Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 03:54:19 Player: Sen Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1958) 1958 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7933 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 268/300 Energy 36/100 System Corruption 34% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Testing Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (2) ------- Cooled Phase Gun Heavy Machine Gun > --- INVENTORY (5) ---- Improved Antigrav System Improved Antigrav System Improved Antigrav System KE Penetrator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Small Battery Compact Battery Improved Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Experimental Thermal Shield > --- WEAPON ----------- Ionic Axe > --- INVENTORY -------- Cooled Phase Gun Cooled Phase Gun KE Penetrator [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Advanced ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 . Power 3 | . . . . 1 . . 1 . 1 . Propulsion 4 | . . 2 . . 1 . . 1 . . Utility 7 | . . . . 1 1 2 1 1 1 . Weapon . | . . . . . . . . . . . Parts Attached 140 | 7 9 6 2 24 12 8 24 13 1 34 Power 26 | 1 2 1 1 4 1 2 7 1 . 6 Engine 10 | 1 2 1 . 3 . 1 2 . . . Core 10 | . . . 1 1 1 1 5 1 . . Reactor 6 | . . . . . . . . . . 6 Propulsion 46 | 2 3 3 . 8 1 2 9 5 . 13 Treads . | . . . . . . . . . . . Leg 3 | 2 . . . . . 1 . . . . Wheel 2 | . . . . 1 . 1 . . . . Hover 14 | . . . . . . . 1 . . 13 Flight 27 | . 3 3 . 7 1 . 8 5 . . Utility 33 | 2 1 1 . 3 6 3 4 2 1 10 Device 23 | 1 1 1 . 2 4 2 3 2 . 7 Storage 4 | 1 . . . 1 . . . . 1 1 Processor 4 | . . . . . 2 . . . . 2 Hackware 1 | . . . . . . 1 . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 35 | 2 3 1 1 9 4 1 4 5 . 5 Energy Gun 12 | 2 . . . 3 1 . 2 1 . 3 Energy Cannon 2 | . . . . . . 1 1 . . . Ballistic Gun 18 | . 3 1 1 6 2 . . 4 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 . . . 5 Corrupted Parts 2 | . . . . . . . . 1 . 1 System Corruption 5 | . . . . . . . . 4 . 1 Parts Lost 85 | . 3 . 1 16 1 4 19 10 . 31 Power 23 | . 1 . 1 4 . 2 7 2 . 6 Propulsion 28 | . . . . 5 1 1 6 4 . 11 Utility 16 | . 1 . . 2 . . 2 . . 11 Weapon 18 | . 1 . . 5 . 1 4 4 . 3 Highest Loss Streak 22 | . 3 . 1 11 1 3 12 22 . 13 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 1 2 3 5 4 6 7 4 3 3 2 Power . | . . . 1 . . 1 . . . . Propulsion . | . . 1 2 3 . . 1 . . . Utility . | . . . . . 1 1 . 1 2 . Weapon 2 | . . 1 2 1 4 3 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 7 | . 1 2 . . 1 1 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . Utility 1 | . . . . . . 1 . . . . Weapon 2 | . . 1 . . 1 . . . . . Tool/Special 3 | . . 1 . . . . 2 . . . Average Slot Usage (%) 77 | . 90 93 88 69 82 90 86 51 45 61 Engine 1 | . 13 11 2 3 . . 1 3 . . Core 7 | . . . 6 5 12 12 12 2 . . Reactor 1 | . . . . . . . . . . 8 Leg 1 | . 17 . . . . 4 . . . . Hover 1 | . . . . . . . . . . 5 Flight 19 | . 9 38 44 24 29 20 19 19 14 7 Device 16 | . 9 21 13 13 14 22 19 9 14 15 Storage 4 | . 10 . . 5 7 6 2 . 3 4 Processor 4 | . . . . . 4 6 5 5 4 7 Hackware 1 | . . . . . . 1 5 5 4 2 Energy Gun 4 | . 14 . . 3 4 11 3 . . . Ballistic Gun 5 | . 14 22 22 11 8 . 1 4 4 4 Peak Build Rating 97 | 7 7 9 11 16 27 36 76 43 31 97 Average Rating 36 | 5 6 8 9 10 23 33 54 33 30 65 On Entrance 17 | . 7 6 9 11 13 23 36 29 28 31 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 13 13 8 10 18 25 29 45 21 11 41 Greatest Support 62 | 20 20 16 16 16 22 22 36 24 12 62 Greatest Overweight (x) 13 | 3 4 . . 2 7 1 10 1 . 13 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 8 8 8 8 5 5 5 Average Capacity 6 | 7 7 5 5 6 8 8 6 5 5 5 Most Carried 8 | 3 3 5 5 7 8 8 7 4 3 5 Average Carried 4 | 1 2 3 5 4 6 7 4 3 3 2 Final Capacity 8 | 8 5 5 5 8 8 8 5 5 5 5 Final Carried 8 | 3 3 5 5 4 8 7 4 3 3 4 Class Distribution -------------------- 60% | Scavenger-Mutant 18% | Scavenger-Sprinter 15% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Matter Collected 2084 | 233 132 47 112 367 114 80 514 61 . 424 Remotely 179 | . . . . 179 . . . . . . Salvage Created 2172 | 74 121 62 89 517 114 26 467 107 . 595 Parts 147 | 7 10 11 7 27 5 1 24 10 . 45 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 7 | . 2 . . . . . 5 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 49 | . 7 4 2 15 2 1 6 4 . 8 Melee 6 | . . . . . . . . . . 6 Guns 36 | . 6 4 2 15 1 1 1 4 . 2 Cannons 5 | . . . . . . . 5 . . . AOE 2 | . 1 . . . 1 . . . . . Classes Destroyed 10 | 1 3 . . 1 3 . 2 . . . Builder 1 | . 1 . . . . . . . . . Tunneler 5 | 3 1 . . . . . . 1 . . Hauler 1 | . . . . . 1 . . . . . Recycler 2 | . . . . . . . 1 . . 1 Mechanic 1 | . . . . . . . 1 . . . Swarmer 26 | . 5 4 . 7 . 1 3 4 . 2 Grunt 10 | . 2 . 2 6 . . . . . . Sentry 3 | . . . . 2 . . 1 . . . Hunter 1 | . . . . . 1 . . . . . Programmer 9 | . . . . . 1 . 2 . . 6 Best Kill Streak 7 | 2 7 2 2 4 1 1 2 5 . 2 Combat Bots Only 5 | . 5 2 2 4 1 1 2 4 . 2 Max Kills in Single Turn 3 | 2 3 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Hostile Shots Fired 677 | . 79 14 14 125 14 19 167 50 1 194 Missed 194 | . 25 9 4 27 4 4 56 15 1 49 Hits 483 | . 54 5 10 98 10 15 111 35 . 145 Projectile 483 | . 54 5 10 98 10 15 111 35 . 145 Critical Strikes 26 | . 1 . . 6 . 1 9 . . 9 Actively Blocked 1 | . . . . . . . 1 . . . Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 8599 | . 593 39 131 1299 154 303 2032 719 . 3329 Core 2614 | . 135 19 . 454 30 28 516 132 . 1300 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 210 | . . . . . . . 210 . . . Ignored by Resistances 61 | . . . . . . . . . . 61 Regen/Repaired (Parts) 99 | . . . . . . . 99 . . . Core Remaining (%) 73 | 100 46 . 95 17 95 96 48 88 . . Volleys Fired 191 | 2 30 9 9 58 14 6 38 15 . 10 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 Hottest 130 | 100 100 40 40 130 130 130 123 60 . 56 Shots Fired 314 | 4 53 18 18 104 25 10 51 21 . 10 Gun 280 | 4 53 18 18 104 21 10 24 18 . 10 Cannon 27 | . . . . . . . 27 . . . Launcher 7 | . . . . . 4 . . 3 . . Special . | . . . . . . . . . . . Kinetic 183 | . 28 18 18 87 8 1 6 14 . 3 Thermal 113 | 4 25 . . 17 13 9 38 . . 7 Explosive 7 | . . . . . 4 . . 3 . . Electromagnetic 11 | . . . . . . . 7 4 . . Robot Hit Streak 19 | 1 5 5 3 19 4 3 13 5 . 3 Robot Miss Streak 4 | 1 2 3 1 4 1 3 4 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 Shots Hit Robots 242 | 2 35 9 11 76 12 5 45 11 . 36 Core Hits 118 | 3 15 6 6 44 6 3 14 8 . 13 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 17 | . 2 . . 3 2 . 3 1 . 6 Burn 7 | . 2 . . 2 2 . . . . 1 Destroy 2 | . . . . 1 . . . 1 . . Sever 8 | . . . . . . . 3 . . 5 Melee Attacks 62 | . . . . . . . 12 . . 50 Impact . | . . . . . . . . . . . Slashing 62 | . . . . . . . 12 . . 50 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5439 | 51 727 91 90 769 332 82 1190 425 . 1682 Guns 2340 | 51 397 91 90 769 236 82 293 177 . 154 Cannons 674 | . . . . . . . 674 . . . Explosions 674 | . 330 . . . 96 . . 248 . . Melee 1748 | . . . . . . . 220 . . 1528 Ramming 3 | . . . . . . . 3 . . . Kinetic 1265 | . 184 91 90 564 99 . 76 138 . 23 Thermal 2113 | 51 543 . . 205 137 82 859 105 . 131 Explosive 239 | . . . . . 96 . . 143 . . Electromagnetic 71 | . . . . . . . 32 39 . . Impact . | . . . . . . . . . . . Slashing 1748 | . . . . . . . 220 . . 1528 Piercing . | . . . . . . . . . . . Highest Corruption 34 | . . . . . 1 2 9 4 . 34 Average Corruption 7 | . . . . . 1 1 4 4 . 21 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . . . 1 4 7 . . 26 Message Errors 12 | . . . . . . 3 3 . . 6 Matter Fused 13 | . . . . . 1 . 2 . . 10 Heat Flow Errors 3 | . . . . . . 1 1 . . 1 Data Loss (minor) 5 | . . . . . . . 1 . . 4 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 286 | . 53 . . . . . 42 82 . 109 Projectiles 42 | . . . . . . . 42 . . . Explosions 135 | . 53 . . . . . . 82 . . Melee 109 | . . . . . . . . . . 109 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 132 | . . . . . . . 1 131 . . Shots 2 | . . . . . . . . 2 . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 345 | 39 344 4 22 315 200 138 345 2 . 189 Average Temperature 103 | 20 194 2 12 83 65 48 103 2 . 74 Received Heat Transfer 1056 | . 258 . 75 585 . 27 45 66 . . Effects 5 | . 2 . . 2 . . 1 . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 2 | . 1 . . . . . 1 . . . Interference 2 | . 1 . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . 5 . . 3 2 . 3 . . 3 Heat Transferred 4075 | 148 1027 . . 629 444 185 1283 100 . 259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 171 | 10 150 108 64 120 44 20 95 171 71 52 Initial 71 | . . 48 34 13 18 . 5 . 71 . Average 22 | . 89 68 48 62 8 . 22 73 31 4 Influence Increases 1623 | 15 224 90 50 365 126 26 203 277 . 247 Destroy 0b10 Robot/C 980 | . 140 80 40 300 40 20 120 80 . 160 Destroy 0b10 Robot/NC 50 | 15 10 . . . 5 . 10 5 . 5 Destroy Leader 182 | . 20 10 10 60 22 . 20 10 . 30 Successful Hack 60 | . 14 . . 5 18 6 . 10 . 7 Disable Machine 105 | . 30 . . . . . 15 60 . . Destroy Structure 156 | . 10 . . . 26 . 8 112 . . Partial Spotted 45 | . . . . . 15 . 30 . . . Lose Combat Pursuer 45 | . . . . . . . . . . 45 Influence Decreases 1571 | 15 110 116 104 359 166 14 215 140 137 195 Entered New Map 236 | . . 66 54 21 22 . 7 . 66 . Time Decay 855 | 15 80 50 40 168 134 14 140 40 71 103 Lost Part 470 | . 30 . 10 160 10 . 68 100 . 92 Lost Ally 10 | . . . . 10 . . . . . . Squads Dispatched 15 | . . . . 1 4 2 6 . . 2 Investigation 2 | . . . . . . . 2 . . . Extermination 7 | . . . . . 2 1 2 . . 2 Reinforcement 5 | . . . . 1 2 . 2 . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Distress Signals 6 | . . 1 . . 1 . 1 . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 12 6 3 23 4 7 30 7 1 18 Peak Tracking Total 7 | . 6 3 3 5 2 2 6 4 1 7 Tactical Retreats 10 | . . 1 . 2 . 1 3 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Traps Triggered 5 | . . . . . . 3 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Machines Disabled 7 | . 2 . . . . . 1 4 . . Max in Single Turn 3 | . 2 . . . . . 1 3 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Machines Accessed 28 | . 4 2 . 4 5 4 5 2 . 2 Terminals 17 | . 3 1 . 3 2 2 4 1 . 1 Fabricators 3 | . . . . . 1 1 . . . 1 Repair Stations 3 | . . . . . . 1 1 1 . . Recycling Units 4 | . 1 . . 1 2 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 60 | . 7 4 . 7 13 9 9 4 . 7 Successful 27 | . 3 3 . 3 8 3 2 1 . 4 Failed 33 | . 4 1 . 4 5 6 7 3 . 3 Catastrophic 9 | . 2 . . . 2 1 2 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 21 | . 1 . . 6 8 . 3 . . 3 Terminals 41 | . 5 2 . 6 9 5 7 2 . 5 Fabricators 4 | . . . . . 1 1 . . . 2 Repair Stations 7 | . . . . . . 3 2 2 . . Recycling Units 6 | . 2 . . 1 3 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 2 1 . 1 6 2 . . . 3 Record 2 | . . . . . . . . . . 2 Prototype ID Bank 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Security Status 2 | . . . . . 1 . . . . 1 Patrol Status 1 | . . . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . . . Zone Layout 5 | . 1 1 . 1 2 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 1 2 1 . . Scan Component 3 | . . . . . . 1 1 1 . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 4 | . 1 . . 1 2 . . . . . Report Inventory 3 | . 1 . . . 2 . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . Terminals 1 | . . . . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 3 2 . 3 4 4 5 2 . 2 Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 19 | . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Active Infowar (turns) 2848 | 36 132 85 55 166 498 780 502 35 135 424 Sensors 1482 | . . . . . 206 780 496 . . . Seismic 965 | 36 96 83 53 164 . . . 35 135 363 T.N.C. 305 | . . . . . 305 . . . . . ECM 1054 | . 36 85 55 165 10 109 415 . . 179 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Turns Passed 3860 | 95 204 115 84 345 543 780 644 92 179 779 Spaces Moved 3383 | 62 153 215 142 187 745 667 554 111 140 407 Core 29 | 7 1 . . 2 5 . 3 . . 11 Treads . | . . . . . . . . . . . Legs 94 | 55 39 . . . . . . . . . Wheels 325 | . . . . 23 . 292 10 . . . Hover 293 | . . . . . . . 2 . . 291 Flight 2642 | . 113 215 142 162 740 375 539 111 140 105 Fastest Speed 25 | 50 37 31 31 31 28 31 28 25 29 29 Average Speed 72 | 122 67 32 31 61 54 100 64 34 29 133 Slowest Speed 700 | 200 250 34 31 200 440 124 675 117 29 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . 1 . 5 . 2 . . . Potential Cave-ins 3 | . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 17 | 3 35 25 27 19 15 20 16 2 3 31 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 21 | . . . . . 9 . . 12 . . Terrain Destroyed 113 | . 13 . . . 29 . 5 66 . . Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . . 5 . . . AOE 108 | . 13 . . . 29 . . 66 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Total 4363 | 73 205 247 165 326 854 765 765 141 277 545 Wait 411 | . 3 5 9 18 56 69 103 . 137 11 Move 3357 | 61 152 214 139 186 734 666 549 110 139 407 Hop 8 | . . . 1 . 5 . 2 . . . Pick Up 35 | 3 3 6 . 5 6 4 6 . . 2 Fast Attach 122 | 7 5 1 3 19 13 7 23 10 1 33 Attach 43 | . 3 2 . 13 6 4 7 3 . 5 Detach 24 | . . . . 4 6 2 5 2 . 5 Swap 21 | . 2 4 1 7 3 1 1 1 . 1 Drop 74 | . 7 6 3 16 11 5 18 . . 8 Fire 191 | 2 30 9 9 58 14 6 38 15 . 10 Melee 62 | . . . . . . . 12 . . 50 Ram 1 | . . . . . . . 1 . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Core integrity fell below 50% 241 | -10/Materials | Lost 3 parts (1p1u1w) 281 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x2 409 | -9/Materials | Discovered new exit (range 9) 415 | -9/Materials | Entered Mines 497 | -9/Mines | Discovered new exit (range 5) 499 | -9/Mines | Entered Materials 499 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 718 | -8/Materials | Core integrity fell below 50% 760 | -8/Materials | Lost 11 parts (3p3n2u3w) 826 | -8/Materials | Core integrity fell below 20% 838 | -8/Materials | Discovered new exit (range 16) 844 | -8/Materials | Entered Factory 844 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1254 | -7/Factory | Build established: Scavenger-Mutant 1385 | -7/Factory | Discovered new exit (range 8) 1386 | -7/Factory | Identified exit to Factory 1387 | -7/Factory | Entered another Factory area 1387 | -6/Factory | Evolved 2 slots: Utility x2 2072 | -6/Factory | Allied Derelicts emerged from ambush trap array 2074 | -6/Factory | P-60 Hacker assimilated allied PZ-Y8O(g) 2093 | -6/Factory | P-60 Hacker assimilated allied LS-VS7(g) 2104 | -6/Factory | Garrison activated, responded to threat 2159 | -6/Factory | Discovered new exit (range 7) 2165 | -6/Factory | Identified exit to Factory 2167 | -6/Factory | Entered another Factory area 2167 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2176 | -5/Factory | Lost 3 parts (2p1w) 2392 | -5/Factory | Lost 5 parts (2p1n2w) 2640 | -5/Factory | Repaired Imp. Propulsion Shielding 2808 | -5/Factory | Discovered new exit (range 7) 2810 | -5/Factory | Core integrity fell below 50% 2811 | -5/Factory | Entered another Factory area 2811 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2885 | -4/Factory | Discovered new exit (range 16) 2903 | -4/Factory | Identified exit to Research 2903 | -4/Factory | Entered Research 2903 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2916 | -3/Research | Discovered new exit (range 9) 2921 | -3/Research | Identified exit to Testing 2932 | -3/Research | Lost 22 parts (5p9n2u6w) 3082 | -3/Research | Entered Testing 3084 | -3/Testing | Build established: Scavenger-Sprinter 3255 | -3/Testing | Found Prototype Device 3255 | -3/Testing | Identified Exp. Thermal Defense Suite 3376 | -3/Testing | Spotted Striker 3384 | -3/Testing | Build established: Scavenger-Mutant 3482 | -3/Testing | System corruption reached 10% 3546 | -3/Testing | Lost 13 parts (1p4n7u1w) 3594 | -3/Testing | Spotted PP-EX3GG0VCHO 3646 | -3/Testing | Found Prototype Device 3646 | -3/Testing | Identified Exp. Thermal Shield 3708 | -3/Testing | System corruption reached 30% 3746 | -3/Testing | Core integrity fell below 50% 3794 | -3/Testing | Lost 11 parts (3p5n3u) 3849 | -3/Testing | Core integrity fell below 20% 3861 | -3/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03821_ Imp. Antigrav System destroyed. 03822_ Dropped Cld. Phase Gun. 03825_ System corrupted: Matter fused (-10). 03830_ Ionic Axe destroyed. 03832_ Mic. Antimatter Reactor destroyed. 03836_ S-43 Plague suffers critical hit (Burn). 03838_ System corrupted: Cld. Phase Gun failed to cycle. 03840_ S-43 Plague destroyed. 03841_ System corrupted: Component data lost. 03842_ Exp. Thermal Shield destroyed. 03845_ Cld. Phase Gun destroyed. 03847_ Acquired Hvy. Machine Gun. 03853_ Acquired Cld. Phase Gun. 03854_ System corrupted: Cld. Phase Gun failed to cycle. 03856_ System corrupted: Component data lost. 03857_ S-43 Plague destroyed. 03857_ Switching to secondary target: S-43 Plague. Map ----- +----------------------------------------------------+ | # # #??????????# #?????????????? | | # # #??????????# #?????????????? | | # # #??????????# #????#????????? | | ####+## #???###????# = + ? #????????? | | ???# ### #????# # #????????? | | ???# " +????# # #????????? | | ???# ### #????######+#### #????????? | | ???####+##### #????????# ^ #????????? | | #### # #????????# #????????? | | #""" """"" # #????????# #????????? | | #""" """"" # #????????# "#??????? | | #"S """"" !# #????????# """ """ ""#??????? | | #""" # #????????# """ """ ""???????? | | # "" # #????????# """ "" ""#??????? | | #### "" "" # ##### #### ""#??????? | | ???# ""R"" + """ T"#??????? | | ???# """" # ####### """ ""#??????? | | ???########## ##s#######[ """ ""#??????? | | ????????????# # #[[ ""#??????? | | ????????????# # s s #[ ^ """ ""#??????? | | ?#########??# # # """ "#??????? | | # #??# # # " " ##???????? | | # """ #??# # # #????????? | | # """ #??# # # #????????? | | # """ #??# # # #????????? | | # #??# # @ ######## #????????? | | # """ #??# # %* #??????# #????????? | | # """ #### ######+########## #????????? | | # """ # % #????????? | | # + #????????? | | # """ # #????????? | | # """ # ! ########## | | # """ #### ################# # # | | # #??# #?????# # # # | | # """ #??# #?????# # # # | | # """ #??# #?????# # # # | | # """ #### ####### # # # | | # + + # # # | | # #######+#### # + # | | ##########???# # # # # | | ?????????????#"""" # | [% # # # | | ?????????????#"""" ####+###### ######+### | | ?????????????#"""" # ! =! ! # | | ?????????????#"""" # !%[ ! # | | ?????????????# # =!!! / | | ?????????????######## # | | ????????????????????##########+############ | | ???????????????????????????? #?????????# | | ??????????????????????????" #?????????# | | ?????????????????????????#"" "#?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 61 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 65 Target Analysis 12 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Propulsion Shielding | 1% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed AssaultCouplerChargecaster Manual? 0 Play Time 01:27:29 Cumulative 63.7 hours Start 2025.06.16 @ 02:23:28 End 2025.06.16 @ 03:54:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccb81bf8-1562-404a-afe9-5325abea58c8