Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 01:59:49 Player: Chickoo Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3595) 3595 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (402) 402 TOTAL SCORE: 9202 Bonus ------- High Alert Combat Kills 232 Follower Combat Kills 170 Cogmind --------- Core Integrity 0/1150 Matter 109/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Heavy Tesla Rifle Long-range Phase Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit ECM Suite Utility Shielding Hacking Suite Hacking Suite Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Ion Cannon KE Penetrator > --- INVENTORY -------- Improved Cooling System Improved Light Armor Plating Gatling Laser Improved Plasma Cutter [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Ion Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Carbide Saw Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . . . 2 . 1 . 1 Utility 7 | . . . 2 . 2 1 2 . Weapon 1 | . . . . . . . . 1 Parts Attached 174 | 7 6 7 12 53 12 29 29 19 Power 14 | 1 . 1 3 5 1 1 1 1 Engine 8 | 1 . 1 3 3 . . . . Core 6 | . . . . 2 1 1 1 1 Reactor . | . . . . . . . . . Propulsion 47 | 2 . 2 2 19 2 5 9 6 Treads 5 | 2 . . . . . . . 3 Leg 30 | . . 2 2 19 2 5 . . Wheel 1 | . . . . . . . . 1 Hover 4 | . . . . . . . 3 1 Flight 7 | . . . . . . . 6 1 Utility 62 | 2 3 1 5 17 5 13 11 5 Device 31 | 1 2 1 2 9 2 6 6 2 Storage 5 | 1 1 . . 1 . 2 . . Processor 7 | . . . 2 1 1 . 1 2 Hackware 4 | . . . . 1 . 2 1 . Protection 15 | . . . 1 5 2 3 3 1 Artifact . | . . . . . . . . . Weapon 51 | 2 3 3 2 12 4 10 8 7 Energy Gun 8 | 1 . 1 1 1 . 2 . 2 Energy Cannon 9 | . . . . 4 1 . 2 2 Ballistic Gun 18 | 1 2 2 1 5 1 4 2 . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . . . 2 2 4 1 . Special Weapon 3 | . 1 . . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . 1 2 Parts Lost 59 | . 2 1 . 10 4 6 21 15 Power 5 | . . . . 1 1 1 1 1 Propulsion 24 | . . 1 . 4 2 4 9 4 Utility 18 | . 1 . . 2 1 1 7 6 Weapon 12 | . 1 . . 3 . . 4 4 Highest Loss Streak 19 | . 1 1 . 5 4 3 19 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 98 97 95 79 22 Engine 5 | . 14 14 11 7 . . . . Core 2 | . . . . 1 7 5 3 . Treads 3 | . 28 10 . . . . . . Leg 22 | . . 16 22 35 29 29 8 . Device 8 | . 13 14 10 7 12 7 6 4 Storage 8 | . 14 14 11 9 7 6 3 . Processor 8 | . . . 19 10 9 8 9 6 Hackware 6 | . . . . 1 7 16 19 . Protection 4 | . . . 3 6 6 6 6 1 Energy Gun 4 | . 12 5 1 5 . 4 1 . Energy Cannon 2 | . . . . 6 6 . 1 . Ballistic Gun 8 | . 15 22 20 5 7 5 5 . Naked Turns 80 | . . . . . . . . 80 Heaviest Build 52 | 13 18 23 24 50 40 49 52 20 Greatest Support 80 | 40 40 40 30 80 67 71 44 30 Greatest Overweight (x) 6 | 1 . 1 1 1 1 . 2 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 15 15 25 15 5 Average Capacity 12 | 7 9 10 10 14 15 15 11 5 Most Carried 15 | 3 7 10 10 15 15 15 15 5 Average Carried 10 | 1 5 8 9 14 10 14 10 4 Final Capacity 15 | 8 10 10 10 15 15 15 5 5 Final Carried 15 | 3 7 10 10 12 15 15 4 3 Class Distribution -------------------- 43% | Scavenger-Mutant 34% | Mutant 19% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 2763 | 275 57 130 210 811 306 591 262 121 Remotely . | . . . . . . . . . Salvage Created 3660 | 86 181 157 119 1796 306 661 253 101 Parts 229 | 7 14 14 14 88 18 44 20 10 Haulers Intercepted 4 | . . . . 3 . 1 . . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 78 | . 5 5 3 35 8 16 3 3 Melee 4 | . . . . . . . 1 3 Guns 47 | . 5 5 3 23 3 6 2 . Cannons 10 | . . . . 8 2 . . . AOE 14 | . . . . 2 3 9 . . Classes Destroyed 14 | 2 3 . . 6 . 1 1 1 Worker 5 | . . . . 2 . 3 . . Tunneler 4 | 1 . . . . . 1 1 1 Hauler 4 | . . . . 3 . 1 . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . . . . . . 1 . Watcher 8 | . 1 . 2 1 . 3 1 . Swarmer 20 | . 3 2 1 3 3 7 . 1 Cutter 2 | . . . . . . . . 2 Grunt 33 | . 2 3 2 18 3 5 . . Brawler 2 | . . . . 2 . . . . Sentry 11 | . . . . 7 2 2 . . Specialist 4 | . . . . 4 . . . . Programmer 5 | . . . . . . 2 3 . Heavy 1 | . . . . 1 . . . . Best Kill Streak 9 | 2 3 2 3 9 5 5 2 2 Combat Bots Only 8 | . 3 2 2 8 5 5 2 2 Max Kills in Single Turn 3 | 1 1 1 1 2 2 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 2 3 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 865 | . 34 42 34 224 97 109 207 118 Missed 282 | . 9 15 9 55 37 46 78 33 Damage Taken 10050 | . 260 365 289 2753 535 911 2604 2333 Core 2912 | . 49 49 95 425 54 135 954 1151 Absorbed by Shields 43 | . . . . . . . 43 . Redirected to Shielding 63 | . . . . . 1 30 32 . Regen/Repaired (Parts) 576 | . . . . 406 . 170 . . Core Remaining (%) 62 | 100 . 60 76 22 92 84 4 . Volleys Fired 322 | 5 18 24 15 147 23 52 34 4 Largest 2 | 2 2 2 2 2 2 2 2 1 Hottest 140 | 60 140 88 46 135 83 116 93 105 Shots Fired 620 | 10 35 48 30 291 41 97 64 4 Gun 462 | 10 33 48 30 187 25 84 45 . Cannon 129 | . . . . 101 14 1 12 1 Launcher 23 | . . . . 3 2 12 6 . Special 6 | . 2 . . . . . 1 3 Kinetic 275 | 5 21 43 30 62 25 44 45 . Thermal 319 | 5 14 5 . 226 14 41 13 1 Explosive 23 | . . . . 3 2 12 6 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | 3 6 11 8 28 8 16 6 2 Robot Miss Streak 4 | 2 3 3 3 3 4 3 4 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 7 | . 2 1 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 392 | 5 18 30 20 161 27 77 43 11 Core Hits 206 | 3 12 14 7 72 16 63 12 7 Critical Kills 4 | . . . . 2 . 1 1 . Critical Parts Destroyed 3 | . . . . . . 1 2 . Critical Strikes 19 | . . . . 14 . 2 3 . Burn 12 | . . . . 12 . . . . Meltdown 2 | . . . . 2 . . . . Destroy 5 | . . . . . . 2 3 . Melee Attacks 26 | . . . . . . . 10 16 Impact . | . . . . . . . . . Slashing 4 | . . . . . . . . 4 Piercing 22 | . . . . . . . 10 12 Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 9328 | 51 172 260 316 3744 644 2663 1130 348 Guns 5477 | 51 172 260 316 2275 246 1516 641 . Cannons 1469 | . . . . 1119 182 . 168 . Explosions 1713 | . . . . 350 216 1147 . . Melee 609 | . . . . . . . 281 328 Ramming 39 | . . . . . . . 19 20 Kinetic 2832 | 15 97 246 316 767 246 504 641 . Thermal 4135 | 36 75 14 . 2627 182 1012 189 . Explosive 1713 | . . . . 350 216 1147 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 62 | . . . . . . . . 62 Piercing 547 | . . . . . . . 281 266 Highest Corruption 23 | . . . . . . 3 14 23 Average Corruption 8 | . . . . . . 2 6 17 Corruption Purged 9 | . . . . . . . 6 3 Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . . 6 12 11 Message Errors 8 | . . . . . . 2 2 4 Matter Fused 6 | . . . . . . 3 2 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . 1 2 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 . . Misfires 4 | . . . . . . . 4 . Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 84 | . . . . 10 10 16 33 15 Projectiles 9 | . . . . 9 . . . . Explosions 27 | . . . . 1 10 16 . . Melee 48 | . . . . . . . 33 15 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 134 | . . . . . . 120 8 6 Shots 3 | . . . . . . 3 . . Rammed 13 | . . . . . . . 3 10 Targets Rammed 14 | . . . . . . . 4 10 Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 534 | 40 140 108 4 534 4 135 103 225 Average Temperature 114 | 17 47 29 2 153 4 45 44 119 Received Heat Transfer 2118 | . 75 189 126 1071 153 219 189 96 Effects 13 | . . . . 13 . . . . Shutdowns 3 | . . . . 3 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 3 | . . . . 3 . . . . Matter Decay 3 | . . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 . 1 . . Combat Hostiles 3 | . . . . 2 . 1 . . Parts Melted 18 | . . . 1 14 2 1 . . Heat Transferred 8395 | 75 175 37 . 5291 296 2225 296 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 633 | 10 95 115 321 619 281 633 363 201 Initial 281 | . 6 28 44 51 281 137 217 119 Average 233 | 5 44 58 193 273 244 424 257 102 Maximum Alert Level 2 | . . . 1 2 1 2 1 1 Low Security (%) 40 | 100 100 100 37 26 14 6 19 95 Level 1 43 | . . . 62 59 85 23 80 4 Level 2 15 | . . . . 13 . 69 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . . 1 7 3 6 5 4 Investigation 5 | . . . 1 1 . 1 2 . Extermination 5 | . . . . . . 2 2 1 Reinforcement 13 | . . . . 5 1 3 1 3 Assault . | . . . . . . . . . Garrison 3 | . . . . 1 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . . . 3 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 172 | . 9 8 16 55 9 23 34 18 Peak Tracking Total 13 | . 3 3 4 9 3 3 13 8 Tactical Retreats 19 | . 2 1 . 5 . . 7 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . 2 . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 16 | . . 1 . 3 . 8 4 . Max in Single Turn 4 | . . 1 . 1 . 4 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 29 | . 3 1 7 7 1 4 6 . Terminals 21 | . 3 1 6 5 . 2 4 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 2 . 2 . . Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 87 | . 7 4 20 30 2 11 13 . Successful 40 | . 5 2 7 14 . 7 5 . Failed 47 | . 2 2 13 16 2 4 8 . Catastrophic 12 | . . . 3 5 . 1 3 . Database Lockouts . | . . . . . . . . . Manual 30 | . 8 2 4 8 . . 8 . Terminals 60 | . 7 4 19 19 . 3 8 . Fabricators . | . . . . . . . . . Repair Stations 19 | . . . . 11 . 8 . . Recycling Units 5 | . . . 1 . . . 4 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 20 | . 5 2 7 5 . 1 . . Record 2 | . 1 . . 1 . . . . Robot Analysis 8 | . 4 . 2 2 . . . . Open DSF 1 | . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Surveillance Status 2 | . . . 2 . . . . . Recall Investigation 2 | . . . 1 1 . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 15 | . . . . 9 . 6 . . Scan Component 8 | . . . . 5 . 3 . . Repair 7 | . . . . 4 . 3 . . Recycling Unit Hacks 2 | . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 2 . Terminals 2 | . . . . . . . 2 . Assimilate 2 | . . . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 3 1 7 7 1 3 5 . Full Trace Events 8 | . . . 2 3 . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . . 4 . 3 . . Time 247 | . . . . 164 . 83 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies 4 | . . 2 . . . . 2 . Largest Group 2 | . . 2 2 . . . 1 . Highest-Rated Group 50 | . . 50 50 . . . 26 . Highest-Rated Ally 31 | . . 31 31 . . . 26 . Total Orders 9 | . . . . . . 6 3 . EXPLORE 7 | . . . . . . 4 3 . RETURN 2 | . . . . . . 2 . . Ally Attacks 24 | . . 7 17 . . . . . Total Damage 293 | . . 83 210 . . . . . Kills 8 | . . 2 6 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total 8 | . 4 . 2 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 8 | . . . . . . 4 4 . Drone Recoveries 5 | . . . . . . 3 2 . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 6347 | 114 526 624 431 1814 670 1058 749 361 Spaces Moved 3540 | 59 280 319 278 852 157 552 697 346 Core 222 | 11 . . . . . . 14 197 Treads 461 | 48 280 128 . . . . . 5 Legs 2225 | . . 191 278 852 157 552 195 . Wheels 37 | . . . . . . . . 37 Hover 145 | . . . . . . . 61 84 Flight 450 | . . . . . . . 427 23 Fastest Speed 23 | 50 160 120 120 117 112 108 23 30 Average Speed 113 | 143 160 161 126 122 118 114 70 75 Slowest Speed 350 | 160 160 190 190 190 185 120 190 350 Overloaded Moves 150 | . . . . . . . 150 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 48 67 30 74 5 20 23 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 39 | . . . . 3 . . 36 . Terrain Destroyed 184 | . 1 . . 21 11 97 53 1 Melee . | . . . . . . . . . Projectile 16 | . 1 . . 12 . . 2 1 AOE 168 | . . . . 9 11 97 51 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 5199 | 76 321 387 333 1333 597 867 872 413 Wait 963 | 2 11 26 2 229 396 212 76 9 Move 3530 | 58 279 318 277 851 156 551 694 346 Hop 1 | . . . . . . . 1 . Pick Up 91 | 4 6 5 12 27 9 15 8 5 Fast Attach 41 | 6 1 4 1 8 . 3 9 9 Attach 53 | 1 1 . 4 11 6 9 11 10 Detach 5 | . . . 1 . . . . 4 Swap 80 | . 4 3 7 34 6 17 9 . Drop 65 | . 1 7 14 26 1 8 8 . Fire 322 | 5 18 24 15 147 23 52 34 4 Melee 25 | . . . . . . . 9 16 Ram 7 | . . . . . . . 3 4 Kick 1 | . . . . . . . 1 . Crush 6 | . . . . . . . . 6 Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 6) 641 | -10/Materials | Entered Mines 645 | -10/Mines | Discovered new exit (range 22) 812 | -10/Mines | Learned Materials terminal intel 990 | -10/Mines | Learned Materials emergency access door positions 1265 | -10/Mines | Entered Materials 1265 | -9/Materials | Accompanied by 2 allies 1265 | -9/Materials | Evolved 2 slots: Utility x2 1267 | -9/Materials | Loaded intel: 12 terminal locations 1270 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1316 | -9/Materials | Build established: Scavenger-Mutant 1361 | -9/Materials | Discovered new exit (range 17) 1477 | -9/Materials | Discovered new exit (range 18) 1597 | -9/Materials | Discovered new exit (range 15) 1696 | -9/Materials | Entered another Materials area 1696 | -8/Materials | Evolved 2 slots: Propulsion x2 2328 | -8/Materials | Discovered new exit (range 16) 2497 | -8/Materials | Repaired Beamcaster 2538 | -8/Materials | Repaired Hrd. Medium Armor Plating 2578 | -8/Materials | Repaired Carbon-fiber Leg 2617 | -8/Materials | Repaired Carbon-fiber Leg? 2691 | -8/Materials | Discovered new exit (range 7) 3116 | -8/Materials | Garrison activated, responded to threat 3187 | -8/Materials | Discovered new exit (range 16) 3363 | -8/Materials | Build established: Mutant 3437 | -8/Materials | Core integrity fell below 50% 3483 | -8/Materials | Lost 5 parts (1p2n2w) 3484 | -8/Materials | Destroyed 8 combat bots 3510 | -8/Materials | Entered Factory 3510 | -7/Factory | Evolved 2 slots: Utility x2 3840 | -7/Factory | Build established: Scavenger-Mutant 4076 | -7/Factory | Garrison activated, responded to threat 4141 | -7/Factory | Lost 4 parts (1p2n1u) 4147 | -7/Factory | Discovered new exit (range 18) 4180 | -7/Factory | Entered another Factory area 4180 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4242 | -6/Factory | Repaired Imp. Grenade Launcher 4483 | -6/Factory | Discovered new exit (range 16) 4676 | -6/Factory | Lost 3 parts (1p1n1u) 4751 | -6/Factory | Build established: Hacker-Mutant 5104 | -6/Factory | Repaired Utility Shielding 5142 | -6/Factory | Repaired Imp. Light Armor Plating 5223 | -6/Factory | Discovered new exit (range 5) 5238 | -6/Factory | Entered another Factory area 5238 | -5/Factory | Evolved 2 slots: Utility x2 5298 | -5/Factory | Spotted B-75 Beast 5870 | -5/Factory | Discovered new exit (range 6) 5929 | -5/Factory | System corruption reached 10% 5935 | -5/Factory | Core integrity fell below 50% 5942 | -5/Factory | Core integrity fell below 20% 5987 | -5/Factory | Entered another Factory area 5987 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6002 | -4/Factory | Lost 19 parts (1p8n6u4w) 6117 | -4/Factory | System corruption reached 10% 6165 | -4/Factory | Lost 9 parts (3n4u2w) 6236 | -4/Factory | Lost 3 parts (1p2u) 6293 | -4/Factory | Core integrity fell below 50% 6343 | -4/Factory | Core integrity fell below 20% 6348 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- dispatching reinforcements to local area. 06331_ U-05 Engineer lays Concrete. 06332_ U-05 Engineer builds a Wall. 06333_ U-05 Engineer destroyed. 06334_ U-05 Engineer lays Concrete. 06334_ Acquired Imp. Surge Thruster. 06334_ R-10 Processor collects Corrupted Terrain Scanner. 06334_ U-05 Engineer lays Concrete. 06335_ System corrupted: Matter fused (-5). 06335_ U-05 Engineer builds a Wall. 06335_ U-05 Engineer lays Concrete. 06336_ U-05 Engineer builds a Wall. 06337_ P-70 Sage resets R-10 Processor, system corruption cleaned. 06341_ R-10 Processor knocked back. 06341_ Knocked back. 06342_ Imp. Surge Thruster destroyed. 06345_ Carbide Saw destroyed. 06347_ U-05 Engineer lays Concrete. 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""""""""" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 375 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Can't Catch Me Close Call Fist Fight It's Just You True Hacker Universal Adapter Challenges ------------ None Game ------ Seed BombActuatorReplicator Manual? 0 Play Time 03:03:34 Cumulative 5.2 hours Start 2024.04.03 @ 22:24:19 End 2024.04.04 @ 01:59:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb6711a1-97e1-49be-97d9-e0d44e5c6b69