Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 23:06:38 Player: Runagate Result: Destroyed by Hotshot with Precision Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (119) 595 Value Destroyed (3817) 3817 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (3500) 3500 TOTAL SCORE: 14412 Bonus ------- Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 293/300 Energy 98/100 System Corruption 6% Temperature Cool (45) Movement Core (50) Location -3/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Matter Compressor (250) Splice Drone Bay (6/6) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Energy Well Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Target Analyzer Experimental Core Analyzer Advanced Reaction Control System Advanced Force Field > --- WEAPON ----------- Quantum Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Armored Heavy Treads Improved Heat Sink Advanced Heat Sink Matter Compressor Seismic Detector Transmission Jammer Tractor Beam Splice Drone Bay Hacking Drone Bay Flak Gun Grenade Launcher Lance [Rating: 116] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Experimental Core Analyzer Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Quantum Rifle Ballistic Gun Coil Gun Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Slots Evolved 14 | . . 2 . . . 6 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . 1 1 . . . . . . Utility 7 | . . . . . . 4 . 1 . . 2 . . Weapon 2 | . . . . . . 1 . 1 . . . . . Parts Attached 89 | 9 10 13 4 7 4 20 4 12 3 . . 3 . Power 8 | 1 1 1 1 1 . 1 2 . . . . . . Engine 7 | 1 1 1 1 1 . 1 1 . . . . . . Core 1 | . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 2 2 8 1 2 1 7 1 4 . . . . . Treads 2 | . . . . . . 1 1 . . . . . . Leg 24 | 2 2 8 1 2 1 4 . 4 . . . . . Wheel 2 | . . . . . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | 3 4 2 2 3 . 8 1 4 2 . . 3 . Device 14 | 2 2 . 1 . . 4 . 3 1 . . 1 . Storage 7 | 1 2 1 . . . . . . 1 . . 2 . Processor 7 | . . . . 2 . 3 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . 1 1 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 3 3 2 . 1 3 4 . 4 1 . . . . Energy Gun 1 | . . . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 17 | 3 2 2 . 1 1 4 . 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 3 . 1 . 1 . . . 1 . Parts Lost 13 | . . . . . 6 2 . 4 . . . 1 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 4 . . . . . . . . Utility 3 | . . . . . . 2 . 1 . . . . . Weapon 5 | . . . . . 2 . . 2 . . . 1 . Highest Loss Streak 6 | . . . . . 6 2 . 2 . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 12 | 3 8 14 15 14 14 14 14 14 13 15 15 11 4 Power . | . 1 1 1 1 1 1 1 . . . . . . Propulsion 1 | . 1 3 4 . . . . . 1 1 1 1 1 Utility 7 | . 1 5 6 9 10 8 8 8 9 11 11 8 3 Weapon 3 | 2 3 4 4 4 3 4 5 4 3 3 3 2 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 15 | 4 1 1 . . . 4 . . . . . 3 2 Power 1 | . . 1 . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility 8 | 1 1 . . . . 3 . . . . . 2 1 Weapon 5 | 3 . . . . . 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 100 100 89 82 94 96 100 100 90 80 . Engine 8 | . 14 11 11 11 11 6 5 4 5 5 4 3 . Core 1 | . . . . . . . 4 5 5 5 4 3 . Leg 31 | . 28 43 44 44 33 19 29 29 31 31 28 23 . Device 6 | . 14 5 . . . 6 7 7 10 10 9 9 . Storage 8 | . 14 11 11 11 11 6 5 5 5 5 4 5 . Processor 9 | . . . . 8 11 15 17 15 21 21 19 16 . Protection 2 | . . 5 10 2 . 4 3 5 . . . . . Ballistic Gun 19 | . 27 22 22 22 18 15 16 19 17 15 14 11 . Peak Build Rating 116 | 7 14 23 26 32 32 66 81 97 101 101 101 116 3 Average Rating 47 | 6 11 20 21 29 30 54 76 89 98 101 101 92 3 On Entrance 47 | . 7 12 23 21 32 26 66 81 96 101 101 101 3 Avg Prop Armor Cover (%) 7 | . . . . . . 8 6 5 . . . . . Naked Turns 205 | . . . . . . . . . . . . 93 112 Heaviest Build 89 | 12 22 38 44 41 35 53 65 76 69 69 69 89 . Greatest Support 115 | 20 26 60 60 55 52 75 75 110 110 110 110 115 3 Greatest Overweight (x) 3 | . . . . . 2 3 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 14 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 6 10 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 3 8 14 15 14 14 14 14 14 13 15 15 12 5 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 10 15 15 15 13 15 15 13 15 15 15 5 5 Class Distribution -------------------- 58% | Mutant 21% | Scavenger-Gunner 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Mutant | -3/Protoforge Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Matter Collected 4543 | 394 441 710 149 84 331 616 91 1118 297 14 . 298 . Remotely 895 | . . . . . . . . 736 159 . . . . Salvage Created 4953 | 282 434 1040 160 . 486 617 98 984 125 . . 727 . Parts 292 | 33 28 78 10 . 15 33 4 47 . . . 44 . Haulers Intercepted 4 | . 1 2 . . . . . 1 . . . . . Recyclers Shooed 5 | 1 . 2 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 14 . . . 8 . . . . Prevented 4 | . . . . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Combat Hostiles Destroyed 76 | . 13 14 6 . 11 7 2 13 . . . 10 . Melee 1 | . . . . . 1 . . . . . . . . Guns 71 | . 13 14 6 . 7 7 2 12 . . . 10 . AOE 4 | . . . . . 3 . . 1 . . . . . Classes Destroyed 14 | 3 5 3 . . 2 . . 1 . . . . . Worker 9 | 2 1 4 . . . . . 1 . . . 1 . Builder 3 | . . 2 . . . . . 1 . . . . . Tunneler 13 | 8 1 1 . . . 3 . . . . . . . Hauler 4 | . 1 2 . . . . . 1 . . . . . Recycler 7 | 1 . 4 . . . 1 . 1 . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . Operator 2 | . 1 1 . . . . . . . . . . . Watcher 4 | . 1 3 . . . . . . . . . . . Swarmer 16 | . 6 3 3 . . . . 4 . . . . . Grunt 33 | . 7 5 2 . 6 4 . 5 . . . 4 . Brawler 5 | . . 1 1 . 2 1 . . . . . . . Sentry 7 | . . 5 . . 1 1 . . . . . . . Hunter 5 | . . . . . 1 . 2 2 . . . . . Programmer 10 | . . . . . 1 1 . 2 . . . 6 . Decomposer 1 | . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | 3 3 6 3 . 5 3 2 7 . . . 7 . Combat Bots Only 7 | . 3 4 3 . 5 3 2 7 . . . 6 . Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 1 2 1 . . 1 . Gunslinging 1 | . . . . . . 1 . 1 . . . . . Exploded 1 | . . . . . 1 . . 1 . . . . . Melee 1 | . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Hostile Shots Fired 512 | . 42 45 32 . 78 36 12 113 . . . 119 35 Missed 166 | . 8 10 11 . 23 12 3 34 . . . 50 15 Hits 346 | . 34 35 21 . 55 24 9 79 . . . 69 20 Melee 9 | . . . 4 . 2 3 . . . . . . . Projectile 337 | . 34 35 17 . 53 21 9 79 . . . 69 20 Critical Strikes 9 | . . 2 1 . 1 . . 4 . . . . 1 Part Disruptions 2 | . . . . . . . . 1 . . . 1 . Damage Taken 5839 | . 367 435 311 . 902 445 178 1486 22 . . 1131 562 Core 1649 | . 90 10 6 . 165 20 16 39 . . . 741 562 Absorbed by Shields 299 | . . . . . . . . . . . . 299 . Regen/Repaired (Parts) 63 | . . 63 . . . . . . . . . . . Core Remaining (%) 84 | 100 64 . . . 54 97 98 . . 96 . . . Volleys Fired 256 | 26 39 53 13 . 29 29 4 42 3 . . 18 . Largest 4 | 2 2 2 2 . 2 3 3 4 4 . . 4 . Hottest 184 | 40 120 46 46 . 58 90 90 120 184 . . 184 . Shots Fired 651 | 52 78 106 26 . 55 85 12 154 13 . . 70 . Gun 636 | 52 77 106 26 . 47 85 9 151 13 . . 70 . Cannon . | . . . . . . . . . . . . . . Launcher 14 | . . . . . 8 . 3 3 . . . . . Special 1 | . 1 . . . . . . . . . . . . Kinetic 617 | 52 77 106 26 . 47 85 9 151 12 . . 52 . Thermal 20 | . 1 . . . . . . . 1 . . 18 . Explosive 14 | . . . . . 8 . 3 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 15 | 6 12 15 10 . 8 13 4 7 4 . . 13 . Robot Miss Streak 8 | 4 8 6 2 . 6 4 7 8 1 . . 3 . Penetration Max 1 | . . . . . . 1 1 1 . . . 1 . Secondary Targets 11 | . 1 2 1 . . 1 . 4 . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . . . 1 . Shots Hit Robots 432 | 30 54 74 20 . 49 58 6 86 6 . . 49 . Core Hits 272 | 14 29 53 9 . 59 29 6 45 3 . . 25 . Critical Kills 5 | . 1 . . . . . . 2 . . . 2 . Critical Parts Destroyed 7 | 1 . . . . . 1 . 1 . . . 4 . Critical Strikes 12 | 1 1 . . . . 1 . 3 . . . 6 . Destroy 12 | 1 1 . . . . 1 . 3 . . . 6 . Melee Attacks 4 | . . . . . 2 2 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 4 | . . . . . 2 2 . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9229 | 329 789 1281 326 . 1053 1488 155 2183 73 . . 1552 . Guns 8114 | 329 779 1232 323 . 626 1347 81 1812 73 . . 1512 . Cannons . | . . . . . . . . . . . . . . Explosions 775 | . . . . . 373 . 74 328 . . . . . Melee 195 | . . . . . 54 141 . . . . . . . Ramming 145 | . 10 49 3 . . . . 43 . . . 40 . Kinetic 7665 | 329 779 1232 323 . 626 1347 81 1812 45 . . 1091 . Thermal 616 | . . . . . . . . 167 28 . . 421 . Explosive 608 | . . . . . 373 . 74 161 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 195 | . . . . . 54 141 . . . . . . . Highest Corruption 9 | . . . . . . 7 3 9 9 9 . 6 6 Average Corruption 6 | . . . . . . 6 2 5 9 9 . 5 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 63 | . . . . . . 13 8 8 14 6 . 9 5 Message Errors 10 | . . . . . . 3 1 3 1 1 . 1 . Matter Fused 15 | . . . . . . 5 3 2 2 1 . 1 1 Heat Flow Errors 9 | . . . . . . . 2 . 3 . . 2 2 Energy Discharges 7 | . . . . . . 1 . . 2 2 . 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 1 2 1 3 2 . . 1 Data Loss (major) 3 | . . . . . . 1 . . 2 . . . . Misfires 2 | . . . . . . 1 . . 1 . . . . Alerts 2 | . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . 1 . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 105 | . . . . . . 89 . 13 . . . 3 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 105 | . . . . . . 89 . 13 . . . 3 . Knockbacks 1 | . 1 . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . . . . . 38 86 . . . 3 . Shots 3 | . . . . . . . 1 2 . . . . . Rammed 2 | . . . . . . . . . . . . 2 . Targets Rammed 17 | . 2 9 1 . . . . 2 . . . 3 . Kicked 15 | . 2 9 1 . . . . 2 . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 348 | . 40 12 46 . 13 72 277 348 255 . . 145 134 Average Temperature 64 | . 7 4 22 . 5 14 82 111 82 . . 84 78 Received Heat Transfer 1147 | . 165 150 90 . 270 150 . 57 . . . 103 162 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 1 . . . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . Heat Transferred 618 | . . . . . . . . 100 37 . . 481 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Maximum Alert Level 1 | . . . . . . . . 1 . . . 1 . Low Security (%) 97 | 100 100 100 100 . . 100 100 78 . . 100 94 100 Level 1 2 | . . . . . . . . 21 . . . 5 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 270 | 15 180 160 114 . . 79 101 270 . . . 247 173 Initial 138 | . . 44 54 . . . 3 2 . . . . 138 Average 56 | 1 74 72 74 . . 14 21 90 . . . 73 137 Influence Increases 2610 | 55 409 465 140 . 260 213 109 475 . . . 409 75 Destroy 0b10 Robot/C 1520 | . 260 280 120 . 220 140 40 260 . . . 200 . Destroy 0b10 Robot/NC 215 | 55 25 85 . . . 20 . 25 . . . 5 . Destroy Leader 296 | . 54 80 20 . 40 30 10 42 . . . 20 . Successful Hack 59 | . 39 20 . . . . . . . . . . . Disable Machine 60 | . . . . . . 15 15 30 . . . . . Destroy Structure 145 | . 1 . . . . 8 44 88 . . . 4 . Lose Combat Pursuer 315 | . 30 . . . . . . 30 . . . 180 75 Influence Decreases 2447 | 55 303 430 227 54 260 205 112 226 254 . . 162 159 Entered New Map 415 | . . 62 87 54 . . 5 3 95 . . . 109 Time Decay 1912 | 55 303 368 140 . 210 185 107 183 159 . . 152 50 Lost Part 120 | . . . . . 50 20 . 40 . . . 10 . Squads Dispatched 13 | . 2 . . . . 3 1 3 . . . 4 . Investigation 1 | . 1 . . . . . . . . . . . . Extermination 4 | . . . . . . 1 . 1 . . . 2 . Reinforcement 6 | . 1 . . . . . 1 2 . . . 2 . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Distress Signals 9 | . 1 4 1 . . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 126 | . 17 24 7 . 11 8 3 18 1 . . 24 13 Peak Tracking Total 12 | . 4 5 3 . 4 3 2 5 1 . . 12 11 Tactical Retreats 11 | . 2 . . . . . . 1 . . . 6 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Traps Triggered 9 | . 2 . . . . 2 2 . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Machines Disabled 4 | . . . . . . 1 1 2 . . . . . Max in Single Turn 2 | . . . . . . 1 1 2 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Machines Accessed 19 | . 6 8 2 . . 1 1 . 1 . . . . Terminals 12 | . 6 5 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . Total Hacks 50 | . 23 21 2 . . 1 2 . 1 . . . . Successful 31 | . 12 16 1 . . 1 . . 1 . . . . Failed 18 | . 11 4 1 . . . 2 . . . . . . Catastrophic 5 | . 3 . 1 . . . 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 37 | . 20 15 1 1 . . . . . . . . . Terminals 37 | . 23 13 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . . . Terminal Hacks 7 | . 4 1 1 . . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . Open Door 2 | . . . 1 . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 17 | . 8 9 . . . . . . . . . . . Terminals 17 | . 8 9 . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . Botnet 3 | . . 3 . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . Skim 10 | . 5 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 15 | . 6 7 1 . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . Time 42 | . . 42 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 4 | . . . 1 . . . 2 1 . . . . . RETURN 4 | . . . 1 . . . 2 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Active Infowar (turns) 4517 | 176 869 511 9 . . 725 649 489 445 137 27 480 . Sensors 2566 | . . . . . . 400 649 466 445 137 27 442 . Terrain 135 | . 135 . . . . . . . . . . . . Seismic 1430 | 176 734 511 9 . . . . . . . . . . Decoding 2952 | . . . . . . 725 649 489 445 137 27 480 . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 3 . . . 1 . . . . Drone Launches 4 | . . . 1 . . . 2 1 . . . . . Drone Recoveries 4 | . . . 1 . . . 2 1 . . . . . Decoded 0b10 Intel 66 | . . . . . . 21 15 15 . . 1 14 . Traps 7 | . . . . . . 3 2 2 . . . . . Emergency Access 6 | . . . . . . . 2 1 . . . 3 . Items 40 | . . . . . . 15 8 6 . . 1 10 . Machines 8 | . . . . . . 2 2 3 . . . 1 . Patrols 2 | . . . . . . . 1 1 . . . . . Guards 2 | . . . . . . . . 2 . . . . . Exits 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Turns Passed 6724 | 266 869 952 287 552 603 763 649 489 445 137 27 573 112 Spaces Moved 4641 | 110 539 567 191 500 379 441 497 226 355 115 23 474 224 Core 378 | 6 . . . . . . . . . . . 148 224 Treads . | . . . . . . . . . . . . . . Legs 4145 | 104 539 567 191 500 379 323 497 226 355 115 23 326 . Wheels 118 | . . . . . . 118 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 120 105 105 95 120 120 120 120 120 50 50 Average Speed 114 | 116 120 115 120 105 130 137 120 120 120 120 120 98 50 Slowest Speed 260 | 120 120 120 120 120 260 260 120 120 120 120 120 120 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 76 57 46 59 62 9 8 5 52 27 1 50 12 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . 2 . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 7 | . . . 1 2 . . . . 3 1 . . . Spaces Dug 1 | . 1 . . . . . . . . . . . . Terrain Destroyed 117 | . 1 . . . 30 4 22 52 1 . . 7 . Melee . | . . . . . . . . . . . . . . Projectile 20 | . 1 . . . . 4 . 8 1 . . 6 . AOE 95 | . . . . . 30 . 22 43 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Frg Total 5473 | 200 683 755 220 521 430 529 538 336 365 114 22 536 224 Wait 316 | 42 67 94 9 . 16 9 28 37 4 . . 10 . Move 4628 | 109 538 566 190 499 378 440 496 225 354 114 22 473 224 Hop . | . . . . . . . . . . . . . . Pick Up 46 | 8 9 9 . 5 . 8 1 3 1 . . 2 . Fast Attach 22 | 7 1 . . . 1 9 1 1 . . . 2 . Attach 15 | . . 2 . . 2 2 1 6 . . . 2 . Detach . | . . . . . . . . . . . . . . Swap 91 | 2 16 13 6 10 2 13 6 16 3 . . 4 . Drop 52 | 6 11 9 1 7 . 9 1 4 . . . 4 . Fire 256 | 26 39 53 13 . 29 29 4 42 3 . . 18 . Melee 4 | . . . . . 2 2 . . . . . . . Ram 2 | . . . . . . . . . . . . 2 . Kick 15 | . 2 9 1 . . . . 2 . . . 1 . Crush . | . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 8 . . . . . 18 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine (discovered 2 exits: [*Sec] / [*Frg]) -3/Protoforge History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 267 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 15) 822 | -10/Materials | Discovered new exit (range 16) 962 | -10/Materials | Learned location of 2 exits from Subcaves 1012 | -10/Materials | Learned location of 1 exit from Storage 1052 | -10/Materials | Learned Storage trap positions 1054 | -10/Materials | Discovered new exit (range 6) 1080 | -10/Materials | Learned Storage interactive machine intel 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Propulsion x2 1267 | -9/Materials | Central database locked down 1364 | -9/Materials | Repaired Imp. Aluminum Leg+ 1443 | -9/Materials | Discovered new exit (range 12) 1581 | -9/Materials | Discovered new exit (range 4) 1781 | -9/Materials | Learned Storage garrison access intel 1796 | -9/Materials | Discovered new exit (range 16) 1841 | -9/Materials | Learned 4 Recycling zone layouts 1890 | -9/Materials | Learned Storage security intel 1900 | -9/Materials | Repaired Seismic Detector 1930 | -9/Materials | Learned Storage emergency access door positions 1998 | -9/Materials | Identified exit to Storage 1998 | -9/Materials | Identified exit to Materials 2088 | -9/Materials | Entered Mines 2224 | -9/Mines | Found the Drone Emporium 2235 | -9/Mines | Found Prototype Device 2235 | -9/Mines | Identified Splice Drone Bay 2353 | -9/Mines | Learned location of 1 exit from Lower Caves 2368 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2375 | -9/Mines | Entered Zion 2492 | -7/Zion | Found Prototype Processor 2492 | -7/Zion | Identified Exp. Target Analyzer 2496 | -7/Zion | Found Prototype Processor 2496 | -7/Zion | Identified Exp. Core Analyzer 2549 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2566 | -7/Zion | Discovered new exit (range 16) 2572 | -7/Zion | Given the Hacking Drone Bay 2575 | -7/Zion | Found Prototype Device 2780 | -7/Zion | Given A8's code to call for help 2785 | -7/Zion | Learned location of Warlord (-4) 2840 | -7/Zion | Received a hallucinogenic algorithm 2841 | -7/Zion | Ran a hallucination algorithm 2927 | -7/Zion | Entered Proximity Caves 2929 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3043 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3301 | -6/Proximity Caves | Learned Factory terminal intel 3315 | -6/Proximity Caves | Learned Factory terminal intel 3406 | -6/Proximity Caves | Lost 6 parts (4n2w) 3491 | -6/Proximity Caves | Discovered new exit (range 16) 3530 | -6/Proximity Caves | Entered Factory 3530 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3531 | -6/Factory | Loaded intel: 28 terminal locations 3567 | -6/Factory | Identified Hacking Drone Bay 3834 | -6/Factory | Garrison activated, responded to threat 3853 | -6/Factory | Identified exit to Factory 4293 | -6/Factory | Entered another Factory area 4293 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4294 | -5/Factory | Loaded intel: 26 terminal locations 4444 | -5/Factory | Build established: Scavenger-Skirmisher 4891 | -5/Factory | Discovered new exit (range 8) 4941 | -5/Factory | Identified exit to Factory 4942 | -5/Factory | Entered another Factory area 4942 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5143 | -4/Factory | Identified exit to Upper Caves 5353 | -4/Factory | Destroyed 7 combat bots 5431 | -4/Factory | Entered Upper Caves 5531 | -4/Upper Caves | Learned Research security intel 5532 | -4/Upper Caves | Encountered a Warlord checkpoint 5700 | -4/Upper Caves | Build established: Scavenger-Gunner 5870 | -4/Upper Caves | Discovered new exit (range 6) 5875 | -4/Upper Caves | Identified exit to Upper Caves 5876 | -4/Upper Caves | Entered another Upper Caves area 6004 | -4/Upper Caves | Discovered new exit (range 8) 6012 | -4/Upper Caves | Identified exit to Research 6013 | -4/Upper Caves | Entered Research 6013 | -3/Research | Evolved 2 slots: Utility x2 6034 | -3/Research | Discovered new exit (range 5) 6039 | -3/Research | Identified exit to Quarantine 6040 | -3/Research | Entered Quarantine 6234 | -3/Quarantine | Found Alien Artifact 6234 | -3/Quarantine | Identified Core Reset Matrix 6234 | -3/Quarantine | Used Core Reset Matrix 6238 | -3/Quarantine | Detected hypermatrix surge 6238 | -3/Quarantine | Sensed 14 artifacts in vicinity 6519 | -3/Quarantine | Scanned by Researcher 6520 | -3/Quarantine | Released all parts (20) 6527 | -3/Quarantine | Spotted Alpha 7 6573 | -3/Quarantine | Spotted Fortress 6580 | -3/Quarantine | Core integrity fell below 50% 6611 | -3/Quarantine | Discovered new exit (range 6) 6611 | -3/Quarantine | Discovered new exit (range 6) 6613 | -3/Quarantine | Entered Protoforge 6614 | -3/Protoforge | Sensed 2 artifacts in vicinity 6635 | -3/Protoforge | Spotted B-86 Titan 6637 | -3/Protoforge | Superfortress began startup sequence 6721 | -3/Protoforge | Spotted Hotshot 6721 | -3/Protoforge | Spotted Hotshot 6722 | -3/Protoforge | Spotted Hotshot 6723 | -3/Protoforge | Core integrity fell below 20% 6723 | -3/Protoforge | Spotted Hotshot 6723 | -3/Protoforge | Spotted Hotshot 6724 | -3/Protoforge | Spotted Hotshot 6724 | -3/Protoforge | Spotted Hotshot 6725 | -3/Protoforge | Spotted Hotshot 6725 | -3/Protoforge | Destroyed by Hotshot with Precision Phase Gun Last Messages --------------- 06614_ Sensed 2 artifacts in vicinity. 06623_ System corrupted: Heat flow error (+195). 06637_ ALERT: Superfortress powering up for active defense. [Achievement: Super-what Now?] 06637_ Penetrated by Slug. 06637_ Slug penetrates Wall. 06639_ System corrupted: Energy discharge (-37). 06657_ System corrupted: Component data lost. 06664_ Triggered Blade Trap. 06664_ Massive razor-sharp blades shoot up from within the floor. 06686_ Penetrated by Slug. 06686_ Terminal disabled. 06688_ System corrupted: Matter fused (-7). 06689_ Slug penetrates Wall. 06706_ System corrupted: Heat flow error (+220). 06715_ W-44 Eye sends out distress signal. 06723_ Slug penetrates Wall. 06725_ Critical hit (Burn: +37). 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T" ????????????? ?????? | | ?????? " ?????????????##?????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 67 Target Analysis 6 Core Analysis 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 54% | -9/Materials Seismic Detector | 15% | -9/Materials Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Super-what Now? Challenges ------------ None Game ------ Seed ShockCompanionDrillbomb Manual? 0 Play Time 00:42:33 Cumulative 264.0 hours Start 2025.11.16 @ 22:24:39 End 2025.11.16 @ 23:06:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 393 Adventurer 0 Explorer 2 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff8ed8f7-6f8e-4c3d-a201-cf519da23e00