Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 17:33:42 // AFD2020/Player2 Player: Gitida Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2884) 2884 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2839) 2839 TOTAL SCORE: 8978 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1112 Follower Combat Kills 1903 Friendly Fire -676 Cogmind --------- Core Integrity 0/700 Matter 290/500 Energy 142/150 System Corruption 6% Temperature Cool (37) Movement Treading (181) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Matter Pod Remote Force Field > --- WEAPON (3) ------- Heavy Laser Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (16) --- Light Nuclear Core Improved Deuterium Engine Improved Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Advanced Heat Sink Flak Gun Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Matter Pod Remote Force Field > --- WEAPON ----------- Heavy Laser Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Advanced Heat Sink Flak Gun Missile Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 2 2 Weapon 1 | . . . . . 1 . Parts Attached 84 | 6 9 1 . 3 15 50 Power 7 | 1 1 1 . . 1 3 Engine 3 | 1 . . . . 1 1 Core 4 | . 1 1 . . . 2 Reactor . | . . . . . . . Propulsion 16 | 2 3 . . . 3 8 Treads 16 | 2 3 . . . 3 8 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 3 . . . 4 11 Device 3 | . . . . . . 3 Storage 8 | 1 3 . . . 1 3 Processor 4 | . . . . . 3 1 Hackware . | . . . . . . . Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 42 | 2 2 . . 3 7 28 Energy Gun 14 | 1 1 . . 1 2 9 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 4 | 1 1 . . . 1 1 Ballistic Cannon 10 | . . . . 1 2 7 Launcher 11 | . . . . 1 2 8 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 22 | . . 1 . 1 1 19 Power 3 | . . 1 . . . 2 Propulsion 4 | . . . . . 1 3 Utility 5 | . . . . . . 5 Weapon 10 | . . . . 1 . 9 Highest Loss Streak 8 | . . 1 . 1 1 8 Average Slot Usage (%) 97 | . 91 99 100 100 99 98 Engine 3 | . 5 . . . 2 5 Core 7 | . 8 13 14 14 6 1 Treads 26 | . 28 28 28 28 26 22 Device 2 | . . . . . . 7 Storage 20 | . 20 28 28 28 18 15 Processor 7 | . . . . . 18 13 Protection 1 | . . . . . . 6 Energy Gun 11 | . 14 14 14 14 8 8 Ballistic Gun 7 | . 13 14 14 2 3 . Ballistic Cannon 5 | . . . . 11 13 7 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 42 42 42 44 55 69 Greatest Support 69 | 40 46 46 46 46 69 66 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 14 | 5 9 16 16 16 16 16 Most Carried 16 | 4 16 16 16 16 16 16 Average Carried 13 | 2 7 16 16 15 15 14 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 2 16 16 16 15 16 14 Class Distribution -------------------- 62% | Mutant 35% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 2023 | 231 311 38 . 30 426 987 Remotely . | . . . . . . . Salvage Created 2616 | . 111 249 . . 645 1611 Parts 132 | . 10 10 . . 43 69 Haulers Intercepted 3 | . . . . . 2 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 56 | . 3 3 . . 16 34 Guns 18 | . 3 3 . . 3 9 Cannons 17 | . . . . . 7 10 AOE 21 | . . . . . 6 15 Classes Destroyed 16 | . 3 1 . . 5 7 Worker 3 | . . . . . 2 1 Builder 1 | . . . . . 1 . Hauler 3 | . . . . . 2 1 Recycler 6 | . . 2 . . 1 3 Mechanic 1 | . . . . . . 1 Operator 2 | . . . . . 1 1 Watcher 3 | . 1 . . . 1 1 Swarmer 12 | . 1 . . . 4 7 Grunt 29 | . 2 3 . . 9 15 Brawler 1 | . . . . . . 1 Duelist 3 | . . . . . . 3 Protector 1 | . . . . . . 1 Sentry 6 | . . . . . 3 3 Demolisher 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 1 2 . . 6 5 Combat Bots Only 4 | . 1 2 . . 4 4 Max Kills in Single Turn 5 | . 1 1 . . 4 5 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 4664 | . 400 77 . 163 706 3318 Core 421 | . 101 . . 10 14 296 Absorbed by Shields . | . . . . . . . Core Remaining (%) 52 | 100 . . . 49 9 . Volleys Fired 153 | . 14 11 . 5 41 82 Largest 3 | . 2 2 . 2 3 3 Hottest 178 | . 76 76 . 76 147 178 Shots Fired 385 | . 28 22 . 8 110 217 Gun 200 | . 28 22 . 8 41 101 Cannon 163 | . . . . . 65 98 Launcher 22 | . . . . . 4 18 Special . | . . . . . . . Kinetic 190 | . 14 11 . 5 74 86 Thermal 155 | . 14 11 . 3 32 95 Explosive 13 | . . . . . 4 9 Electromagnetic 27 | . . . . . . 27 Robot Hit Streak 20 | . 7 7 . 4 7 20 Robot Miss Streak 6 | . 4 2 . 2 4 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 267 | . 19 14 . 4 63 167 Core Hits 157 | . 10 11 . 3 42 91 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7125 | . 190 202 . 55 1931 4747 Guns 2163 | . 163 189 . 55 405 1351 Cannons 2308 | . . . . . 841 1467 Explosions 2595 | . . . . . 670 1925 Melee . | . . . . . . . Ramming 59 | . 27 13 . . 15 4 Kinetic 2204 | . 83 101 . 41 908 1071 Thermal 2023 | . 80 88 . 14 338 1503 Explosive 2280 | . . . . . 670 1610 Electromagnetic 559 | . . . . . . 559 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 99 | . . . . . 8 91 Projectiles 35 | . . . . . 8 27 Explosions 64 | . . . . . . 64 Melee . | . . . . . . . Knockbacks 19 | . 1 . . . 10 8 Impact 1 | . 1 . . . . . Kinetic 16 | . . . . . 9 7 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 5 | . 2 1 . . 1 1 Targets Rammed 8 | . 2 3 . . 2 1 Kicked . | . . . . . . . Crushed 3 | . . 2 . . 1 . Highest Temperature 327 | . 57 42 . 103 327 110 Average Temperature 60 | . 27 14 . 66 97 26 Received Heat Transfer 1356 | . 153 45 . 90 270 798 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . 1 5 Heat Transferred 4170 | . 187 222 . 37 851 2873 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 2353 | . 182 157 . 184 793 2353 Average Influence 394 | . 70 104 . 157 280 901 Maximum Alert Level 5 | . . . . . 3 5 Low Security (%) 6 | 100 100 100 . 100 55 . Level 1 1 | . . . . . 15 3 Level 2 30 | . . . . . 18 35 Level 3 20 | . . . . . 11 20 Level 4 17 | . . . . . . 17 Level 5 6 | . . . . . . 6 High Security 16 | . . . . . . 16 Max Security . | . . . . . . . Squads Dispatched 22 | . 1 . . . 2 19 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 6 | . 1 . . . 2 3 Assault 8 | . . . . . . 8 Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 18 4 . 6 34 91 Peak Tracking Total 10 | . 3 2 . 3 5 10 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts 4 | . . . . . . 4 Triggered . | . . . . . . . Disarmed 1 | . . . . . . 1 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 29 | . . 2 . . 4 23 Max in Single Turn 5 | . . 1 . . 2 5 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 17 | . 7 . 4 . 3 3 Terminals 11 | . 6 . . . 3 2 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 81 | . 20 . 48 . 6 7 Successful 58 | . 6 . 48 . 2 2 Failed 23 | . 14 . . . 4 5 Catastrophic 3 | . 2 . . . 1 . Database Lockouts . | . . . . . . . Manual 8 | . 5 . . . 2 1 Terminals 30 | . 18 . . . 6 6 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 55 | . 4 . 48 . 2 1 Record 49 | . . . 48 . 1 . Prototype ID Bank 4 | . 3 . . . . 1 Locate Traps 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 10 | . 6 . . . 1 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Matter 212 | . . . . . . 212 Time 106 | . . . . . . 106 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 parse_system 2 | . . . . . . 2 no_distress 1 | . . . . . . 1 find_fabricator 1 | . . . . . . 1 Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 2 | . 1 . . 1 . . Largest Group 2 | . 1 1 1 2 2 1 Highest-Rated Group 94 | . 59 61 61 92 94 91 Highest-Rated Ally 91 | . 59 61 61 61 74 91 Total Orders . | . . . . . . . Ally Attacks 251 | . 28 8 . 13 54 148 Total Damage 6974 | . 496 232 . 349 1345 4552 Kills 75 | . 12 3 . 6 16 38 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 5295 | 84 1061 755 663 243 980 1509 Spaces Moved 2819 | 52 586 439 413 140 496 693 Core 11 | 11 . . . . . . Treads 2808 | 41 586 439 413 140 496 693 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 136 160 160 160 160 160 161 Slowest Speed 181 | 160 160 160 160 160 160 181 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 48 | 3 68 92 72 35 48 21 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 136 | . . . . . 48 88 Melee . | . . . . . . . Projectile 9 | . . . . . 4 5 AOE 127 | . . . . . 44 83 Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3290 | 65 686 468 416 151 596 908 Wait 99 | . 39 6 2 2 19 31 Move 2813 | 51 585 438 412 139 495 693 Hop . | . . . . . . . Pick Up 71 | 8 23 1 1 1 13 24 Fast Attach 10 | . 3 1 . . 1 5 Attach 32 | 6 . . . 1 5 20 Detach . | . . . . . . . Swap 42 | . 6 . . 2 9 25 Drop 47 | . 14 1 1 1 11 19 Fire 153 | . 14 11 . 5 41 82 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | . 2 3 . . 2 1 Escape Stasis . | . . . . . . . Rewire 7 | . . 7 . . . . Trap 4 | . . . . . . 4 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 7) 292 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 12) 711 | -10/Materials | Repaired Assault Rifle 1146 | -10/Materials | Entered Mines 1146 | -10/Mines | Accompanied by 1 ally 1152 | -10/Mines | Met a Derelict bent on vengeance 1384 | -10/Mines | Discovered new exit (range 8) 1579 | -10/Mines | Assembled infested the area 1748 | -10/Mines | Discovered new exit (range 9) 1895 | -10/Mines | Discovered new exit (range 5) 1901 | -10/Mines | Entered Exiles 1901 | -10/Exiles | Accompanied by 1 ally 1924 | -10/Exiles | Discovered new exit (range 15) 1972 | -10/Exiles | Met 8R-AWN 1996 | -10/Exiles | Met EX-HEX 2103 | -10/Exiles | Met EX-DEC 2143 | -10/Exiles | Learned location of Zion (-6) 2263 | -10/Exiles | Discovered new exit (range 14) 2348 | -10/Exiles | Met EX-BIN 2564 | -10/Exiles | Entered Mines 2564 | -9/Mines | Accompanied by 1 ally 2567 | -9/Mines | Received a Mining Laser from a helpful Derelict 2585 | -9/Mines | Core integrity fell below 50% 2782 | -9/Mines | Discovered new exit (range 7) 2807 | -9/Mines | Entered Materials 2807 | -8/Materials | Accompanied by 2 allies 2807 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3104 | -8/Materials | Build established: Gunner 3638 | -8/Materials | Core integrity fell below 50% 3661 | -8/Materials | Core integrity fell below 20% 3720 | -8/Materials | Discovered new exit (range 16) 3785 | -8/Materials | Identified exit to Factory 3787 | -8/Materials | Entered Factory 3787 | -7/Factory | Accompanied by 1 ally 3787 | -7/Factory | Evolved 2 slots: Utility x2 4587 | -7/Factory | First assault squad dispatched 4814 | -7/Factory | Garrison activated, responded to threat 4817 | -7/Factory | Garrison activated, responded to threat 4874 | -7/Factory | Fabricated Remote Force Field? 4899 | -7/Factory | Lost 8 parts (1p1n1u5w) 5106 | -7/Factory | Core integrity fell below 50% 5115 | -7/Factory | High security lockdown imminent 5168 | -7/Factory | Garrison activated, responded to threat 5183 | -7/Factory | Crushed by falling debris 5195 | -7/Factory | High security lockdown engaged 5233 | -7/Factory | Lost 6 parts (1n3u2w) 5268 | -7/Factory | Core integrity fell below 20% 5296 | -7/Factory | Core destroyed Last Messages --------------- L-41 Fighter unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. Slug penetrates H-55 Commando. Player 2 attaches Imp. Hover Unit. Y-54 Guardian destroyed. Slug penetrates Earth. Slug penetrates Wall. B-48 Gladiator destroyed. Acquired 8 matter. Acquired 46 matter. Garrison Access under remote control. Player 2 removes Hcp. Matter Pod. Player 2 removes Lrg. Matter Pod. Player 2 removes Imp. Deuterium Engine. Slug penetrates Garrison Access. Player 2 attaches Hcp. Matter Pod. System corrupted: Mni. Assault Cannon targeting data glitched. B-48 Gladiator destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# %= #?????????????????? | | ??????# % %% ##????????????????? | | ??????# ##### | * #????????????????? | | ??????# #???## ! = ##???????????? ???? | | ########+###+###### %=% ! #????????### ???? | | # ! ########* ########### ??? | | # !! #??????# ??? | | # ! """ """ """ #??????# ?? | | # """ """ """ #??????# = [ ?? | | # """ """ """ #??????# ?? | | # #??????# = % !"" ?? | | + #??????# % G ? | | #############################+# "" ? | | # #???# #% | | # #???# """" % #% | | # """"" #???????"""" ""%=#=! | | # """"" #???????"""" """ # # | | # """ #???????"""" ! S # | | # #????? " | | +* """"" "" #???????########### # | | #%=""""" """#?????#####;###### %%= # | | #=%""" F"#?????# #" "=[[ # | | #!= """#?????# ""G""[ #" ] # | | #! = "" #?????# "!" =* #%[ ] % # | | + #?????#! ! ! = ;=% =% | | ##############?????# "%@!@!; | | # ????????????????# """" !%l;* =% | | ###????????????????# """""=!%=%=m # ##### | | ???????????????????# =;!ghh # # #??? | | ???????????????????###########!i ! #??? | | ????????????????????????????#" %= [ +??? | | ????????????????????????????#### h ! # ?? | | ?????????????????????????####### ##### | | ?????????????????????????# [= | | ?????????????????????????# === | | ?????????????????????????# === "" == | | ?????????????????????????# === """ == | | ?????????????????????????# ""F == | | ?????????????????????????##+######"%""" | | ?????????????????????????????????#"" "" | | ?????????????????????????????????#%" | | ????????????????????????????????? "== | | ???????????????????????????????? =%* = | | ???????????????????????????????? =! | | ??????????????????????????????? * | | ??????????????????????????????? | | ??????????????????????????????? ? | | ??????????????????????????????? ??? | | ????????????????????????????????# #### ?????? | | ????????????????????????????????? ????##= ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 18 Energy Capacity 250 Matter Stores 302 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Remote Force Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaRecyclingPerforator Manual? 0 Play Time 00:46:49 Cumulative 118.5 hours Start 2020.04.01 @ 12:03:55 End 2020.04.01 @ 17:33:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 126891ae-c558-4e1f-9bac-5c020d2c15fd