Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 17:21:15 Player: mule Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (3488) 3488 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 7278 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 380/380 System Corruption 30% Temperature Cool (9) Movement Walking (220) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Light Armored Exoskeleton > --- UTILITY (4) ------ Improved Heat Sink Improved Cooling System Medium Storage Unit Target Analyzer > --- WEAPON (4) ------- Heavy Ion Cannon Autogun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Target Analyzer Matter Filter > --- WEAPON ----------- Arc Projector Wave Gun Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Titanium Leg Light Armored Exoskeleton Improved Heat Sink Improved Signal Interpreter Improved Propulsion Shielding Medium Armor Plating Improved Light Armor Plating Mini Assault Cannon [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . 1 . . 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 99 | 5 5 4 6 . 27 33 6 13 Power 17 | 1 . 1 2 . 3 5 1 4 Engine 10 | 1 . 1 2 . 3 2 . 1 Core 6 | . . . . . . 3 . 3 Reactor 1 | . . . . . . . 1 . Propulsion 20 | 1 1 2 . . 8 5 . 3 Treads . | . . . . . . . . . Leg 20 | 1 1 2 . . 8 5 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 . 1 . 6 9 3 2 Device 13 | . 2 . 1 . 3 3 2 2 Storage 2 | 1 . . . . . 1 . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 8 | . . . . . 3 4 1 . Artifact . | . . . . . . . . . Weapon 38 | 2 2 1 3 . 10 14 2 4 Energy Gun 14 | 1 . . . . 5 4 2 2 Energy Cannon 9 | . . . 3 . 3 2 . 1 Ballistic Gun 5 | 1 . . . . 2 1 . 1 Ballistic Cannon 8 | . 2 1 . . . 5 . . Launcher 2 | . . . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 2 2 1 1 Corrupted Parts 6 | . . . . . 4 2 . . System Corruption 21 | . . . . . 16 5 . . Parts Lost 53 | . 1 2 . . 16 23 . 11 Power 12 | . . 1 . . 2 6 . 3 Propulsion 14 | . 1 . . . 6 5 . 2 Utility 9 | . . . . . 4 4 . 1 Weapon 18 | . . 1 . . 4 8 . 5 Highest Loss Streak 12 | . 1 2 . . 6 12 . 3 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 7 | 1 4 4 7 8 7 8 8 8 Power 1 | . 1 . 1 1 2 2 . . Propulsion 1 | . . . 2 2 . 1 2 . Utility 3 | . 1 . . 2 1 3 3 4 Weapon 2 | . 2 2 3 3 2 1 3 2 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 1 . 2 . 5 9 . 7 Power 4 | . 1 . 1 . 1 1 . . Propulsion 1 | . . . . . . 1 . . Utility 11 | . . . . . 3 4 . 4 Weapon 8 | . . . 1 . 1 3 . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 62 85 91 100 94 89 86 91 Engine 9 | . 14 13 18 22 18 6 7 6 Core 2 | . . . . . . 7 . 1 Reactor 2 | . . . . . . . 5 6 Leg 17 | . 16 15 22 22 23 16 15 14 Device 13 | . 3 26 17 22 10 14 7 14 Storage 7 | . . 1 11 11 9 7 7 7 Processor 3 | . . . . . . 3 7 7 Protection 2 | . . . . . 6 2 6 . Energy Gun 8 | . 14 14 . . 11 8 4 8 Energy Cannon 7 | . . . 20 22 12 4 7 8 Ballistic Gun 2 | . 2 . . . 2 5 . . Ballistic Cannon 7 | . 11 12 . . . 8 7 11 Peak Build Rating 55 | 5 6 7 16 16 31 50 53 55 Average Rating 36 | 4 4 5 12 16 26 38 48 52 On Entrance 19 | . 5 6 7 16 16 29 40 53 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 62 | 11 10 16 27 27 39 48 57 62 Greatest Support 50 | 10 20 20 26 26 45 45 45 50 Greatest Overweight (x) 3 | 1 . . 1 1 3 1 1 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 10 | 8 5 8 8 8 8 10 10 10 Average Capacity 8 | 6 5 5 8 8 8 9 10 10 Most Carried 10 | 3 5 5 8 8 8 10 10 10 Average Carried 8 | 2 4 4 7 8 7 8 9 8 Final Capacity 10 | 8 5 8 8 8 8 10 10 10 Final Carried 10 | 3 5 4 8 8 8 9 10 8 Class Distribution -------------------- 62% | Scavenger-Gunner 11% | Mutant 7% | Gunner 7% | Scavenger-Mutant 6% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2834 | 173 7 150 62 51 380 1062 328 621 Remotely . | . . . . . . . . . Salvage Created 3681 | . 36 85 258 51 1000 1288 . 963 Parts 206 | . 3 3 9 3 44 73 . 71 Haulers Intercepted 10 | . 1 . 1 . 2 4 . 2 Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 72 | . . 2 2 3 15 29 . 21 Guns 22 | . . 2 . . 8 6 . 6 Cannons 42 | . . . 2 3 7 19 . 11 AOE 7 | . . . . . . 3 . 4 Classes Destroyed 14 | . 1 1 3 1 1 6 . 1 Worker 6 | . . . . . 2 2 . 2 Builder 4 | . . . . . . 2 . 2 Tunneler 1 | . . . . . . . . 1 Hauler 10 | . 1 . 1 . 2 4 . 2 Recycler 1 | . . . 1 . . . . . Watcher 5 | . . . 1 . 2 1 . 1 Swarmer 11 | . . . . 3 1 . . 7 Grunt 31 | . . 2 1 . 10 11 . 7 Brawler 1 | . . . . . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 7 | . . . 1 . 4 . . 2 Hunter 4 | . . . . . . 4 . . Programmer 11 | . . . . . . 6 . 5 Assembled 6 | . . . . . . 6 . . Best Kill Streak 6 | . 1 2 3 3 6 5 . 5 Combat Bots Only 4 | . . 2 1 3 3 4 . 4 Max Kills in Single Turn 5 | . 1 1 1 1 1 2 . 5 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . 2 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 712 | . 24 21 5 24 144 291 . 203 Missed 232 | . 7 8 2 7 44 91 . 73 Hits 480 | . 17 13 3 17 100 200 . 130 Melee 19 | . . . . . . 19 . . Projectile 461 | . 17 13 3 17 100 181 . 130 Critical Strikes 15 | . . . . . 2 6 . 7 Damage Taken 8338 | . 290 164 41 145 1750 3544 . 2404 Core 978 | . . 24 26 17 205 420 . 286 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 92 | . . . . . . 92 . . Core Remaining (%) 85 | 100 . 90 . 89 62 . . . Volleys Fired 232 | . 7 13 10 7 59 88 1 47 Largest 4 | . 2 2 2 2 3 4 4 4 Hottest 256 | . 80 80 136 136 204 227 237 256 Shots Fired 682 | . 14 22 20 14 156 273 5 178 Gun 275 | . 10 13 . . 86 115 2 49 Cannon 403 | . 4 9 20 14 70 155 2 129 Launcher 4 | . . . . . . 3 1 . Special . | . . . . . . . . . Kinetic 264 | . 7 9 . . 7 154 1 86 Thermal 249 | . 7 13 20 14 88 36 3 68 Explosive 4 | . . . . . . 3 1 . Electromagnetic 165 | . . . . . 61 80 . 24 Robot Hit Streak 10 | . 2 10 3 3 6 9 2 8 Robot Miss Streak 11 | . 2 1 2 3 6 7 1 11 Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 320 | . 6 10 11 6 89 125 3 70 Core Hits 164 | . 1 5 5 3 39 71 . 40 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 17 | . . . . . 4 11 . 2 Burn 2 | . . . . . 2 . . . Meltdown 1 | . . . . . . 1 . . Destroy 1 | . . . . . . 1 . . Blast 11 | . . . . . . 9 . 2 Corrupt 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8839 | . 101 142 226 162 1913 3842 123 2330 Guns 2693 | . 46 87 . . 1135 946 23 456 Cannons 4553 | . 55 55 225 162 734 1997 24 1301 Explosions 1512 | . . . . . . 873 76 563 Melee . | . . . . . . . . . Ramming 81 | . . . 1 . 44 26 . 10 Kinetic 2588 | . 63 55 . . 58 1643 . 769 Thermal 3306 | . 38 87 225 162 914 920 47 913 Explosive 1095 | . . . . . . 478 76 541 Electromagnetic 1752 | . . . . . 897 758 . 97 Impact 17 | . . . . . . 17 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . 2 2 . . 16 24 24 30 Average Corruption 18 | . 1 2 . . 7 14 24 26 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 244 | . 2 7 . . 18 89 31 97 Message Errors 52 | . 1 1 . . 5 15 14 16 Matter Fused 58 | . 1 . . . 3 23 6 25 Heat Flow Errors 22 | . . 2 . . 2 7 3 8 Energy Discharges 25 | . . 1 . . 2 9 2 11 Parts Rejected 3 | . . . . . . 2 . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 28 | . . 1 . . . 8 4 15 Data Loss (major) 11 | . . . . . 2 4 1 4 Misfires 12 | . . 1 . . . 6 1 4 Alerts 2 | . . . . . 1 . . 1 Misdirections 7 | . . . . . . 5 . 2 Weapon Failures 23 | . . 1 . . 3 9 . 10 Overload Shots . | . . . . . . . . . Overflow Damage 337 | . 12 . . 1 . 192 . 132 Projectiles 106 | . 12 . . 1 . 53 . 40 Explosions 231 | . . . . . . 139 . 92 Melee . | . . . . . . . . . Knockbacks 22 | . 1 2 . . . 11 . 8 Impact . | . . . . . . . . . Kinetic 22 | . 1 2 . . . 11 . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 816 | . . . . . . 355 . 461 Shots 11 | . . . . . . 5 . 6 Rammed . | . . . . . . . . . Targets Rammed 22 | . . . 1 . 11 6 . 4 Kicked 22 | . . . 1 . 11 6 . 4 Crushed . | . . . . . . . . . Highest Temperature 661 | . 70 436 249 487 661 270 209 338 Average Temperature 115 | . 29 216 99 229 143 80 95 76 Received Heat Transfer 1668 | . . 90 15 . 765 531 . 267 Effects 20 | . . 3 . 2 13 . . 2 Shutdowns 7 | . . 1 . 2 4 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 6 | . . . . . 4 . . 2 Matter Decay 3 | . . 1 . . 2 . . . Damage (minor) 2 | . . 1 . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . . 4 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 15 | . . 2 3 2 3 4 . 1 Heat Transferred 5547 | . 111 259 407 296 1813 1147 87 1427 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 2 | . . . . . . 2 . 2 Low Security (%) 82 | 100 100 100 100 100 100 63 100 79 Level 1 10 | . . . . . . 20 . 16 Level 2 6 | . . . . . . 16 . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 501 | . 7 40 37 75 94 501 173 482 Initial 173 | . . . 7 . 1 28 173 . Average 85 | . . 6 8 40 34 152 43 94 Influence Increases 2738 | . 7 65 95 85 509 1036 12 929 Destroy 0b10 Robot/C 1300 | . . 40 40 60 300 440 . 420 Destroy 0b10 Robot/NC 140 | . 5 . 15 . 30 50 . 40 Destroy Leader 348 | . 2 10 24 10 58 128 . 116 Successful Hack 12 | . . . . . . . . 12 Disable Machine 375 | . . 15 . 15 15 135 . 195 Anti-Garrison Action 150 | . . . . . . 150 . . Destroy Structure 143 | . . . 1 . 1 58 12 71 Lose Combat Pursuer 270 | . . . 15 . 105 75 . 75 Influence Decreases 2264 | . 7 45 115 80 450 605 507 455 Entered New Map 375 | . . . 13 . 4 36 322 . Time Decay 1509 | . 7 30 102 80 344 391 185 370 Lost Part 380 | . . 15 . . 102 178 . 85 Squads Dispatched 21 | . . . 1 . . 11 . 9 Investigation 3 | . . . 1 . . 1 . 1 Extermination 8 | . . . . . . 4 . 4 Reinforcement 5 | . . . . . . 4 . 1 Assault 2 | . . . . . . 2 . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 4 | . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 3 2 3 3 36 51 . 31 Peak Tracking Total 8 | . 3 2 2 3 7 8 . 5 Tactical Retreats 13 | . . . 1 . 3 6 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 6 | . 2 . 1 . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 26 | . . 1 . 1 1 10 . 13 Max in Single Turn 6 | . . 1 . 1 1 5 . 6 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 8 | . 1 . . . . 3 . 4 Terminals 3 | . 1 . . . . . . 2 Fabricators 3 | . . . . . . 2 . 1 Repair Stations 2 | . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 3 . . . . 6 . 8 Successful 5 | . 1 . . . . 2 . 2 Failed 12 | . 2 . . . . 4 . 6 Catastrophic 4 | . 1 . . . . . . 3 Database Lockouts . | . . . . . . . . . Manual 7 | . 1 . . . . 1 . 5 Terminals 6 | . 3 . . . . . . 3 Fabricators 4 | . . . . . . 3 . 1 Repair Stations 7 | . . . . . . 3 . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . . . . . . 1 Level Access Points 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . 2 . 1 Scan Component 2 | . . . . . . 1 . 1 Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . . 3 . 3 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 38 | . . . . . . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 46 | . . . . 46 46 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . Total Damage 62 | . . . . . 62 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 1199 | . 33 220 369 166 131 280 . . Seismic 919 | . 33 220 369 166 131 . . . Jamming 280 | . . . . . . 280 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 6676 | 71 246 220 369 166 1008 2162 728 1706 Spaces Moved 3231 | 41 179 147 241 77 480 1012 381 673 Core 3 | 3 . . . . . . . . Treads . | . . . . . . . . . Legs 3228 | 38 179 147 241 77 480 1012 381 673 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 130 130 Average Speed 170 | 150 120 120 129 190 148 165 186 220 Slowest Speed 330 | 190 120 120 190 190 330 220 220 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 29 34 16 34 31 13 88 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 163 | . . . . . 2 77 12 72 Melee . | . . . . . . . . . Projectile 38 | . . . . . 2 11 1 24 AOE 125 | . . . . . . 66 11 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 3896 | 48 197 168 279 83 641 1305 396 779 Wait 141 | . . . 5 . 26 95 . 15 Move 3224 | 40 178 146 240 76 479 1012 380 673 Hop . | . . . . . . . . . Pick Up 78 | 3 2 2 9 . 21 28 . 13 Fast Attach 66 | 5 4 2 3 . 12 28 6 6 Attach 39 | . 1 3 1 . 12 12 . 10 Detach 13 | . 3 . 2 . 2 2 1 3 Swap 11 | . . . 2 . 4 5 . . Drop 64 | . 2 2 6 . 15 28 3 8 Fire 232 | . 7 13 10 7 59 88 1 47 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick 22 | . . . 1 . 11 6 . 4 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . . 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 467 | -10/Mines | Discovered new exit (range 10) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 584 | -9/Materials | Discovered new exit (range 14) 907 | -9/Materials | Entered Mines 946 | -9/Mines | Build established: Scavenger-Mutant 999 | -9/Mines | Learned Materials terminal intel 1050 | -9/Mines | Discovered new exit (range 11) 1073 | -9/Mines | Entered Materials 1073 | -8/Materials | Accompanied by 2 allies 1073 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1074 | -8/Materials | Loaded intel: 10 terminal locations 1078 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1266 | -8/Materials | Lost 6 parts (1p3n1u1w) 1473 | -8/Materials | Build established: Tank 1678 | -8/Materials | Lost 6 parts (2n3u1w) 1991 | -8/Materials | System corruption reached 10% 2070 | -8/Materials | Discovered new exit (range 5) 2081 | -8/Materials | Entered Factory 2081 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2378 | -7/Factory | Assembled infested ambush trap array 2402 | -7/Factory | Build established: Scavenger-Tank 2474 | -7/Factory | System corruption reached 10% 2519 | -7/Factory | Lost 12 parts (1p3n3u5w) 2613 | -7/Factory | Lost 3 parts (1p1n1u) 2885 | -7/Factory | Build established: Scavenger-Gunner 3341 | -7/Factory | Core integrity fell below 50% 4056 | -7/Factory | Repaired Carbon-fiber Leg 4243 | -7/Factory | Sucked down chute 4243 | -7/Factory | Entered Waste 4243 | -7/Waste | The area was eerily silent 4245 | -7/Waste | Lost 3 parts (2p1w) 4455 | -7/Waste | Discovered new exit (range 13) 4971 | -7/Waste | Entered Factory 5083 | -7/Factory | Identified exit to Factory 5540 | -7/Factory | Garrison activated, responded to threat 5863 | -7/Factory | Noticed a derelict Sapper rigging charges 6150 | -7/Factory | System corruption reached 30% 6557 | -7/Factory | Core integrity fell below 20% 6611 | -7/Factory | Lost 3 parts (2p1w) 6677 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06644_ U-05 Engineer lays Concrete. 06646_ K-01 Serf collects debris. 06646_ U-05 Engineer lays Concrete. 06648_ Acquired 15 matter. 06648_ U-05 Engineer lays Concrete. 06648_ R-06 Scavenger collects Autogun. 06649_ U-05 Engineer builds a Wall. 06649_ U-05 Engineer lays Concrete. 06649_ U-05 Engineer builds a Wall. 06652_ Acquired 30 matter. 06653_ U-05 Engineer builds a Wall. 06653_ R-06 Scavenger collects Wheel. 06655_ U-05 Engineer builds a Wall. 06656_ R-06 Scavenger collects Terrain Scan Processor. 06657_ U-05 Engineer builds a Wall. 06660_ R-06 Scavenger collects Terrain Scan Processor. 06665_ System corrupted: Component data lost. 06665_ Acquired 4 matter. 06668_ U-05 Engineer lays Concrete. 06674_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | "" #???????????????????????????????????????????? | | "" #############???????????????????????????????? | | % ??????????????????????????????? | | "" ??????????????????????????????? | | "" ??????????????????????????????? | | "" ??????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | #### ?????????????????????????????? | | ???# "" " ""???????????????????????????????? | | ???# """ "????????????????????????????????? | | ???# """" """??????????????????????????????? | | ???# """" """??"???????????????????????????? | | ???# ** """" """" ""??????????????????????????? | | ??## ** """" """" """???""" ?????????????????? | | ??# """" """" """" """" ??????????????? | | ##! * ????????????? | | %+ [* ??????????? | | ##= ??????????? | | ##! ################# ??????????? | | ?# % "#??# # ""??????????? | | ??# #####+######## # ""??????????? | | # # u # """?????????? | | # # u uu + ????????? | | # ; @ # ""??????????? | | # g/ r # ""??????????? | | # %#= # """ ????????? | | ######## # # ???????? | | ???????# g ##??????????????? | | ???????# # * ##??????????????? | | ????????# # ! | ##??????????????? | | ????????# # *!= #???????????????? | | ????????# # #???????????????? | | ????????# #########+###???????????????? | | ????????######+###"#### " ###???????????????? | | ?????????????? ? ?## # ##????????????????? | | ??????????????""" "" ?####"## #?????????????????? | | ??????????????"""""? ?????" ? ????????????????? | | ???????????????"""?? #????# ????????????????? | | ????????????????????? #????? ???????????????? | | ????????????????????? #?????? ???????????????? | | ??????????????????????+???????? ???????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 16% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed WeldingStrikeNullifier Manual? 0 Play Time 01:21:03 Cumulative 23.1 hours Start 2026.02.01 @ 18:06:59 End 2026.02.02 @ 17:21:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c29ea5a8-d4c1-4809-b16c-a27dbda92419