Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:15:42 Player: Viddaric Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2029) 2029 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 5936 Bonus ------- High Alert Combat Kills 329 Friendly Fire -102 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 86/450 System Corruption 0% Temperature Cool (18) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (5) --- Light Treads > --- UTILITY (5) ------ Energy Well Advanced Weight Redist. System Enhanced Optical Array Core Analyzer Improved Particle Charger > --- WEAPON (3) ------- Cooled Pulse Rifle > --- INVENTORY (5) ---- Heavy Pick Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Enhanced Optical Array Core Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Proton Cannon Remote Datajack Heavy Pick > --- INVENTORY -------- Energy Well System Restoration Module Heavy Plasma Cannon Heavy Rocket Launcher [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Recalibrator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . . 1 1 . 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 160 | 6 . 5 18 6 91 34 Power 24 | 1 . 1 1 1 18 2 Engine 17 | 1 . 1 1 1 12 1 Core 7 | . . . . . 6 1 Reactor . | . . . . . . . Propulsion 47 | 2 . 2 7 1 27 8 Treads 4 | . . . 1 . 2 1 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 5 | . . 2 . . . 3 Flight 36 | . . . 6 1 25 4 Utility 39 | 1 . . 5 1 22 10 Device 21 | 1 . . 3 1 12 4 Storage 4 | . . . . . 3 1 Processor 7 | . . . 2 . 3 2 Hackware 3 | . . . . . 1 2 Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 50 | 2 . 2 5 3 24 14 Energy Gun 5 | 1 . . . 1 2 1 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 16 | 1 . 1 2 . 11 1 Ballistic Cannon 5 | . . . 3 . 2 . Launcher 9 | . . . . 2 5 2 Special Weapon 5 | . . 1 . . 2 2 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 3 | . . . . . . 3 Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 53 | . . 4 2 4 23 20 Power 9 | . . 1 . 1 6 1 Propulsion 24 | . . 1 2 3 9 9 Utility 12 | . . 1 . . 5 6 Weapon 8 | . . 1 . . 3 4 Highest Loss Streak 7 | . . 4 1 4 6 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 74 | . 85 62 72 82 73 74 Engine 6 | . 14 9 11 7 2 6 Core 1 | . . . . . 4 . Wheel 2 | . 28 8 . . . . Hover 1 | . . 15 4 . . . Flight 20 | . . . 18 29 22 25 Device 5 | . 14 3 8 9 5 3 Storage 1 | . . . . . 1 1 Processor 9 | . . . 6 18 12 9 Hackware 4 | . . . . . 3 12 Energy Gun 3 | . 14 14 . 3 3 1 Energy Cannon 1 | . . . . . . 3 Ballistic Gun 6 | . 14 8 11 7 6 . Ballistic Cannon 1 | . . . 8 . . . Launcher 1 | . . . . 6 2 . Special Weapon 1 | . . 2 . . . 2 Piercing Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 28 | 7 7 7 21 9 23 28 Greatest Support 32 | 20 20 20 20 16 22 32 Greatest Overweight (x) 3 | . . . 3 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 8 | 2 4 5 5 5 8 8 Average Carried 4 | . 2 3 4 4 4 4 Final Capacity 8 | 5 5 5 5 5 8 5 Final Carried 8 | 1 4 2 5 5 8 1 Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Sprinter 19% | Sprinter 19% | Hacker-Sprinter 8% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2308 | 266 . 115 250 41 1144 492 Remotely . | . . . . . . . Salvage Created 2024 | 62 . 14 224 54 1189 481 Parts 136 | 3 . . 27 11 76 19 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 5 | . . . . 1 3 1 Parts Field Recycled 2 | . . . 2 . . . Retrieved Matter 17 | . . . 17 . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 49 | 1 . 1 6 4 28 9 Melee 1 | . . . . . 1 . Guns 17 | 1 . 1 . 1 14 . Cannons 8 | . . . 6 . . 2 AOE 21 | . . . . 3 13 5 Classes Destroyed 14 | 2 . . 5 1 5 1 Worker 6 | 1 . . . . 4 1 Builder 2 | . . . 1 1 . . Tunneler 2 | . . . . 1 1 . Hauler 1 | . . . 1 . . . Recycler 6 | . . . . . 6 . Operator 2 | . . . . . 1 1 Watcher 4 | . . . 2 . 1 1 Swarmer 22 | . . . 4 4 14 . Cutter 3 | . . . . . 3 . Grunt 14 | 1 . 1 . . 5 7 Duelist 1 | . . . . . . 1 Sentry 4 | . . . 2 . 1 1 Hunter 3 | . . . . . 3 . Programmer 2 | . . . . . 2 . Best Kill Streak 11 | 1 . 1 5 6 11 4 Combat Bots Only 5 | 1 . 1 4 4 5 4 Max Kills in Single Turn 4 | 1 . 1 1 2 4 2 Gunslinging . | . . . . . . . Exploded 3 | . . . . 1 3 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed 1 | . . 1 . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 535 | 5 . 18 20 65 245 182 Missed 201 | 3 . 5 5 30 91 67 Damage Taken 5186 | 22 . 378 154 376 2144 2112 Core 1700 | . . 200 24 148 460 868 Absorbed by Shields 70 | . . . . . . 70 Regen/Repaired (Parts) 62 | . . . 19 . 25 18 Core Remaining (%) 64 | 100 . 20 94 73 34 . Volleys Fired 172 | 6 . 8 20 10 97 31 Largest 3 | 2 . 2 2 2 3 2 Hottest 150 | 70 . 70 88 80 130 150 Shots Fired 275 | 12 . 11 40 19 160 33 Gun 187 | 12 . 11 14 14 132 4 Cannon 52 | . . . 26 . 5 21 Launcher 30 | . . . . 5 19 6 Special 6 | . . . . . 4 2 Kinetic 167 | 6 . 3 40 11 107 . Thermal 54 | 6 . 8 . . 26 14 Explosive 30 | . . . . 5 19 6 Electromagnetic 18 | . . . . 3 4 11 Robot Hit Streak 8 | 4 . 3 3 3 8 8 Robot Miss Streak 5 | 1 . 2 3 2 5 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . . . . . 3 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 167 | 8 . 7 18 8 103 23 Core Hits 139 | 5 . 2 14 11 74 33 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 3 | . . 1 . . 1 1 Burn 1 | . . 1 . . . . Meltdown 1 | . . . . . . 1 Destroy 1 | . . . . . 1 . Melee Attacks 28 | . . . . . 14 14 Impact . | . . . . . . . Slashing 11 | . . . . . 11 . Piercing 14 | . . . . . . 14 Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 5679 | 72 . 89 389 423 3055 1651 Guns 1589 | 72 . 89 46 46 1234 102 Cannons 936 | . . . 343 . 73 520 Explosions 2706 | . . . . 377 1355 974 Melee 448 | . . . . . 393 55 Ramming . | . . . . . . . Kinetic 1311 | 34 . 15 389 46 827 . Thermal 982 | 38 . 74 . . 471 399 Explosive 2644 | . . . . 377 1355 912 Electromagnetic 294 | . . . . . 9 285 Impact . | . . . . . . . Slashing 393 | . . . . . 393 . Piercing 55 | . . . . . . 55 Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . 7 . Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 2 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots 3 | . . . . . . 3 Overflow Damage 98 | . . . . 11 10 77 Projectiles . | . . . . . . . Explosions 98 | . . . . 11 10 77 Melee . | . . . . . . . Knockbacks 4 | . . . 3 . 1 . Impact . | . . . . . . . Kinetic 4 | . . . 3 . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 218 | . . . . 11 33 174 Shots 7 | . . . . 1 3 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 248 | 92 . 68 90 26 248 180 Average Temperature 47 | 36 . 29 28 9 56 51 Received Heat Transfer 1200 | 12 . 42 18 63 222 843 Effects 5 | . . . . . 5 . Energy Bleed 2 | . . . . . 2 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . . . . 5 Heat Transferred 1992 | 111 . 296 . . 1048 537 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 1090 | 25 16 42 243 219 850 1090 Initial 416 | . 16 6 17 45 93 416 Average 369 | 4 16 21 138 149 374 645 Maximum Alert Level 3 | . . . 1 1 3 3 Low Security (%) 36 | 100 100 100 68 80 29 . Level 1 19 | . . . 31 19 36 . Level 2 29 | . . . . . 20 72 Level 3 13 | . . . . . 13 27 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . . 1 8 4 Investigation 4 | . . . . . 3 1 Extermination 1 | . . . . . 1 . Reinforcement 6 | . . . . 1 3 2 Assault 2 | . . . . . 1 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 2 | . . . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | 1 1 4 13 13 51 55 Peak Tracking Total 12 | 1 1 2 7 10 6 12 Tactical Retreats 21 | . . 1 . 1 10 9 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 8 | . . . . . 3 5 Max in Single Turn 4 | . . . . . 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 32 | . 2 1 7 1 11 10 Terminals 20 | . 2 1 5 1 5 6 Fabricators 3 | . . . . . 3 . Repair Stations 4 | . . . 1 . 1 2 Recycling Units 3 | . . . . . 1 2 Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 89 | . 7 2 17 3 38 22 Successful 51 | . 2 1 10 3 24 11 Failed 38 | . 5 1 7 . 14 11 Catastrophic 3 | . . 1 1 . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 57 | . 7 2 13 3 16 16 Fabricators 8 | . . . . . 8 . Repair Stations 9 | . . . 2 . 3 4 Recycling Units 9 | . . . . . 7 2 Scanalyzers 6 | . . . 2 . 4 . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 2 1 6 3 8 6 Record 10 | . . . 3 2 1 4 Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . . . 1 . Surveillance Status 1 | . . . . . 1 . Reinforcement Status 1 | . . . . . 1 . Recall Reinforcements 3 | . . . . . 2 1 Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 5 | . . . . . 5 . Load Schematic 2 | . . . . . 2 . Build 3 | . . . . . 3 . Repair Station Hacks 8 | . . . 2 . 2 4 Scan Component 4 | . . . 1 . 1 2 Repair 4 | . . . 1 . 1 2 Recycling Unit Hacks 7 | . . . . . 6 1 Recycle Component 3 | . . . . . 3 . Process 1 | . . . . . 1 . Report Inventory 2 | . . . . . 1 1 Retrieve Matter 1 | . . . . . 1 . Scanalyzer 5 | . . . 2 . 3 . Insert Component 3 | . . . 1 . 2 . Analyze 2 | . . . 1 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 25 | . 2 . 5 1 10 7 Full Trace Events 4 | . . . . . 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time 134 | . . . . . 134 . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . Parts Built 3 | . . . . . 3 . Authchips . | . . . . . . . Time 100 | . . . . . 100 . Total Part Build Rating 15 | . . . . . 15 . Parts Repaired 3 | . . . 1 . 1 1 Time 134 | . . . 26 . 22 86 Parts Recycled 3 | . . . . . 3 . Recycled Matter 109 | . . . . . 109 . Retrieved Matter 109 | . . . . . 109 . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . . . 5 1 Non-combat 4 | . . . . . 3 1 Combat 2 | . . . . . 2 . Robot Hacks Applied 6 | . . . . . 5 1 parse_system 2 | . . . . . 2 . no_distress 4 | . . . . . 3 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . 4 . . . . Total Damage 86 | . . 86 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2416 | 74 130 128 296 63 1023 702 Spaces Moved 3946 | 61 147 159 393 93 1435 1658 Core 20 | 16 . . . . . 4 Treads 114 | . . . 19 . 87 8 Legs . | . . . . . . . Wheels 248 | 45 147 56 . . . . Hover 175 | . . 103 42 . . 30 Flight 3389 | . . . 332 93 1348 1616 Fastest Speed 19 | 50 80 56 29 26 26 19 Average Speed 36 | 72 80 64 40 28 36 28 Slowest Speed 240 | 80 80 80 240 35 160 240 Overloaded Moves 49 | . . . . . . 49 Propulsion Burnouts . | . . . . . . . Robots Hopped 19 | . . . 4 . 9 6 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 23 30 33 13 28 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 36 | . . . . 9 13 14 Terrain Destroyed 286 | . . . 6 44 164 72 Melee 13 | . . . . . . 13 Projectile 11 | . . . 6 . 3 2 AOE 261 | . . . . 44 160 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 4615 | 79 159 172 490 109 1788 1818 Wait 124 | . 10 . 36 . 26 52 Move 3904 | 60 146 158 386 92 1416 1646 Hop 17 | . . . 2 . 9 6 Pick Up 95 | 7 3 1 12 1 55 16 Fast Attach 31 | . . . 7 1 15 8 Attach 94 | 6 . 3 7 1 56 21 Detach 29 | . . . 4 . 22 3 Swap 35 | . . 2 4 4 20 5 Drop 63 | . . . 12 . 40 11 Fire 172 | 6 . 8 20 10 97 31 Melee 28 | . . . . . 14 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 23 | . . . . . 18 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Met 8R-AWN 129 | -10/Materials | Discovered new exit (range 15) 179 | -10/Materials | Discovered new exit (range 14) 205 | -10/Materials | Entered Mines 206 | -10/Mines | Followed 8R-AWN into the Mines 208 | -10/Mines | Received a Mining Laser from a helpful Derelict 234 | -10/Mines | Core integrity fell below 50% 237 | -10/Mines | Allies destroyed YI-UF0 266 | -10/Mines | Lost 4 parts (1p1n1u1w) 282 | -10/Mines | Discovered new exit (range 8) 306 | -10/Mines | Build established: Mutant 333 | -10/Mines | Entered Materials 333 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 355 | -9/Materials | Discovered new exit (range 13) 597 | -9/Materials | Repaired Lgt. Ion Engine 610 | -9/Materials | Discovered new exit (range 14) 629 | -9/Materials | Entered another Materials area 629 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 675 | -8/Materials | Met 7R-MNS 682 | -8/Materials | Discovered new exit (range 15) 692 | -8/Materials | Entered Factory 692 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 715 | -7/Factory | Lost 4 parts (1p3n) 778 | -7/Factory | Lost 6 parts (1p1n3u1w) 947 | -7/Factory | Fabricated Adv. Reaction Control System (x1) 1108 | -7/Factory | Lost 4 parts (1n2u1w) 1149 | -7/Factory | Repaired Xenon Bombardment Thruster 1222 | -7/Factory | Lost 3 parts (1p2n) 1372 | -7/Factory | Lost 5 parts (2p3n) 1374 | -7/Factory | Core integrity fell below 50% 1451 | -7/Factory | Build established: Scavenger-Sprinter 1466 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 1492 | -7/Factory | First assault squad dispatched 1699 | -7/Factory | Discovered new exit (range 5) 1715 | -7/Factory | Entered another Factory area 1715 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1805 | -6/Factory | Spotted B-75 Beast 1988 | -6/Factory | Repaired Nuclear Pulse Thruster 2052 | -6/Factory | Build established: Hacker-Sprinter 2065 | -6/Factory | First assault squad dispatched 2141 | -6/Factory | Discovered new exit (range 9) 2262 | -6/Factory | Lost 6 parts (2n1u3w) 2308 | -6/Factory | Core integrity fell below 50% 2347 | -6/Factory | Lost 7 parts (4n3u) 2374 | -6/Factory | Core integrity fell below 20% 2415 | -6/Factory | Search patrols dispatched 2417 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Flak Gun melted. Y-54 Guardian destroyed. Acquired 55 matter. Acquired Lgt. Treads. Acquired Prototype Energy Gun. Identified Cld. Pulse Rifle. The Cld. Pulse Rifle is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. R-10 Processor collects Imp. Heat Sink. Plasma Rifle melted. G-67 Veteran destroyed. Critical hit (Burn: +37). R-10 Processor collects Gatling Laser. Acquired Fusion Compressor. K-01 Serf collects debris. ALERT: Heightened foreign activity detected, multiple search patrols dispatched. Hvy. Plasma Cannon destroyed. 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""" | | ??????????????????####### ###+#######+#####+ | | ????????????????????????####+###### #?? | | ????????????????????????# # """ """ #?? | | ????????????????????????# # """ """ #?? | | ????????????????????????# "" # """ """ #?? | | ????????????????????????# "" # "" "" #?? | | ????????????????????????# """ # "" "" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 76 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x1 | -7/Factory | Preloaded Xenon Bombardment Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns GoHome() Hey, That's Mine! I Spy It's Just You Just What I Needed Power Corrupts Shopping List Significant Disruption Slippery One Storm Trooper Challenges ------------ None Game ------ Seed AdvancedLegMembrane Manual? 0 Play Time 03:13:38 Cumulative 6.3 hours Start 2024.04.04 @ 02:02:54 End 2024.04.04 @ 22:15:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 76d85938-5c37-4db2-aa26-5392c3711770