 87 Sensors 87 | . . . . 87 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1262 | 64 256 294 364 284 Spaces Moved 1011 | 46 175 205 414 171 Core 77 | 10 . 6 . 61 Treads . | . . . . . Legs 334 | 36 175 54 . 69 Wheels 592 | . . 137 414 41 Hover . | . . . . . Flight 8 | . . 8 . . Fastest Speed 50 | 50 120 80 80 50 Average Speed 101 | 114 120 108 80 122 Slowest Speed 360 | 150 120 360 80 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 36 18 44 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 113 | . 71 31 . 11 Melee . | . . . . . Projectile . | . . . . . AOE 113 | . 71 31 . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1166 | 54 204 257 440 211 Wait 37 | . 11 11 15 . Move 1007 | 45 174 204 413 171 Hop . | . . . . . Pick Up 18 | 1 3 6 4 4 Fast Attach 22 | 7 3 7 . 5 Attach 13 | . . 5 2 6 Detach 6 | 1 . 4 1 . Swap 3 | . 1 2 . . Drop 8 | . 2 4 1 1 Fire 20 | . 8 11 . 1 Melee 22 | . . . 4 18 Ram 6 | . . 1 . 5 Kick 4 | . 2 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Utility x2 420 | -9/Materials | Core integrity fell below 50% 469 | -9/Materials | Met 8R-AWN 495 | -9/Materials | Lost 7 parts (3n4w) 565 | -9/Materials | Discovered new exit (range 7) 615 | -9/Materials | Entered Mines 616 | -9/Mines | Followed 8R-AWN into the Mines 718 | -9/Mines | Core integrity fell below 20% 780 | -9/Mines | Learned location of Storage (-8) 832 | -9/Mines | Learned Materials emergency access door positions 869 | -9/Mines | Met a Derelict testing a Signal Generator 878 | -9/Mines | Found Signal Generator 951 | -9/Mines | Discovered new exit (range 5) 979 | -9/Mines | Entered Materials 979 | -8/Materials | Accompanied by 1 ally 979 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1035 | -8/Materials | Lost 3 parts (1p1n1w) 1090 | -8/Materials | Core integrity fell below 50% 1126 | -8/Materials | Core integrity fell below 20% 1143 | -8/Materials | Lost 6 parts (1p1n3u1w) 1241 | -8/Materials | Released all parts (6) 1263 | -8/Materials | Discovered new exit (range 11) 1263 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01226_ X-57 Shotgunner suffers critical hit (Blast). 01226_ X-57 Shotgunner knocked back. 01230_ Knocked back. 01232_ Slug penetrates Door. 01234_ Knocked back. 01238_ Hrd. Medium Armor Plating destroyed. 01238_ X-57 Shotgunner destroyed. 01241_ Released Target Analyzer. 01241_ Released Lgt. Ion Engine. 01241_ Released Targeting Computer. 01241_ Released Power Shielding. 01241_ Released VSS Leg. 01243_ Slammed into L-31 Rogue. 01250_ Slug penetrates Wall. 01260_ Slammed into A-02 Transporter. 01261_ Slammed into G-47 Trooper. 01261_ G-47 Trooper knocked back. 01262_ Slammed into G-47 Trooper. 01263_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?# #??????????######+### ###+####%%######## | | ?# ############### #######+###%### [=]#?????? | | ?# % #?????? | | % %/ #?????? | | ############### ############/## #?????? | | #?????????????## #######????? ######?????? | | ######??????????????# #???##?????? ???????????? | | ????????????????????#% #?? !#????? #??????????? | | ????????????????????# #? !#????? #??????????? | | ?????????############ ## !#???? #??????????? | | ?????????# # !#???? #??????????? | | ?????????# + !##??? #??????????? | | ?????????# # ####???? #??????????? | | ?????????# """ # #?????? #??????????? | | ?????????# ** """?##+#################??????????? | | ?????????# ** """?# #???????????????? | | ????????# * ??# " """"" #???????????????? | | ??????????? ??] ??# """"""""" #???????????????? | | ??????????????##+??# """ """ #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ????????????????+??######+########???????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ??????????????????????###%########???????????????? | | ??????????????????????# g@g #???????????? | | ??????????????????????+ < #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #######+####???????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????+???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 57 Targeting Accuracy 10 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Follow The Leader Challenges ------------ None Game ------ Seed UltimateProtonDatajack Manual? 0 Play Time 00:18:28 Cumulative 22.2 hours Start 2026.08.13 @ 16:11:36 End 2026.08.13 @ 16:40:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a4a1bd7-0b59-4962-a8fe-18ed76aafe90