Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.03 @ 14:30:37

Player: Hemlokk

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (133)     665
Value Destroyed (5444)     5444
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (219)                219
              TOTAL SCORE: 11428

 Bonus
-------
High Alert Combat Kills    184
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     149/150
System Corruption          29%
Temperature                Cool (2)
Movement                   Hovering (60)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (5) ---
           Antigrav System
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
           Flexi-carbon Leg
  Advanced ECM Suite

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                Fission Core
>               --- PROPULSION -------
       Advanced Treads
         Medium Treads
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Coolant Injector
          Large Storage Unit
       Improved Trap Scanner
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Plasma Rifle
       Advanced Plasma Cannon
                Coil Gun
>               --- INVENTORY --------
          Micro Nuclear Core
                Neutrino Core
                Gyrokinetic Inverter
                Gyrokinetic Inverter
        Compact Battery
                Matter Compressor
       Improved Sensor Array
       Advanced ECM Suite
                Phase Shifter
       Improved Light Armor Plating
                Proton Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
       Advanced Assault Cannon
                Mass Driver
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   2   1   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             208  | 6   10  2   1   .   41  11  23  10  19  2   25  58  
  Power                    24   | 1   1   .   .   .   4   2   2   1   1   1   3   8   
    Engine                 12   | 1   1   .   .   .   3   1   1   1   1   .   1   2   
    Core                   9    | .   .   .   .   .   1   1   1   .   .   .   1   5   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               63   | 2   4   .   .   .   13  1   7   4   5   .   6   21  
    Treads                 20   | 2   .   .   .   .   5   .   4   1   1   .   .   7   
    Leg                    27   | .   .   .   .   .   5   1   3   3   2   .   4   9   
    Wheel                  11   | .   4   .   .   .   3   .   .   .   2   .   2   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  75   | 1   2   .   1   .   15  5   7   3   6   1   13  21  
    Device                 37   | .   .   .   .   .   5   4   3   1   1   1   9   13  
    Storage                8    | 1   1   .   1   .   .   .   .   .   1   .   3   1   
    Processor              9    | .   1   .   .   .   3   .   .   .   1   .   .   4   
    Hackware               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Protection             19   | .   .   .   .   .   7   1   4   2   1   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   3   2   .   .   9   3   7   2   7   .   3   8   
    Energy Gun             14   | 2   .   .   .   .   4   .   3   .   1   .   2   2   
    Energy Cannon          6    | .   .   .   .   .   .   .   1   1   1   .   .   3   
    Ballistic Gun          10   | .   3   2   .   .   2   1   .   .   .   .   1   1   
    Ballistic Cannon       5    | .   .   .   .   .   1   .   .   .   2   .   .   2   
    Launcher               3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   1   1   .   2   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   1   .   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   .   .   .   1   1   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      21   | .   .   .   .   .   .   .   .   .   .   .   .   21  
Parts Lost                 61   | .   .   .   .   .   4   .   12  7   15  .   .   23  
  Power                    8    | .   .   .   .   .   .   .   2   1   2   .   .   3   
  Propulsion               24   | .   .   .   .   .   3   .   5   2   6   .   .   8   
  Utility                  12   | .   .   .   .   .   1   .   2   3   1   .   .   5   
  Weapon                   17   | .   .   .   .   .   .   .   3   1   6   .   .   7   
  Highest Loss Streak      10   | .   .   .   .   .   2   .   8   5   6   .   .   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  100 100 100 99  99  96  97  86  5   74  92  
  Engine                   5    | .   14  14  14  14  7   2   .   6   5   .   1   4   
  Core                     2    | .   .   .   .   .   1   4   6   .   .   .   1   4   
  Treads                   8    | .   .   .   .   .   21  .   6   9   6   .   .   18  
  Leg                      12   | .   .   .   .   .   5   29  21  19  13  .   20  4   
  Wheel                    5    | .   27  28  28  28  8   .   .   .   1   .   .   .   
  Device                   10   | .   .   .   .   .   2   14  7   7   5   5   21  20  
  Storage                  8    | .   14  14  14  14  9   7   7   7   5   .   8   8   
  Processor                10   | .   9   14  14  14  18  15  7   7   11  .   .   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   11  .   .   .   
  Protection               3    | .   .   .   .   .   5   .   13  14  4   .   .   1   
  Energy Gun               5    | .   .   .   .   .   4   7   8   7   1   .   9   6   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   6   2   .   .   2   
  Ballistic Gun            8    | .   27  28  28  28  10  7   3   .   .   .   4   4   
  Impact Weapon            1    | .   .   .   .   .   .   6   6   .   .   .   .   .   
Naked Turns                88   | .   .   .   .   .   .   .   .   .   78  9   .   1   
Heaviest Build             76   | 12  31  31  51  51  58  63  72  75  76  2   68  76  
  Greatest Support         147  | 40  40  24  24  24  80  72  72  40  40  3   62  147 
  Greatest Overweight (x)  21   | 1   2   1   2   2   1   .   20  2   6   .   1   21  
  Average Overweight (x)   .    | .   .   1   1   2   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  20  20  20  20  20  20  35  5   15  15  
  Average Capacity         16   | 7   14  15  15  20  20  20  20  20  18  5   10  14  
  Most Carried             20   | 3   15  15  15  17  20  20  20  19  18  5   15  15  
  Average Carried          15   | 1   12  14  14  16  18  19  17  15  15  4   8   13  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  5   5   15  5   
  Final Carried            20   | 3   15  14  15  17  18  20  17  16  5   5   15  3   

 Class Distribution 
--------------------
 32% | Mutant
 22% | Scavenger-Mutant
  9% | Assassin
  8% | Scavenger-Skirmisher
  7% | Scavenger-Tank
  4% | Scavenger-Gunner
  4% | Skirmisher
  3% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Assassin | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Matter Collected           4283 | 229  395  20   .    4    1042 174  325  98   208  107  854  827  
  Remotely                 543  | .    .    .    .    .    .    .    .    .    .    .    543  .    
Salvage Created            5993 | .    531  .    .    .    1267 367  540  313  401  .    785  1789 
  Parts                    270  | .    37   .    .    .    62   17   18   15   19   .    25   77   
Haulers Intercepted        5    | .    1    .    .    .    3    .    .    .    .    .    1    .    
Recyclers Shooed           6    | .    .    .    .    .    .    .    .    .    1    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    12   13   .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Combat Hostiles Destroyed  107  | .   10  .   .   .   27  6   11  8   7   .   9   29  
  Melee                    5    | .   .   .   .   .   1   3   .   1   .   .   .   .   
  Guns                     66   | .   10  .   .   .   22  3   8   1   .   .   9   13  
  Cannons                  28   | .   .   .   .   .   1   .   .   5   7   .   .   15  
  AOE                      6    | .   .   .   .   .   3   .   2   .   .   .   .   1   
Classes Destroyed          14   | .   4   .   .   .   3   3   2   .   1   .   .   1   
  Worker                   3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
  Builder                  6    | .   1   .   .   .   .   .   .   .   1   .   .   4   
  Hauler                   5    | .   1   .   .   .   3   .   .   .   .   .   1   .   
  Recycler                 3    | .   .   .   .   .   .   1   .   .   1   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   1   .   .   .   1   .   1   4   
  Swarmer                  17   | .   .   .   .   .   6   .   .   4   3   .   .   4   
  Grunt                    52   | .   10  .   .   .   17  .   4   2   1   .   6   12  
  Brawler                  5    | .   .   .   .   .   .   .   1   1   .   .   1   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   .   .   .   3   4   .   1   1   .   .   1   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
  Programmer               13   | .   .   .   .   .   .   2   .   .   2   .   2   7   
  Thug                     5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   2   .   .   .   5   2   4   4   5   .   4   7   
  Combat Bots Only         5    | .   2   .   .   .   5   1   4   4   3   .   4   5   
Max Kills in Single Turn   3    | .   2   .   .   .   3   1   1   1   2   .   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   1   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Damage Taken               11881 | .    434  .    .    .    1521 942  1064 1016 1772 .    666  4466 
  Core                     1951  | .    14   .    .    .    183  131  83   135  302  .    96   1007 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
  Regen/Repaired (Parts)   304   | .    .    .    .    .    124  105  .    .    75   .    .    .    
Core Remaining (%)         72    | 100  .    .    .    94   66   .    .    50   .    .    53   .    
Volleys Fired              323   | .    33   .    .    .    103  16   22   19   18   .    34   78   
  Largest                  3     | .    2    .    .    .    2    2    3    2    2    .    3    3    
  Hottest                  238   | .    46   .    .    .    105  86   211  136  136  .    180  238  
Shots Fired                725   | .    66   .    .    .    196  32   48   38   35   .    91   219  
  Gun                      560   | .    66   .    .    .    175  32   41   19   2    .    91   134  
  Cannon                   161   | .    .    .    .    .    20   .    4    19   33   .    .    85   
  Launcher                 4     | .    .    .    .    .    1    .    3    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  384   | .    66   .    .    .    149  16   10   .    29   .    35   79   
  Thermal                  316   | .    .    .    .    .    46   16   35   38   6    .    56   119  
  Explosive                4     | .    .    .    .    .    1    .    3    .    .    .    .    .    
  Electromagnetic          21    | .    .    .    .    .    .    .    .    .    .    .    .    21   
  Robot Hit Streak         17    | .    8    .    .    .    17   13   17   6    9    .    5    14   
  Robot Miss Streak        5     | .    3    .    .    .    5    2    4    4    4    .    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    1    .    .    .    2    .    1    .    .    .    3    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    .    .    1    .    
Shots Hit Robots           513   | .    42   .    .    .    144  40   38   29   25   .    56   139  
  Core Hits                276   | .    19   .    .    .    70   21   25   12   38   .    25   66   
  Critical Kills           6     | .    .    .    .    .    1    1    .    .    .    .    1    3    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    .    .    .    .    .    2    
  Critical Strikes         34    | .    .    .    .    .    4    2    3    2    .    .    7    16   
    Burn                   22    | .    .    .    .    .    3    .    3    2    .    .    6    8    
    Destroy                7     | .    .    .    .    .    1    .    .    .    .    .    1    5    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Smash                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              27    | .    .    .    .    .    1    17   1    8    .    .    .    .    
  Impact                   18    | .    .    .    .    .    .    17   1    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    1    .    .    8    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12543 | .    689  .    .    .    2450 933  1147 671  1006 .    1344 4303 
  Guns                     7581  | .    689  .    .    .    2033 567  658  219  34   .    1344 2037 
  Cannons                  3148  | .    .    .    .    .    202  .    75   225  679  .    .    1967 
  Explosions               1117  | .    .    .    .    .    176  .    349  .    293  .    .    299  
  Melee                    697   | .    .    .    .    .    39   366  65   227  .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5113  | .    689  .    .    .    1540 281  194  .    629  .    457  1323 
  Thermal                  5646  | .    .    .    .    .    695  286  539  444  84   .    887  2711 
  Explosive                525   | .    .    .    .    .    176  .    349  .    .    .    .    .    
  Electromagnetic          562   | .    .    .    .    .    .    .    .    .    293  .    .    269  
  Impact                   431   | .    .    .    .    .    .    366  65   .    .    .    .    .    
  Slashing                 266   | .    .    .    .    .    39   .    .    227  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    .    .    1    6    1    .    .    2    29   
  Average Corruption       2     | .    .    .    .    .    .    1    2    1    .    .    1    3    
  Corruption Purged        5     | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    .    .    3    11   2    .    .    5    23   
    Message Errors         6     | .    .    .    .    .    .    .    1    .    .    .    3    2    
    Matter Fused           8     | .    .    .    .    .    .    .    1    1    .    .    1    5    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    2    .    .    .    .    3    
    Energy Discharges      8     | .    .    .    .    .    .    3    3    .    .    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    .    .    .    .    6    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    .    .    2    
    Misfires               4     | .    .    .    .    .    .    .    2    .    .    .    1    1    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169   | .    .    .    .    .    4    40   28   .    24   .    .    73   
  Projectiles              50    | .    .    .    .    .    4    .    .    .    24   .    .    22   
  Explosions               59    | .    .    .    .    .    .    .    8    .    .    .    .    51   
  Melee                    60    | .    .    .    .    .    .    40   20   .    .    .    .    .    
Knockbacks                 32    | .    .    .    .    .    19   .    .    .    5    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    .    .    15   .    .    .    5    .    .    6    
  Secondary                6     | .    .    .    .    .    4    .    .    .    .    .    .    2    
Self-Inflicted Damage      227   | .    .    .    .    .    .    .    140  .    .    .    .    87   
  Shots                    4     | .    .    .    .    .    .    .    3    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        659   | .    118  .    .    .    519  .    342  240  115  .    222  659  
  Average Temperature      124   | .    37   .    .    .    138  .    130  92   38   .    85   158  
  Received Heat Transfer   3034  | .    270  .    .    .    747  252  306  171  240  .    234  814  
  Effects                  37    | .    .    .    .    .    10   .    5    .    .    .    .    22   
    Energy Bleed           4     | .    .    .    .    .    1    .    1    .    .    .    .    2    
    Interference           8     | .    .    .    .    .    5    .    3    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
    Short Circuit          3     | .    .    .    .    .    2    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Damage (major)         15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              25    | .    .    .    .    .    .    .    .    .    .    .    .    25   
  Longest Duration         15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    2    1    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             24    | .    .    .    .    .    3    1    1    1    .    .    7    11   
  Heat Transferred         12399 | .    .    .    .    .    1739 592  1258 962  148  .    2500 5200 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Peak Influence             549  | .   204 33  .   10  244 200 .   .   283 37  205 549 
  Initial                  110  | .   .   33  .   .   3   110 .   .   .   37  25  20  
  Average                  110  | .   67  33  .   4   114 71  .   .   75  37  85  216 
Maximum Alert Level        2    | .   1   .   .   .   1   1   .   .   1   .   1   2   
  Low Security (%)         81   | 100 98  100 .   100 85  97  .   .   84  100 86  49  
  Level 1                  14   | .   1   .   .   .   14  2   .   .   15  .   13  33  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   3   .   .   .   6   4   .   .   7   .   5   6   
  Investigation            8    | .   .   .   .   .   3   2   .   .   1   .   2   .   
  Extermination            9    | .   .   .   .   .   .   2   .   .   2   .   2   3   
  Reinforcement            11   | .   3   .   .   .   3   .   .   .   2   .   1   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Distress Signals           8    | .   2   .   .   .   6   .   .   .   .   .   .   .   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   12  .   .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   10  .   .   .   
Times Spotted              169  | .   19  .   .   1   46  8   13  8   18  .   14  42  
  Peak Tracking Total      8    | .   4   .   .   1   6   2   5   4   5   .   4   8   
  Tactical Retreats        10   | .   1   .   .   .   2   .   .   .   4   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Traps Triggered            9    | .   3   .   .   .   1   1   .   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Machines Disabled          18   | .   .   .   .   .   1   .   .   .   11  .   1   5   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   .   4   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Machines Accessed          40   | .   8   .   .   .   7   6   .   .   6   .   7   6   
  Terminals                24   | .   6   .   .   .   4   2   .   .   5   .   4   3   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   2   2   .   .   1   .   1   .   
  Recycling Units          6    | .   1   .   .   .   .   1   .   .   .   .   2   2   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                99   | .   17  .   .   .   27  19  .   .   9   .   16  11  
  Successful               51   | .   9   .   .   .   17  9   .   .   5   .   8   3   
  Failed                   48   | .   8   .   .   .   10  10  .   .   4   .   8   8   
    Catastrophic           10   | .   3   .   .   .   3   1   .   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   4   .   .   .   5   3   .   .   2   .   4   .   
  Terminals                57   | .   12  .   .   .   15  8   .   .   6   .   10  6   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          22   | .   4   .   .   .   5   6   .   .   3   .   4   .   
  Recycling Units          8    | .   1   .   .   .   .   3   .   .   .   .   2   2   
  Scanalyzers              10   | .   .   .   .   .   7   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   7   .   .   .   5   2   .   .   3   .   3   .   
  Record                   4    | .   2   .   .   .   1   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   1   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       12   | .   1   .   .   .   5   3   .   .   2   .   1   .   
  Scan Component           8    | .   1   .   .   .   3   2   .   .   1   .   1   .   
  Repair                   4    | .   .   .   .   .   2   1   .   .   1   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   .   2   .   .   .   .   2   1   
  Report Inventory         5    | .   1   .   .   .   .   1   .   .   .   .   2   1   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   6   .   .   .   .   .   .   2   
  Insert Component         4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
  Analyze                  4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   1   1   .   .   .   .   2   .   
  Terminals                4    | .   .   .   .   .   1   1   .   .   .   .   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   .   .   .   .   1   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   7   .   .   .   6   6   .   .   5   .   5   6   
  Full Trace Events        7    | .   .   .   .   .   3   2   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   2   1   .   .   1   .   .   .   
  Time                     117  | .   .   .   .   .   82  22  .   .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Total Allies               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      60   | .   .   .   .   .   .   60  60  .   .   .   .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   .   20  20  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   .   28  .   .   .   .   .   
  Total Damage             616  | .   .   .   .   .   .   .   616 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   3   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Turns Passed               10481 | 82   776  117  426  160  1940 1356 887  441  961  114  1418 1803 
Spaces Moved               5837  | 48   592  106  400  132  926  583  344  131  474  218  1006 877  
  Core                     458   | 6    .    .    .    .    .    .    2    .    149  218  81   2    
  Treads                   1662  | 42   5    .    .    .    528  .    152  47   72   .    .    816  
  Legs                     2166  | .    .    .    .    .    182  583  190  84   214  .    874  39   
  Wheels                   1531  | .    587  106  400  132  216  .    .    .    39   .    51   .    
  Hover                    20    | .    .    .    .    .    .    .    .    .    .    .    .    20   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   105  105  120  92   120  120  240  50   50   50   50   
  Average Speed            134   | 148  104  105  106  120  137  120  178  252  159  50   122  163  
  Slowest Speed            1100  | 160  160  105  120  120  240  120  1050 260  330  50   190  1100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    88   24   89   47   58   13   50   18   14   83   22   20   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    .    .    .    .    1    .    .    1    .    
Scrap Searched             6     | .    .    1    .    .    .    .    2    3    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          116   | .    .    .    .    .    7    .    40   .    2    .    2    65   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               26    | .    .    .    .    .    .    .    .    .    2    .    2    22   
  AOE                      90    | .    .    .    .    .    7    .    40   .    .    .    .    43   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Total                      7818 | 56   697  111  401  133  1418 1184 570  189  641  222  1117 1079 
  Wait                     1175 | .    41   1    .    .    280  534  170  16   117  .    .    16   
  Move                     5826 | 47   591  105  399  131  925  582  343  130  474  217  1005 877  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126  | 3    12   1    1    2    37   12   7    5    7    1    25   13   
  Fast Attach              77   | 6    8    .    .    .    6    4    2    1    4    2    15   29   
  Attach                   66   | .    .    .    .    .    10   3    15   7    10   .    8    13   
  Detach                   28   | .    5    .    .    .    1    1    4    1    3    .    4    9    
  Swap                     65   | .    2    2    1    .    25   4    6    2    5    .    2    16   
  Drop                     97   | .    5    2    .    .    30   11   .    .    3    2    16   28   
  Fire                     323  | .    33   .    .    .    103  16   22   19   18   .    34   78   
  Melee                    27   | .    .    .    .    .    1    17   1    8    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 15)
    83 | -11/Scrapyard  | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   316 | -10/Materials  | Discovered new exit (range 8)
   453 | -10/Materials  | Discovered new exit (range 18)
   560 | -10/Materials  | Discovered new exit (range 18)
   626 | -10/Materials  | Discovered new exit (range 10)
   850 | -10/Materials  | Discovered new exit (range 8)
   859 | -10/Materials  | Entered Mines
   899 | -10/Mines      | Met a Derelict bent on vengeance
   970 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   972 | -10/Mines      | Discovered new exit (range 5)
   976 | -10/Mines      | Entered Exiles
   976 | -10/Exiles     | Found Exiles lab abandoned
  1386 | -10/Exiles     | Discovered new exit (range 15)
  1402 | -10/Exiles     | Entered Mines
  1414 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1454 | -9/Mines       | Found a hidden stash of uninstalled traps
  1464 | -9/Mines       | Assembled infested the area
  1469 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  1515 | -9/Mines       | Identified exit to Materials
  1545 | -9/Mines       | Discovered exit to Materials (range 15)
  1562 | -9/Mines       | Entered Materials
  1562 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  2138 | -8/Materials   | Discovered new exit (range 20)
  2632 | -8/Materials   | Repaired Imp. Light Armor Plating
  3096 | -8/Materials   | Build established: Scavenger-Mutant
  3319 | -8/Materials   | Discovered new exit (range 3)
  3376 | -8/Materials   | Identified exit to Factory
  3443 | -8/Materials   | Repaired Imp. Carbon-fiber Leg
  3502 | -8/Materials   | Build established: Mutant
  3502 | -8/Materials   | Entered Factory
  3502 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  3816 | -7/Factory     | Build established: Assassin
  4274 | -7/Factory     | Identified exit to Lower Caves
  4602 | -7/Factory     | Repaired Imp. Carbon-fiber Leg
  4778 | -7/Factory     | Fabricated B-48 Gladiator (x3)
  4812 | -7/Factory     | Build established: Scavenger-Assassin
  4858 | -7/Factory     | Entered Lower Caves
  4858 | -7/Lower Caves | Accompanied by 3 allies
  4976 | -7/Lower Caves | Identified exit to Lower Caves
  4997 | -7/Lower Caves | Learned Factory non-interactive machine intel
  5169 | -7/Lower Caves | Build established: Mutant
  5267 | -7/Lower Caves | Attacked by a faux Warlord
  5338 | -7/Lower Caves | Lost 8 parts (1p4n1u2w)
  5640 | -7/Lower Caves | Build established: Scavenger-Mutant
  5745 | -7/Lower Caves | Entered another Lower Caves area
  5783 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  5984 | -7/Lower Caves | Lost 5 parts (1p2n2u)
  6106 | -7/Lower Caves | Discovered new exit (range 9)
  6126 | -7/Lower Caves | Learned Factory terminal intel
  6186 | -7/Lower Caves | Entered Factory
  6186 | -6/Factory     | Evolved 2 slots: Utility x2
  6187 | -6/Factory     | Loaded intel: 264 non-interactive machine locations
  6188 | -6/Factory     | Loaded intel: 28 terminal locations
  6449 | -6/Factory     | Identified exit to DSF
  6573 | -6/Factory     | Repaired Aluminum Leg
  6798 | -6/Factory     | Spotted B-75 Beast
  6841 | -6/Factory     | Garrison activated, responded to threat
  6887 | -6/Factory     | Lost 4 parts (2n1u1w)
  7065 | -6/Factory     | Released all parts (7)
  7095 | -6/Factory     | Lost 6 parts (1p2n3w)
  7147 | -6/Factory     | Sucked down chute
  7147 | -6/Factory     | Entered Waste
  7147 | -6/Waste       | The area was eerily silent
  7184 | -6/Waste       | Discovered new exit (range 16)
  7261 | -6/Waste       | Entered Factory
  7362 | -6/Factory     | Build established: Mutant
  7503 | -6/Factory     | Discovered new exit (range 14)
  8136 | -6/Factory     | Spotted B-75 Beast
  8303 | -6/Factory     | Discovered new exit (range 15)
  8672 | -6/Factory     | Build established: Tank
  8679 | -6/Factory     | Entered another Factory area
  8679 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  8983 | -5/Factory     | Build established: Scavenger-Tank
  9646 | -5/Factory     | Discovered new exit (range 7)
 10179 | -5/Factory     | First assault squad dispatched
 10312 | -5/Factory     | Core integrity fell below 50%
 10330 | -5/Factory     | Lost 8 parts (1p3n2u2w)
 10421 | -5/Factory     | Core integrity fell below 20%
 10431 | -5/Factory     | Lost 10 parts (2p3n5w)
 10449 | -5/Factory     | System corruption reached 10%
 10466 | -5/Factory     | Released all parts (11)
 10482 | -5/Factory     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
10466_ Released Adv. Targeting Computer.
10466_ Released Imp. Signal Interpreter.
10466_ Released Imp. Heat Sink.
10466_ Released Mic. Fission Core.
10466_ Released Mic. Nuclear Core.
10466_ Released Gyrokinetic Inverter.
10466_ Released Structural Scanner.
10466_ Dropped Carbon-fiber Leg.
10466_ Dropped Flexi-carbon Leg.
10467_ K-01 Serf collects debris.
10467_ Acquired Antigrav System.
10468_ K-01 Serf collects debris.
10469_ P-70 Sage resets P-70 Sage, system corruption cleaned.
10470_ Acquired Mic. Fission Core.
10470_ R-10 Processor inserts Broken F-cell Engine into recycling unit.
10471_ Acquired 6 matter.
10472_ Acquired 14 matter.
10472_ K-01 Serf collects debris. <x2>
10479_ System corrupted: Component data lost.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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|   # ?????? #     *! !%= #!    #??????????????????? |
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|   %              !|*          #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          80
Energy Generation          35
Energy Capacity            725
Matter Stores              550
Matter Capacity            550
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             525
Point Defense Rating       80
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         8
Target Analysis            9
Recoil Reduction           5
Energy Filtering           30
Offensive Hacking          21
Authchip Count             2

 Item Schematics 
-----------------
 Utility Shielding | -8/Materials | Scanalyzed
       Lgt. Treads | -8/Materials | Scanalyzed
 Mic. Nuclear Core | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
My Command Is Your Wish
Significant Disruption
Total Silence
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              BoreChromaticInsulator
  Manual?         0
Play Time         02:24:31
  Cumulative      19.7 hours
  Start           2022.09.02 @ 20:48:51
  End             2022.09.03 @ 14:30:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           4
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ad74cb3-0121-4396-9068-0057451a8b82