Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 17:38:10 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (5461) 5461 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1072) 1072 TOTAL SCORE: 11873 Bonus ------- High Alert Combat Kills 890 Follower Combat Kills 182 Entered Garrisons 200 Friendly Fire -200 Cogmind --------- Core Integrity 661/1000 Matter 122/300 Energy 750/750 System Corruption 34% Temperature Cool (0) Movement Core (1050) Ox20 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Energy Well Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Coil Gun > --- INVENTORY (20) --- Heavy Deuterium Engine Fission Core Enhanced Fission Core Large Storage Unit Compact Battery (200) Energy Well (350) High-capacity Matter Pod (0) Improved Signal Interpreter Improved Signal Interpreter Recoil Stabilizer Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Cooling System Improved Cooling System High-capacity Storage Unit Improved Energy Well Advanced Targeting Computer Improved Particle Charger > --- WEAPON ----------- Tesla Rifle Cooled Plasma Rifle Heavy Plasma Cannon Enhanced Coil Gun > --- INVENTORY -------- Heavy Deuterium Engine Fission Core Enhanced Fission Core Enhanced Fission Core Large Storage Unit Compact Battery Energy Well High-capacity Matter Pod Improved Signal Interpreter Improved Signal Interpreter Recoil Stabilizer Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Arc Projector Proton Cannon Gauss Rifle Proton Missile Launcher Heavy Rocket Launcher Powered Hammer [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 . Utility 5 | . . 2 . . . . 1 . 2 Weapon 2 | . . . . 2 . . . . . Parts Attached 156 | . 8 26 . 28 11 8 21 5 49 Power 19 | . 2 2 . 4 2 . 4 1 4 Engine 15 | . 2 2 . 4 2 . 3 1 1 Core 4 | . . . . . . . 1 . 3 Reactor . | . . . . . . . . . . Propulsion 25 | . 2 5 . 6 1 2 1 . 8 Treads 16 | . . 5 . 4 . . . . 7 Leg 3 | . . . . 2 1 . . . . Wheel 6 | . 2 . . . . 2 1 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | . 2 9 . 8 4 . 4 2 8 Device 13 | . 1 3 . 3 2 . 2 1 1 Storage 4 | . . . . 2 . . . . 2 Processor 4 | . . 1 . . 2 . . 1 . Hackware 2 | . . 1 . 1 . . . . . Protection 14 | . 1 4 . 2 . . 2 . 5 Artifact . | . . . . . . . . . . Weapon 75 | . 2 10 . 10 4 6 12 2 29 Energy Gun 31 | . 2 5 . 6 3 1 2 . 12 Energy Cannon 11 | . . . . . . . 4 2 5 Ballistic Gun 9 | . . 2 . . . 3 1 . 3 Ballistic Cannon 3 | . . . . . 1 1 1 . . Launcher 19 | . . 3 . 4 . 1 4 . 7 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . . 2 . 4 Corrupted Parts 5 | . . . . . 1 1 . . 3 System Corruption 28 | . . . . . 3 5 . . 20 Parts Lost 38 | . . 4 . 4 . 2 3 . 25 Power 3 | . . 1 . . . . . . 2 Propulsion 9 | . . 2 . 2 . . 1 . 4 Utility 8 | . . . . . . . 1 . 7 Weapon 18 | . . 1 . 2 . 2 1 . 12 Highest Loss Streak 18 | . . 3 . 2 . 2 2 . 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 100 94 99 99 84 78 87 Engine 8 | . 14 11 11 9 9 9 2 11 9 Core 1 | . . . . . . . 4 . 1 Treads 7 | . . 21 22 17 . . . . 8 Leg 2 | . 3 . . . 18 6 . . . Wheel 4 | . 24 . . . . 11 9 6 2 Device 14 | . 2 11 11 14 18 18 15 12 16 Storage 8 | . 14 11 11 9 9 9 7 6 10 Processor 4 | . . 2 . . 8 9 7 6 5 Hackware 2 | . . 5 11 9 . . . . . Protection 5 | . 10 13 11 2 . . 6 6 5 Energy Gun 15 | . 25 16 22 25 35 25 . . 6 Energy Cannon 7 | . . . . . . . 17 19 11 Ballistic Gun 1 | . 2 4 . . . 4 1 . 1 Launcher 3 | . . . . 5 . 2 7 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 12 15 22 22 69 66 69 90 101 107 Greatest Support 140 | 20 26 40 40 40 23 26 26 10 140 Greatest Overweight (x) 10 | . . . . 3 3 4 8 10 10 Average Overweight (x) 3 | . . . . . 2 2 6 8 6 Largest Inventory Capacity 20 | . 8 8 8 20 20 20 20 20 20 Average Capacity 17 | . 8 8 8 17 20 20 20 20 20 Most Carried 20 | . 8 8 8 20 20 20 20 20 20 Average Carried 16 | . 7 7 7 15 19 19 19 19 19 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 Final Carried 20 | 6 8 8 8 20 20 20 20 20 11 Class Distribution -------------------- 42% | Scavenger-Gunner 28% | Gunner 10% | Scavenger-Mutant 9% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Matter Collected 2850 | 200 70 394 . 293 349 127 482 212 723 Remotely . | . . . . . . . . . . Salvage Created 5825 | . 183 597 . 752 232 357 1138 72 2494 Parts 299 | . 13 29 . 40 14 21 60 4 118 Haulers Intercepted 2 | . . . . 1 . . . . 1 Recyclers Shooed 7 | . . . . 2 . 1 . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 122 | . 6 17 . 20 5 8 23 1 42 Guns 46 | . 5 7 . 8 5 3 2 . 16 Cannons 24 | . . . . . . 3 11 1 9 AOE 44 | . . 7 . 11 . 2 10 . 14 Classes Destroyed 13 | . 3 4 . 3 2 . 1 . . Worker 10 | . . 1 . . . . . . 9 Builder 15 | . . . . 2 . 1 4 . 8 Hauler 2 | . . . . 1 . . . . 1 Recycler 6 | . . 1 . 1 . 1 1 . 2 Operator 1 | . . 1 . . . . . . . Watcher 8 | . 1 2 . 3 . 1 . . 1 Swarmer 35 | . 3 7 . 7 3 2 3 . 10 Grunt 63 | . 3 7 . 8 1 5 14 . 25 Brawler 2 | . . . . . . . 1 . 1 Duelist 1 | . . . . . 1 . . . . Sentry 11 | . . 3 . 4 . . 2 1 1 Hunter 5 | . . . . 1 . 1 1 . 2 Programmer 5 | . . . . . . . 2 . 3 Savage 1 | . . . . . 1 . . . . Best Kill Streak 22 | . 3 4 . 6 2 5 6 1 22 Combat Bots Only 13 | . 3 4 . 6 2 3 4 1 13 Max Kills in Single Turn 5 | . 2 2 . 4 1 2 3 1 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 . 4 . 1 3 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Hostile Shots Fired 690 | . 35 89 . 79 21 39 97 32 298 Missed 204 | . 10 26 . 21 4 9 36 19 79 Damage Taken 8170 | . 240 796 . 1006 144 431 998 141 4414 Core 747 | . 83 122 . 106 . 35 51 11 339 Absorbed by Shields 72 | . . . . 72 . . . . . Reduced by Siege Mode 99 | . . . . . . . . . 99 Redirected to Shielding 175 | . . 65 . . . . . . 110 Regen/Repaired (Parts) 68 | . . 15 . 53 . . . . . Core Remaining (%) 83 | 100 66 . 69 . . 74 92 98 . Volleys Fired 278 | . 20 56 . 44 11 17 53 3 74 Largest 4 | . 2 2 . 4 4 4 4 3 4 Hottest 285 | . 100 121 . 220 200 200 247 205 285 Shots Fired 721 | . 40 110 . 115 44 55 123 9 225 Gun 481 | . 40 101 . 102 44 40 23 . 131 Cannon 170 | . . . . . . 8 85 9 68 Launcher 70 | . . 9 . 13 . 7 15 . 26 Special . | . . . . . . . . . . Kinetic 74 | . . 18 . . . 21 5 . 30 Thermal 407 | . 40 83 . 78 . 8 80 6 112 Explosive 57 | . . 9 . 13 . 7 10 . 18 Electromagnetic 183 | . . . . 24 44 19 28 3 65 Robot Hit Streak 18 | . 7 10 . 8 9 8 16 15 18 Robot Miss Streak 8 | . 4 4 . 8 2 4 4 . 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 3 | . 1 . . . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . 1 Shots Hit Robots 469 | . 29 70 . 85 19 29 77 8 152 Core Hits 320 | . 9 39 . 60 9 24 50 2 127 Critical Kills 5 | . . . . . . 2 . . 3 Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 22 | . 1 5 . 3 1 3 1 . 8 Burn 13 | . 1 5 . 3 . 1 . . 3 Meltdown 3 | . . . . . . . . . 3 Destroy 4 | . . . . . . 2 1 . 1 Corrupt 2 | . . . . . 1 . . . 1 Melee Attacks 2 | . . . . . . . . . 2 Impact 2 | . . . . . . . . . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16107 | . 373 1546 5 2102 296 888 2822 217 7858 Guns 5702 | . 373 954 . 1184 296 405 234 . 2256 Cannons 3350 | . . . . . . 71 1351 217 1711 Explosions 6864 | . . 592 . 888 . 412 1219 . 3753 Melee 132 | . . . . . . . . . 132 Ramming 59 | . . . 5 30 . . 18 . 6 Kinetic 1075 | . . 151 . . . 179 13 . 732 Thermal 6892 | . 373 803 . 868 . 52 1598 137 3061 Explosive 5113 | . . 592 . 888 . 412 685 . 2536 Electromagnetic 2836 | . . . . 316 296 245 508 80 1391 Impact 132 | . . . . . . . . . 132 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 34 | . . . . . 3 8 4 . 34 Average Corruption 7 | . . . . . 3 3 3 . 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 50 | . . . . . 13 4 10 . 23 Message Errors 12 | . . . . . 4 . 3 . 5 Matter Fused 10 | . . . . . 4 1 3 . 2 Heat Flow Errors 5 | . . . . . . 1 1 . 3 Energy Discharges 4 | . . . . . 1 . . . 3 Data Loss (minor) 8 | . . . . . 3 1 2 . 2 Data Loss (major) 1 | . . . . . 1 . . . . Misfires 2 | . . . . . . . . . 2 Weapon Failures 8 | . . . . . . 1 1 . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 364 | . . . . 3 . 2 111 . 248 Projectiles 78 | . . . . . . . 33 . 45 Explosions 198 | . . . . 3 . 2 78 . 115 Melee 88 | . . . . . . . . . 88 Knockbacks 2 | . . . . . . . 1 . 1 Impact 1 | . . . . . . . . . 1 Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 776 | . . 64 . 310 . 3 123 . 276 Shots 30 | . . 4 . 9 . 1 6 . 10 Rammed 8 | . . . 1 3 . . 2 . 2 Targets Rammed 11 | . . . 1 5 . . 2 . 3 Kicked . | . . . . . . . . . . Crushed 3 | . . . . 2 . . . . 1 Highest Temperature 372 | . 372 309 . 237 78 109 163 12 327 Average Temperature 85 | . 148 98 . 79 29 32 53 10 84 Received Heat Transfer 1748 | . 102 390 . 224 18 153 369 39 453 Effects 2 | . 1 1 . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . 1 Total Turns 15 | . . . . . . . . . 15 Longest Duration 15 | . . . . . . . . . 15 Robots Corrupted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Fried 12 | . . . . 2 1 3 . . 6 Impact Corruptions 4 | . . . . . . . . . 4 Robots Melted 7 | . 1 3 . . . . . . 3 Combat Hostiles 6 | . 1 3 . . . . . . 2 Parts Melted 26 | . 3 1 . 7 . 1 4 1 9 Heat Transferred 12563 | . 1184 2456 . 1946 . 185 2100 185 4507 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 . 6 Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Peak Influence 1108 | . 210 405 132 314 433 756 1108 489 1095 Initial 487 | . . 88 132 51 131 210 343 487 163 Average 345 | . 97 263 132 122 262 335 589 408 475 Maximum Alert Level 4 | . 1 2 . 1 2 3 4 2 3 Low Security (%) 32 | . 97 30 100 94 27 . . . 17 Level 1 38 | . 2 62 . 5 57 76 28 48 46 Level 2 19 | . . 6 . . 15 15 41 51 10 Level 3 9 | . . . . . . 8 27 . 26 Level 4 . | . . . . . . . 3 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 2 4 . 4 . 3 9 1 13 Investigation 12 | . 2 2 . 2 . 2 4 . . Extermination 3 | . . . . . . . 2 . 1 Reinforcement 15 | . . 2 . 1 . . 2 1 9 Assault 1 | . . . . . . . 1 . . Garrison 5 | . . . . 1 . 1 . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 . 5 Haulers Reinforced 4 | . . . . . . . . . 4 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Distress Signals 9 | . . 3 . 1 . 1 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | . 8 28 . 27 9 14 26 5 60 Peak Tracking Total 10 | . 3 5 . 4 3 4 4 4 10 Tactical Retreats 2 | . . . . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Traps Triggered 6 | . 2 . . . 3 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Machines Disabled 18 | . . 5 . 2 2 2 5 . 2 Max in Single Turn 4 | . . 2 . 2 1 1 4 . 2 Garrison Access 3 | . . . . . . 1 1 1 . Garrison Relay 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Machines Accessed 24 | . 3 4 . 5 1 4 5 2 . Terminals 14 | . 3 3 . 3 1 3 1 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 4 | . . . . 1 . 1 1 1 . Total Hacks 94 | . 14 16 . 24 2 11 14 13 . Successful 54 | . 7 7 . 14 1 5 7 13 . Failed 40 | . 7 9 . 10 1 6 7 . . Catastrophic 3 | . . . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 40 | . 8 4 . 11 2 5 10 . . Terminals 57 | . 14 13 . 18 2 8 2 . . Fabricators 7 | . . . . . . . 7 . . Repair Stations 5 | . . 3 . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 14 | . . . . . . . 2 12 . Garrison Access 11 | . . . . 4 . 3 3 1 . Terminal Hacks 22 | . 5 5 . 9 . 3 . . . Prototype ID Bank 2 | . . . . 1 . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 2 | . 1 . . 1 . . . . . Alert Level 5 | . 1 2 . 2 . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Maintenance Status 2 | . . 1 . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 5 | . 1 1 . 2 . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . . 2 . 2 . . . . . Scan Component 2 | . . 1 . 1 . . . . . Repair 2 | . . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . . . . . . . 12 . Insert Component 5 | . . . . . . . . 5 . Analyze 7 | . . . . . . . . 7 . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Unlock Access 1 | . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 13 | . 2 . . 2 1 2 6 . . Terminals 7 | . 2 . . 2 1 1 1 . . Botnet 6 | . 2 . . 2 . 1 1 . . Override 1 | . . . . . 1 . . . . Fabricators 4 | . . . . . . . 4 . . Report 1 | . . . . . . . 1 . . Liberate 2 | . . . . . . . 2 . . Fabnet 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Jam 2 | . . . . . . 1 1 . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 23 | . 3 4 . 5 1 4 5 1 . Full Trace Events 8 | . . 3 . 2 . 1 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . Time 58 | . . 26 . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . 5 . Part Schematics Acquired 5 | . . . . . . . . 5 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 Non-combat . | . . . . . . . . . . Combat 3 | . . . . . . . . . 3 Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . . 12 . . . . Machine Destruction 8 | . . . . . 8 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 Autooverrided 3 | . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Total Allies 7 | . . . . . 2 . 2 . 3 Largest Group 2 | . . . . . 2 . 2 . 2 Highest-Rated Group 74 | . . . . . 51 . 74 . 58 Highest-Rated Ally 37 | . . . . . 31 . 37 . 29 Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . . . 12 . 11 . 9 Total Damage 640 | . . . . . 130 . 368 . 142 Kills 7 | . . . . . 2 . 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Turns Passed 6542 | . 250 790 56 1213 888 309 1258 773 1005 Spaces Moved 2705 | 1 178 310 34 446 313 168 585 347 323 Core . | . . . . . . . . . . Treads 872 | . . 294 34 442 . . . . 102 Legs 344 | 1 18 . . 4 313 8 . . . Wheels 1489 | . 160 16 . . . 160 585 347 221 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 120 90 90 160 160 260 120 120 200 160 Average Speed 192 | 120 93 156 160 216 261 141 179 214 210 Slowest Speed 400 | 120 120 160 160 400 330 260 200 230 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 2 38 34 17 41 45 23 14 8 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 501 | . . 22 . 113 . 33 99 1 233 Melee . | . . . . . . . . . . Projectile 41 | . . . . . . 4 9 1 27 AOE 460 | . . 22 . 113 . 29 90 . 206 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Total 3475 | . 224 508 36 604 363 202 695 372 471 Wait 159 | . 5 88 . 42 5 . 10 7 2 Move 2694 | . 177 309 33 445 310 167 584 346 323 Hop . | . . . . . . . . . . Pick Up 63 | . 6 13 1 20 4 3 7 4 5 Fast Attach 52 | . 4 7 . 10 1 4 10 2 14 Attach 37 | . 2 6 . 4 4 2 3 2 14 Detach 20 | . 1 2 . 6 2 2 2 3 2 Swap 67 | . 2 13 . 14 6 2 8 1 21 Drop 77 | . 7 14 1 14 5 5 16 4 11 Fire 278 | . 20 56 . 44 11 17 53 3 74 Melee 2 | . . . . . . . . . 2 Ram 2 | . . . . . . . 2 . . Kick . | . . . . . . . . . . Crush 9 | . . . 1 5 . . . . 3 Escape Stasis 15 | . . . . . 15 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 10) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 304 | -9/Materials | Lost 3 parts (1p2n) 386 | -9/Materials | Repaired Sensor Array 739 | -9/Materials | Discovered new exit (range 15) 897 | -9/Materials | Build established: Scavenger-Mutant 1041 | -9/Materials | Entered Mines 1048 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1089 | -9/Mines | Discovered new exit (range 7) 1097 | -9/Mines | Entered Materials 1097 | -8/Materials | Evolved 2 slots: Weapon x2 1480 | -8/Materials | Repaired Imp. Ion Engine 1902 | -8/Materials | Build established: Scavenger-Tank 2255 | -8/Materials | Identified exit to Garrison 2273 | -8/Materials | Garrison activated, responded to threat 2310 | -8/Materials | Entered Garrison 2310 | -8/Garrison | Warlord forces raided the area 2327 | -8/Garrison | Rescued a captive Derelict 2327 | -8/Garrison | Rescued a captive Derelict 2396 | -8/Garrison | Triggered checkpoint 2402 | -8/Garrison | Triggered checkpoint 2402 | -8/Garrison | Triggered checkpoint 2486 | -8/Garrison | Triggered checkpoint 2590 | -8/Garrison | Discovered new exit (range 8) 2592 | -8/Garrison | Triggered checkpoint 2611 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2630 | -8/Garrison | Build established: Scavenger-Gunner 2636 | -8/Garrison | Warlord forces retreated 2686 | -8/Garrison | Triggered checkpoint 2735 | -8/Garrison | Garrison Relay disabled 2946 | -8/Garrison | Triggered checkpoint 3046 | -8/Garrison | Identified exit to Materials 3059 | -8/Garrison | Garrison Relay disabled 3198 | -8/Garrison | Entered Materials 3425 | -8/Materials | Garrison activated, responded to threat 3481 | -8/Materials | Discovered new exit (range 11) 3507 | -8/Materials | Entered Factory 3507 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4697 | -7/Factory | Build established: Gunner 4707 | -7/Factory | First assault squad dispatched 4718 | -7/Factory | Discovered new exit (range 16) 4765 | -7/Factory | Entered another Factory area 4765 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4821 | -6/Factory | Discovered new exit (range 16) 4861 | -6/Factory | Identified exit to Factory 5538 | -6/Factory | Entered another Factory area 5538 | -5/Factory | Evolved 2 slots: Utility x2 6143 | -5/Factory | Destroyed 7 combat bots 6146 | -5/Factory | System corruption reached 10% 6247 | -5/Factory | Garrison activated, responded to threat 6337 | -5/Factory | Destroyed 13 combat bots 6347 | -5/Factory | Garrison activated, responded to threat 6376 | -5/Factory | Destroyed 7 combat bots 6493 | -5/Factory | Cargo convoy interrupted 6526 | -5/Factory | System corruption reached 30% 6543 | -5/Factory | Self-destructed Last Messages --------------- 06533_ Penetrated by Slug. 06534_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06535_ U-05 Engineer lays Concrete. 06535_ P-70 Sage destroyed. 06535_ Hvy. Treads destroyed. 06536_ Penetrated by Slug. 06536_ U-05 Engineer lays Concrete. 06538_ U-05 Engineer builds a Wall. 06540_ Penetrated by Slug. 06540_ Imp. Medium Armor Plating destroyed. 06540_ Enh. Fission Core destroyed. 06540_ Cooling System destroyed. 06541_ Arc Projector destroyed. 06541_ U-05 Engineer lays Concrete. 06541_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06541_ Slug penetrates P-70 Sage. 06542_ U-05 Engineer lays Concrete. 06542_ U-05 Engineer builds a Door. 06543_ M-28 Smith destroyed. 06543_ Hvy. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????? # ## ##*#???# | | ???????????? # # # #[#???# | | ???????????=[ * %%[ ! #####*######## | | ??????????? [=% * =%! %% == " | | ??????????? ! %% ** ! ######## | | ???????????? #+# ! ** #?????? | | ????????????? *%* # # #?????????? | | ???????????? [%= "#??# # # #######?????????? | | ????????????? =] ?????### #?##???????????????? | | ????????????? ?????????## #??????????????????? | | ???????????????????????######/#######????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# = #????????????? | | ???????????????????????# = [ #????????????? | | ?????????????#?????????# = #????????????? | | ????????????? ?????????# = #????????????? | | ????????????" ?????????# #????????????? | | ????????????" ?????????# #????????????? | | ???????# """" #????????# #???? ??????? | | ???????# """" #????????# #? ? ?????? | | ???????# """" #????????# " ?????? | | ???????# """" #####????# #? ????? | | ???????# ##T ############+###### ???? | | ???????# # !*%p%!u u #???????? | | ???????# ! # @%!=%[= #???????? | | ???????# # ==!hi!p #???????? | | ???????# ; [=p%[ #???????? | | ???????# # R ![[* #???????? | | ???????# # ###### # /##### #???????? | | ???????######## #????? ??? #???????? | | ???????????? #????? ?? ^ ??????? | | ????????? #???""" """ #?? ?????? | | ???????? #?# """ """ #??? ??????? | | ???????""" #?# """ """ #???? ???????? | | ????????"" #?? #?????????????? | | ????????"" ########?? """ """ #?????????????? | | ???????? ?????????? """ """ #?????????????? | | ????????"" ???????????????"?? #?????????????? | | ????????"" ??????????????????? +?????????????? | | ?????????" ??????????????????? #?????????????? | | ????????? ????????????????????? #?????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 37 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Proton Missile Launcher | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Arc Projector | -6/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearMatterSystem Manual? 0 Play Time 00:36:23 Cumulative 722.7 hours Start 2024.04.27 @ 17:01:16 End 2024.04.27 @ 17:38:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 780 Rogue 505 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab9042f8-3b6d-447f-a96e-a75ce74979d3