Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.03 @ 14:30:37 Player: Hemlokk Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (5444) 5444 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 11428 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 149/150 System Corruption 29% Temperature Cool (2) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Antigrav System > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Flexi-carbon Leg Advanced ECM Suite Peak State ------------ > --- POWER ------------ F-cell Engine Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Large Storage Unit Improved Trap Scanner Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Advanced Plasma Cannon Coil Gun > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Gyrokinetic Inverter Gyrokinetic Inverter Compact Battery Matter Compressor Improved Sensor Array Advanced ECM Suite Phase Shifter Improved Light Armor Plating Proton Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Advanced Assault Cannon Mass Driver [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . . . . 1 Utility 5 | . . . . . 2 1 . . 2 . . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 208 | 6 10 2 1 . 41 11 23 10 19 2 25 58 Power 24 | 1 1 . . . 4 2 2 1 1 1 3 8 Engine 12 | 1 1 . . . 3 1 1 1 1 . 1 2 Core 9 | . . . . . 1 1 1 . . . 1 5 Reactor 3 | . . . . . . . . . . 1 1 1 Propulsion 63 | 2 4 . . . 13 1 7 4 5 . 6 21 Treads 20 | 2 . . . . 5 . 4 1 1 . . 7 Leg 27 | . . . . . 5 1 3 3 2 . 4 9 Wheel 11 | . 4 . . . 3 . . . 2 . 2 . Hover 2 | . . . . . . . . . . . . 2 Flight 3 | . . . . . . . . . . . . 3 Utility 75 | 1 2 . 1 . 15 5 7 3 6 1 13 21 Device 37 | . . . . . 5 4 3 1 1 1 9 13 Storage 8 | 1 1 . 1 . . . . . 1 . 3 1 Processor 9 | . 1 . . . 3 . . . 1 . . 4 Hackware 2 | . . . . . . . . . 2 . . . Protection 19 | . . . . . 7 1 4 2 1 . 1 3 Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 3 2 . . 9 3 7 2 7 . 3 8 Energy Gun 14 | 2 . . . . 4 . 3 . 1 . 2 2 Energy Cannon 6 | . . . . . . . 1 1 1 . . 3 Ballistic Gun 10 | . 3 2 . . 2 1 . . . . 1 1 Ballistic Cannon 5 | . . . . . 1 . . . 2 . . 2 Launcher 3 | . . . . . 1 . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 1 . 2 . . . Slashing Weapon 4 | . . . . . 1 1 . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . . . . 1 1 1 Corrupted Parts 3 | . . . . . . . . . . . . 3 System Corruption 21 | . . . . . . . . . . . . 21 Parts Lost 61 | . . . . . 4 . 12 7 15 . . 23 Power 8 | . . . . . . . 2 1 2 . . 3 Propulsion 24 | . . . . . 3 . 5 2 6 . . 8 Utility 12 | . . . . . 1 . 2 3 1 . . 5 Weapon 17 | . . . . . . . 3 1 6 . . 7 Highest Loss Streak 10 | . . . . . 2 . 8 5 6 . . 10 To Critical Strikes 2 | . . . . . . . 2 . . . . . Average Slot Usage (%) 92 | . 94 100 100 100 99 99 96 97 86 5 74 92 Engine 5 | . 14 14 14 14 7 2 . 6 5 . 1 4 Core 2 | . . . . . 1 4 6 . . . 1 4 Treads 8 | . . . . . 21 . 6 9 6 . . 18 Leg 12 | . . . . . 5 29 21 19 13 . 20 4 Wheel 5 | . 27 28 28 28 8 . . . 1 . . . Device 10 | . . . . . 2 14 7 7 5 5 21 20 Storage 8 | . 14 14 14 14 9 7 7 7 5 . 8 8 Processor 10 | . 9 14 14 14 18 15 7 7 11 . . 7 Hackware 1 | . . . . . . . . . 11 . . . Protection 3 | . . . . . 5 . 13 14 4 . . 1 Energy Gun 5 | . . . . . 4 7 8 7 1 . 9 6 Energy Cannon 1 | . . . . . . . 1 6 2 . . 2 Ballistic Gun 8 | . 27 28 28 28 10 7 3 . . . 4 4 Impact Weapon 1 | . . . . . . 6 6 . . . . . Naked Turns 88 | . . . . . . . . . 78 9 . 1 Heaviest Build 76 | 12 31 31 51 51 58 63 72 75 76 2 68 76 Greatest Support 147 | 40 40 24 24 24 80 72 72 40 40 3 62 147 Greatest Overweight (x) 21 | 1 2 1 2 2 1 . 20 2 6 . 1 21 Average Overweight (x) . | . . 1 1 2 . . . 1 1 . . . Largest Inventory Capacity 35 | 8 15 15 20 20 20 20 20 20 35 5 15 15 Average Capacity 16 | 7 14 15 15 20 20 20 20 20 18 5 10 14 Most Carried 20 | 3 15 15 15 17 20 20 20 19 18 5 15 15 Average Carried 15 | 1 12 14 14 16 18 19 17 15 15 4 8 13 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 15 5 Final Carried 20 | 3 15 14 15 17 18 20 17 16 5 5 15 3 Class Distribution -------------------- 32% | Mutant 22% | Scavenger-Mutant 9% | Assassin 8% | Scavenger-Skirmisher 7% | Scavenger-Tank 4% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Matter Collected 4283 | 229 395 20 . 4 1042 174 325 98 208 107 854 827 Remotely 543 | . . . . . . . . . . . 543 . Salvage Created 5993 | . 531 . . . 1267 367 540 313 401 . 785 1789 Parts 270 | . 37 . . . 62 17 18 15 19 . 25 77 Haulers Intercepted 5 | . 1 . . . 3 . . . . . 1 . Recyclers Shooed 6 | . . . . . . . . . 1 . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 12 13 . . . . Prevented 1 | . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Combat Hostiles Destroyed 107 | . 10 . . . 27 6 11 8 7 . 9 29 Melee 5 | . . . . . 1 3 . 1 . . . . Guns 66 | . 10 . . . 22 3 8 1 . . 9 13 Cannons 28 | . . . . . 1 . . 5 7 . . 15 AOE 6 | . . . . . 3 . 2 . . . . 1 Classes Destroyed 14 | . 4 . . . 3 3 2 . 1 . . 1 Worker 3 | . . . . . . . . . 2 . . 1 Builder 6 | . 1 . . . . . . . 1 . . 4 Hauler 5 | . 1 . . . 3 . . . . . 1 . Recycler 3 | . . . . . . 1 . . 1 . 1 . Operator 1 | . . . . . . 1 . . . . . . Watcher 8 | . 1 . . . 1 . . . 1 . 1 4 Swarmer 17 | . . . . . 6 . . 4 3 . . 4 Grunt 52 | . 10 . . . 17 . 4 2 1 . 6 12 Brawler 5 | . . . . . . . 1 1 . . 1 2 Duelist 1 | . . . . . . . . . . . . 1 Sentry 10 | . . . . . 3 4 . 1 1 . . 1 Hunter 3 | . . . . . 1 . . . . . . 2 Programmer 13 | . . . . . . 2 . . 2 . 2 7 Thug 5 | . . . . . . . 5 . . . . . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | . 2 . . . 5 2 4 4 5 . 4 7 Combat Bots Only 5 | . 2 . . . 5 1 4 4 3 . 4 5 Max Kills in Single Turn 3 | . 2 . . . 3 1 1 1 2 . 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . . . . 1 Melee 1 | . . . . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Damage Taken 11881 | . 434 . . . 1521 942 1064 1016 1772 . 666 4466 Core 1951 | . 14 . . . 183 131 83 135 302 . 96 1007 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 15 | . . . . . . . . . . . . 15 Regen/Repaired (Parts) 304 | . . . . . 124 105 . . 75 . . . Core Remaining (%) 72 | 100 . . . 94 66 . . 50 . . 53 . Volleys Fired 323 | . 33 . . . 103 16 22 19 18 . 34 78 Largest 3 | . 2 . . . 2 2 3 2 2 . 3 3 Hottest 238 | . 46 . . . 105 86 211 136 136 . 180 238 Shots Fired 725 | . 66 . . . 196 32 48 38 35 . 91 219 Gun 560 | . 66 . . . 175 32 41 19 2 . 91 134 Cannon 161 | . . . . . 20 . 4 19 33 . . 85 Launcher 4 | . . . . . 1 . 3 . . . . . Special . | . . . . . . . . . . . . . Kinetic 384 | . 66 . . . 149 16 10 . 29 . 35 79 Thermal 316 | . . . . . 46 16 35 38 6 . 56 119 Explosive 4 | . . . . . 1 . 3 . . . . . Electromagnetic 21 | . . . . . . . . . . . . 21 Robot Hit Streak 17 | . 8 . . . 17 13 17 6 9 . 5 14 Robot Miss Streak 5 | . 3 . . . 5 2 4 4 4 . 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 7 | . 1 . . . 2 . 1 . . . 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . 1 . Shots Hit Robots 513 | . 42 . . . 144 40 38 29 25 . 56 139 Core Hits 276 | . 19 . . . 70 21 25 12 38 . 25 66 Critical Kills 6 | . . . . . 1 1 . . . . 1 3 Critical Parts Destroyed 3 | . . . . . . 1 . . . . . 2 Critical Strikes 34 | . . . . . 4 2 3 2 . . 7 16 Burn 22 | . . . . . 3 . 3 2 . . 6 8 Destroy 7 | . . . . . 1 . . . . . 1 5 Blast 3 | . . . . . . . . . . . . 3 Smash 2 | . . . . . . 2 . . . . . . Melee Attacks 27 | . . . . . 1 17 1 8 . . . . Impact 18 | . . . . . . 17 1 . . . . . Slashing 9 | . . . . . 1 . . 8 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12543 | . 689 . . . 2450 933 1147 671 1006 . 1344 4303 Guns 7581 | . 689 . . . 2033 567 658 219 34 . 1344 2037 Cannons 3148 | . . . . . 202 . 75 225 679 . . 1967 Explosions 1117 | . . . . . 176 . 349 . 293 . . 299 Melee 697 | . . . . . 39 366 65 227 . . . . Ramming . | . . . . . . . . . . . . . Kinetic 5113 | . 689 . . . 1540 281 194 . 629 . 457 1323 Thermal 5646 | . . . . . 695 286 539 444 84 . 887 2711 Explosive 525 | . . . . . 176 . 349 . . . . . Electromagnetic 562 | . . . . . . . . . 293 . . 269 Impact 431 | . . . . . . 366 65 . . . . . Slashing 266 | . . . . . 39 . . 227 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 1 6 1 . . 2 29 Average Corruption 2 | . . . . . . 1 2 1 . . 1 3 Corruption Purged 5 | . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 44 | . . . . . . 3 11 2 . . 5 23 Message Errors 6 | . . . . . . . 1 . . . 3 2 Matter Fused 8 | . . . . . . . 1 1 . . 1 5 Heat Flow Errors 5 | . . . . . . . 2 . . . . 3 Energy Discharges 8 | . . . . . . 3 3 . . . . 2 Data Loss (minor) 7 | . . . . . . . 1 . . . . 6 Data Loss (major) 3 | . . . . . . . . 1 . . . 2 Misfires 4 | . . . . . . . 2 . . . 1 1 Alerts 2 | . . . . . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 169 | . . . . . 4 40 28 . 24 . . 73 Projectiles 50 | . . . . . 4 . . . 24 . . 22 Explosions 59 | . . . . . . . 8 . . . . 51 Melee 60 | . . . . . . 40 20 . . . . . Knockbacks 32 | . . . . . 19 . . . 5 . . 8 Impact . | . . . . . . . . . . . . . Kinetic 26 | . . . . . 15 . . . 5 . . 6 Secondary 6 | . . . . . 4 . . . . . . 2 Self-Inflicted Damage 227 | . . . . . . . 140 . . . . 87 Shots 4 | . . . . . . . 3 . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 659 | . 118 . . . 519 . 342 240 115 . 222 659 Average Temperature 124 | . 37 . . . 138 . 130 92 38 . 85 158 Received Heat Transfer 3034 | . 270 . . . 747 252 306 171 240 . 234 814 Effects 37 | . . . . . 10 . 5 . . . . 22 Energy Bleed 4 | . . . . . 1 . 1 . . . . 2 Interference 8 | . . . . . 5 . 3 . . . . . Matter Decay 2 | . . . . . . . 1 . . . . 1 Short Circuit 3 | . . . . . 2 . . . . . . 1 Damage (minor) 2 | . . . . . 2 . . . . . . . Damage (major) 15 | . . . . . . . . . . . . 15 Damage (core) 3 | . . . . . . . . . . . . 3 Siege Activations 2 | . . . . . . . . . . . . 2 Total Turns 25 | . . . . . . . . . . . . 25 Longest Duration 15 | . . . . . . . . . . . . 15 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . . Impact Corruptions 3 | . . . . . . 2 1 . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 24 | . . . . . 3 1 1 1 . . 7 11 Heat Transferred 12399 | . . . . . 1739 592 1258 962 148 . 2500 5200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Peak Influence 549 | . 204 33 . 10 244 200 . . 283 37 205 549 Initial 110 | . . 33 . . 3 110 . . . 37 25 20 Average 110 | . 67 33 . 4 114 71 . . 75 37 85 216 Maximum Alert Level 2 | . 1 . . . 1 1 . . 1 . 1 2 Low Security (%) 81 | 100 98 100 . 100 85 97 . . 84 100 86 49 Level 1 14 | . 1 . . . 14 2 . . 15 . 13 33 Level 2 3 | . . . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . . . 6 4 . . 7 . 5 6 Investigation 8 | . . . . . 3 2 . . 1 . 2 . Extermination 9 | . . . . . . 2 . . 2 . 2 3 Reinforcement 11 | . 3 . . . 3 . . . 2 . 1 2 Assault 2 | . . . . . . . . . 1 . . 1 Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Distress Signals 8 | . 2 . . . 6 . . . . . . . Communications Jammed 12 | . . . . . . . . . 12 . . . Distress Signals 10 | . . . . . . . . . 10 . . . Times Spotted 169 | . 19 . . 1 46 8 13 8 18 . 14 42 Peak Tracking Total 8 | . 4 . . 1 6 2 5 4 5 . 4 8 Tactical Retreats 10 | . 1 . . . 2 . . . 4 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Traps Triggered 9 | . 3 . . . 1 1 . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Most Traps Carried 1 | . . . . 1 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Machines Disabled 18 | . . . . . 1 . . . 11 . 1 5 Max in Single Turn 4 | . . . . . 1 . . . 4 . 1 2 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Machines Accessed 40 | . 8 . . . 7 6 . . 6 . 7 6 Terminals 24 | . 6 . . . 4 2 . . 5 . 4 3 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 7 | . 1 . . . 2 2 . . 1 . 1 . Recycling Units 6 | . 1 . . . . 1 . . . . 2 2 Scanalyzers 2 | . . . . . 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 99 | . 17 . . . 27 19 . . 9 . 16 11 Successful 51 | . 9 . . . 17 9 . . 5 . 8 3 Failed 48 | . 8 . . . 10 10 . . 4 . 8 8 Catastrophic 10 | . 3 . . . 3 1 . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . 4 . . . 5 3 . . 2 . 4 . Terminals 57 | . 12 . . . 15 8 . . 6 . 10 6 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 22 | . 4 . . . 5 6 . . 3 . 4 . Recycling Units 8 | . 1 . . . . 3 . . . . 2 2 Scanalyzers 10 | . . . . . 7 . . . . . . 3 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . 7 . . . 5 2 . . 3 . 3 . Record 4 | . 2 . . . 1 . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . . 2 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . . Unreport Threat 3 | . 1 . . . 1 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 12 | . 1 . . . 5 3 . . 2 . 1 . Scan Component 8 | . 1 . . . 3 2 . . 1 . 1 . Repair 4 | . . . . . 2 1 . . 1 . . . Recycling Unit Hacks 6 | . 1 . . . . 2 . . . . 2 1 Report Inventory 5 | . 1 . . . . 1 . . . . 2 1 Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 8 | . . . . . 6 . . . . . . 2 Insert Component 4 | . . . . . 3 . . . . . . 1 Analyze 4 | . . . . . 3 . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 1 . . . . 2 . Terminals 4 | . . . . . 1 1 . . . . 2 . Track 1 | . . . . . . . . . . . 1 . Botnet 3 | . . . . . 1 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 35 | . 7 . . . 6 6 . . 5 . 5 6 Full Trace Events 7 | . . . . . 3 2 . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . . . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 1 . . 1 . . . Time 117 | . . . . . 82 22 . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . Parts Scanalyzed 4 | . . . . . 3 . . . . . . 1 Part Schematics Acquired 3 | . . . . . 2 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Total Allies 3 | . . . . . . 3 . . . . . . Largest Group 3 | . . . . . . 3 3 . . . . . Highest-Rated Group 60 | . . . . . . 60 60 . . . . . Highest-Rated Ally 20 | . . . . . . 20 20 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . 28 . . . . . Total Damage 616 | . . . . . . . 616 . . . . . Kills 1 | . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Turns Passed 10481 | 82 776 117 426 160 1940 1356 887 441 961 114 1418 1803 Spaces Moved 5837 | 48 592 106 400 132 926 583 344 131 474 218 1006 877 Core 458 | 6 . . . . . . 2 . 149 218 81 2 Treads 1662 | 42 5 . . . 528 . 152 47 72 . . 816 Legs 2166 | . . . . . 182 583 190 84 214 . 874 39 Wheels 1531 | . 587 106 400 132 216 . . . 39 . 51 . Hover 20 | . . . . . . . . . . . . 20 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 120 92 120 120 240 50 50 50 50 Average Speed 134 | 148 104 105 106 120 137 120 178 252 159 50 122 163 Slowest Speed 1100 | 160 160 105 120 120 240 120 1050 260 330 50 190 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 88 24 89 47 58 13 50 18 14 83 22 20 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 . . 1 . Scrap Searched 6 | . . 1 . . . . 2 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 116 | . . . . . 7 . 40 . 2 . 2 65 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . . . . . . . 2 . 2 22 AOE 90 | . . . . . 7 . 40 . . . . 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Total 7818 | 56 697 111 401 133 1418 1184 570 189 641 222 1117 1079 Wait 1175 | . 41 1 . . 280 534 170 16 117 . . 16 Move 5826 | 47 591 105 399 131 925 582 343 130 474 217 1005 877 Hop . | . . . . . . . . . . . . . Pick Up 126 | 3 12 1 1 2 37 12 7 5 7 1 25 13 Fast Attach 77 | 6 8 . . . 6 4 2 1 4 2 15 29 Attach 66 | . . . . . 10 3 15 7 10 . 8 13 Detach 28 | . 5 . . . 1 1 4 1 3 . 4 9 Swap 65 | . 2 2 1 . 25 4 6 2 5 . 2 16 Drop 97 | . 5 2 . . 30 11 . . 3 2 16 28 Fire 323 | . 33 . . . 103 16 22 19 18 . 34 78 Melee 27 | . . . . . 1 17 1 8 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 8) 453 | -10/Materials | Discovered new exit (range 18) 560 | -10/Materials | Discovered new exit (range 18) 626 | -10/Materials | Discovered new exit (range 10) 850 | -10/Materials | Discovered new exit (range 8) 859 | -10/Materials | Entered Mines 899 | -10/Mines | Met a Derelict bent on vengeance 970 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 972 | -10/Mines | Discovered new exit (range 5) 976 | -10/Mines | Entered Exiles 976 | -10/Exiles | Found Exiles lab abandoned 1386 | -10/Exiles | Discovered new exit (range 15) 1402 | -10/Exiles | Entered Mines 1414 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1454 | -9/Mines | Found a hidden stash of uninstalled traps 1464 | -9/Mines | Assembled infested the area 1469 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1515 | -9/Mines | Identified exit to Materials 1545 | -9/Mines | Discovered exit to Materials (range 15) 1562 | -9/Mines | Entered Materials 1562 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2138 | -8/Materials | Discovered new exit (range 20) 2632 | -8/Materials | Repaired Imp. Light Armor Plating 3096 | -8/Materials | Build established: Scavenger-Mutant 3319 | -8/Materials | Discovered new exit (range 3) 3376 | -8/Materials | Identified exit to Factory 3443 | -8/Materials | Repaired Imp. Carbon-fiber Leg 3502 | -8/Materials | Build established: Mutant 3502 | -8/Materials | Entered Factory 3502 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3816 | -7/Factory | Build established: Assassin 4274 | -7/Factory | Identified exit to Lower Caves 4602 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4778 | -7/Factory | Fabricated B-48 Gladiator (x3) 4812 | -7/Factory | Build established: Scavenger-Assassin 4858 | -7/Factory | Entered Lower Caves 4858 | -7/Lower Caves | Accompanied by 3 allies 4976 | -7/Lower Caves | Identified exit to Lower Caves 4997 | -7/Lower Caves | Learned Factory non-interactive machine intel 5169 | -7/Lower Caves | Build established: Mutant 5267 | -7/Lower Caves | Attacked by a faux Warlord 5338 | -7/Lower Caves | Lost 8 parts (1p4n1u2w) 5640 | -7/Lower Caves | Build established: Scavenger-Mutant 5745 | -7/Lower Caves | Entered another Lower Caves area 5783 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5984 | -7/Lower Caves | Lost 5 parts (1p2n2u) 6106 | -7/Lower Caves | Discovered new exit (range 9) 6126 | -7/Lower Caves | Learned Factory terminal intel 6186 | -7/Lower Caves | Entered Factory 6186 | -6/Factory | Evolved 2 slots: Utility x2 6187 | -6/Factory | Loaded intel: 264 non-interactive machine locations 6188 | -6/Factory | Loaded intel: 28 terminal locations 6449 | -6/Factory | Identified exit to DSF 6573 | -6/Factory | Repaired Aluminum Leg 6798 | -6/Factory | Spotted B-75 Beast 6841 | -6/Factory | Garrison activated, responded to threat 6887 | -6/Factory | Lost 4 parts (2n1u1w) 7065 | -6/Factory | Released all parts (7) 7095 | -6/Factory | Lost 6 parts (1p2n3w) 7147 | -6/Factory | Sucked down chute 7147 | -6/Factory | Entered Waste 7147 | -6/Waste | The area was eerily silent 7184 | -6/Waste | Discovered new exit (range 16) 7261 | -6/Waste | Entered Factory 7362 | -6/Factory | Build established: Mutant 7503 | -6/Factory | Discovered new exit (range 14) 8136 | -6/Factory | Spotted B-75 Beast 8303 | -6/Factory | Discovered new exit (range 15) 8672 | -6/Factory | Build established: Tank 8679 | -6/Factory | Entered another Factory area 8679 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8983 | -5/Factory | Build established: Scavenger-Tank 9646 | -5/Factory | Discovered new exit (range 7) 10179 | -5/Factory | First assault squad dispatched 10312 | -5/Factory | Core integrity fell below 50% 10330 | -5/Factory | Lost 8 parts (1p3n2u2w) 10421 | -5/Factory | Core integrity fell below 20% 10431 | -5/Factory | Lost 10 parts (2p3n5w) 10449 | -5/Factory | System corruption reached 10% 10466 | -5/Factory | Released all parts (11) 10482 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10466_ Released Adv. Targeting Computer. 10466_ Released Imp. Signal Interpreter. 10466_ Released Imp. Heat Sink. 10466_ Released Mic. Fission Core. 10466_ Released Mic. Nuclear Core. 10466_ Released Gyrokinetic Inverter. 10466_ Released Structural Scanner. 10466_ Dropped Carbon-fiber Leg. 10466_ Dropped Flexi-carbon Leg. 10467_ K-01 Serf collects debris. 10467_ Acquired Antigrav System. 10468_ K-01 Serf collects debris. 10469_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10470_ Acquired Mic. Fission Core. 10470_ R-10 Processor inserts Broken F-cell Engine into recycling unit. 10471_ Acquired 6 matter. 10472_ Acquired 14 matter. 10472_ K-01 Serf collects debris. 10479_ System corrupted: Component data lost. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ????????????????????????### ###??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? ###????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????# u #??????????????????? | | ????????????###########?# #??????????????????? | | ????????????# ?# #??????????????????? | | ????????????? #@ #??????????????????? | | ??????????????? 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""" # #??????????????????? | | ???????????############## #??????????????????? | | ???????????# """ ! # ########???????????? | | ???????????# "Y" # # ????????????? | | ###????????# " " # + "???????????????? | | "%/????????# !=# % #??????????????????? | | "#??????? # ! # #??????????????????? | | #??????? # #% #??????????????????? | | #??????? # """" """ [#pp #??????????????????? | | #??????? # """" """"%# #??????????????????? | | #??????? # """" " %%/=% #??????????????????? | | + ?????? # "" "!! !%%# #??????????????????? | | # ?????? # *! !%= #! #??????????????????? | | # ????? # =!!%]!![# #??????????????????? | | #################/##### #??????????????????? | | %% =%=%!%[% #??????????????????? | | % !|* #??????????????????? | | % %[ ! #??????????????????? | | # ????????????????? | | %%! ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 80 Energy Generation 35 Energy Capacity 725 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 525 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 21 Authchip Count 2 Item Schematics ----------------- Utility Shielding | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Mic. Nuclear Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just Browsing My Command Is Your Wish Significant Disruption Total Silence Use The Force Challenges ------------ None Game ------ Seed BoreChromaticInsulator Manual? 0 Play Time 02:24:31 Cumulative 19.7 hours Start 2022.09.02 @ 20:48:51 End 2022.09.03 @ 14:30:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ad74cb3-0121-4396-9068-0057451a8b82