Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.02 @ 22:27:28 Player: Jezoensis Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (2716) 2716 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1029) 1029 TOTAL SCORE: 6790 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 117 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -31 Cogmind --------- Core Integrity 0/550 Matter 191/300 Energy 280/280 System Corruption 5% Temperature Warm (198) Movement Treading (158) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Ion Cannon (fused) Chainsword > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Compact Wheel Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod (200) Seismic Detector Hardened Medium Armor Plating Hardlight Generator Long-range Tractor Beam Pulse Rifle Heavy Assault Rifle Flak Cannon Improved Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Ion Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Advanced Treads Compact Wheel High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Hardened Medium Armor Plating Hardlight Generator Long-range Tractor Beam Pulse Rifle Heavy Assault Rifle Improved Grenade Launcher Remote Datajack Chainsword [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 152 | 9 7 . 11 11 56 25 33 Power 8 | 1 . . 2 . 4 1 . Engine 7 | 1 . . 2 . 3 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 32 | 3 5 . 3 2 13 1 5 Treads 17 | . 3 . 2 1 5 1 5 Leg . | . . . . . . . . Wheel 13 | 3 2 . 1 1 6 . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 58 | 3 1 . 3 4 18 15 14 Device 40 | 2 1 . 2 3 10 13 9 Storage 5 | 1 . . . 1 3 . . Processor 8 | . . . 1 . 4 . 3 Hackware 3 | . . . . . . 1 2 Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 54 | 2 1 . 3 5 21 8 14 Energy Gun 15 | 1 . . 1 3 10 . . Energy Cannon 9 | . . . . . 1 5 3 Ballistic Gun 14 | 1 . . 2 2 8 . 1 Ballistic Cannon 2 | . . . . . . . 2 Launcher 6 | . . . . . 1 3 2 Special Weapon 2 | . 1 . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . . 1 . 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 26 | . . . 1 1 20 1 3 Power 3 | . . . . . 2 1 . Propulsion 10 | . . . . . 8 . 2 Utility 4 | . . . . . 4 . . Weapon 9 | . . . 1 1 6 . 1 Highest Loss Streak 15 | . . . 1 1 15 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 100 95 96 94 99 99 Engine 9 | . 14 14 11 11 7 8 9 Treads 12 | . 8 . 17 13 8 9 19 Wheel 14 | . 19 28 15 19 16 18 7 Device 10 | . 12 14 13 7 12 7 8 Storage 9 | . 14 14 11 11 8 9 9 Processor 17 | . . . 3 11 20 18 23 Protection 1 | . . . . . . 9 . Energy Gun 6 | . 14 14 4 6 12 . . Energy Cannon 5 | . . . . . . 17 10 Ballistic Gun 4 | . 9 . 13 15 4 . . Slashing Weapon 1 | . . . . . 1 . 2 Naked Turns . | . . . . . . . . Heaviest Build 69 | 11 11 11 16 52 62 69 62 Greatest Support 64 | 26 20 20 20 20 26 26 64 Greatest Overweight (x) 3 | . 1 . 1 2 3 3 2 Average Overweight (x) 1 | . . . . 1 1 2 . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 17 | 7 8 8 8 16 19 20 20 Most Carried 20 | 7 8 8 8 9 20 20 20 Average Carried 15 | 3 7 8 6 8 15 19 18 Final Capacity 20 | 8 8 8 8 20 20 20 20 Final Carried 20 | 7 8 8 8 9 20 20 20 Class Distribution -------------------- 45% | Scavenger-Mutant 20% | Mutant 15% | Scavenger-Skirmisher 8% | Skirmisher 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Matter Collected 2421 | 295 117 . 194 187 807 384 437 Remotely 328 | . . . . . . 226 102 Salvage Created 3305 | 142 189 . 216 241 1382 464 671 Parts 221 | 10 14 . 15 15 82 40 45 Haulers Intercepted 7 | . 1 . 1 . 5 . . Recyclers Shooed 2 | 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 71 | . 7 . 5 5 21 20 13 Guns 34 | . 7 . 5 5 17 . . Cannons 19 | . . . . . . 10 9 AOE 18 | . . . . . 4 10 4 Classes Destroyed 15 | 2 3 . 2 . 5 1 2 Worker 4 | . . . 1 . 2 . 1 Builder 6 | . . . . . 2 . 4 Tunneler 5 | 2 . . . 1 2 . . Hauler 7 | . 1 . 1 . 5 . . Recycler 3 | 1 . . . . 1 . 1 Operator 1 | . . . . . 1 . . Watcher 8 | . . . 1 . 5 . 2 Swarmer 27 | . 6 . 4 . 6 9 2 Grunt 19 | . 1 . 1 5 8 . 4 Brawler 3 | . . . . . 1 2 . Duelist 1 | . . . . . . . 1 Sentry 14 | . . . . . 5 5 4 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . . . 4 . Best Kill Streak 9 | 3 5 . 5 3 9 8 4 Combat Bots Only 8 | . 4 . 4 3 6 8 3 Max Kills in Single Turn 3 | 1 1 . 1 1 3 3 2 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . . . . 2 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Damage Taken 3718 | . 309 . 88 199 2136 487 499 Core 716 | . 81 . 30 52 337 99 117 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . 67 . 79 . . . Volleys Fired 236 | 5 26 . 23 19 100 30 33 Largest 2 | 2 2 . 2 2 2 2 2 Hottest 140 | 60 100 . 140 60 126 135 135 Shots Fired 438 | 10 50 . 45 33 197 49 54 Gun 332 | 10 48 . 44 33 194 . 3 Cannon 80 | . . . . . . 38 42 Launcher 19 | . . . . . 3 11 5 Special 7 | . 2 . 1 . . . 4 Kinetic 196 | 5 24 . 35 21 92 . 19 Thermal 200 | 5 26 . 3 . 102 38 26 Explosive 19 | . . . . . 3 11 5 Electromagnetic 19 | . . . 7 12 . . . Robot Hit Streak 26 | 5 10 . 11 12 19 15 26 Robot Miss Streak 6 | 1 5 . 2 1 6 2 6 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . . 2 6 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 303 | 7 26 . 35 28 140 25 42 Core Hits 177 | 5 12 . 13 15 69 29 34 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . . 6 . . Burn 6 | . . . . . 6 . . Melee Attacks 20 | . . . . . 5 . 15 Impact . | . . . . . . . . Slashing 20 | . . . . . 5 . 15 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . 1 . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7040 | 79 254 . 316 320 2606 2120 1345 Guns 3041 | 79 254 . 316 281 2069 . 42 Cannons 1283 | . . . . . . 546 737 Explosions 2341 | . . . . 39 450 1574 278 Melee 375 | . . . . . 87 . 288 Ramming . | . . . . . . . . Kinetic 1718 | 22 95 . 240 155 920 . 286 Thermal 2468 | 57 159 . 25 39 1149 546 493 Explosive 2302 | . . . . . 450 1574 278 Electromagnetic 177 | . . . 51 126 . . . Impact . | . . . . . . . . Slashing 375 | . . . . . 87 . 288 Piercing . | . . . . . . . . Highest Corruption 5 | . 4 4 . . 2 5 5 Average Corruption 3 | . 3 4 . . 2 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . 3 . . . 8 14 20 Message Errors 14 | . 1 . . . 2 4 7 Matter Fused 5 | . . . . . . 1 4 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 5 | . . . . . 2 2 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 2 1 Data Loss (major) 5 | . 1 . . . 1 3 . Misfires 2 | . 1 . . . 1 . . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 157 | . . . . . 46 33 78 Projectiles 16 | . . . . . . 15 1 Explosions 70 | . . . . . 46 18 6 Melee 71 | . . . . . . . 71 Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 154 | . . . . . 116 13 25 Shots 5 | . . . . . 3 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 165 | 40 68 . 32 86 165 162 128 Average Temperature 42 | 25 27 . 16 35 46 54 45 Received Heat Transfer 1476 | . 108 . 6 147 1017 54 144 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . 5 . 2 Heat Transferred 5215 | 125 350 . 50 50 3160 740 740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Peak Influence 818 | 15 273 66 201 250 340 818 711 Initial 388 | . 9 66 25 78 97 91 388 Average 329 | 4 163 66 128 194 195 574 527 Maximum Alert Level 3 | . 1 . 1 1 1 3 3 Low Security (%) 34 | 100 54 100 93 29 46 15 . Level 1 31 | . 45 . 6 70 53 12 6 Level 2 23 | . . . . . . 12 92 Level 3 11 | . . . . . . 59 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . . . 2 . 3 Investigation 3 | . 2 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Distress Signals 11 | . 3 . 1 . 7 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 17 . 12 5 40 23 22 Peak Tracking Total 9 | . 7 . 5 3 9 7 3 Tactical Retreats 5 | . 1 . 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Traps Triggered 8 | . 2 . . . 1 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Disabled 10 | . . . . 3 4 3 . Max in Single Turn 2 | . . . . 2 1 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Accessed 24 | . 6 . 2 1 8 2 5 Terminals 20 | . 5 . 2 1 6 2 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 76 | . 21 . 11 6 20 4 14 Successful 40 | . 11 . 8 4 9 2 6 Failed 34 | . 9 . 2 2 11 2 8 Catastrophic 7 | . . . 1 2 2 1 1 Database Lockouts 2 | . 1 . 1 . . . . Manual 51 | . 16 . 6 6 12 . 11 Terminals 70 | . 20 . 11 6 17 4 12 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . . . 2 . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 26 | . 7 . 5 4 4 2 4 Robot Analysis 10 | . 3 . 1 4 . . 2 Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 4 | . 1 . 1 . 1 . 1 Unreport Threat 4 | . 1 . . . 2 . 1 Locate Traps 2 | . 1 . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 13 | . 4 . 3 . 4 . 2 Terminals 10 | . 3 . 3 . 3 . 1 Botnet 7 | . 2 . 2 . 2 . 1 Operators 3 | . 1 . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . 1 . 1 Recyclers 2 | . . . . . 1 . 1 Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 . 2 1 7 2 4 Full Trace Events 5 | . 1 . . . 1 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 2 | . . . . . . . 2 Non-combat . | . . . . . . . . Combat 2 | . . . . . . . 2 Robot Hacks Applied 4 | . . . . . . . 4 find_garrison 1 | . . . . . . . 1 scatter_targeting 1 | . . . . . . . 1 link_complan 1 | . . . . . . . 1 formatsys_high 1 | . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Attached 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Total Allies 3 | . . . . . . 2 1 Largest Group 2 | . . . . . . 2 1 Highest-Rated Group 70 | . . . . . . 70 16 Highest-Rated Ally 39 | . . . . . . 39 16 Total Orders . | . . . . . . . . Ally Attacks 47 | . . . . . . 35 12 Total Damage 666 | . . . . . . 478 188 Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Robot Analysis Total 10 | . 3 . 1 4 . . 2 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Turns Passed 3254 | 69 270 13 205 131 1224 600 742 Spaces Moved 1923 | 43 207 16 141 59 680 381 396 Core 12 | 11 . . . . 1 . . Treads 209 | . . . . . . . 209 Legs . | . . . . . . . . Wheels 1687 | 32 207 16 141 59 664 381 187 Hover 15 | . . . . . 15 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 50 120 120 Average Speed 114 | 78 87 80 86 105 116 120 138 Slowest Speed 158 | 90 95 80 95 110 145 120 158 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 55 12 24 18 66 68 42 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . 2 . . . 4 . 8 Terrain Destroyed 161 | . 2 . 1 . 35 51 72 Melee 12 | . . . . . 4 . 8 Projectile 7 | . 2 . 1 . . . 4 AOE 142 | . . . . . 31 51 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Total 2489 | 65 246 15 181 94 913 470 505 Wait 47 | . 2 . 2 3 16 8 16 Move 1915 | 42 206 15 140 58 679 379 396 Hop . | . . . . . . . . Pick Up 48 | 9 2 . 1 1 26 4 5 Fast Attach 37 | 5 . . 3 2 23 1 3 Attach 29 | 2 1 . 3 1 16 2 4 Detach 18 | . 1 . 2 1 11 1 2 Swap 87 | 2 6 . 5 8 18 22 26 Drop 32 | . 2 . 2 1 19 3 5 Fire 236 | 5 26 . 23 19 100 30 33 Melee 20 | . . . . . 5 . 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . . . 20 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 14) 231 | -10/Materials | Discovered new exit (range 11) 284 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered Mines 341 | -10/Mines | Learned location of Storage (-7) 345 | -10/Mines | Discovered new exit (range 9) 353 | -10/Mines | Entered Materials 353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 371 | -9/Materials | Central database locked down 486 | -9/Materials | Identified exit to Mines 558 | -9/Materials | Entered Mines 647 | -9/Mines | Discovered new exit (range 8) 689 | -9/Mines | Entered Materials 689 | -8/Materials | Evolved 2 slots: Utility x2 785 | -8/Materials | Lost 3 parts (1n1u1w) 975 | -8/Materials | Lost 15 parts (2p6n3u4w) 1008 | -8/Materials | Build established: Scavenger-Mutant 1426 | -8/Materials | Discovered new exit (range 4) 1468 | -8/Materials | Core integrity fell below 50% 1554 | -8/Materials | Build established: Scavenger-Skirmisher 1657 | -8/Materials | Discovered new exit (range 18) 1861 | -8/Materials | Garrison activated, responded to threat 1912 | -8/Materials | Identified exit to Garrison 1913 | -8/Materials | Entered Garrison 1954 | -8/Garrison | Rescued a captive Derelict 1955 | -8/Garrison | Rescued a captive Derelict 1997 | -8/Garrison | Triggered checkpoint 1999 | -8/Garrison | Triggered checkpoint 2079 | -8/Garrison | Triggered checkpoint 2081 | -8/Garrison | Triggered checkpoint 2141 | -8/Garrison | Triggered checkpoint 2181 | -8/Garrison | Destroyed 8 combat bots 2190 | -8/Garrison | Build established: Scavenger-Mutant 2206 | -8/Garrison | Discovered new exit (range 13) 2302 | -8/Garrison | Discovered new exit (range 12) 2312 | -8/Garrison | Installed Relay Interface Framework 2338 | -8/Garrison | Triggered checkpoint 2467 | -8/Garrison | Discovered new exit (range 8) 2513 | -8/Garrison | Entered Materials 2798 | -8/Materials | Core integrity fell below 20% 2834 | -8/Materials | Lost 3 parts (2n1w) 3255 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- combatants, agility is preferred over additional armor to protect their systems from electromagnetic damage. >>Analysis(H-55 Commando) Downloading analysis... H-55 Commando Tier: 3 H-series hunters aggressively track down intruders, and have multiple means of ensuring they can complete that task. Their advanced probability systems are capable of predicting target positions for some time after contact is lost. When necessary, hunter squad leaders also launch an autonomous drone from their built-in drone bay to help find escaped targets. The H-55 cannot be remotely detected by low-level sensor arrays. 03084_ System corrupted: Matter fused (-8). 03118_ System corrupted: Matter fused (-7). 03141_ T-07 Excavator is excavating. 03153_ Detecting nearby Garrison Access. 03162_ System corrupted: Ion Cannon fused. 03186_ UFJMVC9%A:A&RWMI4GVPS6X,IVTOSORXT2>QMXE 03255_ System corrupted: Heat flow error (+198). Map ----- +----------------------------------------------------+ | ?#?#???????????????????????????????? | | ????????#??????????#????????????????? | | ???#??#?#???????#??#?????#??????????? | | ?#???##??#??#??#?#?#??#??#??????????? | | ?? ?"??##????#???#?#?#?#?##?????????? | | ?"??????##?#?##????#??##????????????? | | ?" ??? ##?####?######?#??#?? ?????? | | ? ? ##?#??#######??#???#?????????? | | ??? ????####??#?#?###??####?????????? | | ??? ? ??#??#??#?##??????##?#? #????? | | ? ###?####?#####?#####????#????? | | ? ? ###?#?#??#?##### ##???????#? | | #####?#####?#???####??# ##?# ?#???? | | #??#####?###??#?### #??#????? # | | ##?################# ##### #??##? | | ##### #????? | | ######?## #######????? | | ######### #####?##??#? | | ###?#?#????? | | ####"####+################?????##???# | | ##?#?## ##???#?#????#?????#?? ?? | | ???#?## #??####??#######?#??#??? | | ?##?#?# ##?###?#?# #?###???? | | ?####?# #?##??#### """ ####????? | | ##?#### ########## "G" ###?????? | | ###??## " # "@" ##????#?? | | ??######## # ##??? ? ? | | ? ?##?###?### # Y #? ?? ?? | | ??######## """ # %! ## ?? ??? | | ??? ??#??##??# """"" # =! ## ???? | | ?? ?#?##??#?# """"" ; =! #? ?????? | | ????###??#?#?# """"" # #???????? | | ??? ?###?#???# """ # ## ?????? | | ??????##??#??# # #?? ??? ? | | ????????#?##?#####+######+###???????? | | ??????????? ?? ??? ????? ????????? ?? | | ???? ???? ??? ? ? ??? ???????? ??? ? | | ????????? ??????? ?????? ??????????? | | ????????##?#?#?????#???#?#??#???????? | | ?????????#??###??##???#?#?#???????#?? | | ?????????#???#????????#?????????????? | | ###########????#???#????????????????? | | # ! #??????????#??????????????? | | # ########?##???????????????? | | # # #??????????????????? | | + # #????????#?????????? | | # # "" #??????????????????? | | # # "Y #??????????????????? | | ? # "" #??????????????????? | | ??? ??# =#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseTransportCore Manual? 0 Play Time 00:50:20 Cumulative 992.0 hours Start 2023.09.02 @ 20:41:32 End 2023.09.02 @ 22:27:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 506 Rogue 379 Adventurer 125 Explorer 2 Win Type - Total 117 Types 92/9/8/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 851ca910-a734-46f0-b2ea-cf3fa43d3d27