Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 17:04:17 Player: Mozco Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (116) 580 Value Destroyed (4020) 4020 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 8504 Bonus ------- High Alert Combat Kills 109 Friendly Fire -65 Cogmind --------- Core Integrity 0/700 Matter 218/300 Energy 138/140 System Corruption 0% Temperature Cool (60) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Titanium Leg (fused) Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Energy Filter Weapon Cycler > --- WEAPON (2) ------- Heavy Laser Precision Grenade Launcher > --- INVENTORY (20) --- Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Improved Target Analyzer Weapon Cycler Transmission Jammer Medium Reactive Plating Improved Hardlight Generator Corruption Screen Improved Trap Extractor (0/6) Advanced Beam Rifle Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Rocket Launcher CR-A16's Pointy Stick Dirty Bomb Trap GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Energy Filter Improved Medium Armor Plating Medium Reactive Plating Improved Hardlight Generator > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Titanium Leg Structural Scanner Improved Sensor Array Advanced Targeting Computer Improved Target Analyzer Weapon Cycler Weapon Cycler Transmission Jammer Corruption Screen Advanced Beam Rifle Heavy Laser Heavy Laser Heavy Ion Cannon Heavy Rocket Launcher Precision Grenade Launcher CR-A16's Pointy Stick GAL Module [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Titanium Leg Leg Titanium Leg Utility Improved Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 4 | . . 1 . 1 2 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 112 | 6 14 13 4 11 34 . 12 4 4 2 8 Power 9 | 1 1 1 1 2 1 . 1 . . . 1 Engine 9 | 1 1 1 1 2 1 . 1 . . . 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 7 4 1 2 12 . 2 1 1 . . Treads . | . . . . . . . . . . . . Leg 32 | 2 7 4 1 2 12 . 2 1 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 3 3 1 5 14 . 6 1 3 . 2 Device 17 | . . 3 . 2 6 . 4 . 1 . 1 Storage 4 | 1 1 . . . . . 1 . 1 . . Processor 2 | . . . . . 2 . . . . . . Hackware 3 | . 1 . . 1 1 . . . . . . Protection 13 | . 1 . 1 2 5 . 1 1 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 32 | 2 3 5 1 2 7 . 3 2 . 2 5 Energy Gun 14 | 1 1 2 . . 4 . 3 . . . 3 Energy Cannon 8 | . . 2 . 2 2 . . 1 . . 1 Ballistic Gun 4 | 1 2 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 1 . 1 . . 1 . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 2 . . . . 1 . Corrupted Parts 1 | . 1 . . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . . Parts Lost 18 | . 4 1 . . 4 . 2 . 1 . 6 Power 4 | . 1 1 . . 1 . . . . . 1 Propulsion 2 | . . . . . . . . . . . 2 Utility 7 | . . . . . 2 . 2 . 1 . 2 Weapon 5 | . 3 . . . 1 . . . . . 1 Highest Loss Streak 3 | . 2 1 . . 3 . 1 . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 14 | . 7 12 14 14 14 15 14 15 16 18 16 Power . | . . . . . . 1 1 1 1 1 . Propulsion 2 | . 3 3 4 2 2 3 2 2 2 2 . Utility 6 | . 1 3 3 4 6 7 7 7 7 9 8 Weapon 4 | . . 4 6 6 4 4 4 5 5 6 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . 2 2 . 1 4 . 1 . . 1 5 Power . | . . . . . . . . . . . . Propulsion 3 | . 2 . . . 1 . . . . . . Utility 8 | . . 2 . . 1 . . . . . 5 Weapon 4 | . . . . . 2 . 1 . . 1 . Tool/Special 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 98 | . 87 97 100 99 99 100 99 100 99 100 94 Engine 8 | . 12 9 11 9 7 7 7 7 7 7 6 Leg 30 | . 28 32 33 35 30 30 30 30 30 30 29 Device 16 | . . 9 11 17 22 15 15 15 16 23 24 Storage 8 | . 14 11 11 9 7 7 7 7 7 7 7 Processor 6 | . . . . . 7 15 15 15 13 7 . Hackware 1 | . . 11 2 2 . . . . . . . Protection 6 | . 10 1 8 6 6 7 6 7 7 7 8 Energy Gun 7 | . 4 12 . . 5 15 14 7 7 7 10 Energy Cannon 4 | . . 8 15 14 9 . . 1 . . 2 Ballistic Gun 1 | . 17 . . . . . . . . . . Launcher 1 | . . . 6 3 . . . 4 7 2 1 Peak Build Rating 56 | 6 10 22 23 29 53 50 51 48 51 54 56 Average Rating 38 | 4 6 18 22 26 43 50 49 46 46 52 49 On Entrance 32 | . 6 10 21 22 29 50 50 47 46 51 54 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 4 4 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 13 27 33 44 45 49 42 47 52 78 78 100 Greatest Support 80 | 20 20 37 44 54 80 75 77 55 73 73 75 Greatest Overweight (x) 1 | . 1 1 . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 8 15 15 15 15 15 15 15 16 20 20 Most Carried 20 | 2 8 15 15 15 15 15 15 15 19 20 20 Average Carried 15 | . 7 12 14 14 14 15 14 15 16 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | 2 8 15 15 15 15 15 15 15 19 20 18 Class Distribution -------------------- 64% | Mutant 22% | Derelict-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 2646 | 232 280 194 86 182 606 . 394 107 233 86 246 Remotely . | . . . . . . . . . . . . Salvage Created 4279 | . 450 697 152 552 1169 . 729 27 38 55 410 Parts 206 | . 30 40 3 40 37 . 31 5 5 1 14 Haulers Intercepted 5 | . 1 2 . 1 1 . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 3 5 1 10 Prevented 3 | . . . . . . . . . 2 . 1 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 101 | . 11 6 11 17 21 . 11 3 4 . 17 Guns 32 | . 11 2 . . 4 . 8 1 1 . 5 Cannons 31 | . . 3 6 8 14 . . . . . . AOE 35 | . . . 5 9 2 . 3 2 3 . 11 Classes Destroyed 15 | . 5 4 1 1 2 . . . . . 2 Worker 4 | . . 2 . 1 . . 1 . . . . Builder 7 | . 1 1 . . 1 . 4 . . . . Hauler 5 | . 1 2 . 1 1 . . . . . . Recycler 5 | . . 3 . . . . 2 . . . . Operator 3 | . 1 1 . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 25 | . 3 . . 8 . . . 3 4 . 7 Grunt 33 | . 8 . . 3 14 . 5 . . . 3 Brawler 1 | . . . . . . . . . . . 1 Duelist 3 | . . . . 1 . . . . . . 2 Sentry 18 | . . 6 1 5 2 . 3 . . . 1 Hunter 5 | . . . . . 3 . . . . . 2 Programmer 5 | . . . . . 2 . 3 . . . . Behemoth 1 | . . . . . . . . . . . 1 Assembled 10 | . . . 10 . . . . . . . . Best Kill Streak 6 | . 5 3 6 6 6 . 5 3 4 . 4 Combat Bots Only 6 | . 5 2 6 5 5 . 4 3 4 . 4 Max Kills in Single Turn 3 | . 1 1 3 3 3 . 2 1 2 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 3 2 . 1 1 2 . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 676 | . 83 36 24 58 193 . 128 8 7 . 139 Missed 196 | . 19 7 7 23 56 . 35 2 3 . 44 Hits 480 | . 64 29 17 35 137 . 93 6 4 . 95 Melee 7 | . . . 2 2 . . . . . . 3 Projectile 473 | . 64 29 15 33 137 . 93 6 4 . 92 Critical Strikes 13 | . . 3 . 1 5 . 2 . . . 2 Part Disruptions 3 | . . . . . . . 1 . 2 . . Damage Taken 6224 | . 704 431 299 436 1671 . 1133 97 339 . 1114 Core 988 | . 112 99 12 65 238 . 217 12 125 . 108 Absorbed by Shields 415 | . . . . 101 98 . . . 30 . 186 Redirected to Shielding 16 | . 13 3 . . . . . . . . . Ignored by Resistances 242 | . . . . 42 132 . . . . . 68 Regen/Repaired (Parts) 137 | . . . . 137 . . . . . . . Core Remaining (%) 78 | 100 55 . 72 88 . . . . . . . Volleys Fired 357 | . 72 35 25 29 86 . 55 9 5 2 39 Largest 2 | . 2 2 2 2 2 . 2 1 1 1 2 Hottest 145 | . 60 136 136 136 141 . 141 80 80 80 145 Shots Fired 595 | . 108 70 27 49 158 . 103 10 7 2 61 Gun 359 | . 108 36 . . 69 . 99 2 3 2 40 Cannon 196 | . . 34 24 41 88 . . . . . 9 Launcher 40 | . . . 3 8 1 . 4 8 4 . 12 Special . | . . . . . . . . . . . . Kinetic 89 | . 89 . . . . . . . . . . Thermal 447 | . . 70 24 41 157 . 99 2 3 2 49 Explosive 40 | . . . 3 8 1 . 4 8 4 . 12 Electromagnetic 19 | . 19 . . . . . . . . . . Robot Hit Streak 28 | . 10 28 4 17 18 . 11 4 4 7 16 Robot Miss Streak 7 | . 7 3 6 3 5 . 2 1 2 . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 3 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 Shots Hit Robots 379 | . 63 49 13 33 103 . 66 3 4 1 44 Core Hits 205 | . 29 18 13 20 40 . 36 6 7 2 34 Critical Kills 2 | . 1 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 12 | . 2 3 . . 3 . 3 . . . 1 Burn 9 | . . 2 . . 3 . 3 . . . 1 Meltdown 1 | . . 1 . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . 2 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11425 | . 739 898 469 1239 2830 . 2097 329 375 32 2417 Guns 4434 | . 670 528 . . 991 . 1424 12 45 32 732 Cannons 2818 | . . 370 247 597 1345 . . . . . 259 Explosions 4120 | . 69 . 218 642 480 . 638 317 330 . 1426 Melee . | . . . . . . . . . . . . Ramming 53 | . . . 4 . 14 . 35 . . . . Kinetic 535 | . 535 . . . . . . . . . . Thermal 7331 | . 69 898 247 597 2816 . 1624 12 45 32 991 Explosive 3371 | . . . 218 642 . . 438 317 330 . 1426 Electromagnetic 135 | . 135 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . 1 1 1 . 3 15 22 22 22 22 . Average Corruption 11 | . 1 1 1 . 2 8 17 22 22 22 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 133 | . . 2 4 . 22 2 55 21 25 2 . Message Errors 28 | . . 1 . . 5 1 11 6 4 . . Matter Fused 28 | . . . 1 . 5 1 8 7 5 1 . Heat Flow Errors 15 | . . . 2 . 1 . 8 1 3 . . Energy Discharges 16 | . . . . . 4 . 5 4 3 . . Parts Rejected 2 | . . . . . 1 . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 22 | . . 1 1 . 3 . 9 1 6 1 . Data Loss (major) 3 | . . . . . . . 1 1 1 . . Misfires 8 | . . . . . . . 5 1 2 . . Alerts 2 | . . . . . 1 . 1 . . . . Misdirections 1 | . . . . . . . 1 . . . . Weapon Failures 7 | . . . . . 2 . 5 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 500 | . . . . 72 207 . 130 8 . . 83 Projectiles 72 | . . . . 29 43 . . . . . . Explosions 428 | . . . . 43 164 . 130 8 . . 83 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . 66 44 61 . . 9 40 . 25 Shots 9 | . . . 2 2 1 . . 1 2 . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 7 | . . . 2 . 1 . 4 . . . . Kicked 7 | . . . 2 . 1 . 4 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 572 | . 108 501 262 315 249 . 226 38 572 . 146 Average Temperature 83 | . 34 127 104 94 92 . 62 21 144 . 46 Received Heat Transfer 1862 | . 336 180 . 171 719 . 300 . . . 156 Effects 7 | . . 2 . . . . . . 5 . . Shutdowns 1 | . . . . . . . . . 1 . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . 3 . . Damage (minor) 1 | . . 1 . . . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . 1 . . 1 . . . . . 1 Combat Hostiles 3 | . . 1 . . 1 . . . . . 1 Parts Melted 22 | . . 5 1 2 6 . 7 . . . 1 Heat Transferred 13336 | . 100 1961 444 1073 4730 . 2930 25 100 75 1898 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . 1 2 1 2 . . . . Low Security (%) 72 | 100 100 100 100 84 25 48 77 . . . . Level 1 14 | . . . . 15 39 51 4 . . . . Level 2 12 | . . . . . 34 . 18 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 692 | . 138 100 36 312 692 240 448 . . . . Initial 240 | . . . 36 6 129 240 119 . . . . Average 144 | . 47 25 9 138 332 202 109 . . . . Influence Increases 3590 | . 355 261 79 580 1120 . 640 70 90 5 390 Destroy 0b10 Robot/C 1820 | . 220 120 20 340 420 . 220 60 80 . 340 Destroy 0b10 Robot/NC 130 | . 15 50 . 15 10 . 35 . . 5 . Destroy Leader 462 | . 52 66 . 82 112 . 80 10 10 . 50 Successful Hack 78 | . 35 9 . 24 . . 10 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . Disable Machine 240 | . . 15 15 75 90 . 45 . . . . Anti-Garrison Action 600 | . . . . . 400 . 200 . . . . Destroy Structure 155 | . 3 1 29 44 28 . 50 . . . . Lose Combat Pursuer 75 | . . . 15 . 60 . . . . . . Influence Decreases 3476 | . 355 166 157 311 719 517 404 381 185 5 276 Entered New Map 895 | . . . 59 11 157 447 51 151 19 . . Time Decay 2411 | . 315 156 98 300 522 50 333 230 166 5 236 Lost Part 150 | . 40 10 . . 40 . 20 . . . 40 Lost Ally 20 | . . . . . . 20 . . . . . Squads Dispatched 17 | . 3 1 . 1 8 . 4 . . . . Investigation 5 | . 1 . . . 3 . 1 . . . . Extermination 4 | . . . . . 2 . 2 . . . . Reinforcement 7 | . 2 1 . 1 2 . 1 . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 5 | . . 2 . . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 137 | . 23 12 13 23 27 3 15 3 2 . 16 Peak Tracking Total 7 | . 4 4 3 7 5 3 3 2 2 . 4 Tactical Retreats 5 | . . . 1 . 2 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 8 | . . 1 . . 4 . . . 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled 17 | . . 2 1 5 6 . 3 . . . . Max in Single Turn 2 | . . 1 1 1 2 . 2 . . . . Garrison Access 4 | . . . . . 2 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 33 | . 7 2 . 5 10 . 6 2 . 1 . Terminals 20 | . 6 2 . 4 5 . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . 1 1 . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 4 | . . . . . 2 . 2 . . . . Total Hacks 99 | . 24 4 . 22 20 . 15 8 . 6 . Successful 50 | . 10 3 . 12 6 . 5 8 . 6 . Failed 48 | . 14 1 . 9 14 . 10 . . . . Catastrophic 12 | . 3 . . 1 4 . 4 . . . . Database Lockouts 1 | . . . . 1 . . . . . . . Manual 48 | . 25 . . 15 4 . 4 . . . . Terminals 63 | . 23 4 . 17 8 . 11 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . 5 1 . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 8 | . . . . . 8 . . . . . . Garrison Access 6 | . . . . . 3 . 3 . . . . Terminal Hacks 32 | . 9 3 . 4 . . 2 8 . 6 . Record 7 | . . . . . . . . 7 . . . Part Schematic 11 | . 5 . . . . . . . . 6 . Robot Analysis 6 | . 4 1 . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . Repair 2 | . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 2 | . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 9 | . 1 . . 4 2 . 2 . . . . Terminals 5 | . . . . 4 . . 1 . . . . Botnet 3 | . . . . 2 . . 1 . . . . Disrupt 1 | . . . . 1 . . . . . . . Operators 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . Jam 3 | . . . . . 2 . 1 . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 6 2 . 5 9 . 4 . . . . Full Trace Events 3 | . 1 . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 29 | . 5 . . . 2 . . . . 22 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . Time 64 | . . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . . . . 18 . . . . . Total Damage 211 | . . . . . . 211 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 4755 | . . . . . 940 111 712 480 592 1654 266 Sensors 2490 | . . . . . 900 111 521 436 509 . 13 Structural 3250 | . . . . . . . 258 480 592 1654 266 Jamming 72 | . . . . . 72 . . . . . . Robot Analysis Total 6 | . 4 1 . 1 . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 1 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 8879 | 73 903 637 452 752 1453 117 1137 480 592 1654 629 Spaces Moved 5127 | 55 567 306 195 454 800 93 702 357 422 839 337 Core 4 | 4 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 5123 | 51 567 306 195 454 800 93 702 357 422 839 337 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 123 122 125 127 127 126 125 125 127 Average Speed 139 | 114 123 144 125 122 126 127 129 126 131 194 138 Slowest Speed 200 | 120 190 190 126 125 130 127 130 130 195 195 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 4 89 31 43 38 18 95 20 53 64 82 58 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 5 | . 1 . 1 . . . . . . 3 . Known Exits Taken 5 | . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched 10 | . . . 1 . . . . 1 7 1 . Spaces Dug 53 | . . . . 15 5 . 10 11 12 . . Terrain Destroyed 374 | . 2 . 31 52 25 . 54 111 32 . 67 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 374 | . 2 . 31 52 25 . 54 111 32 . 67 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Total 6301 | 62 680 432 374 601 1102 92 840 377 453 853 435 Wait 473 | . 2 46 147 75 123 . 31 . 12 . 37 Move 5117 | 54 566 305 194 453 800 92 701 356 421 838 337 Hop . | . . . . . . . . . . . . Pick Up 72 | 2 11 14 1 9 17 . 7 1 4 3 3 Fast Attach 33 | 6 4 7 . 2 4 . 4 2 2 2 . Attach 23 | . 2 2 . 3 9 . 2 . . . 5 Detach . | . . . . . . . . . . . . Swap 123 | . 11 8 4 18 35 . 22 4 5 2 14 Drop 94 | . 12 15 1 12 27 . 14 5 4 4 . Fire 357 | . 72 35 25 29 86 . 55 9 5 2 39 Melee 2 | . . . . . . . . . . 2 . Ram . | . . . . . . . . . . . . Kick 7 | . . . 2 . 1 . 4 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 7) 517 | -10/Materials | Discovered new exit (range 8) 595 | -10/Materials | Discovered new exit (range 15) 977 | -10/Materials | Entered another Materials area 977 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -9/Materials | Discovered new exit (range 16) 1286 | -9/Materials | Identified exit to Mines 1614 | -9/Materials | Entered Mines 1615 | -9/Mines | Assembled infested the area 1615 | -9/Mines | Learned location of Storage (-7) 1620 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1650 | -9/Mines | Met a Derelict bent on vengeance 1687 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2059 | -9/Mines | Discovered new exit (range 5) 2066 | -9/Mines | Entered Materials 2066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2108 | -8/Materials | Repaired Aluminum Leg 2148 | -8/Materials | Repaired Titanium Leg 2725 | -8/Materials | Central database locked down 2764 | -8/Materials | Discovered new exit (range 14) 2818 | -8/Materials | Entered Factory 2818 | -7/Factory | Evolved 2 slots: Utility x2 2819 | -7/Factory | Identified exit to Storage 3483 | -7/Factory | Lost 3 parts (2u1w) 3888 | -7/Factory | Garrison activated, responded to threat 4271 | -7/Factory | Sucked down chute 4271 | -7/Factory | Entered Waste 4272 | -7/Waste | Met a frightened Derelict 4277 | -7/Waste | Spotted C-40 Crusher 4282 | -7/Waste | Spotted C-40 Crusher 4286 | -7/Waste | EMP discharged 4309 | -7/Waste | Spotted C-40 Crusher 4343 | -7/Waste | Spotted C-40 Crusher 4363 | -7/Waste | Spotted C-40 Crusher 4373 | -7/Waste | Discovered new exit (range 13) 4386 | -7/Waste | EMP discharged 4386 | -7/Waste | System corruption reached 10% 4387 | -7/Waste | Identified exit to Factory 4388 | -7/Waste | Entered Factory 5214 | -7/Factory | Core integrity fell below 50% 5267 | -7/Factory | Discovered exit to Storage (range 16) 5521 | -7/Factory | Discovered new exit (range 3) 5524 | -7/Factory | Identified exit to Lower Caves 5525 | -7/Factory | Entered Lower Caves 5850 | -7/Lower Caves | Build established: Skirmisher 5913 | -7/Lower Caves | Entered an active Warlord outpost 5929 | -7/Lower Caves | Learned Research trap positions 5929 | -7/Lower Caves | Learned Extension stockpile data 5988 | -7/Lower Caves | Discovered new exit (range 15) 6004 | -7/Lower Caves | Identified exit to Lower Caves 6005 | -7/Lower Caves | Entered another Lower Caves area 6195 | -7/Lower Caves | Encountered a Warlord checkpoint 6474 | -7/Lower Caves | Identified exit to Factory 6514 | -7/Lower Caves | Core integrity fell below 20% 6581 | -7/Lower Caves | Discovered new exit (range 5) 6595 | -7/Lower Caves | Identified exit to Zion 6597 | -7/Lower Caves | Entered Zion 6662 | -7/Zion | System corruption cleaned by Quarantine Array 6693 | -7/Zion | Found GAL Module 6745 | -7/Zion | Found CR-A16's Pointy Stick 6819 | -7/Zion | Build established: Derelict-Mutant 6863 | -7/Zion | Discovered new exit (range 13) 7129 | -7/Zion | Learned location of Quarantine (-3) 7199 | -7/Zion | Learned location of Recycling (-7) 7342 | -7/Zion | Learned Factory emergency access door positions 7640 | -7/Zion | Learned Factory terminal intel 7955 | -7/Zion | Learned 4 Factory zone layouts 8051 | -7/Zion | Learned location of Warlord (-4) 8249 | -7/Zion | Identified exit to Proximity Caves 8251 | -7/Zion | Entered Proximity Caves 8298 | -6/Proximity Caves | Spotted B-75 Beast 8377 | -6/Proximity Caves | Destroyed B-75 Beast 8562 | -6/Proximity Caves | Build established: Mutant 8581 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8795 | -6/Proximity Caves | Learned location of 1 exit from Factory 8880 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08620_ Acquired Imp. Heat Sink. 08622_ The unstable cave ceiling collapses. 08645_ B-48 Gladiator destroyed. 08649_ G-50 Soldier destroyed. 08651_ Mace fries itself beyond repair. 08651_ G-50 Soldier destroyed. 08658_ The unstable cave ceiling collapses. 08662_ Acquired Corrupted Imp. Trap Extractor. 08664_ Acquired Dirty Bomb Trap. 08667_ Acquired 10 matter. 08678_ Acquired 6 matter. 08680_ Acquired 14 matter. 08682_ Acquired 12 matter. 08684_ The unstable cave ceiling collapses. 08727_ Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). 08795_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 08877_ Imp. Medium Armor Plating destroyed. 08878_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??## #???####??????????????????????????? | | ???#### #### #??????????????????????????? | | ?????# ## #??????????????????????????? | | ???# ##### #??????????????????????????? | | # ## #??## ##??????????????????????????? | | ?# #??# ##??????????????????????????? | | ?# ######?## #??????????????????????????? | | ??# #####?## #??????????????????????????? | | ???# ## #??????????????????????????? | | ???# ##??????????????????????????? | | ???# ##?###???????????????????????? | | ##### ##?# ##??#???????????????????? | | ##### ##?# #? #???????????????????? | | ##??## #?# #?[### ??????????????? | | #??## ## #??% #?????????????? | | #### ## #????? ##????????????? | | ## #### ##????* #????????????? | | ##?# ###????? s% #????????????? | | #?## ##??????? ###??????????? | | #?## ##??????? ???????????? | | ### #?????? ????????????? | | ### #?????? ??????????????? | | ####### #?????? #????????????????? | | ####????## ##???## #????????????????? | | #####???# ##### #?????????????????? | | #???# @ #???????????????????? | | # ##??# ## ##???????????????????? | | ## ###???####?## ###########????????????????????? | | ??##???????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Core Shielding 20 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Med. Laser | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Targeting Computer | -10/Materials | Hacked Imp. Titanium Leg | -7/Factory | Scanalyzed Corruption Screen | -7/Factory | Scanalyzed Plasma Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Med. Treads | -7/Zion | Archive EM Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Spear | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 23% | -8/Materials Titanium Leg | 53% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisintegrationBladeJammer Manual? 0 Play Time 01:05:15 Cumulative 281.5 hours Start 2025.11.17 @ 15:57:36 End 2025.11.17 @ 17:04:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 298 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07b56aa2-43b7-498f-a6b4-a97a7d45ac6e